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simulated player text lines are moved down 8 pixels to make room for icons

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@1079 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Daniel Stenberg 2002-06-19 13:00:14 +00:00
parent e1bea8954b
commit c4be1ee9f9

View file

@ -60,16 +60,20 @@ void put_cursorxy(int x, int y, bool on)
lcd_bitmap ( bitmap_icons_6x8[Cursor],
x*6, y*8, 4, 8, true);
#elif defined(SIMULATOR)
/* player simulator */
unsigned char cursor[] = { 0x7f, 0x3e, 0x1c, 0x08 };
lcd_bitmap ( cursor, x*6, y*8, 4, 8, true);
lcd_bitmap ( cursor, x*6, 8+y*8, 4, 8, true);
#else
lcd_puts(x, y, CURSOR_CHAR);
#endif
}
else {
#if defined(HAVE_LCD_BITMAP) || defined(SIMULATOR)
#if defined(HAVE_LCD_BITMAP)
/* I use xy here since it needs to disregard the margins */
lcd_clearrect (x*6, y*8, 4, 8);
#elif defined(SIMULATOR)
/* player simulator in action */
lcd_clearrect (x*6, 8+y*8, 4, 8);
#else
lcd_puts(x, y, " ");
#endif