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do_menu pass internal synclist reference to callback

keep running into the rigid nature of do_menu
it isn't too bad when you don't need voice but once
you do the fun awaits

do_menu likes to talk on menu enter which is in a loop when you use do_menu
I would like to move the processing to the callback
TOO BAD you only get an action and the menu_item_ex struct
you sent it when calling the function

Change-Id: Iaefd0cc133435d675b7dd27a558c504d6ccb327a
This commit is contained in:
William Wilgus 2020-07-19 13:42:04 -04:00 committed by William Wilgus
parent 4663d94b4e
commit c39f95465b
39 changed files with 343 additions and 110 deletions

View file

@ -93,9 +93,12 @@ MENUITEM_FUNCTION(alarm_screen_call, 0, ID2P(LANG_ALARM_MOD_ALARM_MENU),
/* This need only be shown if we dont have recording, because if we do
then always show the setting item, because there will always be at least
2 items */
static int alarm_callback(int action,const struct menu_item_ex *this_item)
static int alarm_callback(int action,
const struct menu_item_ex *this_item,
struct gui_synclist *this_list)
{
(void)this_item;
(void)this_list;
switch (action)
{
case ACTION_REQUEST_MENUITEM:
@ -204,9 +207,11 @@ static void draw_timedate(struct viewport *vp, struct screen *display)
static struct viewport clock_vps[NB_SCREENS], menu[NB_SCREENS];
static bool menu_was_pressed;
static int time_menu_callback(int action,
const struct menu_item_ex *this_item)
const struct menu_item_ex *this_item,
struct gui_synclist *this_list)
{
(void)this_item;
(void)this_list;
static int last_redraw = 0;
bool redraw = false;