forked from len0rd/rockbox
code cleanup and remote support for maze plugin
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13996 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
31cf7e95b4
commit
bc597e4aa5
2 changed files with 223 additions and 154 deletions
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@ -92,232 +92,266 @@ const struct button_mapping *plugin_contexts[]
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#define MAZE_HEIGHT 24
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#endif
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struct coord_stack{
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int data[MAZE_WIDTH*MAZE_HEIGHT];
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int stp;
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};
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void coord_stack_init(struct coord_stack* stack){
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stack->stp=0;
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}
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void coord_stack_push(struct coord_stack* stack, int x, int y){
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stack->data[stack->stp] = ((x<<8)|y);
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stack->stp++;
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}
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void coord_stack_get(struct coord_stack* stack, int index, int* x, int* y){
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*y = stack->data[index];
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*y &= 0xff;
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*x = (stack->data[index])>>8;
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}
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void coord_stack_pop(struct coord_stack* stack, int* x, int* y){
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stack->stp--;
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coord_stack_get(stack, stack->stp, x, y);
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}
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int coord_stack_count(struct coord_stack* stack){
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return(stack->stp);
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}
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struct maze{
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unsigned short maze[MAZE_WIDTH][MAZE_HEIGHT];
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unsigned short solved_maze[MAZE_WIDTH][MAZE_HEIGHT];
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int solved;
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int player_x;
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int player_y;
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};
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int stack[MAZE_WIDTH*MAZE_HEIGHT];
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int solved = false;
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char buf[30];
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int sy = 0;
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int sx = 0;
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void init_maze(void){
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void maze_init(struct maze* maze){
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int x, y;
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rb->memset(maze, 0, sizeof(maze));
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sx = 0;
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sy = 0;
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rb->memset(maze->maze, 0, sizeof(maze->maze));
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maze->solved = false;
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maze->player_x = 0;
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maze->player_y = 0;
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for(y=0; y<MAZE_HEIGHT; y++){
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for(x=0; x<MAZE_WIDTH; x++){
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/* all walls are up */
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maze[x][y] |= WALL_ALL | PATH;
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maze->maze[x][y] |= WALL_ALL | PATH;
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/* setup borders */
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if(x == 0)
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maze[x][y]|= BORDER_W;
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maze->maze[x][y]|= BORDER_W;
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if(y == 0)
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maze[x][y]|= BORDER_N;
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maze->maze[x][y]|= BORDER_N;
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if(x == MAZE_WIDTH-1)
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maze[x][y]|= BORDER_E;
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maze->maze[x][y]|= BORDER_E;
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if(y == MAZE_HEIGHT-1)
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maze[x][y]|= BORDER_S;
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maze->maze[x][y]|= BORDER_S;
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}
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}
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}
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void show_maze(void){
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void maze_draw(struct maze* maze, struct screen* display){
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int x, y;
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int wx, wy;
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int point_width, point_height, point_offset_x, point_offset_y;
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unsigned short cell;
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wx = (int) LCD_WIDTH / MAZE_WIDTH;
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wy = (int) LCD_HEIGHT / MAZE_HEIGHT;
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wx = (int) display->width / MAZE_WIDTH;
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wy = (int) display->height / MAZE_HEIGHT;
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rb->lcd_clear_display();
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if(wx>3){
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point_width=wx-3;
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point_offset_x=2;
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}else{
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point_width=1;
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point_offset_x=1;
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}
