forked from len0rd/rockbox
4x4 pixel stones, 90 degrees rotated (bigger), a few things still missing
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1320 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
00109d87a6
commit
cd890a5e5e
1 changed files with 92 additions and 97 deletions
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@ -38,9 +38,9 @@
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#define TETRIS_TITLE_XLOC 43
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#define TETRIS_TITLE_YLOC 15
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static const int start_x = 2;
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static const int start_y = 1;
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static const int max_x = 28;
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static const int start_x = 1;
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static const int start_y = 2;
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static const int max_x = 104;
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static const int max_y = 48;
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static const short level_speeds[10] = {1000,900,800,700,600,500,400,300,250,200};
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static const int blocks = 7;
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@ -50,7 +50,7 @@ static int current_x, current_y, current_f, current_b;
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static int level, score;
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static int next_b, next_f;
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static short lines;
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static char virtual[LCD_WIDTH*LCD_HEIGHT];
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static char virtual[LCD_WIDTH * LCD_HEIGHT];
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/*
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block_data is built up the following way
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@ -117,62 +117,47 @@ void draw_frame(int fstart_x,int fstop_x,int fstart_y,int fstop_y)
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lcd_drawline(fstop_x, fstart_y, fstop_x, fstop_y);
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}
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void draw_block(int x,int y,int block,int frame,bool clear)
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void draw_block(int x, int y, int block, int frame, bool clear)
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{
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int i;
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int i, a, b;
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for(i=0;i < 4;i++) {
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if (clear)
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{
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lcd_clearpixel(start_x+x+block_data[block][frame][0][i] * 2,
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start_y+y+block_data[block][frame][1][i] * 2);
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lcd_clearpixel(start_x+x+block_data[block][frame][0][i] * 2 + 1,
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start_y+y+block_data[block][frame][1][i] * 2);
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lcd_clearpixel(start_x+x+block_data[block][frame][0][i] * 2,
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start_y+y+block_data[block][frame][1][i] * 2 + 1);
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lcd_clearpixel(start_x+x+block_data[block][frame][0][i] * 2 + 1,
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start_y+y+block_data[block][frame][1][i] * 2 + 1);
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for (a = 0; a < 4; a++)
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for (b = 0; b < 4; b++)
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lcd_clearpixel(start_x + x + block_data[block][frame][1][i] * 4 + b,
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start_y + y + block_data[block][frame][0][i] * 4 + a);
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}
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else
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{
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lcd_drawpixel(start_x+x+block_data[block][frame][0][i] * 2,
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start_y+y+block_data[block][frame][1][i] * 2);
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lcd_drawpixel(start_x+x+block_data[block][frame][0][i] * 2 + 1,
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start_y+y+block_data[block][frame][1][i] * 2);
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lcd_drawpixel(start_x+x+block_data[block][frame][0][i] * 2,
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start_y+y+block_data[block][frame][1][i] * 2 + 1);
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lcd_drawpixel(start_x+x+block_data[block][frame][0][i] * 2 + 1,
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start_y+y+block_data[block][frame][1][i] * 2 + 1);
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for (a = 0; a < 4; a++)
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for (b = 0; b < 4; b++)
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lcd_drawpixel(start_x+x+block_data[block][frame][1][i] * 4 + b,
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start_y+y+block_data[block][frame][0][i] * 4 + a);
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}
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}
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}
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void to_virtual(void)
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{
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int i;
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int i,a,b;
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for(i = 0; i < 4; i++)
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{
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*(virtual +
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(current_y + block_data[current_b][current_f][1][i] * 2) * max_x +
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current_x + block_data[current_b][current_f][0][i] * 2) = current_b + 1;
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*(virtual +
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(current_y + block_data[current_b][current_f][1][i] * 2 + 1) * max_x +
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current_x + block_data[current_b][current_f][0][i] * 2) = current_b + 1;
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*(virtual +
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(current_y + block_data[current_b][current_f][1][i] * 2) * max_x +
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current_x + block_data[current_b][current_f][0][i] * 2 + 1) = current_b + 1;
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*(virtual +
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(current_y + block_data[current_b][current_f][1][i] * 2 + 1) * max_x +
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current_x + block_data[current_b][current_f][0][i] * 2 + 1) = current_b + 1;
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for (a = 0; a < 4; a++)
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for (b = 0; b < 4; b++)
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*(virtual +
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(current_y + block_data[current_b][current_f][0][i] * 4 + a) * max_x +
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current_x + block_data[current_b][current_f][1][i] * 4 + b) = current_b + 1;
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}
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}
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bool block_touch (int x, int y)
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{
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if (*(virtual + y * max_x + x) != 0 ||
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*(virtual + y * max_x + x + 1) != 0 ||
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*(virtual + (y + 1) * max_x + x) != 0 ||
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*(virtual + (y + 1) * max_x + x + 1) != 0)
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return true;
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int a,b;
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for (a = 0; a < 4; a++)
