forked from len0rd/rockbox
Document AUDIOHW_SETTING
Everytime I use it, I get highly confused because it's complicated and undocumented. The code is spread all over the place and some targets clearly use incorrect values. This is the first step of a series to cleanup audio settings and document it properly. Change-Id: I20cb7af2bfa33986cb8b0bf8573f17a92227f893
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1 changed files with 100 additions and 4 deletions
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@ -57,6 +57,102 @@ struct sound_settings_info
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};
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#undef AUDIOHW_SETTING /* will have been #defined in config.h as empty */
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/* Use AUDIOHW_SETTING to create an audio setting. There are two ways to use this
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* macro:
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* AUDIOHW_SETTING(name, unit, nr_decimals, step, min, max, default)
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* AUDIOHW_SETTING(name, unit, nr_decimals, step, min, max, default, expr)
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*
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* It is important to understand that each setting has two scales: the hardware
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* scale and the user scale. In the first form of the macro, they coincide.
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* In the second form, the conversion from hardware to user is done by the
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* expression [expr] provided in the extra argument (see examples below). The
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* hardware scale ranges from [min] to [max], in steps of [step]. The default value
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* is [default]. Furthermore, when displaying the value to the user, [nr_decimals]
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* gives the number of decimal points to display. Thus if [nr_decimals] is 0 then
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* a value of x means x [unit]. If [nr_decimals] is 1 then a value of x means
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* x/10 [unit] and so on. Note that both [nr_decimals] and [unit] are irrelevant
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* to the hardware, they simply provide a flexible way to show natural value to
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* the user. When you want the user scale to be different than the hardware scale,
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* you must provide [expr], an expression that can use the variable "val", which
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* represents the hardware value, and converts it to the user value. The [expr]
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* can involved a function call in very complicated/nonlinear cases, as long as
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* the function does not have any side-effect. Finally, the [name] parameter
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* must be one of the settings listed in audiohw_setting.h
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*
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* Examples:
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*
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* AUDIOHW_SETTING(VOLUME, "dB", 0, 1, -100, 12, -25)
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* This describes the volume setting. The values are in dB (no decimal). The
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* minimum value is -100 and the maximum is 12, with a step of 1 and a default
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* value of -25. This means that the hardware can take any of the following value:
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* -100, -99, -98, ..., 11,12
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* Since there is are decimals and no conversion expression, a hardware value of
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* x means x dB. So a value of -25 means -25 dB, a value of 5 means 5 dB.
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* WARNING VOLUME is actually special: whatever scale you choose, the sound code
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* will always set the volume by calling audiohw_set_volume() with a centibel
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* value (ie it will not perform any conversion). Thus it is strongly advised
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* that you always choose a VOLUME scale with precision 1 (centibels) and no
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* hardware conversion.
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*
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* AUDIOHW_SETTING(MDB_CENTER, "Hz", 0, 10, 20, 300, 60)
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* This describes the MDB (dynbamic bass) center. The values are in Hz (no
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* decimal). The minimum value is 20 and the maximum is 300, in steps of 10
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* and a default of 60. Thus hardware can take any of the following value:
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* 20, 30, 40, ... 290, 300
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* Since there are no decimals and no conversion expression, a hardware of x
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* means x Hz. So a value of 60 means 60 Hz.
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*
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* AUDIOHW_SETTING(BASS, "dB", 1, 15, -60, 90, 0)
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* This describes the bass control. Since there is one decimal, the values are
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* in tenth of dB. The minimum value is -60 and the maximum is 90, in steps of
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* 15 and a default value of 0. Thus hardware can take any of the following value:
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* -60, -45, -30, ... 60, 75, 90
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* Since there is one decimal, a hardware value of x means x/10 Hz. So a value
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* of 60 means 60/10 = 6 dB. A value of -45 means -45/10 = -4.5 dB.
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*
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* AUDIOHW_SETTING(DEPTH_3D, "%", 0, 1, 0, 15, 0, (100 * val + 8) / 15)
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* This describes 3D enhancement control. The values are in percentage (no
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* decimal). This setting makes a difference between hardware and user scale.
