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FS#5725 - New Puzzle Game "PegBox"; with changes by myself:

- button definitions for m:robe 100 and sansa c200
- adapted graphics for m:robe 100
- use image size directly from auto-generated headers
- save data files in correct directory
- manual chapter (still missing most screenshots)


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16957 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Robert Kukla 2008-04-03 22:43:39 +00:00
parent fbfe6d6674
commit b411ce677d
35 changed files with 1348 additions and 0 deletions

View file

@ -321,6 +321,51 @@ minesweeper_tiles.12x12x2.bmp
minesweeper_tiles.8x8x1.bmp
#endif
/* PegBox */
#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
pegbox_menu_top.320x68x16.bmp
pegbox_menu_items.120x32x16.bmp
pegbox_pieces.24x24x16.bmp
pegbox_header.320x40x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
pegbox_menu_top.240x80x16.bmp
pegbox_menu_items.120x32x16.bmp
pegbox_pieces.16x16x16.bmp
pegbox_header.240x40x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
pegbox_menu_top.220x60x16.bmp
pegbox_menu_items.70x20x16.bmp
pegbox_pieces.16x16x16.bmp
pegbox_header.220x40x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
pegbox_menu_top.176x46x16.bmp
pegbox_menu_items.60x17x16.bmp
pegbox_pieces.12x12x16.bmp
pegbox_header.176x28x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
pegbox_menu_top.160x42x16.bmp
pegbox_menu_items.60x17x16.bmp
pegbox_pieces.12x12x16.bmp
pegbox_header.160x24x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH > 1)
pegbox_menu_top.160x42x4.bmp
pegbox_menu_items.60x17x4.bmp
pegbox_pieces.12x12x4.bmp
pegbox_header.160x24x4.bmp
#elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH > 1)
pegbox_menu_top.138x34x4.bmp
pegbox_menu_items.60x17x4.bmp
pegbox_pieces.8x8x1.bmp
pegbox_header.138x28x4.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH == 1)
pegbox_menu_top.160x42x1.bmp
pegbox_menu_items.60x17x1.bmp
pegbox_pieces.12x12x1.bmp
pegbox_header.160x24x1.bmp
#else
pegbox_pieces.8x8x1.bmp
#endif
/* Rockblox */
#if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16)
rockblox_background.320x240x16.bmp