forked from len0rd/rockbox
* Use fast multiplication macro in some more places. * Better pipelining on SH1.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10652 a1c6a512-1295-4272-9138-f99709370657
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46ae870feb
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bd7248d106
2 changed files with 10 additions and 12 deletions
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@ -403,7 +403,7 @@ int gray_init(struct plugin_api* newrb, unsigned char *gbuf, long gbuf_size,
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#ifdef SIMULATOR
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if (!buffered)
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{
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long orig_size = depth * plane_size + (depth + 1) * sizeof(long);
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long orig_size = MULU16(depth, plane_size) + (depth + 1) * sizeof(long);
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plane_size = MULU16(width, height);
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if (plane_size > orig_size)
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@ -420,7 +420,7 @@ int gray_init(struct plugin_api* newrb, unsigned char *gbuf, long gbuf_size,
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}
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else
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#endif
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buftaken += depth * plane_size + (depth + 1) * sizeof(long);
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buftaken += MULU16(depth, plane_size) + (depth + 1) * sizeof(long);
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_gray_info.x = 0;
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_gray_info.y = 0;
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@ -439,8 +439,8 @@ int gray_init(struct plugin_api* newrb, unsigned char *gbuf, long gbuf_size,
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_gray_info.cur_plane = 0;
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_gray_info.plane_size = plane_size;
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_gray_info.plane_data = gbuf;
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_gray_rb->memset(gbuf, 0, depth * plane_size);
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gbuf += depth * plane_size;
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_gray_rb->memset(gbuf, 0, MULU16(depth, plane_size));
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gbuf += MULU16(depth, plane_size);
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_gray_info.bitpattern = (unsigned long *)gbuf;
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i = depth - 1;
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@ -1072,11 +1072,11 @@ void gray_update_rect(int x, int y, int width, int height)
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#if CONFIG_CPU == SH7034
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asm volatile (
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"mov.l @%[cbuf], r1 \n"
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"mov.l @%[bbuf], r2 \n"
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"mov.l @%[cbuf], r1 \n"
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"mov.l @(4,%[bbuf]), %[chg]\n"
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"xor r1, r2 \n"
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"mov.l @(4,%[cbuf]), r1 \n"
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"mov.l @(4,%[bbuf]), %[chg]\n"
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"xor r1, %[chg] \n"
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"or r2, %[chg] \n"
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: /* outputs */
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@ -1110,11 +1110,10 @@ void gray_update_rect(int x, int y, int width, int height)
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"cmp/eq r0, r1 \n" /* no change? */
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"bt .ur_skip \n" /* -> skip */
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"mov #75, r1 \n"
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"mulu r1, %[rnd] \n" /* multiply by 75 */
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"shll2 r0 \n" /* pixel value -> pattern offset */
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"mov.l @(r0,%[bpat]), r4 \n" /* r4 = bitpattern[byte]; */
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"mov #75, r0 \n"
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"mulu r0, %[rnd] \n" /* multiply by 75 */
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"sts macl, %[rnd] \n"
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"add #74, %[rnd] \n" /* add another 74 */
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/* Since the lower bits are not very random: */
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@ -1303,14 +1303,13 @@ static void _writearray(unsigned char *address, const unsigned char *src,
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"bf .wa_skip \n" /* skip this pixel */
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"mov.b @%[src], r0 \n" /* load src byte */
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"mov #75, r1 \n"
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"extu.b r0, r0 \n" /* extend unsigned */
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"mov.b @(r0,%[trns]), r0 \n" /* idxtable into pattern index */
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"mulu r1, %[rnd] \n" /* multiply by 75 */
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"extu.b r0, r0 \n" /* extend unsigned */
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"shll2 r0 \n"
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"mov.l @(r0,%[bpat]), r4 \n" /* r4 = bitpattern[byte]; */
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"mov #75, r0 \n"
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"mulu r0, %[rnd] \n" /* multiply by 75 */
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"sts macl, %[rnd] \n"
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"add #74, %[rnd] \n" /* add another 74 */
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/* Since the lower bits are not very random: */
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