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if(wy>3){
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point_height=wy-3;
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point_offset_y=2;
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}else{
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point_height=1;
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point_offset_y=1;
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}
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display->clear_display();
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for(y=0; y<MAZE_HEIGHT; y++){
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for(x=0; x<MAZE_WIDTH; x++){
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cell = maze[x][y];
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cell = maze->maze[x][y];
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/* draw walls */
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if(cell & WALL_N)
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rb->lcd_drawline(x*wx, y*wy, x*wx+wx, y*wy);
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display->drawline(x*wx, y*wy, x*wx+wx, y*wy);
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if(cell & WALL_E)
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rb->lcd_drawline(x*wx+wx, y*wy, x*wx+wx, y*wy+wy);
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display->drawline(x*wx+wx, y*wy, x*wx+wx, y*wy+wy);
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if(cell & WALL_S)
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rb->lcd_drawline(x*wx, y*wy+wy, x*wx+wx, y*wy+wy);
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display->drawline(x*wx, y*wy+wy, x*wx+wx, y*wy+wy);
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if(cell & WALL_W)
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rb->lcd_drawline(x*wx, y*wy, x*wx, y*wy+wy);
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display->drawline(x*wx, y*wy, x*wx, y*wy+wy);
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if(cell & BORDER_N)
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rb->lcd_drawline(x*wx, y*wy, x*wx+wx, y*wy);
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display->drawline(x*wx, y*wy, x*wx+wx, y*wy);
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if(cell & BORDER_E)
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rb->lcd_drawline(x*wx+wx, y*wy, x*wx+wx, y*wy+wy);
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display->drawline(x*wx+wx, y*wy, x*wx+wx, y*wy+wy);
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if(cell & BORDER_S)
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rb->lcd_drawline(x*wx, y*wy+wy, x*wx+wx, y*wy+wy);
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display->drawline(x*wx, y*wy+wy, x*wx+wx, y*wy+wy);
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if(cell & BORDER_W)
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rb->lcd_drawline(x*wx, y*wy, x*wx, y*wy+wy);
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if(solved){
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if(cell & PATH){
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#if LCD_DEPTH >= 16
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rb->lcd_set_foreground( LCD_RGBPACK( 127, 127, 127 ));
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#elif LCD_DEPTH == 2
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rb->lcd_set_foreground(1);
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display->drawline(x*wx, y*wy, x*wx, y*wy+wy);
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}
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}
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#if (LCD_DEPTH > 1) || (defined(LCD_REMOTE_DEPTH) && (LCD_REMOTE_DEPTH > 1))
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unsigned color;
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if(display->depth>1){
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color=(display->depth>=16)?LCD_RGBPACK(127,127,127):1;
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display->set_foreground(color);
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}
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#endif
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rb->lcd_fillrect(x*wx+2, y*wy+2, wx-3, wy-3);
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#if LCD_DEPTH >= 16
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rb->lcd_set_foreground( LCD_RGBPACK( 0, 0, 0));
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#elif LCD_DEPTH == 2
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rb->lcd_set_foreground(0);
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if(maze->solved){
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for(y=0; y<MAZE_HEIGHT; y++){
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for(x=0; x<MAZE_WIDTH; x++){
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cell = maze->maze[x][y];
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if(cell & PATH)
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display->fillrect(x*wx+point_offset_x,
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y*wy+point_offset_y,
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point_width, point_height);
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}
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}
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}
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#if (LCD_DEPTH > 1) || (defined(LCD_REMOTE_DEPTH) && (LCD_REMOTE_DEPTH > 1))
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if(display->depth>1){
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color=(display->depth>=16)?LCD_RGBPACK(0,0,0):0;
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display->set_foreground(color);
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}
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#endif
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}
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}
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}
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}
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/* mark start and end */
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rb->lcd_drawline(0, 0, wx, wy);
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rb->lcd_drawline(0, wy, wx, 0);
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rb->lcd_drawline((MAZE_WIDTH-1)*wx,(MAZE_HEIGHT-1)*wy,
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display->drawline(0, 0, wx, wy);
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display->drawline(0, wy, wx, 0);
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display->drawline((MAZE_WIDTH-1)*wx,(MAZE_HEIGHT-1)*wy,
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(MAZE_WIDTH-1)*wx+wx, (MAZE_HEIGHT-1)*wy+wy);
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rb->lcd_drawline((MAZE_WIDTH-1)*wx,(MAZE_HEIGHT-1)*wy+wy,
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display->drawline((MAZE_WIDTH-1)*wx,(MAZE_HEIGHT-1)*wy+wy,
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(MAZE_WIDTH-1)*wx+wx, (MAZE_HEIGHT-1)*wy);
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/* draw current position */
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rb->lcd_fillrect(sx*wx+2, sy*wy+2, wx-3, wy-3);
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display->fillrect(maze->player_x*wx+point_offset_x,
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maze->player_y*wy+point_offset_y,
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point_width, point_height);
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rb->lcd_update();
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display->update();
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}
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int random_neighbour_cell_with_walls(int *px, int *py, int *pnx, int *pny){
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int maze_pick_random_neighbour_cell_with_walls(struct maze* maze,
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int x, int y, int *pnx, int *pny){
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int ncount = 0;
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int neighbours[4];
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int found_cell;
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struct coord_stack neighbours;
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unsigned short current_cell=maze->maze[x][y];
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coord_stack_init(&neighbours);
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/* look for neighbour cells with walls */
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/* north */
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if(!(maze[*px][*py] & BORDER_N)){
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if((maze[*px][*py-1] & WALL_ALL) == WALL_ALL){
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/* save found cell coordinates */
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neighbours[ncount]=(*px<<8)|((*py)-1);
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ncount++;
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if(!(current_cell & BORDER_N)){
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if((maze->maze[x][y-1] & WALL_ALL) == WALL_ALL){
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coord_stack_push(&neighbours, x, y-1);
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}
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}
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/* west */
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if(!(maze[*px][*py] & BORDER_W)){
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if((maze[*px-1][*py] & WALL_ALL) == WALL_ALL){
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/* save found cell coordinates */
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neighbours[ncount]=((*px-1)<<8)|(*py);
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ncount++;
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if(!(current_cell & BORDER_W)){
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if((maze->maze[x-1][y] & WALL_ALL) == WALL_ALL){
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coord_stack_push(&neighbours, x-1, y);
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}
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}
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/* east */
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if(!(maze[*px][*py] & BORDER_E)){
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if((maze[*px+1][*py] & WALL_ALL) == WALL_ALL){
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/* save found cell coordinates */
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neighbours[ncount]=((*px+1)<<8)|(*py);
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ncount++;
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if(!(current_cell & BORDER_E)){
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if((maze->maze[x+1][y] & WALL_ALL) == WALL_ALL){
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coord_stack_push(&neighbours, x+1, y);
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}
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}
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/* south */
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if(!(maze[*px][*py] & BORDER_S)){
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if((maze[*px][*py+1] & WALL_ALL) == WALL_ALL){
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/* save found cell coordinates */
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neighbours[ncount]=(*px<<8)|((*py)+1);
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ncount++;
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if(!(current_cell & BORDER_S)){
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if((maze->maze[x][y+1] & WALL_ALL) == WALL_ALL){
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coord_stack_push(&neighbours, x, y+1);
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}
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}
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/* randomly select neighbour cell with walls */
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if(ncount!=0){
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found_cell = neighbours[rb->rand()%ncount];
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*pny = found_cell &0x000000ff;
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*pnx = (unsigned int) found_cell >> 8;
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}
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ncount=coord_stack_count(&neighbours);
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if(ncount!=0)
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coord_stack_get(&neighbours, rb->rand()%ncount, pnx, pny);
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return ncount;
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}
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void remove_walls(int *px, int *py, int *pnx, int *pny){
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/* Removes the wall between the cell (x,y) and the cell (nx,ny) */
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void maze_remove_wall(struct maze* maze, int x, int y, int nx, int ny){
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/* where is our neighbour? */
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/* north or south */
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if(*px==*pnx){
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if(*py<*pny){
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if(x==nx){
