forked from len0rd/rockbox
Removed more dead code; bugfix for cursor display in player simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6429 a1c6a512-1295-4272-9138-f99709370657
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2629071b25
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ba4df32100
2 changed files with 6 additions and 8 deletions
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@ -96,7 +96,6 @@ static char scroll_ticks = 12; /* # of ticks between updates */
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static int scroll_delay = HZ/2; /* delay before starting scroll */
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static int jump_scroll_delay = HZ/4; /* delay between jump scroll jumps */
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static char scroll_spacing = 3; /* spaces between end and start of text */
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static bool allow_bidirectional_scrolling = true;
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static int bidir_limit = 50; /* percent */
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static int jump_scroll = 0; /* 0=off, 1=once, ..., JUMP_SCROLL_ALWAYS */
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@ -700,12 +699,6 @@ void lcd_stop_scroll(void)
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lcd_update();
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}
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void lcd_allow_bidirectional_scrolling(bool on)
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{
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allow_bidirectional_scrolling=on;
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}
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static const char scroll_tick_table[16] = {
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/* Hz values:
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1, 1.25, 1.55, 2, 2.5, 3.12, 4, 5, 6.25, 8.33, 10, 12.5, 16.7, 20, 25, 33 */
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@ -833,8 +826,14 @@ static void scroll_thread(void)
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cursor.textpos++;
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if (cursor.textpos>=cursor.len)
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cursor.textpos=0;
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#ifdef SIMULATOR
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lcdx_putc(cursor.x_pos, cursor.y_pos,
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cursor.text[cursor.textpos]);
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update=true;
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#else
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update|=lcdx_putc(cursor.x_pos, cursor.y_pos,
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cursor.text[cursor.textpos]);
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#endif
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}
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}
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if (update) {
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