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GSoC/Buflib: Enable compaction in buflib.

This enables the ability to allocate (and free) memory dynamically
without fragmentation, through compaction. This means allocations can move
and fragmentation be reduced. Most changes are preparing Rockbox for this,
which many times means adding a move callback which can temporarily disable
movement when the corresponding code is in a critical section.

For now, the audio buffer allocation has a central role, because it's the one
having allocated most. This buffer is able to shrink itself, for which it
needs to stop playback for a very short moment. For this,
audio_buffer_available() returns the size of the audio buffer which can
possibly be used by other allocations because the audio buffer can shrink.

lastfm scrobbling and timestretch can now be toggled at runtime without
requiring a reboot.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30381 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Thomas Martitz 2011-08-30 14:01:45 +00:00
parent d0b72e2590
commit baa070cca6
28 changed files with 865 additions and 298 deletions

View file

@ -39,7 +39,7 @@
#include "mp3_playback.h"
#include "talk.h"
#include "sound.h"
#include "bitswap.h"
#include "system.h"
#include "appevents.h"
#include "playlist.h"
#include "cuesheet.h"
@ -140,6 +140,7 @@ static struct cuesheet *curr_cuesheet = NULL;
static bool checked_for_cuesheet = false;
static const char mpeg_thread_name[] = "mpeg";
static unsigned int audio_thread_id;
static unsigned int mpeg_errno;
static bool playing = false; /* We are playing an MP3 stream */
@ -492,20 +493,81 @@ unsigned long mpeg_get_last_header(void)
#endif /* !SIMULATOR */
}
/* Buffer must not move. And not shrink for now */
static struct buflib_callbacks ops = { NULL, NULL };
static void do_stop(void)
{
is_playing = false;
paused = false;
#ifndef SIMULATOR
if (playing)
playlist_update_resume_info(audio_current_track());
stop_playing();
mpeg_stop_done = true;
#else
playing = false;
#endif
}
static void audio_reset_buffer_noalloc(void* buf, size_t bufsize);
/* Buffer must not move. */
static int shrink_callback(int handle, unsigned hints, void* start, size_t old_size)
{
long offset = audio_current_track()->offset;
int status = audio_status();
/* TODO: Do it without stopping playback, if possible */
/* don't call audio_hard_stop() as it frees this handle */
if (thread_self() == audio_thread_id)
{ /* inline case MPEG_STOP (audio_stop()) response
* if we're in the audio thread since audio_stop() otherwise deadlocks */
do_stop();
}
else
audio_stop();
talk_buffer_steal(); /* we obtain control over the buffer */
/* we should be free to change the buffer now */
size_t wanted_size = (hints & BUFLIB_SHRINK_SIZE_MASK);
ssize_t size = (ssize_t)old_size - wanted_size;
switch (hints & BUFLIB_SHRINK_POS_MASK)
{
case BUFLIB_SHRINK_POS_BACK:
core_shrink(handle, start, size);
audio_reset_buffer_noalloc(start, size);
break;
case BUFLIB_SHRINK_POS_FRONT:
core_shrink(handle, start + wanted_size, size);
audio_reset_buffer_noalloc(start + wanted_size, size);
break;
}
if (!(status & AUDIO_STATUS_PAUSE))
{ /* safe to call even from the audio thread (due to queue_post()) */
audio_play(offset);
}
return BUFLIB_CB_OK;
}
static struct buflib_callbacks ops = {
.move_callback = NULL,
.shrink_callback = shrink_callback,
};
unsigned char * audio_get_buffer(bool talk_buf, size_t *buffer_size)
{
(void)talk_buf; /* always grab the voice buffer for now */
if (buffer_size) /* special case for talk_init() */
audio_hard_stop();
if (!audiobuf_handle)
{
size_t bufsize;
audio_hard_stop();
/* audio_hard_stop() frees audiobuf, so re-aquire */
audiobuf_handle = core_alloc_maximum("audiobuf", &bufsize, &ops);
audiobuflen = bufsize;
*buffer_size = audiobuflen;
if (buffer_size)
*buffer_size = audiobuflen;
}
mpeg_audiobuf = core_get_data(audiobuf_handle);
@ -1314,15 +1376,7 @@ static void mpeg_thread(void)
break;
case MPEG_STOP:
DEBUGF("MPEG_STOP\n");
is_playing = false;
paused = false;
if (playing)
playlist_update_resume_info(audio_current_track());
stop_playing();
mpeg_stop_done = true;
do_stop();
break;
case MPEG_PAUSE:
@ -2679,19 +2733,29 @@ size_t audio_buffer_available(void)
return core_available();
}
static void audio_reset_buffer(void)
static void audio_reset_buffer_noalloc(void* buf, size_t bufsize)
{
talk_buffer_steal(); /* will use the mp3 buffer */
mpeg_audiobuf = buf;
audiobuflen = bufsize;
if (global_settings.cuesheet)
{ /* enable cuesheet support */
curr_cuesheet = (struct cuesheet*)mpeg_audiobuf;
mpeg_audiobuf = SKIPBYTES(mpeg_audiobuf, sizeof(struct cuesheet));
audiobuflen -= sizeof(struct cuesheet);
}
talkbuf_init(mpeg_audiobuf);
}
static void audio_reset_buffer(void)
{
size_t bufsize = audiobuflen;
/* alloc buffer if it's was never allocated or freed by audio_hard_stop() */
if (!audiobuf_handle)
{
size_t bufsize; /* dont break strict-aliasing */
audiobuf_handle = core_alloc_maximum("audiobuf", &bufsize, &ops);
mpeg_audiobuf = core_get_data(audiobuf_handle);
audiobuflen = bufsize;
}
talkbuf_init(mpeg_audiobuf);
audio_reset_buffer_noalloc(core_get_data(audiobuf_handle), bufsize);
}
void audio_play(long offset)
@ -2923,13 +2987,6 @@ static void mpeg_thread(void)
void audio_init(void)
{
mpeg_errno = 0;
/* cuesheet support */
if (global_settings.cuesheet)
{
int handle = core_alloc("cuesheet", sizeof(struct cuesheet));
if (handle > 0)
curr_cuesheet = core_get_data(handle);
}
talk_init();
audio_reset_buffer();
@ -2937,10 +2994,10 @@ void audio_init(void)
#ifndef SIMULATOR
queue_init(&mpeg_queue, true);
#endif /* !SIMULATOR */
create_thread(mpeg_thread, mpeg_stack,
sizeof(mpeg_stack), 0, mpeg_thread_name
IF_PRIO(, PRIORITY_SYSTEM)
IF_COP(, CPU));
audio_thread_id = create_thread(mpeg_thread, mpeg_stack,
sizeof(mpeg_stack), 0, mpeg_thread_name
IF_PRIO(, PRIORITY_SYSTEM)
IF_COP(, CPU));
memset(trackdata, 0, sizeof(trackdata));