forked from len0rd/rockbox
Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8645 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
f42f42e554
commit
b585e87b45
13 changed files with 431 additions and 286 deletions
79
uisimulator/sdl/lcd-bitmap.c
Normal file
79
uisimulator/sdl/lcd-bitmap.c
Normal file
|
@ -0,0 +1,79 @@
|
|||
/***************************************************************************
|
||||
* __________ __ ___.
|
||||
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
||||
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
||||
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
||||
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
||||
* \/ \/ \/ \/ \/
|
||||
* $Id$
|
||||
*
|
||||
* Copyright (C) 2006 Dan Everton
|
||||
*
|
||||
* All files in this archive are subject to the GNU General Public License.
|
||||
* See the file COPYING in the source tree root for full license agreement.
|
||||
*
|
||||
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
||||
* KIND, either express or implied.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
#include "uisdl.h"
|
||||
#include "lcd-sdl.h"
|
||||
|
||||
SDL_Surface* lcd_surface;
|
||||
|
||||
#if LCD_DEPTH <= 8
|
||||
SDL_Color lcd_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
|
||||
SDL_Color lcd_color_max = {0, 0, 0, 0};
|
||||
#endif
|
||||
|
||||
static inline Uint32 get_lcd_pixel(int x, int y)
|
||||
{
|
||||
#if LCD_DEPTH == 1
|
||||
return ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1);
|
||||
#elif LCD_DEPTH == 2
|
||||
#if LCD_PIXELFORMAT == HORIZONTAL_PACKING
|
||||
return ((lcd_framebuffer[y][x/4] >> (2 * (x & 3))) & 3);
|
||||
#else
|
||||
return ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3);
|
||||
#endif
|
||||
#elif LCD_DEPTH == 16
|
||||
#if LCD_PIXELFORMAT == RGB565SWAPPED
|
||||
unsigned bits = lcd_framebuffer[y][x];
|
||||
return (bits >> 8) | (bits << 8);
|
||||
#else
|
||||
return lcd_framebuffer[y][x];
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void lcd_update(void)
|
||||
{
|
||||
/* update a full screen rect */
|
||||
lcd_update_rect(0, 0, LCD_WIDTH, LCD_HEIGHT);
|
||||
}
|
||||
|
||||
void lcd_update_rect(int x_start, int y_start, int width, int height)
|
||||
{
|
||||
sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH, LCD_HEIGHT,
|
||||
background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0,
|
||||
get_lcd_pixel);
|
||||
}
|
||||
|
||||
|
||||
/* initialise simulator lcd driver */
|
||||
void sim_lcd_init(void)
|
||||
{
|
||||
#if LCD_DEPTH == 16
|
||||
lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
|
||||
LCD_HEIGHT * display_zoom, LCD_DEPTH, 0, 0, 0, 0);
|
||||
#else
|
||||
lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
|
||||
LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0);
|
||||
#endif
|
||||
|
||||
#if LCD_DEPTH <= 8
|
||||
sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, (1<<LCD_DEPTH));
|
||||
#endif
|
||||
}
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue