forked from len0rd/rockbox
Theme Editor: Made progress bars fully movable/savable from the preview panel
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27726 a1c6a512-1295-4272-9138-f99709370657
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parent
e4dc4f8913
commit
c5025c7c78
4 changed files with 46 additions and 13 deletions
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@ -21,14 +21,17 @@
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#include <QPainter>
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#include "parsetreenode.h"
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#include "rbprogressbar.h"
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#include "projectmodel.h"
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RBProgressBar::RBProgressBar(RBViewport *parent, const RBRenderInfo &info,
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int paramCount, skin_tag_parameter *params,
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bool pv)
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:RBMovable(parent)
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ParseTreeNode* node, bool pv)
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:RBMovable(parent), node(node)
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{
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int paramCount = node->getElement()->params_count;
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skin_tag_parameter* params = node->getElement()->params;
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/* First we set everything to defaults */
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bitmap = 0;
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color = parent->getFGColor();
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@ -70,7 +73,7 @@ RBProgressBar::RBProgressBar(RBViewport *parent, const RBRenderInfo &info,
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bitmap = 0;
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}
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}
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size = QRectF(0, 0, w, h);
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/* Finally, we scale the width according to the amount played */
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int percent;
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@ -89,7 +92,7 @@ RBProgressBar::RBProgressBar(RBViewport *parent, const RBRenderInfo &info,
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w = w * percent / 100;
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size = QRectF(0, 0, w, h);
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renderSize = QRectF(0, 0, w, h);
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setPos(x, y);
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parent->addTextOffset(h);
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}
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@ -111,11 +114,11 @@ void RBProgressBar::paint(QPainter *painter,
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{
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if(bitmap && !bitmap->isNull())
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{
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painter->drawPixmap(size, *bitmap, size);
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painter->drawPixmap(renderSize, *bitmap, renderSize);
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}
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else
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{
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painter->fillRect(size, color);
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painter->fillRect(renderSize, color);
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}
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RBMovable::paint(painter, option, widget);
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@ -123,5 +126,14 @@ void RBProgressBar::paint(QPainter *painter,
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void RBProgressBar::saveGeometry()
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{
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QPointF origin = pos();
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QRectF bounds = boundingRect();
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node->modParam(static_cast<int>(origin.x()), 0);
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node->modParam(static_cast<int>(origin.y()), 1);
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node->modParam(static_cast<int>(bounds.width()), 2);
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node->modParam(static_cast<int>(bounds.height()), 3);
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if(!bitmap)
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node->modParam(QVariant(), 4);
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}
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