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for (b = 0; b < 4; b++)
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if (*(virtual + (y + b) * max_x + (x + a)) != 0)
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return true;
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return false;
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}
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@ -186,12 +171,12 @@ bool gameover(void)
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block = current_b;
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frame = current_f;
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for(i=0;i < 4; i++){
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for(i = 0; i < 4; i++){
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/* Do we have blocks touching? */
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if(block_touch(x + block_data[block][frame][0][i] * 2, y + block_data[block][frame][1][i] * 2))
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if(block_touch(x + block_data[block][frame][1][i] * 4, y + block_data[block][frame][0][i] * 4))
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{
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/* Are we at the top of the frame? */
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if(y + block_data[block][frame][1][i] * 2 < start_y)
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if(y + block_data[block][frame][1][i] * 4 < start_y)
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{
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/* Game over ;) */
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return true;
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@ -201,15 +186,15 @@ bool gameover(void)
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return false;
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}
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bool valid_position(int x,int y,int block,int frame)
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bool valid_position(int x, int y, int block, int frame)
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{
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int i;
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for(i=0;i < 4;i++)
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if ((y + block_data[block][frame][1][i] * 2 > max_y - 2) ||
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(x + block_data[block][frame][0][i] * 2 > max_x - 2) ||
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(y + block_data[block][frame][1][i] * 2 < 0) ||
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(x + block_data[block][frame][0][i] * 2 < 0) ||
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block_touch (x + block_data[block][frame][0][i] * 2, y + block_data[block][frame][1][i] * 2))
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if ((y + block_data[block][frame][0][i] * 4 > max_y - 4) ||
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(x + block_data[block][frame][1][i] * 4 > max_x) ||
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(y + block_data[block][frame][0][i] * 4 < 0) ||
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(x + block_data[block][frame][1][i] * 4 < 0) ||
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block_touch (x + block_data[block][frame][1][i] * 4, y + block_data[block][frame][0][i] * 4))
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return false;
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return true;
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}
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@ -218,7 +203,7 @@ void from_virtual(void)
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{
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int x,y;
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for(y = 0; y < max_y; y++)
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for(x = 1; x < max_x - 1; x ++)
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for(x = 1; x < max_x - 1; x++)
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if(*(virtual + (y * max_x) + x) != 0)
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lcd_drawpixel(start_x + x, start_y + y);
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else
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@ -237,7 +222,7 @@ void move_block(int x,int y,int f)
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current_f = block_frames[current_b]-1;
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}
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if(valid_position(current_x+x,current_y+y,current_b,current_f))
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if(valid_position(current_x + x, current_y + y, current_b, current_f))
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{
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draw_block(current_x,current_y,current_b,last_frame,true);
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current_x += x;
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@ -253,51 +238,59 @@ void new_block(void)
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{
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current_b = next_b;
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current_f = next_f;
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current_x = (int)((max_x)/2)-1;
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current_y = 0;
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current_x = max_x - 15;
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current_y = (int)((max_y)/2);
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next_b = t_rand(blocks);
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next_f = t_rand(block_frames[next_b]);
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draw_block(max_x+2,start_y-1,current_b,current_f,true);
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draw_block(max_x+2,start_y-1,next_b,next_f,false);
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if(!valid_position(current_x,current_y,current_b,current_f))
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// draw_block(max_x + 2, start_y - 1, current_b, current_f, true);
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// draw_block(max_x + 2, start_y - 1, next_b, next_f, false);
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if(!valid_position(current_x, current_y, current_b, current_f))
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{
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draw_block(current_x,current_y,current_b,current_f,false);
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draw_block(current_x, current_y, current_b, current_f, false);
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lcd_update();
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}
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else
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draw_block(current_x,current_y,current_b,current_f,false);
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draw_block(current_x, current_y, current_b, current_f, false);
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}
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int check_lines(void)
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{
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int x,y,i;
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int x,y,i,j,a,b;
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bool line;
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int lines = 0;
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for(y = 0; y < max_y; y++)
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for(x = 0; x < max_x; x++)
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{
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line = true;
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for(x = 1; x < max_x - 1; x++)
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for(y = 0; y < max_y; y++)
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{
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if(*(virtual + y * max_x + x) == 0)
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{
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line = false;
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break;
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}
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}
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if(line)
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{
