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Adjust plugins to use the new menu API. Int settings still use the old API. Remove a nasty global in Star and add some error checking. Add a work-around for the gigabeat so that Star doesn't crash on target. The transition works fine on the sim and I see nothing obviously wrong with the code but it manages to crash on target everytime.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12946 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Tom Ross 2007-03-28 07:33:18 +00:00
parent a289324e30
commit c7f5cccd3e
5 changed files with 241 additions and 562 deletions

View file

@ -102,25 +102,24 @@ PLUGIN_HEADER
#define BOARD_HEIGHT (LCD_HEIGHT/4)
static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
static unsigned int score,hiscore=0;
static short dir,frames,apple,level=1,dead=0;
static unsigned int score,hiscore=0,level=1;
static short dir,frames,apple,dead=0;
static struct plugin_api* rb;
void die (void)
{
char pscore[5],hscore[17];
char pscore[17];
rb->lcd_clear_display();
rb->snprintf(pscore,sizeof(pscore),"%d",score);
rb->lcd_putsxy(3,12,"oops...");
rb->lcd_putsxy(3,22,"Your score :");
rb->lcd_putsxy(3,32, pscore);
rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score);
rb->lcd_puts(0,0,"Oops...");
rb->lcd_puts(0,1, pscore);
if (score>hiscore) {
hiscore=score;
rb->lcd_putsxy(3,42,"New High Score!");
rb->lcd_puts(0,2,"New High Score!");
}
else {
rb->snprintf(hscore,sizeof(hscore),"High Score: %d",hiscore);
rb->lcd_putsxy(3,42,hscore);
rb->snprintf(pscore,sizeof(pscore),"High Score: %d",hiscore);
rb->lcd_puts(0,2,pscore);
}
rb->lcd_update();
rb->sleep(3*HZ);
@ -324,9 +323,9 @@ void game (void) {
}
void game_init(void) {
int button;
int selection=0;
short x,y;
char plevel[10],phscore[20];
bool menu_quit = false;
for (x=0; x<BOARD_WIDTH; x++) {
for (y=0; y<BOARD_HEIGHT; y++) {
@ -338,58 +337,30 @@ void game_init(void) {
snakelength=4;
score=0;
board[11][7]=1;
rb->lcd_clear_display();
rb->lcd_setfont(FONT_SYSFIXED);
rb->snprintf(plevel,sizeof(plevel),"Level - %d",level);
rb->snprintf(phscore,sizeof(phscore),"High Score: %d",hiscore);
rb->lcd_puts(0,0, plevel);
rb->lcd_puts(0,1, "(1-slow, 9-fast)");
rb->lcd_puts(0,2, "OFF - quit");
#if CONFIG_KEYPAD == RECORDER_PAD
rb->lcd_puts(0,3, "PLAY - start/pause");
#elif CONFIG_KEYPAD == ONDIO_PAD
rb->lcd_puts(0,3, "MODE - start/pause");
#endif
rb->lcd_puts(0,4, phscore);
rb->lcd_update();
while (1) {
button=rb->button_get(true);
switch (button) {
case BUTTON_RIGHT:
case SNAKE_UP:
if (level<9)
level++;
MENUITEM_STRINGLIST(menu,"Snake Menu",NULL,"Start New Game","Starting Level",
"Quit");
while (!menu_quit) {
selection = rb->do_menu(&menu, &selection);
switch(selection)
{
case 0:
menu_quit = true; /* start playing */
break;
case BUTTON_LEFT:
case SNAKE_DOWN:
if (level>1)
level--;
break;
#ifdef SNAKE_RC_QUIT
case SNAKE_RC_QUIT:
#endif
case SNAKE_QUIT:
dead=1;
return;
break;
case SNAKE_PLAYPAUSE:
return;
case 1:
rb->set_int("Starting Level", "", UNIT_INT, &level, NULL,
1, 1, 9, NULL );
break;
default:
if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
dead=2;
return;
}
dead=1; /* quit program */
menu_quit = true;
break;
}
rb->snprintf(plevel,sizeof(plevel),"Level - %d",level);
rb->lcd_puts(0,0, plevel);
rb->lcd_update();
}
}
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)