forked from len0rd/rockbox
FS #6509 - "Plugin for playing reversi game" by Alexander Levin + changes by me to make it compile due to the menu api change and compile for e200.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13745 a1c6a512-1295-4272-9138-f99709370657
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apps/plugins/reversi/reversi-strategy.c
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59
apps/plugins/reversi/reversi-strategy.c
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (c) 2006 Alexander Levin
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "reversi-strategy.h"
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#include <stddef.h>
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/* Implementation of a rather weak player strategy */
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static move_t novice_move_func(const reversi_board_t *game, int color) {
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/* TODO: Implement novice_move_func */
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(void)game;
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(void)color;
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return MOVE_INVALID;
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}
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/* Implementation of a good player strategy */
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static move_t expert_move_func(const reversi_board_t *game, int color) {
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/* TODO: Implement expert_move_func */
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(void)game;
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(void)color;
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return MOVE_INVALID;
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}
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/* Strategy that requires interaction with the user */
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const game_strategy_t strategy_human = {
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false,
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NULL
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};
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/* Robot that plays not very well (novice) */
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const game_strategy_t strategy_novice = {
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true,
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novice_move_func
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};
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/* Robot that is hard to beat (expert) */
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const game_strategy_t strategy_expert = {
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true,
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expert_move_func
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};
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