forked from len0rd/rockbox
Re-work D2 power off behaviour.
* Inhibit PCF timeout during shutdown and while charging * Power off the player using the same mechanism as the OF (GPIO) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22056 a1c6a512-1295-4272-9138-f99709370657
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a8d1cfdec8
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c6309633a1
4 changed files with 28 additions and 12 deletions
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@ -25,6 +25,8 @@
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#include "pcf50606.h"
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#include "button-target.h"
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#include "tuner.h"
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#include "backlight-target.h"
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#include "powermgmt.h"
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void power_init(void)
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{
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@ -50,8 +52,13 @@ void power_init(void)
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void power_off(void)
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{
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/* Forcibly cut power to SoC & peripherals by putting the PCF to sleep */
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pcf50606_write(PCF5060X_OOCC1, GOSTDBY | CHGWAK | EXTONWAK);
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/* Turn the backlight off first to avoid a bright stripe on power-off */
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_backlight_off();
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sleep(HZ/10);
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/* Power off the player using the same mechanism as the OF */
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GPIOA_CLEAR = (1<<7);
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while(true);
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}
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#ifndef BOOTLOADER
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@ -64,12 +71,11 @@ void EXT3(void)
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if (data[0] & 0x04)
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{
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/* ONKEY1S: don't reset the timeout, because we want a way to power off
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the player in the event of a crashed plugin or UIE/panic, etc. */
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#if 0
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/* ONKEY1S: reset timeout as we're using SW poweroff */
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pcf50606_write(0x08, pcf50606_read(0x08) | 0x02); /* OOCC1: TOTRST=1 */
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#endif
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/* ONKEY1S */
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if (!charger_inserted())
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sys_poweroff();
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else
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pcf50606_reset_timeout();
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}
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if (data[2] & 0x08)
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