forked from len0rd/rockbox
Major rework of the grayscale framework:
* api change - all drawing functions now use draw mode, foreground and background shades set globally by separate functions * There are now 4 draw modes for all drawing functions, no more separate functions for inverse drawing * Significant speedup of 1-bit bitmap (and font) drawing (2..3 times) * Some more speed tweaks * Additional functions for horizontal and vertical lines * Copied describing comments to the header file for easier reference * The safety net against an uninitialized grayscale buffer is gone git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4711 a1c6a512-1295-4272-9138-f99709370657
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2 changed files with 1090 additions and 599 deletions
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@ -9,6 +9,9 @@
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*
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* Grayscale framework
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*
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* This is a generic framework to use grayscale display within Rockbox
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* plugins. It obviously does not work for the player.
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*
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* Copyright (C) 2004 Jens Arnold
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*
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* All files in this archive are subject to the GNU General Public License.
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@ -27,59 +30,308 @@
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#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
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/* This is a generic framework to use grayscale display within rockbox
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* plugins. It obviously does not work for the player.
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/* Initialize the framework
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*
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* every framework needs such a function, and it has to be called as
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* the very first one
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*/
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/* every framework needs such a function, and it has to be called as
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* the very first one */
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void gray_init(struct plugin_api* newrb);
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/* general functions */
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/**** general functions ****/
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/* Prepare the grayscale display buffer
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*
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* arguments:
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* gbuf = pointer to the memory area to use (e.g. plugin buffer)
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* gbuf_size = max usable size of the buffer
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* width = width in pixels (1..112)
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* bheight = height in 8-pixel units (1..8)
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* depth = desired number of shades - 1 (1..32)
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*
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* result:
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* = depth if there was enough memory
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* < depth if there wasn't enough memory. The number of displayable
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* shades is smaller than desired, but it still works
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* = 0 if there wasn't even enough memory for 1 bitplane (black & white)
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*
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* You can request any depth from 1 to 32, not just powers of 2. The routine
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* performs "graceful degradation" if the memory is not sufficient for the
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* desired depth. As long as there is at least enough memory for 1 bitplane,
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* it creates as many bitplanes as fit into memory, although 1 bitplane will
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* only deliver black & white display.
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*
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* If you need info about the memory taken by the grayscale buffer, supply an
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* int* as the last parameter. This int will then contain the number of bytes
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* used. The total memory needed can be calculated as follows:
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* total_mem =
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* sizeof(tGraybuf) (= 64 bytes currently)
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* + sizeof(long) (= 4 bytes)
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* + (width * bheight + sizeof(long)) * depth
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* + 0..3 (longword alignment of grayscale display buffer)
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*/
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int gray_init_buffer(unsigned char *gbuf, int gbuf_size, int width,
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int bheight, int depth, int *buf_taken);
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/* Release the grayscale display buffer
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*
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* Switches the grayscale overlay off at first if it is still running,
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* then sets the pointer to NULL.
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* DO CALL either this function or at least gray_show_display(false)
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* before you exit, otherwise nasty things may happen.
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*/
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void gray_release_buffer(void);
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/* Set position of the top left corner of the grayscale overlay
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*
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* x = left margin in pixels
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* by = top margin in 8-pixel units
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*
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* You may set this in a way that the overlay spills across the right or
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* bottom display border. In this case it will simply be clipped by the
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* LCD controller. You can even set negative values, this will clip at the
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* left or top border. I did not test it, but the limits may be +127 / -128
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*
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* If you use this while the grayscale overlay is running, the now-freed area
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* will be restored.
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*/
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void gray_position_display(int x, int by);
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/* Switch the grayscale overlay on or off
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*
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* enable = true: the grayscale overlay is switched on if initialized
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* = false: the grayscale overlay is switched off and the regular lcd
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* content is restored
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*
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* DO NOT call lcd_update() or any other api function that directly accesses
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* the lcd while the grayscale overlay is running! If you need to do
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* lcd_update() to update something outside the grayscale overlay area, use
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* gray_deferred_update() instead.
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*
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* Other functions to avoid are:
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* lcd_blit() (obviously), lcd_update_rect(), lcd_set_contrast(),
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* lcd_set_invert_display(), lcd_set_flip(), lcd_roll()
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*
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* The grayscale display consumes ~50 % CPU power (for a full screen overlay,
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* less if the overlay is smaller) when switched on. You can switch the overlay
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* on and off as many times as you want.
