forked from len0rd/rockbox
do_menu pass internal synclist reference to callback
keep running into the rigid nature of do_menu it isn't too bad when you don't need voice but once you do the fun awaits do_menu likes to talk on menu enter which is in a loop when you use do_menu I would like to move the processing to the callback TOO BAD you only get an action and the menu_item_ex struct you sent it when calling the function Change-Id: Iaefd0cc133435d675b7dd27a558c504d6ccb327a
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4663d94b4e
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39 changed files with 343 additions and 110 deletions
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@ -93,9 +93,12 @@ MENUITEM_FUNCTION(alarm_screen_call, 0, ID2P(LANG_ALARM_MOD_ALARM_MENU),
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/* This need only be shown if we dont have recording, because if we do
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then always show the setting item, because there will always be at least
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2 items */
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static int alarm_callback(int action,const struct menu_item_ex *this_item)
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static int alarm_callback(int action,
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const struct menu_item_ex *this_item,
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struct gui_synclist *this_list)
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{
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(void)this_item;
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(void)this_list;
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switch (action)
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{
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case ACTION_REQUEST_MENUITEM:
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@ -204,9 +207,11 @@ static void draw_timedate(struct viewport *vp, struct screen *display)
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static struct viewport clock_vps[NB_SCREENS], menu[NB_SCREENS];
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static bool menu_was_pressed;
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static int time_menu_callback(int action,
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const struct menu_item_ex *this_item)
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const struct menu_item_ex *this_item,
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struct gui_synclist *this_list)
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{
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(void)this_item;
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(void)this_list;
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static int last_redraw = 0;
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bool redraw = false;
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