forked from len0rd/rockbox
Make local functions static in clock and chessbox plugin
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31505 a1c6a512-1295-4272-9138-f99709370657
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parent
c003d6c332
commit
ba03cb4aea
9 changed files with 54 additions and 53 deletions
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@ -94,7 +94,7 @@ const char *level_string[] = { "Level 1: 60 moves / 5 min" ,
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int wt_command = COMMAND_NOP;
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/* ---- Get the board column and row (e2 f.e.) for a physical x y ---- */
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void xy2cr ( short x, short y, short *c, short *r ) {
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static void xy2cr ( short x, short y, short *c, short *r ) {
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if (computer == black ) {
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*c = x ;
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*r = y ;
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@ -105,7 +105,7 @@ void xy2cr ( short x, short y, short *c, short *r ) {
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}
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/* ---- get physical x y for a board column and row (e2 f.e.) ---- */
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void cr2xy ( short c, short r, short *x, short *y ) {
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static void cr2xy ( short c, short r, short *x, short *y ) {
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if ( computer == black ) {
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*x = c ;
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*y = r ;
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@ -174,7 +174,7 @@ static void cb_drawboard (void) {
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}
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/* ---- Switch mark on board ---- */
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void cb_switch ( short x , short y ) {
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static void cb_switch ( short x , short y ) {
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rb->lcd_set_drawmode ( DRMODE_COMPLEMENT );
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rb->lcd_drawrect ( XOFS + x*TILE_WIDTH + 1 ,
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YOFS + ( 7 - y )*TILE_HEIGHT +1 ,
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@ -184,7 +184,7 @@ void cb_switch ( short x , short y ) {
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}
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/* ---- callback for capturing interaction while thinking ---- */
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void cb_wt_callback ( void ) {
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static void cb_wt_callback ( void ) {
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int button = BUTTON_NONE;
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wt_command = COMMAND_NOP;
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@ -208,7 +208,7 @@ void cb_wt_callback ( void ) {
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}
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/* ---- set playing parameters depending on level ---- */
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void cb_setlevel ( int lev ) {
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static void cb_setlevel ( int lev ) {
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Level = (lev > 7) ? 7 : ( (lev < 1) ? 1 : lev ) ;
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switch (Level) {
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case 1 :
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@ -257,7 +257,7 @@ void cb_setlevel ( int lev ) {
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}
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/* ---- increase playing level ---- */
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void cb_levelup ( void ) {
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static void cb_levelup ( void ) {
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if ( Level == 7 )
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cb_setlevel ( 1 );
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else
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@ -266,7 +266,7 @@ void cb_levelup ( void ) {
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};
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/* ---- Save current position ---- */
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void cb_saveposition ( void ) {
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static void cb_saveposition ( void ) {
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int fd;
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short sq,i,c;
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unsigned short temp;
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@ -319,7 +319,7 @@ void cb_saveposition ( void ) {
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}
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/* ---- Restore saved position ---- */
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void cb_restoreposition ( void ) {
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static void cb_restoreposition ( void ) {
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int fd;
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short sq;
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unsigned short m;
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@ -419,7 +419,7 @@ static int cb_menu_viewer(void)
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}
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/* ---- get a command in game mode ---- */
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struct cb_command cb_get_viewer_command (void) {
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static struct cb_command cb_get_viewer_command (void) {
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int button;
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struct cb_command result = { 0, {0,0,0,0,0}, 0 };
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@ -447,7 +447,7 @@ struct cb_command cb_get_viewer_command (void) {
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}
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/* ---- viewer main loop ---- */
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void cb_start_viewer(char* filename){
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static void cb_start_viewer(char* filename){
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struct pgn_game_node *first_game, *selected_game;
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struct pgn_ply_node *curr_ply;
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bool exit_game = false;
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@ -638,7 +638,7 @@ static int cb_menu(void)
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}
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/* ---- get a command in game mode ---- */
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struct cb_command cb_getcommand (void) {
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static struct cb_command cb_getcommand (void) {
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static short x = 4 , y = 3 ;
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short c , r , l;
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int button;
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@ -773,7 +773,7 @@ struct cb_command cb_getcommand (void) {
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}
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/* ---- game main loop ---- */
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void cb_play_game(void) {
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static void cb_play_game(void) {
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struct cb_command command;
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struct pgn_game_node *game;
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char move_buffer[20];
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