forked from len0rd/rockbox
Use SDL's thread wrappers instead of pthreads to increase portability in the SDL sim. Patch by Andrew Pilley with some changes by me.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8347 a1c6a512-1295-4272-9138-f99709370657
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4 changed files with 34 additions and 35 deletions
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@ -158,3 +158,4 @@ Sebastian Henriksen
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Martin Scarratt
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Karl Kurbjun
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Tomasz Malesinski
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Andrew Pilley
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@ -88,12 +88,14 @@ int sim_sound_init(void)
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//SDL_CloseAudio();
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}
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void sound_playback_thread(void)
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int sound_playback_thread(void* p)
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{
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int sndret = sim_sound_init();
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unsigned char *buf;
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long size;
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(void)p;
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while(sndret)
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sleep(100000); /* wait forever, can't play sound! */
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@ -17,6 +17,6 @@
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*
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****************************************************************************/
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void sound_playback_thread(void);
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int sound_playback_thread(void* p);
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extern void (*sound_get_pcm)(unsigned char** start, long* size);
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@ -20,7 +20,10 @@
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#include "autoconf.h"
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#include <stdio.h>
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#include <pthread.h>
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/* SDL threading wrapper */
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#include <SDL.h>
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#include <SDL_thread.h>
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#include "kernel.h"
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#include <sys/time.h>
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@ -45,11 +48,13 @@ static void msleep(int msec)
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* This is not a target thread, so it does not fall under the 1 thread at a
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* time thing.
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*/
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static void update_tick_thread()
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static int update_tick_thread(void* p)
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{
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struct timeval start, now;
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long new_tick;
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(void)p;
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gettimeofday(&start, NULL);
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while (1)
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{
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@ -66,73 +71,64 @@ static void update_tick_thread()
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}
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/*
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* We emulate the target threads by using pthreads. We have a mutex that only
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* allows one thread at a time to execute. It forces each thread to yield()
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* for the other(s) to run.
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* We emulate the target threads by using SDL threads. We have a mutex
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* that only allows one thread at a time to execute. It forces each
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* thread to yield() for the other(s) to run.
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*/
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pthread_mutex_t mp;
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SDL_mutex * mp;
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void init_threads(void)
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{
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pthread_t tick_tid;
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SDL_Thread *tick_tid;
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pthread_mutex_init(&mp, NULL);
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mp=SDL_CreateMutex();
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/* get mutex to only allow one thread running at a time */
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pthread_mutex_lock(&mp);
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SDL_mutexP(mp);
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/* start a tick thread */
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pthread_create(&tick_tid, NULL, (void *(*)(void *)) update_tick_thread,
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NULL);
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tick_tid=SDL_CreateThread(update_tick_thread, NULL);
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#ifdef ROCKBOX_HAS_SIMSOUND /* start thread that plays PCM data */
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{
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pthread_t sound_tid;
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pthread_create(&sound_tid, NULL,
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(void *(*)(void *)) sound_playback_thread,
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NULL);
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SDL_Thread *sound_tid;
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sound_tid = SDL_CreateThread(sound_playback_thread, NULL);
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}
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#endif
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}
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/*
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int pthread_create(pthread_t *new_thread_ID,
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const pthread_attr_t *attr,
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void * (*start_func)(void *), void *arg);
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*/
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void yield(void)
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{
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pthread_mutex_unlock(&mp); /* return */
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SDL_mutexV(mp); /* return */
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msleep(1); /* prevent busy loop */
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pthread_mutex_lock(&mp); /* get it again */
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SDL_mutexP(mp); /* get it again */
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}
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void newfunc(void (*func)(void))
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{
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pthread_mutex_lock(&mp);
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SDL_mutexP(mp);
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func();
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pthread_mutex_unlock(&mp);
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SDL_mutexV(mp);
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}
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int create_thread(void (*fp)(void), void* sp, int stk_size)
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{
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pthread_t tid;
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SDL_Thread * tid;
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int i;
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int error;
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/* we really don't care about these arguments */
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(void)sp;
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(void)stk_size;
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error = pthread_create(&tid,
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NULL, /* default attributes please */
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(void *(*)(void *)) newfunc, /* function to start */
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tid = SDL_CreateThread(
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(int(*)(void *))newfunc, /* function to start */
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fp /* start argument */);
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if(0 != error)
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fprintf(stderr, "Couldn't run thread number %d, errno %d\n", i, error);
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if(0 == tid) /* don't really have an error number here. */
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fprintf(stderr, "Couldn't run thread number %d\n", i);
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else
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fprintf(stderr, "Thread %ld is running\n", (long)tid);
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fprintf(stderr, "Thread %d is running\n", (int)SDL_GetThreadID(tid));
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yield();
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@ -141,8 +137,8 @@ int create_thread(void (*fp)(void), void* sp, int stk_size)
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void sim_sleep(int ticks)
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{
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pthread_mutex_unlock(&mp); /* return */
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SDL_mutexV(mp); /* return */
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msleep((1000/HZ) * ticks);
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pthread_mutex_lock(&mp); /* get it again */
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SDL_mutexP(mp); /* get it again */
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}
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