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if(y<ny){
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/*south*/
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maze[*px][*py] &= ~WALL_S;
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maze[*pnx][*pny] &= ~WALL_N;
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maze->maze[x][y] &= ~WALL_S;
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maze->maze[nx][ny] &= ~WALL_N;
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} else {
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/*north*/
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maze[*px][*py] &= ~WALL_N;
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maze[*pnx][*pny] &= ~WALL_S;
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maze->maze[x][y] &= ~WALL_N;
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maze->maze[nx][ny] &= ~WALL_S;
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}
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} else {
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/* east or west */
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if(*py==*pny){
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if(*px<*pnx){
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if(y==ny){
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if(x<nx){
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/* east */
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maze[*px][*py] &= ~WALL_E;
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maze[*pnx][*pny] &= ~WALL_W;
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maze->maze[x][y] &= ~WALL_E;
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maze->maze[nx][ny] &= ~WALL_W;
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} else {
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/*west*/
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maze[*px][*py] &= ~WALL_W;
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maze[*pnx][*pny] &= ~WALL_E;
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maze->maze[x][y] &= ~WALL_W;
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maze->maze[nx][ny] &= ~WALL_E;
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}
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}
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}
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}
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void generate_maze(void){
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int stp = 0;
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void maze_generate(struct maze* maze){
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int total_cells = MAZE_WIDTH * MAZE_HEIGHT;
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int visited_cells;
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int neighbour_cell;
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int available_neighbours;
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int x, y;
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int nx = 0;
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int ny = 0;
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int *px, *py, *pnx, *pny;
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struct coord_stack done_cells;
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px = &x;
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py = &y;
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pnx = &nx;
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pny = &ny;
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coord_stack_init(&done_cells);
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x = rb->rand()%MAZE_WIDTH;
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y = rb->rand()%MAZE_HEIGHT;
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visited_cells = 1;
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while (visited_cells < total_cells){
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neighbour_cell = random_neighbour_cell_with_walls(px, py, pnx, pny);
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if(neighbour_cell == 0){
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available_neighbours =
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maze_pick_random_neighbour_cell_with_walls(maze, x, y, &nx, &ny);
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if(available_neighbours == 0){
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/* pop from stack */
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stp--;
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*py = stack[stp];
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*py &= 0xff;
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*px = (stack[stp])>>8;
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coord_stack_pop(&done_cells, &x, &y);
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} else {
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remove_walls(px, py, pnx, pny);
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maze_remove_wall(maze, x, y, nx, ny);
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/* save position on the stack */
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stack[stp] = ((*px<<8)|*py);
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stp++;
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coord_stack_push(&done_cells, x, y);
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/* current cell = neighbour cell */
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x=nx;
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y=ny;
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@ -328,16 +362,17 @@ void generate_maze(void){
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}
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void solve_maze(void){
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void maze_solve(struct maze* maze){
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int x, y;
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unsigned short cell;
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unsigned short w;
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int dead_ends = 1;
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unsigned short solved_maze[MAZE_WIDTH][MAZE_HEIGHT];
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/* dead end filler*/
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maze->solved = ~(maze->solved);
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/* copy maze for solving */
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rb->memcpy(solved_maze, maze, (MAZE_HEIGHT*MAZE_WIDTH*sizeof(maze[0][0])));
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rb->memcpy(solved_maze, maze->maze, (MAZE_HEIGHT*MAZE_WIDTH*sizeof(maze->maze[0][0])));
