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Allow rockboy to run while music is playing with smaller roms. Works on players that do not use the IRAM macros. Only tested on the Gigabeat as I think that is the only player that will run rockboy well with music. Also simplified the sound and reduced the code size a bit.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13199 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Karl Kurbjun 2007-04-18 07:41:31 +00:00
parent 521d6a5e1f
commit c3dcc87aa4
9 changed files with 176 additions and 176 deletions

View file

@ -2,30 +2,14 @@
#include "defs.h"
#include "pcm.h"
/*#define ONEBUF*/
/* Note: I think the single buffer implementation is more
* responsive with sound(less lag) but it creates more
* choppyness overall to the sound. 2 buffer's don't seem to
* make a difference, but 4 buffers is definately noticable
*/
struct pcm pcm IBSS_ATTR;
bool sound = 1;
#ifdef ONEBUF
#define N_BUFS 1
#else
#define N_BUFS 4
#endif
#define N_BUFS 2
#define BUF_SIZE 1024
#if CONFIG_CODEC == SWCODEC && !defined(SIMULATOR)
#ifndef ONEBUF
static short curbuf,gmcurbuf;
#else
bool doneplay=0;
#endif
bool doneplay=1;
static unsigned char *buf=0;
static unsigned short *gmbuf;
@ -34,33 +18,30 @@ static bool newly_started;
void get_more(unsigned char** start, size_t* size)
{
#ifdef ONEBUF
doneplay=1;
*start = (unsigned char*)(gmbuf);
#else
*start = (unsigned char*)(&gmbuf[pcm.len*curbuf]);
#endif
*size = BUF_SIZE*sizeof(short);
*start = (unsigned char*)(&gmbuf[pcm.len*doneplay]);
*size = BUF_SIZE*sizeof(short);
}
void pcm_init(void)
{
if(plugbuf)
return;
newly_started = true;
pcm.hz = 11025;
pcm.stereo = 1;
pcm.len = BUF_SIZE;
if(!buf){
buf = my_malloc(pcm.len * N_BUFS);
gmbuf = my_malloc(pcm.len * N_BUFS*sizeof (short));
pcm.buf = buf;
pcm.pos = 0;
#ifndef ONEBUF
curbuf = gmcurbuf= 0;
#endif
memset(gmbuf, 0, pcm.len * N_BUFS *sizeof(short));
memset(buf, 0, pcm.len * N_BUFS);
if(!buf)
{
buf = my_malloc(pcm.len * N_BUFS);
gmbuf = my_malloc(pcm.len * N_BUFS*sizeof (short));
pcm.buf = buf;
pcm.pos = 0;
memset(gmbuf, 0, pcm.len * N_BUFS *sizeof(short));
memset(buf, 0, pcm.len * N_BUFS);
}
rb->pcm_play_stop();
@ -75,46 +56,32 @@ void pcm_close(void)
rb->pcm_play_stop();
rb->pcm_set_frequency(44100);
}
int pcm_submit(void)
{
if (!options.sound) return 1;
register int i;
if (!sound) {
pcm.pos = 0;
return 0;
}
if (pcm.pos < pcm.len) return 1;
if (pcm.pos < pcm.len) return 1;
doneplay=!doneplay;
#ifndef ONEBUF
curbuf = (curbuf + 1) % N_BUFS;
pcm.buf = buf + pcm.len * curbuf;
#endif
pcm.pos = 0;
if(doneplay)
pcm.buf = buf + pcm.len;
else
pcm.buf = buf;
pcm.pos = 0;
/* gotta convert the 8 bit buffer to 16 */
for(i=0; i<pcm.len;i++)
gmbuf[i+pcm.len*doneplay] = (pcm.buf[i]<<8)-0x8000;
if(newly_started)
{
rb->pcm_play_data(&get_more,NULL,0);
newly_started = false;
}
/* gotta convert the 8 bit buffer to 16 */
for(i=0; i<pcm.len;i++)
#ifdef ONEBUF
gmbuf[i] = (pcm.buf[i]<<8)-0x8000;
#else
gmbuf[i+pcm.len*curbuf] = (pcm.buf[i]<<8)-0x8000;
#endif
if(newly_started)
{
rb->pcm_play_data(&get_more,NULL,0);
newly_started = false;
}
/* this while loop and done play are in place to make sure the sound timing
* is correct(although it's not)
*/
#ifdef ONEBUF
while(doneplay==0) rb->yield();
doneplay=0;
#endif
return 1;
}
#else