forked from len0rd/rockbox
FS #8340 by David Bishop. Remove contractions from the manual, as this seems to be common practice in this format and makes it easier to read for non-native english speakers. New manual work should try to adhere to this.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16302 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
09fc078bf5
commit
c479b9975d
21 changed files with 74 additions and 74 deletions
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@ -37,7 +37,7 @@ the Archos firmware to there, too.
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\note{For now, the binary contained in the brand new player flash package does
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contain Rockbox built from current CVS in the second image slot. This is to
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lower the risk of flashing (at least one of the images will hopefully work) in
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case you don't program a second image yourself in the first step. Of course the
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case you do not program a second image yourself in the first step. Of course the
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second image can be replaced like with the other models.}
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There are two programming tools supplied:
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@ -45,18 +45,18 @@ There are two programming tools supplied:
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\begin{itemize}
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\item The first one is called \fname{firmware\_flash.rock} and is used to
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program the whole flash with a new content. You can also use it to revert
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back to the original firmware you've hopefully backup-ed. In the ideal case,
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back to the original firmware you have hopefully backup-ed. In the ideal case,
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you'll need this tool only once. You can view this as "formatting" the flash
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with the desired image structure.
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\item The second one is called \fname{rockbox\_flash.rock} and is used to
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reprogram only the second image. It won't touch any other byte, should be
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reprogram only the second image. It will not touch any other byte, should be
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safe to fool around with. If the programmed firmware is in-operational, you
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can still use the \opt{recorder,recorderv2fm}{\ButtonFOne}\opt{ondio}{\ButtonLeft}\opt{player}{\ButtonLeft} start with the Archos firmware and Rockbox booted
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from disk to try better.
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\end{itemize}
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The non-user tools are in the \fname{flash} subdirectory of the CVS source
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files. There's an authoring tool which composed the firmware file with the
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files. There is an authoring tool which composed the firmware file with the
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bootloader and the 2 images. The bootloader project, a firmware extraction
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tool, the plugin sources, and the tools for the UART boot feature: a monitor
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program for the box and a PC tool to drive it. Feel free to review the sources
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@ -72,7 +72,7 @@ to bulletproof this code. The new firmware file is completely read before it
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starts programming, there are a lot of sanity checks. If any fails, it will not
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program. Before releasing this, we have checked the flow with exactly these
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files supplied here, starting from the original firmware in flash. It worked
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reliably, there's no reason why such low level code should behave different on
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reliably, there is no reason why such low level code should behave different on
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your box.
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\opt{player}{
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@ -86,11 +86,11 @@ your box.
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}
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}
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There's one ultimate safety net to bring back boxes with even completely
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There is one ultimate safety net to bring back boxes with even completely
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garbled flash content: the \emph{UART} boot mod, which in turn requires the
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serial mod. It can bring the dead back to life, in that it is possible to
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re-flash independently from the outside, even if the flash is completely erased.
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It has been used that during development, else Rockbox in flash wouldn't have
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It has been used that during development, else Rockbox in flash would not have
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been possible. Extensive development effort went into the exploitation of the
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UART boot mod. Mechanically adept users with good soldering skills can easily
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perform these mods. Others may feel uncomfortable using the first tool
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@ -102,23 +102,23 @@ are unlikely to experience problems. The flash tools have been stable for quite
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a while. Several users have used them extensively, even flashing while playing!
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Although it worked, it is not the recommended method.
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About the safety of operation: Since we have dual boot, you're not giving up
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About the safety of operation: Since we have dual boot, you are not giving up
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the Archos firmware. It is still there when you hold
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\opt{recorder,recorderv2fm}{\ButtonFOne}\opt{ondio}{\ButtonLeft}\opt{player}{\ButtonLeft} during startup. So even if Rockbox from flash is not 100\% stable for
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everyone, you can still use the box, re-flash the second image with an updated
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Rockbox copy, etc.
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The flash chip being used by Archos is specified for 100,000 cycles, so you don't need to worry about that wearing out.
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The flash chip being used by Archos is specified for 100,000 cycles, so you do not need to worry about that wearing out.
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\subsection{Requirements}
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You need two things:
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\begin{itemize}
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\item The first is a \playername. Be sure you're using the correct package,
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\item The first is a \playername. Be sure you are using the correct package,
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they are different!