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*/
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void gray_show_display(bool enable);
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/* functions affecting the whole display */
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/* Set the draw mode for subsequent drawing operations
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*
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* drawmode =
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* GRAY_DRAW_INVERSE: Foreground pixels are inverted, background pixels are
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* left untouched
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* GRAY_DRAW_FG: Only foreground pixels are drawn
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* GRAY_DRAW_BG: Only background pixels are drawn
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* GRAY_DRAW_SOLID: Foreground and background pixels are drawn
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*/
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void gray_set_drawmode(int drawmode);
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/* Draw modes */
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#define GRAY_DRAW_INVERSE 0
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#define GRAY_DRAW_FG 1
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#define GRAY_DRAW_BG 2
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#define GRAY_DRAW_SOLID 3
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/* Set the foreground shade for subsequent drawing operations
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*
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* brightness = 0 (black) .. 255 (white)
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*/
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void gray_set_foreground(int brightness);
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/* Set the background shade for subsequent drawing operations
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*
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* brightness = 0 (black) .. 255 (white)
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*/
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void gray_set_background(int brightness);
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/* Set draw mode, foreground and background shades at once
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*
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* If you hand it -1 (or in fact any other out-of-bounds value) for a
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* parameter, that particular setting won't be changed
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*/
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void gray_set_drawinfo(int drawmode, int fg_brightness, int bg_brightness);
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/**** functions affecting the whole display ****/
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/* Clear the grayscale display (sets all pixels to white) */
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void gray_clear_display(void);
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/* Set the grayscale display to all black */
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void gray_black_display(void);
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/* Do an lcd_update() to show changes done by rb->lcd_xxx() functions (in areas
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* of the screen not covered by the grayscale overlay).
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*
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* If the grayscale overlay is running, the update will be done in the next
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* call of the interrupt routine, otherwise it will be performed right away.
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* See also comment for the gray_show_display() function.
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*/
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void gray_deferred_update(void);
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/* scrolling functions */
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/**** Scrolling functions ****/
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/* Scroll the whole grayscale buffer left by <count> pixels
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*
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* black_border determines if the pixels scrolled in at the right are black
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* or white
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*
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* Scrolling left/right by an even pixel count is almost twice as fast as
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* scrolling by an odd pixel count.
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*/
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void gray_scroll_left(int count, bool black_border);
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/* Scroll the whole grayscale buffer right by <count> pixels
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*
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* black_border determines if the pixels scrolled in at the left are black
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* or white
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*
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* Scrolling left/right by an even pixel count is almost twice as fast as
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* scrolling by an odd pixel count.
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*/
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void gray_scroll_right(int count, bool black_border);
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/* Scroll the whole grayscale buffer up by 8 pixels
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*
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* black_border determines if the pixels scrolled in at the bottom are black
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* or white
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*
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* Scrolling up/down by 8 pixels is very fast.
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*/
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void gray_scroll_up8(bool black_border);
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/* Scroll the whole grayscale buffer down by 8 pixels
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*
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* black_border determines if the pixels scrolled in at the top are black
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* or white
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*
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* Scrolling up/down by 8 pixels is very fast.
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*/
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void gray_scroll_down8(bool black_border);
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/* Scroll the whole grayscale buffer up by <count> pixels (<= 7)
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*
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* black_border determines if the pixels scrolled in at the bottom are black
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* or white
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*
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* Scrolling up/down pixel-wise is significantly slower than scrolling
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* left/right or scrolling up/down byte-wise because it involves bit
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* shifting. That's why it is asm optimized.
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*/
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void gray_scroll_up(int count, bool black_border);
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/* Scroll the whole grayscale buffer down by <count> pixels (<= 7)
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*
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* black_border determines if the pixels scrolled in at the top are black
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* or white
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*
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* Scrolling up/down pixel-wise is significantly slower than scrolling
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* left/right or scrolling up/down byte-wise because it involves bit
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* shifting. That's why it is asm optimized.
