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Beginnings of a graphics library for the player LCD. So far the only drawing functions are clear_display(), drawpixel() and drawline().

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@5882 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2005-02-10 21:12:59 +00:00
parent 037083af2d
commit c552e03c90
3 changed files with 200 additions and 0 deletions

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Bitmap graphics on player LCD!
*
* Copyright (C) 2005 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __PGFX_H__
#define __PGFX_H__
#include "plugin.h"
#ifdef HAVE_LCD_CHARCELLS /* Player only :) */
bool pgfx_init(struct plugin_api* newrb, int cwidth, int cheight);
void pgfx_release(void);
void pgfx_display(int cx, int cy);
void pgfx_clear_display(void);
void pgfx_drawpixel(int x, int y);
void pgfx_drawline(int x1, int y1, int x2, int y2);
#endif /* HAVE_LCD_CHARCELLS */
#endif /* __PGFX_H__ */