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\item Second, you need an in-circuit programmable flash. \opt{recorder,recorderv2fm,player}{The older chips are not flashable.}\opt{ondio}{This should always
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be flashable on Ondios, because Archos does itself provide flash updates for
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these.} You can find out via Rockbox (\setting{Info $\rightarrow$ Debug $\rightarrow$ Hardware Info}). If the flash info gives you question marks (Flash M=?? D=??),
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you're out of luck. The only chance then is to solder in the right chip
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you are out of luck. The only chance then is to solder in the right chip
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(SST39VF020), at best with the firmware already in. If the chip is blank,
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you'll need the UART boot mod as well.
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\end{itemize}
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@ -151,11 +151,11 @@ Long version, step by step procedure:
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This is purely for security reasons, flashing does not need more power than usual.
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\item Run the \fname{firmware\_flash.rock} plugin. It again tells you about your
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flash and the file it is going to program. After \opt{recorder,recorderv2fm}{\ButtonFOne}\opt{ondio}{\ButtonLeft}\opt{player}{\ButtonLeft} it checks the file. Your
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hardware mask value will be kept, it won't overwrite it. Hitting \opt{recorder,recorderv2fm}{\ButtonFTwo}\opt{ondio}{\ButtonUp}\opt{player}{\ButtonOn} gives you
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a big warning. If we still didn't manage to scare you off, you can hit\opt{recorder,recorderv2fm}{\ButtonFThree}\opt{ondio}{\ButtonRight}\opt{player}{\ButtonRight} to actually program and verify. The programming takes just a few seconds. If
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hardware mask value will be kept, it will not overwrite it. Hitting \opt{recorder,recorderv2fm}{\ButtonFTwo}\opt{ondio}{\ButtonUp}\opt{player}{\ButtonOn} gives you
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a big warning. If we still did not manage to scare you off, you can hit\opt{recorder,recorderv2fm}{\ButtonFThree}\opt{ondio}{\ButtonRight}\opt{player}{\ButtonRight} to actually program and verify. The programming takes just a few seconds. If
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the sanity check fails, you have the wrong kind of boot ROM and are out of luck
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by now, sorry.
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\item In the unlikely event that the programming should give you any error, don't
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\item In the unlikely event that the programming should give you any error, do not
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switch off the box! Otherwise you'll have seen it working for the last time.
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While Rockbox is still in DRAM and operational, we could upgrade the plugin via
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USB and try again. If you switch it off, it is gone.
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@ -188,9 +188,9 @@ Long version:
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The second image is the working copy, the \fname{rockbox\_flash.rock} plugin from
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this package re-programs it. The plugins needs to be consistent with the Rockbox
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plugin API version, otherwise it will detect mismatch and won't run.
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plugin API version, otherwise it will detect mismatch and will not run.
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It requires an exotic input, a UCL-compressed image, because that's the internal
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It requires an exotic input, a UCL-compressed image, because that is the internal
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format. UCL is a nice open-source compression library. The decompression is very
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fast and less than a page of C-code. The efficiency is even better than Zip with
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maximum compression, reduces file size to about 58\% of the original size. For
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@ -212,7 +212,7 @@ Here are the steps:
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content to the USB drive, replacing the old.
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\item Force a disk boot by holding \opt{recorder,recorderv2fm}{\ButtonFOne}\opt{ondio}{\ButtonLeft}\opt{player}{\ButtonLeft} during power-up, or at least rolo into
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the new Rockbox version by \emph{Playing} the \fname{ajbrec.ajz}/fname{archos.mod} file. This may not always be necessary, but it is better to first run the
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version you're about to flash. It is required if you are currently running
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version you are about to flash. It is required if you are currently running
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RomBox.
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\item Just \emph{play} the \fname{.ucl} file in the \fname{.rockbox} directory,
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this will kick off the \fname{rockbox\_flash.rock} plugin. It is a bit similar
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@ -229,7 +229,7 @@ and can run directly from flash ROM, saving some RAM. The second way is the newe
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and now preferred one. Use this if available.
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If you like or have to, you can also flash the Archos image as the second one.
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E.g. in case Rockbox from flash doesn't work for you. This way you keep the dual
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E.g. in case Rockbox from flash does not work for you. This way you keep the dual
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bootloader and you can easily try different later. The \fname{.ucl} of the Archos
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firmware is included in the package.
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@ -380,7 +380,7 @@ Example of a configuration file:
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When your \dap{} powers on, it loads the Archos firmware in ROM, which
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automatically checks your \daps{} root directory for a file named
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\firmwarefilename. Note that Archos firmware can only read the first
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ten characters of each filename in this process, so don't rename your old
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ten characters of each filename in this process, so do not rename your old
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firmware files with names like \firmwarefilename.\fname{old} and so on,
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because it is possible that the \dap{} will load a file other than the one
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you intended.
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@ -398,6 +398,6 @@ You just ``play'' a file with the extension %
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This can be used to test new firmware versions without deleting your
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current version.
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\opt{gigabeat}{\note{This feature doesn't work on the gigabeat currently.}}
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\opt{gigabeat}{\note{This feature does not work on the gigabeat currently.}}
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\opt{archos}{\input{advanced_topics/archos-flashing.tex}}
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@ -19,7 +19,7 @@ For open bug reports refer to
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\subsection{Rules for submitting new bug reports}
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\begin{enumerate}
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\item Check that the bug hasn't already been reported
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\item Check that the bug has not already been reported
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\item Always include the following information in your bug report:
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\end{enumerate}
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@ -40,9 +40,9 @@ For open feature requests refer to
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\subsection{Rules for submitting a new feature request}
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\begin{enumerate}
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\item Check that the feature hasn't already been requested.
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\item Check that the feature has not already been requested.
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Duplicates are really boring!
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\item Check that the feature hasn't already been implemented.
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\item Check that the feature has not already been implemented.
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Download the latest current/daily build and/or search the mail list archive.
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\item Check that the feature is possible to implement (see \reference{ref:NODO}).
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\end{enumerate}
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@ -70,7 +70,7 @@ The recording hardware (the MAS) does not allow us to do this
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The Archos Multimedia is a completely different beast. It is an entirely
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different architecture, different CPU and upgrading the software is done
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a completely different way. We do not wish to venture into this. Others
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may do so. We won't.
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may do so. We will not.
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\item Multi{}-band (or graphic) equaliser\\
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We cannot access information for that kind of visualisation from the MP3
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decoding hardware.
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@ -79,11 +79,11 @@ The recording hardware (the MAS) does not allow us to do this
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\item Change tempo of a song without changing pitch!\\
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The MP3 decoding hardware does not allow this.
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\item Graphic frequency (spectrum analyser!)\\
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We can't access the audio waveform from the MP3 decoder so we can't analyse
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We cannot access the audio waveform from the MP3 decoder so we cannot analyse
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it. Even if we had access to it, the CPU would probably be too slow to
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perform the analysis anyway.
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\item Cool sound effects!\\
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Adding new sound effects requires reprogramming the MAS chip, and we can't
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Adding new sound effects requires reprogramming the MAS chip, and we cannot
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do that. The MAS chip is programmable, but we have no access to the chip
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documentation.
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}
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@ -104,7 +104,7 @@ The recording hardware (the MAS) does not allow us to do this
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support for more file systems will just take away valuable ram for
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unnecessary features. You can partition your \dap{} fine, just make sure
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the first one is FAT32 and then make the other ones whatever file system
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you want. Just don't expect Rockbox to understand them.
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you want. Just do not expect Rockbox to understand them.
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\item Add scandisk{}-like features!\\
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It would be a very slow operation that would drain the batteries and
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take a lot of useful ram for something that is much better and faster
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@ -112,7 +112,7 @@ The recording hardware (the MAS) does not allow us to do this
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\end{itemize}
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\chapter{Changelog}
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\section{What's new since v2.5?}
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\section{What is new since v2.5?}
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Changes in version 2.5
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\chapter{Credits}
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@ -128,4 +128,4 @@ People that have contributed to the project, one way or another. Friends!
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\input{appendix/fdl.tex}
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\newpage
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\section{The GNU General Public License}
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\input{appendix/gpl-2.0.tex}
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\input{appendix/gpl-2.0.tex}
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@ -150,7 +150,7 @@
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line length.
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\opt{HAVE_LCD_BITMAP}{
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\item[Screen Scrolls Out of View:]
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On lists with long entries that don't fit on the screen using
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On lists with long entries that do not fit on the screen using
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\opt{recorder,recorderv2fm,h1xx,h300}{\ButtonOn+\ButtonRight/
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\ButtonLeft}\opt{ondio}{\ButtonMenu+\ButtonRight/\ButtonLeft}
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the complete content will be scrolled right/left. With this option set to
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@ -239,13 +239,13 @@
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\end{description}
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}
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\item[Default Codepage:]
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A codepage describes the way extended characters that aren't available
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within the ASCII character set are encoded. ID3v1 tags don't have a
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A codepage describes the way extended characters that are not available
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within the ASCII character set are encoded. ID3v1 tags do not have a
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codepage encoding contained so Rockbox needs to know what encoding has
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been used when generating these tags. This should be ``ISO-8859-1'' but
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to support languages outside Western Europe most applications use
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the setting of your operating system instead. If your operating system
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uses a different codepage and you're getting garbled extended characters
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uses a different codepage and you are getting garbled extended characters
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you should adjust this settings. In most cases sticking to
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``ISO-8859-1'' would be sufficient.
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\end{description}
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@ -175,7 +175,7 @@ change to customise your listening experience.
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The practical upshot of this is that MDB produces a more authentic sounding
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bass by tricking the brain into believing it is hearing tones that the
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headphones or speakers aren't capable of reproducing. Try it and see
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headphones or speakers are not capable of reproducing. Try it and see
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what you think.
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The MDB parameters are as follows:
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@ -4,7 +4,7 @@ The \playertype{} can be connected to a computer in two different modes:
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\item Universal Mass Storage (UMS): In this mode, it will appear on your computer as a regular disk. This mode works with all major operating systems, including Windows, Linux and Mac OS X.
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\item Media Transfer Protocol (MTP): In this mode, it will appear on your computer as a Media Device. MTP was created by Microsoft for use with DAPs and only works with Windows XP and Media Player 10.
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\end{itemize}
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The \playerlongtype{} is \opt{h10}{only available as a MTP device, but}\opt{h10_5gb}{available as both a MTP and as a UMS device, depending on where and when you bought it. You can tell which you have by how it appears when you connect it to a computer. If it appears as a regular disk then it is UMS. If it appears as a Media Device on Windows XP, or if it doesn't appear at all on other operating systems, then it is MTP. Even if you have a MTP \dap{}, it} can be forced into UMS mode using the UMS trick.
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The \playerlongtype{} is \opt{h10}{only available as a MTP device, but}\opt{h10_5gb}{available as both a MTP and as a UMS device, depending on where and when you bought it. You can tell which you have by how it appears when you connect it to a computer. If it appears as a regular disk then it is UMS. If it appears as a Media Device on Windows XP, or if it does not appear at all on other operating systems, then it is MTP. Even if you have a MTP \dap{}, it} can be forced into UMS mode using the UMS trick.
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\subsubsection{UMS mode and the UMS trick}
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It is possible to force a MTP \playertype{} to start up in UMS mode using the following procedure:
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@ -28,9 +28,9 @@ It is possible to force a MTP \playertype{} to start up in UMS mode using the fo
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\end{itemize}}
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\item Connect your \playertype{} to the computer using UMS mode and the UMS trick\opt{h10_5gb}{ if necessary}.
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\item Rename the \opt{h10}{\fname{H10\_20GC.mi4}}\opt{h10_5gb}{\fname{H10.mi4}} file to \fname{OF.mi4} in the \fname{System} directory on your \playertype{}.
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\opt{h10_5gb}{\note{If you have a Pure model \playertype{} (which doesn't have a FM radio) it is possible that this file will be called \fname{H10EMP.mi4} instead. If so, rename the \fname{H10.mi4} you downloaded in step 1 to \fname{H10EMP.mi4}.}}
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\opt{h10_5gb}{\note{If you have a Pure model \playertype{} (which does not have a FM radio) it is possible that this file will be called \fname{H10EMP.mi4} instead. If so, rename the \fname{H10.mi4} you downloaded in step 1 to \fname{H10EMP.mi4}.}}
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\note{You should keep a safe backup of this file for use if you ever wish to switch back to the \playerman{} firmware.}
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\note{If you can't see the \fname{System} directory, you will need to make sure your operating system is configured to show hidden files and directories.}
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\note{If you cannot see the \fname{System} directory, you will need to make sure your operating system is configured to show hidden files and directories.}
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\item Copy the \opt{h10}{\fname{H10\_20GC.mi4}}\opt{h10_5gb}{\fname{H10.mi4} (or \fname{H10EMP.mi4} if you have a \playertype{} Pure)} file you downloaded to the System directory on your \dap{}.