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*/
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void gray_scroll_down(int count, bool black_border);
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/* pixel functions */
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void gray_drawpixel(int x, int y, int brightness);
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void gray_invertpixel(int x, int y);
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/**** Pixel and line functions ****/
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/* line functions */
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void gray_drawline(int x1, int y1, int x2, int y2, int brightness);
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void gray_invertline(int x1, int y1, int x2, int y2);
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/* Set a pixel with the current drawinfo
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*
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* If the drawmode is GRAY_DRAW_INVERSE, the pixel is inverted
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* GRAY_DRAW_FG and GRAY_DRAW_SOLID draw the pixel in the foreground shade
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* GRAY_DRAW_BG draws the pixel in the background shade
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*/
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void gray_drawpixel(int x, int y);
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/* rectangle functions */
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void gray_drawrect(int x1, int y1, int x2, int y2, int brightness);
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void gray_fillrect(int x1, int y1, int x2, int y2, int brightness);
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void gray_invertrect(int x1, int y1, int x2, int y2);
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/* Draw a line from (x1, y1) to (x2, y2) with the current drawinfo,
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* See gray_drawpixel() for details
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*/
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void gray_drawline(int x1, int y1, int x2, int y2);
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/* bitmap functions */
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/* Draw a horizontal line from (x1, y) to (x2, y) with the current drawinfo,
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* See gray_drawpixel() for details
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*/
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void gray_horline(int x1, int x2, int y);
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/* Draw a vertical line from (x, y1) to (x, y2) with the current drawinfo,
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* See gray_drawpixel() for details
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*
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* This one uses the block drawing optimization, so it is rather fast.
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*/
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void gray_verline(int x, int y1, int y2);
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/**** Rectangle functions ****/
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/* Draw a (hollow) rectangle with the current drawinfo,
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* See gray_drawpixel() for details
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*/
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void gray_drawrect(int x, int y, int nx, int ny);
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/* Draw a filled rectangle with the current drawinfo,
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* See gray_drawpixel() for details
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*
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* This one uses the block drawing optimization, so it is rather fast.
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*/
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void gray_fillrect(int x, int y, int nx, int ny);
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/**** Bitmap functions ****/
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/* Copy a grayscale bitmap into the display
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*
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* A grayscale bitmap contains one byte for every pixel that defines the
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* brightness of the pixel (0..255). Bytes are read in row-major order.
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* The <stride> parameter is useful if you want to show only a part of a
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* bitmap. It should always be set to the "row length" of the bitmap, so
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* for displaying the whole bitmap, nx == stride.
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*
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* This is the only drawing function NOT using the drawinfo.
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*/
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void gray_drawgraymap(unsigned char *src, int x, int y, int nx, int ny,
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int stride);
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void gray_drawbitmap(unsigned char *src, int x, int y, int nx, int ny,
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int stride, bool draw_bg, int fg_brightness,
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int bg_brightness);
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/* font support */
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/* Display a bitmap with the current drawinfo
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*
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* The drawmode is used as described for gray_set_drawmode()
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*
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* This (now) uses the same bitmap format as the core b&w graphics routines,
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* so you can use bmp2rb to generate bitmaps for use with this function as
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* well.
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*
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* A bitmap contains one bit for every pixel that defines if that pixel is
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* foreground (1) or background (0). Bits within a byte are arranged
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* vertically, LSB at top.
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* The bytes are stored in row-major order, with byte 0 being top left,
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* byte 1 2nd from left etc. The first row of bytes defines pixel rows
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* 0..7, the second row defines pixel row 8..15 etc.
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*
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* The <stride> parameter is useful if you want to show only a part of a
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* bitmap. It should always be set to the "row length" of the bitmap.
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*/
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void gray_drawbitmap(unsigned char *src, int x, int y, int nx, int ny,
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int stride);
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/**** Font support ****/
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/* Set font for the font routines
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*
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* newfont can be FONT_SYSFIXED or FONT_UI the same way as with the Rockbox
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* core routines
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*/
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void gray_setfont(int newfont);
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/* Calculate width and height of the given text in pixels when rendered with
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* the currently selected font.
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*
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* This works exactly the same way as the core lcd_getstringsize(), only that
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* it uses the selected font for grayscale.
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*/
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int gray_getstringsize(unsigned char *str, int *w, int *h);
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void gray_putsxy(int x, int y, unsigned char *str, bool draw_bg,
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int fg_brightness, int bg_brightness);
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/* Display text starting at (x, y) with the current font and drawinfo
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*
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* The drawmode is used as described for gray_set_drawmode()
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*/
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void gray_putsxy(int x, int y, unsigned char *str);
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#endif /* HAVE_LCD_BITMAP */
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#endif /* SIMULATOR */
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#endif /* __GRAY_H__ */
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