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Fixed the Boomshine plugin not to crash when there are no more levels to play

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23392 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Kevin Ferrare 2009-10-29 02:21:47 +00:00
parent db8d79db7e
commit c4079e0b12

View file

@ -249,12 +249,15 @@ rb.backlight_force_on()
local idx, highscore = 1, 0
while true do
local level = levels[idx]
local goal, nrBalls = level[1], level[2]
local goal, nrBalls
if level == nil then
break -- No more levels to play
end
goal = level[1]
nrBalls = level[2]
display_message(string.format("Level %d: get %d out of %d balls", idx, goal, nrBalls))
local exit, score = start_round(idx, goal, nrBalls, highscore)