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lines++;
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for(i = y; i > 1; i--)
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memcpy(virtual + i * max_x + 1, virtual + (i-1) * max_x + 1, max_x - 2);
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memset (&virtual[max_x] + 1, 0, max_x - 2);
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// move rows down
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for(i = x; i < max_x - 1; i++)
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for (j = 0; j < max_y; j++)
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*(virtual + j * max_x + i) = *(virtual + j * max_x + (i + 1));
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x--; // re-check this line
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}
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}
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return lines / 2;
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return lines / 4;
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}
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void move_down(void)
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{
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int l;
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char s[25];
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if(!valid_position(current_x,current_y+1,current_b,current_f))
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if(!valid_position(current_x - 4, current_y, current_b, current_f))
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{
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to_virtual();
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l = check_lines();
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@ -310,62 +303,68 @@ void move_down(void)
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from_virtual();
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score += l*l;
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}
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snprintf (s, sizeof(s), "%d Rows - Level %d", lines, level);
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lcd_putsxy (2, 52, s, 0);
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new_block();
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move_block(0,0,0);
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}
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else
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move_block(0,2,0);
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move_block(-4,0,0);
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}
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void game_loop(void)
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{
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while(1)
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{
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int b=0;
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int count = 0;
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while(count*300 < level_speeds[level])
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{
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b = button_get(false);
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if ( b & BUTTON_OFF )
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int b=0;
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int count = 0;
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while(count * 300 < level_speeds[level])
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{
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b = button_get(false);
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if ( b & BUTTON_OFF )
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return; /* get out of here */
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if ( b & BUTTON_LEFT ) {
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move_block(-2,0,0);
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if ( b & BUTTON_UP )
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move_block(0,-4,0);
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if ( b & BUTTON_DOWN )
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move_block(0,4,0);
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if ( b & BUTTON_RIGHT )
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move_block(0,0,-1);
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if ( b & BUTTON_LEFT )
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move_down();
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count++;
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sleep(HZ/10);
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}
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if ( b & BUTTON_RIGHT ) {
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move_block(2,0,0);
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}
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if ( b & BUTTON_UP ) {
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move_block(0,0,-1);
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}
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if ( b & BUTTON_DOWN ) {
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move_down();
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}
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count++;
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sleep(HZ/10);
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}
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if(gameover()) {
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if(gameover())
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{
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int w, h;
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lcd_getfontsize(TETRIS_TITLE_FONT, &w, &h);
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lcd_clearrect(TETRIS_TITLE_XLOC, TETRIS_TITLE_YLOC,
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TETRIS_TITLE_XLOC+(w*sizeof(TETRIS_TITLE)),
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TETRIS_TITLE_YLOC-h);
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TETRIS_TITLE_XLOC+(w*sizeof(TETRIS_TITLE)),
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TETRIS_TITLE_YLOC-h);
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lcd_putsxy(TETRIS_TITLE_XLOC, TETRIS_TITLE_YLOC, "You lose!",
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TETRIS_TITLE_FONT);
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TETRIS_TITLE_FONT);
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lcd_update();
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sleep(HZ);
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return;
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}
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move_down();
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move_down();
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}
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}
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void init_tetris(void)
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{
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memset(&virtual, 0, sizeof(virtual));
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current_x = 0;
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current_y = 0;
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current_f = 0;
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@ -381,11 +380,7 @@ void tetris(void)
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{
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init_tetris();
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draw_frame(start_x,start_x + max_x - 1, start_y - 1, start_y + max_y);
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lcd_putsxy(TETRIS_TITLE_XLOC, TETRIS_TITLE_YLOC, TETRIS_TITLE,
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TETRIS_TITLE_FONT);
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lcd_putsxy(TETRIS_TITLE_XLOC, TETRIS_TITLE_YLOC + 16, "*******",
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TETRIS_TITLE_FONT);
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draw_frame(start_x, start_x + max_x - 1, start_y - 1, start_y + max_y);
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lcd_putsxy (2, 52, "0 Rows - Level 0", 0);
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lcd_update();
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