forked from len0rd/rockbox
Adjust plugins to use the new menu API. Int settings still use the old API. Remove a nasty global in Star and add some error checking. Add a work-around for the gigabeat so that Star doesn't crash on target. The transition works fine on the sim and I see nothing obviously wrong with the code but it manages to crash on target everytime.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12946 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
a289324e30
commit
c7f5cccd3e
5 changed files with 241 additions and 562 deletions
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@ -28,129 +28,80 @@ use stop to exit
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*****************************************************************************/
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#include "plugin.h"
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#include "button.h"
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#include "lcd.h"
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#define MAX_DICE 12
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#define NUM_SIDE_CHOICES 8
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#if (CONFIG_KEYPAD == PLAYER_PAD)
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#define SELECTIONS_SIZE 9
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#define START_DICE_ROW 1
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#define ROWS 1
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#define LINE_LENGTH 50
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#define SELECTIONS_ROW 0
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#else
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#define SELECTIONS_SIZE 7
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#define SELECTIONS_ROW 4
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#if (CONFIG_KEYPAD == RECORDER_PAD) || (CONFIG_KEYPAD == ONDIO_PAD)
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#define START_DICE_ROW 0
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#define ROWS 3
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#define LINE_LENGTH 18
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#else
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#define START_DICE_ROW 7
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#define START_DICE_ROW 0
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#define ROWS 2
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#define LINE_LENGTH 26
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#endif
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#endif
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/* Values for selected */
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#define CHANGE_DICE 0
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#define CHANGE_SIDES 1
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#define EXIT 2
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#define min(x,y) (x<y?x:y)
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#define max(x,y) (x>y?x:y)
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define DICE_BUTTON_UP BUTTON_UP
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#define DICE_BUTTON_DOWN BUTTON_DOWN
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#define DICE_BUTTON_LEFT BUTTON_LEFT
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#define DICE_BUTTON_RIGHT BUTTON_RIGHT
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#define DICE_BUTTON_OFF BUTTON_OFF
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#define DICE_BUTTON_ON BUTTON_ON
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#define DICE_BUTTON_OFF BUTTON_OFF
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#define DICE_BUTTON_SELECT BUTTON_PLAY
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define DICE_BUTTON_UP BUTTON_UP
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#define DICE_BUTTON_DOWN BUTTON_DOWN
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#define DICE_BUTTON_LEFT BUTTON_LEFT
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#define DICE_BUTTON_RIGHT BUTTON_RIGHT
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#define DICE_BUTTON_OFF BUTTON_OFF
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#define DICE_BUTTON_ON BUTTON_ON
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#define DICE_BUTTON_OFF BUTTON_OFF
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#define DICE_BUTTON_SELECT BUTTON_SELECT
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define DICE_BUTTON_UP BUTTON_UP
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#define DICE_BUTTON_DOWN BUTTON_DOWN
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#define DICE_BUTTON_LEFT BUTTON_LEFT
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#define DICE_BUTTON_RIGHT BUTTON_RIGHT
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#define DICE_BUTTON_ON (BUTTON_MENU|BUTTON_OFF)
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#define DICE_BUTTON_OFF BUTTON_OFF
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#define DICE_BUTTON_SELECT (BUTTON_MENU|BUTTON_REL)
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#define DICE_BUTTON_ON (BUTTON_MENU|BUTTON_OFF)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define DICE_BUTTON_UP BUTTON_UP
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#define DICE_BUTTON_DOWN BUTTON_DOWN
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#define DICE_BUTTON_OFF BUTTON_OFF
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#define DICE_BUTTON_ON BUTTON_ON
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#define DICE_BUTTON_OFF BUTTON_OFF
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#define DICE_BUTTON_SELECT BUTTON_SELECT
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#define DICE_BUTTON_LEFT BUTTON_LEFT
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#define DICE_BUTTON_RIGHT BUTTON_RIGHT
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#define DICE_BUTTON_RC_OFF BUTTON_RC_STOP
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD)
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#define DICE_BUTTON_UP BUTTON_SCROLL_FWD
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#define DICE_BUTTON_DOWN BUTTON_SCROLL_BACK
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#define DICE_BUTTON_OFF (BUTTON_PLAY|BUTTON_REPEAT)
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#define DICE_BUTTON_ON (BUTTON_SELECT|BUTTON_PLAY)
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#define DICE_BUTTON_OFF (BUTTON_PLAY|BUTTON_REPEAT)
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#define DICE_BUTTON_SELECT BUTTON_SELECT
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#define DICE_BUTTON_LEFT BUTTON_LEFT
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#define DICE_BUTTON_RIGHT BUTTON_RIGHT
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#elif (CONFIG_KEYPAD == PLAYER_PAD)
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#define DICE_BUTTON_UP BUTTON_PLAY
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#define DICE_BUTTON_DOWN BUTTON_STOP
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#define DICE_BUTTON_LEFT BUTTON_LEFT
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#define DICE_BUTTON_RIGHT BUTTON_RIGHT
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#define DICE_BUTTON_SELECT BUTTON_ON
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#elif CONFIG_KEYPAD == PLAYER_PAD
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#define DICE_BUTTON_ON (BUTTON_ON|BUTTON_REPEAT)
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#define DICE_BUTTON_OFF BUTTON_MENU
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#define DICE_BUTTON_SELECT BUTTON_ON
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define DICE_BUTTON_UP BUTTON_UP
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#define DICE_BUTTON_DOWN BUTTON_DOWN
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#define DICE_BUTTON_LEFT BUTTON_LEFT
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#define DICE_BUTTON_RIGHT BUTTON_RIGHT
