forked from len0rd/rockbox
Revert "puzzles: antialiased line drawing and optional "shortcuts" for undo/redo"
This reverts commit 8e4429853d
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Change-Id: Id622d58ad4b3b9dd3313811c8a2f83202d21f5ee
This commit is contained in:
parent
823f726f83
commit
c1b913bb7d
3 changed files with 110 additions and 343 deletions
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@ -1162,17 +1162,18 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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{
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if(ui->dragpoint < 0)
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{
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if(ui->cursorpoint < 0)
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{
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ui->cursorpoint = 0;
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return "";
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}
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/* We're selecting a point here. */
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/* Search all the points and find the closest one (2-D) in
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* the given direction. */
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int i, best;
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long bestd;
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if(ui->cursorpoint < 0)
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{
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ui->cursorpoint = 0;
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}
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/*
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* Begin drag. We drag the vertex _nearest_ to the pointer,
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* just in case one is nearly on top of another and we want
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@ -1195,7 +1196,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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/* Figure out if this point falls into a 90 degree
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* range extending from the current point */
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float angle = atan2(-dy, dx); /* negate y to adjust for raster coordinates */
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float angle = atan2(-dy, dx); /* adjust for raster coordinates */
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/* offset to [0..2*PI] */
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if(angle < 0)
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@ -1493,8 +1494,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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ds->bg = bg;
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game_compute_size(&state->params, ds->tilesize, &w, &h);
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clip(dr, 0, 0, w, h);
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draw_rect(dr, 0, 0, w, h, bg);
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/*
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