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Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8645 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Dan Everton 2006-02-09 21:49:28 +00:00
parent f42f42e554
commit b585e87b45
13 changed files with 431 additions and 286 deletions

View file

@ -20,10 +20,8 @@
#ifndef __UISDL_H__
#define __UISDL_H__
#include <SDL.h>
#include <SDL_mutex.h>
#include <SDL_thread.h>
#include "lcd-sdl.h"
#include <stdbool.h>
#include "SDL.h"
/* colour definitions are R, G, B */
@ -93,7 +91,7 @@
#define UI_REMOTE_WIDTH 128
#define UI_REMOTE_HEIGHT 64
#elif defined(IRIVER_H300_SERIES)
#elif defined(IRIVER_H300)
#define UI_TITLE "iriver H300"
#define UI_WIDTH 288 // width of GUI window
#define UI_HEIGHT 581 // height of GUI window
@ -176,6 +174,7 @@
extern SDL_Surface *gui_surface;
extern bool background; /* True if the background image is enabled */
extern int display_zoom;
#endif // #ifndef __UISDL_H__