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4x4 pixel stones, 90 degrees rotated (bigger), a few things still missing

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1320 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Felix Arends 2002-07-03 13:31:12 +00:00
parent 00109d87a6
commit cd890a5e5e

View file

@ -38,9 +38,9 @@
#define TETRIS_TITLE_XLOC 43
#define TETRIS_TITLE_YLOC 15
static const int start_x = 2;
static const int start_y = 1;
static const int max_x = 28;
static const int start_x = 1;
static const int start_y = 2;
static const int max_x = 104;
static const int max_y = 48;
static const short level_speeds[10] = {1000,900,800,700,600,500,400,300,250,200};
static const int blocks = 7;
@ -50,7 +50,7 @@ static int current_x, current_y, current_f, current_b;
static int level, score;
static int next_b, next_f;
static short lines;
static char virtual[LCD_WIDTH*LCD_HEIGHT];
static char virtual[LCD_WIDTH * LCD_HEIGHT];
/*
block_data is built up the following way
@ -117,62 +117,47 @@ void draw_frame(int fstart_x,int fstop_x,int fstart_y,int fstop_y)
lcd_drawline(fstop_x, fstart_y, fstop_x, fstop_y);
}
void draw_block(int x,int y,int block,int frame,bool clear)
void draw_block(int x, int y, int block, int frame, bool clear)
{
int i;
int i, a, b;
for(i=0;i < 4;i++) {
if (clear)
{
lcd_clearpixel(start_x+x+block_data[block][frame][0][i] * 2,
start_y+y+block_data[block][frame][1][i] * 2);
lcd_clearpixel(start_x+x+block_data[block][frame][0][i] * 2 + 1,
start_y+y+block_data[block][frame][1][i] * 2);
lcd_clearpixel(start_x+x+block_data[block][frame][0][i] * 2,
start_y+y+block_data[block][frame][1][i] * 2 + 1);
lcd_clearpixel(start_x+x+block_data[block][frame][0][i] * 2 + 1,
start_y+y+block_data[block][frame][1][i] * 2 + 1);
for (a = 0; a < 4; a++)
for (b = 0; b < 4; b++)
lcd_clearpixel(start_x + x + block_data[block][frame][1][i] * 4 + b,
start_y + y + block_data[block][frame][0][i] * 4 + a);
}
else
{
lcd_drawpixel(start_x+x+block_data[block][frame][0][i] * 2,
start_y+y+block_data[block][frame][1][i] * 2);
lcd_drawpixel(start_x+x+block_data[block][frame][0][i] * 2 + 1,
start_y+y+block_data[block][frame][1][i] * 2);
lcd_drawpixel(start_x+x+block_data[block][frame][0][i] * 2,
start_y+y+block_data[block][frame][1][i] * 2 + 1);
lcd_drawpixel(start_x+x+block_data[block][frame][0][i] * 2 + 1,
start_y+y+block_data[block][frame][1][i] * 2 + 1);
for (a = 0; a < 4; a++)
for (b = 0; b < 4; b++)
lcd_drawpixel(start_x+x+block_data[block][frame][1][i] * 4 + b,
start_y+y+block_data[block][frame][0][i] * 4 + a);
}
}
}
void to_virtual(void)
{
int i;
int i,a,b;
for(i = 0; i < 4; i++)
{
*(virtual +
(current_y + block_data[current_b][current_f][1][i] * 2) * max_x +
current_x + block_data[current_b][current_f][0][i] * 2) = current_b + 1;
*(virtual +
(current_y + block_data[current_b][current_f][1][i] * 2 + 1) * max_x +
current_x + block_data[current_b][current_f][0][i] * 2) = current_b + 1;
*(virtual +
(current_y + block_data[current_b][current_f][1][i] * 2) * max_x +
current_x + block_data[current_b][current_f][0][i] * 2 + 1) = current_b + 1;
*(virtual +
(current_y + block_data[current_b][current_f][1][i] * 2 + 1) * max_x +
current_x + block_data[current_b][current_f][0][i] * 2 + 1) = current_b + 1;
for (a = 0; a < 4; a++)
for (b = 0; b < 4; b++)
*(virtual +
(current_y + block_data[current_b][current_f][0][i] * 4 + a) * max_x +
current_x + block_data[current_b][current_f][1][i] * 4 + b) = current_b + 1;
}
}
bool block_touch (int x, int y)
{
if (*(virtual + y * max_x + x) != 0 ||
*(virtual + y * max_x + x + 1) != 0 ||
*(virtual + (y + 1) * max_x + x) != 0 ||
*(virtual + (y + 1) * max_x + x + 1) != 0)
return true;
int a,b;
for (a = 0; a < 4; a++)
for (b = 0; b < 4; b++)
if (*(virtual + (y + b) * max_x + (x + a)) != 0)
return true;
return false;
}
@ -186,12 +171,12 @@ bool gameover(void)
block = current_b;
frame = current_f;
for(i=0;i < 4; i++){
for(i = 0; i < 4; i++){
/* Do we have blocks touching? */
if(block_touch(x + block_data[block][frame][0][i] * 2, y + block_data[block][frame][1][i] * 2))
if(block_touch(x + block_data[block][frame][1][i] * 4, y + block_data[block][frame][0][i] * 4))
{
/* Are we at the top of the frame? */
if(y + block_data[block][frame][1][i] * 2 < start_y)
if(y + block_data[block][frame][1][i] * 4 < start_y)
{
/* Game over ;) */
return true;
@ -201,15 +186,15 @@ bool gameover(void)
return false;
}
bool valid_position(int x,int y,int block,int frame)
bool valid_position(int x, int y, int block, int frame)
{
int i;
for(i=0;i < 4;i++)
if ((y + block_data[block][frame][1][i] * 2 > max_y - 2) ||
(x + block_data[block][frame][0][i] * 2 > max_x - 2) ||
(y + block_data[block][frame][1][i] * 2 < 0) ||
(x + block_data[block][frame][0][i] * 2 < 0) ||
block_touch (x + block_data[block][frame][0][i] * 2, y + block_data[block][frame][1][i] * 2))
if ((y + block_data[block][frame][0][i] * 4 > max_y - 4) ||
(x + block_data[block][frame][1][i] * 4 > max_x) ||
(y + block_data[block][frame][0][i] * 4 < 0) ||
(x + block_data[block][frame][1][i] * 4 < 0) ||
block_touch (x + block_data[block][frame][1][i] * 4, y + block_data[block][frame][0][i] * 4))
return false;
return true;
}
@ -218,7 +203,7 @@ void from_virtual(void)
{
int x,y;
for(y = 0; y < max_y; y++)
for(x = 1; x < max_x - 1; x ++)
for(x = 1; x < max_x - 1; x++)
if(*(virtual + (y * max_x) + x) != 0)
lcd_drawpixel(start_x + x, start_y + y);
else
@ -237,7 +222,7 @@ void move_block(int x,int y,int f)
current_f = block_frames[current_b]-1;
}
if(valid_position(current_x+x,current_y+y,current_b,current_f))
if(valid_position(current_x + x, current_y + y, current_b, current_f))
{
draw_block(current_x,current_y,current_b,last_frame,true);
current_x += x;
@ -253,51 +238,59 @@ void new_block(void)
{
current_b = next_b;
current_f = next_f;
current_x = (int)((max_x)/2)-1;
current_y = 0;
current_x = max_x - 15;
current_y = (int)((max_y)/2);
next_b = t_rand(blocks);
next_f = t_rand(block_frames[next_b]);
draw_block(max_x+2,start_y-1,current_b,current_f,true);
draw_block(max_x+2,start_y-1,next_b,next_f,false);
if(!valid_position(current_x,current_y,current_b,current_f))
// draw_block(max_x + 2, start_y - 1, current_b, current_f, true);
// draw_block(max_x + 2, start_y - 1, next_b, next_f, false);
if(!valid_position(current_x, current_y, current_b, current_f))
{
draw_block(current_x,current_y,current_b,current_f,false);
draw_block(current_x, current_y, current_b, current_f, false);
lcd_update();
}
else
draw_block(current_x,current_y,current_b,current_f,false);
draw_block(current_x, current_y, current_b, current_f, false);
}
int check_lines(void)
{
int x,y,i;
int x,y,i,j,a,b;
bool line;
int lines = 0;
for(y = 0; y < max_y; y++)
for(x = 0; x < max_x; x++)
{
line = true;
for(x = 1; x < max_x - 1; x++)
for(y = 0; y < max_y; y++)
{
if(*(virtual + y * max_x + x) == 0)
{
line = false;
break;
}
}
if(line)
{
lines++;
for(i = y; i > 1; i--)
memcpy(virtual + i * max_x + 1, virtual + (i-1) * max_x + 1, max_x - 2);
memset (&virtual[max_x] + 1, 0, max_x - 2);
// move rows down
for(i = x; i < max_x - 1; i++)
for (j = 0; j < max_y; j++)
*(virtual + j * max_x + i) = *(virtual + j * max_x + (i + 1));
x--; // re-check this line
}
}
return lines / 2;
return lines / 4;
}
void move_down(void)
{
int l;
char s[25];
if(!valid_position(current_x,current_y+1,current_b,current_f))
if(!valid_position(current_x - 4, current_y, current_b, current_f))
{
to_virtual();
l = check_lines();
@ -310,62 +303,68 @@ void move_down(void)
from_virtual();
score += l*l;
}
snprintf (s, sizeof(s), "%d Rows - Level %d", lines, level);
lcd_putsxy (2, 52, s, 0);
new_block();
move_block(0,0,0);
}
else
move_block(0,2,0);
move_block(-4,0,0);
}
void game_loop(void)
{
while(1)
{
int b=0;
int count = 0;
while(count*300 < level_speeds[level])
{
b = button_get(false);
if ( b & BUTTON_OFF )
int b=0;
int count = 0;
while(count * 300 < level_speeds[level])
{
b = button_get(false);
if ( b & BUTTON_OFF )
return; /* get out of here */
if ( b & BUTTON_LEFT ) {
move_block(-2,0,0);
if ( b & BUTTON_UP )
move_block(0,-4,0);
if ( b & BUTTON_DOWN )
move_block(0,4,0);
if ( b & BUTTON_RIGHT )
move_block(0,0,-1);
if ( b & BUTTON_LEFT )
move_down();
count++;
sleep(HZ/10);
}
if ( b & BUTTON_RIGHT ) {
move_block(2,0,0);
}
if ( b & BUTTON_UP ) {
move_block(0,0,-1);
}
if ( b & BUTTON_DOWN ) {
move_down();
}
count++;
sleep(HZ/10);
}
if(gameover()) {
if(gameover())
{
int w, h;
lcd_getfontsize(TETRIS_TITLE_FONT, &w, &h);
lcd_clearrect(TETRIS_TITLE_XLOC, TETRIS_TITLE_YLOC,
TETRIS_TITLE_XLOC+(w*sizeof(TETRIS_TITLE)),
TETRIS_TITLE_YLOC-h);
TETRIS_TITLE_XLOC+(w*sizeof(TETRIS_TITLE)),
TETRIS_TITLE_YLOC-h);
lcd_putsxy(TETRIS_TITLE_XLOC, TETRIS_TITLE_YLOC, "You lose!",
TETRIS_TITLE_FONT);
TETRIS_TITLE_FONT);
lcd_update();
sleep(HZ);
return;
}
move_down();
move_down();
}
}
void init_tetris(void)
{
memset(&virtual, 0, sizeof(virtual));
current_x = 0;
current_y = 0;
current_f = 0;
@ -381,11 +380,7 @@ void tetris(void)
{
init_tetris();
draw_frame(start_x,start_x + max_x - 1, start_y - 1, start_y + max_y);
lcd_putsxy(TETRIS_TITLE_XLOC, TETRIS_TITLE_YLOC, TETRIS_TITLE,
TETRIS_TITLE_FONT);
lcd_putsxy(TETRIS_TITLE_XLOC, TETRIS_TITLE_YLOC + 16, "*******",
TETRIS_TITLE_FONT);
draw_frame(start_x, start_x + max_x - 1, start_y - 1, start_y + max_y);
lcd_putsxy (2, 52, "0 Rows - Level 0", 0);
lcd_update();