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Sansa Clip Simulator: emulate the real screen at the price of some CPU (FS#9521)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19347 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Rafaël Carré 2008-12-04 23:24:45 +00:00
parent e3a970f4eb
commit bba06cfd55
5 changed files with 179 additions and 33 deletions

View file

@ -24,15 +24,24 @@
#include "lcd-sdl.h"
SDL_Surface* lcd_surface;
#ifdef UI_LCD_SPLIT
SDL_Surface* lcd_real_surface; /* the surface which represents the real screen */
#endif
int lcd_backlight_val;
#if LCD_DEPTH <= 8
#ifdef HAVE_BACKLIGHT
SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
SDL_Color lcd_backlight_color_max = {UI_LCD_FGCOLORLIGHT, 0};
#ifdef UI_LCD_SPLIT
SDL_Color lcd_backlight_color_split= {UI_LCD_SPLIT_FGCOLORLIGHT, 0};
#endif
#endif
SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
SDL_Color lcd_color_max = {UI_LCD_FGCOLOR, 0};
#ifdef UI_LCD_SPLIT
SDL_Color lcd_color_split= {UI_LCD_SPLIT_FGCOLOR, 0};
#endif
#endif
#if LCD_DEPTH < 8
@ -73,8 +82,9 @@ void lcd_update_rect(int x_start, int y_start, int width, int height)
{
sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH,
LCD_HEIGHT, get_lcd_pixel);
sdl_gui_update(lcd_surface, x_start, y_start, width, height, LCD_WIDTH,
LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
sdl_gui_update(lcd_surface, IFSPLIT(lcd_real_surface,) x_start, y_start,
width, height, LCD_WIDTH, LCD_HEIGHT,
background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
}
#ifdef HAVE_BACKLIGHT
@ -84,27 +94,51 @@ void sim_backlight(int value)
#if LCD_DEPTH <= 8
if (value > 0) {
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_zero,
&lcd_backlight_color_max, &lcd_backlight_color_zero,
&lcd_backlight_color_split, 0, (1<<LCD_DEPTH));
#else
sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero,
&lcd_backlight_color_max, 0, (1<<LCD_DEPTH));
&lcd_backlight_color_max, 0, (1<<LCD_DEPTH));
#endif
} else {
sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max,
0, (1<<LCD_DEPTH));
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_color_zero, &lcd_color_max,
&lcd_color_zero, &lcd_color_split, 0, (1<<LCD_DEPTH));
#else
sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0,
(1<<LCD_DEPTH));
#endif
}
#if LCD_DEPTH < 8
if (lcd_ex_shades) {
if (value > 0) {
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_max,
&lcd_backlight_color_zero, &lcd_backlight_color_split,
&lcd_backlight_color_zero,
(1<<LCD_DEPTH), lcd_ex_shades);
#else
sdl_set_gradient(lcd_surface, &lcd_backlight_color_max,
&lcd_backlight_color_zero, (1<<LCD_DEPTH),
lcd_ex_shades);
&lcd_backlight_color_zero, (1<<LCD_DEPTH), lcd_ex_shades);
#endif
} else {
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_color_max, &lcd_color_zero,
&lcd_color_split, &lcd_color_zero, (1<<LCD_DEPTH),
lcd_ex_shades);
#else
sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero,
(1<<LCD_DEPTH), lcd_ex_shades);
(1<<LCD_DEPTH), lcd_ex_shades);
#endif
}
}
#endif
sdl_gui_update(lcd_surface, 0, 0, LCD_WIDTH, LCD_HEIGHT, LCD_WIDTH,
LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
sdl_gui_update(lcd_surface, IFSPLIT(lcd_real_surface,) 0, 0, LCD_WIDTH,
LCD_HEIGHT, LCD_WIDTH, LCD_HEIGHT,
background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
#endif
}
@ -119,15 +153,26 @@ void sim_lcd_init(void)
#else
lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0);
#ifdef UI_LCD_SPLIT
lcd_real_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
LCD_WIDTH * display_zoom,
(LCD_HEIGHT+UI_LCD_SPLIT_BLACK_LINES) * display_zoom, 8, 0, 0, 0, 0);
#endif
#endif
#if LCD_DEPTH <= 8
#ifdef HAVE_BACKLIGHT
sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max,
0, (1<<LCD_DEPTH));
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_zero,
&lcd_color_max, &lcd_backlight_color_zero,
&lcd_color_split, 0, (1<<LCD_DEPTH));
#else
sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0,
(1<<LCD_DEPTH));
sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 0,
(1<<LCD_DEPTH));
#endif
#else
sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0,
(1<<LCD_DEPTH));
#endif
#endif
}
@ -140,15 +185,25 @@ void sim_lcd_ex_init(int shades, unsigned long (*getpixel)(int, int))
if (shades) {
#ifdef HAVE_BACKLIGHT
if (lcd_backlight_val > 0) {
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_color_max,
&lcd_backlight_color_zero, &lcd_color_split,
&lcd_backlight_color_zero, (1<<LCD_DEPTH), shades);
#else
sdl_set_gradient(lcd_surface, &lcd_color_max,
&lcd_backlight_color_zero, (1<<LCD_DEPTH),
shades);
&lcd_backlight_color_zero, (1<<LCD_DEPTH), shades);
#endif
}
else
else
#endif
{
#ifdef UI_LCD_SPLIT
sdl_set_gradient(lcd_real_surface, &lcd_color_max, &lcd_color_zero,
&lcd_color_split, &lcd_color_zero, (1<<LCD_DEPTH), shades);
#else
sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero,
(1<<LCD_DEPTH), shades);
(1<<LCD_DEPTH), shades);
#endif
}
}
}
@ -158,8 +213,9 @@ void sim_lcd_ex_update_rect(int x_start, int y_start, int width, int height)
if (lcd_ex_getpixel) {
sdl_update_rect(lcd_surface, x_start, y_start, width, height,
LCD_WIDTH, LCD_HEIGHT, lcd_ex_getpixel);
sdl_gui_update(lcd_surface, x_start, y_start, width, height, LCD_WIDTH,
LCD_HEIGHT, background ? UI_LCD_POSX : 0,
sdl_gui_update(lcd_surface, IFSPLIT(lcd_real_surface,) x_start, y_start,
width, height, LCD_WIDTH, LCD_HEIGHT,
background ? UI_LCD_POSX : 0,
background? UI_LCD_POSY : 0);
}
}
@ -256,7 +312,7 @@ void lcd_blit_yuv(unsigned char * const src[3],
*dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
dst++;
#else
dst += LCD_WIDTH;
#endif
@ -276,7 +332,7 @@ void lcd_blit_yuv(unsigned char * const src[3],
*dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
dst++;
#else
dst += LCD_WIDTH;
#endif
@ -321,7 +377,7 @@ void lcd_blit_yuv(unsigned char * const src[3],
*dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
dst++;
#else
dst += LCD_WIDTH;
#endif
@ -341,7 +397,7 @@ void lcd_blit_yuv(unsigned char * const src[3],
*dst = LCD_RGBPACK_LCD(r >> 9, g >> 8, b >> 9);
#if LCD_WIDTH >= LCD_HEIGHT
dst++;
dst++;
#else
dst += LCD_WIDTH;
#endif