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#define DICE_BUTTON_SELECT BUTTON_SELECT
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define DICE_BUTTON_ON BUTTON_PLAY
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#define DICE_BUTTON_OFF BUTTON_POWER
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define DICE_BUTTON_UP BUTTON_UP
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#define DICE_BUTTON_DOWN BUTTON_DOWN
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#define DICE_BUTTON_LEFT BUTTON_LEFT
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#define DICE_BUTTON_RIGHT BUTTON_RIGHT
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#define DICE_BUTTON_SELECT BUTTON_SELECT
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define DICE_BUTTON_ON BUTTON_POWER
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#define DICE_BUTTON_OFF BUTTON_A
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
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#define DICE_BUTTON_UP BUTTON_SCROLL_UP
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#define DICE_BUTTON_DOWN BUTTON_SCROLL_DOWN
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#define DICE_BUTTON_LEFT BUTTON_LEFT
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#define DICE_BUTTON_RIGHT BUTTON_RIGHT
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#define DICE_BUTTON_SELECT BUTTON_SELECT
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#elif CONFIG_KEYPAD == SANSA_E200_PAD
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#define DICE_BUTTON_ON BUTTON_UP
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#define DICE_BUTTON_OFF BUTTON_POWER
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#define DICE_BUTTON_SELECT BUTTON_SELECT
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define DICE_BUTTON_UP BUTTON_SCROLL_UP
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#define DICE_BUTTON_DOWN BUTTON_SCROLL_DOWN
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#define DICE_BUTTON_LEFT BUTTON_LEFT
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#define DICE_BUTTON_RIGHT BUTTON_RIGHT
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#define DICE_BUTTON_SELECT BUTTON_REW
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define DICE_BUTTON_ON BUTTON_PLAY
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#define DICE_BUTTON_OFF BUTTON_POWER
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#define DICE_BUTTON_SELECT BUTTON_REW
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#else
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#error DICE: Unsupported keypad
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@ -167,16 +118,15 @@ static struct plugin_api* rb;
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static int roll_dice(int dice[], const int num_dice, const int side_index);
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static void print_dice(const int dice[], const int total);
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static void print_selections(const int selected,
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const int num_dice,
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const int side_index);
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static void print_help(void);
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static bool dice_menu(int *num_dice, int *side_index);
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/* plugin entry point */
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enum plugin_status plugin_start(struct plugin_api* api, void* parameter) {
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int side_index = 6;
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int num_dice = 1;
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int selected = CHANGE_DICE;
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bool exit = false;
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int dice[MAX_DICE];
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int total;
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/* plugin init */
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(void)parameter;
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@ -185,60 +135,25 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) {
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rb->lcd_clear_display();
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rb->srand(*rb->current_tick);
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/* end of plugin init */
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print_selections(selected, num_dice, side_index);
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print_help();
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while(selected!=EXIT) {
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if(!dice_menu(&num_dice, &side_index))
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exit = true;
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else {
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total = roll_dice(dice, num_dice, side_index);
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print_dice(dice, total);
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}
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while(!exit) {
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switch(rb->button_get(true)) {
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case DICE_BUTTON_UP:
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if (selected==CHANGE_DICE) {
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num_dice%=MAX_DICE;
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num_dice++;
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} else if (selected==CHANGE_SIDES) {
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side_index++;
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side_index%=NUM_SIDE_CHOICES;
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}
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print_selections(selected, num_dice, side_index);
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break;
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case DICE_BUTTON_DOWN:
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if (selected==CHANGE_DICE) {
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num_dice--;
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if (num_dice==0) {
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num_dice=MAX_DICE;
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}
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} else if (selected==CHANGE_SIDES) {
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if (side_index==0) {
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side_index=NUM_SIDE_CHOICES;
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}
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side_index--;
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}
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print_selections(selected, num_dice, side_index);
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break;
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case DICE_BUTTON_LEFT:
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selected = CHANGE_DICE;
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print_selections(selected, num_dice, side_index);
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break;
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case DICE_BUTTON_RIGHT:
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selected = CHANGE_SIDES;
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print_selections(selected, num_dice, side_index);
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break;
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case DICE_BUTTON_ON:
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case DICE_BUTTON_SELECT:
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{
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int dice[MAX_DICE];
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int total = roll_dice(dice, num_dice, side_index);
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print_dice(dice, total);
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}
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total = roll_dice(dice, num_dice, side_index);
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print_dice(dice, total);
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break;
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#ifdef DICE_BUTTON_RC_OFF
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case DICE_BUTTON_RC_OFF:
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#endif
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case DICE_BUTTON_OFF:
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selected = EXIT;
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exit=true;
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break;
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default:
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return total;
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}
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#define min(x,y) (x<y?x:y)
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#define max(x,y) (x>y?x:y)
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/* Prints the dice, and the sum of the dice values */
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static void print_dice(const int dice[], const int total) {
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const int dice_per_row = MAX_DICE/ROWS + (MAX_DICE%ROWS?1:0);
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char showdice[LINE_LENGTH];
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int row;
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rb->lcd_clear_display();
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for (row=0; /*break;*/; row++) {
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const int start = row*dice_per_row;
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const int end = min(MAX_DICE,start+dice_per_row);
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rb->lcd_update();
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#endif
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}
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static bool dice_menu(int *num_dice, int *side_index) {
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int selection;
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bool menu_quit = false, result = false;
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MENUITEM_STRINGLIST(menu,"Dice Menu",NULL,"Roll Dice","Number of Dice",
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"Number of Sides","Quit");
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/* Print the current user input choices */
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static void print_selections(const int selected,
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const int num_dice,
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const int side_index) {
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char buffer[SELECTIONS_SIZE];
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#if (CONFIG_KEYPAD == PLAYER_PAD)
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rb->snprintf(buffer, SELECTIONS_SIZE, "%c%2dd%c%3d",
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selected==CHANGE_DICE?'*':' ', num_dice,
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selected==CHANGE_SIDES?'*':' ', SIDES[side_index]);
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rb->lcd_puts(1,SELECTIONS_ROW,buffer);
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#else
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rb->snprintf(
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buffer,SELECTIONS_SIZE,"%2dd%3d",num_dice,SIDES[side_index]);
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rb->lcd_puts(1,SELECTIONS_ROW,buffer);
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if (selected==CHANGE_DICE) {
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rb->lcd_puts(1,SELECTIONS_ROW+1,"--");
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} else if (selected==CHANGE_SIDES) {
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rb->lcd_puts(1,SELECTIONS_ROW+1," ---");
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static const struct opt_items num_sides_option[8] = {
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{ "3", -1 },
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{ "4", -1 },
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{ "6", -1 },
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{ "8", -1 },
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{ "10", -1 },
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{ "12", -1 },
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{ "20", -1 },
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{ "100", -1 }
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};
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while (!menu_quit) {
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selection = rb->do_menu(&menu, &selection);
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switch(selection)
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{
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case 0:
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menu_quit = true;
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result = true;
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break;
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case 1:
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rb->set_int("Number of Dice", "", UNIT_INT, num_dice, NULL,
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1, 1, MAX_DICE, NULL );
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break;
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case 2:
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rb->set_option("Number of Sides", side_index, INT,
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num_sides_option, 8, NULL);
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break;
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default:
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menu_quit = true;
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result = false;
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break;
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}
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}
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#endif
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#ifdef HAVE_LCD_BITMAP
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rb->lcd_update();
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#endif
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}
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static void print_help() {
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#if (CONFIG_KEYPAD == PLAYER_PAD)
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rb->lcd_puts_scroll(1,SELECTIONS_ROW, "</>, +/- setup");
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rb->lcd_puts_scroll(1,SELECTIONS_ROW+1, "on roll, menu exit");
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#else
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rb->lcd_puts(1,START_DICE_ROW,"</> pick dice/sides");
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rb->lcd_puts(1,START_DICE_ROW+1,"+/- change");
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rb->lcd_puts(1,START_DICE_ROW+2,"on/select roll");
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rb->lcd_puts(1,START_DICE_ROW+3,"off exit");
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#endif
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#ifdef HAVE_LCD_BITMAP
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rb->lcd_update();
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#endif
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return result;
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}
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