forked from len0rd/rockbox
Patch #4829 from Fredrik Öhrn - Coldfire assembler blit_display() function for H300 and move the palette data into IRAM. Each of these gives about a 1fps speed improvement.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9038 a1c6a512-1295-4272-9138-f99709370657
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789e01bd06
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3 changed files with 166 additions and 5 deletions
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@ -4,6 +4,8 @@ hardware.c
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z80.c
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#if (CONFIG_CPU == PP5020) && (LCD_WIDTH >= 288) && (LCD_HEIGHT >= 224)
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pacbox_arm.S
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#elif defined(IRIVER_H300_SERIES) && !defined(SIMULATOR)
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pacbox_cf.S
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#else
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pacbox_lcd.c
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#endif
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@ -87,9 +87,15 @@ enum {
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FlipXY = 0x03
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};
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fb_data palette[256]; /* Color palette */
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int vchar_to_x_[1024];
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int vchar_to_y_[1024];
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/* Putting this in IRAM actually slows down the iPods, but is good for
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the Coldfire
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*/
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#ifdef CPU_COLDFIRE
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fb_data palette[256] IBSS_ATTR; /* Color palette */
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#else
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fb_data palette[256]; /* Color palette */
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#endif
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void init_PacmanMachine(int dip)
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{
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@ -129,8 +135,6 @@ void init_PacmanMachine(int dip)
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x = 27 - ((i-0x40) >> 5);
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y = 2 + ((i-0x40) & 0x1F);
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}
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vchar_to_x_[i] = x;
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vchar_to_y_[i] = y;
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if( (y >= 0) && (y < 36) && (x >= 0) && (x < 28) )
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vchar_to_i_[i] = y*28 + x;
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else
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155
apps/plugins/pacbox/pacbox_cf.S
Normal file
155
apps/plugins/pacbox/pacbox_cf.S
Normal file
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@ -0,0 +1,155 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (c) 2006 Fredrik Ohrn
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "pacbox.h"
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.section .text
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.align 2
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.global blit_display
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/*
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0.75 scaling - display 3 out of 4 pixels = 216x168
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Skipping pixel #2 out of 4 seems to give the most legible display
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void blit_display(fb_data* lcd_framebuffer, unsigned char* vbuf)
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{
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next_dst=&lcd_framebuffer[YOFS*LCD_WIDTH+XOFS+((ScreenHeight*3)/4)-1];
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for (y=ScreenHeight-1;y >= 0; y--) {
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if ((y & 3) != 1) {
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dst = (next_dst--);
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for (x=0;x<ScreenWidth;x++) {
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if ((x & 3) == 1) { vbuf++; }
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else {
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*dst = palette[*(vbuf++)];
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dst+=LCD_WIDTH;
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}
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}
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} else {
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vbuf+=ScreenWidth;
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}
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}
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}
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*/
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/* FIXME: ScreenWidth & ScreenHeight are defined in arcade.h, but all
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hell breaks loose if you include it... */
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#define ScreenWidth 224
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#define ScreenHeight 288
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#define SHRUNK_WIDTH ((ScreenWidth/4)*3)
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#define SHRUNK_HEIGHT ((ScreenHeight/4)*3)
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blit_display:
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lea -28(%sp), %sp
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movem.l %d2-%d6/%a2, (%sp)
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move.l 32(%sp), %a0 // lcd_framebuffer
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move.l 36(%sp), %a2 // vbuf
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lea palette, %a1
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lea.l ((YOFS * LCD_WIDTH + XOFS + SHRUNK_HEIGHT) * 2)(%a0), %a0
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move.l #(ScreenHeight / 4), %d0
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move.l #(ScreenWidth / 4), %d1
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moveq.l #0, %d2
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y_loop:
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move.l %d1, %d5
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x_loop1:
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move.l (%a2)+, %d3
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move.b %d3, %d2
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move.w (%a1, %d2.l * 2), %d6
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move.w %d6, (2 * LCD_WIDTH * 2)(%a0)
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lsr.l #8, %d3
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move.b %d3, %d2
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move.w (%a1, %d2.l * 2), %d6
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move.w %d6, (1 * LCD_WIDTH * 2)(%a0)
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swap.w %d3
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move.b %d3, %d2
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move.w (%a1, %d2.l * 2), (%a0)
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lea.l 3 * LCD_WIDTH * 2(%a0), %a0
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subq.l #1, %d5
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bne.s x_loop1
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suba.l #(LCD_WIDTH * SHRUNK_WIDTH + 1) * 2, %a0
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lea.l ScreenWidth(%a2), %a2 // Skip 1 line
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move.l %d1, %d5
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x_loop2:
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move.l (%a2)+, %d3
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move.b %d3, %d2
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move.w (%a1, %d2.l * 2), %d6
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move.w %d6, 2 * LCD_WIDTH * 2(%a0)
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lsr.l #8, %d3
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move.b %d3, %d2
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move.w (%a1, %d2.l * 2), %d6
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move.w %d6, 1 * LCD_WIDTH * 2(%a0)
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swap.w %d3
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move.b %d3, %d2
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move.w (%a1, %d2.l * 2), (%a0)
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lea.l 3 * LCD_WIDTH * 2(%a0), %a0
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subq.l #1, %d5
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bne.s x_loop2
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suba.l #(LCD_WIDTH * SHRUNK_WIDTH + 1) * 2, %a0
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move.l %d1, %d5
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x_loop3:
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move.l (%a2)+, %d3
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move.b %d3, %d2
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move.w (%a1, %d2.l * 2), %d6
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move.w %d6, 2 * LCD_WIDTH * 2(%a0)
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lsr.l #8, %d3
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move.b %d3, %d2
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move.w (%a1, %d2.l * 2), %d6
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move.w %d6, 1 * LCD_WIDTH * 2(%a0)
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swap.w %d3
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move.b %d3, %d2
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move.w (%a1, %d2.l * 2), (%a0)
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lea.l 3 * LCD_WIDTH * 2(%a0), %a0
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subq.l #1, %d5
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bne.s x_loop3
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suba.l #(LCD_WIDTH * SHRUNK_WIDTH + 1) * 2, %a0
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subq.l #1, %d0
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bne y_loop
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movem.l (%sp), %d2-%d6/%a2
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lea.l 28(%sp), %sp
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rts
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