forked from len0rd/rockbox
Fixed the Boomshine plugin not to crash when there are no more levels to play
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23392 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 4 additions and 1 deletions
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@ -249,12 +249,15 @@ rb.backlight_force_on()
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local idx, highscore = 1, 0
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local idx, highscore = 1, 0
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while true do
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while true do
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local level = levels[idx]
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local level = levels[idx]
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local goal, nrBalls = level[1], level[2]
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local goal, nrBalls
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if level == nil then
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if level == nil then
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break -- No more levels to play
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break -- No more levels to play
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end
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end
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goal = level[1]
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nrBalls = level[2]
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display_message(string.format("Level %d: get %d out of %d balls", idx, goal, nrBalls))
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display_message(string.format("Level %d: get %d out of %d balls", idx, goal, nrBalls))
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local exit, score = start_round(idx, goal, nrBalls, highscore)
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local exit, score = start_round(idx, goal, nrBalls, highscore)
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