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Add wormlet to new supported targets and add screenshots too, adds multirow package to the preamble

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9429 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Nils Wallménius 2006-04-02 13:50:01 +00:00
parent a153b641a6
commit c687b30993
8 changed files with 110 additions and 157 deletions

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@ -57,7 +57,7 @@ will carry on playing whilst plugins are being run.
\opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}} \opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}}
\opt{recorder,recorderv2fm}{\input{plugins/wormlet.tex}} \opt{recorder,recorderv2fm,ondio,h1xx,h300,ipodcolor,ipodnano}{\input{plugins/wormlet.tex}}
\opt{h1xx,h300,ipodcolor,ipodnano,ipodvideo}{\input{plugins/xobox.tex}} \opt{h1xx,h300,ipodcolor,ipodnano,ipodvideo}{\input{plugins/xobox.tex}}

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@ -1,160 +1,91 @@
\subsection{Wormlet} \subsection{Wormlet}
[Warning: Image ignored] % Unhandled or unsupported graphics: \screenshot{plugins/images/ss-wormlet-\genericimg.png}{Wormlet game}{img:wormlet}
%\screenshot{images/rockbox-manual-img47.png}{Wormlet game}{} Wormlet is a \opt{RECORDER_PAD}{multi{}-user }multi{}-worm game on a multi{}-threaded
Wormlet is a multi{}-user multi{}-worm game on a multi{}-threaded
multi{}-functional Rockbox console. You navigate a hungry little worm. multi{}-functional Rockbox console. You navigate a hungry little worm.
Help your worm to find food and to avoid poisoned argh{}-tiles. The Help your worm to find food and to avoid poisoned argh{}-tiles. The
goal is to turn your tiny worm into a big worm for as long as possible. goal is to turn your tiny worm into a big worm for as long as possible.
\opt{RECORDER_PAD}{
For 2{}-player games a remote control is not necessary but recommended. For 2{}-player games a remote control is not necessary but recommended.
If you try to hold the Jukebox in the four hands of two players If you try to hold the \dap\ in the four hands of two players
you'll find out why. Games with three players are only you'll find out why. Games with three players are only
possible using a remote control. possible using a remote control.\\}
{\bfseries {\bfseries
Wormlet main menu controls:} Menu controls:}
\begin{table}[h!] \begin{table}[ht!]
\begin{center} \begin{center}
\begin{tabular}{|c|c|} \begin{tabular}{ll}\toprule
\hline \textbf{Key} & \textbf{Action}\\\midrule
KEY & ACTION \\\hline \ButtonLeft\ / \ButtonRight & Controls number of worms in the game\\
UP/DOWN & Selects number of players \\\hline \opt{RECORDER_PAD}{
LEFT/RIGHT & Controls number of worms on the game \\\hline \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
F1 & Selects game mode. \\\hline {\ButtonUp\ / \ButtonDown}
\opt{IPOD_4G_PAD}{\ButtonMenu\ / \ButtonPlay} & Selects number of players\\
\ButtonFOne & Selects game mode.\\}\bottomrule
\end{tabular} \end{tabular}
\end{center} \end{center}
\end{table} \end{table}
%The following table is only for the recorder version of the game, since the
%other versions do not support either multi player or different control modes.
%It is however prepared for the other targets should they ever support these
%features. Also some other parts of the text is "opted" out for these targets.
{\bfseries {\bfseries
Game controls:} Game controls:}
\opt{RECORDER_PAD}{
\renewcommand{\arraystretch}{1.8}
\begin{tabularx}{\textwidth}{c X p{3cm} p{3cm} p{3cm}}\toprule
\textbf{Players} & \textbf{Modes} & \textbf{Player 1} & \textbf{Player 2}
& \textbf{Player 3}\\\midrule
%
0 & Out of control & \multicolumn{3}{p{9cm}}{With no player taking part in the
game all worms are out of control and steered by artificial stupidity.}\\
%
\multirow{2}{*}{1} & 2 key control & on \dap\ \ButtonLeft: turn left
\ButtonRight: turn right & {}- & {}-\\
& 4 key control & on \dap\ \ButtonLeft: turn left
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp}\opt{IPOD_4G_PAD}{\ButtonMenu}: turn up
\ButtonRight: turn right
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonDown}\opt{IPOD_4G_PAD}{\ButtonPlay}: turn down & {}- & {}- \\
%
\multirow{2}{*}{2} & Remote control & on \dap\ \ButtonLeft: turn left
\ButtonRight: turn right & on remote control VOL DOWN:
turn left VOL UP: turn right & {}- \\
& No remote control & on \dap\ \ButtonLeft: turn left
\ButtonRight: turn right & on \dap\ \ButtonFTwo: turn
left \ButtonFThree: turn right & {}- \\
3 & Remote control & on \dap\ \ButtonLeft: turn left \ButtonRight: turn right
& on remote control VOL DOWN: turn left VOL UP: turn
right & on \dap\ \ButtonFTwo: turn left \ButtonFThree:
turn right \\\bottomrule
\end{tabularx}
\renewcommand{\arraystretch}{1.0}
}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}{
\begin{table}[ht!]
\begin{center} \begin{center}
\begin{tabular}{|p{2.162cm}|p{1.67cm}|p{3.813cm}p{4.256cm}p{4.1000004cm}|} \begin{tabular}{ll}\toprule
\hline \textbf{Key} & \textbf{Action}\\\midrule
{\centering\bfseries\itshape \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}
Players {\ButtonLeft} & Turn left\\
\par} \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}
& {\ButtonRight} & Turn right\\
{\centering\bfseries\itshape \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
MODES \opt{IPOD_4G_PAD}{\ButtonMenu} & Turn Up\\
\par} \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft}
& \opt{IPOD_4G_PAD}{\ButtonPlay} & Turn Down\\\bottomrule
\multicolumn{1}{p{3.813cm}|}{{\centering\bfseries\itshape \end{tabular}
PLAYER 1 \end{center}
\par} \end{table}
}& }
\multicolumn{1}{p{4.256cm}|}{{\centering\bfseries\itshape
PLAYER 2
\par}
}&
{\centering\bfseries\itshape
PLAYER 3
\par}
\\\hline
{\centering
0
\par}
&
{\centering
Out of control
\par}
&
\multicolumn{3}{p{12.569cm}|}{With no player taking part in the game all
worms are out of control and steered by artificial stupidity.
}\\\hline
\multicolumn{1}{|p{2.162cm}}{{\centering
1
\par}
}&
\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|}
{\centering
2 key control
\par}
&
on Jukebox\newline
LEFT: turn left\newline
RIGHT: turn right
&
{}-
&
{}-
\\\hline
{\centering
4 key control
\par}
&
on Jukebox\newline
LEFT: turn left\newline
UP: turn up\newline
RIGHT: turn right\newline
DOWN: turn down
&
{}-
&
{}-
\\\hline
\end{tabular}\hspace*{-\tabcolsep}
}\\\cline{1-1}
\multicolumn{1}{|p{2.162cm}}{{\centering
2
\par}
}&
\multicolumn{4}{p{14.439cm}}{\hspace*{-\tabcolsep}\begin{tabular}{|p{1.67cm}|p{3.813cm}|p{4.256cm}|p{4.1000004cm}|}
{\centering
Remote control
\par}
&
on Jukebox\newline
LEFT: turn left\newline
RIGHT: turn right
&
on remote control\newline
VOL DOWN: turn left\newline
VOL UP: turn right
&
{}-
\\\hline
{\centering
No remote control
\par}
&
on Jukebox\newline
LEFT: turn left\newline
RIGHT: turn right
&
on Jukebox\newline
F2: turn left\newline
F3: turn right
&
{}-
\\\hline
\end{tabular}\hspace*{-\tabcolsep}
}\\\cline{1-1}
{\centering
3
\par}
&
{\centering
Remote control
\par}
&
\multicolumn{1}{p{3.813cm}|}{on Jukebox\newline
LEFT: turn left\newline
RIGHT: turn right
}&
\multicolumn{1}{p{4.256cm}|}{on remote control\newline
VOL DOWN: turn left\newline
VOL UP: turn right
}&
on Jukebox\newline
F2: turn left\newline
F3: turn right
\\\hline
\end{tabular}\end{center}
\subsubsection{The game} \subsubsection{The game}
Use the control keys of your worm to navigate around obstacles and find Use the control keys of your worm to navigate around obstacles and find
@ -190,18 +121,34 @@ doesn't survive.
The game is over when all worms are dead. The longest worm wins the The game is over when all worms are dead. The longest worm wins the
game. game.
\item \textbf{Pause the game} \item \textbf{Pause the game}
Press the PLAY key to pause the game. Hit PLAY again to resume the game. Press
\opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
to pause the game. Hit
\opt{RECORDER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD}{\ButtonSelect}
again to resume the game.
\item \textbf{Stop the game} \item \textbf{Stop the game}
There are two ways to stop a running game. There are two ways to stop a running game.
\begin{itemize} \begin{itemize}
\item If you want to quit Wormlet entirely simply hit the OFF button. \item If you want to quit Wormlet entirely simply hit
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}.
The game will stop immediately and you will return to the game menu. The game will stop immediately and you will return to the game menu.
\item If you want to stop the game and still see the screen hit the ON \item If you want to stop the game and still see the screen hit
button. This freezes the game. If you hit the ON button again a new \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
game starts with the same configuration. To return to the games menu \opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu}
you can hit the OFF button. A stopped game can not be resumed. \opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}.
This freezes the game. If you hit
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu}
\opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}.
button again a new game starts with the same configuration. To return to the
games menu you can hit
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}. A stopped game can not be resumed.
\end{itemize} \end{itemize}
\end{itemize} \end{itemize}
@ -239,29 +186,35 @@ can make the worm say ``Argh!'' it's your job to say ``Argh!'' aloud.
\item \textbf{Wormed:} \item \textbf{Wormed:}
The worm tried to eat another worm or even itself. The worm tried to eat another worm or even itself.
That's why it's dead now. Making traps for other players with a worm is a good way to get them out of the game. That's why it's dead now. Making traps for other players with a worm
is a good way to get them out of the game.
\end{itemize} \end{itemize}
\subsubsection{Hints} \subsubsection{Hints}
\begin{itemize} \begin{itemize}
\item Initially you will be busy with controlling your worm. Try to \item Initially you will be busy with controlling your worm. Try to
avoid other worms and crawl far away from them. Wait until they curl up avoid other worms and crawl far away from them. Wait until they curl up
themselves and collect the food afterwards. Don't worry if the other worms grow longer than yours {}- you can catch up after they've died. themselves and collect the food afterwards. Don't worry if the other
worms grow longer than yours {}- you can catch up after they've died.
\item When you are more experienced watch the tactics of other worms. \item When you are more experienced watch the tactics of other worms.
Those worms controlled by artificial stupidity head straight for the Those worms controlled by artificial stupidity head straight for the
nearest piece of food. Let the other worm have its next piece of food nearest piece of food. Let the other worm have its next piece of food
and head for the food it would probably want next. Try to put yourself and head for the food it would probably want next. Try to put yourself
between the opponent and that food. From now on you can 'control' the other worm by blocking it. You could trap it by making a 1 pixel wide U{}-turn. You also could move from food to food and make sure you keep between your opponent and between the opponent and that food. From now on you can 'control' the
the food. So you can always reach it before your opponent. other worm by blocking it. You could trap it by making a 1 pixel wide
U{}-turn. You also could move from food to food and make sure you keep
between your opponent and the food. So you can always reach it before
your opponent.
\item While playing the game the Jukebox can still play music. For \opt{RECORDER_PAD}{
single player game use any music you like. For berserk games with 2 players use hard rock and for 3 player games use heavy metal or X{}-Phobie \item While playing the game the \dap\ can still play music. For
single player game use any music you like. For berserk games with 2 players use
hard rock and for 3 player games use heavy metal or X{}-Phobie
(\url{http://www.x-phobie.de/}). (\url{http://www.x-phobie.de/}).
Play fair and don't kick your opponent in the toe or Play fair and don't kick your opponent in the toe or
poke him in the eye. That would be bad manners. poke him in the eye. That would be bad manners.
}
\end{itemize} \end{itemize}

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@ -8,7 +8,7 @@
\draftstring{DRAFT VERSION} \draftstring{DRAFT VERSION}
%\draftangle{45} %\draftangle{45}
\usepackage{tabularx} \usepackage{tabularx}
\usepackage{multirow}
\usepackage{float} \usepackage{float}
\floatstyle{ruled} \floatstyle{ruled}