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* The minimal hardware value is 0 and the maximum is 15, in steps of 1 and
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* a default of 0. Thus hardware can take any of the following value:
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* 0, 1, 2, ... 14, 15
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* Because of the conversion expression, a hardware value of x means
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* (100 * val + 8) / 15) %. A hardware value of 0 means (100 * 0 + 8) / 15) = 0 %
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* because the result must be an integer (8 / 15 = 0). A hardware value of 1
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* means (100 * 1 + 8) / 15 = 7 %. A hardware value of 15 means
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* (100 * 15 + 8) / 15 = 100 %. In fact, from the user point of view, the range
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* of available values is:
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* 0%, 7%, 13%, 20%, ..., 93%, 100%
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*
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* AUDIOHW_SETTING(LEFT_GAIN, "dB", 2, 15,-345, 1200, 0, val * 5)
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* This describes the left gain. Since there are two decimals, the values are in
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* hundredth of dB. This setting makes a difference between hardware and user scale.
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* The minimal hardware value is -345 and the maximum is 1200, in steps of 15 and
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* a default of 0. Thus hardware can take any of the following value:
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* -345, -330, -315, ..., 1185, 1200
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* Because of the conversion expression, a hardware value of x means
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* val * 5 hundredth of dB or, in other words, (val * 5)/100 dB (where we keep two
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* decimals). A hardware value of -345 means -345 * 5 = -1725 hundredth of dB
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* = -17,25 dB. A value of -330 means -330*5 = -1650 hundredth of dB = -16,50 dB.
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* A value of 1200 means 1200 * 5 = 6000 hundredth of dB = 60 dB. In fact,
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* from the user point of view, the range of available values is:
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* -17.25 dB, -16.60 dB, ..., 59.25 dB, 60dB.
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*
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* AUDIOHW_SETTING(DEPTH_3D, "dB", 0, 1, 0, 3, 0, depth3d_phys2_val(val))
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* This describes 3D enhancement control. The values are in dB (no
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* decimal). This setting makes a difference between hardware and user scale.
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* The minimal hardware value is 0 and the maximum is 3, in steps of 1 and
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* a default of 0. Thus hardware can take any of the following value:
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* 0, 1, 2, 3
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* Because of the conversion expression, a hardware value of x means
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* depth3d_phys2_val(x) dB. If for example the conversion functions is:
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* int depth3d_phys2_val(int val)
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* {
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* return val == 0 ? 0 : val * 5 + 30;
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* }
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* then from the user point of view, the range of available values is:
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* 0 dB, 35 dB, 40 dB, 45 dB
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*/
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#define AUDIOHW_SETTING(name, us, nd, st, minv, maxv, defv, expr...) \
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static const struct sound_settings_info _audiohw_setting_##name = \
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{ .unit = us, .numdecimals = nd, .steps = st, \
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@ -323,7 +419,7 @@ void audiohw_close(void);
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#ifdef AUDIOHW_HAVE_MONO_VOLUME
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/**
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* Set new volume value
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* @param val to set.
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* @param val to set in centibels.
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* NOTE: AUDIOHW_CAPS need to contain
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* CLIPPING_CAP
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*/
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@ -331,8 +427,8 @@ void audiohw_set_volume(int val);
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#else /* Stereo volume */
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/**
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* Set new volume value for each channel
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* @param vol_l sets left channel volume
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* @param vol_r sets right channel volume
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* @param vol_l sets left channel volume in centibels.
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* @param vol_r sets right channel volume in centibels.
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*/
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void audiohw_set_volume(int vol_l, int vol_r);
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#endif /* AUDIOHW_HAVE_MONO_VOLUME */
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@ -351,7 +447,7 @@ void audiohw_set_lineout_volume(int vol_l, int vol_r);
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|| defined(AUDIOHW_HAVE_EQ)
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/**
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* Set new prescaler value.
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* @param val to set.
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* @param val to set in centibels.
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* NOTE: AUDIOHW_CAPS need to contain
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* PRESCALER_CAP
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*/
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