forked from len0rd/rockbox
Allow rockboy to run while music is playing with smaller roms. Works on players that do not use the IRAM macros. Only tested on the Gigabeat as I think that is the only player that will run rockboy well with music. Also simplified the sound and reduced the code size a bit.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13199 a1c6a512-1295-4272-9138-f99709370657
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521d6a5e1f
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c3dcc87aa4
9 changed files with 176 additions and 176 deletions
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@ -2,30 +2,14 @@
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#include "defs.h"
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#include "pcm.h"
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/*#define ONEBUF*/
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/* Note: I think the single buffer implementation is more
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* responsive with sound(less lag) but it creates more
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* choppyness overall to the sound. 2 buffer's don't seem to
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* make a difference, but 4 buffers is definately noticable
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*/
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struct pcm pcm IBSS_ATTR;
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bool sound = 1;
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#ifdef ONEBUF
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#define N_BUFS 1
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#else
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#define N_BUFS 4
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#endif
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#define N_BUFS 2
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#define BUF_SIZE 1024
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#if CONFIG_CODEC == SWCODEC && !defined(SIMULATOR)
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#ifndef ONEBUF
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static short curbuf,gmcurbuf;
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#else
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bool doneplay=0;
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#endif
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bool doneplay=1;
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static unsigned char *buf=0;
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static unsigned short *gmbuf;
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@ -34,33 +18,30 @@ static bool newly_started;
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void get_more(unsigned char** start, size_t* size)
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{
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#ifdef ONEBUF
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doneplay=1;
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*start = (unsigned char*)(gmbuf);
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#else
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*start = (unsigned char*)(&gmbuf[pcm.len*curbuf]);
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#endif
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*size = BUF_SIZE*sizeof(short);
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*start = (unsigned char*)(&gmbuf[pcm.len*doneplay]);
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*size = BUF_SIZE*sizeof(short);
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}
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void pcm_init(void)
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{
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if(plugbuf)
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return;
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newly_started = true;
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pcm.hz = 11025;
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pcm.stereo = 1;
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pcm.len = BUF_SIZE;
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if(!buf){
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buf = my_malloc(pcm.len * N_BUFS);
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gmbuf = my_malloc(pcm.len * N_BUFS*sizeof (short));
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pcm.buf = buf;
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pcm.pos = 0;
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#ifndef ONEBUF
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curbuf = gmcurbuf= 0;
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#endif
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memset(gmbuf, 0, pcm.len * N_BUFS *sizeof(short));
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memset(buf, 0, pcm.len * N_BUFS);
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if(!buf)
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{
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buf = my_malloc(pcm.len * N_BUFS);
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gmbuf = my_malloc(pcm.len * N_BUFS*sizeof (short));
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pcm.buf = buf;
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pcm.pos = 0;
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memset(gmbuf, 0, pcm.len * N_BUFS *sizeof(short));
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memset(buf, 0, pcm.len * N_BUFS);
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}
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rb->pcm_play_stop();
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@ -75,46 +56,32 @@ void pcm_close(void)
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rb->pcm_play_stop();
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rb->pcm_set_frequency(44100);
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}
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int pcm_submit(void)
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{
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if (!options.sound) return 1;
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register int i;
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if (!sound) {
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pcm.pos = 0;
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return 0;
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}
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if (pcm.pos < pcm.len) return 1;
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if (pcm.pos < pcm.len) return 1;
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doneplay=!doneplay;
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#ifndef ONEBUF
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curbuf = (curbuf + 1) % N_BUFS;
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pcm.buf = buf + pcm.len * curbuf;
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#endif
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pcm.pos = 0;
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if(doneplay)
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pcm.buf = buf + pcm.len;
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else
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pcm.buf = buf;
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pcm.pos = 0;
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/* gotta convert the 8 bit buffer to 16 */
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for(i=0; i<pcm.len;i++)
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gmbuf[i+pcm.len*doneplay] = (pcm.buf[i]<<8)-0x8000;
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if(newly_started)
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{
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rb->pcm_play_data(&get_more,NULL,0);
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newly_started = false;
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}
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/* gotta convert the 8 bit buffer to 16 */
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for(i=0; i<pcm.len;i++)
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#ifdef ONEBUF
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gmbuf[i] = (pcm.buf[i]<<8)-0x8000;
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#else
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gmbuf[i+pcm.len*curbuf] = (pcm.buf[i]<<8)-0x8000;
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#endif
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if(newly_started)
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{
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rb->pcm_play_data(&get_more,NULL,0);
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newly_started = false;
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}
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/* this while loop and done play are in place to make sure the sound timing
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* is correct(although it's not)
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*/
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#ifdef ONEBUF
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while(doneplay==0) rb->yield();
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doneplay=0;
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#endif
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return 1;
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}
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#else
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