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\end{enumerate}
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@ -13,7 +13,7 @@
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There are two ways of installing Rockbox: automated and manual. While the
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manual way is older, more tested and proven to work correctly, the
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automated installation is based on a nice graphical application that does
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almost everything that's needed for you. It is still important that you have
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almost everything that is needed for you. It is still important that you have
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an overview of the installation process to be able to select the correct
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installation options.
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@ -169,7 +169,7 @@ filesystem.}
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detected value, especially if you experience problems with Rockbox.}}
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\note{Rockbox Utility currently lacks some guiding messages. Please have a
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look at the manual installation instructions if you're stuck
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look at the manual installation instructions if you are stuck
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during installation.}
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\subsection{Manual Installation}
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@ -346,7 +346,7 @@ use.
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}
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\section{Updating Rockbox}
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Updating Rockbox is easy even if you don't use the Rockbox Utility.
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Updating Rockbox is easy even if you do not use the Rockbox Utility.
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Download a Rockbox build.
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(The latest release of the Rockbox software will always be available from
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\url{http://www.rockbox.org/download/}). Unzip the build to the root directory
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@ -361,9 +361,9 @@ The new build will be installed over your current build.
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\subsection{Automatic Uninstallation}
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You can uninstall Rockbox automatically by using Rockbox Utility. If you
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installed Rockbox manually you can still use Rockbox Utility for uninstallation
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but won't be able to do this selectively.
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but will not be able to do this selectively.
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\opt{h1xx,h300}{\note{Rockbox Utility can't uninstall the bootloader due to
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\opt{h1xx,h300}{\note{Rockbox Utility cannot uninstall the bootloader due to
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the fact that it requires a flashing procedure. To uninstall the bootloader
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completely follow the manual uninstallation instructions below.}}
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@ -67,7 +67,7 @@ should see the message ``[INFO] Bootloader installed successfully.'' Press
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ENTER again to exit ipodpatcher and then quit the Terminal application.
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\item \warn{If you received a ``Resource busy'' error from
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ipodpatcher, then this means you didn't complete step
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ipodpatcher, then this means you did not complete step
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\ref{subsec:macos_umount}. Go back to Disk Utility, unmount your
|
||||
\dap{} and then run ipodpatcher again.}
|
||||
|
||||
|
|
@ -92,7 +92,7 @@ package -- see \reference{sec:installing_fonts} for more information.
|
|||
\download{bootloader/ipod/ipodpatcher/linux32x86/ipodpatcher} (32-bit x86
|
||||
binary) or \download{bootloader/ipod/ipodpatcher/linux64amd64/ipodpatcher}
|
||||
(64-bit amd64 binary). You can save this anywhere you wish, but the next
|
||||
steps will assume you've saved it in your home directory.
|
||||
steps will assume you have saved it in your home directory.
|
||||
|
||||
\item Attach your \dap{} to your computer.
|
||||
|
||||
|
|
|
|||
|
|
@ -96,7 +96,7 @@
|
|||
damaged). The screen will simply display the text ``bootloader USB mode''.
|
||||
After you disconnect the \dap{} from USB the bootloader will
|
||||
continue booting Rockbox. As in bootloader USB mode the firmware
|
||||
itself hasn't been loaded this is also a simple way of updating Rockbox.
|
||||
itself has not been loaded this is also a simple way of updating Rockbox.
|
||||
After the disconnect the bootloader will load the updated version of
|
||||
Rockbox.
|
||||
}
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ firmware. There is, however, more help available. The Rockbox website at
|
|||
written by members of the Rockbox community and this should be your first port
|
||||
of call when looking for further help.
|
||||
|
||||
If you can't find the information you're searching for on the Rockbox
|
||||
If you cannot find the information you are searching for on the Rockbox
|
||||
website there are a number of support channels you should have a look at.
|
||||
You can try the Rockbox forums located at \url{http://forums.rockbox.org/}.
|
||||
Another option are the mailing lists which can be found at
|
||||
|
|
@ -74,15 +74,15 @@ are used:
|
|||
or indicate a possible ``weirdness'' in rockbox that would be explained.
|
||||
}
|
||||
\warn{This is a warning. In contrast to notes mentioned above, a warning
|
||||
should be taken more seriously. While ignoring notes won't cause any serious
|
||||
damage ignoring warnings \emph{could} cause serious damage. If you're new to
|
||||
should be taken more seriously. While ignoring notes will not cause any serious
|
||||
damage ignoring warnings \emph{could} cause serious damage. If you are new to
|
||||
rockbox you should really read the warnings before doing anything that is
|
||||
warned about.
|
||||
}
|
||||
\blind{This icon marks a section that are intended especially for the blind
|
||||
and visually impaired. As they can't
|
||||
read the manual in the same way sighted people can do we've added some
|
||||
additional descriptions. If you aren't blind or visually impaired you most
|
||||
and visually impaired. As they cannot
|
||||
read the manual in the same way sighted people can do we have added some
|
||||
additional descriptions. If you are not blind or visually impaired you most
|
||||
likely can completely skip these blocks. To make this easier, there is an
|
||||
icon shown in the margin on the right.
|
||||
}
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ should see the message ``[INFO] Bootloader installed successfully.'' Press
|
|||
ENTER again to exit sansapatcher and then quit the Terminal application.
|
||||
|
||||
\item \warn{If you received a ``Resource busy'' error from
|
||||
sansapatcher, then this means you didn't complete step
|
||||
sansapatcher, then this means you did not complete step
|
||||
\ref{subsec:macos_umount}. Go back to Disk Utility, unmount your
|
||||
\dap{} and then run sansapatcher again.}
|
||||
|
||||
|
|
@ -77,7 +77,7 @@ Wait for it to connect, and then eject and unplug it in the normal way.
|
|||
\download{bootloader/sandisk-sansa/sansapatcher/linux32x86/sansapatcher} (32-bit x86
|
||||
binary) or \download{bootloader/sandisk-sansa/sansapatcher/linux64amd64/sansapatcher}
|
||||
(64-bit amd64 binary). You can save this anywhere you wish, but the next
|
||||
steps will assume you've saved it in your home directory.
|
||||
steps will assume you have saved it in your home directory.
|
||||
|
||||
\item Attach your \dap{} to your computer.
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
\opt{RECORDER_PAD}{
|
||||
\note{The early V2 models were in fact FM Recorders in disguise,
|
||||
so they had the FM radio still mounted. Rockbox enables it if present -
|
||||
in case this menu doesn't show on your unit you can skip this chapter.\\}
|
||||
in case this menu does not show on your unit you can skip this chapter.\\}
|
||||
}
|
||||
\opt{sansa}{
|
||||
\note{Not all Sansas have a radio receiver. Generally all american models do,
|
||||
|
|
|
|||
|
|
@ -13,11 +13,11 @@ Hookup to Archos works by connecting the headphone output including the remote
|
|||
pin (you need a 4-ring 3.5 mm plug for that) to the changer jack of the radio.
|
||||
M-Bus radios have a DIN-style circular jack with 8 pins (7 in a $\sim$ 270 degree
|
||||
circle, one in the center). A standard 5-pin DIN plug is OK for this, since we
|
||||
don't use the other (power) pins.
|
||||
do not use the other (power) pins.
|
||||
|
||||
As OEM, they shuffled the pins around a bit, better check first if it is not
|
||||
genuine Alpine. The bus pin is pulled high to 12 volts with a $\sim$ 2kOhm resistor,
|
||||
pulses driven low. Because it's open collector, this is not harmful to the
|
||||
pulses driven low. Because it is open collector, this is not harmful to the
|
||||
Archos.\\
|
||||
ASCII art of the 4-pin headphone plug:
|
||||
\begin{verbatim}
|
||||
|
|
@ -28,12 +28,12 @@ ASCII art of the 4-pin headphone plug:
|
|||
|_| ground -> Alpine pin 2 + 3
|
||||
\end{verbatim}
|
||||
|
||||
The remote pin can be programmed bidirectional, that's the reason this works.
|
||||
The remote pin can be programmed bidirectional, that is the reason this works.
|
||||
Very luckily the M-Bus uses a single wire communication and the two radios I
|
||||
tried are happy with the 3.3 Volt level the Arcos can deliver. So the
|
||||
connection is a simple cable! For all protocols requiring more lines, an
|
||||
external controller would be necessary.
|
||||
|
||||
\note{Archos FMs don't have the remote pin internally connected, but
|
||||
\note{Archos FMs do not have the remote pin internally connected, but
|
||||
one unit that was opened was internally prepared for it, a matter of closing a
|
||||
bridge.}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
This is the classic Klondike solitaire game for Rockbox.
|
||||
This is probably the best-known solitaire in the world. Many people
|
||||
don't even realize that other games exist. Though the name may not
|
||||
do not even realize that other games exist. Though the name may not
|
||||
be familiar, the game itself certainly is. This is due in no small
|
||||
part to Microsoft's inclusion of the the game in every version of
|
||||
Windows. Though popular, the odds of winning are rather low, perhaps
|
||||
|
|
@ -72,4 +72,4 @@ visit\\
|
|||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
|
||||
& Show menu\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
\end{table}
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@ The whole process of splitting an mp3 file consists of three steps:
|
|||
tuning the split indicator position at the end of a recording.
|
||||
\item
|
||||
\includegraphics[width=0.53cm]{plugins/images/icon-splitedit-loop-4}
|
||||
Playback doesn't loop, the borders of the visible
|
||||
Playback does not loop, the borders of the visible
|
||||
area as well as the split point indicator are ignored. This mode is
|
||||
best used when playing the song outside of the borders of the displayed
|
||||
region.
|
||||
|
|
@ -154,7 +154,7 @@ In the save dialogue it is possible to specify which of the files you
|
|||
want to save and their names. When finished, select
|
||||
``Save'' and the files will be written to
|
||||
disk. Note that files can not be overwritten, so filenames that
|
||||
don't exist yet must be chosen. If unsure whether the
|
||||
do not exist yet must be chosen. If unsure whether the
|
||||
file already exists simply try to save it. If another file with this
|
||||
name exists the dialogue will return and you can choose another
|
||||
filename
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ the \setting{Virtual Keyboard} (see \reference{sec:virtual_keyboard}).
|
|||
\item When finished editing exit the Text Editor. You'll be shown a list of
|
||||
save options.
|
||||
\end{itemize}
|
||||
\note{When you haven't changed the file the Text Editor will quit immediately.}
|
||||
\note{When you have not changed the file the Text Editor will quit immediately.}
|
||||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
|
|
|
|||
|
|
@ -10,8 +10,8 @@ plugin automatically and the Wavplay screen
|
|||
appears. This screen gives information about samplerate and length of the
|
||||
playing file.
|
||||
\note{Seeking within the \fname{.wav}-file or changing the volume once the
|
||||
plugin is running isn't possible. Wavplay uses the sound settings that were
|
||||
plugin is running is not possible. Wavplay uses the sound settings that were
|
||||
used before (except for pitch).}
|
||||
The only action that can be performed is to stop by pressing \ButtonOff, and
|
||||
Wavplay will be exited and you are returned to the filebrowser. If the end of
|
||||
the file has been reached, you will also be returned to the filebrowser.
|
||||
the file has been reached, you will also be returned to the filebrowser.
|
||||
|
|
|
|||
|
|
@ -191,7 +191,7 @@ paragraph.
|
|||
|
||||
On the bottom of the unit is the connector for the
|
||||
\playerman{} subpack or dock. On the top of the unit is a charge
|
||||
indicator light, which may feel a bit like a button, but isn't.
|
||||
indicator light, which may feel a bit like a button, but is not.
|
||||
|
||||
From the top of the \dap{} on the left hand side is the headphone socket, then the
|
||||
remote connector. Below this is a cover which protects the \opt{x5}{USB host
|
||||
|
|
@ -329,7 +329,7 @@ To turn on and off your Rockbox enabled \dap{} use the following keys:
|
|||
Rockbox has a dual-boot feature. It loads the original firmware from
|
||||
the file \fname{/System/OF.mi4}. To boot into the original firmware,
|
||||
press and hold the \ButtonLeft{} button while turning on the player.
|
||||
\note{The iriver firmware doesn't shut down properly when you turn it off,
|
||||
\note{The iriver firmware does not shut down properly when you turn it off,
|
||||
it only goes to sleep. To get back into Rockbox when exiting from the
|
||||
iriver firmware, you will need to reset the player by \opt{h10}{inserting a
|
||||
pin in the reset hole}\opt{h10_5gb}{taking out battery}.}
|
||||
|
|
@ -374,7 +374,7 @@ In list views you can go back one step with \ActionTreeParentDirectory.
|
|||
Rockbox is playlist oriented. This means that every time you play an audio file,
|
||||
a so-called ``dynamic playlist'' is generated, unless you play a saved
|
||||
playlist. You can modify the dynamic playlist while playing and also save
|
||||
it to a file. If you don't want to use playlists you can simply play your
|
||||
it to a file. If you do not want to use playlists you can simply play your
|
||||
files directory based.
|
||||
Playlists are covered in detail in \reference{ref:working_with_playlists}.
|
||||
|
||||
|
|
@ -390,7 +390,7 @@ The contents of the context menu vary, depending on the situation it gets
|
|||
called. The context menu itself presents you with some operations you can
|
||||
perform with the currently highlighted file. In the file browser this is
|
||||
the file (or directory) that is highlighted by the cursor. From the WPS this is
|
||||
the currently playing file. Also there are some actions that don't apply
|
||||
the currently playing file. Also there are some actions that do not apply
|
||||
to the current file but refer to the screen from which the context menu
|
||||
gets called. One example is the playback menu, which can be called using
|
||||
the context menu from within the WPS.
|
||||
|
|
|
|||
|
|
@ -108,7 +108,7 @@ $\rightarrow$ System $\rightarrow$ Limits}) in order to view long lists of
|
|||
tracks in the ID3 database browser.\\
|
||||
|
||||
There is no option to turn off database completely. If you do not want
|
||||
to use it just don't do the initial build of the database and do not load it
|
||||
to use it just do not do the initial build of the database and do not load it
|
||||
to RAM.}
|
||||
%
|
||||
\begin{table}
|
||||
|
|
|
|||
|
|
@ -205,8 +205,8 @@ function in the \setting{File Context Menu}.
|
|||
The \setting{Pitch Screen} allows you to change the pitch and (at the same
|
||||
time) the playback speed of your \dap. The pitch value can be adjusted
|
||||
between 50\% and 200\%. 50\% means half the normal playback speed and the
|
||||
pitch that's an octave lower than the normal pitch. 200\% means double
|
||||
playback speed and the pitch that's an octave higher than the normal pitch.
|
||||
pitch that is an octave lower than the normal pitch. 200\% means double
|
||||
playback speed and the pitch that is an octave higher than the normal pitch.
|
||||
It is not possible to change the pitch without changing the playback speed and
|
||||
vice versa. Changing the pitch can be done in two modes: procentual and
|
||||
semitone. Initially (after the \dap{} is switched on), procentual mode
|
||||
|
|
|
|||
|
|
@ -103,7 +103,7 @@ options:
|
|||
\item [Insert last.] Add track(s) to end of playlist.
|
||||
|
||||
\item [Queue.] Queue is the same as Insert except queued tracks are
|
||||
deleted immediately from the playlist after they've been played. Also,
|
||||
deleted immediately from the playlist after they have been played. Also,
|
||||
queued tracks are not saved to the playlist file (see
|
||||
\reference{ref:playlistoptions}).
|
||||
|
||||
|
|
@ -159,7 +159,7 @@ select \setting{Save Current Playlist} or enter the
|
|||
\setting{Save Current Playlist}.
|
||||
Either method will bring you to the \setting{Virtual Keyboard} (see
|
||||
\reference{sec:virtual_keyboard}), enter a filename for your playlist and
|
||||
accept it and you're done.
|
||||
accept it and you are done.
|
||||
|
||||
\subsection{Loading saved playlists}
|
||||
\subsubsection{Through the \setting{File Browser}}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue