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Sansa Clip Zip: enable all plugins

use too big graphics when needed (some plugins will be ugly)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31113 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Rafaël Carré 2011-12-02 20:28:20 +00:00
parent 444b17626f
commit bd691efae9
6 changed files with 26 additions and 10 deletions

View file

@ -76,7 +76,7 @@ brickmania_long_pads.132x80x16.bmp
brickmania_powerups.132x80x16.bmp
brickmania_break.132x80x16.bmp
#elif LCD_WIDTH >= 128
#elif LCD_WIDTH >= 96
brickmania_ball.4x4x16.bmp
brickmania_bricks.128x128x16.bmp
brickmania_pads.132x80x16.bmp
@ -84,6 +84,7 @@ brickmania_short_pads.132x80x16.bmp
brickmania_long_pads.132x80x16.bmp
brickmania_powerups.132x80x16.bmp
brickmania_break.132x80x16.bmp
#endif /* different colour displays */
#elif LCD_DEPTH > 1
@ -148,7 +149,7 @@ bubbles_background.128x128x16.bmp
#elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80)
bubbles_emblem.132x80x16.bmp
bubbles_background.132x80x16.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96)
#elif (LCD_WIDTH >= 96) && (LCD_HEIGHT >= 96)
bubbles_emblem.132x80x16.bmp
bubbles_background.128x96x16.bmp
#endif
@ -262,7 +263,7 @@ clock_segments.128x128x2.bmp
clock_smallsegments.128x128x2.bmp
clock_logo.128x128x2.bmp
clock_messages.128x128x2.bmp
#elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
#elif (LCD_WIDTH >= 96) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
clock_binary.112x64x1.bmp
clock_digits.112x64x1.bmp
clock_smalldigits.112x64x1.bmp
@ -505,7 +506,7 @@ rockblox_background.128x160x16.bmp
rockblox_background.128x128x16.bmp
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
rockblox_background.132x80x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
#elif ((LCD_WIDTH == 128 && LCD_HEIGHT == 96) || (LCD_WIDTH == 96 && LCD_HEIGHT == 96))
rockblox_background.128x96x2.bmp
#endif
#elif LCD_DEPTH == 2 /* greyscale versions */
@ -647,7 +648,7 @@ solitaire_suitsi.26x132x16.bmp
card_back.18x23x16.bmp
card_deck.234x92x16.bmp
solitaire_suitsi.18x92x16.bmp
#elif LCD_WIDTH >= 128
#elif LCD_WIDTH >= 96
card_back.15x20x16.bmp
card_deck.195x80x16.bmp
solitaire_suitsi.15x80x16.bmp
@ -729,7 +730,7 @@ sudoku_inverse.128x128x2.bmp
sudoku_start.138x110x2.bmp
sudoku_normal.138x110x2.bmp
sudoku_inverse.138x110x2.bmp
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH >= 16)
#elif ((LCD_WIDTH == 132 && LCD_HEIGHT == 80) || (LCD_WIDTH == 96 && LCD_HEIGHT == 96)) && (LCD_DEPTH >= 16)
sudoku_start.132x80x16.bmp
sudoku_normal.132x80x16.bmp
sudoku_inverse.132x80x16.bmp
@ -898,6 +899,8 @@ pitch_notes.128x128x2.bmp
pitch_notes.128x96x2.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64)
pitch_notes.128x64x1.bmp
#elif (LCD_WIDTH >= 96) && (LCD_HEIGHT >= 96)
pitch_notes.132x80x16.bmp
#else
#error Pitch Detector: unsupported LCD
#endif