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/* remove some borders and walls on start and end point */
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@ -357,7 +392,7 @@ void solve_maze(void){
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w == WALL_S ||
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w == WALL_W){
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/* found dead end, clear path bit and fill it up */
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maze[x][y] &= ~PATH;
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maze->maze[x][y] &= ~PATH;
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solved_maze[x][y] |= WALL_ALL;
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/* don't forget the neighbours */
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if(!(cell & BORDER_N))
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@ -375,31 +410,66 @@ void solve_maze(void){
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}
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}
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void maze_move_player_down(struct maze* maze){
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unsigned short cell=maze->maze[maze->player_x][maze->player_y];
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if( !(cell & WALL_S) &&
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!(cell & BORDER_S)){
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maze->player_y++;
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}
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}
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void maze_move_player_up(struct maze* maze){
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unsigned short cell=maze->maze[maze->player_x][maze->player_y];
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if( !(cell & WALL_N) &&
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!(cell & BORDER_N)){
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maze->player_y--;
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}
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}
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void maze_move_player_left(struct maze* maze){
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unsigned short cell=maze->maze[maze->player_x][maze->player_y];
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if( !(cell & WALL_W) &&
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!(cell & BORDER_W)){
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maze->player_x--;
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}
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}
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|
||||
void maze_move_player_right(struct maze* maze){
|
||||
unsigned short cell=maze->maze[maze->player_x][maze->player_y];
|
||||
if( !(cell & WALL_E) &&
|
||||
!(cell & BORDER_E)){
|
||||
maze->player_x++;
|
||||
}
|
||||
}
|
||||
/**********************************/
|
||||
/* this is the plugin entry point */
|
||||
/**********************************/
|
||||
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
||||
{
|
||||
enum plugin_status plugin_start(struct plugin_api* api, void* parameter){
|
||||
int button, lastbutton = BUTTON_NONE;
|
||||
int quit = 0;
|
||||
|
||||
int i;
|
||||
struct maze maze;
|
||||
(void)parameter;
|
||||
rb = api;
|
||||
|
||||
rb->backlight_set_timeout(1);
|
||||
#if LCD_DEPTH > 1
|
||||
rb->lcd_set_backdrop(NULL);
|
||||
rb->lcd_set_background(LCD_DEFAULT_BG);
|
||||
#if LCD_DEPTH >= 16
|
||||
rb->lcd_set_foreground( LCD_RGBPACK( 0, 0, 0));
|
||||
#elif LCD_DEPTH == 2
|
||||
rb->lcd_set_foreground(0);
|
||||
#endif
|
||||
FOR_NB_SCREENS(i){
|
||||
if(rb->screens[i]->depth>1){
|
||||
rb->screens[i]->set_background(LCD_DEFAULT_BG);
|
||||
if(rb->screens[i]->depth>=16)
|
||||
rb->screens[i]->set_foreground( LCD_RGBPACK( 0, 0, 0));
|
||||
else if(rb->screens[i]->depth==2)
|
||||
rb->screens[i]->set_foreground(0);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
init_maze();
|
||||
generate_maze();
|
||||
show_maze();
|
||||
maze_init(&maze);
|
||||
maze_generate(&maze);
|
||||
FOR_NB_SCREENS(i)
|
||||
maze_draw(&maze, rb->screens[i]);
|
||||
|
||||
while(!quit) {
|
||||
#ifdef __PLUGINLIB_ACTIONS_H__
|
||||
|
|
@ -413,45 +483,40 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|||
if(lastbutton != MAZE_NEW_PRE)
|
||||
break;
|
||||
#endif
|
||||
solved = false;
|
||||
init_maze();
|
||||
generate_maze();
|
||||
show_maze();
|
||||
maze_init(&maze);
|
||||
maze_generate(&maze);
|
||||
FOR_NB_SCREENS(i)
|
||||
maze_draw(&maze, rb->screens[i]);
|
||||
break;
|
||||
case MAZE_SOLVE:
|
||||
solved = ~solved;
|
||||
solve_maze();
|
||||
show_maze();
|
||||
maze_solve(&maze);
|
||||
FOR_NB_SCREENS(i)
|
||||
maze_draw(&maze, rb->screens[i]);
|
||||
break;
|
||||
case MAZE_RIGHT:
|
||||
case MAZE_RRIGHT:
|
||||
if( !(maze[sx][sy] & WALL_E) && !(maze[sx][sy] & BORDER_E)){
|
||||
sx++;
|
||||
show_maze();
|
||||
}
|
||||
maze_move_player_right(&maze);
|
||||
FOR_NB_SCREENS(i)
|
||||
maze_draw(&maze, rb->screens[i]);
|
||||
break;
|
||||
case MAZE_LEFT:
|
||||
case MAZE_RLEFT:
|
||||
if( !(maze[sx][sy] & WALL_W) && !(maze[sx][sy] & BORDER_W)){
|
||||
sx--;
|
||||
show_maze();
|
||||
}
|
||||
maze_move_player_left(&maze);
|
||||
FOR_NB_SCREENS(i)
|
||||
maze_draw(&maze, rb->screens[i]);
|
||||
break;
|
||||
case MAZE_UP:
|
||||
case MAZE_RUP:
|
||||
if( !(maze[sx][sy] & WALL_N) && !(maze[sx][sy] & BORDER_N)){
|
||||
sy--;
|
||||
show_maze();
|
||||
}
|
||||
maze_move_player_up(&maze);
|
||||
FOR_NB_SCREENS(i)
|
||||
maze_draw(&maze, rb->screens[i]);
|
||||
break;
|
||||
case MAZE_DOWN:
|
||||
case MAZE_RDOWN:
|
||||
if( !(maze[sx][sy] & WALL_S) && !(maze[sx][sy] & BORDER_S)){
|
||||
sy++;
|
||||
show_maze();
|
||||
}
|
||||
maze_move_player_down(&maze);
|
||||
FOR_NB_SCREENS(i)
|
||||
maze_draw(&maze, rb->screens[i]);
|
||||
break;
|
||||
|
||||
case MAZE_QUIT:
|
||||
/* quit plugin */
|
||||
quit=true;
|
||||
|
|
|
|||
|
|
@ -84,6 +84,7 @@ A: Fonts and Unicode
|
|||
A: Replaygain
|
||||
A: Profiling
|
||||
A: Screens API and GUI widgets
|
||||
M: Kévin Ferrare
|
||||
A: Settings API
|
||||
A: Language API
|
||||
A: Menu API
|
||||
|
|
@ -149,12 +150,14 @@ A: clock
|
|||
A: credits
|
||||
A: cube
|
||||
A: demystify
|
||||
M: Kévin Ferrare
|
||||
A: dice
|
||||
A: dict
|
||||
A: disktidy
|
||||
A: doom
|
||||
A: euroconverter
|
||||
A: fire
|
||||
M: Kévin Ferrare
|
||||
A: fireworks
|
||||
A: firmware_flash
|
||||
A: flipit
|
||||
|
|
@ -205,6 +208,7 @@ A: spacerocks
|
|||
A: splitedit
|
||||
A: star
|
||||
A: starfield
|
||||
M: Kévin Ferrare
|
||||
A: stats
|
||||
A: stopwatch
|
||||
|
||||
|
|
@ -332,5 +336,5 @@ Web site stuff
|
|||
|
||||
A: web site scripts and server-side admin
|
||||
M: Daniel Stenberg
|
||||
M: Björn Stenberg
|
||||
M: Bj<EFBFBD>rn Stenberg
|
||||
M: Linus Nielsen Feltzing
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue