forked from len0rd/rockbox
puzzles: resync with upstream
This brings the code to upstream commit 3ece3d6 (I've made my own Rockbox- specific changes on top of that). Changes include using C99 `bool' throughout, and minor logic fixes for some puzzles. Change-Id: Ie823e73ae49a8ee1de411d6d406df2ba835af541
This commit is contained in:
parent
f08d218e67
commit
b3356e3aff
116 changed files with 8845 additions and 8423 deletions
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@ -54,3 +54,5 @@ halibut.
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April 2018: Finished up the rest of the games. All work now! Surely
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there's still bugs to fix, so stay tuned...
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December 2018: Resync to 3ece3d6. Happy holidays!
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@ -1,4 +1,4 @@
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/* auto-generated on Apr 24 2018 by genhelp.sh */
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/* auto-generated on Dec 21 2018 by genhelp.sh */
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/* help text is compressed using LZ4; see compress.c for details */
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/* DO NOT EDIT! */
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@ -19,7 +19,7 @@ struct style_text help_text_style[] = {
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LAST_STYLE_ITEM
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};
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/* orig 5458 comp 3139 ratio 0.575119 level 11 saved 2319 */
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/* orig 5458 comp 3139 ratio 0.575119 level 10 saved 2319 */
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const char help_text[] = {
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@ -28,15 +28,15 @@ const char help_text[] = {
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};
|
||||
|
||||
const unsigned short help_text_len = 5458;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -19,7 +19,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 5230 comp 3127 ratio 0.597897 level 11 saved 2103 */
|
||||
/* orig 5230 comp 3126 ratio 0.597706 level 10 saved 2104 */
|
||||
const char help_text[] = {
|
||||
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||||
|
|
@ -34,7 +34,7 @@ const char help_text[] = {
|
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@ -45,295 +45,295 @@ const char help_text[] = {
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};
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|
||||
const unsigned short help_text_len = 5230;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -14,148 +14,148 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 2055 comp 1444 ratio 0.702676 level 11 saved 611 */
|
||||
/* orig 2055 comp 1444 ratio 0.702676 level 10 saved 611 */
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const char help_text[] = {
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@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -15,7 +15,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 2278 comp 1541 ratio 0.676471 level 11 saved 737 */
|
||||
/* orig 2278 comp 1541 ratio 0.676471 level 10 saved 737 */
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const char help_text[] = {
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@ -37,16 +37,16 @@ const char help_text[] = {
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@ -71,59 +71,59 @@ const char help_text[] = {
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@ -131,15 +131,15 @@ const char help_text[] = {
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|
@ -147,29 +147,29 @@ const char help_text[] = {
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|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -15,7 +15,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 1245 comp 924 ratio 0.742169 level 11 saved 321 */
|
||||
/* orig 1245 comp 925 ratio 0.742972 level 5 saved 320 */
|
||||
const char help_text[] = {
|
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@ -36,80 +36,80 @@ const char help_text[] = {
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|
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};
|
||||
|
||||
const unsigned short help_text_len = 1245;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -11,7 +11,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 1804 comp 1242 ratio 0.68847 level 11 saved 562 */
|
||||
/* orig 1804 comp 1242 ratio 0.68847 level 10 saved 562 */
|
||||
const char help_text[] = {
|
||||
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||||
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|
||||
|
|
@ -26,37 +26,37 @@ const char help_text[] = {
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|
||||
|
|
@ -64,11 +64,11 @@ const char help_text[] = {
|
|||
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|
||||
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|
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|
||||
|
|
@ -79,20 +79,20 @@ const char help_text[] = {
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@ -100,41 +100,41 @@ const char help_text[] = {
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|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -15,7 +15,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 1522 comp 1092 ratio 0.717477 level 11 saved 430 */
|
||||
/* orig 1522 comp 1092 ratio 0.717477 level 10 saved 430 */
|
||||
const char help_text[] = {
|
||||
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|
||||
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|
||||
|
|
@ -33,8 +33,8 @@ const char help_text[] = {
|
|||
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@ -43,46 +43,46 @@ const char help_text[] = {
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@ -92,39 +92,39 @@ const char help_text[] = {
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|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -16,7 +16,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 2377 comp 1591 ratio 0.669331 level 11 saved 786 */
|
||||
/* orig 2377 comp 1592 ratio 0.669752 level 10 saved 785 */
|
||||
const char help_text[] = {
|
||||
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|
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|
||||
|
|
@ -44,36 +44,36 @@ const char help_text[] = {
|
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|
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|
|
@ -82,86 +82,86 @@ const char help_text[] = {
|
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@ -170,14 +170,14 @@ const char help_text[] = {
|
|||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
0x29, 0x00,
|
||||
};
|
||||
|
||||
const unsigned short help_text_len = 2377;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -14,7 +14,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 2754 comp 1877 ratio 0.681554 level 11 saved 877 */
|
||||
/* orig 2754 comp 1877 ratio 0.681554 level 10 saved 877 */
|
||||
const char help_text[] = {
|
||||
0xf0, 0x41, 0x43, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, 0x20,
|
||||
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|
||||
|
|
@ -41,44 +41,44 @@ const char help_text[] = {
|
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@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -16,7 +16,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 3042 comp 1882 ratio 0.618672 level 11 saved 1160 */
|
||||
/* orig 3042 comp 1883 ratio 0.619001 level 10 saved 1159 */
|
||||
const char help_text[] = {
|
||||
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|
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|
||||
|
|
@ -37,17 +37,17 @@ const char help_text[] = {
|
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|
|
@ -59,13 +59,13 @@ const char help_text[] = {
|
|||
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@ -73,24 +73,24 @@ const char help_text[] = {
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};
|
||||
|
||||
const unsigned short help_text_len = 3042;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -15,7 +15,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 2266 comp 1565 ratio 0.690644 level 11 saved 701 */
|
||||
/* orig 2266 comp 1565 ratio 0.690644 level 10 saved 701 */
|
||||
const char help_text[] = {
|
||||
0xf0, 0x1f, 0x43, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, 0x20,
|
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|
||||
|
|
@ -30,10 +30,10 @@ const char help_text[] = {
|
|||
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@ -45,134 +45,134 @@ const char help_text[] = {
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|
||||
|
||||
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|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -15,18 +15,18 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 3952 comp 2375 ratio 0.600962 level 11 saved 1577 */
|
||||
/* orig 3952 comp 2376 ratio 0.601215 level 10 saved 1576 */
|
||||
const char help_text[] = {
|
||||
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@ -36,225 +36,225 @@ const char help_text[] = {
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|
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|
||||
};
|
||||
|
||||
const unsigned short help_text_len = 3952;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -16,9 +16,9 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 2327 comp 1556 ratio 0.668672 level 11 saved 771 */
|
||||
/* orig 2327 comp 1558 ratio 0.669532 level 10 saved 769 */
|
||||
const char help_text[] = {
|
||||
0xf0, 0x43, 0x43, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, 0x20,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
|
@ -26,7 +26,7 @@ const char help_text[] = {
|
|||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
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|
||||
|
|
@ -34,19 +34,19 @@ const char help_text[] = {
|
|||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
|
@ -57,18 +57,18 @@ const char help_text[] = {
|
|||
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|
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|
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};
|
||||
|
||||
const unsigned short help_text_len = 2327;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -20,7 +20,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 2260 comp 1602 ratio 0.70885 level 11 saved 658 */
|
||||
/* orig 2260 comp 1600 ratio 0.707965 level 10 saved 660 */
|
||||
const char help_text[] = {
|
||||
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|
||||
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|
||||
|
|
@ -46,26 +46,26 @@ const char help_text[] = {
|
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|
|
@ -91,10 +91,10 @@ const char help_text[] = {
|
|||
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|
||||
|
|
@ -107,82 +107,81 @@ const char help_text[] = {
|
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};
|
||||
|
||||
const unsigned short help_text_len = 2260;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -17,7 +17,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 2502 comp 1650 ratio 0.659472 level 11 saved 852 */
|
||||
/* orig 2502 comp 1653 ratio 0.660671 level 10 saved 849 */
|
||||
const char help_text[] = {
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@ -32,56 +32,56 @@ const char help_text[] = {
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@ -89,25 +89,25 @@ const char help_text[] = {
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@ -117,9 +117,9 @@ const char help_text[] = {
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@ -129,61 +129,62 @@ const char help_text[] = {
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|
||||
0x74, 0x2e, 0x00,
|
||||
};
|
||||
|
||||
const unsigned short help_text_len = 2502;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -18,7 +18,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 3466 comp 2282 ratio 0.658396 level 11 saved 1184 */
|
||||
/* orig 3466 comp 2283 ratio 0.658684 level 10 saved 1183 */
|
||||
const char help_text[] = {
|
||||
0xf0, 0x2e, 0x43, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, 0x20,
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@ -31,7 +31,7 @@ const char help_text[] = {
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@ -44,211 +44,211 @@ const char help_text[] = {
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|
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|
||||
};
|
||||
|
||||
const unsigned short help_text_len = 3466;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -20,7 +20,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 3796 comp 2332 ratio 0.614331 level 11 saved 1464 */
|
||||
/* orig 3796 comp 2333 ratio 0.614594 level 10 saved 1463 */
|
||||
const char help_text[] = {
|
||||
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|
||||
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|
||||
|
|
@ -37,17 +37,17 @@ const char help_text[] = {
|
|||
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||||
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||||
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|
||||
|
|
@ -60,8 +60,8 @@ const char help_text[] = {
|
|||
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|
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|
||||
|
|
@ -73,32 +73,32 @@ const char help_text[] = {
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|
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};
|
||||
|
||||
const unsigned short help_text_len = 3796;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -27,7 +27,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 3439 comp 2361 ratio 0.686537 level 11 saved 1078 */
|
||||
/* orig 3439 comp 2361 ratio 0.686537 level 10 saved 1078 */
|
||||
const char help_text[] = {
|
||||
0xf4, 0x57, 0x43, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, 0x20,
|
||||
0x33, 0x3a, 0x20, 0x4e, 0x65, 0x74, 0x20, 0x00, 0x00, 0x00,
|
||||
|
|
@ -45,7 +45,7 @@ const char help_text[] = {
|
|||
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|
||||
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||||
|
|
@ -60,12 +60,12 @@ const char help_text[] = {
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|
||||
|
|
@ -81,8 +81,8 @@ const char help_text[] = {
|
|||
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|
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|
||||
|
|
@ -92,8 +92,8 @@ const char help_text[] = {
|
|||
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|
@ -106,15 +106,15 @@ const char help_text[] = {
|
|||
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@ -122,70 +122,70 @@ const char help_text[] = {
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@ -195,19 +195,19 @@ const char help_text[] = {
|
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@ -215,54 +215,54 @@ const char help_text[] = {
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|
||||
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|
||||
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|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -15,7 +15,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 2570 comp 1610 ratio 0.626459 level 11 saved 960 */
|
||||
/* orig 2570 comp 1610 ratio 0.626459 level 10 saved 960 */
|
||||
const char help_text[] = {
|
||||
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|
||||
|
|
@ -30,57 +30,57 @@ const char help_text[] = {
|
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@ -92,8 +92,8 @@ const char help_text[] = {
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@ -102,47 +102,47 @@ const char help_text[] = {
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@ -151,29 +151,29 @@ const char help_text[] = {
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|||
|
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@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
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/* help text is compressed using LZ4; see compress.c for details */
|
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/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -14,7 +14,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
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|
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/* orig 2036 comp 1386 ratio 0.680747 level 11 saved 650 */
|
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/* orig 2036 comp 1387 ratio 0.681238 level 4 saved 649 */
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const char help_text[] = {
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@ -23,20 +23,20 @@ const char help_text[] = {
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@ -47,114 +47,114 @@ const char help_text[] = {
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|
||||
};
|
||||
|
||||
const unsigned short help_text_len = 2036;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -18,7 +18,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 3535 comp 2340 ratio 0.661952 level 11 saved 1195 */
|
||||
/* orig 3535 comp 2341 ratio 0.662235 level 10 saved 1194 */
|
||||
const char help_text[] = {
|
||||
0xf0, 0x50, 0x43, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, 0x20,
|
||||
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|
||||
|
|
@ -30,10 +30,10 @@ const char help_text[] = {
|
|||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
|
@ -43,8 +43,8 @@ const char help_text[] = {
|
|||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
|
@ -54,11 +54,11 @@ const char help_text[] = {
|
|||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
|
|
@ -68,7 +68,7 @@ const char help_text[] = {
|
|||
0x64, 0x6f, 0x6d, 0x99, 0x01, 0x01, 0x8a, 0x01, 0x31, 0x61,
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
|
|
@ -77,183 +77,184 @@ const char help_text[] = {
|
|||
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|
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|
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|
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|
||||
0x00,
|
||||
};
|
||||
|
||||
const unsigned short help_text_len = 3535;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -17,7 +17,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 2470 comp 1632 ratio 0.660729 level 11 saved 838 */
|
||||
/* orig 2470 comp 1634 ratio 0.661538 level 10 saved 836 */
|
||||
const char help_text[] = {
|
||||
0xf0, 0x03, 0x43, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, 0x20,
|
||||
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|
||||
|
|
@ -32,16 +32,16 @@ const char help_text[] = {
|
|||
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|
||||
|
|
@ -52,8 +52,8 @@ const char help_text[] = {
|
|||
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@ -66,123 +66,123 @@ const char help_text[] = {
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};
|
||||
|
||||
const unsigned short help_text_len = 2470;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -14,7 +14,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 3054 comp 1895 ratio 0.620498 level 11 saved 1159 */
|
||||
/* orig 3054 comp 1895 ratio 0.620498 level 10 saved 1159 */
|
||||
const char help_text[] = {
|
||||
0xf3, 0x29, 0x43, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, 0x20,
|
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0x33, 0x34, 0x3a, 0x20, 0x53, 0x69, 0x67, 0x6e, 0x70, 0x6f,
|
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|
|
@ -30,34 +30,34 @@ const char help_text[] = {
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|
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|
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@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -14,7 +14,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 1392 comp 1054 ratio 0.757184 level 11 saved 338 */
|
||||
/* orig 1392 comp 1052 ratio 0.755747 level 10 saved 340 */
|
||||
const char help_text[] = {
|
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|
@ -27,27 +27,27 @@ const char help_text[] = {
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@ -63,8 +63,8 @@ const char help_text[] = {
|
|||
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|
||||
|
|
@ -78,50 +78,50 @@ const char help_text[] = {
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};
|
||||
|
||||
const unsigned short help_text_len = 1392;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -14,7 +14,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 2534 comp 1754 ratio 0.692186 level 11 saved 780 */
|
||||
/* orig 2534 comp 1755 ratio 0.692581 level 6 saved 779 */
|
||||
const char help_text[] = {
|
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|
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@ -36,22 +36,22 @@ const char help_text[] = {
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@ -83,115 +83,115 @@ const char help_text[] = {
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|
||||
};
|
||||
|
||||
const unsigned short help_text_len = 2534;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -15,7 +15,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 2378 comp 1648 ratio 0.693019 level 11 saved 730 */
|
||||
/* orig 2378 comp 1650 ratio 0.69386 level 10 saved 728 */
|
||||
const char help_text[] = {
|
||||
0xf0, 0x21, 0x43, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, 0x20,
|
||||
0x32, 0x30, 0x3a, 0x20, 0x53, 0x6c, 0x61, 0x6e, 0x74, 0x20,
|
||||
|
|
@ -27,9 +27,9 @@ const char help_text[] = {
|
|||
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|
||||
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|
|
@ -44,144 +44,144 @@ const char help_text[] = {
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};
|
||||
|
||||
const unsigned short help_text_len = 2378;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -14,7 +14,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 6263 comp 3634 ratio 0.580233 level 11 saved 2629 */
|
||||
/* orig 6263 comp 3635 ratio 0.580393 level 10 saved 2628 */
|
||||
const char help_text[] = {
|
||||
0xf0, 0x53, 0x43, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, 0x20,
|
||||
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|
||||
|
|
@ -30,9 +30,9 @@ const char help_text[] = {
|
|||
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@ -40,110 +40,110 @@ const char help_text[] = {
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};
|
||||
|
||||
const unsigned short help_text_len = 6263;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -17,7 +17,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 2140 comp 1385 ratio 0.647196 level 11 saved 755 */
|
||||
/* orig 2140 comp 1385 ratio 0.647196 level 10 saved 755 */
|
||||
const char help_text[] = {
|
||||
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|
||||
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|
||||
|
|
@ -30,17 +30,17 @@ const char help_text[] = {
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|
|
@ -53,108 +53,108 @@ const char help_text[] = {
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@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -14,7 +14,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 3541 comp 2205 ratio 0.622705 level 5 saved 1336 */
|
||||
/* orig 3541 comp 2203 ratio 0.622141 level 10 saved 1338 */
|
||||
const char help_text[] = {
|
||||
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|
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|
||||
|
|
@ -68,13 +68,13 @@ const char help_text[] = {
|
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@ -97,146 +97,146 @@ const char help_text[] = {
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};
|
||||
|
||||
const unsigned short help_text_len = 3541;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -15,7 +15,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 1862 comp 1274 ratio 0.684211 level 11 saved 588 */
|
||||
/* orig 1862 comp 1274 ratio 0.684211 level 10 saved 588 */
|
||||
const char help_text[] = {
|
||||
0xf0, 0x2c, 0x43, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, 0x20,
|
||||
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|
||||
|
|
@ -31,27 +31,27 @@ const char help_text[] = {
|
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|
@ -62,34 +62,34 @@ const char help_text[] = {
|
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@ -97,17 +97,17 @@ const char help_text[] = {
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@ -117,33 +117,33 @@ const char help_text[] = {
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||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -11,7 +11,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 2926 comp 1865 ratio 0.637389 level 11 saved 1061 */
|
||||
/* orig 2926 comp 1866 ratio 0.637731 level 10 saved 1060 */
|
||||
const char help_text[] = {
|
||||
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||||
|
|
@ -22,107 +22,107 @@ const char help_text[] = {
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};
|
||||
|
||||
const unsigned short help_text_len = 2926;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -15,7 +15,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 3286 comp 2110 ratio 0.642118 level 11 saved 1176 */
|
||||
/* orig 3286 comp 2109 ratio 0.641814 level 10 saved 1177 */
|
||||
const char help_text[] = {
|
||||
0xf0, 0x2c, 0x43, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, 0x20,
|
||||
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|
||||
|
|
@ -47,7 +47,7 @@ const char help_text[] = {
|
|||
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|
||||
|
|
@ -55,179 +55,179 @@ const char help_text[] = {
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|
||||
};
|
||||
|
||||
const unsigned short help_text_len = 3286;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -15,19 +15,19 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 3934 comp 2353 ratio 0.598119 level 11 saved 1581 */
|
||||
/* orig 3934 comp 2352 ratio 0.597865 level 10 saved 1582 */
|
||||
const char help_text[] = {
|
||||
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|
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|
@ -38,62 +38,62 @@ const char help_text[] = {
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
};
|
||||
|
||||
const unsigned short help_text_len = 3934;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
@ -15,7 +15,7 @@ struct style_text help_text_style[] = {
|
|||
LAST_STYLE_ITEM
|
||||
};
|
||||
|
||||
/* orig 1688 comp 1225 ratio 0.725711 level 11 saved 463 */
|
||||
/* orig 1688 comp 1225 ratio 0.725711 level 10 saved 463 */
|
||||
const char help_text[] = {
|
||||
0xf0, 0x4d, 0x43, 0x68, 0x61, 0x70, 0x74, 0x65, 0x72, 0x20,
|
||||
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|
||||
|
|
@ -36,13 +36,13 @@ const char help_text[] = {
|
|||
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|
||||
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|
||||
|
|
@ -54,9 +54,9 @@ const char help_text[] = {
|
|||
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|
||||
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|
||||
|
|
@ -68,66 +68,66 @@ const char help_text[] = {
|
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|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* auto-generated on Apr 24 2018 by genhelp.sh */
|
||||
/* auto-generated on Dec 21 2018 by genhelp.sh */
|
||||
/* help text is compressed using LZ4; see compress.c for details */
|
||||
/* DO NOT EDIT! */
|
||||
|
||||
|
|
|
|||
|
|
@ -1661,7 +1661,7 @@ static int process_input(int tmo, bool do_pausemenu)
|
|||
int new_x = mouse_x, new_y = mouse_y;
|
||||
|
||||
/* in src/misc.c */
|
||||
move_cursor(state, &new_x, &new_y, LCD_WIDTH, LCD_HEIGHT, FALSE);
|
||||
move_cursor(state, &new_x, &new_y, LCD_WIDTH, LCD_HEIGHT, false);
|
||||
|
||||
int dx = new_x - mouse_x, dy = new_y - mouse_y;
|
||||
|
||||
|
|
@ -1902,7 +1902,7 @@ static void zoom(void)
|
|||
zoom_clipl = 0;
|
||||
zoom_clipr = zoom_w;
|
||||
|
||||
midend_size(me, &zoom_w, &zoom_h, TRUE);
|
||||
midend_size(me, &zoom_w, &zoom_h, true);
|
||||
|
||||
/* Allocating the framebuffer will mostly likely grab the
|
||||
* audiobuffer, which will make impossible to load new fonts, and
|
||||
|
|
@ -2828,7 +2828,7 @@ static void fix_size(void)
|
|||
rb->lcd_setfont(cur_font = FONT_UI);
|
||||
rb->lcd_getstringsize("X", NULL, &h_x);
|
||||
h -= h_x;
|
||||
midend_size(me, &w, &h, TRUE);
|
||||
midend_size(me, &w, &h, true);
|
||||
}
|
||||
|
||||
static void init_tlsf(void)
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ ifneq "$(NOICONS)" yes then
|
|||
in puzzles do make -j$(nproc)
|
||||
|
||||
# Now build the screenshots and icons.
|
||||
in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons -j$(nproc)
|
||||
in puzzles/icons do make web winicons gtkicons -j$(nproc)
|
||||
|
||||
# Destroy the local binaries and autoconf detritus, mostly to avoid
|
||||
# wasting network bandwidth by transferring them to the delegate
|
||||
|
|
|
|||
|
|
@ -59,13 +59,13 @@ static const game_params blackbox_presets[] = {
|
|||
{ 10, 10, 4, 10 }
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
char str[80];
|
||||
game_params *ret;
|
||||
|
||||
if (i < 0 || i >= lenof(blackbox_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = snew(game_params);
|
||||
*ret = blackbox_presets[i];
|
||||
|
|
@ -79,7 +79,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
*name = dupstr(str);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -129,7 +129,7 @@ static void decode_params(game_params *params, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char str[256];
|
||||
|
||||
|
|
@ -184,7 +184,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w < 2 || params->h < 2)
|
||||
return "Width and height must both be at least two";
|
||||
|
|
@ -209,7 +209,7 @@ static const char *validate_params(const game_params *params, int full)
|
|||
*/
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
int nballs = params->minballs, i;
|
||||
char *grid, *ret;
|
||||
|
|
@ -242,7 +242,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
|||
}
|
||||
sfree(grid);
|
||||
|
||||
obfuscate_bitmap(bmp, (nballs*2 + 2) * 8, FALSE);
|
||||
obfuscate_bitmap(bmp, (nballs*2 + 2) * 8, false);
|
||||
ret = bin2hex(bmp, nballs*2 + 2);
|
||||
sfree(bmp);
|
||||
|
||||
|
|
@ -263,7 +263,7 @@ static const char *validate_desc(const game_params *params, const char *desc)
|
|||
return "Game description is wrong length";
|
||||
|
||||
bmp = hex2bin(desc, nballs*2 + 2);
|
||||
obfuscate_bitmap(bmp, (nballs*2 + 2) * 8, TRUE);
|
||||
obfuscate_bitmap(bmp, (nballs*2 + 2) * 8, true);
|
||||
ret = "Game description is corrupted";
|
||||
/* check general grid size */
|
||||
if (bmp[0] != params->w || bmp[1] != params->h)
|
||||
|
|
@ -299,9 +299,10 @@ struct game_state {
|
|||
int w, h, minballs, maxballs, nballs, nlasers;
|
||||
unsigned int *grid; /* (w+2)x(h+2), to allow for laser firing range */
|
||||
unsigned int *exits; /* one per laser */
|
||||
int done; /* user has finished placing his own balls. */
|
||||
bool done; /* user has finished placing his own balls. */
|
||||
int laserno; /* number of next laser to be fired. */
|
||||
int nguesses, reveal, justwrong, nright, nwrong, nmissed;
|
||||
int nguesses, nright, nwrong, nmissed;
|
||||
bool reveal, justwrong;
|
||||
};
|
||||
|
||||
#define GRID(s,x,y) ((s)->grid[(y)*((s)->w+2) + (x)])
|
||||
|
|
@ -326,18 +327,18 @@ static const char *dirstrs[] = {
|
|||
};
|
||||
#endif
|
||||
|
||||
static int range2grid(const game_state *state, int rangeno, int *x, int *y,
|
||||
int *direction)
|
||||
static bool range2grid(const game_state *state, int rangeno, int *x, int *y,
|
||||
int *direction)
|
||||
{
|
||||
if (rangeno < 0)
|
||||
return 0;
|
||||
return false;
|
||||
|
||||
if (rangeno < state->w) {
|
||||
/* top row; from (1,0) to (w,0) */
|
||||
*x = rangeno + 1;
|
||||
*y = 0;
|
||||
*direction = DIR_DOWN;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
rangeno -= state->w;
|
||||
if (rangeno < state->h) {
|
||||
|
|
@ -345,7 +346,7 @@ static int range2grid(const game_state *state, int rangeno, int *x, int *y,
|
|||
*x = state->w+1;
|
||||
*y = rangeno + 1;
|
||||
*direction = DIR_LEFT;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
rangeno -= state->h;
|
||||
if (rangeno < state->w) {
|
||||
|
|
@ -353,7 +354,7 @@ static int range2grid(const game_state *state, int rangeno, int *x, int *y,
|
|||
*x = (state->w - rangeno);
|
||||
*y = state->h+1;
|
||||
*direction = DIR_UP;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
rangeno -= state->w;
|
||||
if (rangeno < state->h) {
|
||||
|
|
@ -361,20 +362,20 @@ static int range2grid(const game_state *state, int rangeno, int *x, int *y,
|
|||
*x = 0;
|
||||
*y = (state->h - rangeno);
|
||||
*direction = DIR_RIGHT;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static int grid2range(const game_state *state, int x, int y, int *rangeno)
|
||||
static bool grid2range(const game_state *state, int x, int y, int *rangeno)
|
||||
{
|
||||
int ret, x1 = state->w+1, y1 = state->h+1;
|
||||
|
||||
if (x > 0 && x < x1 && y > 0 && y < y1) return 0; /* in arena */
|
||||
if (x < 0 || x > x1 || y < 0 || y > y1) return 0; /* outside grid */
|
||||
if (x > 0 && x < x1 && y > 0 && y < y1) return false; /* in arena */
|
||||
if (x < 0 || x > x1 || y < 0 || y > y1) return false; /* outside grid */
|
||||
|
||||
if ((x == 0 || x == x1) && (y == 0 || y == y1))
|
||||
return 0; /* one of 4 corners */
|
||||
return false; /* one of 4 corners */
|
||||
|
||||
if (y == 0) { /* top line */
|
||||
ret = x - 1;
|
||||
|
|
@ -387,7 +388,7 @@ static int grid2range(const game_state *state, int x, int y, int *rangeno)
|
|||
}
|
||||
*rangeno = ret;
|
||||
debug(("grid2range: (%d,%d) rangeno = %d\n", x, y, ret));
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
static game_state *new_game(midend *me, const game_params *params,
|
||||
|
|
@ -402,7 +403,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
state->nballs = ((dlen/2)-2)/2;
|
||||
|
||||
bmp = hex2bin(desc, state->nballs*2 + 2);
|
||||
obfuscate_bitmap(bmp, (state->nballs*2 + 2) * 8, TRUE);
|
||||
obfuscate_bitmap(bmp, (state->nballs*2 + 2) * 8, true);
|
||||
|
||||
state->w = bmp[0]; state->h = bmp[1];
|
||||
state->nlasers = 2 * (state->w + state->h);
|
||||
|
|
@ -418,8 +419,10 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
}
|
||||
sfree(bmp);
|
||||
|
||||
state->done = state->nguesses = state->reveal = state->justwrong =
|
||||
state->nright = state->nwrong = state->nmissed = 0;
|
||||
state->done = false;
|
||||
state->justwrong = false;
|
||||
state->reveal = false;
|
||||
state->nguesses = state->nright = state->nwrong = state->nmissed = 0;
|
||||
state->laserno = 1;
|
||||
|
||||
return state;
|
||||
|
|
@ -465,9 +468,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return dupstr("S");
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -477,8 +480,10 @@ static char *game_text_format(const game_state *state)
|
|||
|
||||
struct game_ui {
|
||||
int flash_laserno;
|
||||
int errors, newmove;
|
||||
int cur_x, cur_y, cur_visible;
|
||||
int errors;
|
||||
bool newmove;
|
||||
int cur_x, cur_y;
|
||||
bool cur_visible;
|
||||
int flash_laser; /* 0 = never, 1 = always, 2 = if anim. */
|
||||
};
|
||||
|
||||
|
|
@ -487,10 +492,10 @@ static game_ui *new_ui(const game_state *state)
|
|||
game_ui *ui = snew(game_ui);
|
||||
ui->flash_laserno = LASER_EMPTY;
|
||||
ui->errors = 0;
|
||||
ui->newmove = FALSE;
|
||||
ui->newmove = false;
|
||||
|
||||
ui->cur_x = ui->cur_y = 1;
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
|
||||
ui->flash_laser = 0;
|
||||
|
||||
|
|
@ -526,7 +531,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
*/
|
||||
if (newstate->justwrong && ui->newmove)
|
||||
ui->errors++;
|
||||
ui->newmove = FALSE;
|
||||
ui->newmove = false;
|
||||
}
|
||||
|
||||
#define OFFSET(gx,gy,o) do { \
|
||||
|
|
@ -539,7 +544,7 @@ enum { LOOK_LEFT, LOOK_FORWARD, LOOK_RIGHT };
|
|||
|
||||
/* Given a position and a direction, check whether we can see a ball in front
|
||||
* of us, or to our front-left or front-right. */
|
||||
static int isball(game_state *state, int gx, int gy, int direction, int lookwhere)
|
||||
static bool isball(game_state *state, int gx, int gy, int direction, int lookwhere)
|
||||
{
|
||||
debug(("isball, (%d, %d), dir %s, lookwhere %s\n", gx, gy, dirstrs[direction],
|
||||
lookwhere == LOOK_LEFT ? "LEFT" :
|
||||
|
|
@ -556,17 +561,18 @@ static int isball(game_state *state, int gx, int gy, int direction, int lookwher
|
|||
|
||||
/* if we're off the grid (into the firing range) there's never a ball. */
|
||||
if (gx < 1 || gy < 1 || gx > state->w || gy > state->h)
|
||||
return 0;
|
||||
return false;
|
||||
|
||||
if (GRID(state, gx,gy) & BALL_CORRECT)
|
||||
return 1;
|
||||
return true;
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static int fire_laser_internal(game_state *state, int x, int y, int direction)
|
||||
{
|
||||
int unused, lno, tmp;
|
||||
int unused, lno;
|
||||
bool tmp;
|
||||
|
||||
tmp = grid2range(state, x, y, &lno);
|
||||
assert(tmp);
|
||||
|
|
@ -629,7 +635,8 @@ static int fire_laser_internal(game_state *state, int x, int y, int direction)
|
|||
|
||||
static int laser_exit(game_state *state, int entryno)
|
||||
{
|
||||
int tmp, x, y, direction;
|
||||
int x, y, direction;
|
||||
bool tmp;
|
||||
|
||||
tmp = range2grid(state, entryno, &x, &y, &direction);
|
||||
assert(tmp);
|
||||
|
|
@ -639,7 +646,8 @@ static int laser_exit(game_state *state, int entryno)
|
|||
|
||||
static void fire_laser(game_state *state, int entryno)
|
||||
{
|
||||
int tmp, exitno, x, y, direction;
|
||||
int exitno, x, y, direction;
|
||||
bool tmp;
|
||||
|
||||
tmp = range2grid(state, entryno, &x, &y, &direction);
|
||||
assert(tmp);
|
||||
|
|
@ -664,10 +672,11 @@ static void fire_laser(game_state *state, int entryno)
|
|||
* have already guessed). This is required because any layout with >4 balls
|
||||
* might have multiple valid solutions. Returns non-zero for a 'correct'
|
||||
* (i.e. consistent) layout. */
|
||||
static int check_guesses(game_state *state, int cagey)
|
||||
static int check_guesses(game_state *state, bool cagey)
|
||||
{
|
||||
game_state *solution, *guesses;
|
||||
int i, x, y, n, unused, tmp;
|
||||
bool tmpb;
|
||||
int ret = 0;
|
||||
|
||||
if (cagey) {
|
||||
|
|
@ -720,7 +729,7 @@ static int check_guesses(game_state *state, int cagey)
|
|||
tmp = laser_exit(state, i);
|
||||
if (RANGECHECK(state, tmp))
|
||||
state->exits[tmp] |= LASER_WRONG;
|
||||
state->justwrong = TRUE;
|
||||
state->justwrong = true;
|
||||
free_game(guesses);
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -756,7 +765,7 @@ static int check_guesses(game_state *state, int cagey)
|
|||
tmp = laser_exit(state, i);
|
||||
if (RANGECHECK(state, tmp))
|
||||
state->exits[tmp] |= LASER_OMITTED;
|
||||
state->justwrong = TRUE;
|
||||
state->justwrong = true;
|
||||
free_game(guesses);
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -770,8 +779,8 @@ static int check_guesses(game_state *state, int cagey)
|
|||
|
||||
/* clear out the lasers of solution */
|
||||
for (i = 0; i < solution->nlasers; i++) {
|
||||
tmp = range2grid(solution, i, &x, &y, &unused);
|
||||
assert(tmp);
|
||||
tmpb = range2grid(solution, i, &x, &y, &unused);
|
||||
assert(tmpb);
|
||||
GRID(solution, x, y) = 0;
|
||||
solution->exits[i] = LASER_EMPTY;
|
||||
}
|
||||
|
|
@ -801,8 +810,8 @@ static int check_guesses(game_state *state, int cagey)
|
|||
/* check each game_state's laser against the other; if any differ, return 0 */
|
||||
ret = 1;
|
||||
for (i = 0; i < solution->nlasers; i++) {
|
||||
tmp = range2grid(solution, i, &x, &y, &unused);
|
||||
assert(tmp);
|
||||
tmpb = range2grid(solution, i, &x, &y, &unused);
|
||||
assert(tmpb);
|
||||
|
||||
if (solution->exits[i] != guesses->exits[i]) {
|
||||
/* If the original state didn't have this shot fired,
|
||||
|
|
@ -816,8 +825,8 @@ static int check_guesses(game_state *state, int cagey)
|
|||
else {
|
||||
/* add a new shot, incrementing state's laser count. */
|
||||
int ex, ey, newno = state->laserno++;
|
||||
tmp = range2grid(state, state->exits[i], &ex, &ey, &unused);
|
||||
assert(tmp);
|
||||
tmpb = range2grid(state, state->exits[i], &ex, &ey, &unused);
|
||||
assert(tmpb);
|
||||
GRID(state, x, y) = newno;
|
||||
GRID(state, ex, ey) = newno;
|
||||
}
|
||||
|
|
@ -859,7 +868,7 @@ done:
|
|||
}
|
||||
free_game(solution);
|
||||
free_game(guesses);
|
||||
state->reveal = 1;
|
||||
state->reveal = true;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
@ -875,8 +884,8 @@ done:
|
|||
struct game_drawstate {
|
||||
int tilesize, crad, rrad, w, h; /* w and h to make macros work... */
|
||||
unsigned int *grid; /* as the game_state grid */
|
||||
int started, reveal;
|
||||
int flash_laserno, isflash;
|
||||
bool started, reveal, isflash;
|
||||
int flash_laserno;
|
||||
};
|
||||
|
||||
static char *interpret_move(const game_state *state, game_ui *ui,
|
||||
|
|
@ -891,7 +900,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
if (IS_CURSOR_MOVE(button)) {
|
||||
int cx = ui->cur_x, cy = ui->cur_y;
|
||||
|
||||
move_cursor(button, &cx, &cy, state->w+2, state->h+2, 0);
|
||||
move_cursor(button, &cx, &cy, state->w+2, state->h+2, false);
|
||||
if ((cx == 0 && cy == 0 && !CAN_REVEAL(state)) ||
|
||||
(cx == 0 && cy == state->h+1) ||
|
||||
(cx == state->w+1 && cy == 0) ||
|
||||
|
|
@ -899,14 +908,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
return NULL; /* disallow moving cursor to corners. */
|
||||
ui->cur_x = cx;
|
||||
ui->cur_y = cy;
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
|
||||
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
|
||||
gx = FROMDRAW(x);
|
||||
gy = FROMDRAW(y);
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
wouldflash = 1;
|
||||
} else if (button == LEFT_RELEASE) {
|
||||
ui->flash_laser = 0;
|
||||
|
|
@ -918,7 +927,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
ui->flash_laser = 0;
|
||||
wouldflash = 2;
|
||||
} else {
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
/* Fix up 'button' for the below logic. */
|
||||
|
|
@ -976,7 +985,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
|
||||
case REVEAL:
|
||||
if (!CAN_REVEAL(state)) return nullret;
|
||||
if (ui->cur_visible == 1) ui->cur_x = ui->cur_y = 1;
|
||||
if (ui->cur_visible) ui->cur_x = ui->cur_y = 1;
|
||||
sprintf(buf, "R");
|
||||
break;
|
||||
|
||||
|
|
@ -984,7 +993,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
return nullret;
|
||||
}
|
||||
if (state->reveal) return nullret;
|
||||
ui->newmove = TRUE;
|
||||
ui->newmove = true;
|
||||
return dupstr(buf);
|
||||
}
|
||||
|
||||
|
|
@ -995,14 +1004,14 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
|
||||
if (ret->justwrong) {
|
||||
int i;
|
||||
ret->justwrong = FALSE;
|
||||
ret->justwrong = false;
|
||||
for (i = 0; i < ret->nlasers; i++)
|
||||
if (ret->exits[i] != LASER_EMPTY)
|
||||
ret->exits[i] &= ~(LASER_OMITTED | LASER_WRONG);
|
||||
}
|
||||
|
||||
if (!strcmp(move, "S")) {
|
||||
check_guesses(ret, FALSE);
|
||||
check_guesses(ret, false);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
@ -1036,7 +1045,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
if (ret->nguesses < ret->minballs ||
|
||||
ret->nguesses > ret->maxballs)
|
||||
goto badmove;
|
||||
check_guesses(ret, TRUE);
|
||||
check_guesses(ret, true);
|
||||
break;
|
||||
|
||||
case 'L':
|
||||
|
|
@ -1159,9 +1168,10 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
ds->w = state->w; ds->h = state->h;
|
||||
ds->grid = snewn((state->w+2)*(state->h+2), unsigned int);
|
||||
memset(ds->grid, 0, (state->w+2)*(state->h+2)*sizeof(unsigned int));
|
||||
ds->started = ds->reveal = 0;
|
||||
ds->started = false;
|
||||
ds->reveal = false;
|
||||
ds->flash_laserno = LASER_EMPTY;
|
||||
ds->isflash = 0;
|
||||
ds->isflash = false;
|
||||
|
||||
return ds;
|
||||
}
|
||||
|
|
@ -1184,7 +1194,7 @@ static void draw_square_cursor(drawing *dr, game_drawstate *ds, int dx, int dy)
|
|||
|
||||
static void draw_arena_tile(drawing *dr, const game_state *gs,
|
||||
game_drawstate *ds, const game_ui *ui,
|
||||
int ax, int ay, int force, int isflash)
|
||||
int ax, int ay, bool force, bool isflash)
|
||||
{
|
||||
int gx = ax+1, gy = ay+1;
|
||||
int gs_tile = GRID(gs, gx, gy), ds_tile = GRID(ds, gx, gy);
|
||||
|
|
@ -1266,10 +1276,11 @@ static void draw_arena_tile(drawing *dr, const game_state *gs,
|
|||
|
||||
static void draw_laser_tile(drawing *dr, const game_state *gs,
|
||||
game_drawstate *ds, const game_ui *ui,
|
||||
int lno, int force)
|
||||
int lno, bool force)
|
||||
{
|
||||
int gx, gy, dx, dy, unused;
|
||||
int wrong, omitted, reflect, hit, laserval, flash = 0, tmp;
|
||||
int wrong, omitted, laserval;
|
||||
bool tmp, reflect, hit, flash = false;
|
||||
unsigned int gs_tile, ds_tile, exitno;
|
||||
|
||||
tmp = range2grid(gs, lno, &gx, &gy, &unused);
|
||||
|
|
@ -1293,7 +1304,7 @@ static void draw_laser_tile(drawing *dr, const game_state *gs,
|
|||
if (exitno == ds->flash_laserno)
|
||||
gs_tile |= LASER_FLASHED;
|
||||
}
|
||||
if (gs_tile & LASER_FLASHED) flash = 1;
|
||||
if (gs_tile & LASER_FLASHED) flash = true;
|
||||
|
||||
gs_tile |= wrong | omitted;
|
||||
|
||||
|
|
@ -1341,7 +1352,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
int dir, const game_ui *ui,
|
||||
float animtime, float flashtime)
|
||||
{
|
||||
int i, x, y, ts = TILE_SIZE, isflash = 0, force = 0;
|
||||
int i, x, y, ts = TILE_SIZE;
|
||||
bool isflash = false, force = false;
|
||||
|
||||
if (flashtime > 0) {
|
||||
int frame = (int)(flashtime / FLASH_FRAME);
|
||||
|
|
@ -1374,11 +1386,11 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
|
||||
draw_update(dr, 0, 0,
|
||||
TILE_SIZE * (state->w+3), TILE_SIZE * (state->h+3));
|
||||
force = 1;
|
||||
ds->started = 1;
|
||||
force = true;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
if (isflash != ds->isflash) force = 1;
|
||||
if (isflash != ds->isflash) force = true;
|
||||
|
||||
/* draw the arena */
|
||||
for (x = 0; x < state->w; x++) {
|
||||
|
|
@ -1483,9 +1495,9 @@ static int game_status(const game_state *state)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -1508,15 +1520,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
FALSE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
false, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -1533,9 +1545,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
FALSE, FALSE, game_print_size, game_print,
|
||||
TRUE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
false, false, game_print_size, game_print,
|
||||
true, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
REQUIRE_RBUTTON, /* flags */
|
||||
};
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -178,7 +178,7 @@ struct grid_square {
|
|||
int npoints;
|
||||
float points[8]; /* maximum */
|
||||
int directions[8]; /* bit masks showing point pairs */
|
||||
int flip;
|
||||
bool flip;
|
||||
int tetra_class;
|
||||
};
|
||||
|
||||
|
|
@ -220,7 +220,7 @@ struct game_state {
|
|||
int dpkey[2]; /* key-point indices into polyhedron */
|
||||
int previous;
|
||||
float angle;
|
||||
int completed;
|
||||
int completed; /* stores move count at completion */
|
||||
int movecount;
|
||||
};
|
||||
|
||||
|
|
@ -235,7 +235,7 @@ static game_params *default_params(void)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret = snew(game_params);
|
||||
const char *str;
|
||||
|
|
@ -267,12 +267,12 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
break;
|
||||
default:
|
||||
sfree(ret);
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
*name = dupstr(str);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -304,7 +304,7 @@ static void decode_params(game_params *ret, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char data[256];
|
||||
|
||||
|
|
@ -348,7 +348,7 @@ static void enum_grid_squares(const game_params *params, egc_callback callback,
|
|||
sq.directions[DOWN_LEFT] = 0; /* no diagonals in a square */
|
||||
sq.directions[DOWN_RIGHT] = 0; /* no diagonals in a square */
|
||||
|
||||
sq.flip = FALSE;
|
||||
sq.flip = false;
|
||||
|
||||
/*
|
||||
* This is supremely irrelevant, but just to avoid
|
||||
|
|
@ -406,7 +406,7 @@ static void enum_grid_squares(const game_params *params, egc_callback callback,
|
|||
sq.directions[DOWN_LEFT] = sq.directions[LEFT];
|
||||
sq.directions[DOWN_RIGHT] = sq.directions[RIGHT];
|
||||
|
||||
sq.flip = TRUE;
|
||||
sq.flip = true;
|
||||
|
||||
if (firstix < 0)
|
||||
firstix = ix & 3;
|
||||
|
|
@ -451,7 +451,7 @@ static void enum_grid_squares(const game_params *params, egc_callback callback,
|
|||
sq.directions[UP_LEFT] = sq.directions[LEFT];
|
||||
sq.directions[UP_RIGHT] = sq.directions[RIGHT];
|
||||
|
||||
sq.flip = FALSE;
|
||||
sq.flip = false;
|
||||
|
||||
if (firstix < 0)
|
||||
firstix = (ix - 1) & 3;
|
||||
|
|
@ -534,7 +534,7 @@ static void count_grid_square_callback(void *ctx, struct grid_square *sq)
|
|||
classes[thisclass]++;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
int classes[5];
|
||||
int i;
|
||||
|
|
@ -543,8 +543,8 @@ static const char *validate_params(const game_params *params, int full)
|
|||
return "Unrecognised solid type";
|
||||
|
||||
if (solids[params->solid]->order == 4) {
|
||||
if (params->d1 <= 0 || params->d2 <= 0)
|
||||
return "Both grid dimensions must be greater than zero";
|
||||
if (params->d1 <= 1 || params->d2 <= 1)
|
||||
return "Both grid dimensions must be greater than one";
|
||||
} else {
|
||||
if (params->d1 <= 0 && params->d2 <= 0)
|
||||
return "At least one grid dimension must be greater than zero";
|
||||
|
|
@ -595,11 +595,11 @@ static void classify_grid_square_callback(void *ctx, struct grid_square *sq)
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
struct grid_data data;
|
||||
int i, j, k, m, area, facesperclass;
|
||||
int *flags;
|
||||
bool *flags;
|
||||
char *desc, *p;
|
||||
|
||||
/*
|
||||
|
|
@ -634,16 +634,16 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
|||
* So now we know how many faces to allocate in each class. Get
|
||||
* on with it.
|
||||
*/
|
||||
flags = snewn(area, int);
|
||||
flags = snewn(area, bool);
|
||||
for (i = 0; i < area; i++)
|
||||
flags[i] = FALSE;
|
||||
flags[i] = false;
|
||||
|
||||
for (i = 0; i < data.nclasses; i++) {
|
||||
for (j = 0; j < facesperclass; j++) {
|
||||
int n = random_upto(rs, data.nsquares[i]);
|
||||
|
||||
assert(!flags[data.gridptrs[i][n]]);
|
||||
flags[data.gridptrs[i][n]] = TRUE;
|
||||
flags[data.gridptrs[i][n]] = true;
|
||||
|
||||
/*
|
||||
* Move everything else up the array. I ought to use a
|
||||
|
|
@ -727,8 +727,8 @@ static int lowest_face(const struct solid *solid)
|
|||
return best;
|
||||
}
|
||||
|
||||
static int align_poly(const struct solid *solid, struct grid_square *sq,
|
||||
int *pkey)
|
||||
static bool align_poly(const struct solid *solid, struct grid_square *sq,
|
||||
int *pkey)
|
||||
{
|
||||
float zmin;
|
||||
int i, j;
|
||||
|
|
@ -768,14 +768,14 @@ static int align_poly(const struct solid *solid, struct grid_square *sq,
|
|||
}
|
||||
|
||||
if (matches != 1 || index < 0)
|
||||
return FALSE;
|
||||
return false;
|
||||
pkey[j] = index;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void flip_poly(struct solid *solid, int flip)
|
||||
static void flip_poly(struct solid *solid, bool flip)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
|
@ -791,7 +791,7 @@ static void flip_poly(struct solid *solid, int flip)
|
|||
}
|
||||
}
|
||||
|
||||
static struct solid *transform_poly(const struct solid *solid, int flip,
|
||||
static struct solid *transform_poly(const struct solid *solid, bool flip,
|
||||
int key0, int key1, float angle)
|
||||
{
|
||||
struct solid *ret = snew(struct solid);
|
||||
|
|
@ -918,7 +918,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
break;
|
||||
}
|
||||
if (v & j)
|
||||
SET_SQUARE(state, i, TRUE);
|
||||
SET_SQUARE(state, i, true);
|
||||
j >>= 1;
|
||||
if (j == 0)
|
||||
j = 8;
|
||||
|
|
@ -938,7 +938,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
*/
|
||||
{
|
||||
int pkey[4];
|
||||
int ret;
|
||||
bool ret;
|
||||
|
||||
ret = align_poly(state->solid, &state->grid->squares[state->current], pkey);
|
||||
assert(ret);
|
||||
|
|
@ -1005,9 +1005,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -1312,7 +1312,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
*/
|
||||
{
|
||||
int all_pkey[4];
|
||||
int success;
|
||||
bool success;
|
||||
|
||||
if (from->solid->order == 4 && direction == UP)
|
||||
angle = -angle; /* HACK */
|
||||
|
|
@ -1418,7 +1418,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
*/
|
||||
{
|
||||
int pkey[4];
|
||||
int success;
|
||||
bool success;
|
||||
|
||||
success = align_poly(ret->solid, &ret->grid->squares[ret->current], pkey);
|
||||
assert(success);
|
||||
|
|
@ -1713,9 +1713,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -1738,15 +1738,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
FALSE, solve_game,
|
||||
FALSE, game_can_format_as_text_now, game_text_format,
|
||||
false, solve_game,
|
||||
false, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -1763,8 +1763,8 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
FALSE, FALSE, game_print_size, game_print,
|
||||
TRUE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
false, false, game_print_size, game_print,
|
||||
true, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
|
|
|||
|
|
@ -389,23 +389,23 @@ with the default values, and returns a pointer to it.
|
|||
|
||||
\S{backend-fetch-preset} \cw{fetch_preset()}
|
||||
|
||||
\c int (*fetch_preset)(int i, char **name, game_params **params);
|
||||
\c bool (*fetch_preset)(int i, char **name, game_params **params);
|
||||
|
||||
This function is one of the two APIs a back end can provide to
|
||||
populate the \q{Type} menu, which provides a list of conveniently
|
||||
accessible preset parameters for most games.
|
||||
|
||||
The function is called with \c{i} equal to the index of the preset
|
||||
required (numbering from zero). It returns \cw{FALSE} if that preset
|
||||
required (numbering from zero). It returns \cw{false} if that preset
|
||||
does not exist (if \c{i} is less than zero or greater than the
|
||||
largest preset index). Otherwise, it sets \c{*params} to point at a
|
||||
newly allocated \c{game_params} structure containing the preset
|
||||
information, sets \c{*name} to point at a newly allocated C string
|
||||
containing the preset title (to go on the \q{Type} menu), and
|
||||
returns \cw{TRUE}.
|
||||
returns \cw{true}.
|
||||
|
||||
If the game does not wish to support any presets at all, this
|
||||
function is permitted to return \cw{FALSE} always.
|
||||
function is permitted to return \cw{false} always.
|
||||
|
||||
If the game wants to return presets in the form of a hierarchical menu
|
||||
instead of a flat list (and, indeed, even if it doesn't), then it may
|
||||
|
|
@ -436,7 +436,7 @@ from the game, and before passing it on to the front end.
|
|||
|
||||
\S{backend-encode-params} \cw{encode_params()}
|
||||
|
||||
\c char *(*encode_params)(const game_params *params, int full);
|
||||
\c char *(*encode_params)(const game_params *params, bool full);
|
||||
|
||||
The job of this function is to take a \c{game_params}, and encode it
|
||||
in a string form for use in game IDs. The return value must be a
|
||||
|
|
@ -460,10 +460,10 @@ letter denoting a parameter, followed optionally by a number giving
|
|||
the value of that parameter, with a few mandatory parts at the
|
||||
beginning such as numeric width and height separated by \cq{x}.)
|
||||
|
||||
If the \c{full} parameter is \cw{TRUE}, this function should encode
|
||||
If the \c{full} parameter is \cw{true}, this function should encode
|
||||
absolutely everything in the \c{game_params}, such that a subsequent
|
||||
call to \cw{decode_params()} (\k{backend-decode-params}) will yield
|
||||
an identical structure. If \c{full} is \cw{FALSE}, however, you
|
||||
an identical structure. If \c{full} is \cw{false}, however, you
|
||||
should leave out anything which is not necessary to describe a
|
||||
\e{specific puzzle instance}, i.e. anything which only takes effect
|
||||
when a new puzzle is \e{generated}. For example, the Solo
|
||||
|
|
@ -529,13 +529,13 @@ provided as input. It returns a pointer to the new duplicate.
|
|||
|
||||
\S{backend-can-configure} \c{can_configure}
|
||||
|
||||
\c int can_configure;
|
||||
\c bool can_configure;
|
||||
|
||||
This boolean data element is set to \cw{TRUE} if the back end
|
||||
supports custom parameter configuration via a dialog box. If it is
|
||||
\cw{TRUE}, then the functions \cw{configure()} and
|
||||
\cw{custom_params()} are expected to work. See \k{backend-configure}
|
||||
and \k{backend-custom-params} for more details.
|
||||
This data element is set to \cw{true} if the back end supports custom
|
||||
parameter configuration via a dialog box. If it is \cw{true}, then the
|
||||
functions \cw{configure()} and \cw{custom_params()} are expected to
|
||||
work. See \k{backend-configure} and \k{backend-custom-params} for more
|
||||
details.
|
||||
|
||||
\S{backend-configure} \cw{configure()}
|
||||
|
||||
|
|
@ -665,7 +665,7 @@ function is never called and need not do anything at all.
|
|||
\S{backend-validate-params} \cw{validate_params()}
|
||||
|
||||
\c const char *(*validate_params)(const game_params *params,
|
||||
\c int full);
|
||||
\c bool full);
|
||||
|
||||
This function takes a \c{game_params} structure as input, and checks
|
||||
that the parameters described in it fall within sensible limits. (At
|
||||
|
|
@ -710,7 +710,7 @@ a descriptive-format game ID.
|
|||
\S{backend-new-desc} \cw{new_desc()}
|
||||
|
||||
\c char *(*new_desc)(const game_params *params, random_state *rs,
|
||||
\c char **aux, int interactive);
|
||||
\c char **aux, bool interactive);
|
||||
|
||||
This function is where all the really hard work gets done. This is
|
||||
the function whose job is to randomly generate a new puzzle,
|
||||
|
|
@ -1046,11 +1046,11 @@ punishable by assertion failure in the mid-end.
|
|||
|
||||
\S{backend-can-solve} \c{can_solve}
|
||||
|
||||
\c int can_solve;
|
||||
\c bool can_solve;
|
||||
|
||||
This boolean field is set to \cw{TRUE} if the game's \cw{solve()}
|
||||
function does something. If it's set to \cw{FALSE}, the game will
|
||||
not even offer the \q{Solve} menu option.
|
||||
This field is set to \cw{true} if the game's \cw{solve()} function
|
||||
does something. If it's set to \cw{false}, the game will not even
|
||||
offer the \q{Solve} menu option.
|
||||
|
||||
\S{backend-solve} \cw{solve()}
|
||||
|
||||
|
|
@ -1370,27 +1370,27 @@ printing puzzles out on paper.
|
|||
|
||||
\S{backend-can-print} \c{can_print}
|
||||
|
||||
\c int can_print;
|
||||
\c bool can_print;
|
||||
|
||||
This flag is set to \cw{TRUE} if the puzzle is capable of printing
|
||||
This flag is set to \cw{true} if the puzzle is capable of printing
|
||||
itself on paper. (This makes sense for some puzzles, such as Solo,
|
||||
which can be filled in with a pencil. Other puzzles, such as
|
||||
Twiddle, inherently involve moving things around and so would not
|
||||
make sense to print.)
|
||||
|
||||
If this flag is \cw{FALSE}, then the functions \cw{print_size()}
|
||||
If this flag is \cw{false}, then the functions \cw{print_size()}
|
||||
and \cw{print()} will never be called.
|
||||
|
||||
\S{backend-can-print-in-colour} \c{can_print_in_colour}
|
||||
|
||||
\c int can_print_in_colour;
|
||||
\c bool can_print_in_colour;
|
||||
|
||||
This flag is set to \cw{TRUE} if the puzzle is capable of printing
|
||||
This flag is set to \cw{true} if the puzzle is capable of printing
|
||||
itself differently when colour is available. For example, Map can
|
||||
actually print coloured regions in different \e{colours} rather than
|
||||
resorting to cross-hatching.
|
||||
|
||||
If the \c{can_print} flag is \cw{FALSE}, then this flag will be
|
||||
If the \c{can_print} flag is \cw{false}, then this flag will be
|
||||
ignored.
|
||||
|
||||
\S{backend-print-size} \cw{print_size()}
|
||||
|
|
@ -1462,31 +1462,31 @@ called.
|
|||
|
||||
\S{backend-can-format-as-text-ever} \c{can_format_as_text_ever}
|
||||
|
||||
\c int can_format_as_text_ever;
|
||||
\c bool can_format_as_text_ever;
|
||||
|
||||
This boolean field is \cw{TRUE} if the game supports formatting a
|
||||
This field is \cw{true} if the game supports formatting a
|
||||
game state as ASCII text (typically ASCII art) for copying to the
|
||||
clipboard and pasting into other applications. If it is \cw{FALSE},
|
||||
clipboard and pasting into other applications. If it is \cw{false},
|
||||
front ends will not offer the \q{Copy} command at all.
|
||||
|
||||
If this field is \cw{TRUE}, the game does not necessarily have to
|
||||
If this field is \cw{true}, the game does not necessarily have to
|
||||
support text formatting for \e{all} games: e.g. a game which can be
|
||||
played on a square grid or a triangular one might only support copy
|
||||
and paste for the former, because triangular grids in ASCII art are
|
||||
just too difficult.
|
||||
|
||||
If this field is \cw{FALSE}, the functions
|
||||
If this field is \cw{false}, the functions
|
||||
\cw{can_format_as_text_now()} (\k{backend-can-format-as-text-now})
|
||||
and \cw{text_format()} (\k{backend-text-format}) are never called.
|
||||
|
||||
\S{backend-can-format-as-text-now} \c{can_format_as_text_now()}
|
||||
|
||||
\c int (*can_format_as_text_now)(const game_params *params);
|
||||
\c bool (*can_format_as_text_now)(const game_params *params);
|
||||
|
||||
This function is passed a \c{game_params} and returns a boolean,
|
||||
which is \cw{TRUE} if the game can support ASCII text output for
|
||||
this particular game type. If it returns \cw{FALSE}, front ends will
|
||||
grey out or otherwise disable the \q{Copy} command.
|
||||
This function is passed a \c{game_params}, and returns \cw{true} if
|
||||
the game can support ASCII text output for this particular game type.
|
||||
If it returns \cw{false}, front ends will grey out or otherwise
|
||||
disable the \q{Copy} command.
|
||||
|
||||
Games may enable and disable the copy-and-paste function for
|
||||
different game \e{parameters}, but are currently constrained to
|
||||
|
|
@ -1530,28 +1530,28 @@ whether that should come with a newline or not.)
|
|||
|
||||
\S{backend-wants-statusbar} \cw{wants_statusbar}
|
||||
|
||||
\c int wants_statusbar;
|
||||
\c bool wants_statusbar;
|
||||
|
||||
This boolean field is set to \cw{TRUE} if the puzzle has a use for a
|
||||
textual status line (to display score, completion status, currently
|
||||
active tiles, etc).
|
||||
This field is set to \cw{true} if the puzzle has a use for a textual
|
||||
status line (to display score, completion status, currently active
|
||||
tiles, etc).
|
||||
|
||||
\S{backend-is-timed} \c{is_timed}
|
||||
|
||||
\c int is_timed;
|
||||
\c bool is_timed;
|
||||
|
||||
This boolean field is \cw{TRUE} if the puzzle is time-critical. If
|
||||
This field is \cw{true} if the puzzle is time-critical. If
|
||||
so, the mid-end will maintain a game timer while the user plays.
|
||||
|
||||
If this field is \cw{FALSE}, then \cw{timing_state()} will never be
|
||||
If this field is \cw{false}, then \cw{timing_state()} will never be
|
||||
called and need not do anything.
|
||||
|
||||
\S{backend-timing-state} \cw{timing_state()}
|
||||
|
||||
\c int (*timing_state)(const game_state *state, game_ui *ui);
|
||||
\c bool (*timing_state)(const game_state *state, game_ui *ui);
|
||||
|
||||
This function is passed the current \c{game_state} and the local
|
||||
\c{game_ui}; it returns \cw{TRUE} if the game timer should currently
|
||||
\c{game_ui}; it returns \cw{true} if the game timer should currently
|
||||
be running.
|
||||
|
||||
A typical use for the \c{game_ui} in this function is to note when
|
||||
|
|
@ -2394,15 +2394,14 @@ capabilities.
|
|||
|
||||
\S{print-line-dotted} \cw{print_line_dotted()}
|
||||
|
||||
\c void print_line_dotted(drawing *dr, int dotted);
|
||||
\c void print_line_dotted(drawing *dr, bool dotted);
|
||||
|
||||
This function is called to toggle the drawing of dotted lines during
|
||||
printing. It is not supported during drawing.
|
||||
|
||||
The parameter \cq{dotted} is a boolean; \cw{TRUE} means that future
|
||||
lines drawn by \cw{draw_line()}, \cw{draw_circle} and
|
||||
\cw{draw_polygon()} will be dotted, and \cw{FALSE} means that they
|
||||
will be solid.
|
||||
Setting \cq{dotted} to \cw{true} means that future lines drawn by
|
||||
\cw{draw_line()}, \cw{draw_circle} and \cw{draw_polygon()} will be
|
||||
dotted. Setting it to \cw{false} means that they will be solid.
|
||||
|
||||
Some front ends may impose restrictions on the width of dotted
|
||||
lines. Asking for a dotted line via this front end will override any
|
||||
|
|
@ -2854,7 +2853,7 @@ when finished with by passing it to the game's own
|
|||
|
||||
\H{midend-size} \cw{midend_size()}
|
||||
|
||||
\c void midend_size(midend *me, int *x, int *y, int user_size);
|
||||
\c void midend_size(midend *me, int *x, int *y, bool user_size);
|
||||
|
||||
Tells the mid-end to figure out its window size.
|
||||
|
||||
|
|
@ -2872,7 +2871,7 @@ status bar is also not included in this size.)
|
|||
Use \c{user_size} to indicate whether \c{*x} and \c{*y} are a
|
||||
requested size, or just a maximum size.
|
||||
|
||||
If \c{user_size} is set to \cw{TRUE}, the mid-end will treat the
|
||||
If \c{user_size} is set to \cw{true}, the mid-end will treat the
|
||||
input size as a request, and will pick a tile size which
|
||||
approximates it \e{as closely as possible}, going over the game's
|
||||
preferred tile size if necessary to achieve this. The mid-end will
|
||||
|
|
@ -2995,7 +2994,7 @@ call to this function. Some back ends require that \cw{midend_size()}
|
|||
|
||||
\H{midend-process-key} \cw{midend_process_key()}
|
||||
|
||||
\c int midend_process_key(midend *me, int x, int y, int button);
|
||||
\c bool midend_process_key(midend *me, int x, int y, int button);
|
||||
|
||||
The front end calls this function to report a mouse or keyboard
|
||||
event. The parameters \c{x}, \c{y} and \c{button} are almost
|
||||
|
|
@ -3028,10 +3027,10 @@ Calling this function is very likely to result in calls back to the
|
|||
front end's drawing API and/or \cw{activate_timer()}
|
||||
(\k{frontend-activate-timer}).
|
||||
|
||||
The return value from \cw{midend_process_key()} is non-zero, unless
|
||||
the effect of the keypress was to request termination of the
|
||||
program. A front end should shut down the puzzle in response to a
|
||||
zero return.
|
||||
The return value from \cw{midend_process_key()} is \cw{true} unless
|
||||
the effect of the keypress was to request termination of the program.
|
||||
A front end should shut down the puzzle in response to a \cw{false}
|
||||
return.
|
||||
|
||||
\H{midend-request-keys} \cw{midend_request_keys()}
|
||||
|
||||
|
|
@ -3147,9 +3146,9 @@ of the corresponding \cw{struct preset_menu_entry} returned by
|
|||
|
||||
\H{midend-wants-statusbar} \cw{midend_wants_statusbar()}
|
||||
|
||||
\c int midend_wants_statusbar(midend *me);
|
||||
\c bool midend_wants_statusbar(midend *me);
|
||||
|
||||
This function returns \cw{TRUE} if the puzzle has a use for a
|
||||
This function returns \cw{true} if the puzzle has a use for a
|
||||
textual status line (to display score, completion status, currently
|
||||
active tiles, time, or anything else).
|
||||
|
||||
|
|
@ -3267,12 +3266,12 @@ The returned string, if it is non-\cw{NULL}, is dynamically allocated.
|
|||
|
||||
\H{midend-can-format-as-text-now} \cw{midend_can_format_as_text_now()}
|
||||
|
||||
\c int midend_can_format_as_text_now(midend *me);
|
||||
\c bool midend_can_format_as_text_now(midend *me);
|
||||
|
||||
Returns \cw{TRUE} if the game code is capable of formatting puzzles
|
||||
Returns \cw{true} if the game code is capable of formatting puzzles
|
||||
of the currently selected game type as ASCII.
|
||||
|
||||
If this returns \cw{FALSE}, then \cw{midend_text_format()}
|
||||
If this returns \cw{false}, then \cw{midend_text_format()}
|
||||
(\k{midend-text-format}) will return \cw{NULL}.
|
||||
|
||||
\H{midend-text-format} \cw{midend_text_format()}
|
||||
|
|
@ -3324,18 +3323,18 @@ status code.)
|
|||
|
||||
\H{midend-can-undo} \cw{midend_can_undo()}
|
||||
|
||||
\c int midend_can_undo(midend *me);
|
||||
\c bool midend_can_undo(midend *me);
|
||||
|
||||
Returns \cw{TRUE} if the midend is currently in a state where the undo
|
||||
Returns \cw{true} if the midend is currently in a state where the undo
|
||||
operation is meaningful (i.e. at least one position exists on the undo
|
||||
chain before the present one). Front ends may wish to use this to
|
||||
visually activate and deactivate an undo button.
|
||||
|
||||
\H{midend-can-redo} \cw{midend_can_redo()}
|
||||
|
||||
\c int midend_can_redo(midend *me);
|
||||
\c bool midend_can_redo(midend *me);
|
||||
|
||||
Returns \cw{TRUE} if the midend is currently in a state where the redo
|
||||
Returns \cw{true} if the midend is currently in a state where the redo
|
||||
operation is meaningful (i.e. at least one position exists on the redo
|
||||
chain after the present one). Front ends may wish to use this to
|
||||
visually activate and deactivate a redo button.
|
||||
|
|
@ -3367,7 +3366,7 @@ output string.
|
|||
\H{midend-deserialise} \cw{midend_deserialise()}
|
||||
|
||||
\c const char *midend_deserialise(midend *me,
|
||||
\c int (*read)(void *ctx, void *buf, int len), void *rctx);
|
||||
\c bool (*read)(void *ctx, void *buf, int len), void *rctx);
|
||||
|
||||
This function is the counterpart to \cw{midend_serialise()}. It
|
||||
calls the supplied \cw{read} function repeatedly to read a quantity
|
||||
|
|
@ -3376,8 +3375,8 @@ as output by \cw{midend_serialise()}.
|
|||
|
||||
The \cw{read} function is called with the first parameter (\c{ctx})
|
||||
equal to \c{rctx}, and should attempt to read \c{len} bytes of data
|
||||
into the buffer pointed to by \c{buf}. It should return \cw{FALSE}
|
||||
on failure or \cw{TRUE} on success. It should not report success
|
||||
into the buffer pointed to by \c{buf}. It should return \cw{false}
|
||||
on failure or \cw{true} on success. It should not report success
|
||||
unless it has filled the entire buffer; on platforms which might be
|
||||
reading from a pipe or other blocking data source, \c{read} is
|
||||
responsible for looping until the whole buffer has been filled.
|
||||
|
|
@ -3405,7 +3404,7 @@ place.
|
|||
\H{identify-game} \cw{identify_game()}
|
||||
|
||||
\c const char *identify_game(char **name,
|
||||
\c int (*read)(void *ctx, void *buf, int len), void *rctx);
|
||||
\c bool (*read)(void *ctx, void *buf, int len), void *rctx);
|
||||
|
||||
This function examines a serialised midend stream, of the same kind
|
||||
used by \cw{midend_serialise()} and \cw{midend_deserialise()}, and
|
||||
|
|
@ -4045,13 +4044,13 @@ Returns the number of elements currently in the tree.
|
|||
|
||||
\S{utils-splitpos234} \cw{splitpos234()}
|
||||
|
||||
\c tree234 *splitpos234(tree234 *t, int index, int before);
|
||||
\c tree234 *splitpos234(tree234 *t, int index, bool before);
|
||||
|
||||
Splits the input tree into two pieces at a given position, and
|
||||
creates a new tree containing all the elements on one side of that
|
||||
position.
|
||||
|
||||
If \c{before} is \cw{TRUE}, then all the items at or after position
|
||||
If \c{before} is \cw{true}, then all the items at or after position
|
||||
\c{index} are left in the input tree, and the items before that
|
||||
point are returned in the new tree. Otherwise, the reverse happens:
|
||||
all the items at or after \c{index} are moved into the new tree, and
|
||||
|
|
|
|||
|
|
@ -212,7 +212,7 @@
|
|||
* (This only works _because_ we've ensured the omino is simply
|
||||
* connected.)
|
||||
*/
|
||||
static int addremcommon(int w, int h, int x, int y, int *own, int val)
|
||||
static bool addremcommon(int w, int h, int x, int y, int *own, int val)
|
||||
{
|
||||
int neighbours[8];
|
||||
int dir, count;
|
||||
|
|
@ -233,14 +233,14 @@ static int addremcommon(int w, int h, int x, int y, int *own, int val)
|
|||
*/
|
||||
if (neighbours[0] != val && neighbours[2] != val &&
|
||||
neighbours[4] != val && neighbours[6] != val)
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
count = 0;
|
||||
|
||||
for (dir = 0; dir < 8; dir++) {
|
||||
int next = (dir + 1) & 7;
|
||||
int gotthis = (neighbours[dir] == val);
|
||||
int gotnext = (neighbours[next] == val);
|
||||
bool gotthis = (neighbours[dir] == val);
|
||||
bool gotnext = (neighbours[next] == val);
|
||||
|
||||
if (gotthis != gotnext)
|
||||
count++;
|
||||
|
|
@ -262,7 +262,8 @@ static int addremcommon(int w, int h, int x, int y, int *own, int val)
|
|||
*/
|
||||
static int *divvy_internal(int w, int h, int k, random_state *rs)
|
||||
{
|
||||
int *order, *queue, *tmp, *own, *sizes, *addable, *removable, *retdsf;
|
||||
int *order, *queue, *tmp, *own, *sizes, *addable, *retdsf;
|
||||
bool *removable;
|
||||
int wh = w*h;
|
||||
int i, j, n, x, y, qhead, qtail;
|
||||
|
||||
|
|
@ -275,7 +276,7 @@ static int *divvy_internal(int w, int h, int k, random_state *rs)
|
|||
sizes = snewn(n, int);
|
||||
queue = snewn(n, int);
|
||||
addable = snewn(wh*4, int);
|
||||
removable = snewn(wh, int);
|
||||
removable = snewn(wh, bool);
|
||||
|
||||
/*
|
||||
* Permute the grid squares into a random order, which will be
|
||||
|
|
@ -341,9 +342,9 @@ static int *divvy_internal(int w, int h, int k, random_state *rs)
|
|||
int dir;
|
||||
|
||||
if (curr < 0) {
|
||||
removable[yx] = FALSE; /* can't remove if not owned! */
|
||||
removable[yx] = false; /* can't remove if not owned! */
|
||||
} else if (sizes[curr] == 1) {
|
||||
removable[yx] = TRUE; /* can always remove a singleton */
|
||||
removable[yx] = true; /* can always remove a singleton */
|
||||
} else {
|
||||
/*
|
||||
* See if this square can be removed from its
|
||||
|
|
|
|||
|
|
@ -13,13 +13,17 @@
|
|||
* * rule out a domino placement if it would divide an unfilled
|
||||
* region such that at least one resulting region had an odd
|
||||
* area
|
||||
* + use b.f.s. to determine the area of an unfilled region
|
||||
* + a square is unfilled iff it has at least two possible
|
||||
* placements, and two adjacent unfilled squares are part
|
||||
* of the same region iff the domino placement joining
|
||||
* them is possible
|
||||
* + Tarjan's bridge-finding algorithm would be a way to find
|
||||
* domino placements that split a connected region in two:
|
||||
* form the graph whose vertices are unpaired squares and
|
||||
* whose edges are potential (not placed but also not ruled
|
||||
* out) dominoes covering two of them, and any bridge in that
|
||||
* graph is a candidate.
|
||||
* + Then, finding any old spanning forest of the unfilled
|
||||
* squares should be sufficient to determine the area parity
|
||||
* of the region that any such placement would cut off.
|
||||
*
|
||||
* * perhaps set analysis
|
||||
* * set analysis
|
||||
* + look at all unclaimed squares containing a given number
|
||||
* + for each one, find the set of possible numbers that it
|
||||
* can connect to (i.e. each neighbouring tile such that
|
||||
|
|
@ -37,6 +41,29 @@
|
|||
* things out after finding the subset, we must be
|
||||
* careful that we don't rule out precisely the domino
|
||||
* placement that was _included_ in our set!
|
||||
*
|
||||
* * playing off the two ends of one potential domino, by
|
||||
* considering the alternatives to that domino that each end
|
||||
* might otherwise be part of.
|
||||
* + if not playing this domino would require each end to be
|
||||
* part of an identical domino, play it. (e.g. the middle of
|
||||
* 5-4-4-5)
|
||||
* + if not playing this domino would guarantee that the two
|
||||
* ends between them used up all of some other square's
|
||||
* choices, play it. (e.g. the middle of 2-3-3-1 if another 3
|
||||
* cell can only link to a 2 or a 1)
|
||||
*
|
||||
* * identify 'forcing chains', in the sense of any path of cells
|
||||
* each of which has only two possible dominoes to be part of,
|
||||
* and each of those rules out one of the choices for the next
|
||||
* cell. Such a chain has the property that either all the odd
|
||||
* dominoes are placed, or all the even ones are placed; so if
|
||||
* either set of those introduces a conflict (e.g. a dupe within
|
||||
* the chain, or using up all of some other square's choices),
|
||||
* then the whole set can be ruled out, and the other set played
|
||||
* immediately.
|
||||
* + this is of course a generalisation of the previous idea,
|
||||
* which is simply a forcing chain of length 3.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
|
|
@ -71,7 +98,7 @@ enum {
|
|||
|
||||
struct game_params {
|
||||
int n;
|
||||
int unique;
|
||||
bool unique;
|
||||
};
|
||||
|
||||
struct game_numbers {
|
||||
|
|
@ -90,7 +117,7 @@ struct game_state {
|
|||
struct game_numbers *numbers;
|
||||
int *grid;
|
||||
unsigned short *edges; /* h x w */
|
||||
int completed, cheated;
|
||||
bool completed, cheated;
|
||||
};
|
||||
|
||||
static game_params *default_params(void)
|
||||
|
|
@ -98,12 +125,12 @@ static game_params *default_params(void)
|
|||
game_params *ret = snew(game_params);
|
||||
|
||||
ret->n = 6;
|
||||
ret->unique = TRUE;
|
||||
ret->unique = true;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
int n;
|
||||
|
|
@ -117,7 +144,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
case 4: n = 7; break;
|
||||
case 5: n = 8; break;
|
||||
case 6: n = 9; break;
|
||||
default: return FALSE;
|
||||
default: return false;
|
||||
}
|
||||
|
||||
sprintf(buf, "Up to double-%d", n);
|
||||
|
|
@ -125,9 +152,9 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
*params = ret = snew(game_params);
|
||||
ret->n = n;
|
||||
ret->unique = TRUE;
|
||||
ret->unique = true;
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -147,10 +174,10 @@ static void decode_params(game_params *params, char const *string)
|
|||
params->n = atoi(string);
|
||||
while (*string && isdigit((unsigned char)*string)) string++;
|
||||
if (*string == 'a')
|
||||
params->unique = FALSE;
|
||||
params->unique = false;
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char buf[80];
|
||||
sprintf(buf, "%d", params->n);
|
||||
|
|
@ -191,7 +218,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->n < 1)
|
||||
return "Maximum face number must be at least one";
|
||||
|
|
@ -325,7 +352,7 @@ static int solver(int w, int h, int n, int *grid, int *output)
|
|||
#endif
|
||||
|
||||
while (1) {
|
||||
int done_something = FALSE;
|
||||
bool done_something = false;
|
||||
|
||||
/*
|
||||
* For each domino, look at its possible placements, and
|
||||
|
|
@ -375,7 +402,7 @@ static int solver(int w, int h, int n, int *grid, int *output)
|
|||
if (placements[j] != -2) {
|
||||
int p1, p2, di;
|
||||
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
|
||||
/*
|
||||
* Rule out this placement. First find what
|
||||
|
|
@ -464,7 +491,7 @@ static int solver(int w, int h, int n, int *grid, int *output)
|
|||
for (k = heads[adi]; k >= 0; k = placements[k])
|
||||
nn++;
|
||||
if (nn > n) {
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
printf("considering square %d,%d: reducing placements "
|
||||
"of domino %d\n", x, y, adi);
|
||||
|
|
@ -544,7 +571,7 @@ static int solver(int w, int h, int n, int *grid, int *output)
|
|||
*/
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
int n = params->n, w = n+2, h = n+1, wh = w*h;
|
||||
int *grid, *grid2, *list;
|
||||
|
|
@ -834,7 +861,8 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
state->numbers->numbers[i] = j;
|
||||
}
|
||||
|
||||
state->completed = state->cheated = FALSE;
|
||||
state->completed = false;
|
||||
state->cheated = false;
|
||||
|
||||
return state;
|
||||
}
|
||||
|
|
@ -940,7 +968,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return ret;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return params->n < 1000;
|
||||
}
|
||||
|
|
@ -1013,14 +1041,15 @@ static char *game_text_format(const game_state *state)
|
|||
}
|
||||
|
||||
struct game_ui {
|
||||
int cur_x, cur_y, cur_visible, highlight_1, highlight_2;
|
||||
int cur_x, cur_y, highlight_1, highlight_2;
|
||||
bool cur_visible;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
{
|
||||
game_ui *ui = snew(game_ui);
|
||||
ui->cur_x = ui->cur_y = 0;
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
ui->highlight_1 = ui->highlight_2 = -1;
|
||||
return ui;
|
||||
}
|
||||
|
|
@ -1043,7 +1072,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
const game_state *newstate)
|
||||
{
|
||||
if (!oldstate->completed && newstate->completed)
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
}
|
||||
|
||||
#define PREFERRED_TILESIZE 32
|
||||
|
|
@ -1058,7 +1087,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
#define FROMCOORD(x) ( ((x) - BORDER + TILESIZE) / TILESIZE - 1 )
|
||||
|
||||
struct game_drawstate {
|
||||
int started;
|
||||
bool started;
|
||||
int w, h, tilesize;
|
||||
unsigned long *visible;
|
||||
};
|
||||
|
|
@ -1107,13 +1136,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
(state->grid[d1] != d1 || state->grid[d2] != d2))
|
||||
return NULL;
|
||||
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
sprintf(buf, "%c%d,%d", (int)(button == RIGHT_BUTTON ? 'E' : 'D'), d1, d2);
|
||||
return dupstr(buf);
|
||||
} else if (IS_CURSOR_MOVE(button)) {
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, 2*w-1, 2*h-1, 0);
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, 2*w-1, 2*h-1, false);
|
||||
|
||||
return UI_UPDATE;
|
||||
} else if (IS_CURSOR_SELECT(button)) {
|
||||
|
|
@ -1164,7 +1193,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
if (move[0] == 'S') {
|
||||
int i;
|
||||
|
||||
ret->cheated = TRUE;
|
||||
ret->cheated = true;
|
||||
|
||||
/*
|
||||
* Clear the existing edges and domino placements. We
|
||||
|
|
@ -1278,7 +1307,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
*/
|
||||
if (!ret->completed) {
|
||||
int i, ok = 0;
|
||||
unsigned char *used = snewn(TRI(n+1), unsigned char);
|
||||
bool *used = snewn(TRI(n+1), bool);
|
||||
|
||||
memset(used, 0, TRI(n+1));
|
||||
for (i = 0; i < wh; i++)
|
||||
|
|
@ -1292,14 +1321,14 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
assert(di >= 0 && di < TRI(n+1));
|
||||
|
||||
if (!used[di]) {
|
||||
used[di] = 1;
|
||||
used[di] = true;
|
||||
ok++;
|
||||
}
|
||||
}
|
||||
|
||||
sfree(used);
|
||||
if (ok == DCOUNT(n))
|
||||
ret->completed = TRUE;
|
||||
ret->completed = true;
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
|
@ -1371,7 +1400,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
int i;
|
||||
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->w = state->w;
|
||||
ds->h = state->h;
|
||||
ds->visible = snewn(ds->w * ds->h, unsigned long);
|
||||
|
|
@ -1542,7 +1571,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
game_compute_size(&state->params, TILESIZE, &pw, &ph);
|
||||
draw_rect(dr, 0, 0, pw, ph, COL_BACKGROUND);
|
||||
draw_update(dr, 0, 0, pw, ph);
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -1645,9 +1674,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -1710,15 +1739,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -1735,9 +1764,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -264,7 +264,7 @@ void print_end_doc(drawing *dr)
|
|||
dr->api->end_doc(dr->handle);
|
||||
}
|
||||
|
||||
void print_get_colour(drawing *dr, int colour, int printing_in_colour,
|
||||
void print_get_colour(drawing *dr, int colour, bool printing_in_colour,
|
||||
int *hatch, float *r, float *g, float *b)
|
||||
{
|
||||
assert(colour >= 0 && colour < dr->ncolours);
|
||||
|
|
@ -347,7 +347,7 @@ void print_line_width(drawing *dr, int width)
|
|||
dr->api->line_width(dr->handle, (float)sqrt(dr->scale) * width);
|
||||
}
|
||||
|
||||
void print_line_dotted(drawing *dr, int dotted)
|
||||
void print_line_dotted(drawing *dr, bool dotted)
|
||||
{
|
||||
dr->api->line_dotted(dr->handle, dotted);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,7 +15,8 @@
|
|||
int *equal_elements = snewn(size, int);
|
||||
int *inverse_elements = snewn(size, int);
|
||||
int printed_count = 0, equal_count, inverse_count;
|
||||
int i, n, inverse;
|
||||
int i, n;
|
||||
bool inverse;
|
||||
|
||||
memset(printed_elements, -1, sizeof(int) * size);
|
||||
|
||||
|
|
@ -92,17 +93,17 @@ int dsf_canonify(int *dsf, int index)
|
|||
|
||||
void dsf_merge(int *dsf, int v1, int v2)
|
||||
{
|
||||
edsf_merge(dsf, v1, v2, FALSE);
|
||||
edsf_merge(dsf, v1, v2, false);
|
||||
}
|
||||
|
||||
int dsf_size(int *dsf, int index) {
|
||||
return dsf[dsf_canonify(dsf, index)] >> 2;
|
||||
}
|
||||
|
||||
int edsf_canonify(int *dsf, int index, int *inverse_return)
|
||||
int edsf_canonify(int *dsf, int index, bool *inverse_return)
|
||||
{
|
||||
int start_index = index, canonical_index;
|
||||
int inverse = 0;
|
||||
bool inverse = false;
|
||||
|
||||
/* fprintf(stderr, "dsf = %p\n", dsf); */
|
||||
/* fprintf(stderr, "Canonify %2d\n", index); */
|
||||
|
|
@ -128,22 +129,22 @@ int edsf_canonify(int *dsf, int index, int *inverse_return)
|
|||
index = start_index;
|
||||
while (index != canonical_index) {
|
||||
int nextindex = dsf[index] >> 2;
|
||||
int nextinverse = inverse ^ (dsf[index] & 1);
|
||||
bool nextinverse = inverse ^ (dsf[index] & 1);
|
||||
dsf[index] = (canonical_index << 2) | inverse;
|
||||
inverse = nextinverse;
|
||||
index = nextindex;
|
||||
}
|
||||
|
||||
assert(inverse == 0);
|
||||
assert(!inverse);
|
||||
|
||||
/* fprintf(stderr, "Return %2d\n", index); */
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
void edsf_merge(int *dsf, int v1, int v2, int inverse)
|
||||
void edsf_merge(int *dsf, int v1, int v2, bool inverse)
|
||||
{
|
||||
int i1, i2;
|
||||
bool i1, i2;
|
||||
|
||||
/* fprintf(stderr, "dsf = %p\n", dsf); */
|
||||
/* fprintf(stderr, "Merge [%2d,%2d], %d\n", v1, v2, inverse); */
|
||||
|
|
@ -160,7 +161,6 @@ void edsf_merge(int *dsf, int v1, int v2, int inverse)
|
|||
if (v1 == v2)
|
||||
assert(!inverse);
|
||||
else {
|
||||
assert(inverse == 0 || inverse == 1);
|
||||
/*
|
||||
* We always make the smaller of v1 and v2 the new canonical
|
||||
* element. This ensures that the canonical element of any
|
||||
|
|
@ -181,7 +181,7 @@ void edsf_merge(int *dsf, int v1, int v2, int inverse)
|
|||
v2 = v3;
|
||||
}
|
||||
dsf[v1] += (dsf[v2] >> 2) << 2;
|
||||
dsf[v2] = (v1 << 2) | !!inverse;
|
||||
dsf[v2] = (v1 << 2) | inverse;
|
||||
}
|
||||
|
||||
v2 = edsf_canonify(dsf, v2, &i2);
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ extern int js_get_selected_preset(void);
|
|||
extern void js_select_preset(int n);
|
||||
extern void js_get_date_64(unsigned *p);
|
||||
extern void js_update_permalinks(const char *desc, const char *seed);
|
||||
extern void js_enable_undo_redo(int undo, int redo);
|
||||
extern void js_enable_undo_redo(bool undo, bool redo);
|
||||
extern void js_activate_timer();
|
||||
extern void js_deactivate_timer();
|
||||
extern void js_canvas_start_draw(void);
|
||||
|
|
@ -101,7 +101,7 @@ extern void js_dialog_init(const char *title);
|
|||
extern void js_dialog_string(int i, const char *title, const char *initvalue);
|
||||
extern void js_dialog_choices(int i, const char *title, const char *choicelist,
|
||||
int initvalue);
|
||||
extern void js_dialog_boolean(int i, const char *title, int initvalue);
|
||||
extern void js_dialog_boolean(int i, const char *title, bool initvalue);
|
||||
extern void js_dialog_launch(void);
|
||||
extern void js_dialog_cleanup(void);
|
||||
extern void js_focus_canvas(void);
|
||||
|
|
@ -171,17 +171,17 @@ midend *me;
|
|||
/* ----------------------------------------------------------------------
|
||||
* Timing functions.
|
||||
*/
|
||||
int timer_active = FALSE;
|
||||
bool timer_active = false;
|
||||
void deactivate_timer(frontend *fe)
|
||||
{
|
||||
js_deactivate_timer();
|
||||
timer_active = FALSE;
|
||||
timer_active = false;
|
||||
}
|
||||
void activate_timer(frontend *fe)
|
||||
{
|
||||
if (!timer_active) {
|
||||
js_activate_timer();
|
||||
timer_active = TRUE;
|
||||
timer_active = true;
|
||||
}
|
||||
}
|
||||
void timer_callback(double tplus)
|
||||
|
|
@ -201,7 +201,7 @@ static void resize(void)
|
|||
{
|
||||
int w, h;
|
||||
w = h = INT_MAX;
|
||||
midend_size(me, &w, &h, FALSE);
|
||||
midend_size(me, &w, &h, false);
|
||||
js_canvas_set_size(w, h);
|
||||
canvas_w = w;
|
||||
canvas_h = h;
|
||||
|
|
@ -210,7 +210,7 @@ static void resize(void)
|
|||
/* Called from JS when the user uses the resize handle */
|
||||
void resize_puzzle(int w, int h)
|
||||
{
|
||||
midend_size(me, &w, &h, TRUE);
|
||||
midend_size(me, &w, &h, true);
|
||||
if (canvas_w != w || canvas_h != h) {
|
||||
js_canvas_set_size(w, h);
|
||||
canvas_w = w;
|
||||
|
|
@ -277,7 +277,7 @@ void mousemove(int x, int y, int buttons)
|
|||
* Keyboard handler called from JS.
|
||||
*/
|
||||
void key(int keycode, int charcode, const char *key, const char *chr,
|
||||
int shift, int ctrl)
|
||||
bool shift, bool ctrl)
|
||||
{
|
||||
int keyevent = -1;
|
||||
|
||||
|
|
@ -554,7 +554,7 @@ const struct drawing_api js_drawing = {
|
|||
*/
|
||||
static game_params **presets;
|
||||
static int npresets;
|
||||
int have_presets_dropdown;
|
||||
bool have_presets_dropdown;
|
||||
|
||||
void populate_js_preset_menu(int menuid, struct preset_menu *menu)
|
||||
{
|
||||
|
|
@ -647,11 +647,11 @@ void dlg_return_ival(int index, int val)
|
|||
}
|
||||
|
||||
/*
|
||||
* Called when the user clicks OK or Cancel. use_results will be TRUE
|
||||
* or FALSE respectively, in those cases. We terminate the dialog box,
|
||||
* Called when the user clicks OK or Cancel. use_results will be true
|
||||
* or false respectively, in those cases. We terminate the dialog box,
|
||||
* unless the user selected an invalid combination of parameters.
|
||||
*/
|
||||
static void cfg_end(int use_results)
|
||||
static void cfg_end(bool use_results)
|
||||
{
|
||||
if (use_results) {
|
||||
/*
|
||||
|
|
@ -738,11 +738,11 @@ void command(int n)
|
|||
}
|
||||
break;
|
||||
case 3: /* OK clicked in a config box */
|
||||
cfg_end(TRUE);
|
||||
cfg_end(true);
|
||||
update_undo_redo();
|
||||
break;
|
||||
case 4: /* Cancel clicked in a config box */
|
||||
cfg_end(FALSE);
|
||||
cfg_end(false);
|
||||
update_undo_redo();
|
||||
break;
|
||||
case 5: /* New Game */
|
||||
|
|
@ -806,11 +806,15 @@ char *get_save_file(void)
|
|||
midend_serialise(me, savefile_write, &ctx);
|
||||
size = ctx.pos;
|
||||
|
||||
/* Second pass, to actually write out the data */
|
||||
ctx.buffer = snewn(size, char);
|
||||
/* Second pass, to actually write out the data. We have to put a
|
||||
* terminating \0 on the end (which we expect never to show up in
|
||||
* the actual serialisation format - it's text, not binary) so
|
||||
* that the Javascript side can easily find out the length. */
|
||||
ctx.buffer = snewn(size+1, char);
|
||||
ctx.pos = 0;
|
||||
midend_serialise(me, savefile_write, &ctx);
|
||||
assert(ctx.pos == size);
|
||||
ctx.buffer[ctx.pos] = '\0';
|
||||
|
||||
return ctx.buffer;
|
||||
}
|
||||
|
|
@ -825,15 +829,15 @@ struct savefile_read_ctx {
|
|||
int len_remaining;
|
||||
};
|
||||
|
||||
static int savefile_read(void *vctx, void *buf, int len)
|
||||
static bool savefile_read(void *vctx, void *buf, int len)
|
||||
{
|
||||
struct savefile_read_ctx *ctx = (struct savefile_read_ctx *)vctx;
|
||||
if (ctx->len_remaining < len)
|
||||
return FALSE;
|
||||
return false;
|
||||
memcpy(buf, ctx->buffer, len);
|
||||
ctx->len_remaining -= len;
|
||||
ctx->buffer += len;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
void load_game(const char *buffer, int len)
|
||||
|
|
@ -912,7 +916,7 @@ int main(int argc, char **argv)
|
|||
if (thegame.can_configure)
|
||||
js_add_preset(0, "Custom", -1);
|
||||
|
||||
have_presets_dropdown = TRUE;
|
||||
have_presets_dropdown = true;
|
||||
|
||||
/*
|
||||
* Now ensure the appropriate element of the presets menu
|
||||
|
|
|
|||
|
|
@ -46,8 +46,8 @@ struct game_state {
|
|||
int w, h, n;
|
||||
int *tiles;
|
||||
int gap_pos;
|
||||
int completed;
|
||||
int used_solve; /* used to suppress completion flash */
|
||||
int completed; /* move count at time of completion */
|
||||
bool used_solve; /* used to suppress completion flash */
|
||||
int movecount;
|
||||
};
|
||||
|
||||
|
|
@ -60,14 +60,14 @@ static game_params *default_params(void)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
if (i == 0) {
|
||||
*params = default_params();
|
||||
*name = dupstr("4x4");
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -92,7 +92,7 @@ static void decode_params(game_params *ret, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char data[256];
|
||||
|
||||
|
|
@ -134,7 +134,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w < 2 || params->h < 2)
|
||||
return "Width and height must both be at least two";
|
||||
|
|
@ -157,27 +157,28 @@ static int perm_parity(int *perm, int n)
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
int gap, n, i, x;
|
||||
int x1, x2, p1, p2, parity;
|
||||
int *tiles, *used;
|
||||
int *tiles;
|
||||
bool *used;
|
||||
char *ret;
|
||||
int retlen;
|
||||
|
||||
n = params->w * params->h;
|
||||
|
||||
tiles = snewn(n, int);
|
||||
used = snewn(n, int);
|
||||
used = snewn(n, bool);
|
||||
|
||||
for (i = 0; i < n; i++) {
|
||||
tiles[i] = -1;
|
||||
used[i] = FALSE;
|
||||
used[i] = false;
|
||||
}
|
||||
|
||||
gap = random_upto(rs, n);
|
||||
tiles[gap] = 0;
|
||||
used[0] = TRUE;
|
||||
used[0] = true;
|
||||
|
||||
/*
|
||||
* Place everything else except the last two tiles.
|
||||
|
|
@ -191,7 +192,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
|||
break;
|
||||
|
||||
assert(j < n && !used[j]);
|
||||
used[j] = TRUE;
|
||||
used[j] = true;
|
||||
|
||||
while (tiles[x] >= 0)
|
||||
x++;
|
||||
|
|
@ -275,15 +276,15 @@ static const char *validate_desc(const game_params *params, const char *desc)
|
|||
const char *p;
|
||||
const char *err;
|
||||
int i, area;
|
||||
int *used;
|
||||
bool *used;
|
||||
|
||||
area = params->w * params->h;
|
||||
p = desc;
|
||||
err = NULL;
|
||||
|
||||
used = snewn(area, int);
|
||||
used = snewn(area, bool);
|
||||
for (i = 0; i < area; i++)
|
||||
used[i] = FALSE;
|
||||
used[i] = false;
|
||||
|
||||
for (i = 0; i < area; i++) {
|
||||
const char *q = p;
|
||||
|
|
@ -312,7 +313,7 @@ static const char *validate_desc(const game_params *params, const char *desc)
|
|||
err = "Number used twice";
|
||||
goto leave;
|
||||
}
|
||||
used[n] = TRUE;
|
||||
used[n] = true;
|
||||
|
||||
if (*p) p++; /* eat comma */
|
||||
}
|
||||
|
|
@ -350,7 +351,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
assert(state->tiles[state->gap_pos] == 0);
|
||||
|
||||
state->completed = state->movecount = 0;
|
||||
state->used_solve = FALSE;
|
||||
state->used_solve = false;
|
||||
|
||||
return state;
|
||||
}
|
||||
|
|
@ -384,9 +385,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return dupstr("S");
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -455,7 +456,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
}
|
||||
|
||||
struct game_drawstate {
|
||||
int started;
|
||||
bool started;
|
||||
int w, h, bgcolour;
|
||||
int *tiles;
|
||||
int tilesize;
|
||||
|
|
@ -521,7 +522,7 @@ static void next_move(int nx, int ny, int ox, int oy, int gx, int gy,
|
|||
{
|
||||
const int to_tile_x = (gx < nx ? +1 : -1);
|
||||
const int to_goal_x = (gx < tx ? +1 : -1);
|
||||
const int gap_x_on_goal_side = ((nx-tx) * (nx-gx) > 0);
|
||||
const bool gap_x_on_goal_side = ((nx-tx) * (nx-gx) > 0);
|
||||
|
||||
assert (nx != tx || ny != ty); /* not already in place */
|
||||
assert (nx != gx || ny != gy); /* not placing the gap */
|
||||
|
|
@ -608,7 +609,7 @@ static void next_move(int nx, int ny, int ox, int oy, int gx, int gy,
|
|||
*dx = to_tile_x;
|
||||
}
|
||||
|
||||
static int compute_hint(const game_state *state, int *out_x, int *out_y)
|
||||
static bool compute_hint(const game_state *state, int *out_x, int *out_y)
|
||||
{
|
||||
/* The overall solving process is this:
|
||||
* 1. Find the next piece to be put in its place
|
||||
|
|
@ -657,7 +658,7 @@ static int compute_hint(const game_state *state, int *out_x, int *out_y)
|
|||
}
|
||||
|
||||
if (next_piece == n)
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
/* 2, 3. Move the next piece towards its place */
|
||||
|
||||
|
|
@ -680,7 +681,7 @@ static int compute_hint(const game_state *state, int *out_x, int *out_y)
|
|||
|
||||
*out_x = gx + dx;
|
||||
*out_y = gy + dy;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *interpret_move(const game_state *state, game_ui *ui,
|
||||
|
|
@ -707,7 +708,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
button = flip_cursor(button); /* the default */
|
||||
if (invert_cursor)
|
||||
button = flip_cursor(button); /* undoes the first flip */
|
||||
move_cursor(button, &nx, &ny, state->w, state->h, FALSE);
|
||||
move_cursor(button, &nx, &ny, state->w, state->h, false);
|
||||
} else if ((button == 'h' || button == 'H') && !state->completed) {
|
||||
if (!compute_hint(state, &nx, &ny))
|
||||
return NULL; /* shouldn't happen, since ^^we^^checked^^ */
|
||||
|
|
@ -746,7 +747,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
for (i = 0; i < ret->n; i++)
|
||||
ret->tiles[i] = (i+1) % ret->n;
|
||||
ret->gap_pos = ret->n-1;
|
||||
ret->used_solve = TRUE;
|
||||
ret->used_solve = true;
|
||||
ret->completed = ret->movecount = 1;
|
||||
|
||||
return ret;
|
||||
|
|
@ -835,7 +836,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
int i;
|
||||
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->w = state->w;
|
||||
ds->h = state->h;
|
||||
ds->bgcolour = COL_BACKGROUND;
|
||||
|
|
@ -929,7 +930,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
|
||||
draw_polygon(dr, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
|
||||
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -1065,9 +1066,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -1090,15 +1091,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -1115,9 +1116,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
FALSE, FALSE, game_print_size, game_print,
|
||||
TRUE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
false, false, game_print_size, game_print,
|
||||
true, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
||||
|
|
@ -1129,18 +1130,19 @@ int main(int argc, char **argv)
|
|||
game_state *state;
|
||||
char *id = NULL, *desc;
|
||||
const char *err;
|
||||
int grade = FALSE;
|
||||
bool grade = false;
|
||||
char *progname = argv[0];
|
||||
|
||||
char buf[80];
|
||||
int limit, x, y, solvable;
|
||||
int limit, x, y;
|
||||
bool solvable;
|
||||
|
||||
while (--argc > 0) {
|
||||
char *p = *++argv;
|
||||
if (!strcmp(p, "-v")) {
|
||||
/* solver_show_working = TRUE; */
|
||||
/* solver_show_working = true; */
|
||||
} else if (!strcmp(p, "-g")) {
|
||||
grade = TRUE;
|
||||
grade = true;
|
||||
} else if (*p == '-') {
|
||||
fprintf(stderr, "%s: unrecognised option `%s'\n", progname, p);
|
||||
return 1;
|
||||
|
|
|
|||
|
|
@ -66,7 +66,7 @@
|
|||
|
||||
#include "puzzles.h"
|
||||
|
||||
static unsigned char verbose;
|
||||
static bool verbose;
|
||||
|
||||
static void printv(const char *fmt, ...) {
|
||||
#if !defined(PALM) && !defined(ROCKBOX)
|
||||
|
|
@ -96,7 +96,7 @@ struct shared_state {
|
|||
struct game_state {
|
||||
int *board;
|
||||
struct shared_state *shared;
|
||||
int completed, cheated;
|
||||
bool completed, cheated;
|
||||
};
|
||||
|
||||
static const struct game_params filling_defaults[3] = {
|
||||
|
|
@ -112,17 +112,17 @@ static game_params *default_params(void)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
char buf[64];
|
||||
|
||||
if (i < 0 || i >= lenof(filling_defaults)) return FALSE;
|
||||
if (i < 0 || i >= lenof(filling_defaults)) return false;
|
||||
*params = snew(game_params);
|
||||
**params = filling_defaults[i]; /* struct copy */
|
||||
sprintf(buf, "%dx%d", filling_defaults[i].w, filling_defaults[i].h);
|
||||
*name = dupstr(buf);
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -144,7 +144,7 @@ static void decode_params(game_params *ret, char const *string)
|
|||
if (*string == 'x') ret->h = atoi(++string);
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char buf[64];
|
||||
sprintf(buf, "%dx%d", params->w, params->h);
|
||||
|
|
@ -184,7 +184,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w < 1) return "Width must be at least one";
|
||||
if (params->h < 1) return "Height must be at least one";
|
||||
|
|
@ -268,9 +268,9 @@ static char *board_to_string(int *board, int w, int h) {
|
|||
return repr;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -312,7 +312,7 @@ static void free_game(game_state *);
|
|||
|
||||
#define SENTINEL sz
|
||||
|
||||
static int mark_region(int *board, int w, int h, int i, int n, int m) {
|
||||
static bool mark_region(int *board, int w, int h, int i, int n, int m) {
|
||||
int j;
|
||||
|
||||
board[i] = -1;
|
||||
|
|
@ -320,11 +320,11 @@ static int mark_region(int *board, int w, int h, int i, int n, int m) {
|
|||
for (j = 0; j < 4; ++j) {
|
||||
const int x = (i % w) + dx[j], y = (i / w) + dy[j], ii = w*y + x;
|
||||
if (x < 0 || x >= w || y < 0 || y >= h) continue;
|
||||
if (board[ii] == m) return FALSE;
|
||||
if (board[ii] == m) return false;
|
||||
if (board[ii] != n) continue;
|
||||
if (!mark_region(board, w, h, ii, n, m)) return FALSE;
|
||||
if (!mark_region(board, w, h, ii, n, m)) return false;
|
||||
}
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static int region_size(int *board, int w, int h, int i) {
|
||||
|
|
@ -345,15 +345,18 @@ static void merge_ones(int *board, int w, int h)
|
|||
{
|
||||
const int sz = w * h;
|
||||
const int maxsize = min(max(max(w, h), 3), 9);
|
||||
int i, j, k, change;
|
||||
int i, j, k;
|
||||
bool change;
|
||||
do {
|
||||
change = FALSE;
|
||||
change = false;
|
||||
for (i = 0; i < sz; ++i) {
|
||||
if (board[i] != 1) continue;
|
||||
|
||||
for (j = 0; j < 4; ++j, board[i] = 1) {
|
||||
const int x = (i % w) + dx[j], y = (i / w) + dy[j];
|
||||
int oldsize, newsize, ok, ii = w*y + x;
|
||||
int oldsize, newsize, ii = w*y + x;
|
||||
bool ok;
|
||||
|
||||
if (x < 0 || x >= w || y < 0 || y >= h) continue;
|
||||
if (board[ii] == maxsize) continue;
|
||||
|
||||
|
|
@ -371,7 +374,7 @@ static void merge_ones(int *board, int w, int h)
|
|||
|
||||
if (ok) break;
|
||||
}
|
||||
if (j < 4) change = TRUE;
|
||||
if (j < 4) change = true;
|
||||
}
|
||||
} while (change);
|
||||
}
|
||||
|
|
@ -387,7 +390,8 @@ static void make_board(int *board, int w, int h, random_state *rs) {
|
|||
/* Note that if 1 in {w, h} then it's impossible to have a region
|
||||
* of size > w*h, so the special case only affects w=h=2. */
|
||||
|
||||
int i, change, *dsf;
|
||||
int i, *dsf;
|
||||
bool change;
|
||||
|
||||
assert(w >= 1);
|
||||
assert(h >= 1);
|
||||
|
|
@ -403,11 +407,12 @@ retry:
|
|||
shuffle(board, sz, sizeof (int), rs);
|
||||
|
||||
do {
|
||||
change = FALSE; /* as long as the board potentially has errors */
|
||||
change = false; /* as long as the board potentially has errors */
|
||||
for (i = 0; i < sz; ++i) {
|
||||
const int square = dsf_canonify(dsf, board[i]);
|
||||
const int size = dsf_size(dsf, square);
|
||||
int merge = SENTINEL, min = maxsize - size + 1, error = FALSE;
|
||||
int merge = SENTINEL, min = maxsize - size + 1;
|
||||
bool error = false;
|
||||
int neighbour, neighbour_size, j;
|
||||
|
||||
for (j = 0; j < 4; ++j) {
|
||||
|
|
@ -419,7 +424,7 @@ retry:
|
|||
if (square == neighbour) continue;
|
||||
|
||||
neighbour_size = dsf_size(dsf, neighbour);
|
||||
if (size == neighbour_size) error = TRUE;
|
||||
if (size == neighbour_size) error = true;
|
||||
|
||||
/* find the smallest neighbour to merge with, which
|
||||
* wouldn't make the region too large. (This is
|
||||
|
|
@ -441,7 +446,7 @@ retry:
|
|||
|
||||
/* merge with the smallest neighbouring workable region. */
|
||||
dsf_merge(dsf, square, merge);
|
||||
change = TRUE;
|
||||
change = true;
|
||||
}
|
||||
} while (change);
|
||||
|
||||
|
|
@ -520,7 +525,7 @@ static void flood_count(int *board, int w, int h, int i, int n, int *c) {
|
|||
}
|
||||
}
|
||||
|
||||
static int check_capacity(int *board, int w, int h, int i) {
|
||||
static bool check_capacity(int *board, int w, int h, int i) {
|
||||
int n = board[i];
|
||||
flood_count(board, w, h, i, board[i], &n);
|
||||
clear_count(board, w * h);
|
||||
|
|
@ -625,16 +630,16 @@ static void init_solver_state(struct solver_state *s, int w, int h) {
|
|||
else filled_square(s, w, h, i);
|
||||
}
|
||||
|
||||
static int learn_expand_or_one(struct solver_state *s, int w, int h) {
|
||||
static bool learn_expand_or_one(struct solver_state *s, int w, int h) {
|
||||
const int sz = w * h;
|
||||
int i;
|
||||
int learn = FALSE;
|
||||
bool learn = false;
|
||||
|
||||
assert(s);
|
||||
|
||||
for (i = 0; i < sz; ++i) {
|
||||
int j;
|
||||
int one = TRUE;
|
||||
bool one = true;
|
||||
|
||||
if (s->board[i] != EMPTY) continue;
|
||||
|
||||
|
|
@ -644,14 +649,14 @@ static int learn_expand_or_one(struct solver_state *s, int w, int h) {
|
|||
const int idx = w*y + x;
|
||||
if (x < 0 || x >= w || y < 0 || y >= h) continue;
|
||||
if (s->board[idx] == EMPTY) {
|
||||
one = FALSE;
|
||||
one = false;
|
||||
continue;
|
||||
}
|
||||
if (one &&
|
||||
(s->board[idx] == 1 ||
|
||||
(s->board[idx] >= expandsize(s->board, s->dsf, w, h,
|
||||
i, s->board[idx]))))
|
||||
one = FALSE;
|
||||
one = false;
|
||||
if (dsf_size(s->dsf, idx) == s->board[idx]) continue;
|
||||
assert(s->board[i] == EMPTY);
|
||||
s->board[i] = -SENTINEL;
|
||||
|
|
@ -659,7 +664,7 @@ static int learn_expand_or_one(struct solver_state *s, int w, int h) {
|
|||
assert(s->board[i] == EMPTY);
|
||||
printv("learn: expanding in one\n");
|
||||
expand(s, w, h, i, idx);
|
||||
learn = TRUE;
|
||||
learn = true;
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -669,16 +674,16 @@ static int learn_expand_or_one(struct solver_state *s, int w, int h) {
|
|||
s->board[i] = 1;
|
||||
assert(s->nempty);
|
||||
--s->nempty;
|
||||
learn = TRUE;
|
||||
learn = true;
|
||||
}
|
||||
}
|
||||
return learn;
|
||||
}
|
||||
|
||||
static int learn_blocked_expansion(struct solver_state *s, int w, int h) {
|
||||
static bool learn_blocked_expansion(struct solver_state *s, int w, int h) {
|
||||
const int sz = w * h;
|
||||
int i;
|
||||
int learn = FALSE;
|
||||
bool learn = false;
|
||||
|
||||
assert(s);
|
||||
/* for every connected component */
|
||||
|
|
@ -758,7 +763,7 @@ static int learn_blocked_expansion(struct solver_state *s, int w, int h) {
|
|||
if (exp == SENTINEL) continue;
|
||||
printv("learning to expand\n");
|
||||
expand(s, w, h, exp, i);
|
||||
learn = TRUE;
|
||||
learn = true;
|
||||
|
||||
next_i:
|
||||
;
|
||||
|
|
@ -767,10 +772,10 @@ static int learn_blocked_expansion(struct solver_state *s, int w, int h) {
|
|||
return learn;
|
||||
}
|
||||
|
||||
static int learn_critical_square(struct solver_state *s, int w, int h) {
|
||||
static bool learn_critical_square(struct solver_state *s, int w, int h) {
|
||||
const int sz = w * h;
|
||||
int i;
|
||||
int learn = FALSE;
|
||||
bool learn = false;
|
||||
assert(s);
|
||||
|
||||
/* for each connected component */
|
||||
|
|
@ -804,7 +809,7 @@ static int learn_critical_square(struct solver_state *s, int w, int h) {
|
|||
--s->nempty;
|
||||
s->board[j] = s->board[i];
|
||||
filled_square(s, w, h, j);
|
||||
learn = TRUE;
|
||||
learn = true;
|
||||
}
|
||||
}
|
||||
return learn;
|
||||
|
|
@ -824,14 +829,14 @@ static void print_bitmap(int *bitmap, int w, int h) {
|
|||
}
|
||||
#endif
|
||||
|
||||
static int learn_bitmap_deductions(struct solver_state *s, int w, int h)
|
||||
static bool learn_bitmap_deductions(struct solver_state *s, int w, int h)
|
||||
{
|
||||
const int sz = w * h;
|
||||
int *bm = s->bm;
|
||||
int *dsf = s->bmdsf;
|
||||
int *minsize = s->bmminsize;
|
||||
int x, y, i, j, n;
|
||||
int learn = FALSE;
|
||||
bool learn = false;
|
||||
|
||||
/*
|
||||
* This function does deductions based on building up a bitmap
|
||||
|
|
@ -1058,7 +1063,7 @@ static int learn_bitmap_deductions(struct solver_state *s, int w, int h)
|
|||
filled_square(s, w, h, i);
|
||||
assert(s->nempty);
|
||||
--s->nempty;
|
||||
learn = TRUE;
|
||||
learn = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1066,7 +1071,7 @@ static int learn_bitmap_deductions(struct solver_state *s, int w, int h)
|
|||
return learn;
|
||||
}
|
||||
|
||||
static int solver(const int *orig, int w, int h, char **solution) {
|
||||
static bool solver(const int *orig, int w, int h, char **solution) {
|
||||
const int sz = w * h;
|
||||
|
||||
struct solver_state ss;
|
||||
|
|
@ -1238,7 +1243,7 @@ static int encode_run(char *buffer, int run)
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
const int w = params->w, h = params->h, sz = w * h;
|
||||
int *board = snewn(sz, int), i, j, run;
|
||||
|
|
@ -1312,7 +1317,8 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
int sz = params->w * params->h;
|
||||
int i;
|
||||
|
||||
state->cheated = state->completed = FALSE;
|
||||
state->cheated = false;
|
||||
state->completed = false;
|
||||
state->shared = snew(struct shared_state);
|
||||
state->shared->refcnt = 1;
|
||||
state->shared->params = *params; /* struct copy */
|
||||
|
|
@ -1374,8 +1380,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
*****************************************************************************/
|
||||
|
||||
struct game_ui {
|
||||
int *sel; /* w*h highlighted squares, or NULL */
|
||||
int cur_x, cur_y, cur_visible, keydragging;
|
||||
bool *sel; /* w*h highlighted squares, or NULL */
|
||||
int cur_x, cur_y;
|
||||
bool cur_visible, keydragging;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
|
|
@ -1383,7 +1390,9 @@ static game_ui *new_ui(const game_state *state)
|
|||
game_ui *ui = snew(game_ui);
|
||||
|
||||
ui->sel = NULL;
|
||||
ui->cur_x = ui->cur_y = ui->cur_visible = ui->keydragging = 0;
|
||||
ui->cur_x = ui->cur_y = 0;
|
||||
ui->cur_visible = false;
|
||||
ui->keydragging = false;
|
||||
|
||||
return ui;
|
||||
}
|
||||
|
|
@ -1412,7 +1421,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
sfree(ui->sel);
|
||||
ui->sel = NULL;
|
||||
}
|
||||
ui->keydragging = FALSE;
|
||||
ui->keydragging = false;
|
||||
}
|
||||
|
||||
#define PREFERRED_TILE_SIZE 32
|
||||
|
|
@ -1423,7 +1432,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
struct game_drawstate {
|
||||
struct game_params params;
|
||||
int tilesize;
|
||||
int started;
|
||||
bool started;
|
||||
int *v, *flags;
|
||||
int *dsf_scratch, *border_scratch;
|
||||
};
|
||||
|
|
@ -1456,25 +1465,25 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
}
|
||||
if (tx >= 0 && tx < w && ty >= 0 && ty < h) {
|
||||
if (!ui->sel) {
|
||||
ui->sel = snewn(w*h, int);
|
||||
memset(ui->sel, 0, w*h*sizeof(int));
|
||||
ui->sel = snewn(w*h, bool);
|
||||
memset(ui->sel, 0, w*h*sizeof(bool));
|
||||
}
|
||||
if (!state->shared->clues[w*ty+tx])
|
||||
ui->sel[w*ty+tx] = 1;
|
||||
ui->sel[w*ty+tx] = true;
|
||||
}
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
|
||||
if (IS_CURSOR_MOVE(button)) {
|
||||
ui->cur_visible = 1;
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, 0);
|
||||
ui->cur_visible = true;
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, false);
|
||||
if (ui->keydragging) goto select_square;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
if (button == CURSOR_SELECT) {
|
||||
if (!ui->cur_visible) {
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
ui->keydragging = !ui->keydragging;
|
||||
|
|
@ -1482,23 +1491,23 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
|
||||
select_square:
|
||||
if (!ui->sel) {
|
||||
ui->sel = snewn(w*h, int);
|
||||
memset(ui->sel, 0, w*h*sizeof(int));
|
||||
ui->sel = snewn(w*h, bool);
|
||||
memset(ui->sel, 0, w*h*sizeof(bool));
|
||||
}
|
||||
if (!state->shared->clues[w*ui->cur_y + ui->cur_x])
|
||||
ui->sel[w*ui->cur_y + ui->cur_x] = 1;
|
||||
ui->sel[w*ui->cur_y + ui->cur_x] = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
if (button == CURSOR_SELECT2) {
|
||||
if (!ui->cur_visible) {
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
if (!ui->sel) {
|
||||
ui->sel = snewn(w*h, int);
|
||||
memset(ui->sel, 0, w*h*sizeof(int));
|
||||
ui->sel = snewn(w*h, bool);
|
||||
memset(ui->sel, 0, w*h*sizeof(bool));
|
||||
}
|
||||
ui->keydragging = FALSE;
|
||||
ui->keydragging = false;
|
||||
if (!state->shared->clues[w*ui->cur_y + ui->cur_x])
|
||||
ui->sel[w*ui->cur_y + ui->cur_x] ^= 1;
|
||||
for (i = 0; i < w*h && !ui->sel[i]; i++);
|
||||
|
|
@ -1512,14 +1521,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
if (button == '\b' || button == 27) {
|
||||
sfree(ui->sel);
|
||||
ui->sel = NULL;
|
||||
ui->keydragging = FALSE;
|
||||
ui->keydragging = false;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
|
||||
if (button < '0' || button > '9') return NULL;
|
||||
button -= '0';
|
||||
if (button > (w == 2 && h == 2 ? 3 : max(w, h))) return NULL;
|
||||
ui->keydragging = FALSE;
|
||||
ui->keydragging = false;
|
||||
|
||||
for (i = 0; i < w*h; i++) {
|
||||
char buf[32];
|
||||
|
|
@ -1560,7 +1569,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
int i = 0;
|
||||
new_state = dup_game(state);
|
||||
for (++move; i < sz; ++i) new_state->board[i] = move[i] - '0';
|
||||
new_state->cheated = TRUE;
|
||||
new_state->cheated = true;
|
||||
} else {
|
||||
int value;
|
||||
char *endptr, *delim = strchr(move, '_');
|
||||
|
|
@ -1592,7 +1601,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
for (i = 0; i < sz && new_state->board[i] == dsf_size(dsf, i); ++i);
|
||||
sfree(dsf);
|
||||
if (i == sz)
|
||||
new_state->completed = TRUE;
|
||||
new_state->completed = true;
|
||||
}
|
||||
|
||||
return new_state;
|
||||
|
|
@ -1673,7 +1682,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
int i;
|
||||
|
||||
ds->tilesize = PREFERRED_TILE_SIZE;
|
||||
ds->started = 0;
|
||||
ds->started = false;
|
||||
ds->params = state->shared->params;
|
||||
ds->v = snewn(ds->params.w * ds->params.h, int);
|
||||
ds->flags = snewn(ds->params.w * ds->params.h, int);
|
||||
|
|
@ -1836,8 +1845,9 @@ static void draw_square(drawing *dr, game_drawstate *ds, int x, int y,
|
|||
TILE_SIZE);
|
||||
}
|
||||
|
||||
static void draw_grid(drawing *dr, game_drawstate *ds, const game_state *state,
|
||||
const game_ui *ui, int flashy, int borders, int shading)
|
||||
static void draw_grid(
|
||||
drawing *dr, game_drawstate *ds, const game_state *state,
|
||||
const game_ui *ui, bool flashy, bool borders, bool shading)
|
||||
{
|
||||
const int w = state->shared->params.w;
|
||||
const int h = state->shared->params.h;
|
||||
|
|
@ -1862,7 +1872,7 @@ static void draw_grid(drawing *dr, game_drawstate *ds, const game_state *state,
|
|||
int v1, s1, v2, s2;
|
||||
|
||||
for (dx = 0; dx <= 1; dx++) {
|
||||
int border = FALSE;
|
||||
bool border = false;
|
||||
|
||||
dy = 1 - dx;
|
||||
|
||||
|
|
@ -1885,16 +1895,16 @@ static void draw_grid(drawing *dr, game_drawstate *ds, const game_state *state,
|
|||
* contain actual numbers...
|
||||
*/
|
||||
if (v1 && v2)
|
||||
border = TRUE;
|
||||
border = true;
|
||||
|
||||
/*
|
||||
* ... or if at least one of them is a
|
||||
* completed or overfull omino.
|
||||
*/
|
||||
if (v1 && s1 >= v1)
|
||||
border = TRUE;
|
||||
border = true;
|
||||
if (v2 && s2 >= v2)
|
||||
border = TRUE;
|
||||
border = true;
|
||||
}
|
||||
|
||||
if (border)
|
||||
|
|
@ -2001,7 +2011,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
const int w = state->shared->params.w;
|
||||
const int h = state->shared->params.h;
|
||||
|
||||
const int flashy =
|
||||
const bool flashy =
|
||||
flashtime > 0 &&
|
||||
(flashtime <= FLASH_TIME/3 || flashtime >= FLASH_TIME*2/3);
|
||||
|
||||
|
|
@ -2025,10 +2035,10 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
|
||||
draw_update(dr, 0, 0, w*TILE_SIZE + 2*BORDER, h*TILE_SIZE + 2*BORDER);
|
||||
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
draw_grid(dr, ds, state, ui, flashy, TRUE, TRUE);
|
||||
draw_grid(dr, ds, state, ui, flashy, true, true);
|
||||
}
|
||||
|
||||
static float game_anim_length(const game_state *oldstate,
|
||||
|
|
@ -2055,9 +2065,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -2076,7 +2086,8 @@ static void game_print(drawing *dr, const game_state *state, int tilesize)
|
|||
{
|
||||
const int w = state->shared->params.w;
|
||||
const int h = state->shared->params.h;
|
||||
int c, i, borders;
|
||||
int c, i;
|
||||
bool borders;
|
||||
|
||||
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
|
||||
game_drawstate *ds = game_new_drawstate(dr, state);
|
||||
|
|
@ -2101,16 +2112,16 @@ static void game_print(drawing *dr, const game_state *state, int tilesize)
|
|||
* We'll draw borders between the ominoes iff the grid is not
|
||||
* pristine. So scan it to see if it is.
|
||||
*/
|
||||
borders = FALSE;
|
||||
borders = false;
|
||||
for (i = 0; i < w*h; i++)
|
||||
if (state->board[i] && !state->shared->clues[i])
|
||||
borders = TRUE;
|
||||
borders = true;
|
||||
|
||||
/*
|
||||
* Draw grid.
|
||||
*/
|
||||
print_line_width(dr, TILE_SIZE / 64);
|
||||
draw_grid(dr, ds, state, NULL, FALSE, borders, FALSE);
|
||||
draw_grid(dr, ds, state, NULL, false, borders, false);
|
||||
|
||||
/*
|
||||
* Clean up.
|
||||
|
|
@ -2130,15 +2141,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -2155,9 +2166,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
REQUIRE_NUMPAD, /* flags */
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -14,7 +14,8 @@
|
|||
#include "puzzles.h"
|
||||
|
||||
struct findloopstate {
|
||||
int parent, child, sibling, visited;
|
||||
int parent, child, sibling;
|
||||
bool visited;
|
||||
int index, minindex, maxindex;
|
||||
int minreachable, maxreachable;
|
||||
int bridge;
|
||||
|
|
@ -37,7 +38,7 @@ void findloop_free_state(struct findloopstate *state)
|
|||
sfree(state);
|
||||
}
|
||||
|
||||
int findloop_is_loop_edge(struct findloopstate *pv, int u, int v)
|
||||
bool findloop_is_loop_edge(struct findloopstate *pv, int u, int v)
|
||||
{
|
||||
/*
|
||||
* Since the algorithm is intended for finding bridges, and a
|
||||
|
|
@ -56,8 +57,8 @@ int findloop_is_loop_edge(struct findloopstate *pv, int u, int v)
|
|||
return !(pv[u].bridge == v || pv[v].bridge == u);
|
||||
}
|
||||
|
||||
int findloop_run(struct findloopstate *pv, int nvertices,
|
||||
neighbour_fn_t neighbour, void *ctx)
|
||||
bool findloop_run(struct findloopstate *pv, int nvertices,
|
||||
neighbour_fn_t neighbour, void *ctx)
|
||||
{
|
||||
int u, v, w, root, index;
|
||||
int nbridges, nedges;
|
||||
|
|
@ -80,7 +81,7 @@ int findloop_run(struct findloopstate *pv, int nvertices,
|
|||
pv[v].parent = root;
|
||||
pv[v].child = -2;
|
||||
pv[v].sibling = -1;
|
||||
pv[v].visited = FALSE;
|
||||
pv[v].visited = false;
|
||||
}
|
||||
pv[root].child = -1;
|
||||
nedges = 0;
|
||||
|
|
@ -98,7 +99,7 @@ int findloop_run(struct findloopstate *pv, int nvertices,
|
|||
u = v;
|
||||
while (1) {
|
||||
if (!pv[u].visited) {
|
||||
pv[u].visited = TRUE;
|
||||
pv[u].visited = true;
|
||||
|
||||
/*
|
||||
* Enumerate the neighbours of u, and any that are
|
||||
|
|
@ -169,12 +170,12 @@ int findloop_run(struct findloopstate *pv, int nvertices,
|
|||
debug(("--- begin indexing pass\n"));
|
||||
index = 0;
|
||||
for (v = 0; v < nvertices; v++)
|
||||
pv[v].visited = FALSE;
|
||||
pv[root].visited = TRUE;
|
||||
pv[v].visited = false;
|
||||
pv[root].visited = true;
|
||||
u = pv[root].child;
|
||||
while (1) {
|
||||
if (!pv[u].visited) {
|
||||
pv[u].visited = TRUE;
|
||||
pv[u].visited = true;
|
||||
|
||||
/*
|
||||
* Index this node.
|
||||
|
|
@ -239,12 +240,12 @@ int findloop_run(struct findloopstate *pv, int nvertices,
|
|||
debug(("--- begin min-max pass\n"));
|
||||
nbridges = 0;
|
||||
for (v = 0; v < nvertices; v++)
|
||||
pv[v].visited = FALSE;
|
||||
pv[v].visited = false;
|
||||
u = pv[root].child;
|
||||
pv[root].visited = TRUE;
|
||||
pv[root].visited = true;
|
||||
while (1) {
|
||||
if (!pv[u].visited) {
|
||||
pv[u].visited = TRUE;
|
||||
pv[u].visited = true;
|
||||
|
||||
/*
|
||||
* Look for vertices reachable directly from u, including
|
||||
|
|
|
|||
|
|
@ -58,7 +58,8 @@ struct matrix {
|
|||
|
||||
struct game_state {
|
||||
int w, h;
|
||||
int moves, completed, cheated, hints_active;
|
||||
int moves;
|
||||
bool completed, cheated, hints_active;
|
||||
unsigned char *grid; /* array of w*h */
|
||||
struct matrix *matrix;
|
||||
};
|
||||
|
|
@ -82,13 +83,13 @@ static const struct game_params flip_presets[] = {
|
|||
{5, 5, RANDOM},
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char str[80];
|
||||
|
||||
if (i < 0 || i >= lenof(flip_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = snew(game_params);
|
||||
*ret = flip_presets[i];
|
||||
|
|
@ -98,7 +99,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
*name = dupstr(str);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -131,7 +132,7 @@ static void decode_params(game_params *ret, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char data[256];
|
||||
|
||||
|
|
@ -178,7 +179,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w <= 0 || params->h <= 0)
|
||||
return "Width and height must both be greater than zero";
|
||||
|
|
@ -344,7 +345,7 @@ static void addneighbours(tree234 *t, int w, int h, int cx, int cy,
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
int w = params->w, h = params->h, wh = w * h;
|
||||
int i, j;
|
||||
|
|
@ -619,9 +620,9 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
|
||||
state->w = w;
|
||||
state->h = h;
|
||||
state->completed = FALSE;
|
||||
state->cheated = FALSE;
|
||||
state->hints_active = FALSE;
|
||||
state->completed = false;
|
||||
state->cheated = false;
|
||||
state->hints_active = false;
|
||||
state->moves = 0;
|
||||
state->matrix = snew(struct matrix);
|
||||
state->matrix->refcount = 1;
|
||||
|
|
@ -850,9 +851,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return ret;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
#define RIGHT 1
|
||||
|
|
@ -896,13 +897,15 @@ static char *game_text_format(const game_state *state)
|
|||
#undef DOWN
|
||||
|
||||
struct game_ui {
|
||||
int cx, cy, cdraw;
|
||||
int cx, cy;
|
||||
bool cdraw;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
{
|
||||
game_ui *ui = snew(game_ui);
|
||||
ui->cx = ui->cy = ui->cdraw = 0;
|
||||
ui->cx = ui->cy = 0;
|
||||
ui->cdraw = false;
|
||||
return ui;
|
||||
}
|
||||
|
||||
|
|
@ -926,7 +929,8 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
}
|
||||
|
||||
struct game_drawstate {
|
||||
int w, h, started;
|
||||
int w, h;
|
||||
bool started;
|
||||
unsigned char *tiles;
|
||||
int tilesize;
|
||||
};
|
||||
|
|
@ -942,10 +946,10 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
int tx, ty;
|
||||
if (button == LEFT_BUTTON) {
|
||||
tx = FROMCOORD(x), ty = FROMCOORD(y);
|
||||
ui->cdraw = 0;
|
||||
ui->cdraw = false;
|
||||
} else {
|
||||
tx = ui->cx; ty = ui->cy;
|
||||
ui->cdraw = 1;
|
||||
ui->cdraw = true;
|
||||
}
|
||||
nullret = UI_UPDATE;
|
||||
|
||||
|
|
@ -955,10 +959,11 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
* will have at least one square do nothing whatsoever.
|
||||
* If so, we avoid encoding a move at all.
|
||||
*/
|
||||
int i = ty*w+tx, j, makemove = FALSE;
|
||||
int i = ty*w+tx, j;
|
||||
bool makemove = false;
|
||||
for (j = 0; j < wh; j++) {
|
||||
if (state->matrix->matrix[i*wh+j])
|
||||
makemove = TRUE;
|
||||
makemove = true;
|
||||
}
|
||||
if (makemove) {
|
||||
sprintf(buf, "M%d,%d", tx, ty);
|
||||
|
|
@ -980,7 +985,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
ui->cx += dx; ui->cy += dy;
|
||||
ui->cx = min(max(ui->cx, 0), state->w - 1);
|
||||
ui->cy = min(max(ui->cy, 0), state->h - 1);
|
||||
ui->cdraw = 1;
|
||||
ui->cdraw = true;
|
||||
nullret = UI_UPDATE;
|
||||
}
|
||||
|
||||
|
|
@ -997,8 +1002,8 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
int i;
|
||||
|
||||
ret = dup_game(from);
|
||||
ret->hints_active = TRUE;
|
||||
ret->cheated = TRUE;
|
||||
ret->hints_active = true;
|
||||
ret->cheated = true;
|
||||
for (i = 0; i < wh; i++) {
|
||||
ret->grid[i] &= ~2;
|
||||
if (move[i+1] != '0')
|
||||
|
|
@ -1008,7 +1013,8 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
} else if (move[0] == 'M' &&
|
||||
sscanf(move+1, "%d,%d", &x, &y) == 2 &&
|
||||
x >= 0 && x < w && y >= 0 && y < h) {
|
||||
int i, j, done;
|
||||
int i, j;
|
||||
bool done;
|
||||
|
||||
ret = dup_game(from);
|
||||
|
||||
|
|
@ -1017,16 +1023,16 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
|
||||
i = y * w + x;
|
||||
|
||||
done = TRUE;
|
||||
done = true;
|
||||
for (j = 0; j < wh; j++) {
|
||||
ret->grid[j] ^= ret->matrix->matrix[i*wh+j];
|
||||
if (ret->grid[j] & 1)
|
||||
done = FALSE;
|
||||
done = false;
|
||||
}
|
||||
ret->grid[i] ^= 2; /* toggle hint */
|
||||
if (done) {
|
||||
ret->completed = TRUE;
|
||||
ret->hints_active = FALSE;
|
||||
ret->completed = true;
|
||||
ret->hints_active = false;
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
|
@ -1094,7 +1100,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
int i;
|
||||
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->w = state->w;
|
||||
ds->h = state->h;
|
||||
ds->tiles = snewn(ds->w*ds->h, unsigned char);
|
||||
|
|
@ -1112,7 +1118,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
|||
}
|
||||
|
||||
static void draw_tile(drawing *dr, game_drawstate *ds, const game_state *state,
|
||||
int x, int y, int tile, int anim, float animtime)
|
||||
int x, int y, int tile, bool anim, float animtime)
|
||||
{
|
||||
int w = ds->w, h = ds->h, wh = w * h;
|
||||
int bx = x * TILE_SIZE + BORDER, by = y * TILE_SIZE + BORDER;
|
||||
|
|
@ -1214,7 +1220,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
draw_update(dr, 0, 0, TILE_SIZE * w + 2 * BORDER,
|
||||
TILE_SIZE * h + 2 * BORDER);
|
||||
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
if (flashtime)
|
||||
|
|
@ -1289,9 +1295,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -1314,15 +1320,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -1339,8 +1345,8 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
FALSE, FALSE, game_print_size, game_print,
|
||||
TRUE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
false, false, game_print_size, game_print,
|
||||
true, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
|
|
|||
|
|
@ -63,9 +63,9 @@ typedef struct soln {
|
|||
struct game_state {
|
||||
int w, h, colours;
|
||||
int moves, movelimit;
|
||||
int complete;
|
||||
bool complete;
|
||||
char *grid;
|
||||
int cheated;
|
||||
bool cheated;
|
||||
int solnpos;
|
||||
soln *soln;
|
||||
};
|
||||
|
|
@ -101,18 +101,18 @@ static const struct {
|
|||
{{12, 12, 4, 0}, "12x12, 4 colours"},
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
|
||||
if (i < 0 || i >= lenof(flood_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = snew(game_params);
|
||||
*ret = flood_presets[i].preset;
|
||||
*name = dupstr(flood_presets[i].name);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -150,7 +150,7 @@ static void decode_params(game_params *ret, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char buf[256];
|
||||
sprintf(buf, "%dx%d", params->w, params->h);
|
||||
|
|
@ -205,7 +205,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w * params->h < 2)
|
||||
return "Grid must contain at least two squares";
|
||||
|
|
@ -443,16 +443,16 @@ static void fill(int w, int h, char *grid, int x0, int y0, char newcolour,
|
|||
/*
|
||||
* Detect a completed grid.
|
||||
*/
|
||||
static int completed(int w, int h, char *grid)
|
||||
static bool completed(int w, int h, char *grid)
|
||||
{
|
||||
int wh = w*h;
|
||||
int i;
|
||||
|
||||
for (i = 1; i < wh; i++)
|
||||
if (grid[i] != grid[0])
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -542,7 +542,7 @@ static char choosemove(int w, int h, char *grid, int x0, int y0,
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
int w = params->w, h = params->h, wh = w*h;
|
||||
int i, moves;
|
||||
|
|
@ -644,8 +644,8 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
desc++;
|
||||
|
||||
state->movelimit = atoi(desc);
|
||||
state->complete = FALSE;
|
||||
state->cheated = FALSE;
|
||||
state->complete = false;
|
||||
state->cheated = false;
|
||||
state->solnpos = 0;
|
||||
state->soln = NULL;
|
||||
|
||||
|
|
@ -731,9 +731,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return ret;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -762,7 +762,7 @@ static char *game_text_format(const game_state *state)
|
|||
}
|
||||
|
||||
struct game_ui {
|
||||
int cursor_visible;
|
||||
bool cursor_visible;
|
||||
int cx, cy;
|
||||
enum { VICTORY, DEFEAT } flash_type;
|
||||
};
|
||||
|
|
@ -770,7 +770,7 @@ struct game_ui {
|
|||
static game_ui *new_ui(const game_state *state)
|
||||
{
|
||||
struct game_ui *ui = snew(struct game_ui);
|
||||
ui->cursor_visible = FALSE;
|
||||
ui->cursor_visible = false;
|
||||
ui->cx = FILLX;
|
||||
ui->cy = FILLY;
|
||||
return ui;
|
||||
|
|
@ -796,7 +796,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
}
|
||||
|
||||
struct game_drawstate {
|
||||
int started;
|
||||
bool started;
|
||||
int tilesize;
|
||||
int *grid;
|
||||
};
|
||||
|
|
@ -822,22 +822,22 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
if (button == LEFT_BUTTON) {
|
||||
tx = FROMCOORD(x);
|
||||
ty = FROMCOORD(y);
|
||||
ui->cursor_visible = FALSE;
|
||||
ui->cursor_visible = false;
|
||||
} else if (button == CURSOR_LEFT && ui->cx > 0) {
|
||||
ui->cx--;
|
||||
ui->cursor_visible = TRUE;
|
||||
ui->cursor_visible = true;
|
||||
return UI_UPDATE;
|
||||
} else if (button == CURSOR_RIGHT && ui->cx+1 < w) {
|
||||
ui->cx++;
|
||||
ui->cursor_visible = TRUE;
|
||||
ui->cursor_visible = true;
|
||||
return UI_UPDATE;
|
||||
} else if (button == CURSOR_UP && ui->cy > 0) {
|
||||
ui->cy--;
|
||||
ui->cursor_visible = TRUE;
|
||||
ui->cursor_visible = true;
|
||||
return UI_UPDATE;
|
||||
} else if (button == CURSOR_DOWN && ui->cy+1 < h) {
|
||||
ui->cy++;
|
||||
ui->cursor_visible = TRUE;
|
||||
ui->cursor_visible = true;
|
||||
return UI_UPDATE;
|
||||
} else if (button == CURSOR_SELECT) {
|
||||
tx = ui->cx;
|
||||
|
|
@ -930,7 +930,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
}
|
||||
|
||||
ret = dup_game(state);
|
||||
ret->cheated = TRUE;
|
||||
ret->cheated = true;
|
||||
if (ret->soln && --ret->soln->refcount == 0) {
|
||||
sfree(ret->soln->moves);
|
||||
sfree(ret->soln);
|
||||
|
|
@ -1035,7 +1035,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
int w = state->w, h = state->h, wh = w*h;
|
||||
int i;
|
||||
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->tilesize = 0;
|
||||
ds->grid = snewn(wh, int);
|
||||
for (i = 0; i < wh; i++)
|
||||
|
|
@ -1160,7 +1160,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
TILESIZE * w + 2 * SEP_WIDTH, TILESIZE * h + 2 * SEP_WIDTH,
|
||||
COL_SEPARATOR);
|
||||
|
||||
ds->started = 1;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
if (flashtime > 0) {
|
||||
|
|
@ -1312,9 +1312,9 @@ static float game_flash_length(const game_state *oldstate,
|
|||
return 0.0F;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -1337,15 +1337,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -1362,8 +1362,8 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
FALSE, FALSE, game_print_size, game_print,
|
||||
TRUE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
false, false, game_print_size, game_print,
|
||||
true, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@
|
|||
#ifdef DEBUGGING
|
||||
#define solvep debug
|
||||
#else
|
||||
int solver_show_working;
|
||||
static bool solver_show_working;
|
||||
#define solvep(x) do { if (solver_show_working) { printf x; } } while(0)
|
||||
#endif
|
||||
|
||||
|
|
@ -139,7 +139,7 @@ struct game_state {
|
|||
int w, h; /* size from params */
|
||||
int sx, sy; /* allocated size, (2x-1)*(2y-1) */
|
||||
space *grid;
|
||||
int completed, used_solve;
|
||||
bool completed, used_solve;
|
||||
int ndots;
|
||||
space **dots;
|
||||
|
||||
|
|
@ -148,7 +148,7 @@ struct game_state {
|
|||
or -1 if stale. */
|
||||
};
|
||||
|
||||
static int check_complete(const game_state *state, int *dsf, int *colours);
|
||||
static bool check_complete(const game_state *state, int *dsf, int *colours);
|
||||
static int solver_state(game_state *state, int maxdiff);
|
||||
static int solver_obvious(game_state *state);
|
||||
static int solver_obvious_dot(game_state *state, space *dot);
|
||||
|
|
@ -171,13 +171,13 @@ static const game_params galaxies_presets[] = {
|
|||
{ 15, 15, DIFF_NORMAL },
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char buf[80];
|
||||
|
||||
if (i < 0 || i >= lenof(galaxies_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = snew(game_params);
|
||||
*ret = galaxies_presets[i]; /* structure copy */
|
||||
|
|
@ -187,7 +187,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
if (name) *name = dupstr(buf);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static game_params *default_params(void)
|
||||
|
|
@ -229,7 +229,7 @@ static void decode_params(game_params *params, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char str[80];
|
||||
sprintf(str, "%dx%d", params->w, params->h);
|
||||
|
|
@ -277,7 +277,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w < 3 || params->h < 3)
|
||||
return "Width and height must both be at least 3";
|
||||
|
|
@ -384,9 +384,9 @@ static space *sp2dot(const game_state *state, int x, int y)
|
|||
|
||||
#define IS_VERTICAL_EDGE(x) ((x % 2) == 0)
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -464,7 +464,8 @@ typedef int (*space_cb)(game_state *state, space *sp, void *ctx);
|
|||
static int foreach_sub(game_state *state, space_cb cb, unsigned int f,
|
||||
void *ctx, int startx, int starty)
|
||||
{
|
||||
int x, y, progress = 0, impossible = 0, ret;
|
||||
int x, y, ret;
|
||||
bool progress = false, impossible = false;
|
||||
space *sp;
|
||||
|
||||
for (y = starty; y < state->sy; y += 2) {
|
||||
|
|
@ -473,14 +474,14 @@ static int foreach_sub(game_state *state, space_cb cb, unsigned int f,
|
|||
ret = cb(state, sp, ctx);
|
||||
if (ret == -1) {
|
||||
if (f & IMPOSSIBLE_QUITS) return -1;
|
||||
impossible = -1;
|
||||
impossible = true;
|
||||
} else if (ret == 1) {
|
||||
progress = 1;
|
||||
progress = true;
|
||||
}
|
||||
sp += 2;
|
||||
}
|
||||
}
|
||||
return impossible ? -1 : progress;
|
||||
return impossible ? -1 : progress ? 1 : 0;
|
||||
}
|
||||
|
||||
static int foreach_tile(game_state *state, space_cb cb, unsigned int f,
|
||||
|
|
@ -577,15 +578,15 @@ static space *tile_opposite(const game_state *state, const space *sp)
|
|||
return space_opposite_dot(state, sp, dot);
|
||||
}
|
||||
|
||||
static int dotfortile(game_state *state, space *tile, space *dot)
|
||||
static bool dotfortile(game_state *state, space *tile, space *dot)
|
||||
{
|
||||
space *tile_opp = space_opposite_dot(state, tile, dot);
|
||||
|
||||
if (!tile_opp) return 0; /* opposite would be off grid */
|
||||
if (!tile_opp) return false; /* opposite would be off grid */
|
||||
if (tile_opp->flags & F_TILE_ASSOC &&
|
||||
(tile_opp->dotx != dot->x || tile_opp->doty != dot->y))
|
||||
return 0; /* opposite already associated with diff. dot */
|
||||
return 1;
|
||||
return false; /* opposite already associated with diff. dot */
|
||||
return true;
|
||||
}
|
||||
|
||||
static void adjacencies(game_state *state, space *sp, space **a1s, space **a2s)
|
||||
|
|
@ -614,33 +615,34 @@ static void adjacencies(game_state *state, space *sp, space **a1s, space **a2s)
|
|||
}
|
||||
}
|
||||
|
||||
static int outline_tile_fordot(game_state *state, space *tile, int mark)
|
||||
static bool outline_tile_fordot(game_state *state, space *tile, bool mark)
|
||||
{
|
||||
space *tadj[4], *eadj[4];
|
||||
int i, didsth = 0, edge, same;
|
||||
int i;
|
||||
bool didsth = false, edge, same;
|
||||
|
||||
assert(tile->type == s_tile);
|
||||
adjacencies(state, tile, eadj, tadj);
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (!eadj[i]) continue;
|
||||
|
||||
edge = (eadj[i]->flags & F_EDGE_SET) ? 1 : 0;
|
||||
edge = eadj[i]->flags & F_EDGE_SET;
|
||||
if (tadj[i]) {
|
||||
if (!(tile->flags & F_TILE_ASSOC))
|
||||
same = (tadj[i]->flags & F_TILE_ASSOC) ? 0 : 1;
|
||||
same = !(tadj[i]->flags & F_TILE_ASSOC);
|
||||
else
|
||||
same = ((tadj[i]->flags & F_TILE_ASSOC) &&
|
||||
tile->dotx == tadj[i]->dotx &&
|
||||
tile->doty == tadj[i]->doty) ? 1 : 0;
|
||||
tile->doty == tadj[i]->doty);
|
||||
} else
|
||||
same = 0;
|
||||
same = false;
|
||||
|
||||
if (!edge && !same) {
|
||||
if (mark) eadj[i]->flags |= F_EDGE_SET;
|
||||
didsth = 1;
|
||||
didsth = true;
|
||||
} else if (edge && same) {
|
||||
if (mark) eadj[i]->flags &= ~F_EDGE_SET;
|
||||
didsth = 1;
|
||||
didsth = true;
|
||||
}
|
||||
}
|
||||
return didsth;
|
||||
|
|
@ -664,7 +666,7 @@ static void tiles_from_edge(game_state *state, space *sp, space **ts)
|
|||
/* Returns a move string for use by 'solve', including the initial
|
||||
* 'S' if issolve is true. */
|
||||
static char *diff_game(const game_state *src, const game_state *dest,
|
||||
int issolve)
|
||||
bool issolve)
|
||||
{
|
||||
int movelen = 0, movesize = 256, x, y, len;
|
||||
char *move = snewn(movesize, char), buf[80];
|
||||
|
|
@ -725,9 +727,9 @@ static char *diff_game(const game_state *src, const game_state *dest,
|
|||
return move;
|
||||
}
|
||||
|
||||
/* Returns 1 if a dot here would not be too close to any other dots
|
||||
/* Returns true if a dot here would not be too close to any other dots
|
||||
* (and would avoid other game furniture). */
|
||||
static int dot_is_possible(game_state *state, space *sp, int allow_assoc)
|
||||
static bool dot_is_possible(game_state *state, space *sp, bool allow_assoc)
|
||||
{
|
||||
int bx = 0, by = 0, dx, dy;
|
||||
space *adj;
|
||||
|
|
@ -766,28 +768,28 @@ static int dot_is_possible(game_state *state, space *sp, int allow_assoc)
|
|||
if (col < 0)
|
||||
col = c;
|
||||
if (c != col)
|
||||
return 0; /* colour mismatch */
|
||||
return false; /* colour mismatch */
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!allow_assoc && (adj->flags & F_TILE_ASSOC))
|
||||
return 0;
|
||||
return false;
|
||||
|
||||
if (dx != 0 || dy != 0) {
|
||||
/* Other than our own square, no dots nearby. */
|
||||
if (adj->flags & (F_DOT))
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
/* We don't want edges within our rectangle
|
||||
* (but don't care about edges on the edge) */
|
||||
if (abs(dx) < bx && abs(dy) < by &&
|
||||
adj->flags & F_EDGE_SET)
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
/* ----------------------------------------------------------
|
||||
|
|
@ -805,7 +807,8 @@ static game_state *blank_game(int w, int h)
|
|||
state->sx = (w*2)+1;
|
||||
state->sy = (h*2)+1;
|
||||
state->grid = snewn(state->sx * state->sy, space);
|
||||
state->completed = state->used_solve = 0;
|
||||
state->completed = false;
|
||||
state->used_solve = false;
|
||||
|
||||
for (x = 0; x < state->sx; x++) {
|
||||
for (y = 0; y < state->sy; y++) {
|
||||
|
|
@ -851,7 +854,7 @@ static void game_update_dots(game_state *state)
|
|||
}
|
||||
}
|
||||
|
||||
static void clear_game(game_state *state, int cleardots)
|
||||
static void clear_game(game_state *state, bool cleardots)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
|
|
@ -1004,8 +1007,8 @@ static int movedot_cb(game_state *state, space *tile, void *vctx)
|
|||
* extra spaces (by checking for empty spaces on the far side), and then
|
||||
* see if we can move the dot to shift the CoG to include the new spaces.
|
||||
*/
|
||||
static int dot_expand_or_move(game_state *state, space *dot,
|
||||
space **toadd, int nadd)
|
||||
static bool dot_expand_or_move(game_state *state, space *dot,
|
||||
space **toadd, int nadd)
|
||||
{
|
||||
space *tileopp;
|
||||
int i, ret, nnew, cx, cy;
|
||||
|
|
@ -1027,7 +1030,7 @@ static int dot_expand_or_move(game_state *state, space *dot,
|
|||
for (i = 0; i < nadd; i++) {
|
||||
if (!(picture[(toadd[i]->y/2) * state->w + (toadd[i]->x/2)]) ^
|
||||
!(dot->flags & F_DOT_BLACK))
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
@ -1061,7 +1064,7 @@ static int dot_expand_or_move(game_state *state, space *dot,
|
|||
dot->x, dot->y));
|
||||
dbg_state(state);
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
|
||||
noexpand:
|
||||
/* Otherwise, try to move dot so as to encompass given spaces: */
|
||||
|
|
@ -1077,7 +1080,7 @@ noexpand:
|
|||
if ((cx % nnew) != 0 || (cy % nnew) != 0) {
|
||||
debug(("Unable to move dot %d,%d, CoG not whole number.\n",
|
||||
dot->x, dot->y));
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
cx /= nnew; cy /= nnew;
|
||||
|
||||
|
|
@ -1090,7 +1093,7 @@ noexpand:
|
|||
if (ret == -1) {
|
||||
debug(("Unable to move dot %d,%d, new dot not symmetrical.\n",
|
||||
dot->x, dot->y));
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
/* Also check whether all spaces we're adding would have a good
|
||||
* opposite wrt the new dot. */
|
||||
|
|
@ -1103,13 +1106,13 @@ noexpand:
|
|||
if (!tileopp) {
|
||||
debug(("Unable to move dot %d,%d, new dot not symmetrical.\n",
|
||||
dot->x, dot->y));
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
#ifdef STANDALONE_PICTURE_GENERATOR
|
||||
if (picture) {
|
||||
if (!(picture[(tileopp->y/2) * state->w + (tileopp->x/2)]) ^
|
||||
!(dot->flags & F_DOT_BLACK))
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
@ -1142,7 +1145,7 @@ noexpand:
|
|||
assert(ret == 1);
|
||||
dbg_state(state);
|
||||
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Hard-code to a max. of 2x2 squares, for speed (less malloc) */
|
||||
|
|
@ -1151,13 +1154,13 @@ noexpand:
|
|||
|
||||
#define MAX_TILE_PERC 20
|
||||
|
||||
static int generate_try_block(game_state *state, random_state *rs,
|
||||
int x1, int y1, int x2, int y2)
|
||||
static bool generate_try_block(game_state *state, random_state *rs,
|
||||
int x1, int y1, int x2, int y2)
|
||||
{
|
||||
int x, y, nadd = 0, nout = 0, i, maxsz;
|
||||
space *sp, *toadd[MAX_TOADD], *outside[MAX_OUTSIDE], *dot;
|
||||
|
||||
if (!INGRID(state, x1, y1) || !INGRID(state, x2, y2)) return 0;
|
||||
if (!INGRID(state, x1, y1) || !INGRID(state, x2, y2)) return false;
|
||||
|
||||
/* We limit the maximum size of tiles to be ~2*sqrt(area); so,
|
||||
* a 5x5 grid shouldn't have anything >10 tiles, a 20x20 grid
|
||||
|
|
@ -1172,7 +1175,7 @@ static int generate_try_block(game_state *state, random_state *rs,
|
|||
assert(nadd < MAX_TOADD);
|
||||
sp = &SPACE(state, x, y);
|
||||
assert(sp->type == s_tile);
|
||||
if (sp->flags & F_TILE_ASSOC) return 0;
|
||||
if (sp->flags & F_TILE_ASSOC) return false;
|
||||
toadd[nadd++] = sp;
|
||||
}
|
||||
}
|
||||
|
|
@ -1202,9 +1205,9 @@ static int generate_try_block(game_state *state, random_state *rs,
|
|||
dot->x, dot->y, dot->nassoc));
|
||||
continue;
|
||||
}
|
||||
if (dot_expand_or_move(state, dot, toadd, nadd)) return 1;
|
||||
if (dot_expand_or_move(state, dot, toadd, nadd)) return true;
|
||||
}
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef STANDALONE_SOLVER
|
||||
|
|
@ -1258,7 +1261,7 @@ static void generate_pass(game_state *state, random_state *rs, int *scratch,
|
|||
|
||||
/* If we've got here we might want to put a dot down. Check
|
||||
* if we can, and add one if so. */
|
||||
if (dot_is_possible(state, sp, 0)) {
|
||||
if (dot_is_possible(state, sp, false)) {
|
||||
add_dot(sp);
|
||||
#ifdef STANDALONE_PICTURE_GENERATOR
|
||||
if (picture) {
|
||||
|
|
@ -1277,19 +1280,20 @@ static void generate_pass(game_state *state, random_state *rs, int *scratch,
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
game_state *state = blank_game(params->w, params->h), *copy;
|
||||
char *desc;
|
||||
int *scratch, sz = state->sx*state->sy, i;
|
||||
int diff, ntries = 0, cc;
|
||||
int diff, ntries = 0;
|
||||
bool cc;
|
||||
|
||||
/* Random list of squares to try and process, one-by-one. */
|
||||
scratch = snewn(sz, int);
|
||||
for (i = 0; i < sz; i++) scratch[i] = i;
|
||||
|
||||
generate:
|
||||
clear_game(state, 1);
|
||||
clear_game(state, true);
|
||||
ntries++;
|
||||
|
||||
/* generate_pass(state, rs, scratch, 10, GP_DOTS); */
|
||||
|
|
@ -1310,12 +1314,12 @@ generate:
|
|||
|
||||
for (i = 0; i < state->sx*state->sy; i++)
|
||||
if (state->grid[i].type == s_tile)
|
||||
outline_tile_fordot(state, &state->grid[i], TRUE);
|
||||
outline_tile_fordot(state, &state->grid[i], true);
|
||||
cc = check_complete(state, NULL, NULL);
|
||||
assert(cc);
|
||||
|
||||
copy = dup_game(state);
|
||||
clear_game(copy, 0);
|
||||
clear_game(copy, false);
|
||||
dbg_state(copy);
|
||||
diff = solver_state(copy, params->diff);
|
||||
free_game(copy);
|
||||
|
|
@ -1363,7 +1367,7 @@ generate:
|
|||
for (i = 0; i < nposns; i++) {
|
||||
int x, y, x0, y0, x1, y1, cx, cy, cn, cx0, cy0, cx1, cy1, tx, ty;
|
||||
space *s0, *s1, *ts, *d0, *d1, *dn;
|
||||
int ok;
|
||||
bool ok;
|
||||
|
||||
/* Coordinates of edge space */
|
||||
x = posns[i] % state->sx;
|
||||
|
|
@ -1412,14 +1416,14 @@ generate:
|
|||
cy0 = ((cy+1) & ~1) - 1;
|
||||
cx1 = 2*cx-cx0; /* and reflect about cx to get cx1 */
|
||||
cy1 = 2*cy-cy0;
|
||||
ok = TRUE;
|
||||
ok = true;
|
||||
for (ty = cy0; ty <= cy1; ty += 2)
|
||||
for (tx = cx0; tx <= cx1; tx += 2) {
|
||||
ts = &SPACE(state, tx, ty);
|
||||
assert(ts->type == s_tile);
|
||||
if ((ts->dotx != d0->x || ts->doty != d0->y) &&
|
||||
(ts->dotx != d1->x || ts->doty != d1->y))
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
}
|
||||
if (!ok)
|
||||
continue;
|
||||
|
|
@ -1441,13 +1445,13 @@ generate:
|
|||
tx1 = 2*cx-tx;
|
||||
ty1 = 2*cy-ty;
|
||||
if (!INGRID(state, tx1, ty1)) {
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
ts = &SPACE(state, cx+cx-tx, cy+cy-ty);
|
||||
if ((ts->dotx != d0->x || ts->doty != d0->y) &&
|
||||
(ts->dotx != d1->x || ts->doty != d1->y)) {
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -1482,7 +1486,7 @@ generate:
|
|||
}
|
||||
|
||||
copy = dup_game(state);
|
||||
clear_game(copy, 0);
|
||||
clear_game(copy, false);
|
||||
dbg_state(copy);
|
||||
newdiff = solver_state(copy, params->diff);
|
||||
free_game(copy);
|
||||
|
|
@ -1511,7 +1515,7 @@ generate:
|
|||
return desc;
|
||||
}
|
||||
|
||||
static int dots_too_close(game_state *state)
|
||||
static bool dots_too_close(game_state *state)
|
||||
{
|
||||
/* Quick-and-dirty check, using half the solver:
|
||||
* solver_obvious will only fail if the dots are
|
||||
|
|
@ -1520,7 +1524,7 @@ static int dots_too_close(game_state *state)
|
|||
game_state *tmp = dup_game(state);
|
||||
int ret = solver_obvious(tmp);
|
||||
free_game(tmp);
|
||||
return (ret == -1) ? 1 : 0;
|
||||
return ret == -1;
|
||||
}
|
||||
|
||||
static game_state *load_game(const game_params *params, const char *desc,
|
||||
|
|
@ -1601,7 +1605,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
* Solver and all its little wizards.
|
||||
*/
|
||||
|
||||
int solver_recurse_depth;
|
||||
static int solver_recurse_depth;
|
||||
|
||||
typedef struct solver_ctx {
|
||||
game_state *state;
|
||||
|
|
@ -1919,13 +1923,13 @@ static int solver_spaces_oneposs_cb(game_state *state, space *tile, void *ctx)
|
|||
*
|
||||
*/
|
||||
|
||||
/* Returns 1 if this tile is either already associated with this dot,
|
||||
/* Returns true if this tile is either already associated with this dot,
|
||||
* or blank. */
|
||||
static int solver_expand_checkdot(space *tile, space *dot)
|
||||
static bool solver_expand_checkdot(space *tile, space *dot)
|
||||
{
|
||||
if (!(tile->flags & F_TILE_ASSOC)) return 1;
|
||||
if (tile->dotx == dot->x && tile->doty == dot->y) return 1;
|
||||
return 0;
|
||||
if (!(tile->flags & F_TILE_ASSOC)) return true;
|
||||
if (tile->dotx == dot->x && tile->doty == dot->y) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void solver_expand_fromdot(game_state *state, space *dot, solver_ctx *sctx)
|
||||
|
|
@ -2287,7 +2291,7 @@ solved:
|
|||
*/
|
||||
for (i = 0; i < tosolve->sx*tosolve->sy; i++)
|
||||
tosolve->grid[i].flags &= ~F_TILE_ASSOC;
|
||||
ret = diff_game(currstate, tosolve, 1);
|
||||
ret = diff_game(currstate, tosolve, true);
|
||||
free_game(tosolve);
|
||||
return ret;
|
||||
}
|
||||
|
|
@ -2298,19 +2302,20 @@ solved:
|
|||
*/
|
||||
|
||||
struct game_ui {
|
||||
int dragging;
|
||||
bool dragging;
|
||||
int dx, dy; /* pixel coords of drag pos. */
|
||||
int dotx, doty; /* grid coords of dot we're dragging from. */
|
||||
int srcx, srcy; /* grid coords of drag start */
|
||||
int cur_x, cur_y, cur_visible;
|
||||
int cur_x, cur_y;
|
||||
bool cur_visible;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
{
|
||||
game_ui *ui = snew(game_ui);
|
||||
ui->dragging = FALSE;
|
||||
ui->dragging = false;
|
||||
ui->cur_x = ui->cur_y = 1;
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
return ui;
|
||||
}
|
||||
|
||||
|
|
@ -2351,7 +2356,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
#define CURSOR_SIZE DOT_SIZE
|
||||
|
||||
struct game_drawstate {
|
||||
int started;
|
||||
bool started;
|
||||
int w, h;
|
||||
int tilesize;
|
||||
unsigned long *grid;
|
||||
|
|
@ -2359,11 +2364,13 @@ struct game_drawstate {
|
|||
blitter *bl;
|
||||
blitter *blmirror;
|
||||
|
||||
int dragging, dragx, dragy;
|
||||
bool dragging;
|
||||
int dragx, dragy;
|
||||
|
||||
int *colour_scratch;
|
||||
|
||||
int cx, cy, cur_visible;
|
||||
int cx, cy;
|
||||
bool cur_visible;
|
||||
blitter *cur_bl;
|
||||
};
|
||||
|
||||
|
|
@ -2474,13 +2481,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
char *ret;
|
||||
game_state *tmp = dup_game(state);
|
||||
solver_obvious(tmp);
|
||||
ret = diff_game(state, tmp, 0);
|
||||
ret = diff_game(state, tmp, false);
|
||||
free_game(tmp);
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (button == LEFT_BUTTON) {
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
coord_round_to_edge(FROMCOORD((float)x), FROMCOORD((float)y),
|
||||
&px, &py);
|
||||
|
||||
|
|
@ -2495,7 +2502,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
} else if (button == RIGHT_BUTTON) {
|
||||
int px1, py1;
|
||||
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
|
||||
px = (int)(2*FROMCOORD((float)x) + 0.5);
|
||||
py = (int)(2*FROMCOORD((float)y) + 0.5);
|
||||
|
|
@ -2545,7 +2552,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
* Now, if we've managed to find a dot, begin a drag.
|
||||
*/
|
||||
if (dot) {
|
||||
ui->dragging = TRUE;
|
||||
ui->dragging = true;
|
||||
ui->dx = x;
|
||||
ui->dy = y;
|
||||
ui->dotx = dot->x;
|
||||
|
|
@ -2558,7 +2565,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
ui->dy = y;
|
||||
return UI_UPDATE;
|
||||
} else if (button == RIGHT_RELEASE && ui->dragging) {
|
||||
ui->dragging = FALSE;
|
||||
ui->dragging = false;
|
||||
|
||||
/*
|
||||
* Drags are always targeted at a single square.
|
||||
|
|
@ -2600,10 +2607,10 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
else
|
||||
return UI_UPDATE;
|
||||
} else if (IS_CURSOR_MOVE(button)) {
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, state->sx-1, state->sy-1, 0);
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, state->sx-1, state->sy-1, false);
|
||||
if (ui->cur_x < 1) ui->cur_x = 1;
|
||||
if (ui->cur_y < 1) ui->cur_y = 1;
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
if (ui->dragging) {
|
||||
ui->dx = SCOORD(ui->cur_x);
|
||||
ui->dy = SCOORD(ui->cur_y);
|
||||
|
|
@ -2611,12 +2618,12 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
return UI_UPDATE;
|
||||
} else if (IS_CURSOR_SELECT(button)) {
|
||||
if (!ui->cur_visible) {
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
sp = &SPACE(state, ui->cur_x, ui->cur_y);
|
||||
if (ui->dragging) {
|
||||
ui->dragging = FALSE;
|
||||
ui->dragging = false;
|
||||
|
||||
if ((ui->srcx != ui->dotx || ui->srcy != ui->doty) &&
|
||||
SPACE(state, ui->srcx, ui->srcy).flags & F_TILE_ASSOC) {
|
||||
|
|
@ -2629,7 +2636,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
}
|
||||
return dupstr(buf);
|
||||
} else if (sp->flags & F_DOT) {
|
||||
ui->dragging = TRUE;
|
||||
ui->dragging = true;
|
||||
ui->dx = SCOORD(ui->cur_x);
|
||||
ui->dy = SCOORD(ui->cur_y);
|
||||
ui->dotx = ui->srcx = ui->cur_x;
|
||||
|
|
@ -2637,7 +2644,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
return UI_UPDATE;
|
||||
} else if (sp->flags & F_TILE_ASSOC) {
|
||||
assert(sp->type == s_tile);
|
||||
ui->dragging = TRUE;
|
||||
ui->dragging = true;
|
||||
ui->dx = SCOORD(ui->cur_x);
|
||||
ui->dy = SCOORD(ui->cur_y);
|
||||
ui->dotx = sp->dotx;
|
||||
|
|
@ -2655,24 +2662,26 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
}
|
||||
#endif
|
||||
|
||||
static int check_complete(const game_state *state, int *dsf, int *colours)
|
||||
static bool check_complete(const game_state *state, int *dsf, int *colours)
|
||||
{
|
||||
int w = state->w, h = state->h;
|
||||
int x, y, i, ret;
|
||||
int x, y, i;
|
||||
bool ret;
|
||||
|
||||
int free_dsf;
|
||||
bool free_dsf;
|
||||
struct sqdata {
|
||||
int minx, miny, maxx, maxy;
|
||||
int cx, cy;
|
||||
int valid, colour;
|
||||
bool valid;
|
||||
int colour;
|
||||
} *sqdata;
|
||||
|
||||
if (!dsf) {
|
||||
dsf = snew_dsf(w*h);
|
||||
free_dsf = TRUE;
|
||||
free_dsf = true;
|
||||
} else {
|
||||
dsf_init(dsf, w*h);
|
||||
free_dsf = FALSE;
|
||||
free_dsf = false;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -2711,7 +2720,7 @@ static int check_complete(const game_state *state, int *dsf, int *colours)
|
|||
sqdata[i].minx = w+1;
|
||||
sqdata[i].miny = h+1;
|
||||
sqdata[i].maxx = sqdata[i].maxy = -1;
|
||||
sqdata[i].valid = FALSE;
|
||||
sqdata[i].valid = false;
|
||||
}
|
||||
for (y = 0; y < h; y++)
|
||||
for (x = 0; x < w; x++) {
|
||||
|
|
@ -2724,7 +2733,7 @@ static int check_complete(const game_state *state, int *dsf, int *colours)
|
|||
sqdata[i].miny = y;
|
||||
if (sqdata[i].maxy < y)
|
||||
sqdata[i].maxy = y;
|
||||
sqdata[i].valid = TRUE;
|
||||
sqdata[i].valid = true;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -2738,12 +2747,12 @@ static int check_complete(const game_state *state, int *dsf, int *colours)
|
|||
cx = sqdata[i].cx = sqdata[i].minx + sqdata[i].maxx + 1;
|
||||
cy = sqdata[i].cy = sqdata[i].miny + sqdata[i].maxy + 1;
|
||||
if (!(SPACE(state, sqdata[i].cx, sqdata[i].cy).flags & F_DOT))
|
||||
sqdata[i].valid = FALSE; /* no dot at centre of symmetry */
|
||||
sqdata[i].valid = false; /* no dot at centre of symmetry */
|
||||
if (dsf_canonify(dsf, (cy-1)/2*w+(cx-1)/2) != i ||
|
||||
dsf_canonify(dsf, (cy)/2*w+(cx-1)/2) != i ||
|
||||
dsf_canonify(dsf, (cy-1)/2*w+(cx)/2) != i ||
|
||||
dsf_canonify(dsf, (cy)/2*w+(cx)/2) != i)
|
||||
sqdata[i].valid = FALSE; /* dot at cx,cy isn't ours */
|
||||
sqdata[i].valid = false; /* dot at cx,cy isn't ours */
|
||||
if (SPACE(state, sqdata[i].cx, sqdata[i].cy).flags & F_DOT_BLACK)
|
||||
sqdata[i].colour = 2;
|
||||
else
|
||||
|
|
@ -2773,7 +2782,7 @@ static int check_complete(const game_state *state, int *dsf, int *colours)
|
|||
for (cx = (x-1) >> 1; cx <= x >> 1; cx++) {
|
||||
i = dsf_canonify(dsf, cy*w+cx);
|
||||
if (x != sqdata[i].cx || y != sqdata[i].cy)
|
||||
sqdata[i].valid = FALSE;
|
||||
sqdata[i].valid = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2787,7 +2796,7 @@ static int check_complete(const game_state *state, int *dsf, int *colours)
|
|||
assert((cx1==cx2) ^ (cy1==cy2));
|
||||
i = dsf_canonify(dsf, cy1*w+cx1);
|
||||
if (i == dsf_canonify(dsf, cy2*w+cx2))
|
||||
sqdata[i].valid = FALSE;
|
||||
sqdata[i].valid = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2806,7 +2815,7 @@ static int check_complete(const game_state *state, int *dsf, int *colours)
|
|||
x2 = sqdata[i].cx - 1 - x;
|
||||
y2 = sqdata[i].cy - 1 - y;
|
||||
if (i != dsf_canonify(dsf, y2*w+x2))
|
||||
sqdata[i].valid = FALSE;
|
||||
sqdata[i].valid = false;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -2816,10 +2825,10 @@ static int check_complete(const game_state *state, int *dsf, int *colours)
|
|||
* true/false value depending on whether _every_ square in the
|
||||
* grid is part of a valid component.
|
||||
*/
|
||||
ret = TRUE;
|
||||
ret = true;
|
||||
for (i = 0; i < w*h; i++) {
|
||||
int ci = dsf_canonify(dsf, i);
|
||||
int thisok = sqdata[ci].valid;
|
||||
bool thisok = sqdata[ci].valid;
|
||||
if (colours)
|
||||
colours[i] = thisok ? sqdata[ci].colour : 0;
|
||||
ret = ret && thisok;
|
||||
|
|
@ -2837,7 +2846,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
int x, y, ax, ay, n, dx, dy;
|
||||
game_state *ret = dup_game(state);
|
||||
space *sp, *dot;
|
||||
int currently_solving = FALSE;
|
||||
bool currently_solving = false;
|
||||
|
||||
debug(("%s\n", move));
|
||||
|
||||
|
|
@ -2924,12 +2933,12 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
#ifdef EDITOR
|
||||
} else if (c == 'C') {
|
||||
move++;
|
||||
clear_game(ret, 1);
|
||||
clear_game(ret, true);
|
||||
#endif
|
||||
} else if (c == 'S') {
|
||||
move++;
|
||||
ret->used_solve = 1;
|
||||
currently_solving = TRUE;
|
||||
ret->used_solve = true;
|
||||
currently_solving = true;
|
||||
} else
|
||||
goto badmove;
|
||||
|
||||
|
|
@ -2939,7 +2948,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
goto badmove;
|
||||
}
|
||||
if (check_complete(ret, NULL, NULL))
|
||||
ret->completed = 1;
|
||||
ret->completed = true;
|
||||
return ret;
|
||||
|
||||
badmove:
|
||||
|
|
@ -3051,7 +3060,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
int i;
|
||||
|
||||
ds->started = 0;
|
||||
ds->started = false;
|
||||
ds->w = state->w;
|
||||
ds->h = state->h;
|
||||
|
||||
|
|
@ -3063,14 +3072,14 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
|
||||
ds->bl = NULL;
|
||||
ds->blmirror = NULL;
|
||||
ds->dragging = FALSE;
|
||||
ds->dragging = false;
|
||||
ds->dragx = ds->dragy = 0;
|
||||
|
||||
ds->colour_scratch = snewn(ds->w * ds->h, int);
|
||||
|
||||
ds->cur_bl = NULL;
|
||||
ds->cx = ds->cy = 0;
|
||||
ds->cur_visible = 0;
|
||||
ds->cur_visible = false;
|
||||
|
||||
return ds;
|
||||
}
|
||||
|
|
@ -3221,7 +3230,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
float animtime, float flashtime)
|
||||
{
|
||||
int w = ds->w, h = ds->h;
|
||||
int x, y, flashing = FALSE;
|
||||
int x, y;
|
||||
bool flashing = false;
|
||||
int oppx, oppy;
|
||||
|
||||
if (flashtime > 0) {
|
||||
|
|
@ -3240,13 +3250,13 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
draw_update(dr, ds->dragx, ds->dragy, TILE_SIZE, TILE_SIZE);
|
||||
blitter_load(dr, ds->blmirror, oppx, oppy);
|
||||
draw_update(dr, oppx, oppy, TILE_SIZE, TILE_SIZE);
|
||||
ds->dragging = FALSE;
|
||||
ds->dragging = false;
|
||||
}
|
||||
if (ds->cur_visible) {
|
||||
assert(ds->cur_bl);
|
||||
blitter_load(dr, ds->cur_bl, ds->cx, ds->cy);
|
||||
draw_update(dr, ds->cx, ds->cy, CURSOR_SIZE*2+1, CURSOR_SIZE*2+1);
|
||||
ds->cur_visible = FALSE;
|
||||
ds->cur_visible = false;
|
||||
}
|
||||
|
||||
if (!ds->started) {
|
||||
|
|
@ -3255,7 +3265,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
w*TILE_SIZE + EDGE_THICKNESS*2 - 1,
|
||||
h*TILE_SIZE + EDGE_THICKNESS*2 - 1, COL_EDGE);
|
||||
draw_update(dr, 0, 0, DRAW_WIDTH, DRAW_HEIGHT);
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
check_complete(state, NULL, ds->colour_scratch);
|
||||
|
|
@ -3377,7 +3387,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
*/
|
||||
if (ui->cur_visible) {
|
||||
space *sp = &SPACE(state, ui->cur_x, ui->cur_y);
|
||||
ds->cur_visible = TRUE;
|
||||
ds->cur_visible = true;
|
||||
ds->cx = SCOORD(ui->cur_x) - CURSOR_SIZE;
|
||||
ds->cy = SCOORD(ui->cur_y) - CURSOR_SIZE;
|
||||
blitter_save(dr, ds->cur_bl, ds->cx, ds->cy);
|
||||
|
|
@ -3398,7 +3408,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
}
|
||||
|
||||
if (ui->dragging) {
|
||||
ds->dragging = TRUE;
|
||||
ds->dragging = true;
|
||||
ds->dragx = ui->dx - TILE_SIZE/2;
|
||||
ds->dragy = ui->dy - TILE_SIZE/2;
|
||||
calculate_opposite_point(ui, ds, ui->dx, ui->dy, &oppx, &oppy);
|
||||
|
|
@ -3442,9 +3452,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifndef EDITOR
|
||||
|
|
@ -3635,7 +3645,7 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
|
|
@ -3643,11 +3653,11 @@ const struct game thegame = {
|
|||
dup_game,
|
||||
free_game,
|
||||
#ifdef EDITOR
|
||||
FALSE, NULL,
|
||||
false, NULL,
|
||||
#else
|
||||
TRUE, solve_game,
|
||||
true, solve_game,
|
||||
#endif
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -3665,13 +3675,13 @@ const struct game thegame = {
|
|||
game_flash_length,
|
||||
game_status,
|
||||
#ifdef EDITOR
|
||||
FALSE, FALSE, NULL, NULL,
|
||||
TRUE, /* wants_statusbar */
|
||||
false, false, NULL, NULL,
|
||||
true, /* wants_statusbar */
|
||||
#else
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
true, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
#endif
|
||||
FALSE, game_timing_state,
|
||||
false, game_timing_state,
|
||||
REQUIRE_RBUTTON, /* flags */
|
||||
};
|
||||
|
||||
|
|
@ -3696,7 +3706,7 @@ static void dump_state(game_state *state)
|
|||
sfree(temp);
|
||||
}
|
||||
|
||||
static int gen(game_params *p, random_state *rs, int debug)
|
||||
static int gen(game_params *p, random_state *rs, bool debug)
|
||||
{
|
||||
char *desc;
|
||||
int diff;
|
||||
|
|
@ -3708,7 +3718,7 @@ static int gen(game_params *p, random_state *rs, int debug)
|
|||
printf("Generating a %dx%d %s puzzle.\n",
|
||||
p->w, p->h, galaxies_diffnames[p->diff]);
|
||||
|
||||
desc = new_game_desc(p, rs, NULL, 0);
|
||||
desc = new_game_desc(p, rs, NULL, false);
|
||||
state = new_game(NULL, p, desc);
|
||||
dump_state(state);
|
||||
|
||||
|
|
@ -3731,7 +3741,7 @@ static void soak(game_params *p, random_state *rs)
|
|||
int diff, n = 0, i, diffs[DIFF_MAX], ndots = 0, nspaces = 0;
|
||||
|
||||
#ifndef DEBUGGING
|
||||
solver_show_working = 0;
|
||||
solver_show_working = false;
|
||||
#endif
|
||||
tt_start = tt_now = time(NULL);
|
||||
for (i = 0; i < DIFF_MAX; i++) diffs[i] = 0;
|
||||
|
|
@ -3745,7 +3755,7 @@ static void soak(game_params *p, random_state *rs)
|
|||
printf("]\n");
|
||||
|
||||
while (1) {
|
||||
desc = new_game_desc(p, rs, NULL, 0);
|
||||
desc = new_game_desc(p, rs, NULL, false);
|
||||
st = new_game(NULL, p, desc);
|
||||
diff = solver_state(st, p->diff);
|
||||
nspaces += st->w*st->h;
|
||||
|
|
@ -3776,7 +3786,8 @@ int main(int argc, char **argv)
|
|||
char *id = NULL, *desc;
|
||||
const char *err;
|
||||
game_state *s;
|
||||
int diff, do_soak = 0, verbose = 0;
|
||||
int diff;
|
||||
bool do_soak = false, verbose = false;
|
||||
random_state *rs;
|
||||
time_t seed = time(NULL);
|
||||
|
||||
|
|
@ -3784,13 +3795,13 @@ int main(int argc, char **argv)
|
|||
while (--argc > 0) {
|
||||
char *p = *++argv;
|
||||
if (!strcmp(p, "-v")) {
|
||||
verbose = 1;
|
||||
verbose = true;
|
||||
} else if (!strcmp(p, "--seed")) {
|
||||
if (argc == 0) usage_exit("--seed needs an argument");
|
||||
seed = (time_t)atoi(*++argv);
|
||||
argc--;
|
||||
} else if (!strcmp(p, "--soak")) {
|
||||
do_soak = 1;
|
||||
do_soak = true;
|
||||
} else if (*p == '-') {
|
||||
usage_exit("unrecognised option");
|
||||
} else {
|
||||
|
|
@ -3815,7 +3826,7 @@ int main(int argc, char **argv)
|
|||
p->w = random_upto(rs, 15) + 3;
|
||||
p->h = random_upto(rs, 15) + 3;
|
||||
p->diff = random_upto(rs, DIFF_UNREASONABLE);
|
||||
diff = gen(p, rs, 0);
|
||||
diff = gen(p, rs, false);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -3826,7 +3837,7 @@ int main(int argc, char **argv)
|
|||
gen(p, rs, verbose);
|
||||
} else {
|
||||
#ifndef DEBUGGING
|
||||
solver_show_working = 1;
|
||||
solver_show_working = true;
|
||||
#endif
|
||||
*desc++ = '\0';
|
||||
decode_params(p, id);
|
||||
|
|
@ -3977,8 +3988,8 @@ int main(int argc, char **argv)
|
|||
|
||||
rs = random_new((void*)&seed, sizeof(time_t));
|
||||
|
||||
desc = new_game_desc(par, rs, NULL, FALSE);
|
||||
params = encode_params(par, FALSE);
|
||||
desc = new_game_desc(par, rs, NULL, false);
|
||||
params = encode_params(par, false);
|
||||
printf("%s:%s\n", params, desc);
|
||||
|
||||
sfree(desc);
|
||||
|
|
|
|||
|
|
@ -386,11 +386,11 @@ static void grid_trim_vigorously(grid *g)
|
|||
*/
|
||||
dots = snewn(g->num_dots, int);
|
||||
for (i = 0; i < g->num_dots; i++) {
|
||||
dots[i] = TRUE;
|
||||
dots[i] = 1;
|
||||
for (j = 0; j < g->num_dots; j++) {
|
||||
if ((dotpairs[i*g->num_dots+j] >= 0) ^
|
||||
(dotpairs[j*g->num_dots+i] >= 0))
|
||||
dots[i] = FALSE; /* non-duplicated edge: coastal dot */
|
||||
dots[i] = 0; /* non-duplicated edge: coastal dot */
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -435,14 +435,14 @@ static void grid_trim_vigorously(grid *g)
|
|||
dots[i] = 0;
|
||||
for (i = 0; i < g->num_faces; i++) {
|
||||
grid_face *f = g->faces + i;
|
||||
int keep = FALSE;
|
||||
bool keep = false;
|
||||
for (k = 0; k < f->order; k++)
|
||||
if (dsf_canonify(dsf, f->dots[k] - g->dots) == j)
|
||||
keep = TRUE;
|
||||
keep = true;
|
||||
if (keep) {
|
||||
faces[i] = TRUE;
|
||||
faces[i] = 1;
|
||||
for (k = 0; k < f->order; k++)
|
||||
dots[f->dots[k]-g->dots] = TRUE;
|
||||
dots[f->dots[k]-g->dots] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -700,7 +700,7 @@ static void grid_make_consistent(grid *g)
|
|||
* that face (see diagram). */
|
||||
|
||||
/* clockwise search */
|
||||
while (TRUE) {
|
||||
while (true) {
|
||||
grid_face *f = d->faces[current_face1];
|
||||
grid_edge *e;
|
||||
int j;
|
||||
|
|
@ -737,7 +737,7 @@ static void grid_make_consistent(grid *g)
|
|||
continue; /* this dot is complete, move on to next dot */
|
||||
|
||||
/* anticlockwise search */
|
||||
while (TRUE) {
|
||||
while (true) {
|
||||
grid_face *f = d->faces[current_face2];
|
||||
grid_edge *e;
|
||||
int j;
|
||||
|
|
@ -813,7 +813,7 @@ static void grid_face_add_new(grid *g, int face_size)
|
|||
for (i = 0; i < face_size; i++)
|
||||
new_face->dots[i] = NULL;
|
||||
new_face->edges = NULL;
|
||||
new_face->has_incentre = FALSE;
|
||||
new_face->has_incentre = false;
|
||||
g->num_faces++;
|
||||
}
|
||||
/* Assumes dot list has enough space */
|
||||
|
|
@ -862,13 +862,13 @@ static void grid_face_set_dot(grid *g, grid_dot *d, int position)
|
|||
/*
|
||||
* Helper routines for grid_find_incentre.
|
||||
*/
|
||||
static int solve_2x2_matrix(double mx[4], double vin[2], double vout[2])
|
||||
static bool solve_2x2_matrix(double mx[4], double vin[2], double vout[2])
|
||||
{
|
||||
double inv[4];
|
||||
double det;
|
||||
det = (mx[0]*mx[3] - mx[1]*mx[2]);
|
||||
if (det == 0)
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
inv[0] = mx[3] / det;
|
||||
inv[1] = -mx[1] / det;
|
||||
|
|
@ -878,9 +878,9 @@ static int solve_2x2_matrix(double mx[4], double vin[2], double vout[2])
|
|||
vout[0] = inv[0]*vin[0] + inv[1]*vin[1];
|
||||
vout[1] = inv[2]*vin[0] + inv[3]*vin[1];
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
static int solve_3x3_matrix(double mx[9], double vin[3], double vout[3])
|
||||
static bool solve_3x3_matrix(double mx[9], double vin[3], double vout[3])
|
||||
{
|
||||
double inv[9];
|
||||
double det;
|
||||
|
|
@ -888,7 +888,7 @@ static int solve_3x3_matrix(double mx[9], double vin[3], double vout[3])
|
|||
det = (mx[0]*mx[4]*mx[8] + mx[1]*mx[5]*mx[6] + mx[2]*mx[3]*mx[7] -
|
||||
mx[0]*mx[5]*mx[7] - mx[1]*mx[3]*mx[8] - mx[2]*mx[4]*mx[6]);
|
||||
if (det == 0)
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
inv[0] = (mx[4]*mx[8] - mx[5]*mx[7]) / det;
|
||||
inv[1] = (mx[2]*mx[7] - mx[1]*mx[8]) / det;
|
||||
|
|
@ -904,7 +904,7 @@ static int solve_3x3_matrix(double mx[9], double vin[3], double vout[3])
|
|||
vout[1] = inv[3]*vin[0] + inv[4]*vin[1] + inv[5]*vin[2];
|
||||
vout[2] = inv[6]*vin[0] + inv[7]*vin[1] + inv[8]*vin[2];
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
void grid_find_incentre(grid_face *f)
|
||||
|
|
@ -1239,7 +1239,8 @@ void grid_find_incentre(grid_face *f)
|
|||
* _positive_ epsilon in both the x- and
|
||||
* y-direction.)
|
||||
*/
|
||||
int e, in = 0;
|
||||
int e;
|
||||
bool in = false;
|
||||
for (e = 0; e < f->order; e++) {
|
||||
int xs = f->edges[e]->dot1->x;
|
||||
int xe = f->edges[e]->dot2->x;
|
||||
|
|
@ -1265,7 +1266,7 @@ void grid_find_incentre(grid_face *f)
|
|||
denom = -denom;
|
||||
}
|
||||
if ((x - xs) * denom >= (y - ys) * num)
|
||||
in ^= 1;
|
||||
in = !in;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1364,7 +1365,7 @@ void grid_find_incentre(grid_face *f)
|
|||
|
||||
assert(bestdist > 0);
|
||||
|
||||
f->has_incentre = TRUE;
|
||||
f->has_incentre = true;
|
||||
f->ix = xbest + 0.5; /* round to nearest */
|
||||
f->iy = ybest + 0.5;
|
||||
}
|
||||
|
|
@ -1611,11 +1612,11 @@ static grid *grid_new_triangular(int width, int height, const char *desc)
|
|||
f1->edges = NULL;
|
||||
f1->order = 3;
|
||||
f1->dots = snewn(f1->order, grid_dot*);
|
||||
f1->has_incentre = FALSE;
|
||||
f1->has_incentre = false;
|
||||
f2->edges = NULL;
|
||||
f2->order = 3;
|
||||
f2->dots = snewn(f2->order, grid_dot*);
|
||||
f2->has_incentre = FALSE;
|
||||
f2->has_incentre = false;
|
||||
|
||||
/* face descriptions depend on whether the row-number is
|
||||
* odd or even */
|
||||
|
|
|
|||
|
|
@ -50,7 +50,7 @@ struct grid_face {
|
|||
* grid_find_incentre() on a face, and it will fill in ix,iy below
|
||||
* and set has_incentre to indicate that it's done so.
|
||||
*/
|
||||
int has_incentre;
|
||||
bool has_incentre;
|
||||
int ix, iy; /* incentre (centre of largest inscribed circle) */
|
||||
};
|
||||
struct grid_edge {
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -24,7 +24,7 @@ enum {
|
|||
|
||||
struct game_params {
|
||||
int ncolours, npegs, nguesses;
|
||||
int allow_blank, allow_multiple;
|
||||
bool allow_blank, allow_multiple;
|
||||
};
|
||||
|
||||
#define FEEDBACK_CORRECTPLACE 1
|
||||
|
|
@ -39,7 +39,7 @@ typedef struct pegrow {
|
|||
struct game_state {
|
||||
game_params params;
|
||||
pegrow *guesses; /* length params->nguesses */
|
||||
int *holds;
|
||||
bool *holds;
|
||||
pegrow solution;
|
||||
int next_go; /* from 0 to nguesses-1;
|
||||
if next_go == nguesses then they've lost. */
|
||||
|
|
@ -55,8 +55,8 @@ static game_params *default_params(void)
|
|||
ret->npegs = 4;
|
||||
ret->nguesses = 10;
|
||||
|
||||
ret->allow_blank = 0;
|
||||
ret->allow_multiple = 1;
|
||||
ret->allow_blank = false;
|
||||
ret->allow_multiple = true;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
@ -77,15 +77,15 @@ static const struct {
|
|||
const char *name;
|
||||
game_params params;
|
||||
} guess_presets[] = {
|
||||
{"Standard", {6, 4, 10, FALSE, TRUE}},
|
||||
{"Super", {8, 5, 12, FALSE, TRUE}},
|
||||
{"Standard", {6, 4, 10, false, true}},
|
||||
{"Super", {8, 5, 12, false, true}},
|
||||
};
|
||||
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
if (i < 0 || i >= lenof(guess_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
*name = dupstr(guess_presets[i].name);
|
||||
/*
|
||||
|
|
@ -96,7 +96,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
*params = dup_params(&tmp);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void decode_params(game_params *params, char const *string)
|
||||
|
|
@ -124,19 +124,19 @@ static void decode_params(game_params *params, char const *string)
|
|||
break;
|
||||
|
||||
case 'b':
|
||||
params->allow_blank = 1;
|
||||
params->allow_blank = true;
|
||||
break;
|
||||
|
||||
case 'B':
|
||||
params->allow_blank = 0;
|
||||
params->allow_blank = false;
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
params->allow_multiple = 1;
|
||||
params->allow_multiple = true;
|
||||
break;
|
||||
|
||||
case 'M':
|
||||
params->allow_multiple = 0;
|
||||
params->allow_multiple = false;
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
@ -145,7 +145,7 @@ static void decode_params(game_params *params, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char data[256];
|
||||
|
||||
|
|
@ -206,7 +206,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->ncolours < 2 || params->npegs < 2)
|
||||
return "Trivial solutions are uninteresting";
|
||||
|
|
@ -258,7 +258,7 @@ static void free_pegrow(pegrow pegs)
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
unsigned char *bmp = snewn(params->npegs, unsigned char);
|
||||
char *ret;
|
||||
|
|
@ -272,7 +272,7 @@ newcol:
|
|||
colcount->pegs[c]++;
|
||||
bmp[i] = (unsigned char)(c+1);
|
||||
}
|
||||
obfuscate_bitmap(bmp, params->npegs*8, FALSE);
|
||||
obfuscate_bitmap(bmp, params->npegs*8, false);
|
||||
|
||||
ret = bin2hex(bmp, params->npegs);
|
||||
sfree(bmp);
|
||||
|
|
@ -291,7 +291,7 @@ static const char *validate_desc(const game_params *params, const char *desc)
|
|||
if (strlen(desc) != params->npegs * 2)
|
||||
return "Game description is wrong length";
|
||||
bmp = hex2bin(desc, params->npegs);
|
||||
obfuscate_bitmap(bmp, params->npegs*8, TRUE);
|
||||
obfuscate_bitmap(bmp, params->npegs*8, true);
|
||||
for (i = 0; i < params->npegs; i++) {
|
||||
if (bmp[i] < 1 || bmp[i] > params->ncolours) {
|
||||
sfree(bmp);
|
||||
|
|
@ -314,16 +314,16 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
state->guesses = snewn(params->nguesses, pegrow);
|
||||
for (i = 0; i < params->nguesses; i++)
|
||||
state->guesses[i] = new_pegrow(params->npegs);
|
||||
state->holds = snewn(params->npegs, int);
|
||||
state->holds = snewn(params->npegs, bool);
|
||||
state->solution = new_pegrow(params->npegs);
|
||||
|
||||
bmp = hex2bin(desc, params->npegs);
|
||||
obfuscate_bitmap(bmp, params->npegs*8, TRUE);
|
||||
obfuscate_bitmap(bmp, params->npegs*8, true);
|
||||
for (i = 0; i < params->npegs; i++)
|
||||
state->solution->pegs[i] = (int)bmp[i];
|
||||
sfree(bmp);
|
||||
|
||||
memset(state->holds, 0, sizeof(int) * params->npegs);
|
||||
memset(state->holds, 0, sizeof(bool) * params->npegs);
|
||||
state->next_go = state->solved = 0;
|
||||
|
||||
return state;
|
||||
|
|
@ -339,8 +339,8 @@ static game_state *dup_game(const game_state *state)
|
|||
ret->guesses = snewn(state->params.nguesses, pegrow);
|
||||
for (i = 0; i < state->params.nguesses; i++)
|
||||
ret->guesses[i] = dup_pegrow(state->guesses[i]);
|
||||
ret->holds = snewn(state->params.npegs, int);
|
||||
memcpy(ret->holds, state->holds, sizeof(int) * state->params.npegs);
|
||||
ret->holds = snewn(state->params.npegs, bool);
|
||||
memcpy(ret->holds, state->holds, sizeof(bool) * state->params.npegs);
|
||||
ret->solution = dup_pegrow(state->solution);
|
||||
|
||||
return ret;
|
||||
|
|
@ -365,9 +365,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return dupstr("S");
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -375,9 +375,10 @@ static char *game_text_format(const game_state *state)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int is_markable(const game_params *params, pegrow pegs)
|
||||
static bool is_markable(const game_params *params, pegrow pegs)
|
||||
{
|
||||
int i, nset = 0, nrequired, ret = 0;
|
||||
int i, nset = 0, nrequired;
|
||||
bool ret = false;
|
||||
pegrow colcount = new_pegrow(params->ncolours);
|
||||
|
||||
nrequired = params->allow_blank ? 1 : params->npegs;
|
||||
|
|
@ -396,7 +397,7 @@ static int is_markable(const game_params *params, pegrow pegs)
|
|||
if (colcount->pegs[i] > 1) goto done;
|
||||
}
|
||||
}
|
||||
ret = 1;
|
||||
ret = true;
|
||||
done:
|
||||
free_pegrow(colcount);
|
||||
return ret;
|
||||
|
|
@ -405,15 +406,15 @@ done:
|
|||
struct game_ui {
|
||||
game_params params;
|
||||
pegrow curr_pegs; /* half-finished current move */
|
||||
int *holds;
|
||||
bool *holds;
|
||||
int colour_cur; /* position of up-down colour picker cursor */
|
||||
int peg_cur; /* position of left-right peg picker cursor */
|
||||
int display_cur, markable;
|
||||
bool display_cur, markable;
|
||||
|
||||
int drag_col, drag_x, drag_y; /* x and y are *center* of peg! */
|
||||
int drag_opeg; /* peg index, if dragged from a peg (from current guess), otherwise -1 */
|
||||
|
||||
int show_labels; /* label the colours with letters */
|
||||
bool show_labels; /* label the colours with letters */
|
||||
pegrow hint;
|
||||
};
|
||||
|
||||
|
|
@ -423,8 +424,8 @@ static game_ui *new_ui(const game_state *state)
|
|||
memset(ui, 0, sizeof(game_ui));
|
||||
ui->params = state->params; /* structure copy */
|
||||
ui->curr_pegs = new_pegrow(state->params.npegs);
|
||||
ui->holds = snewn(state->params.npegs, int);
|
||||
memset(ui->holds, 0, sizeof(int)*state->params.npegs);
|
||||
ui->holds = snewn(state->params.npegs, bool);
|
||||
memset(ui->holds, 0, sizeof(bool)*state->params.npegs);
|
||||
ui->drag_opeg = -1;
|
||||
return ui;
|
||||
}
|
||||
|
|
@ -470,10 +471,10 @@ static void decode_ui(game_ui *ui, const char *encoding)
|
|||
while (*p && isdigit((unsigned char)*p)) p++;
|
||||
if (*p == '_') {
|
||||
/* NB: old versions didn't store holds */
|
||||
ui->holds[i] = 1;
|
||||
ui->holds[i] = true;
|
||||
p++;
|
||||
} else
|
||||
ui->holds[i] = 0;
|
||||
ui->holds[i] = false;
|
||||
if (*p == ',') p++;
|
||||
}
|
||||
ui->markable = is_markable(&ui->params, ui->curr_pegs);
|
||||
|
|
@ -494,7 +495,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
* for undo. */
|
||||
for (i = 0; i < newstate->solution->npegs; i++) {
|
||||
if (newstate->solved)
|
||||
ui->holds[i] = 0;
|
||||
ui->holds[i] = false;
|
||||
else
|
||||
ui->holds[i] = newstate->holds[i];
|
||||
if (newstate->solved || (newstate->next_go == 0) || !ui->holds[i]) {
|
||||
|
|
@ -559,7 +560,9 @@ struct game_drawstate {
|
|||
int guessx, guessy; /* origin of guesses */
|
||||
int solnx, solny; /* origin of solution */
|
||||
int hintw; /* no. of hint tiles we're wide per row */
|
||||
int w, h, started, solved;
|
||||
int w, h;
|
||||
bool started;
|
||||
int solved;
|
||||
|
||||
int next_go;
|
||||
|
||||
|
|
@ -729,9 +732,9 @@ increase_mincolour:
|
|||
for (i = 0; i < state->params.npegs; ++i)
|
||||
ui->curr_pegs->pegs[i] = ui->hint->pegs[i];
|
||||
|
||||
ui->markable = TRUE;
|
||||
ui->markable = true;
|
||||
ui->peg_cur = state->params.npegs;
|
||||
ui->display_cur = 1;
|
||||
ui->display_cur = true;
|
||||
return;
|
||||
|
||||
increment_pegrow:
|
||||
|
|
@ -747,9 +750,9 @@ increase_mincolour:
|
|||
* should it ever happen, update the ui in some trivial way. This gives
|
||||
* the user a sense of broken(ish)ness and futility. */
|
||||
if (!ui->display_cur) {
|
||||
ui->display_cur = 1;
|
||||
ui->display_cur = true;
|
||||
} else if (state->params.npegs == 1) {
|
||||
ui->display_cur = 0;
|
||||
ui->display_cur = false;
|
||||
} else {
|
||||
ui->peg_cur = (ui->peg_cur + 1) % state->params.npegs;
|
||||
}
|
||||
|
|
@ -763,7 +766,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
|
|||
int over_guess = -1; /* zero-indexed */
|
||||
int over_past_guess_y = -1; /* zero-indexed */
|
||||
int over_past_guess_x = -1; /* zero-indexed */
|
||||
int over_hint = 0; /* zero or one */
|
||||
bool over_hint = false;
|
||||
char *ret = NULL;
|
||||
|
||||
int guess_ox = GUESS_X(from->next_go, 0);
|
||||
|
|
@ -789,7 +792,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
|
|||
over_guess = (x - guess_ox) / PEGOFF;
|
||||
assert(over_guess >= 0 && over_guess < ds->solution->npegs);
|
||||
} else {
|
||||
over_hint = 1;
|
||||
over_hint = true;
|
||||
}
|
||||
} else if (x >= guess_ox && x < (guess_ox + GUESS_W) &&
|
||||
y >= GUESS_OY && y < guess_oy) {
|
||||
|
|
@ -852,14 +855,14 @@ static char *interpret_move(const game_state *from, game_ui *ui,
|
|||
}
|
||||
ui->drag_col = 0;
|
||||
ui->drag_opeg = -1;
|
||||
ui->display_cur = 0;
|
||||
ui->display_cur = false;
|
||||
debug(("Stop dragging."));
|
||||
ret = UI_UPDATE;
|
||||
} else if (button == RIGHT_BUTTON) {
|
||||
if (over_guess > -1) {
|
||||
/* we use ths feedback in the game_ui to signify
|
||||
* 'carry this peg to the next guess as well'. */
|
||||
ui->holds[over_guess] = 1 - ui->holds[over_guess];
|
||||
ui->holds[over_guess] ^= 1;
|
||||
ret = UI_UPDATE;
|
||||
}
|
||||
} else if (button == LEFT_RELEASE && over_hint && ui->markable) {
|
||||
|
|
@ -870,7 +873,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
|
|||
|
||||
/* keyboard input */
|
||||
if (button == CURSOR_UP || button == CURSOR_DOWN) {
|
||||
ui->display_cur = 1;
|
||||
ui->display_cur = true;
|
||||
if (button == CURSOR_DOWN && (ui->colour_cur+1) < from->params.ncolours)
|
||||
ui->colour_cur++;
|
||||
if (button == CURSOR_UP && ui->colour_cur > 0)
|
||||
|
|
@ -883,14 +886,14 @@ static char *interpret_move(const game_state *from, game_ui *ui,
|
|||
int maxcur = from->params.npegs;
|
||||
if (ui->markable) maxcur++;
|
||||
|
||||
ui->display_cur = 1;
|
||||
ui->display_cur = true;
|
||||
if (button == CURSOR_RIGHT && (ui->peg_cur+1) < maxcur)
|
||||
ui->peg_cur++;
|
||||
if (button == CURSOR_LEFT && ui->peg_cur > 0)
|
||||
ui->peg_cur--;
|
||||
ret = UI_UPDATE;
|
||||
} else if (IS_CURSOR_SELECT(button)) {
|
||||
ui->display_cur = 1;
|
||||
ui->display_cur = true;
|
||||
if (ui->peg_cur == from->params.npegs) {
|
||||
ret = encode_move(from, ui);
|
||||
} else {
|
||||
|
|
@ -898,14 +901,14 @@ static char *interpret_move(const game_state *from, game_ui *ui,
|
|||
ret = UI_UPDATE;
|
||||
}
|
||||
} else if (button == 'D' || button == 'd' || button == '\b') {
|
||||
ui->display_cur = 1;
|
||||
ui->display_cur = true;
|
||||
set_peg(&from->params, ui, ui->peg_cur, 0);
|
||||
ret = UI_UPDATE;
|
||||
} else if (button == CURSOR_SELECT2) {
|
||||
if (ui->peg_cur == from->params.npegs)
|
||||
return NULL;
|
||||
ui->display_cur = 1;
|
||||
ui->holds[ui->peg_cur] = 1 - ui->holds[ui->peg_cur];
|
||||
ui->display_cur = true;
|
||||
ui->holds[ui->peg_cur] ^= 1;
|
||||
ret = UI_UPDATE;
|
||||
}
|
||||
return ret;
|
||||
|
|
@ -936,10 +939,10 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
ret->guesses[from->next_go]->pegs[i] = atoi(p);
|
||||
while (*p && isdigit((unsigned char)*p)) p++;
|
||||
if (*p == '_') {
|
||||
ret->holds[i] = 1;
|
||||
ret->holds[i] = true;
|
||||
p++;
|
||||
} else
|
||||
ret->holds[i] = 0;
|
||||
ret->holds[i] = false;
|
||||
if (*p == ',') p++;
|
||||
}
|
||||
|
||||
|
|
@ -1172,7 +1175,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
|||
}
|
||||
|
||||
static void draw_peg(drawing *dr, game_drawstate *ds, int cx, int cy,
|
||||
int moving, int labelled, int col)
|
||||
bool moving, bool labelled, int col)
|
||||
{
|
||||
/*
|
||||
* Some platforms antialias circles, which means we shouldn't
|
||||
|
|
@ -1210,8 +1213,8 @@ static void draw_cursor(drawing *dr, game_drawstate *ds, int x, int y)
|
|||
}
|
||||
|
||||
static void guess_redraw(drawing *dr, game_drawstate *ds, int guess,
|
||||
pegrow src, int *holds, int cur_col, int force,
|
||||
int labelled)
|
||||
pegrow src, bool *holds, int cur_col, bool force,
|
||||
bool labelled)
|
||||
{
|
||||
pegrow dest;
|
||||
int rowx, rowy, i, scol;
|
||||
|
|
@ -1236,7 +1239,7 @@ static void guess_redraw(drawing *dr, game_drawstate *ds, int guess,
|
|||
if (labelled)
|
||||
scol |= 0x4000;
|
||||
if ((dest->pegs[i] != scol) || force) {
|
||||
draw_peg(dr, ds, rowx + PEGOFF * i, rowy, FALSE, labelled,
|
||||
draw_peg(dr, ds, rowx + PEGOFF * i, rowy, false, labelled,
|
||||
scol &~ 0x7000);
|
||||
/*
|
||||
* Hold marker.
|
||||
|
|
@ -1253,11 +1256,11 @@ static void guess_redraw(drawing *dr, game_drawstate *ds, int guess,
|
|||
}
|
||||
|
||||
static void hint_redraw(drawing *dr, game_drawstate *ds, int guess,
|
||||
pegrow src, int force, int cursor, int markable)
|
||||
pegrow src, bool force, bool cursor, bool markable)
|
||||
{
|
||||
pegrow dest = ds->guesses[guess];
|
||||
int rowx, rowy, i, scol, col, hintlen;
|
||||
int need_redraw;
|
||||
bool need_redraw;
|
||||
int emptycol = (markable ? COL_FLASH : COL_EMPTY);
|
||||
|
||||
if (src) assert(src->npegs == dest->npegs);
|
||||
|
|
@ -1268,7 +1271,7 @@ static void hint_redraw(drawing *dr, game_drawstate *ds, int guess,
|
|||
* Because of the possible presence of the cursor around this
|
||||
* entire section, we redraw all or none of it but never part.
|
||||
*/
|
||||
need_redraw = FALSE;
|
||||
need_redraw = false;
|
||||
|
||||
for (i = 0; i < dest->npegs; i++) {
|
||||
scol = src ? src->feedback[i] : 0;
|
||||
|
|
@ -1277,7 +1280,7 @@ static void hint_redraw(drawing *dr, game_drawstate *ds, int guess,
|
|||
if (i == 0 && markable)
|
||||
scol |= 0x2000;
|
||||
if ((scol != dest->feedback[i]) || force) {
|
||||
need_redraw = TRUE;
|
||||
need_redraw = true;
|
||||
}
|
||||
dest->feedback[i] = scol;
|
||||
}
|
||||
|
|
@ -1340,7 +1343,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
int dir, const game_ui *ui,
|
||||
float animtime, float flashtime)
|
||||
{
|
||||
int i, new_move;
|
||||
int i;
|
||||
bool new_move;
|
||||
|
||||
new_move = (state->next_go != ds->next_go) || !ds->started;
|
||||
|
||||
|
|
@ -1364,7 +1368,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
if (ui->show_labels)
|
||||
val |= 0x2000;
|
||||
if (ds->colours->pegs[i] != val) {
|
||||
draw_peg(dr, ds, COL_X(i), COL_Y(i), FALSE, ui->show_labels, i+1);
|
||||
draw_peg(dr, ds, COL_X(i), COL_Y(i), false, ui->show_labels, i+1);
|
||||
if (val & 0x1000)
|
||||
draw_cursor(dr, ds, COL_X(i), COL_Y(i));
|
||||
ds->colours->pegs[i] = val;
|
||||
|
|
@ -1377,23 +1381,23 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
for (i = state->params.nguesses - 1; i >= 0; i--) {
|
||||
if (i < state->next_go || state->solved) {
|
||||
/* this info is stored in the game_state already */
|
||||
guess_redraw(dr, ds, i, state->guesses[i], NULL, -1, 0,
|
||||
guess_redraw(dr, ds, i, state->guesses[i], NULL, -1, false,
|
||||
ui->show_labels);
|
||||
hint_redraw(dr, ds, i, state->guesses[i],
|
||||
i == (state->next_go-1) ? 1 : 0, FALSE, FALSE);
|
||||
i == (state->next_go-1), false, false);
|
||||
} else if (i > state->next_go) {
|
||||
/* we've not got here yet; it's blank. */
|
||||
guess_redraw(dr, ds, i, NULL, NULL, -1, 0, ui->show_labels);
|
||||
hint_redraw(dr, ds, i, NULL, 0, FALSE, FALSE);
|
||||
guess_redraw(dr, ds, i, NULL, NULL, -1, false, ui->show_labels);
|
||||
hint_redraw(dr, ds, i, NULL, false, false, false);
|
||||
}
|
||||
}
|
||||
if (!state->solved) {
|
||||
/* this is the one we're on; the (incomplete) guess is stored in
|
||||
* the game_ui. */
|
||||
guess_redraw(dr, ds, state->next_go, ui->curr_pegs,
|
||||
ui->holds, ui->display_cur ? ui->peg_cur : -1, 0,
|
||||
ui->holds, ui->display_cur ? ui->peg_cur : -1, false,
|
||||
ui->show_labels);
|
||||
hint_redraw(dr, ds, state->next_go, NULL, 1,
|
||||
hint_redraw(dr, ds, state->next_go, NULL, true,
|
||||
ui->display_cur && ui->peg_cur == state->params.npegs,
|
||||
ui->markable);
|
||||
}
|
||||
|
|
@ -1425,11 +1429,11 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
ds->blit_ox = ox - 1; ds->blit_oy = oy - 1;
|
||||
debug(("Saving to blitter at (%d,%d)", ds->blit_ox, ds->blit_oy));
|
||||
blitter_save(dr, ds->blit_peg, ds->blit_ox, ds->blit_oy);
|
||||
draw_peg(dr, ds, ox, oy, TRUE, ui->show_labels, ui->drag_col);
|
||||
draw_peg(dr, ds, ox, oy, true, ui->show_labels, ui->drag_col);
|
||||
}
|
||||
ds->drag_col = ui->drag_col;
|
||||
|
||||
ds->started = 1;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
static float game_anim_length(const game_state *oldstate,
|
||||
|
|
@ -1455,9 +1459,9 @@ static int game_status(const game_state *state)
|
|||
return state->solved;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -1480,15 +1484,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
FALSE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
false, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -1505,9 +1509,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
FALSE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
false, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
docname=rectangles:Rectangles
|
||||
docname=rect:Rectangles
|
||||
<p>
|
||||
Draw lines along the grid edges to divide the grid into rectangles,
|
||||
so that each rectangle contains exactly one numbered square and its
|
||||
|
|
|
|||
|
|
@ -77,8 +77,8 @@ struct game_state {
|
|||
int gems;
|
||||
char *grid;
|
||||
int distance_moved;
|
||||
int dead;
|
||||
int cheated;
|
||||
bool dead;
|
||||
bool cheated;
|
||||
int solnpos;
|
||||
soln *soln;
|
||||
};
|
||||
|
|
@ -120,14 +120,14 @@ static const struct game_params inertia_presets[] = {
|
|||
#endif
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params p, *ret;
|
||||
char *retname;
|
||||
char namebuf[80];
|
||||
|
||||
if (i < 0 || i >= lenof(inertia_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
p = inertia_presets[i];
|
||||
ret = dup_params(&p);
|
||||
|
|
@ -136,7 +136,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
*params = ret;
|
||||
*name = retname;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void decode_params(game_params *params, char const *string)
|
||||
|
|
@ -149,7 +149,7 @@ static void decode_params(game_params *params, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char data[256];
|
||||
|
||||
|
|
@ -191,7 +191,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
/*
|
||||
* Avoid completely degenerate cases which only have one
|
||||
|
|
@ -220,7 +220,7 @@ static const char *validate_params(const game_params *params, int full)
|
|||
*/
|
||||
|
||||
struct solver_scratch {
|
||||
unsigned char *reachable_from, *reachable_to;
|
||||
bool *reachable_from, *reachable_to;
|
||||
int *positions;
|
||||
};
|
||||
|
||||
|
|
@ -228,8 +228,8 @@ static struct solver_scratch *new_scratch(int w, int h)
|
|||
{
|
||||
struct solver_scratch *sc = snew(struct solver_scratch);
|
||||
|
||||
sc->reachable_from = snewn(w * h * DIRECTIONS, unsigned char);
|
||||
sc->reachable_to = snewn(w * h * DIRECTIONS, unsigned char);
|
||||
sc->reachable_from = snewn(w * h * DIRECTIONS, bool);
|
||||
sc->reachable_to = snewn(w * h * DIRECTIONS, bool);
|
||||
sc->positions = snewn(w * h * DIRECTIONS, int);
|
||||
|
||||
return sc;
|
||||
|
|
@ -243,11 +243,11 @@ static void free_scratch(struct solver_scratch *sc)
|
|||
sfree(sc);
|
||||
}
|
||||
|
||||
static int can_go(int w, int h, char *grid,
|
||||
int x1, int y1, int dir1, int x2, int y2, int dir2)
|
||||
static bool can_go(int w, int h, char *grid,
|
||||
int x1, int y1, int dir1, int x2, int y2, int dir2)
|
||||
{
|
||||
/*
|
||||
* Returns TRUE if we can transition directly from (x1,y1)
|
||||
* Returns true if we can transition directly from (x1,y1)
|
||||
* going in direction dir1, to (x2,y2) going in direction dir2.
|
||||
*/
|
||||
|
||||
|
|
@ -257,7 +257,7 @@ static int can_go(int w, int h, char *grid,
|
|||
*/
|
||||
if (AT(w, h, grid, x1, y1) == WALL ||
|
||||
AT(w, h, grid, x1, y1) == MINE)
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
/*
|
||||
* If a move is capable of stopping at x1,y1,dir1, and x2,y2 is
|
||||
|
|
@ -271,7 +271,7 @@ static int can_go(int w, int h, char *grid,
|
|||
(AT(w, h, grid, x1, y1) == STOP ||
|
||||
AT(w, h, grid, x1, y1) == START ||
|
||||
AT(w, h, grid, x1+DX(dir1), y1+DY(dir1)) == WALL))
|
||||
return TRUE;
|
||||
return true;
|
||||
|
||||
/*
|
||||
* If a move is capable of continuing here, then x1,y1,dir1 can
|
||||
|
|
@ -282,12 +282,12 @@ static int can_go(int w, int h, char *grid,
|
|||
AT(w, h, grid, x2, y2) == GEM ||
|
||||
AT(w, h, grid, x2, y2) == STOP ||
|
||||
AT(w, h, grid, x2, y2) == START))
|
||||
return TRUE;
|
||||
return true;
|
||||
|
||||
/*
|
||||
* That's it.
|
||||
*/
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
static int find_gem_candidates(int w, int h, char *grid,
|
||||
|
|
@ -317,8 +317,8 @@ static int find_gem_candidates(int w, int h, char *grid,
|
|||
* flags set.
|
||||
*/
|
||||
|
||||
memset(sc->reachable_from, 0, wh * DIRECTIONS);
|
||||
memset(sc->reachable_to, 0, wh * DIRECTIONS);
|
||||
memset(sc->reachable_from, 0, wh * DIRECTIONS * sizeof(bool));
|
||||
memset(sc->reachable_to, 0, wh * DIRECTIONS * sizeof(bool));
|
||||
|
||||
/*
|
||||
* Find the starting square.
|
||||
|
|
@ -334,8 +334,7 @@ static int find_gem_candidates(int w, int h, char *grid,
|
|||
assert(sy < h);
|
||||
|
||||
for (pass = 0; pass < 2; pass++) {
|
||||
unsigned char *reachable = (pass == 0 ? sc->reachable_from :
|
||||
sc->reachable_to);
|
||||
bool *reachable = (pass == 0 ? sc->reachable_from : sc->reachable_to);
|
||||
int sign = (pass == 0 ? +1 : -1);
|
||||
int dir;
|
||||
|
||||
|
|
@ -351,7 +350,7 @@ static int find_gem_candidates(int w, int h, char *grid,
|
|||
for (dir = 0; dir < DIRECTIONS; dir++) {
|
||||
int index = (sy*w+sx)*DIRECTIONS+dir;
|
||||
sc->positions[tail++] = index;
|
||||
reachable[index] = TRUE;
|
||||
reachable[index] = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
printf("starting point %d,%d,%d\n", sx, sy, dir);
|
||||
#endif
|
||||
|
|
@ -392,7 +391,7 @@ static int find_gem_candidates(int w, int h, char *grid,
|
|||
if (x2 >= 0 && x2 < w &&
|
||||
y2 >= 0 && y2 < h &&
|
||||
!reachable[i2]) {
|
||||
int ok;
|
||||
bool ok;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
printf(" trying point %d,%d,%d", x2, y2, d2);
|
||||
#endif
|
||||
|
|
@ -405,7 +404,7 @@ static int find_gem_candidates(int w, int h, char *grid,
|
|||
#endif
|
||||
if (ok) {
|
||||
sc->positions[tail++] = i2;
|
||||
reachable[i2] = TRUE;
|
||||
reachable[i2] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -580,7 +579,7 @@ static char *gengrid(int w, int h, random_state *rs)
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
return gengrid(params->w, params->h, rs);
|
||||
}
|
||||
|
|
@ -642,9 +641,9 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
assert(state->px >= 0 && state->py >= 0);
|
||||
|
||||
state->distance_moved = 0;
|
||||
state->dead = FALSE;
|
||||
state->dead = false;
|
||||
|
||||
state->cheated = FALSE;
|
||||
state->cheated = false;
|
||||
state->solnpos = 0;
|
||||
state->soln = NULL;
|
||||
|
||||
|
|
@ -662,7 +661,7 @@ static game_state *dup_game(const game_state *state)
|
|||
ret->gems = state->gems;
|
||||
ret->grid = snewn(wh, char);
|
||||
ret->distance_moved = state->distance_moved;
|
||||
ret->dead = FALSE;
|
||||
ret->dead = false;
|
||||
memcpy(ret->grid, state->grid, wh);
|
||||
ret->cheated = state->cheated;
|
||||
ret->soln = state->soln;
|
||||
|
|
@ -892,10 +891,10 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
*/
|
||||
unvisited = snewn(wh, int);
|
||||
for (i = 0; i < wh; i++)
|
||||
unvisited[i] = FALSE;
|
||||
unvisited[i] = false;
|
||||
for (i = 0; i < wh; i++)
|
||||
if (currstate->grid[i] == GEM)
|
||||
unvisited[i] = TRUE;
|
||||
unvisited[i] = true;
|
||||
|
||||
/*
|
||||
* Allocate space for doing bfses inside the main loop.
|
||||
|
|
@ -1175,7 +1174,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
for (i = n1; i <= n2; i++) {
|
||||
int pos = nodes[circuit[i]] / DP1;
|
||||
assert(pos >= 0 && pos < wh);
|
||||
unvisited[pos] = FALSE;
|
||||
unvisited[pos] = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1443,9 +1442,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return soln;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -1491,8 +1490,8 @@ struct game_ui {
|
|||
float anim_length;
|
||||
int flashtype;
|
||||
int deaths;
|
||||
int just_made_move;
|
||||
int just_died;
|
||||
bool just_made_move;
|
||||
bool just_died;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
|
|
@ -1501,8 +1500,8 @@ static game_ui *new_ui(const game_state *state)
|
|||
ui->anim_length = 0.0F;
|
||||
ui->flashtype = 0;
|
||||
ui->deaths = 0;
|
||||
ui->just_made_move = FALSE;
|
||||
ui->just_died = FALSE;
|
||||
ui->just_made_move = false;
|
||||
ui->just_died = false;
|
||||
return ui;
|
||||
}
|
||||
|
||||
|
|
@ -1539,20 +1538,21 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
if (!oldstate->dead && newstate->dead && ui->just_made_move &&
|
||||
oldstate->gems) {
|
||||
ui->deaths++;
|
||||
ui->just_died = TRUE;
|
||||
ui->just_died = true;
|
||||
} else {
|
||||
ui->just_died = FALSE;
|
||||
ui->just_died = false;
|
||||
}
|
||||
ui->just_made_move = FALSE;
|
||||
ui->just_made_move = false;
|
||||
}
|
||||
|
||||
struct game_drawstate {
|
||||
game_params p;
|
||||
int tilesize;
|
||||
int started;
|
||||
bool started;
|
||||
unsigned short *grid;
|
||||
blitter *player_background;
|
||||
int player_bg_saved, pbgx, pbgy;
|
||||
bool player_bg_saved;
|
||||
int pbgx, pbgy;
|
||||
};
|
||||
|
||||
#define PREFERRED_TILESIZE 32
|
||||
|
|
@ -1637,7 +1637,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
* Otherwise, we can make the move. All we need to specify is
|
||||
* the direction.
|
||||
*/
|
||||
ui->just_made_move = TRUE;
|
||||
ui->just_made_move = true;
|
||||
sprintf(buf, "%d", dir);
|
||||
return dupstr(buf);
|
||||
}
|
||||
|
|
@ -1662,7 +1662,7 @@ static void install_new_solution(game_state *ret, const char *move)
|
|||
ret->soln = sol;
|
||||
sol->refcount = 1;
|
||||
|
||||
ret->cheated = TRUE;
|
||||
ret->cheated = true;
|
||||
ret->solnpos = 0;
|
||||
}
|
||||
|
||||
|
|
@ -1716,7 +1716,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
}
|
||||
|
||||
if (AT(w, h, ret->grid, ret->px, ret->py) == MINE) {
|
||||
ret->dead = TRUE;
|
||||
ret->dead = true;
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -1823,11 +1823,11 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
/* We can't allocate the blitter rectangle for the player background
|
||||
* until we know what size to make it. */
|
||||
ds->player_background = NULL;
|
||||
ds->player_bg_saved = FALSE;
|
||||
ds->player_bg_saved = false;
|
||||
ds->pbgx = ds->pbgy = -1;
|
||||
|
||||
ds->p = state->p; /* structure copy */
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->grid = snewn(wh, unsigned short);
|
||||
for (i = 0; i < wh; i++)
|
||||
ds->grid[i] = UNDRAWN;
|
||||
|
|
@ -1844,7 +1844,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
|||
}
|
||||
|
||||
static void draw_player(drawing *dr, game_drawstate *ds, int x, int y,
|
||||
int dead, int hintdir)
|
||||
bool dead, int hintdir)
|
||||
{
|
||||
if (dead) {
|
||||
int coords[DIRECTIONS*4];
|
||||
|
|
@ -2006,7 +2006,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
assert(ds->player_background);
|
||||
blitter_load(dr, ds->player_background, ds->pbgx, ds->pbgy);
|
||||
draw_update(dr, ds->pbgx, ds->pbgy, TILESIZE, TILESIZE);
|
||||
ds->player_bg_saved = FALSE;
|
||||
ds->player_bg_saved = false;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -2032,7 +2032,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
draw_line(dr, COORD(x), COORD(0), COORD(x), COORD(h),
|
||||
COL_LOWLIGHT);
|
||||
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -2158,7 +2158,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
(state->dead && !oldstate),
|
||||
(!oldstate && state->soln ?
|
||||
state->soln->list[state->solnpos] : -1));
|
||||
ds->player_bg_saved = TRUE;
|
||||
ds->player_bg_saved = true;
|
||||
}
|
||||
|
||||
static float game_anim_length(const game_state *oldstate,
|
||||
|
|
@ -2196,9 +2196,9 @@ static int game_status(const game_state *state)
|
|||
return state->gems == 0 ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -2221,15 +2221,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -2246,8 +2246,8 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
FALSE, FALSE, game_print_size, game_print,
|
||||
TRUE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
false, false, game_print_size, game_print,
|
||||
true, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
|
|
|||
|
|
@ -62,7 +62,8 @@ enum {
|
|||
};
|
||||
|
||||
struct game_params {
|
||||
int w, diff, multiplication_only;
|
||||
int w, diff;
|
||||
bool multiplication_only;
|
||||
};
|
||||
|
||||
struct clues {
|
||||
|
|
@ -77,7 +78,7 @@ struct game_state {
|
|||
struct clues *clues;
|
||||
digit *grid;
|
||||
int *pencil; /* bitmaps using bits 1<<1..1<<n */
|
||||
int completed, cheated;
|
||||
bool completed, cheated;
|
||||
};
|
||||
|
||||
static game_params *default_params(void)
|
||||
|
|
@ -86,31 +87,31 @@ static game_params *default_params(void)
|
|||
|
||||
ret->w = 6;
|
||||
ret->diff = DIFF_NORMAL;
|
||||
ret->multiplication_only = FALSE;
|
||||
ret->multiplication_only = false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static const struct game_params keen_presets[] = {
|
||||
{ 4, DIFF_EASY, FALSE },
|
||||
{ 5, DIFF_EASY, FALSE },
|
||||
{ 5, DIFF_EASY, TRUE },
|
||||
{ 6, DIFF_EASY, FALSE },
|
||||
{ 6, DIFF_NORMAL, FALSE },
|
||||
{ 6, DIFF_NORMAL, TRUE },
|
||||
{ 6, DIFF_HARD, FALSE },
|
||||
{ 6, DIFF_EXTREME, FALSE },
|
||||
{ 6, DIFF_UNREASONABLE, FALSE },
|
||||
{ 9, DIFF_NORMAL, FALSE },
|
||||
{ 4, DIFF_EASY, false },
|
||||
{ 5, DIFF_EASY, false },
|
||||
{ 5, DIFF_EASY, true },
|
||||
{ 6, DIFF_EASY, false },
|
||||
{ 6, DIFF_NORMAL, false },
|
||||
{ 6, DIFF_NORMAL, true },
|
||||
{ 6, DIFF_HARD, false },
|
||||
{ 6, DIFF_EXTREME, false },
|
||||
{ 6, DIFF_UNREASONABLE, false },
|
||||
{ 9, DIFF_NORMAL, false },
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char buf[80];
|
||||
|
||||
if (i < 0 || i >= lenof(keen_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = snew(game_params);
|
||||
*ret = keen_presets[i]; /* structure copy */
|
||||
|
|
@ -120,7 +121,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
*name = dupstr(buf);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -157,11 +158,11 @@ static void decode_params(game_params *params, char const *string)
|
|||
|
||||
if (*p == 'm') {
|
||||
p++;
|
||||
params->multiplication_only = TRUE;
|
||||
params->multiplication_only = true;
|
||||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char ret[80];
|
||||
|
||||
|
|
@ -211,7 +212,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w < 3 || params->w > 9)
|
||||
return "Grid size must be between 3 and 9";
|
||||
|
|
@ -673,10 +674,11 @@ static char *encode_block_structure(char *p, int w, int *dsf)
|
|||
* means 26, zb 27 etc).
|
||||
*/
|
||||
for (i = 0; i <= 2*w*(w-1); i++) {
|
||||
int x, y, p0, p1, edge;
|
||||
int x, y, p0, p1;
|
||||
bool edge;
|
||||
|
||||
if (i == 2*w*(w-1)) {
|
||||
edge = TRUE; /* terminating virtual edge */
|
||||
edge = true; /* terminating virtual edge */
|
||||
} else {
|
||||
if (i < w*(w-1)) {
|
||||
y = i/(w-1);
|
||||
|
|
@ -736,7 +738,8 @@ static const char *parse_block_structure(const char **p, int w, int *dsf)
|
|||
dsf_init(dsf, a);
|
||||
|
||||
while (**p && (repn > 0 || **p != ',')) {
|
||||
int c, adv;
|
||||
int c;
|
||||
bool adv;
|
||||
|
||||
if (repn > 0) {
|
||||
repn--;
|
||||
|
|
@ -797,7 +800,7 @@ static const char *parse_block_structure(const char **p, int w, int *dsf)
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
int w = params->w, a = w*w;
|
||||
digit *grid, *soln;
|
||||
|
|
@ -864,7 +867,7 @@ done
|
|||
revorder[order[i]] = i;
|
||||
|
||||
for (i = 0; i < a; i++)
|
||||
singletons[i] = TRUE;
|
||||
singletons[i] = true;
|
||||
|
||||
dsf_init(dsf, a);
|
||||
|
||||
|
|
@ -897,7 +900,7 @@ done
|
|||
* shapes.
|
||||
*/
|
||||
if (best >= 0 && random_upto(rs, 4)) {
|
||||
singletons[i] = singletons[best] = FALSE;
|
||||
singletons[i] = singletons[best] = false;
|
||||
dsf_merge(dsf, i, best);
|
||||
}
|
||||
}
|
||||
|
|
@ -925,7 +928,7 @@ done
|
|||
best = i+w;
|
||||
|
||||
if (best >= 0) {
|
||||
singletons[i] = singletons[best] = FALSE;
|
||||
singletons[i] = singletons[best] = false;
|
||||
dsf_merge(dsf, i, best);
|
||||
}
|
||||
}
|
||||
|
|
@ -1040,7 +1043,7 @@ done
|
|||
for (i = 0; i < a; i++)
|
||||
clues[i] = 0;
|
||||
while (1) {
|
||||
int done_something = FALSE;
|
||||
bool done_something = false;
|
||||
|
||||
for (k = 0; k < 4; k++) {
|
||||
long clue;
|
||||
|
|
@ -1073,7 +1076,7 @@ done
|
|||
}
|
||||
}
|
||||
if (i < a)
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
|
||||
if (!done_something)
|
||||
|
|
@ -1327,7 +1330,8 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
state->pencil[i] = 0;
|
||||
}
|
||||
|
||||
state->completed = state->cheated = FALSE;
|
||||
state->completed = false;
|
||||
state->cheated = false;
|
||||
|
||||
return state;
|
||||
}
|
||||
|
|
@ -1400,9 +1404,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return out;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -1413,28 +1417,28 @@ static char *game_text_format(const game_state *state)
|
|||
struct game_ui {
|
||||
/*
|
||||
* These are the coordinates of the currently highlighted
|
||||
* square on the grid, if hshow = 1.
|
||||
* square on the grid, if hshow is true.
|
||||
*/
|
||||
int hx, hy;
|
||||
/*
|
||||
* This indicates whether the current highlight is a
|
||||
* pencil-mark one or a real one.
|
||||
*/
|
||||
int hpencil;
|
||||
bool hpencil;
|
||||
/*
|
||||
* This indicates whether or not we're showing the highlight
|
||||
* (used to be hx = hy = -1); important so that when we're
|
||||
* using the cursor keys it doesn't keep coming back at a
|
||||
* fixed position. When hshow = 1, pressing a valid number
|
||||
* or letter key or Space will enter that number or letter in the grid.
|
||||
* fixed position. When true, pressing a valid number or letter
|
||||
* key or Space will enter that number or letter in the grid.
|
||||
*/
|
||||
int hshow;
|
||||
bool hshow;
|
||||
/*
|
||||
* This indicates whether we're using the highlight as a cursor;
|
||||
* it means that it doesn't vanish on a keypress, and that it is
|
||||
* allowed on immutable squares.
|
||||
*/
|
||||
int hcursor;
|
||||
bool hcursor;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
|
|
@ -1442,7 +1446,9 @@ static game_ui *new_ui(const game_state *state)
|
|||
game_ui *ui = snew(game_ui);
|
||||
|
||||
ui->hx = ui->hy = 0;
|
||||
ui->hpencil = ui->hshow = ui->hcursor = 0;
|
||||
ui->hpencil = false;
|
||||
ui->hshow = false;
|
||||
ui->hcursor = false;
|
||||
|
||||
return ui;
|
||||
}
|
||||
|
|
@ -1473,7 +1479,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
*/
|
||||
if (ui->hshow && ui->hpencil && !ui->hcursor &&
|
||||
newstate->grid[ui->hy * w + ui->hx] != 0) {
|
||||
ui->hshow = 0;
|
||||
ui->hshow = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1495,26 +1501,27 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
|
||||
struct game_drawstate {
|
||||
int tilesize;
|
||||
int started;
|
||||
bool started;
|
||||
long *tiles;
|
||||
long *errors;
|
||||
char *minus_sign, *times_sign, *divide_sign;
|
||||
};
|
||||
|
||||
static int check_errors(const game_state *state, long *errors)
|
||||
static bool check_errors(const game_state *state, long *errors)
|
||||
{
|
||||
int w = state->par.w, a = w*w;
|
||||
int i, j, x, y, errs = FALSE;
|
||||
int i, j, x, y;
|
||||
bool errs = false;
|
||||
long *cluevals;
|
||||
int *full;
|
||||
bool *full;
|
||||
|
||||
cluevals = snewn(a, long);
|
||||
full = snewn(a, int);
|
||||
full = snewn(a, bool);
|
||||
|
||||
if (errors)
|
||||
for (i = 0; i < a; i++) {
|
||||
errors[i] = 0;
|
||||
full[i] = TRUE;
|
||||
full[i] = true;
|
||||
}
|
||||
|
||||
for (i = 0; i < a; i++) {
|
||||
|
|
@ -1550,14 +1557,14 @@ static int check_errors(const game_state *state, long *errors)
|
|||
}
|
||||
|
||||
if (!state->grid[i])
|
||||
full[j] = FALSE;
|
||||
full[j] = false;
|
||||
}
|
||||
|
||||
for (i = 0; i < a; i++) {
|
||||
j = dsf_canonify(state->clues->dsf, i);
|
||||
if (j == i) {
|
||||
if ((state->clues->clues[j] & ~CMASK) != cluevals[i]) {
|
||||
errs = TRUE;
|
||||
errs = true;
|
||||
if (errors && full[j])
|
||||
errors[j] |= DF_ERR_CLUE;
|
||||
}
|
||||
|
|
@ -1576,7 +1583,7 @@ static int check_errors(const game_state *state, long *errors)
|
|||
}
|
||||
|
||||
if (mask != (1 << (w+1)) - (1 << 1)) {
|
||||
errs = TRUE;
|
||||
errs = true;
|
||||
errmask &= ~1;
|
||||
if (errors) {
|
||||
for (x = 0; x < w; x++)
|
||||
|
|
@ -1595,7 +1602,7 @@ static int check_errors(const game_state *state, long *errors)
|
|||
}
|
||||
|
||||
if (mask != (1 << (w+1)) - (1 << 1)) {
|
||||
errs = TRUE;
|
||||
errs = true;
|
||||
errmask &= ~1;
|
||||
if (errors) {
|
||||
for (y = 0; y < w; y++)
|
||||
|
|
@ -1624,15 +1631,15 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
if (tx >= 0 && tx < w && ty >= 0 && ty < w) {
|
||||
if (button == LEFT_BUTTON) {
|
||||
if (tx == ui->hx && ty == ui->hy &&
|
||||
ui->hshow && ui->hpencil == 0) {
|
||||
ui->hshow = 0;
|
||||
ui->hshow && !ui->hpencil) {
|
||||
ui->hshow = false;
|
||||
} else {
|
||||
ui->hx = tx;
|
||||
ui->hy = ty;
|
||||
ui->hshow = 1;
|
||||
ui->hpencil = 0;
|
||||
ui->hshow = true;
|
||||
ui->hpencil = false;
|
||||
}
|
||||
ui->hcursor = 0;
|
||||
ui->hcursor = false;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
if (button == RIGHT_BUTTON) {
|
||||
|
|
@ -1642,29 +1649,30 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
if (state->grid[ty*w+tx] == 0) {
|
||||
if (tx == ui->hx && ty == ui->hy &&
|
||||
ui->hshow && ui->hpencil) {
|
||||
ui->hshow = 0;
|
||||
ui->hshow = false;
|
||||
} else {
|
||||
ui->hpencil = 1;
|
||||
ui->hpencil = true;
|
||||
ui->hx = tx;
|
||||
ui->hy = ty;
|
||||
ui->hshow = 1;
|
||||
ui->hshow = true;
|
||||
}
|
||||
} else {
|
||||
ui->hshow = 0;
|
||||
ui->hshow = false;
|
||||
}
|
||||
ui->hcursor = 0;
|
||||
ui->hcursor = false;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
}
|
||||
if (IS_CURSOR_MOVE(button)) {
|
||||
move_cursor(button, &ui->hx, &ui->hy, w, w, 0);
|
||||
ui->hshow = ui->hcursor = 1;
|
||||
move_cursor(button, &ui->hx, &ui->hy, w, w, false);
|
||||
ui->hshow = true;
|
||||
ui->hcursor = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
if (ui->hshow &&
|
||||
(button == CURSOR_SELECT)) {
|
||||
ui->hpencil = 1 - ui->hpencil;
|
||||
ui->hcursor = 1;
|
||||
ui->hpencil ^= 1;
|
||||
ui->hcursor = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
|
||||
|
|
@ -1685,7 +1693,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
sprintf(buf, "%c%d,%d,%d",
|
||||
(char)(ui->hpencil && n > 0 ? 'P' : 'R'), ui->hx, ui->hy, n);
|
||||
|
||||
if (!ui->hcursor) ui->hshow = 0;
|
||||
if (!ui->hcursor) ui->hshow = false;
|
||||
|
||||
return dupstr(buf);
|
||||
}
|
||||
|
|
@ -1704,7 +1712,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
|
||||
if (move[0] == 'S') {
|
||||
ret = dup_game(from);
|
||||
ret->completed = ret->cheated = TRUE;
|
||||
ret->completed = ret->cheated = true;
|
||||
|
||||
for (i = 0; i < a; i++) {
|
||||
if (move[i+1] < '1' || move[i+1] > '0'+w) {
|
||||
|
|
@ -1733,7 +1741,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
ret->pencil[y*w+x] = 0;
|
||||
|
||||
if (!ret->completed && !check_errors(ret, NULL))
|
||||
ret->completed = TRUE;
|
||||
ret->completed = true;
|
||||
}
|
||||
return ret;
|
||||
} else if (move[0] == 'M') {
|
||||
|
|
@ -1816,7 +1824,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
int i;
|
||||
|
||||
ds->tilesize = 0;
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->tiles = snewn(a, long);
|
||||
for (i = 0; i < a; i++)
|
||||
ds->tiles[i] = -1;
|
||||
|
|
@ -1839,7 +1847,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
|||
}
|
||||
|
||||
static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
|
||||
int x, int y, long tile, int only_one_op)
|
||||
int x, int y, long tile, bool only_one_op)
|
||||
{
|
||||
int w = clues->w /* , a = w*w */;
|
||||
int tx, ty, tw, th;
|
||||
|
|
@ -2056,7 +2064,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
|
||||
draw_update(dr, 0, 0, SIZE(w), SIZE(w));
|
||||
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
check_errors(state, ds->errors);
|
||||
|
|
@ -2109,11 +2117,11 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
if (state->completed)
|
||||
return FALSE;
|
||||
return TRUE;
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -2362,15 +2370,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
FALSE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
false, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -2387,9 +2395,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
REQUIRE_RBUTTON | REQUIRE_NUMPAD, /* flags */
|
||||
};
|
||||
|
||||
|
|
@ -2403,15 +2411,16 @@ int main(int argc, char **argv)
|
|||
game_state *s;
|
||||
char *id = NULL, *desc;
|
||||
const char *err;
|
||||
int grade = FALSE;
|
||||
int ret, diff, really_show_working = FALSE;
|
||||
bool grade = false;
|
||||
int ret, diff;
|
||||
bool really_show_working = false;
|
||||
|
||||
while (--argc > 0) {
|
||||
char *p = *++argv;
|
||||
if (!strcmp(p, "-v")) {
|
||||
really_show_working = TRUE;
|
||||
really_show_working = true;
|
||||
} else if (!strcmp(p, "-g")) {
|
||||
grade = TRUE;
|
||||
grade = true;
|
||||
} else if (*p == '-') {
|
||||
fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);
|
||||
return 1;
|
||||
|
|
@ -2447,7 +2456,7 @@ int main(int argc, char **argv)
|
|||
* the puzzle internally before doing anything else.
|
||||
*/
|
||||
ret = -1; /* placate optimiser */
|
||||
solver_show_working = FALSE;
|
||||
solver_show_working = 0;
|
||||
for (diff = 0; diff < DIFFCOUNT; diff++) {
|
||||
memset(s->grid, 0, p->w * p->w);
|
||||
ret = solver(p->w, s->clues->dsf, s->clues->clues,
|
||||
|
|
@ -2468,7 +2477,7 @@ int main(int argc, char **argv)
|
|||
else
|
||||
printf("Difficulty rating: %s\n", keen_diffnames[ret]);
|
||||
} else {
|
||||
solver_show_working = really_show_working;
|
||||
solver_show_working = really_show_working ? 1 : 0;
|
||||
memset(s->grid, 0, p->w * p->w);
|
||||
ret = solver(p->w, s->clues->dsf, s->clues->clues,
|
||||
s->grid, diff);
|
||||
|
|
|
|||
|
|
@ -43,21 +43,21 @@ void latin_solver_place(struct latin_solver *solver, int x, int y, int n)
|
|||
*/
|
||||
for (i = 1; i <= o; i++)
|
||||
if (i != n)
|
||||
cube(x,y,i) = FALSE;
|
||||
cube(x,y,i) = false;
|
||||
|
||||
/*
|
||||
* Rule out this number in all other positions in the row.
|
||||
*/
|
||||
for (i = 0; i < o; i++)
|
||||
if (i != y)
|
||||
cube(x,i,n) = FALSE;
|
||||
cube(x,i,n) = false;
|
||||
|
||||
/*
|
||||
* Rule out this number in all other positions in the column.
|
||||
*/
|
||||
for (i = 0; i < o; i++)
|
||||
if (i != x)
|
||||
cube(i,y,n) = FALSE;
|
||||
cube(i,y,n) = false;
|
||||
|
||||
/*
|
||||
* Enter the number in the result grid.
|
||||
|
|
@ -68,7 +68,7 @@ void latin_solver_place(struct latin_solver *solver, int x, int y, int n)
|
|||
* Cross out this number from the list of numbers left to place
|
||||
* in its row, its column and its block.
|
||||
*/
|
||||
solver->row[y*o+n-1] = solver->col[x*o+n-1] = TRUE;
|
||||
solver->row[y*o+n-1] = solver->col[x*o+n-1] = true;
|
||||
}
|
||||
|
||||
int latin_solver_elim(struct latin_solver *solver, int start, int step
|
||||
|
|
@ -170,8 +170,8 @@ int latin_solver_set(struct latin_solver *solver,
|
|||
* any row with a solitary 1 - and discarding that row and the
|
||||
* column containing the 1.
|
||||
*/
|
||||
memset(rowidx, TRUE, o);
|
||||
memset(colidx, TRUE, o);
|
||||
memset(rowidx, true, o);
|
||||
memset(colidx, true, o);
|
||||
for (i = 0; i < o; i++) {
|
||||
int count = 0, first = -1;
|
||||
for (j = 0; j < o; j++)
|
||||
|
|
@ -180,7 +180,7 @@ int latin_solver_set(struct latin_solver *solver,
|
|||
|
||||
if (count == 0) return -1;
|
||||
if (count == 1)
|
||||
rowidx[i] = colidx[first] = FALSE;
|
||||
rowidx[i] = colidx[first] = false;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -226,10 +226,10 @@ int latin_solver_set(struct latin_solver *solver,
|
|||
*/
|
||||
int rows = 0;
|
||||
for (i = 0; i < n; i++) {
|
||||
int ok = TRUE;
|
||||
bool ok = true;
|
||||
for (j = 0; j < n; j++)
|
||||
if (set[j] && grid[i*o+j]) {
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
if (ok)
|
||||
|
|
@ -261,7 +261,7 @@ int latin_solver_set(struct latin_solver *solver,
|
|||
}
|
||||
|
||||
if (rows >= n - count) {
|
||||
int progress = FALSE;
|
||||
bool progress = false;
|
||||
|
||||
/*
|
||||
* We've got one! Now, for each row which _doesn't_
|
||||
|
|
@ -275,10 +275,10 @@ int latin_solver_set(struct latin_solver *solver,
|
|||
* positions in the cube to meddle with.
|
||||
*/
|
||||
for (i = 0; i < n; i++) {
|
||||
int ok = TRUE;
|
||||
bool ok = true;
|
||||
for (j = 0; j < n; j++)
|
||||
if (set[j] && grid[i*o+j]) {
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
if (!ok) {
|
||||
|
|
@ -310,8 +310,8 @@ int latin_solver_set(struct latin_solver *solver,
|
|||
names[pn-1], px+1, py+1);
|
||||
}
|
||||
#endif
|
||||
progress = TRUE;
|
||||
solver->cube[fpos] = FALSE;
|
||||
progress = true;
|
||||
solver->cube[fpos] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -522,7 +522,7 @@ int latin_solver_forcing(struct latin_solver *solver,
|
|||
xt+1, yt+1);
|
||||
}
|
||||
#endif
|
||||
cube(xt, yt, orign) = FALSE;
|
||||
cube(xt, yt, orign) = false;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
|
@ -570,12 +570,12 @@ void latin_solver_alloc(struct latin_solver *solver, digit *grid, int o)
|
|||
solver->o = o;
|
||||
solver->cube = snewn(o*o*o, unsigned char);
|
||||
solver->grid = grid; /* write straight back to the input */
|
||||
memset(solver->cube, TRUE, o*o*o);
|
||||
memset(solver->cube, 1, o*o*o);
|
||||
|
||||
solver->row = snewn(o*o, unsigned char);
|
||||
solver->col = snewn(o*o, unsigned char);
|
||||
memset(solver->row, FALSE, o*o);
|
||||
memset(solver->col, FALSE, o*o);
|
||||
memset(solver->row, 0, o*o);
|
||||
memset(solver->col, 0, o*o);
|
||||
|
||||
for (x = 0; x < o; x++)
|
||||
for (y = 0; y < o; y++)
|
||||
|
|
@ -650,7 +650,7 @@ int latin_solver_diff_simple(struct latin_solver *solver)
|
|||
|
||||
int latin_solver_diff_set(struct latin_solver *solver,
|
||||
struct latin_solver_scratch *scratch,
|
||||
int extreme)
|
||||
bool extreme)
|
||||
{
|
||||
int x, y, n, ret, o = solver->o;
|
||||
#ifdef STANDALONE_SOLVER
|
||||
|
|
@ -908,9 +908,9 @@ static int latin_solver_top(struct latin_solver *solver, int maxdiff,
|
|||
if (ret == 0 && i == diff_simple)
|
||||
ret = latin_solver_diff_simple(solver);
|
||||
if (ret == 0 && i == diff_set_0)
|
||||
ret = latin_solver_diff_set(solver, scratch, 0);
|
||||
ret = latin_solver_diff_set(solver, scratch, false);
|
||||
if (ret == 0 && i == diff_set_1)
|
||||
ret = latin_solver_diff_set(solver, scratch, 1);
|
||||
ret = latin_solver_diff_set(solver, scratch, true);
|
||||
if (ret == 0 && i == diff_forcing)
|
||||
ret = latin_solver_forcing(solver, scratch);
|
||||
|
||||
|
|
@ -1244,12 +1244,12 @@ static int latin_check_cmp(void *v1, void *v2)
|
|||
|
||||
#define ELT(sq,x,y) (sq[((y)*order)+(x)])
|
||||
|
||||
/* returns non-zero if sq is not a latin square. */
|
||||
int latin_check(digit *sq, int order)
|
||||
/* returns true if sq is not a latin square. */
|
||||
bool latin_check(digit *sq, int order)
|
||||
{
|
||||
tree234 *dict = newtree234(latin_check_cmp);
|
||||
int c, r;
|
||||
int ret = 0;
|
||||
bool ret = false;
|
||||
lcparams *lcp, lc, *aret;
|
||||
|
||||
/* Use a tree234 as a simple hash table, go through the square
|
||||
|
|
@ -1272,10 +1272,10 @@ int latin_check(digit *sq, int order)
|
|||
|
||||
/* There should be precisely 'order' letters in the alphabet,
|
||||
* each occurring 'order' times (making the OxO tree) */
|
||||
if (count234(dict) != order) ret = 1;
|
||||
if (count234(dict) != order) ret = true;
|
||||
else {
|
||||
for (c = 0; (lcp = index234(dict, c)) != NULL; c++) {
|
||||
if (lcp->count != order) ret = 1;
|
||||
if (lcp->count != order) ret = true;
|
||||
}
|
||||
}
|
||||
for (c = 0; (lcp = index234(dict, c)) != NULL; c++)
|
||||
|
|
|
|||
|
|
@ -14,11 +14,11 @@ extern int solver_show_working, solver_recurse_depth;
|
|||
struct latin_solver {
|
||||
int o; /* order of latin square */
|
||||
unsigned char *cube; /* o^3, indexed by x, y, and digit:
|
||||
TRUE in that position indicates a possibility */
|
||||
true in that position indicates a possibility */
|
||||
digit *grid; /* o^2, indexed by x and y: for final deductions */
|
||||
|
||||
unsigned char *row; /* o^2: row[y*cr+n-1] TRUE if n is in row y */
|
||||
unsigned char *col; /* o^2: col[x*cr+n-1] TRUE if n is in col x */
|
||||
unsigned char *row; /* o^2: row[y*cr+n-1] true if n is in row y */
|
||||
unsigned char *col; /* o^2: col[x*cr+n-1] true if n is in col x */
|
||||
|
||||
#ifdef STANDALONE_SOLVER
|
||||
char **names; /* o: names[n-1] gives name of 'digit' n */
|
||||
|
|
@ -78,11 +78,11 @@ void latin_solver_free_scratch(struct latin_solver_scratch *scratch);
|
|||
/* Looped positional elimination */
|
||||
int latin_solver_diff_simple(struct latin_solver *solver);
|
||||
|
||||
/* Looped set elimination; *extreme is set if it used
|
||||
* the more difficult single-number elimination. */
|
||||
/* Looped set elimination; extreme permits use of the more difficult
|
||||
* single-number elimination. */
|
||||
int latin_solver_diff_set(struct latin_solver *solver,
|
||||
struct latin_solver_scratch *scratch,
|
||||
int extreme);
|
||||
bool extreme);
|
||||
|
||||
typedef int (*usersolver_t)(struct latin_solver *solver, void *ctx);
|
||||
typedef void *(*ctxnew_t)(void *ctx);
|
||||
|
|
@ -115,7 +115,7 @@ digit *latin_generate(int o, random_state *rs);
|
|||
/* The order of the latin rectangle is max(w,h). */
|
||||
digit *latin_generate_rect(int w, int h, random_state *rs);
|
||||
|
||||
int latin_check(digit *sq, int order); /* !0 => not a latin square */
|
||||
bool latin_check(digit *sq, int order); /* true => not a latin square */
|
||||
|
||||
void latin_debug(digit *sq, int order);
|
||||
|
||||
|
|
|
|||
|
|
@ -117,7 +117,7 @@ struct game_state {
|
|||
of surrounding lights. For non-black squares,
|
||||
the number of times it's lit. size h*w*/
|
||||
unsigned int *flags; /* size h*w */
|
||||
int completed, used_solve;
|
||||
bool completed, used_solve;
|
||||
};
|
||||
|
||||
#define GRID(gs,grid,x,y) (gs->grid[(y)*((gs)->w) + (x)])
|
||||
|
|
@ -129,7 +129,7 @@ struct game_state {
|
|||
typedef struct {
|
||||
int ox,oy;
|
||||
int minx, maxx, miny, maxy;
|
||||
int include_origin;
|
||||
bool include_origin;
|
||||
} ll_data;
|
||||
|
||||
/* Macro that executes 'block' once per light in lld, including
|
||||
|
|
@ -179,7 +179,7 @@ static void get_surrounds(const game_state *state, int ox, int oy,
|
|||
|
||||
#define DEFAULT_PRESET 0
|
||||
|
||||
const struct game_params lightup_presets[] = {
|
||||
static const struct game_params lightup_presets[] = {
|
||||
{ 7, 7, 20, SYMM_ROT4, 0 },
|
||||
{ 7, 7, 20, SYMM_ROT4, 1 },
|
||||
{ 7, 7, 20, SYMM_ROT4, 2 },
|
||||
|
|
@ -204,13 +204,13 @@ static game_params *default_params(void)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char buf[80];
|
||||
|
||||
if (i < 0 || i >= lenof(lightup_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = default_params();
|
||||
*ret = lightup_presets[i];
|
||||
|
|
@ -222,7 +222,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
ret->difficulty == 1 ? "tricky" : "easy");
|
||||
*name = dupstr(buf);
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -274,7 +274,7 @@ static void decode_params(game_params *params, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char buf[80];
|
||||
|
||||
|
|
@ -342,7 +342,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w < 2 || params->h < 2)
|
||||
return "Width and height must be at least 2";
|
||||
|
|
@ -374,7 +374,8 @@ static game_state *new_state(const game_params *params)
|
|||
memset(ret->lights, 0, ret->w * ret->h * sizeof(int));
|
||||
ret->flags = snewn(ret->w * ret->h, unsigned int);
|
||||
memset(ret->flags, 0, ret->w * ret->h * sizeof(unsigned int));
|
||||
ret->completed = ret->used_solve = 0;
|
||||
ret->completed = false;
|
||||
ret->used_solve = false;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
@ -445,8 +446,8 @@ static void debug_state(game_state *state)
|
|||
/* These are split up because occasionally functions are only
|
||||
* interested in one particular aspect. */
|
||||
|
||||
/* Returns non-zero if all grid spaces are lit. */
|
||||
static int grid_lit(game_state *state)
|
||||
/* Returns true if all grid spaces are lit. */
|
||||
static bool grid_lit(game_state *state)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
|
|
@ -454,14 +455,14 @@ static int grid_lit(game_state *state)
|
|||
for (y = 0; y < state->h; y++) {
|
||||
if (GRID(state,flags,x,y) & F_BLACK) continue;
|
||||
if (GRID(state,lights,x,y) == 0)
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Returns non-zero if any lights are lit by other lights. */
|
||||
static int grid_overlap(game_state *state)
|
||||
static bool grid_overlap(game_state *state)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
|
|
@ -469,13 +470,13 @@ static int grid_overlap(game_state *state)
|
|||
for (y = 0; y < state->h; y++) {
|
||||
if (!(GRID(state, flags, x, y) & F_LIGHT)) continue;
|
||||
if (GRID(state, lights, x, y) > 1)
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static int number_wrong(const game_state *state, int x, int y)
|
||||
static bool number_wrong(const game_state *state, int x, int y)
|
||||
{
|
||||
surrounds s;
|
||||
int i, n, empty, lights = GRID(state, lights, x, y);
|
||||
|
|
@ -511,7 +512,7 @@ static int number_wrong(const game_state *state, int x, int y)
|
|||
return (n > lights || (n + empty < lights));
|
||||
}
|
||||
|
||||
static int number_correct(game_state *state, int x, int y)
|
||||
static bool number_correct(game_state *state, int x, int y)
|
||||
{
|
||||
surrounds s;
|
||||
int n = 0, i, lights = GRID(state, lights, x, y);
|
||||
|
|
@ -522,34 +523,34 @@ static int number_correct(game_state *state, int x, int y)
|
|||
if (GRID(state,flags,s.points[i].x,s.points[i].y) & F_LIGHT)
|
||||
n++;
|
||||
}
|
||||
return (n == lights) ? 1 : 0;
|
||||
return n == lights;
|
||||
}
|
||||
|
||||
/* Returns non-zero if any numbers add up incorrectly. */
|
||||
static int grid_addsup(game_state *state)
|
||||
/* Returns true if any numbers add up incorrectly. */
|
||||
static bool grid_addsup(game_state *state)
|
||||
{
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < state->w; x++) {
|
||||
for (y = 0; y < state->h; y++) {
|
||||
if (!(GRID(state, flags, x, y) & F_NUMBERED)) continue;
|
||||
if (!number_correct(state, x, y)) return 0;
|
||||
if (!number_correct(state, x, y)) return false;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
static int grid_correct(game_state *state)
|
||||
static bool grid_correct(game_state *state)
|
||||
{
|
||||
if (grid_lit(state) &&
|
||||
!grid_overlap(state) &&
|
||||
grid_addsup(state)) return 1;
|
||||
return 0;
|
||||
grid_addsup(state)) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/* --- Board initial setup (blacks, lights, numbers) --- */
|
||||
|
||||
static void clean_board(game_state *state, int leave_blacks)
|
||||
static void clean_board(game_state *state, bool leave_blacks)
|
||||
{
|
||||
int x,y;
|
||||
for (x = 0; x < state->w; x++) {
|
||||
|
|
@ -567,18 +568,19 @@ static void clean_board(game_state *state, int leave_blacks)
|
|||
static void set_blacks(game_state *state, const game_params *params,
|
||||
random_state *rs)
|
||||
{
|
||||
int x, y, degree = 0, rotate = 0, nblack;
|
||||
int x, y, degree = 0, nblack;
|
||||
bool rotate = false;
|
||||
int rh, rw, i;
|
||||
int wodd = (state->w % 2) ? 1 : 0;
|
||||
int hodd = (state->h % 2) ? 1 : 0;
|
||||
int xs[4], ys[4];
|
||||
|
||||
switch (params->symm) {
|
||||
case SYMM_NONE: degree = 1; rotate = 0; break;
|
||||
case SYMM_ROT2: degree = 2; rotate = 1; break;
|
||||
case SYMM_REF2: degree = 2; rotate = 0; break;
|
||||
case SYMM_ROT4: degree = 4; rotate = 1; break;
|
||||
case SYMM_REF4: degree = 4; rotate = 0; break;
|
||||
case SYMM_NONE: degree = 1; rotate = false; break;
|
||||
case SYMM_ROT2: degree = 2; rotate = true; break;
|
||||
case SYMM_REF2: degree = 2; rotate = false; break;
|
||||
case SYMM_ROT4: degree = 4; rotate = true; break;
|
||||
case SYMM_REF4: degree = 4; rotate = false; break;
|
||||
default: assert(!"Unknown symmetry type");
|
||||
}
|
||||
if (params->symm == SYMM_ROT4 && (state->h != state->w))
|
||||
|
|
@ -599,7 +601,7 @@ static void set_blacks(game_state *state, const game_params *params,
|
|||
}
|
||||
|
||||
/* clear, then randomise, required region. */
|
||||
clean_board(state, 0);
|
||||
clean_board(state, false);
|
||||
nblack = (rw * rh * params->blackpc) / 100;
|
||||
for (i = 0; i < nblack; i++) {
|
||||
do {
|
||||
|
|
@ -647,9 +649,9 @@ static void set_blacks(game_state *state, const game_params *params,
|
|||
}
|
||||
|
||||
/* Fills in (does not allocate) a ll_data with all the tiles that would
|
||||
* be illuminated by a light at point (ox,oy). If origin=1 then the
|
||||
* be illuminated by a light at point (ox,oy). If origin is true then the
|
||||
* origin is included in this list. */
|
||||
static void list_lights(game_state *state, int ox, int oy, int origin,
|
||||
static void list_lights(game_state *state, int ox, int oy, bool origin,
|
||||
ll_data *lld)
|
||||
{
|
||||
int x,y;
|
||||
|
|
@ -681,7 +683,7 @@ static void list_lights(game_state *state, int ox, int oy, int origin,
|
|||
|
||||
/* Makes sure a light is the given state, editing the lights table to suit the
|
||||
* new state if necessary. */
|
||||
static void set_light(game_state *state, int ox, int oy, int on)
|
||||
static void set_light(game_state *state, int ox, int oy, bool on)
|
||||
{
|
||||
ll_data lld;
|
||||
int diff = 0;
|
||||
|
|
@ -699,7 +701,7 @@ static void set_light(game_state *state, int ox, int oy, int on)
|
|||
}
|
||||
|
||||
if (diff != 0) {
|
||||
list_lights(state,ox,oy,1,&lld);
|
||||
list_lights(state,ox,oy,true,&lld);
|
||||
FOREACHLIT(&lld, GRID(state,lights,lx,ly) += diff; );
|
||||
}
|
||||
}
|
||||
|
|
@ -709,7 +711,7 @@ static int check_dark(game_state *state, int x, int y)
|
|||
{
|
||||
ll_data lld;
|
||||
|
||||
list_lights(state, x, y, 1, &lld);
|
||||
list_lights(state, x, y, true, &lld);
|
||||
FOREACHLIT(&lld, if (GRID(state,lights,lx,ly) == 1) { return 1; } );
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -731,7 +733,7 @@ static void place_lights(game_state *state, random_state *rs)
|
|||
for (y = 0; y < state->h; y++) {
|
||||
GRID(state, flags, x, y) &= ~F_MARK; /* we use this later. */
|
||||
if (GRID(state, flags, x, y) & F_BLACK) continue;
|
||||
set_light(state, x, y, 1);
|
||||
set_light(state, x, y, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -740,7 +742,7 @@ static void place_lights(game_state *state, random_state *rs)
|
|||
x = numindices[i] % state->w;
|
||||
if (!(GRID(state, flags, x, y) & F_LIGHT)) continue;
|
||||
if (GRID(state, flags, x, y) & F_MARK) continue;
|
||||
list_lights(state, x, y, 0, &lld);
|
||||
list_lights(state, x, y, false, &lld);
|
||||
|
||||
/* If we're not lighting any lights ourself, don't remove anything. */
|
||||
n = 0;
|
||||
|
|
@ -753,7 +755,7 @@ static void place_lights(game_state *state, random_state *rs)
|
|||
FOREACHLIT(&lld, if (GRID(state,flags,lx,ly) & F_LIGHT) { n += check_dark(state,lx,ly); } );
|
||||
if (n == 0) {
|
||||
/* No, it wouldn't, so we can remove them all. */
|
||||
FOREACHLIT(&lld, set_light(state,lx,ly, 0); );
|
||||
FOREACHLIT(&lld, set_light(state,lx,ly, false); );
|
||||
GRID(state,flags,x,y) |= F_MARK;
|
||||
}
|
||||
|
||||
|
|
@ -802,57 +804,58 @@ static void tsl_callback(game_state *state,
|
|||
*x = lx; *y = ly; (*n)++;
|
||||
}
|
||||
|
||||
static int try_solve_light(game_state *state, int ox, int oy,
|
||||
unsigned int flags, int lights)
|
||||
static bool try_solve_light(game_state *state, int ox, int oy,
|
||||
unsigned int flags, int lights)
|
||||
{
|
||||
ll_data lld;
|
||||
int sx = 0, sy = 0, n = 0;
|
||||
|
||||
if (lights > 0) return 0;
|
||||
if (flags & F_BLACK) return 0;
|
||||
if (lights > 0) return false;
|
||||
if (flags & F_BLACK) return false;
|
||||
|
||||
/* We have an unlit square; count how many ways there are left to
|
||||
* place a light that lights us (including this square); if only
|
||||
* one, we must put a light there. Squares that could light us
|
||||
* are, of course, the same as the squares we would light... */
|
||||
list_lights(state, ox, oy, 1, &lld);
|
||||
list_lights(state, ox, oy, true, &lld);
|
||||
FOREACHLIT(&lld, { tsl_callback(state, lx, ly, &sx, &sy, &n); });
|
||||
if (n == 1) {
|
||||
set_light(state, sx, sy, 1);
|
||||
set_light(state, sx, sy, true);
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
debug(("(%d,%d) can only be lit from (%d,%d); setting to LIGHT\n",
|
||||
ox,oy,sx,sy));
|
||||
if (verbose) debug_state(state);
|
||||
#endif
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static int could_place_light(unsigned int flags, int lights)
|
||||
static bool could_place_light(unsigned int flags, int lights)
|
||||
{
|
||||
if (flags & (F_BLACK | F_IMPOSSIBLE)) return 0;
|
||||
return (lights > 0) ? 0 : 1;
|
||||
if (flags & (F_BLACK | F_IMPOSSIBLE)) return false;
|
||||
return !(lights > 0);
|
||||
}
|
||||
|
||||
static int could_place_light_xy(game_state *state, int x, int y)
|
||||
static bool could_place_light_xy(game_state *state, int x, int y)
|
||||
{
|
||||
int lights = GRID(state,lights,x,y);
|
||||
unsigned int flags = GRID(state,flags,x,y);
|
||||
return (could_place_light(flags, lights)) ? 1 : 0;
|
||||
return could_place_light(flags, lights);
|
||||
}
|
||||
|
||||
/* For a given number square, determine whether we have enough info
|
||||
* to unambiguously place its lights. */
|
||||
static int try_solve_number(game_state *state, int nx, int ny,
|
||||
unsigned int nflags, int nlights)
|
||||
static bool try_solve_number(game_state *state, int nx, int ny,
|
||||
unsigned int nflags, int nlights)
|
||||
{
|
||||
surrounds s;
|
||||
int x, y, nl, ns, i, ret = 0, lights;
|
||||
int x, y, nl, ns, i, lights;
|
||||
bool ret = false;
|
||||
unsigned int flags;
|
||||
|
||||
if (!(nflags & F_NUMBERED)) return 0;
|
||||
if (!(nflags & F_NUMBERED)) return false;
|
||||
nl = nlights;
|
||||
get_surrounds(state,nx,ny,&s);
|
||||
ns = s.npoints;
|
||||
|
|
@ -873,7 +876,7 @@ static int try_solve_number(game_state *state, int nx, int ny,
|
|||
s.points[i].f |= F_MARK;
|
||||
}
|
||||
}
|
||||
if (ns == 0) return 0; /* nowhere to put anything. */
|
||||
if (ns == 0) return false; /* nowhere to put anything. */
|
||||
if (nl == 0) {
|
||||
/* we have placed all lights we need to around here; all remaining
|
||||
* surrounds are therefore IMPOSSIBLE. */
|
||||
|
|
@ -881,7 +884,7 @@ static int try_solve_number(game_state *state, int nx, int ny,
|
|||
for (i = 0; i < s.npoints; i++) {
|
||||
if (!(s.points[i].f & F_MARK)) {
|
||||
GRID(state,flags,s.points[i].x,s.points[i].y) |= F_IMPOSSIBLE;
|
||||
ret = 1;
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
|
|
@ -894,8 +897,8 @@ static int try_solve_number(game_state *state, int nx, int ny,
|
|||
GRID(state,flags,nx,ny) |= F_NUMBERUSED;
|
||||
for (i = 0; i < s.npoints; i++) {
|
||||
if (!(s.points[i].f & F_MARK)) {
|
||||
set_light(state, s.points[i].x,s.points[i].y, 1);
|
||||
ret = 1;
|
||||
set_light(state, s.points[i].x,s.points[i].y, true);
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
|
|
@ -992,7 +995,7 @@ static void trl_callback_search(game_state *state, int dx, int dy,
|
|||
static void trl_callback_discount(game_state *state, int dx, int dy,
|
||||
struct setscratch *scratch, int n, void *ctx)
|
||||
{
|
||||
int *didsth = (int *)ctx;
|
||||
bool *didsth = (bool *)ctx;
|
||||
int i;
|
||||
|
||||
if (GRID(state,flags,dx,dy) & F_IMPOSSIBLE) {
|
||||
|
|
@ -1025,7 +1028,7 @@ static void trl_callback_discount(game_state *state, int dx, int dy,
|
|||
if (verbose) debug_state(state);
|
||||
#endif
|
||||
|
||||
*didsth = 1;
|
||||
*didsth = true;
|
||||
}
|
||||
|
||||
static void trl_callback_incn(game_state *state, int dx, int dy,
|
||||
|
|
@ -1050,7 +1053,7 @@ static void try_rule_out(game_state *state, int x, int y,
|
|||
/* Find all squares that would rule out a light at (x,y) and call trl_cb
|
||||
* with them: anything that would light (x,y)... */
|
||||
|
||||
list_lights(state, x, y, 0, &lld);
|
||||
list_lights(state, x, y, false, &lld);
|
||||
FOREACHLIT(&lld, { if (could_place_light_xy(state, lx, ly)) { cb(state, lx, ly, scratch, n, ctx); } });
|
||||
|
||||
/* ... as well as any empty space (that isn't x,y) next to any clue square
|
||||
|
|
@ -1095,15 +1098,16 @@ static void debug_scratch(const char *msg, struct setscratch *scratch, int n)
|
|||
}
|
||||
#endif
|
||||
|
||||
static int discount_set(game_state *state,
|
||||
struct setscratch *scratch, int n)
|
||||
static bool discount_set(game_state *state,
|
||||
struct setscratch *scratch, int n)
|
||||
{
|
||||
int i, besti, bestn, didsth = 0;
|
||||
int i, besti, bestn;
|
||||
bool didsth = false;
|
||||
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
if (verbose > 1) debug_scratch("discount_set", scratch, n);
|
||||
#endif
|
||||
if (n == 0) return 0;
|
||||
if (n == 0) return false;
|
||||
|
||||
for (i = 0; i < n; i++) {
|
||||
try_rule_out(state, scratch[i].x, scratch[i].y, scratch, n,
|
||||
|
|
@ -1149,11 +1153,12 @@ static void unlit_cb(game_state *state, int lx, int ly,
|
|||
}
|
||||
|
||||
/* Construct a MAKESLIGHT set from an unlit square. */
|
||||
static int discount_unlit(game_state *state, int x, int y,
|
||||
struct setscratch *scratch)
|
||||
static bool discount_unlit(game_state *state, int x, int y,
|
||||
struct setscratch *scratch)
|
||||
{
|
||||
ll_data lld;
|
||||
int n, didsth;
|
||||
int n;
|
||||
bool didsth;
|
||||
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
if (verbose) debug(("Trying to discount for unlit square at (%d,%d).\n", x, y));
|
||||
|
|
@ -1162,7 +1167,7 @@ static int discount_unlit(game_state *state, int x, int y,
|
|||
|
||||
discount_clear(state, scratch, &n);
|
||||
|
||||
list_lights(state, x, y, 1, &lld);
|
||||
list_lights(state, x, y, true, &lld);
|
||||
FOREACHLIT(&lld, { unlit_cb(state, lx, ly, scratch, &n); });
|
||||
didsth = discount_set(state, scratch, n);
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
|
|
@ -1177,15 +1182,16 @@ static int discount_unlit(game_state *state, int x, int y,
|
|||
* subset of size N-M+1 of those N spaces forms such a set.
|
||||
*/
|
||||
|
||||
static int discount_clue(game_state *state, int x, int y,
|
||||
static bool discount_clue(game_state *state, int x, int y,
|
||||
struct setscratch *scratch)
|
||||
{
|
||||
int slen, m = GRID(state, lights, x, y), n, i, didsth = 0, lights;
|
||||
int slen, m = GRID(state, lights, x, y), n, i, lights;
|
||||
bool didsth = false;
|
||||
unsigned int flags;
|
||||
surrounds s, sempty;
|
||||
combi_ctx *combi;
|
||||
|
||||
if (m == 0) return 0;
|
||||
if (m == 0) return false;
|
||||
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
if (verbose) debug(("Trying to discount for sets at clue (%d,%d).\n", x, y));
|
||||
|
|
@ -1213,9 +1219,9 @@ static int discount_clue(game_state *state, int x, int y,
|
|||
}
|
||||
}
|
||||
n = sempty.npoints; /* sempty is now a surrounds of only blank squares. */
|
||||
if (n == 0) return 0; /* clue is full already. */
|
||||
if (n == 0) return false; /* clue is full already. */
|
||||
|
||||
if (m < 0 || m > n) return 0; /* become impossible. */
|
||||
if (m < 0 || m > n) return false; /* become impossible. */
|
||||
|
||||
combi = new_combi(n - m + 1, n);
|
||||
while (next_combi(combi)) {
|
||||
|
|
@ -1225,7 +1231,7 @@ static int discount_clue(game_state *state, int x, int y,
|
|||
scratch[slen].y = sempty.points[combi->a[i]].y;
|
||||
slen++;
|
||||
}
|
||||
if (discount_set(state, scratch, slen)) didsth = 1;
|
||||
if (discount_set(state, scratch, slen)) didsth = true;
|
||||
}
|
||||
free_combi(combi);
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
|
|
@ -1254,7 +1260,8 @@ static int solve_sub(game_state *state,
|
|||
int *maxdepth)
|
||||
{
|
||||
unsigned int flags;
|
||||
int x, y, didstuff, ncanplace, lights;
|
||||
int x, y, ncanplace, lights;
|
||||
bool didstuff;
|
||||
int bestx, besty, n, bestn, copy_soluble, self_soluble, ret, maxrecurse = 0;
|
||||
game_state *scopy;
|
||||
ll_data lld;
|
||||
|
|
@ -1278,7 +1285,7 @@ static int solve_sub(game_state *state,
|
|||
if (grid_correct(state)) { ret = 1; goto done; }
|
||||
|
||||
ncanplace = 0;
|
||||
didstuff = 0;
|
||||
didstuff = false;
|
||||
/* These 2 loops, and the functions they call, are the critical loops
|
||||
* for timing; any optimisations should look here first. */
|
||||
for (x = 0; x < state->w; x++) {
|
||||
|
|
@ -1287,8 +1294,10 @@ static int solve_sub(game_state *state,
|
|||
lights = GRID(state,lights,x,y);
|
||||
ncanplace += could_place_light(flags, lights);
|
||||
|
||||
if (try_solve_light(state, x, y, flags, lights)) didstuff = 1;
|
||||
if (try_solve_number(state, x, y, flags, lights)) didstuff = 1;
|
||||
if (try_solve_light(state, x, y, flags, lights))
|
||||
didstuff = true;
|
||||
if (try_solve_number(state, x, y, flags, lights))
|
||||
didstuff = true;
|
||||
}
|
||||
}
|
||||
if (didstuff) continue;
|
||||
|
|
@ -1307,12 +1316,12 @@ static int solve_sub(game_state *state,
|
|||
|
||||
if (!(flags & F_BLACK) && lights == 0) {
|
||||
if (discount_unlit(state, x, y, sscratch)) {
|
||||
didstuff = 1;
|
||||
didstuff = true;
|
||||
goto reduction_success;
|
||||
}
|
||||
} else if (flags & F_NUMBERED) {
|
||||
if (discount_clue(state, x, y, sscratch)) {
|
||||
didstuff = 1;
|
||||
didstuff = true;
|
||||
goto reduction_success;
|
||||
}
|
||||
}
|
||||
|
|
@ -1342,7 +1351,7 @@ reduction_success:
|
|||
if (!could_place_light(flags, lights)) continue;
|
||||
|
||||
n = 0;
|
||||
list_lights(state, x, y, 1, &lld);
|
||||
list_lights(state, x, y, true, &lld);
|
||||
FOREACHLIT(&lld, { if (GRID(state,lights,lx,ly) == 0) n++; });
|
||||
if (n > bestn) {
|
||||
bestn = n; bestx = x; besty = y;
|
||||
|
|
@ -1373,7 +1382,7 @@ reduction_success:
|
|||
#ifdef SOLVER_DIAGNOSTICS
|
||||
debug(("Recursing #2: trying (%d,%d) as LIGHT\n", bestx, besty));
|
||||
#endif
|
||||
set_light(scopy, bestx, besty, 1);
|
||||
set_light(scopy, bestx, besty, true);
|
||||
copy_soluble = solve_sub(scopy, solve_flags, depth+1, maxdepth);
|
||||
|
||||
/* If we wanted a unique solution but we hit our recursion limit
|
||||
|
|
@ -1453,14 +1462,14 @@ static void unplace_lights(game_state *state)
|
|||
for (x = 0; x < state->w; x++) {
|
||||
for (y = 0; y < state->h; y++) {
|
||||
if (GRID(state,flags,x,y) & F_LIGHT)
|
||||
set_light(state,x,y,0);
|
||||
set_light(state,x,y,false);
|
||||
GRID(state,flags,x,y) &= ~F_IMPOSSIBLE;
|
||||
GRID(state,flags,x,y) &= ~F_NUMBERUSED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int puzzle_is_good(game_state *state, int difficulty)
|
||||
static bool puzzle_is_good(game_state *state, int difficulty)
|
||||
{
|
||||
int nsol, mdepth = 0;
|
||||
unsigned int sflags = flags_from_difficulty(difficulty);
|
||||
|
|
@ -1477,13 +1486,13 @@ static int puzzle_is_good(game_state *state, int difficulty)
|
|||
/* if we wanted an easy puzzle, make sure we didn't need recursion. */
|
||||
if (!(sflags & F_SOLVE_ALLOWRECURSE) && mdepth > 0) {
|
||||
debug(("Ignoring recursive puzzle.\n"));
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
debug(("%d solutions found.\n", nsol));
|
||||
if (nsol <= 0) return 0;
|
||||
if (nsol > 1) return 0;
|
||||
return 1;
|
||||
if (nsol <= 0) return false;
|
||||
if (nsol > 1) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/* --- New game creation and user input code. --- */
|
||||
|
|
@ -1514,7 +1523,7 @@ static int puzzle_is_good(game_state *state, int difficulty)
|
|||
#define MAX_GRIDGEN_TRIES 20
|
||||
|
||||
static char *new_game_desc(const game_params *params_in, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
game_params params_copy = *params_in; /* structure copy */
|
||||
game_params *params = ¶ms_copy;
|
||||
|
|
@ -1750,9 +1759,9 @@ done:
|
|||
return move;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
/* 'borrowed' from slant.c, mainly. I could have printed it one
|
||||
|
|
@ -1811,13 +1820,15 @@ static char *game_text_format(const game_state *state)
|
|||
}
|
||||
|
||||
struct game_ui {
|
||||
int cur_x, cur_y, cur_visible;
|
||||
int cur_x, cur_y;
|
||||
bool cur_visible;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
{
|
||||
game_ui *ui = snew(game_ui);
|
||||
ui->cur_x = ui->cur_y = ui->cur_visible = 0;
|
||||
ui->cur_x = ui->cur_y = 0;
|
||||
ui->cur_visible = false;
|
||||
return ui;
|
||||
}
|
||||
|
||||
|
|
@ -1841,7 +1852,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
const game_state *newstate)
|
||||
{
|
||||
if (newstate->completed)
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
}
|
||||
|
||||
#define DF_BLACK 1 /* black square */
|
||||
|
|
@ -1858,7 +1869,7 @@ struct game_drawstate {
|
|||
int tilesize, crad;
|
||||
int w, h;
|
||||
unsigned int *flags; /* width * height */
|
||||
int started;
|
||||
bool started;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -1882,7 +1893,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
|
||||
if (ui->cur_visible)
|
||||
nullret = empty;
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
cx = FROMCOORD(x);
|
||||
cy = FROMCOORD(y);
|
||||
action = (button == LEFT_BUTTON) ? FLIP_LIGHT : FLIP_IMPOSSIBLE;
|
||||
|
|
@ -1897,10 +1908,10 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
action = (button == 'i' || button == 'I' || button == CURSOR_SELECT2) ?
|
||||
FLIP_IMPOSSIBLE : FLIP_LIGHT;
|
||||
}
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
} else if (IS_CURSOR_MOVE(button)) {
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, state->w, state->h, 0);
|
||||
ui->cur_visible = 1;
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, state->w, state->h, false);
|
||||
ui->cur_visible = true;
|
||||
nullret = empty;
|
||||
} else
|
||||
return NULL;
|
||||
|
|
@ -1951,7 +1962,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
while (*move) {
|
||||
c = *move;
|
||||
if (c == 'S') {
|
||||
ret->used_solve = TRUE;
|
||||
ret->used_solve = true;
|
||||
move++;
|
||||
} else if (c == 'L' || c == 'I') {
|
||||
move++;
|
||||
|
|
@ -1965,9 +1976,9 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
/* LIGHT and IMPOSSIBLE are mutually exclusive. */
|
||||
if (c == 'L') {
|
||||
GRID(ret, flags, x, y) &= ~F_IMPOSSIBLE;
|
||||
set_light(ret, x, y, (flags & F_LIGHT) ? 0 : 1);
|
||||
set_light(ret, x, y, !(flags & F_LIGHT));
|
||||
} else {
|
||||
set_light(ret, x, y, 0);
|
||||
set_light(ret, x, y, false);
|
||||
GRID(ret, flags, x, y) ^= F_IMPOSSIBLE;
|
||||
}
|
||||
move += n;
|
||||
|
|
@ -1977,7 +1988,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
move++;
|
||||
else if (*move) goto badmove;
|
||||
}
|
||||
if (grid_correct(ret)) ret->completed = 1;
|
||||
if (grid_correct(ret)) ret->completed = true;
|
||||
return ret;
|
||||
|
||||
badmove:
|
||||
|
|
@ -2047,7 +2058,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
for (i = 0; i < ds->w*ds->h; i++)
|
||||
ds->flags[i] = -1;
|
||||
|
||||
ds->started = 0;
|
||||
ds->started = false;
|
||||
|
||||
return ds;
|
||||
}
|
||||
|
|
@ -2066,7 +2077,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
|||
#define HINT_NUMBERS
|
||||
|
||||
static unsigned int tile_flags(game_drawstate *ds, const game_state *state,
|
||||
const game_ui *ui, int x, int y, int flashing)
|
||||
const game_ui *ui, int x, int y, bool flashing)
|
||||
{
|
||||
unsigned int flags = GRID(state, flags, x, y);
|
||||
int lights = GRID(state, lights, x, y);
|
||||
|
|
@ -2159,7 +2170,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
int dir, const game_ui *ui,
|
||||
float animtime, float flashtime)
|
||||
{
|
||||
int flashing = FALSE;
|
||||
bool flashing = false;
|
||||
int x,y;
|
||||
|
||||
if (flashtime) flashing = (int)(flashtime * 3 / FLASH_TIME) != 1;
|
||||
|
|
@ -2177,7 +2188,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
draw_update(dr, 0, 0,
|
||||
TILE_SIZE * ds->w + 2 * BORDER,
|
||||
TILE_SIZE * ds->h + 2 * BORDER);
|
||||
ds->started = 1;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
for (x = 0; x < ds->w; x++) {
|
||||
|
|
@ -2211,9 +2222,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -2260,7 +2271,7 @@ static void game_print(drawing *dr, const game_state *state, int tilesize)
|
|||
*/
|
||||
for (y = 0; y < h; y++)
|
||||
for (x = 0; x < w; x++) {
|
||||
unsigned int ds_flags = tile_flags(ds, state, NULL, x, y, FALSE);
|
||||
unsigned int ds_flags = tile_flags(ds, state, NULL, x, y, false);
|
||||
int dx = COORD(x), dy = COORD(y);
|
||||
if (ds_flags & DF_BLACK) {
|
||||
draw_rect(dr, dx, dy, TILE_SIZE, TILE_SIZE, ink);
|
||||
|
|
@ -2290,15 +2301,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -2315,9 +2326,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -75,16 +75,16 @@ static int black_sort_cmpfn(void *v1, void *v2)
|
|||
/* 'board' is an array of enum face_colour, indicating which faces are
|
||||
* currently black/white/grey. 'colour' is FACE_WHITE or FACE_BLACK.
|
||||
* Returns whether it's legal to colour the given face with this colour. */
|
||||
static int can_colour_face(grid *g, char* board, int face_index,
|
||||
enum face_colour colour)
|
||||
static bool can_colour_face(grid *g, char* board, int face_index,
|
||||
enum face_colour colour)
|
||||
{
|
||||
int i, j;
|
||||
grid_face *test_face = g->faces + face_index;
|
||||
grid_face *starting_face, *current_face;
|
||||
grid_dot *starting_dot;
|
||||
int transitions;
|
||||
int current_state, s; /* booleans: equal or not-equal to 'colour' */
|
||||
int found_same_coloured_neighbour = FALSE;
|
||||
bool current_state, s; /* equal or not-equal to 'colour' */
|
||||
bool found_same_coloured_neighbour = false;
|
||||
assert(board[face_index] != colour);
|
||||
|
||||
/* Can only consider a face for colouring if it's adjacent to a face
|
||||
|
|
@ -93,12 +93,12 @@ static int can_colour_face(grid *g, char* board, int face_index,
|
|||
grid_edge *e = test_face->edges[i];
|
||||
grid_face *f = (e->face1 == test_face) ? e->face2 : e->face1;
|
||||
if (FACE_COLOUR(f) == colour) {
|
||||
found_same_coloured_neighbour = TRUE;
|
||||
found_same_coloured_neighbour = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found_same_coloured_neighbour)
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
/* Need to avoid creating a loop of faces of this colour around some
|
||||
* differently-coloured faces.
|
||||
|
|
@ -158,11 +158,11 @@ static int can_colour_face(grid *g, char* board, int face_index,
|
|||
current_state = (FACE_COLOUR(current_face) == colour);
|
||||
starting_dot = NULL;
|
||||
starting_face = NULL;
|
||||
while (TRUE) {
|
||||
while (true) {
|
||||
/* Advance to next face.
|
||||
* Need to loop here because it might take several goes to
|
||||
* find it. */
|
||||
while (TRUE) {
|
||||
while (true) {
|
||||
j++;
|
||||
if (j == test_face->dots[i]->order)
|
||||
j = 0;
|
||||
|
|
@ -206,7 +206,7 @@ static int can_colour_face(grid *g, char* board, int face_index,
|
|||
}
|
||||
}
|
||||
|
||||
return (transitions == 2) ? TRUE : FALSE;
|
||||
return (transitions == 2) ? true : false;
|
||||
}
|
||||
|
||||
/* Count the number of neighbours of 'face', having colour 'colour' */
|
||||
|
|
@ -306,7 +306,7 @@ void generate_loop(grid *g, char *board, random_state *rs,
|
|||
tree234 *lightable_faces_sorted;
|
||||
tree234 *darkable_faces_sorted;
|
||||
int *face_list;
|
||||
int do_random_pass;
|
||||
bool do_random_pass;
|
||||
|
||||
/* Make a board */
|
||||
memset(board, FACE_GREY, num_faces);
|
||||
|
|
@ -361,7 +361,7 @@ void generate_loop(grid *g, char *board, random_state *rs,
|
|||
}
|
||||
|
||||
/* Colour faces one at a time until no more faces are colourable. */
|
||||
while (TRUE)
|
||||
while (true)
|
||||
{
|
||||
enum face_colour colour;
|
||||
tree234 *faces_to_pick;
|
||||
|
|
@ -501,12 +501,12 @@ void generate_loop(grid *g, char *board, random_state *rs,
|
|||
* make some illicit deductions. To combat this (and make the path more
|
||||
* interesting), we do one final pass making random flips. */
|
||||
|
||||
/* Set to TRUE for final pass */
|
||||
do_random_pass = FALSE;
|
||||
/* Set to true for final pass */
|
||||
do_random_pass = false;
|
||||
|
||||
while (TRUE) {
|
||||
while (true) {
|
||||
/* Remember whether a flip occurred during this pass */
|
||||
int flipped = FALSE;
|
||||
bool flipped = false;
|
||||
|
||||
for (i = 0; i < num_faces; ++i) {
|
||||
int j = face_list[i];
|
||||
|
|
@ -522,14 +522,14 @@ void generate_loop(grid *g, char *board, random_state *rs,
|
|||
/* normal pass - flip when neighbour count is 1 */
|
||||
if (face_num_neighbours(g, board, face, opp) == 1) {
|
||||
board[j] = opp;
|
||||
flipped = TRUE;
|
||||
flipped = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (do_random_pass) break;
|
||||
if (!flipped) do_random_pass = TRUE;
|
||||
if (!flipped) do_random_pass = true;
|
||||
}
|
||||
|
||||
sfree(face_list);
|
||||
|
|
|
|||
|
|
@ -117,11 +117,11 @@ struct game_state {
|
|||
* YES, NO or UNKNOWN */
|
||||
char *lines;
|
||||
|
||||
unsigned char *line_errors;
|
||||
int exactly_one_loop;
|
||||
bool *line_errors;
|
||||
bool exactly_one_loop;
|
||||
|
||||
int solved;
|
||||
int cheated;
|
||||
bool solved;
|
||||
bool cheated;
|
||||
|
||||
/* Used in game_text_format(), so that it knows what type of
|
||||
* grid it's trying to render as ASCII text. */
|
||||
|
|
@ -152,7 +152,7 @@ typedef struct solver_state {
|
|||
char *dot_no_count;
|
||||
char *face_yes_count;
|
||||
char *face_no_count;
|
||||
char *dot_solved, *face_solved;
|
||||
bool *dot_solved, *face_solved;
|
||||
int *dotdsf;
|
||||
|
||||
/* Information for Normal level deductions:
|
||||
|
|
@ -223,13 +223,13 @@ enum line_drawstate { DS_LINE_YES, DS_LINE_UNKNOWN,
|
|||
|
||||
|
||||
struct game_drawstate {
|
||||
int started;
|
||||
bool started;
|
||||
int tilesize;
|
||||
int flashing;
|
||||
bool flashing;
|
||||
int *textx, *texty;
|
||||
char *lines;
|
||||
char *clue_error;
|
||||
char *clue_satisfied;
|
||||
bool *clue_error;
|
||||
bool *clue_satisfied;
|
||||
};
|
||||
|
||||
static const char *validate_desc(const game_params *params, const char *desc);
|
||||
|
|
@ -319,11 +319,11 @@ static grid *loopy_generate_grid(const game_params *params,
|
|||
|
||||
#define BIT_SET(field, bit) ((field) & (1<<(bit)))
|
||||
|
||||
#define SET_BIT(field, bit) (BIT_SET(field, bit) ? FALSE : \
|
||||
((field) |= (1<<(bit)), TRUE))
|
||||
#define SET_BIT(field, bit) (BIT_SET(field, bit) ? false : \
|
||||
((field) |= (1<<(bit)), true))
|
||||
|
||||
#define CLEAR_BIT(field, bit) (BIT_SET(field, bit) ? \
|
||||
((field) &= ~(1<<(bit)), TRUE) : FALSE)
|
||||
((field) &= ~(1<<(bit)), true) : false)
|
||||
|
||||
#define CLUE2CHAR(c) \
|
||||
((c < 0) ? ' ' : c < 10 ? c + '0' : c - 10 + 'A')
|
||||
|
|
@ -348,8 +348,9 @@ static game_state *dup_game(const game_state *state)
|
|||
ret->lines = snewn(state->game_grid->num_edges, char);
|
||||
memcpy(ret->lines, state->lines, state->game_grid->num_edges);
|
||||
|
||||
ret->line_errors = snewn(state->game_grid->num_edges, unsigned char);
|
||||
memcpy(ret->line_errors, state->line_errors, state->game_grid->num_edges);
|
||||
ret->line_errors = snewn(state->game_grid->num_edges, bool);
|
||||
memcpy(ret->line_errors, state->line_errors,
|
||||
state->game_grid->num_edges * sizeof(bool));
|
||||
ret->exactly_one_loop = state->exactly_one_loop;
|
||||
|
||||
ret->grid_type = state->grid_type;
|
||||
|
|
@ -386,10 +387,10 @@ static solver_state *new_solver_state(const game_state *state, int diff) {
|
|||
ret->looplen[i] = 1;
|
||||
}
|
||||
|
||||
ret->dot_solved = snewn(num_dots, char);
|
||||
ret->face_solved = snewn(num_faces, char);
|
||||
memset(ret->dot_solved, FALSE, num_dots);
|
||||
memset(ret->face_solved, FALSE, num_faces);
|
||||
ret->dot_solved = snewn(num_dots, bool);
|
||||
ret->face_solved = snewn(num_faces, bool);
|
||||
memset(ret->dot_solved, 0, num_dots * sizeof(bool));
|
||||
memset(ret->face_solved, 0, num_faces * sizeof(bool));
|
||||
|
||||
ret->dot_yes_count = snewn(num_dots, char);
|
||||
memset(ret->dot_yes_count, 0, num_dots);
|
||||
|
|
@ -455,10 +456,10 @@ static solver_state *dup_solver_state(const solver_state *sstate) {
|
|||
memcpy(ret->looplen, sstate->looplen,
|
||||
num_dots * sizeof(int));
|
||||
|
||||
ret->dot_solved = snewn(num_dots, char);
|
||||
ret->face_solved = snewn(num_faces, char);
|
||||
memcpy(ret->dot_solved, sstate->dot_solved, num_dots);
|
||||
memcpy(ret->face_solved, sstate->face_solved, num_faces);
|
||||
ret->dot_solved = snewn(num_dots, bool);
|
||||
ret->face_solved = snewn(num_faces, bool);
|
||||
memcpy(ret->dot_solved, sstate->dot_solved, num_dots * sizeof(bool));
|
||||
memcpy(ret->face_solved, sstate->face_solved, num_faces * sizeof(bool));
|
||||
|
||||
ret->dot_yes_count = snewn(num_dots, char);
|
||||
memcpy(ret->dot_yes_count, sstate->dot_yes_count, num_dots);
|
||||
|
|
@ -624,7 +625,7 @@ static void decode_params(game_params *params, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char str[80];
|
||||
sprintf(str, "%dx%dt%d", params->w, params->h, params->type);
|
||||
|
|
@ -678,7 +679,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->type < 0 || params->type >= NUM_GRID_TYPES)
|
||||
return "Illegal grid type";
|
||||
|
|
@ -946,17 +947,17 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
int i;
|
||||
|
||||
ds->tilesize = 0;
|
||||
ds->started = 0;
|
||||
ds->started = false;
|
||||
ds->lines = snewn(num_edges, char);
|
||||
ds->clue_error = snewn(num_faces, char);
|
||||
ds->clue_satisfied = snewn(num_faces, char);
|
||||
ds->clue_error = snewn(num_faces, bool);
|
||||
ds->clue_satisfied = snewn(num_faces, bool);
|
||||
ds->textx = snewn(num_faces, int);
|
||||
ds->texty = snewn(num_faces, int);
|
||||
ds->flashing = 0;
|
||||
ds->flashing = false;
|
||||
|
||||
memset(ds->lines, LINE_UNKNOWN, num_edges);
|
||||
memset(ds->clue_error, 0, num_faces);
|
||||
memset(ds->clue_satisfied, 0, num_faces);
|
||||
memset(ds->clue_error, 0, num_faces * sizeof(bool));
|
||||
memset(ds->clue_satisfied, 0, num_faces * sizeof(bool));
|
||||
for (i = 0; i < num_faces; i++)
|
||||
ds->textx[i] = ds->texty[i] = -1;
|
||||
|
||||
|
|
@ -973,9 +974,9 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
|||
sfree(ds);
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static float game_anim_length(const game_state *oldstate,
|
||||
|
|
@ -984,11 +985,11 @@ static float game_anim_length(const game_state *oldstate,
|
|||
return 0.0F;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
if (params->type != 0)
|
||||
return FALSE;
|
||||
return TRUE;
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -1106,13 +1107,13 @@ static void check_caches(const solver_state* sstate)
|
|||
|
||||
/* Sets the line (with index i) to the new state 'line_new', and updates
|
||||
* the cached counts of any affected faces and dots.
|
||||
* Returns TRUE if this actually changed the line's state. */
|
||||
static int solver_set_line(solver_state *sstate, int i,
|
||||
enum line_state line_new
|
||||
* Returns true if this actually changed the line's state. */
|
||||
static bool solver_set_line(solver_state *sstate, int i,
|
||||
enum line_state line_new
|
||||
#ifdef SHOW_WORKING
|
||||
, const char *reason
|
||||
, const char *reason
|
||||
#endif
|
||||
)
|
||||
)
|
||||
{
|
||||
game_state *state = sstate->state;
|
||||
grid *g;
|
||||
|
|
@ -1123,7 +1124,7 @@ static int solver_set_line(solver_state *sstate, int i,
|
|||
check_caches(sstate);
|
||||
|
||||
if (state->lines[i] == line_new) {
|
||||
return FALSE; /* nothing changed */
|
||||
return false; /* nothing changed */
|
||||
}
|
||||
state->lines[i] = line_new;
|
||||
|
||||
|
|
@ -1158,7 +1159,7 @@ static int solver_set_line(solver_state *sstate, int i,
|
|||
}
|
||||
|
||||
check_caches(sstate);
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef SHOW_WORKING
|
||||
|
|
@ -1170,10 +1171,10 @@ static int solver_set_line(solver_state *sstate, int i,
|
|||
* Merge two dots due to the existence of an edge between them.
|
||||
* Updates the dsf tracking equivalence classes, and keeps track of
|
||||
* the length of path each dot is currently a part of.
|
||||
* Returns TRUE if the dots were already linked, ie if they are part of a
|
||||
* Returns true if the dots were already linked, ie if they are part of a
|
||||
* closed loop, and false otherwise.
|
||||
*/
|
||||
static int merge_dots(solver_state *sstate, int edge_index)
|
||||
static bool merge_dots(solver_state *sstate, int edge_index)
|
||||
{
|
||||
int i, j, len;
|
||||
grid *g = sstate->state->game_grid;
|
||||
|
|
@ -1186,26 +1187,26 @@ static int merge_dots(solver_state *sstate, int edge_index)
|
|||
j = dsf_canonify(sstate->dotdsf, j);
|
||||
|
||||
if (i == j) {
|
||||
return TRUE;
|
||||
return true;
|
||||
} else {
|
||||
len = sstate->looplen[i] + sstate->looplen[j];
|
||||
dsf_merge(sstate->dotdsf, i, j);
|
||||
i = dsf_canonify(sstate->dotdsf, i);
|
||||
sstate->looplen[i] = len;
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Merge two lines because the solver has deduced that they must be either
|
||||
* identical or opposite. Returns TRUE if this is new information, otherwise
|
||||
* FALSE. */
|
||||
static int merge_lines(solver_state *sstate, int i, int j, int inverse
|
||||
* identical or opposite. Returns true if this is new information, otherwise
|
||||
* false. */
|
||||
static bool merge_lines(solver_state *sstate, int i, int j, bool inverse
|
||||
#ifdef SHOW_WORKING
|
||||
, const char *reason
|
||||
, const char *reason
|
||||
#endif
|
||||
)
|
||||
)
|
||||
{
|
||||
int inv_tmp;
|
||||
bool inv_tmp;
|
||||
|
||||
assert(i < sstate->state->game_grid->num_edges);
|
||||
assert(j < sstate->state->game_grid->num_edges);
|
||||
|
|
@ -1268,17 +1269,17 @@ static int face_order(const game_state* state, int face, char line_type)
|
|||
|
||||
/* Set all lines bordering a dot of type old_type to type new_type
|
||||
* Return value tells caller whether this function actually did anything */
|
||||
static int dot_setall(solver_state *sstate, int dot,
|
||||
char old_type, char new_type)
|
||||
static bool dot_setall(solver_state *sstate, int dot,
|
||||
char old_type, char new_type)
|
||||
{
|
||||
int retval = FALSE, r;
|
||||
bool retval = false, r;
|
||||
game_state *state = sstate->state;
|
||||
grid *g;
|
||||
grid_dot *d;
|
||||
int i;
|
||||
|
||||
if (old_type == new_type)
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
g = state->game_grid;
|
||||
d = g->dots + dot;
|
||||
|
|
@ -1287,25 +1288,25 @@ static int dot_setall(solver_state *sstate, int dot,
|
|||
int line_index = d->edges[i] - g->edges;
|
||||
if (state->lines[line_index] == old_type) {
|
||||
r = solver_set_line(sstate, line_index, new_type);
|
||||
assert(r == TRUE);
|
||||
retval = TRUE;
|
||||
assert(r);
|
||||
retval = true;
|
||||
}
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
/* Set all lines bordering a face of type old_type to type new_type */
|
||||
static int face_setall(solver_state *sstate, int face,
|
||||
char old_type, char new_type)
|
||||
static bool face_setall(solver_state *sstate, int face,
|
||||
char old_type, char new_type)
|
||||
{
|
||||
int retval = FALSE, r;
|
||||
bool retval = false, r;
|
||||
game_state *state = sstate->state;
|
||||
grid *g;
|
||||
grid_face *f;
|
||||
int i;
|
||||
|
||||
if (old_type == new_type)
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
g = state->game_grid;
|
||||
f = g->faces + face;
|
||||
|
|
@ -1314,8 +1315,8 @@ static int face_setall(solver_state *sstate, int face,
|
|||
int line_index = f->edges[i] - g->edges;
|
||||
if (state->lines[line_index] == old_type) {
|
||||
r = solver_set_line(sstate, line_index, new_type);
|
||||
assert(r == TRUE);
|
||||
retval = TRUE;
|
||||
assert(r);
|
||||
retval = true;
|
||||
}
|
||||
}
|
||||
return retval;
|
||||
|
|
@ -1356,9 +1357,9 @@ static void add_full_clues(game_state *state, random_state *rs)
|
|||
}
|
||||
|
||||
|
||||
static int game_has_unique_soln(const game_state *state, int diff)
|
||||
static bool game_has_unique_soln(const game_state *state, int diff)
|
||||
{
|
||||
int ret;
|
||||
bool ret;
|
||||
solver_state *sstate_new;
|
||||
solver_state *sstate = new_solver_state((game_state *)state, diff);
|
||||
|
||||
|
|
@ -1412,7 +1413,7 @@ static game_state *remove_clues(game_state *state, random_state *rs,
|
|||
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
/* solution and description both use run-length encoding in obvious ways */
|
||||
char *retval, *game_desc, *grid_desc;
|
||||
|
|
@ -1425,17 +1426,18 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
|||
|
||||
state->clues = snewn(g->num_faces, signed char);
|
||||
state->lines = snewn(g->num_edges, char);
|
||||
state->line_errors = snewn(g->num_edges, unsigned char);
|
||||
state->exactly_one_loop = FALSE;
|
||||
state->line_errors = snewn(g->num_edges, bool);
|
||||
state->exactly_one_loop = false;
|
||||
|
||||
state->grid_type = params->type;
|
||||
|
||||
newboard_please:
|
||||
|
||||
memset(state->lines, LINE_UNKNOWN, g->num_edges);
|
||||
memset(state->line_errors, 0, g->num_edges);
|
||||
memset(state->line_errors, 0, g->num_edges * sizeof(bool));
|
||||
|
||||
state->solved = state->cheated = FALSE;
|
||||
state->solved = false;
|
||||
state->cheated = false;
|
||||
|
||||
/* Get a new random solvable board with all its clues filled in. Yes, this
|
||||
* can loop for ever if the params are suitably unfavourable, but
|
||||
|
|
@ -1497,10 +1499,10 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
|
||||
state->clues = snewn(num_faces, signed char);
|
||||
state->lines = snewn(num_edges, char);
|
||||
state->line_errors = snewn(num_edges, unsigned char);
|
||||
state->exactly_one_loop = FALSE;
|
||||
state->line_errors = snewn(num_edges, bool);
|
||||
state->exactly_one_loop = false;
|
||||
|
||||
state->solved = state->cheated = FALSE;
|
||||
state->solved = state->cheated = false;
|
||||
|
||||
state->grid_type = params->type;
|
||||
|
||||
|
|
@ -1528,21 +1530,22 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
}
|
||||
|
||||
memset(state->lines, LINE_UNKNOWN, num_edges);
|
||||
memset(state->line_errors, 0, num_edges);
|
||||
memset(state->line_errors, 0, num_edges * sizeof(bool));
|
||||
return state;
|
||||
}
|
||||
|
||||
/* Calculates the line_errors data, and checks if the current state is a
|
||||
* solution */
|
||||
static int check_completion(game_state *state)
|
||||
static bool check_completion(game_state *state)
|
||||
{
|
||||
grid *g = state->game_grid;
|
||||
int i, ret;
|
||||
int i;
|
||||
bool ret;
|
||||
int *dsf, *component_state;
|
||||
int nsilly, nloop, npath, largest_comp, largest_size, total_pathsize;
|
||||
enum { COMP_NONE, COMP_LOOP, COMP_PATH, COMP_SILLY, COMP_EMPTY };
|
||||
|
||||
memset(state->line_errors, 0, g->num_edges);
|
||||
memset(state->line_errors, 0, g->num_edges * sizeof(bool));
|
||||
|
||||
/*
|
||||
* Find loops in the grid, and determine whether the puzzle is
|
||||
|
|
@ -1659,7 +1662,7 @@ static int check_completion(game_state *state)
|
|||
for (j = 0; j < d->order; j++) {
|
||||
int e = d->edges[j] - g->edges;
|
||||
if (state->lines[e] == LINE_YES)
|
||||
state->line_errors[e] = TRUE;
|
||||
state->line_errors[e] = true;
|
||||
}
|
||||
/* And mark this component as not worthy of further
|
||||
* consideration. */
|
||||
|
|
@ -1727,7 +1730,7 @@ static int check_completion(game_state *state)
|
|||
-1 != largest_comp) ||
|
||||
(component_state[comp] == COMP_LOOP &&
|
||||
comp != largest_comp))
|
||||
state->line_errors[i] = TRUE;
|
||||
state->line_errors[i] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1737,12 +1740,12 @@ static int check_completion(game_state *state)
|
|||
* If there is exactly one component and it is a loop, then
|
||||
* the puzzle is potentially complete, so check the clues.
|
||||
*/
|
||||
ret = TRUE;
|
||||
ret = true;
|
||||
|
||||
for (i = 0; i < g->num_faces; i++) {
|
||||
int c = state->clues[i];
|
||||
if (c >= 0 && face_order(state, i, LINE_YES) != c) {
|
||||
ret = FALSE;
|
||||
ret = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -1753,10 +1756,10 @@ static int check_completion(game_state *state)
|
|||
* nothing else, which will be used to vary the semantics of
|
||||
* clue highlighting at display time.
|
||||
*/
|
||||
state->exactly_one_loop = TRUE;
|
||||
state->exactly_one_loop = true;
|
||||
} else {
|
||||
ret = FALSE;
|
||||
state->exactly_one_loop = FALSE;
|
||||
ret = false;
|
||||
state->exactly_one_loop = false;
|
||||
}
|
||||
|
||||
sfree(component_state);
|
||||
|
|
@ -1795,7 +1798,7 @@ static int check_completion(game_state *state)
|
|||
* A dline can be uniquely identified by an edge/dot combination, given that
|
||||
* a dline-pair always goes clockwise around its common dot. The edge/dot
|
||||
* combination can be represented by an edge/bool combination - if bool is
|
||||
* TRUE, use edge->dot1 else use edge->dot2. So the total number of dlines is
|
||||
* true, use edge->dot1 else use edge->dot2. So the total number of dlines is
|
||||
* exactly twice the number of edges in the grid - although the dlines
|
||||
* spanning the infinite face are not all that useful to the solver.
|
||||
* Note that, by convention, a dline goes clockwise around its common dot,
|
||||
|
|
@ -1850,19 +1853,19 @@ static int dline_index_from_face(grid *g, grid_face *f, int i)
|
|||
#endif
|
||||
return ret;
|
||||
}
|
||||
static int is_atleastone(const char *dline_array, int index)
|
||||
static bool is_atleastone(const char *dline_array, int index)
|
||||
{
|
||||
return BIT_SET(dline_array[index], 0);
|
||||
}
|
||||
static int set_atleastone(char *dline_array, int index)
|
||||
static bool set_atleastone(char *dline_array, int index)
|
||||
{
|
||||
return SET_BIT(dline_array[index], 0);
|
||||
}
|
||||
static int is_atmostone(const char *dline_array, int index)
|
||||
static bool is_atmostone(const char *dline_array, int index)
|
||||
{
|
||||
return BIT_SET(dline_array[index], 1);
|
||||
}
|
||||
static int set_atmostone(char *dline_array, int index)
|
||||
static bool set_atmostone(char *dline_array, int index)
|
||||
{
|
||||
return SET_BIT(dline_array[index], 1);
|
||||
}
|
||||
|
|
@ -1886,8 +1889,8 @@ static void array_setall(char *array, char from, char to, int len)
|
|||
* will find the opposite UNKNOWNS (if they are adjacent to one another)
|
||||
* and set their corresponding dline to atleastone. (Setting atmostone
|
||||
* already happens in earlier dline deductions) */
|
||||
static int dline_set_opp_atleastone(solver_state *sstate,
|
||||
grid_dot *d, int edge)
|
||||
static bool dline_set_opp_atleastone(solver_state *sstate,
|
||||
grid_dot *d, int edge)
|
||||
{
|
||||
game_state *state = sstate->state;
|
||||
grid *g = state->game_grid;
|
||||
|
|
@ -1912,26 +1915,27 @@ static int dline_set_opp_atleastone(solver_state *sstate,
|
|||
opp_dline_index = dline_index_from_dot(g, d, opp);
|
||||
return set_atleastone(sstate->dlines, opp_dline_index);
|
||||
}
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/* Set pairs of lines around this face which are known to be identical, to
|
||||
* the given line_state */
|
||||
static int face_setall_identical(solver_state *sstate, int face_index,
|
||||
enum line_state line_new)
|
||||
static bool face_setall_identical(solver_state *sstate, int face_index,
|
||||
enum line_state line_new)
|
||||
{
|
||||
/* can[dir] contains the canonical line associated with the line in
|
||||
* direction dir from the square in question. Similarly inv[dir] is
|
||||
* whether or not the line in question is inverse to its canonical
|
||||
* element. */
|
||||
int retval = FALSE;
|
||||
bool retval = false;
|
||||
game_state *state = sstate->state;
|
||||
grid *g = state->game_grid;
|
||||
grid_face *f = g->faces + face_index;
|
||||
int N = f->order;
|
||||
int i, j;
|
||||
int can1, can2, inv1, inv2;
|
||||
int can1, can2;
|
||||
bool inv1, inv2;
|
||||
|
||||
for (i = 0; i < N; i++) {
|
||||
int line1_index = f->edges[i] - g->edges;
|
||||
|
|
@ -1996,7 +2000,7 @@ static int parity_deductions(solver_state *sstate,
|
|||
} else if (unknown_count == 3) {
|
||||
int e[3];
|
||||
int can[3]; /* canonical edges */
|
||||
int inv[3]; /* whether can[x] is inverse to e[x] */
|
||||
bool inv[3]; /* whether can[x] is inverse to e[x] */
|
||||
find_unknowns(state, edge_list, 3, e);
|
||||
can[0] = edsf_canonify(linedsf, e[0], inv);
|
||||
can[1] = edsf_canonify(linedsf, e[1], inv+1);
|
||||
|
|
@ -2019,7 +2023,7 @@ static int parity_deductions(solver_state *sstate,
|
|||
} else if (unknown_count == 4) {
|
||||
int e[4];
|
||||
int can[4]; /* canonical edges */
|
||||
int inv[4]; /* whether can[x] is inverse to e[x] */
|
||||
bool inv[4]; /* whether can[x] is inverse to e[x] */
|
||||
find_unknowns(state, edge_list, 4, e);
|
||||
can[0] = edsf_canonify(linedsf, e[0], inv);
|
||||
can[1] = edsf_canonify(linedsf, e[1], inv+1);
|
||||
|
|
@ -2102,7 +2106,7 @@ static int trivial_deductions(solver_state *sstate)
|
|||
current_no = sstate->face_no_count[i];
|
||||
|
||||
if (current_yes + current_no == f->order) {
|
||||
sstate->face_solved[i] = TRUE;
|
||||
sstate->face_solved[i] = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
@ -2123,7 +2127,7 @@ static int trivial_deductions(solver_state *sstate)
|
|||
if (state->clues[i] == current_yes) {
|
||||
if (face_setall(sstate, i, LINE_UNKNOWN, LINE_NO))
|
||||
diff = min(diff, DIFF_EASY);
|
||||
sstate->face_solved[i] = TRUE;
|
||||
sstate->face_solved[i] = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
@ -2134,7 +2138,7 @@ static int trivial_deductions(solver_state *sstate)
|
|||
if (f->order - state->clues[i] == current_no) {
|
||||
if (face_setall(sstate, i, LINE_UNKNOWN, LINE_YES))
|
||||
diff = min(diff, DIFF_EASY);
|
||||
sstate->face_solved[i] = TRUE;
|
||||
sstate->face_solved[i] = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
@ -2182,7 +2186,7 @@ static int trivial_deductions(solver_state *sstate)
|
|||
for (j = 0; j < f->order; j++) {
|
||||
e = f->edges[j] - g->edges;
|
||||
if (state->lines[e] == LINE_UNKNOWN && e != e1 && e != e2) {
|
||||
int r = solver_set_line(sstate, e, LINE_YES);
|
||||
bool r = solver_set_line(sstate, e, LINE_YES);
|
||||
assert(r);
|
||||
diff = min(diff, DIFF_EASY);
|
||||
}
|
||||
|
|
@ -2206,11 +2210,11 @@ static int trivial_deductions(solver_state *sstate)
|
|||
|
||||
if (yes == 0) {
|
||||
if (unknown == 0) {
|
||||
sstate->dot_solved[i] = TRUE;
|
||||
sstate->dot_solved[i] = true;
|
||||
} else if (unknown == 1) {
|
||||
dot_setall(sstate, i, LINE_UNKNOWN, LINE_NO);
|
||||
diff = min(diff, DIFF_EASY);
|
||||
sstate->dot_solved[i] = TRUE;
|
||||
sstate->dot_solved[i] = true;
|
||||
}
|
||||
} else if (yes == 1) {
|
||||
if (unknown == 0) {
|
||||
|
|
@ -2225,7 +2229,7 @@ static int trivial_deductions(solver_state *sstate)
|
|||
dot_setall(sstate, i, LINE_UNKNOWN, LINE_NO);
|
||||
diff = min(diff, DIFF_EASY);
|
||||
}
|
||||
sstate->dot_solved[i] = TRUE;
|
||||
sstate->dot_solved[i] = true;
|
||||
} else {
|
||||
sstate->solver_status = SOLVER_MISTAKE;
|
||||
return DIFF_EASY;
|
||||
|
|
@ -2627,7 +2631,8 @@ static int linedsf_deductions(solver_state *sstate)
|
|||
int dline_index = dline_index_from_dot(g, d, j);
|
||||
int line1_index;
|
||||
int line2_index;
|
||||
int can1, can2, inv1, inv2;
|
||||
int can1, can2;
|
||||
bool inv1, inv2;
|
||||
int j2;
|
||||
line1_index = d->edges[j] - g->edges;
|
||||
if (state->lines[line1_index] != LINE_UNKNOWN)
|
||||
|
|
@ -2651,7 +2656,7 @@ static int linedsf_deductions(solver_state *sstate)
|
|||
/* Infer linedsf from dline flags */
|
||||
if (is_atmostone(dlines, dline_index)
|
||||
&& is_atleastone(dlines, dline_index)) {
|
||||
if (merge_lines(sstate, line1_index, line2_index, 1))
|
||||
if (merge_lines(sstate, line1_index, line2_index, true))
|
||||
diff = min(diff, DIFF_HARD);
|
||||
}
|
||||
}
|
||||
|
|
@ -2671,7 +2676,8 @@ static int linedsf_deductions(solver_state *sstate)
|
|||
/* If the state of a line is known, deduce the state of its canonical line
|
||||
* too, and vice versa. */
|
||||
for (i = 0; i < g->num_edges; i++) {
|
||||
int can, inv;
|
||||
int can;
|
||||
bool inv;
|
||||
enum line_state s;
|
||||
can = edsf_canonify(sstate->linedsf, i, &inv);
|
||||
if (can == i)
|
||||
|
|
@ -2698,9 +2704,9 @@ static int loop_deductions(solver_state *sstate)
|
|||
game_state *state = sstate->state;
|
||||
grid *g = state->game_grid;
|
||||
int shortest_chainlen = g->num_dots;
|
||||
int loop_found = FALSE;
|
||||
bool loop_found = false;
|
||||
int dots_connected;
|
||||
int progress = FALSE;
|
||||
bool progress = false;
|
||||
int i;
|
||||
|
||||
/*
|
||||
|
|
@ -2745,7 +2751,7 @@ static int loop_deductions(solver_state *sstate)
|
|||
sstate->solver_status = SOLVER_SOLVED;
|
||||
/* This discovery clearly counts as progress, even if we haven't
|
||||
* just added any lines or anything */
|
||||
progress = TRUE;
|
||||
progress = true;
|
||||
goto finished_loop_deductionsing;
|
||||
}
|
||||
|
||||
|
|
@ -2833,7 +2839,7 @@ static int loop_deductions(solver_state *sstate)
|
|||
* make.
|
||||
*/
|
||||
progress = solver_set_line(sstate, i, val);
|
||||
assert(progress == TRUE);
|
||||
assert(progress);
|
||||
if (val == LINE_YES) {
|
||||
sstate->solver_status = SOLVER_AMBIGUOUS;
|
||||
goto finished_loop_deductionsing;
|
||||
|
|
@ -3096,7 +3102,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
|
||||
if (move[0] == 'S') {
|
||||
move++;
|
||||
newstate->cheated = TRUE;
|
||||
newstate->cheated = true;
|
||||
}
|
||||
|
||||
while (*move) {
|
||||
|
|
@ -3123,7 +3129,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
* Check for completion.
|
||||
*/
|
||||
if (check_completion(newstate))
|
||||
newstate->solved = TRUE;
|
||||
newstate->solved = true;
|
||||
|
||||
return newstate;
|
||||
|
||||
|
|
@ -3304,8 +3310,8 @@ static void game_redraw_dot(drawing *dr, game_drawstate *ds,
|
|||
draw_circle(dr, x, y, 2, COL_FOREGROUND, COL_FOREGROUND);
|
||||
}
|
||||
|
||||
static int boxes_intersect(int x0, int y0, int w0, int h0,
|
||||
int x1, int y1, int w1, int h1)
|
||||
static bool boxes_intersect(int x0, int y0, int w0, int h0,
|
||||
int x1, int y1, int w1, int h1)
|
||||
{
|
||||
/*
|
||||
* Two intervals intersect iff neither is wholly on one side of
|
||||
|
|
@ -3360,8 +3366,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
grid *g = state->game_grid;
|
||||
int border = BORDER(ds->tilesize);
|
||||
int i;
|
||||
int flash_changed;
|
||||
int redraw_everything = FALSE;
|
||||
bool flash_changed;
|
||||
bool redraw_everything = false;
|
||||
|
||||
int edges[REDRAW_OBJECTS_LIMIT], nedges = 0;
|
||||
int faces[REDRAW_OBJECTS_LIMIT], nfaces = 0;
|
||||
|
|
@ -3392,7 +3398,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
*/
|
||||
|
||||
if (!ds->started) {
|
||||
redraw_everything = TRUE;
|
||||
redraw_everything = true;
|
||||
/*
|
||||
* But we must still go through the upcoming loops, so that we
|
||||
* set up stuff in ds correctly for the initial redraw.
|
||||
|
|
@ -3404,8 +3410,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
grid_face *f = g->faces + i;
|
||||
int sides = f->order;
|
||||
int yes_order, no_order;
|
||||
int clue_mistake;
|
||||
int clue_satisfied;
|
||||
bool clue_mistake;
|
||||
bool clue_satisfied;
|
||||
int n = state->clues[i];
|
||||
if (n < 0)
|
||||
continue;
|
||||
|
|
@ -3456,7 +3462,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
ds->clue_error[i] = clue_mistake;
|
||||
ds->clue_satisfied[i] = clue_satisfied;
|
||||
if (nfaces == REDRAW_OBJECTS_LIMIT)
|
||||
redraw_everything = TRUE;
|
||||
redraw_everything = true;
|
||||
else
|
||||
faces[nfaces++] = i;
|
||||
}
|
||||
|
|
@ -3467,10 +3473,10 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
(flashtime <= FLASH_TIME/3 ||
|
||||
flashtime >= FLASH_TIME*2/3)) {
|
||||
flash_changed = !ds->flashing;
|
||||
ds->flashing = TRUE;
|
||||
ds->flashing = true;
|
||||
} else {
|
||||
flash_changed = ds->flashing;
|
||||
ds->flashing = FALSE;
|
||||
ds->flashing = false;
|
||||
}
|
||||
|
||||
/* Now, trundle through the edges. */
|
||||
|
|
@ -3481,7 +3487,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
(flash_changed && state->lines[i] == LINE_YES)) {
|
||||
ds->lines[i] = new_ds;
|
||||
if (nedges == REDRAW_OBJECTS_LIMIT)
|
||||
redraw_everything = TRUE;
|
||||
redraw_everything = true;
|
||||
else
|
||||
edges[nedges++] = i;
|
||||
}
|
||||
|
|
@ -3517,7 +3523,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
}
|
||||
}
|
||||
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
static float game_flash_length(const game_state *oldstate,
|
||||
|
|
@ -3645,7 +3651,7 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
|
|
@ -3653,7 +3659,7 @@ const struct game thegame = {
|
|||
dup_game,
|
||||
free_game,
|
||||
1, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -3670,9 +3676,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
FALSE /* wants_statusbar */,
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
false /* wants_statusbar */,
|
||||
false, game_timing_state,
|
||||
0, /* mouse_priorities */
|
||||
};
|
||||
|
||||
|
|
@ -3694,21 +3700,21 @@ int main(int argc, char **argv)
|
|||
game_state *s;
|
||||
char *id = NULL, *desc;
|
||||
const char *err;
|
||||
int grade = FALSE;
|
||||
bool grade = false;
|
||||
int ret, diff;
|
||||
#if 0 /* verbose solver not supported here (yet) */
|
||||
int really_verbose = FALSE;
|
||||
bool really_verbose = false;
|
||||
#endif
|
||||
|
||||
while (--argc > 0) {
|
||||
char *p = *++argv;
|
||||
#if 0 /* verbose solver not supported here (yet) */
|
||||
if (!strcmp(p, "-v")) {
|
||||
really_verbose = TRUE;
|
||||
really_verbose = true;
|
||||
} else
|
||||
#endif
|
||||
if (!strcmp(p, "-g")) {
|
||||
grade = TRUE;
|
||||
grade = true;
|
||||
} else if (*p == '-') {
|
||||
fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);
|
||||
return 1;
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@
|
|||
#include "puzzles.h"
|
||||
|
||||
#ifdef STANDALONE_SOLVER
|
||||
int verbose = 0;
|
||||
bool verbose = 0;
|
||||
#endif
|
||||
|
||||
enum {
|
||||
|
|
@ -88,7 +88,8 @@ static char const magnets_diffchars[] = DIFFLIST(ENCODE);
|
|||
/* Game parameter functions. */
|
||||
|
||||
struct game_params {
|
||||
int w, h, diff, stripclues;
|
||||
int w, h, diff;
|
||||
bool stripclues;
|
||||
};
|
||||
|
||||
#define DEFAULT_PRESET 2
|
||||
|
|
@ -113,12 +114,12 @@ static game_params *default_params(void)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char buf[64];
|
||||
|
||||
if (i < 0 || i >= lenof(magnets_presets)) return FALSE;
|
||||
if (i < 0 || i >= lenof(magnets_presets)) return false;
|
||||
|
||||
ret = default_params();
|
||||
*ret = magnets_presets[i]; /* struct copy */
|
||||
|
|
@ -130,7 +131,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
magnets_presets[i].stripclues ? ", strip clues" : "");
|
||||
*name = dupstr(buf);
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -165,14 +166,14 @@ static void decode_params(game_params *ret, char const *string)
|
|||
if (*string) string++;
|
||||
}
|
||||
|
||||
ret->stripclues = 0;
|
||||
ret->stripclues = false;
|
||||
if (*string == 'S') {
|
||||
string++;
|
||||
ret->stripclues = 1;
|
||||
ret->stripclues = true;
|
||||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char buf[256];
|
||||
sprintf(buf, "%dx%d", params->w, params->h);
|
||||
|
|
@ -227,7 +228,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w < 2) return "Width must be at least one";
|
||||
if (params->h < 2) return "Height must be at least one";
|
||||
|
|
@ -267,8 +268,8 @@ struct game_state {
|
|||
int w, h, wh;
|
||||
int *grid; /* size w*h, for cell state (pos/neg) */
|
||||
unsigned int *flags; /* size w*h */
|
||||
int solved, completed, numbered;
|
||||
unsigned char *counts_done;
|
||||
bool solved, completed, numbered;
|
||||
bool *counts_done;
|
||||
|
||||
struct game_common *common; /* domino layout never changes. */
|
||||
};
|
||||
|
|
@ -277,11 +278,13 @@ static void clear_state(game_state *ret)
|
|||
{
|
||||
int i;
|
||||
|
||||
ret->solved = ret->completed = ret->numbered = 0;
|
||||
ret->solved = false;
|
||||
ret->completed = false;
|
||||
ret->numbered = false;
|
||||
|
||||
memset(ret->common->rowcount, 0, ret->h*3*sizeof(int));
|
||||
memset(ret->common->colcount, 0, ret->w*3*sizeof(int));
|
||||
memset(ret->counts_done, 0, (ret->h + ret->w) * 2 * sizeof(unsigned char));
|
||||
memset(ret->counts_done, 0, (ret->h + ret->w) * 2 * sizeof(bool));
|
||||
|
||||
for (i = 0; i < ret->wh; i++) {
|
||||
ret->grid[i] = EMPTY;
|
||||
|
|
@ -301,7 +304,7 @@ static game_state *new_state(int w, int h)
|
|||
|
||||
ret->grid = snewn(ret->wh, int);
|
||||
ret->flags = snewn(ret->wh, unsigned int);
|
||||
ret->counts_done = snewn((ret->h + ret->w) * 2, unsigned char);
|
||||
ret->counts_done = snewn((ret->h + ret->w) * 2, bool);
|
||||
|
||||
ret->common = snew(struct game_common);
|
||||
ret->common->refcount = 1;
|
||||
|
|
@ -333,9 +336,9 @@ static game_state *dup_game(const game_state *src)
|
|||
dest->grid = snewn(dest->wh, int);
|
||||
memcpy(dest->grid, src->grid, dest->wh*sizeof(int));
|
||||
|
||||
dest->counts_done = snewn((dest->h + dest->w) * 2, unsigned char);
|
||||
dest->counts_done = snewn((dest->h + dest->w) * 2, bool);
|
||||
memcpy(dest->counts_done, src->counts_done,
|
||||
(dest->h + dest->w) * 2 * sizeof(unsigned char));
|
||||
(dest->h + dest->w) * 2 * sizeof(bool));
|
||||
|
||||
dest->flags = snewn(dest->wh, unsigned int);
|
||||
memcpy(dest->flags, src->flags, dest->wh*sizeof(unsigned int));
|
||||
|
|
@ -518,7 +521,7 @@ nextchar:
|
|||
}
|
||||
}
|
||||
/* Success. */
|
||||
state->numbered = 1;
|
||||
state->numbered = true;
|
||||
goto done;
|
||||
|
||||
badchar:
|
||||
|
|
@ -599,9 +602,9 @@ static void game_text_hborder(const game_state *state, char **p_r)
|
|||
*p_r = p;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -728,21 +731,22 @@ static int count_rowcol(const game_state *state, int num, int roworcol,
|
|||
}
|
||||
|
||||
static void check_rowcol(game_state *state, int num, int roworcol, int which,
|
||||
int *wrong, int *incomplete)
|
||||
bool *wrong, bool *incomplete)
|
||||
{
|
||||
int count, target = mkrowcol(state, num, roworcol).targets[which];
|
||||
|
||||
if (target == -1) return; /* no number to check against. */
|
||||
|
||||
count = count_rowcol(state, num, roworcol, which);
|
||||
if (count < target) *incomplete = 1;
|
||||
if (count > target) *wrong = 1;
|
||||
if (count < target) *incomplete = true;
|
||||
if (count > target) *wrong = true;
|
||||
}
|
||||
|
||||
static int check_completion(game_state *state)
|
||||
{
|
||||
int i, j, x, y, idx, w = state->w, h = state->h;
|
||||
int which = POSITIVE, wrong = 0, incomplete = 0;
|
||||
int which = POSITIVE;
|
||||
bool wrong = false, incomplete = false;
|
||||
|
||||
/* Check row and column counts for magnets. */
|
||||
for (which = POSITIVE, j = 0; j < 2; which = OPPOSITE(which), j++) {
|
||||
|
|
@ -762,14 +766,14 @@ static int check_completion(game_state *state)
|
|||
continue; /* no domino here */
|
||||
|
||||
if (!(state->flags[idx] & GS_SET))
|
||||
incomplete = 1;
|
||||
incomplete = true;
|
||||
|
||||
which = state->grid[idx];
|
||||
if (which != NEUTRAL) {
|
||||
#define CHECK(xx,yy) do { \
|
||||
if (INGRID(state,xx,yy) && \
|
||||
(state->grid[(yy)*w+(xx)] == which)) { \
|
||||
wrong = 1; \
|
||||
wrong = true; \
|
||||
state->flags[(yy)*w+(xx)] |= GS_ERROR; \
|
||||
state->flags[y*w+x] |= GS_ERROR; \
|
||||
} \
|
||||
|
|
@ -1100,7 +1104,8 @@ static int solve_neither(game_state *state)
|
|||
|
||||
static int solve_advancedfull(game_state *state, rowcol rc, int *counts)
|
||||
{
|
||||
int i, j, nfound = 0, clearpos = 0, clearneg = 0, ret = 0;
|
||||
int i, j, nfound = 0, ret = 0;
|
||||
bool clearpos = false, clearneg = false;
|
||||
|
||||
/* For this row/col, look for a domino entirely within the row where
|
||||
* both ends can only be + or - (but isn't held).
|
||||
|
|
@ -1146,11 +1151,11 @@ static int solve_advancedfull(game_state *state, rowcol rc, int *counts)
|
|||
|
||||
if (rc.targets[POSITIVE] >= 0 && counts[POSITIVE] == rc.targets[POSITIVE]) {
|
||||
debug(("%s %d has now filled POSITIVE:", rc.name, rc.num));
|
||||
clearpos = 1;
|
||||
clearpos = true;
|
||||
}
|
||||
if (rc.targets[NEGATIVE] >= 0 && counts[NEGATIVE] == rc.targets[NEGATIVE]) {
|
||||
debug(("%s %d has now filled NEGATIVE:", rc.name, rc.num));
|
||||
clearneg = 1;
|
||||
clearneg = true;
|
||||
}
|
||||
|
||||
if (!clearpos && !clearneg) return 0;
|
||||
|
|
@ -1202,7 +1207,8 @@ static int solve_nonneutral(game_state *state, rowcol rc, int *counts)
|
|||
static int solve_oddlength(game_state *state, rowcol rc, int *counts)
|
||||
{
|
||||
int i, j, ret = 0, extra, tpos, tneg;
|
||||
int start = -1, length = 0, inempty = 0, startodd = -1;
|
||||
int start = -1, length = 0, startodd = -1;
|
||||
bool inempty = false;
|
||||
|
||||
/* need zero neutral cells still to find... */
|
||||
if (rc.targets[NEUTRAL] != counts[NEUTRAL])
|
||||
|
|
@ -1225,7 +1231,7 @@ static int solve_oddlength(game_state *state, rowcol rc, int *counts)
|
|||
if (startodd != -1) goto twoodd;
|
||||
startodd = start;
|
||||
}
|
||||
inempty = 0;
|
||||
inempty = false;
|
||||
}
|
||||
} else {
|
||||
if (inempty)
|
||||
|
|
@ -1233,7 +1239,7 @@ static int solve_oddlength(game_state *state, rowcol rc, int *counts)
|
|||
else {
|
||||
start = i;
|
||||
length = 1;
|
||||
inempty = 1;
|
||||
inempty = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1259,7 +1265,8 @@ twoodd:
|
|||
* or to the #remaining negative, no empty cells can be neutral. */
|
||||
static int solve_countdominoes_neutral(game_state *state, rowcol rc, int *counts)
|
||||
{
|
||||
int i, j, ndom = 0, nonn = 0, ret = 0;
|
||||
int i, j, ndom = 0, ret = 0;
|
||||
bool nonn = false;
|
||||
|
||||
if ((rc.targets[POSITIVE] == -1) && (rc.targets[NEGATIVE] == -1))
|
||||
return 0; /* need at least one target to compare. */
|
||||
|
|
@ -1278,10 +1285,10 @@ static int solve_countdominoes_neutral(game_state *state, rowcol rc, int *counts
|
|||
|
||||
if ((rc.targets[POSITIVE] != -1) &&
|
||||
(rc.targets[POSITIVE]-counts[POSITIVE] == ndom))
|
||||
nonn = 1;
|
||||
nonn = true;
|
||||
if ((rc.targets[NEGATIVE] != -1) &&
|
||||
(rc.targets[NEGATIVE]-counts[NEGATIVE] == ndom))
|
||||
nonn = 1;
|
||||
nonn = true;
|
||||
|
||||
if (!nonn) return 0;
|
||||
|
||||
|
|
@ -1400,7 +1407,7 @@ static int solve_state(game_state *state, int diff)
|
|||
|
||||
|
||||
static char *game_state_diff(const game_state *src, const game_state *dst,
|
||||
int issolve)
|
||||
bool issolve)
|
||||
{
|
||||
char *ret = NULL, buf[80], c;
|
||||
int retlen = 0, x, y, i, k;
|
||||
|
|
@ -1473,7 +1480,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return NULL;
|
||||
|
||||
solved:
|
||||
move = game_state_diff(currstate, solved, 1);
|
||||
move = game_state_diff(currstate, solved, true);
|
||||
free_game(solved);
|
||||
return move;
|
||||
}
|
||||
|
|
@ -1598,7 +1605,7 @@ static void gen_game(game_state *new, random_state *rs)
|
|||
new->common->rowcount[y*3+val]++;
|
||||
}
|
||||
}
|
||||
new->numbered = 1;
|
||||
new->numbered = true;
|
||||
|
||||
sfree(scratch);
|
||||
}
|
||||
|
|
@ -1684,7 +1691,7 @@ static int check_difficulty(const game_params *params, game_state *new,
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux_r, int interactive)
|
||||
char **aux_r, bool interactive)
|
||||
{
|
||||
game_state *new = new_state(params->w, params->h);
|
||||
char *desc, *aux = snewn(new->wh+1, char);
|
||||
|
|
@ -1705,14 +1712,15 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
|||
}
|
||||
|
||||
struct game_ui {
|
||||
int cur_x, cur_y, cur_visible;
|
||||
int cur_x, cur_y;
|
||||
bool cur_visible;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
{
|
||||
game_ui *ui = snew(game_ui);
|
||||
ui->cur_x = ui->cur_y = 0;
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
return ui;
|
||||
}
|
||||
|
||||
|
|
@ -1734,11 +1742,12 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
const game_state *newstate)
|
||||
{
|
||||
if (!oldstate->completed && newstate->completed)
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
}
|
||||
|
||||
struct game_drawstate {
|
||||
int tilesize, started, solved;
|
||||
int tilesize;
|
||||
bool started, solved;
|
||||
int w, h;
|
||||
unsigned long *what; /* size w*h */
|
||||
unsigned long *colwhat, *rowwhat; /* size 3*w, 3*h */
|
||||
|
|
@ -1761,15 +1770,15 @@ struct game_drawstate {
|
|||
#define COORD(x) ( (x+1) * TILE_SIZE + BORDER )
|
||||
#define FROMCOORD(x) ( (x - BORDER) / TILE_SIZE - 1 )
|
||||
|
||||
static int is_clue(const game_state *state, int x, int y)
|
||||
static bool is_clue(const game_state *state, int x, int y)
|
||||
{
|
||||
int h = state->h, w = state->w;
|
||||
|
||||
if (((x == -1 || x == w) && y >= 0 && y < h) ||
|
||||
((y == -1 || y == h) && x >= 0 && x < w))
|
||||
return TRUE;
|
||||
return true;
|
||||
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
static int clue_index(const game_state *state, int x, int y)
|
||||
|
|
@ -1797,12 +1806,12 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
enum { CYCLE_MAGNET, CYCLE_NEUTRAL } action;
|
||||
|
||||
if (IS_CURSOR_MOVE(button)) {
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, state->w, state->h, 0);
|
||||
ui->cur_visible = 1;
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, state->w, state->h, false);
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
} else if (IS_CURSOR_SELECT(button)) {
|
||||
if (!ui->cur_visible) {
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
action = (button == CURSOR_SELECT) ? CYCLE_MAGNET : CYCLE_NEUTRAL;
|
||||
|
|
@ -1811,7 +1820,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
} else if (INGRID(state, gx, gy) &&
|
||||
(button == LEFT_BUTTON || button == RIGHT_BUTTON)) {
|
||||
if (ui->cur_visible) {
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
nullret = UI_UPDATE;
|
||||
}
|
||||
action = (button == LEFT_BUTTON) ? CYCLE_MAGNET : CYCLE_NEUTRAL;
|
||||
|
|
@ -1865,7 +1874,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
while (*move) {
|
||||
c = *move++;
|
||||
if (c == 'S') {
|
||||
ret->solved = TRUE;
|
||||
ret->solved = true;
|
||||
n = 0;
|
||||
} else if (c == '+' || c == '-' ||
|
||||
c == '.' || c == ' ' || c == '?') {
|
||||
|
|
@ -1905,7 +1914,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
else if (*move) goto badmove;
|
||||
}
|
||||
if (check_completion(ret) == 1)
|
||||
ret->completed = 1;
|
||||
ret->completed = true;
|
||||
|
||||
return ret;
|
||||
|
||||
|
|
@ -1973,7 +1982,9 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
{
|
||||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
|
||||
ds->tilesize = ds->started = ds->solved = 0;
|
||||
ds->tilesize = 0;
|
||||
ds->started = false;
|
||||
ds->solved = false;
|
||||
ds->w = state->w;
|
||||
ds->h = state->h;
|
||||
|
||||
|
|
@ -2188,7 +2199,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
int dir, const game_ui *ui,
|
||||
float animtime, float flashtime)
|
||||
{
|
||||
int x, y, w = state->w, h = state->h, which, i, j, flash;
|
||||
int x, y, w = state->w, h = state->h, which, i, j;
|
||||
bool flash;
|
||||
|
||||
flash = (int)(flashtime * 5 / FLASH_TIME) % 2;
|
||||
|
||||
|
|
@ -2261,7 +2273,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
}
|
||||
}
|
||||
|
||||
ds->started = 1;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
static float game_anim_length(const game_state *oldstate,
|
||||
|
|
@ -2284,9 +2296,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -2396,15 +2408,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -2421,9 +2433,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
REQUIRE_RBUTTON, /* flags */
|
||||
};
|
||||
|
||||
|
|
@ -2433,7 +2445,7 @@ const struct game thegame = {
|
|||
#include <stdarg.h>
|
||||
|
||||
const char *quis = NULL;
|
||||
int csv = 0;
|
||||
bool csv = false;
|
||||
|
||||
void usage(FILE *out) {
|
||||
fprintf(out, "usage: %s [-v] [--print] <params>|<game id>\n", quis);
|
||||
|
|
@ -2535,7 +2547,8 @@ static void start_soak(game_params *p, random_state *rs)
|
|||
|
||||
int main(int argc, const char *argv[])
|
||||
{
|
||||
int print = 0, soak = 0, solved = 0, ret;
|
||||
bool print = false, soak = false, solved = false;
|
||||
int ret;
|
||||
char *id = NULL, *desc, *desc_gen = NULL, *aux = NULL;
|
||||
const char *err;
|
||||
game_state *s = NULL;
|
||||
|
|
@ -2549,16 +2562,16 @@ int main(int argc, const char *argv[])
|
|||
while (--argc > 0) {
|
||||
char *p = (char*)(*++argv);
|
||||
if (!strcmp(p, "-v") || !strcmp(p, "--verbose")) {
|
||||
verbose = 1;
|
||||
verbose = true;
|
||||
} else if (!strcmp(p, "--csv")) {
|
||||
csv = 1;
|
||||
csv = true;
|
||||
} else if (!strcmp(p, "-e") || !strcmp(p, "--seed")) {
|
||||
seed = atoi(*++argv);
|
||||
argc--;
|
||||
} else if (!strcmp(p, "-p") || !strcmp(p, "--print")) {
|
||||
print = 1;
|
||||
print = true;
|
||||
} else if (!strcmp(p, "-s") || !strcmp(p, "--soak")) {
|
||||
soak = 1;
|
||||
soak = true;
|
||||
} else if (*p == '-') {
|
||||
fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);
|
||||
usage(stderr);
|
||||
|
|
@ -2579,7 +2592,7 @@ int main(int argc, const char *argv[])
|
|||
|
||||
p = default_params();
|
||||
decode_params(p, id);
|
||||
err = validate_params(p, 1);
|
||||
err = validate_params(p, true);
|
||||
if (err) {
|
||||
fprintf(stderr, "%s: %s", argv[0], err);
|
||||
goto done;
|
||||
|
|
@ -2595,7 +2608,7 @@ int main(int argc, const char *argv[])
|
|||
}
|
||||
|
||||
if (!desc)
|
||||
desc = desc_gen = new_game_desc(p, rs, &aux, 0);
|
||||
desc = desc_gen = new_game_desc(p, rs, &aux, false);
|
||||
|
||||
err = validate_desc(p, desc);
|
||||
if (err) {
|
||||
|
|
@ -2609,17 +2622,17 @@ int main(int argc, const char *argv[])
|
|||
if (verbose || print) {
|
||||
doprint(s);
|
||||
solve_from_aux(s, aux);
|
||||
solved = 1;
|
||||
solved = true;
|
||||
}
|
||||
} else {
|
||||
doprint(s);
|
||||
verbose = 1;
|
||||
verbose = true;
|
||||
ret = solve_state(s, DIFFCOUNT);
|
||||
if (ret < 0) printf("Puzzle is impossible.\n");
|
||||
else if (ret == 0) printf("Puzzle is ambiguous.\n");
|
||||
else printf("Puzzle was solved.\n");
|
||||
verbose = 0;
|
||||
solved = 1;
|
||||
verbose = false;
|
||||
solved = true;
|
||||
}
|
||||
if (solved) doprint(s);
|
||||
|
||||
|
|
|
|||
|
|
@ -25,9 +25,9 @@
|
|||
*/
|
||||
#if defined STANDALONE_SOLVER
|
||||
#define SOLVER_DIAGNOSTICS
|
||||
int verbose = FALSE;
|
||||
bool verbose = false;
|
||||
#elif defined SOLVER_DIAGNOSTICS
|
||||
#define verbose TRUE
|
||||
#define verbose true
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
|
@ -84,7 +84,7 @@ struct map {
|
|||
int *graph;
|
||||
int n;
|
||||
int ngraph;
|
||||
int *immutable;
|
||||
bool *immutable;
|
||||
int *edgex, *edgey; /* position of a point on each edge */
|
||||
int *regionx, *regiony; /* position of a point in each region */
|
||||
};
|
||||
|
|
@ -93,7 +93,7 @@ struct game_state {
|
|||
game_params p;
|
||||
struct map *map;
|
||||
int *colouring, *pencil;
|
||||
int completed, cheated;
|
||||
bool completed, cheated;
|
||||
};
|
||||
|
||||
static game_params *default_params(void)
|
||||
|
|
@ -131,13 +131,13 @@ static const struct game_params map_presets[] = {
|
|||
#endif
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char str[80];
|
||||
|
||||
if (i < 0 || i >= lenof(map_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = snew(game_params);
|
||||
*ret = map_presets[i];
|
||||
|
|
@ -147,7 +147,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
*name = dupstr(str);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -192,7 +192,7 @@ static void decode_params(game_params *params, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char ret[400];
|
||||
|
||||
|
|
@ -248,7 +248,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w < 2 || params->h < 2)
|
||||
return "Width and height must be at least two";
|
||||
|
|
@ -680,8 +680,8 @@ static int graph_vertex_start(int *graph, int n, int ngraph, int i)
|
|||
* the sake of the Palm port and its limited stack.
|
||||
*/
|
||||
|
||||
static int fourcolour_recurse(int *graph, int n, int ngraph,
|
||||
int *colouring, int *scratch, random_state *rs)
|
||||
static bool fourcolour_recurse(int *graph, int n, int ngraph,
|
||||
int *colouring, int *scratch, random_state *rs)
|
||||
{
|
||||
int nfree, nvert, start, i, j, k, c, ci;
|
||||
int cs[FOUR];
|
||||
|
|
@ -706,7 +706,7 @@ static int fourcolour_recurse(int *graph, int n, int ngraph,
|
|||
* If there aren't any uncoloured vertices at all, we're done.
|
||||
*/
|
||||
if (nvert == 0)
|
||||
return TRUE; /* we've got a colouring! */
|
||||
return true; /* we've got a colouring! */
|
||||
|
||||
/*
|
||||
* Pick a random vertex in that set.
|
||||
|
|
@ -752,7 +752,7 @@ static int fourcolour_recurse(int *graph, int n, int ngraph,
|
|||
* Recurse.
|
||||
*/
|
||||
if (fourcolour_recurse(graph, n, ngraph, colouring, scratch, rs))
|
||||
return TRUE; /* got one! */
|
||||
return true; /* got one! */
|
||||
|
||||
/*
|
||||
* If that didn't work, clean up and try again with a
|
||||
|
|
@ -775,7 +775,7 @@ static int fourcolour_recurse(int *graph, int n, int ngraph,
|
|||
* violation if we get all the way back up to the top level and
|
||||
* still fail.)
|
||||
*/
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void fourcolour(int *graph, int n, int ngraph, int *colouring,
|
||||
|
|
@ -783,6 +783,7 @@ static void fourcolour(int *graph, int n, int ngraph, int *colouring,
|
|||
{
|
||||
int *scratch;
|
||||
int i;
|
||||
bool retd;
|
||||
|
||||
/*
|
||||
* For each vertex and each colour, we store the number of
|
||||
|
|
@ -799,8 +800,8 @@ static void fourcolour(int *graph, int n, int ngraph, int *colouring,
|
|||
for (i = 0; i < n; i++)
|
||||
colouring[i] = -1;
|
||||
|
||||
i = fourcolour_recurse(graph, n, ngraph, colouring, scratch, rs);
|
||||
assert(i); /* by the Four Colour Theorem :-) */
|
||||
retd = fourcolour_recurse(graph, n, ngraph, colouring, scratch, rs);
|
||||
assert(retd); /* by the Four Colour Theorem :-) */
|
||||
|
||||
sfree(scratch);
|
||||
}
|
||||
|
|
@ -870,12 +871,12 @@ static int bitcount(int word)
|
|||
static const char colnames[FOUR] = { 'R', 'Y', 'G', 'B' };
|
||||
#endif
|
||||
|
||||
static int place_colour(struct solver_scratch *sc,
|
||||
int *colouring, int index, int colour
|
||||
static bool place_colour(struct solver_scratch *sc,
|
||||
int *colouring, int index, int colour
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
, const char *verb
|
||||
, const char *verb
|
||||
#endif
|
||||
)
|
||||
)
|
||||
{
|
||||
int *graph = sc->graph, n = sc->n, ngraph = sc->ngraph;
|
||||
int j, k;
|
||||
|
|
@ -886,7 +887,7 @@ static int place_colour(struct solver_scratch *sc,
|
|||
printf("%*scannot place %c in region %d\n", 2*sc->depth, "",
|
||||
colnames[colour], index);
|
||||
#endif
|
||||
return FALSE; /* can't do it */
|
||||
return false; /* can't do it */
|
||||
}
|
||||
|
||||
sc->possible[index] = 1 << colour;
|
||||
|
|
@ -912,7 +913,7 @@ static int place_colour(struct solver_scratch *sc,
|
|||
sc->possible[k] &= ~(1 << colour);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
|
|
@ -974,7 +975,7 @@ static int map_solver(struct solver_scratch *sc,
|
|||
* Now repeatedly loop until we find nothing further to do.
|
||||
*/
|
||||
while (1) {
|
||||
int done_something = FALSE;
|
||||
bool done_something = false;
|
||||
|
||||
if (difficulty < DIFF_EASY)
|
||||
break; /* can't do anything at all! */
|
||||
|
|
@ -996,7 +997,8 @@ static int map_solver(struct solver_scratch *sc,
|
|||
}
|
||||
|
||||
if ((p & (p-1)) == 0) { /* p is a power of two */
|
||||
int c, ret;
|
||||
int c;
|
||||
bool ret;
|
||||
for (c = 0; c < FOUR; c++)
|
||||
if (p == (1 << c))
|
||||
break;
|
||||
|
|
@ -1015,7 +1017,7 @@ static int map_solver(struct solver_scratch *sc,
|
|||
* friendly error code.
|
||||
*/
|
||||
assert(ret);
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1040,7 +1042,7 @@ static int map_solver(struct solver_scratch *sc,
|
|||
int j1 = graph[i] / n, j2 = graph[i] % n;
|
||||
int j, k, v, v2;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
int started = FALSE;
|
||||
bool started = false;
|
||||
#endif
|
||||
|
||||
if (j1 > j2)
|
||||
|
|
@ -1084,13 +1086,13 @@ static int map_solver(struct solver_scratch *sc,
|
|||
printf("%*sadjacent regions %d,%d share colours"
|
||||
" %s\n", 2*sc->depth, "", j1, j2,
|
||||
colourset(buf, v));
|
||||
started = TRUE;
|
||||
started = true;
|
||||
printf("%*s ruling out %s in region %d\n",2*sc->depth,
|
||||
"", colourset(buf, sc->possible[k] & v), k);
|
||||
}
|
||||
#endif
|
||||
sc->possible[k] &= ~v;
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1231,7 +1233,7 @@ static int map_solver(struct solver_scratch *sc,
|
|||
}
|
||||
#endif
|
||||
sc->possible[k] &= ~origc;
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1279,7 +1281,7 @@ static int map_solver(struct solver_scratch *sc,
|
|||
struct solver_scratch *rsc;
|
||||
int *subcolouring, *origcolouring;
|
||||
int ret, subret;
|
||||
int we_already_got_one;
|
||||
bool we_already_got_one;
|
||||
|
||||
best = -1;
|
||||
bestc = FIVE;
|
||||
|
|
@ -1315,7 +1317,7 @@ static int map_solver(struct solver_scratch *sc,
|
|||
origcolouring = snewn(n, int);
|
||||
memcpy(origcolouring, colouring, n * sizeof(int));
|
||||
subcolouring = snewn(n, int);
|
||||
we_already_got_one = FALSE;
|
||||
we_already_got_one = false;
|
||||
ret = 0;
|
||||
|
||||
for (i = 0; i < FOUR; i++) {
|
||||
|
|
@ -1359,7 +1361,7 @@ static int map_solver(struct solver_scratch *sc,
|
|||
*/
|
||||
if (subret == 1) {
|
||||
memcpy(colouring, subcolouring, n * sizeof(int));
|
||||
we_already_got_one = TRUE;
|
||||
we_already_got_one = true;
|
||||
ret = 1;
|
||||
}
|
||||
|
||||
|
|
@ -1390,7 +1392,7 @@ static int map_solver(struct solver_scratch *sc,
|
|||
*/
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
struct solver_scratch *sc = NULL;
|
||||
int *map, *graph, ngraph, *colouring, *colouring2, *regions;
|
||||
|
|
@ -1601,7 +1603,8 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
|||
ret = NULL;
|
||||
|
||||
{
|
||||
int run, pv;
|
||||
int run;
|
||||
bool pv;
|
||||
|
||||
/*
|
||||
* Start with a notional non-edge, so that there'll be an
|
||||
|
|
@ -1609,10 +1612,11 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
|||
* an edge.
|
||||
*/
|
||||
run = 1;
|
||||
pv = 0;
|
||||
pv = false;
|
||||
|
||||
for (i = 0; i < w*(h-1) + (w-1)*h; i++) {
|
||||
int x, y, dx, dy, v;
|
||||
int x, y, dx, dy;
|
||||
bool v;
|
||||
|
||||
if (i < w*(h-1)) {
|
||||
/* Horizontal edge. */
|
||||
|
|
@ -1704,13 +1708,14 @@ static const char *parse_edge_list(const game_params *params,
|
|||
const char **desc, int *map)
|
||||
{
|
||||
int w = params->w, h = params->h, wh = w*h, n = params->n;
|
||||
int i, k, pos, state;
|
||||
int i, k, pos;
|
||||
bool state;
|
||||
const char *p = *desc;
|
||||
|
||||
dsf_init(map+wh, wh);
|
||||
|
||||
pos = -1;
|
||||
state = 0;
|
||||
state = false;
|
||||
|
||||
/*
|
||||
* Parse the game description to get the list of edges, and
|
||||
|
|
@ -1828,16 +1833,17 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
for (i = 0; i < n; i++)
|
||||
state->pencil[i] = 0;
|
||||
|
||||
state->completed = state->cheated = FALSE;
|
||||
state->completed = false;
|
||||
state->cheated = false;
|
||||
|
||||
state->map = snew(struct map);
|
||||
state->map->refcount = 1;
|
||||
state->map->map = snewn(wh*4, int);
|
||||
state->map->graph = snewn(n*n, int);
|
||||
state->map->n = n;
|
||||
state->map->immutable = snewn(n, int);
|
||||
state->map->immutable = snewn(n, bool);
|
||||
for (i = 0; i < n; i++)
|
||||
state->map->immutable[i] = FALSE;
|
||||
state->map->immutable[i] = false;
|
||||
|
||||
p = desc;
|
||||
|
||||
|
|
@ -1863,7 +1869,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
while (*p) {
|
||||
if (*p >= '0' && *p < '0'+FOUR) {
|
||||
state->colouring[pos] = *p - '0';
|
||||
state->map->immutable[pos] = TRUE;
|
||||
state->map->immutable[pos] = true;
|
||||
pos++;
|
||||
} else {
|
||||
assert(*p >= 'a' && *p <= 'z');
|
||||
|
|
@ -1882,14 +1888,14 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
{
|
||||
random_state *rs = random_new(desc, strlen(desc));
|
||||
int *squares = snewn(wh, int);
|
||||
int done_something;
|
||||
bool done_something;
|
||||
|
||||
for (i = 0; i < wh; i++)
|
||||
squares[i] = i;
|
||||
shuffle(squares, wh, sizeof(*squares), rs);
|
||||
|
||||
do {
|
||||
done_something = FALSE;
|
||||
done_something = false;
|
||||
for (i = 0; i < wh; i++) {
|
||||
int y = squares[i] / w, x = squares[i] % w;
|
||||
int c = state->map->map[y*w+x];
|
||||
|
|
@ -1920,7 +1926,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
state->map->map[BE * wh + y*w+x] = bc;
|
||||
state->map->map[LE * wh + y*w+x] = lc;
|
||||
state->map->map[RE * wh + y*w+x] = rc;
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2246,9 +2252,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return dupstr(aux);
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -2268,9 +2274,10 @@ struct game_ui {
|
|||
int drag_colour;
|
||||
int drag_pencil;
|
||||
int dragx, dragy;
|
||||
int show_numbers;
|
||||
bool show_numbers;
|
||||
|
||||
int cur_x, cur_y, cur_visible, cur_moved, cur_lastmove;
|
||||
int cur_x, cur_y, cur_lastmove;
|
||||
bool cur_visible, cur_moved;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
|
|
@ -2279,8 +2286,10 @@ static game_ui *new_ui(const game_state *state)
|
|||
ui->dragx = ui->dragy = -1;
|
||||
ui->drag_colour = -2;
|
||||
ui->drag_pencil = 0;
|
||||
ui->show_numbers = FALSE;
|
||||
ui->cur_x = ui->cur_y = ui->cur_visible = ui->cur_moved = 0;
|
||||
ui->show_numbers = false;
|
||||
ui->cur_x = ui->cur_y = 0;
|
||||
ui->cur_visible = false;
|
||||
ui->cur_moved = false;
|
||||
ui->cur_lastmove = 0;
|
||||
return ui;
|
||||
}
|
||||
|
|
@ -2307,8 +2316,9 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
struct game_drawstate {
|
||||
int tilesize;
|
||||
unsigned long *drawn, *todraw;
|
||||
int started;
|
||||
int dragx, dragy, drag_visible;
|
||||
bool started;
|
||||
int dragx, dragy;
|
||||
bool drag_visible;
|
||||
blitter *bl;
|
||||
};
|
||||
|
||||
|
|
@ -2383,7 +2393,8 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
int x, int y, int button)
|
||||
{
|
||||
char *bufp, buf[256];
|
||||
int alt_button, drop_region;
|
||||
bool alt_button;
|
||||
int drop_region;
|
||||
|
||||
/*
|
||||
* Enable or disable numeric labels on regions.
|
||||
|
|
@ -2394,15 +2405,16 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
}
|
||||
|
||||
if (IS_CURSOR_MOVE(button)) {
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, state->p.w, state->p.h, 0);
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_moved = 1;
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, state->p.w, state->p.h,
|
||||
false);
|
||||
ui->cur_visible = true;
|
||||
ui->cur_moved = true;
|
||||
ui->cur_lastmove = button;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
if (IS_CURSOR_SELECT(button)) {
|
||||
if (!ui->cur_visible) {
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
if (ui->drag_colour == -2) { /* not currently cursor-dragging, start. */
|
||||
|
|
@ -2414,10 +2426,10 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
ui->drag_colour = -1;
|
||||
ui->drag_pencil = 0;
|
||||
}
|
||||
ui->cur_moved = 0;
|
||||
ui->cur_moved = false;
|
||||
return UI_UPDATE;
|
||||
} else { /* currently cursor-dragging; drop the colour in the new region. */
|
||||
alt_button = (button == CURSOR_SELECT2) ? 1 : 0;
|
||||
alt_button = (button == CURSOR_SELECT2);
|
||||
/* Double-select removes current colour. */
|
||||
if (!ui->cur_moved) ui->drag_colour = -1;
|
||||
drop_region = region_from_ui_cursor(state, ui);
|
||||
|
|
@ -2439,7 +2451,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
}
|
||||
ui->dragx = x;
|
||||
ui->dragy = y;
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
|
||||
|
|
@ -2452,7 +2464,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
|
||||
if ((button == LEFT_RELEASE || button == RIGHT_RELEASE) &&
|
||||
ui->drag_colour > -2) {
|
||||
alt_button = (button == RIGHT_RELEASE) ? 1 : 0;
|
||||
alt_button = (button == RIGHT_RELEASE);
|
||||
drop_region = region_from_coords(state, ds, x, y);
|
||||
goto drag_dropped;
|
||||
}
|
||||
|
|
@ -2518,11 +2530,11 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
int c, k, adv, i;
|
||||
|
||||
while (*move) {
|
||||
int pencil = FALSE;
|
||||
bool pencil = false;
|
||||
|
||||
c = *move;
|
||||
if (c == 'p') {
|
||||
pencil = TRUE;
|
||||
pencil = true;
|
||||
c = *++move;
|
||||
}
|
||||
if ((c == 'C' || (c >= '0' && c < '0'+FOUR)) &&
|
||||
|
|
@ -2544,7 +2556,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
}
|
||||
} else if (*move == 'S') {
|
||||
move++;
|
||||
ret->cheated = TRUE;
|
||||
ret->cheated = true;
|
||||
} else {
|
||||
free_game(ret);
|
||||
return NULL;
|
||||
|
|
@ -2562,11 +2574,11 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
* Check for completion.
|
||||
*/
|
||||
if (!ret->completed) {
|
||||
int ok = TRUE;
|
||||
bool ok = true;
|
||||
|
||||
for (i = 0; i < n; i++)
|
||||
if (ret->colouring[i] < 0) {
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -2575,14 +2587,14 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
int j = ret->map->graph[i] / n;
|
||||
int k = ret->map->graph[i] % n;
|
||||
if (ret->colouring[j] == ret->colouring[k]) {
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ok)
|
||||
ret->completed = TRUE;
|
||||
ret->completed = true;
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
|
@ -2612,7 +2624,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
|
|||
ds->bl = blitter_new(dr, TILESIZE+3, TILESIZE+3);
|
||||
}
|
||||
|
||||
const float map_colours[FOUR][3] = {
|
||||
static const float map_colours[FOUR][3] = {
|
||||
#ifdef VIVID_COLOURS
|
||||
/* Use more vivid colours (e.g. on the Pocket PC) */
|
||||
{0.75F, 0.25F, 0.25F},
|
||||
|
|
@ -2626,7 +2638,7 @@ const float map_colours[FOUR][3] = {
|
|||
{0.55F, 0.45F, 0.35F},
|
||||
#endif
|
||||
};
|
||||
const int map_hatching[FOUR] = {
|
||||
static const int map_hatching[FOUR] = {
|
||||
HATCH_VERT, HATCH_SLASH, HATCH_HORIZ, HATCH_BACKSLASH
|
||||
};
|
||||
|
||||
|
|
@ -2667,9 +2679,9 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
for (i = 0; i < state->p.w * state->p.h; i++)
|
||||
ds->drawn[i] = 0xFFFFL;
|
||||
ds->todraw = snewn(state->p.w * state->p.h, unsigned long);
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->bl = NULL;
|
||||
ds->drag_visible = FALSE;
|
||||
ds->drag_visible = false;
|
||||
ds->dragx = ds->dragy = -1;
|
||||
|
||||
return ds;
|
||||
|
|
@ -2857,7 +2869,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
if (ds->drag_visible) {
|
||||
blitter_load(dr, ds->bl, ds->dragx, ds->dragy);
|
||||
draw_update(dr, ds->dragx, ds->dragy, TILESIZE + 3, TILESIZE + 3);
|
||||
ds->drag_visible = FALSE;
|
||||
ds->drag_visible = false;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -2875,7 +2887,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
COL_GRID);
|
||||
|
||||
draw_update(dr, 0, 0, ww, wh);
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
if (flashtime) {
|
||||
|
|
@ -2987,7 +2999,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
* Draw the dragged colour blob if any.
|
||||
*/
|
||||
if ((ui->drag_colour > -2) || ui->cur_visible) {
|
||||
int bg, iscur = 0, cursor_x, cursor_y;
|
||||
int bg, cursor_x, cursor_y;
|
||||
bool iscur = false;
|
||||
if (ui->drag_colour >= 0)
|
||||
bg = COL_0 + ui->drag_colour;
|
||||
else if (ui->drag_colour == -1) {
|
||||
|
|
@ -2997,7 +3010,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
int c = (r < 0) ? -1 : state->colouring[r];
|
||||
/*bg = COL_GRID;*/
|
||||
bg = (c < 0) ? COL_BACKGROUND : COL_0 + c;
|
||||
iscur = 1;
|
||||
iscur = true;
|
||||
}
|
||||
|
||||
if (ui->cur_visible) {
|
||||
|
|
@ -3020,7 +3033,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
cursor_y + (i*2-3) * TILESIZE/10,
|
||||
TILESIZE/8, COL_0 + i, COL_0 + i);
|
||||
draw_update(dr, ds->dragx, ds->dragy, TILESIZE + 3, TILESIZE + 3);
|
||||
ds->drag_visible = TRUE;
|
||||
ds->drag_visible = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -3053,9 +3066,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -3223,15 +3236,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
FALSE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
false, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -3248,9 +3261,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, TRUE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, true, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
||||
|
|
@ -3262,17 +3275,18 @@ int main(int argc, char **argv)
|
|||
game_state *s;
|
||||
char *id = NULL, *desc;
|
||||
const char *err;
|
||||
int grade = FALSE;
|
||||
int ret, diff, really_verbose = FALSE;
|
||||
bool grade = false;
|
||||
int ret, diff;
|
||||
bool really_verbose = false;
|
||||
struct solver_scratch *sc;
|
||||
int i;
|
||||
|
||||
while (--argc > 0) {
|
||||
char *p = *++argv;
|
||||
if (!strcmp(p, "-v")) {
|
||||
really_verbose = TRUE;
|
||||
really_verbose = true;
|
||||
} else if (!strcmp(p, "-g")) {
|
||||
grade = TRUE;
|
||||
grade = true;
|
||||
} else if (*p == '-') {
|
||||
fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);
|
||||
return 1;
|
||||
|
|
|
|||
|
|
@ -135,7 +135,7 @@ int matching_with_scratch(void *scratchv,
|
|||
|
||||
layer = 0;
|
||||
while (1) {
|
||||
int found_free_R_vertex = FALSE;
|
||||
bool found_free_R_vertex = false;
|
||||
|
||||
Rqs = 0;
|
||||
for (i = 0; i < Lqs; i++) {
|
||||
|
|
@ -148,7 +148,7 @@ int matching_with_scratch(void *scratchv,
|
|||
s->Rlayer[R] = layer+1;
|
||||
s->Rqueue[Rqs++] = R;
|
||||
if (s->RtoL[R] == -1)
|
||||
found_free_R_vertex = TRUE;
|
||||
found_free_R_vertex = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -685,7 +685,7 @@ int main(int argc, char **argv)
|
|||
{
|
||||
static const char stdin_identifier[] = "<standard input>";
|
||||
const char *infile = NULL;
|
||||
int doing_opts = TRUE;
|
||||
bool doing_opts = true;
|
||||
enum { USER_INPUT, AUTOTEST } mode = USER_INPUT;
|
||||
|
||||
while (--argc > 0) {
|
||||
|
|
@ -693,7 +693,7 @@ int main(int argc, char **argv)
|
|||
|
||||
if (doing_opts && arg[0] == '-' && arg[1]) {
|
||||
if (!strcmp(arg, "--")) {
|
||||
doing_opts = FALSE;
|
||||
doing_opts = false;
|
||||
} else if (!strcmp(arg, "--random")) {
|
||||
char buf[64];
|
||||
int len = sprintf(buf, "%lu", (unsigned long)time(NULL));
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@ struct midend {
|
|||
struct midend_state_entry *states;
|
||||
|
||||
struct midend_serialise_buf newgame_undo, newgame_redo;
|
||||
int newgame_can_store_undo;
|
||||
bool newgame_can_store_undo;
|
||||
|
||||
game_params *params, *curparams;
|
||||
game_drawstate *drawstate;
|
||||
|
|
@ -80,7 +80,7 @@ struct midend {
|
|||
float flash_time, flash_pos;
|
||||
int dir;
|
||||
|
||||
int timing;
|
||||
bool timing;
|
||||
float elapsed;
|
||||
char *laststatus;
|
||||
|
||||
|
|
@ -122,7 +122,7 @@ struct deserialise_data {
|
|||
* Forward reference.
|
||||
*/
|
||||
static const char *midend_deserialise_internal(
|
||||
midend *me, int (*read)(void *ctx, void *buf, int len), void *rctx,
|
||||
midend *me, bool (*read)(void *ctx, void *buf, int len), void *rctx,
|
||||
const char *(*check)(void *ctx, midend *, const struct deserialise_data *),
|
||||
void *cctx);
|
||||
|
||||
|
|
@ -167,7 +167,7 @@ midend *midend_new(frontend *fe, const game *ourgame,
|
|||
me->newgame_undo.size = me->newgame_undo.len = 0;
|
||||
me->newgame_redo.buf = NULL;
|
||||
me->newgame_redo.size = me->newgame_redo.len = 0;
|
||||
me->newgame_can_store_undo = FALSE;
|
||||
me->newgame_can_store_undo = false;
|
||||
me->params = ourgame->default_params();
|
||||
me->game_id_change_notify_function = NULL;
|
||||
me->game_id_change_notify_ctx = NULL;
|
||||
|
|
@ -202,7 +202,7 @@ midend *midend_new(frontend *fe, const game *ourgame,
|
|||
me->ui = NULL;
|
||||
me->pressed_mouse_button = 0;
|
||||
me->laststatus = NULL;
|
||||
me->timing = FALSE;
|
||||
me->timing = false;
|
||||
me->elapsed = 0.0F;
|
||||
me->tilesize = me->winwidth = me->winheight = 0;
|
||||
if (drapi)
|
||||
|
|
@ -297,7 +297,7 @@ static void midend_size_new_drawstate(midend *me)
|
|||
}
|
||||
}
|
||||
|
||||
void midend_size(midend *me, int *x, int *y, int user_size)
|
||||
void midend_size(midend *me, int *x, int *y, bool user_size)
|
||||
{
|
||||
int min, max;
|
||||
int rx, ry;
|
||||
|
|
@ -315,7 +315,7 @@ void midend_size(midend *me, int *x, int *y, int user_size)
|
|||
|
||||
/*
|
||||
* Find the tile size that best fits within the given space. If
|
||||
* `user_size' is TRUE, we must actually find the _largest_ such
|
||||
* `user_size' is true, we must actually find the _largest_ such
|
||||
* tile size, in order to get as close to the user's explicit
|
||||
* request as possible; otherwise, we bound above at the game's
|
||||
* preferred tile size, so that the game gets what it wants
|
||||
|
|
@ -542,15 +542,15 @@ void midend_new_game(midend *me)
|
|||
if (me->game_id_change_notify_function)
|
||||
me->game_id_change_notify_function(me->game_id_change_notify_ctx);
|
||||
|
||||
me->newgame_can_store_undo = TRUE;
|
||||
me->newgame_can_store_undo = true;
|
||||
}
|
||||
|
||||
int midend_can_undo(midend *me)
|
||||
bool midend_can_undo(midend *me)
|
||||
{
|
||||
return (me->statepos > 1 || me->newgame_undo.len);
|
||||
}
|
||||
|
||||
int midend_can_redo(midend *me)
|
||||
bool midend_can_redo(midend *me)
|
||||
{
|
||||
return (me->statepos < me->nstates || me->newgame_redo.len);
|
||||
}
|
||||
|
|
@ -560,18 +560,20 @@ struct newgame_undo_deserialise_read_ctx {
|
|||
int len, pos;
|
||||
};
|
||||
|
||||
static int newgame_undo_deserialise_read(void *ctx, void *buf, int len)
|
||||
static bool newgame_undo_deserialise_read(void *ctx, void *buf, int len)
|
||||
{
|
||||
struct newgame_undo_deserialise_read_ctx *const rctx = ctx;
|
||||
|
||||
int use = min(len, rctx->len - rctx->pos);
|
||||
memcpy(buf, rctx->ser->buf + rctx->pos, use);
|
||||
rctx->pos += use;
|
||||
return use;
|
||||
if (len > rctx->len - rctx->pos)
|
||||
return false;
|
||||
|
||||
memcpy(buf, rctx->ser->buf + rctx->pos, len);
|
||||
rctx->pos += len;
|
||||
return true;
|
||||
}
|
||||
|
||||
struct newgame_undo_deserialise_check_ctx {
|
||||
int refused;
|
||||
bool refused;
|
||||
};
|
||||
|
||||
static const char *newgame_undo_deserialise_check(
|
||||
|
|
@ -604,19 +606,19 @@ static const char *newgame_undo_deserialise_check(
|
|||
* We check both params and cparams, to be as safe as possible.
|
||||
*/
|
||||
|
||||
old = me->ourgame->encode_params(me->params, TRUE);
|
||||
new = me->ourgame->encode_params(data->params, TRUE);
|
||||
old = me->ourgame->encode_params(me->params, true);
|
||||
new = me->ourgame->encode_params(data->params, true);
|
||||
if (strcmp(old, new)) {
|
||||
/* Set a flag to distinguish this deserialise failure
|
||||
* from one due to faulty decoding */
|
||||
ctx->refused = TRUE;
|
||||
ctx->refused = true;
|
||||
return "Undoing this new-game operation would change params";
|
||||
}
|
||||
|
||||
old = me->ourgame->encode_params(me->curparams, TRUE);
|
||||
new = me->ourgame->encode_params(data->cparams, TRUE);
|
||||
old = me->ourgame->encode_params(me->curparams, true);
|
||||
new = me->ourgame->encode_params(data->cparams, true);
|
||||
if (strcmp(old, new)) {
|
||||
ctx->refused = TRUE;
|
||||
ctx->refused = true;
|
||||
return "Undoing this new-game operation would change params";
|
||||
}
|
||||
|
||||
|
|
@ -626,7 +628,7 @@ static const char *newgame_undo_deserialise_check(
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int midend_undo(midend *me)
|
||||
static bool midend_undo(midend *me)
|
||||
{
|
||||
const char *deserialise_error;
|
||||
|
||||
|
|
@ -637,7 +639,7 @@ static int midend_undo(midend *me)
|
|||
me->states[me->statepos-2].state);
|
||||
me->statepos--;
|
||||
me->dir = -1;
|
||||
return 1;
|
||||
return true;
|
||||
} else if (me->newgame_undo.len) {
|
||||
struct newgame_undo_deserialise_read_ctx rctx;
|
||||
struct newgame_undo_deserialise_check_ctx cctx;
|
||||
|
|
@ -655,7 +657,7 @@ static int midend_undo(midend *me)
|
|||
rctx.ser = &me->newgame_undo;
|
||||
rctx.len = me->newgame_undo.len; /* copy for reentrancy safety */
|
||||
rctx.pos = 0;
|
||||
cctx.refused = FALSE;
|
||||
cctx.refused = false;
|
||||
deserialise_error = midend_deserialise_internal(
|
||||
me, newgame_undo_deserialise_read, &rctx,
|
||||
newgame_undo_deserialise_check, &cctx);
|
||||
|
|
@ -667,7 +669,7 @@ static int midend_undo(midend *me)
|
|||
* function, which we ignore.)
|
||||
*/
|
||||
sfree(serbuf.buf);
|
||||
return 0;
|
||||
return false;
|
||||
} else {
|
||||
/*
|
||||
* There should never be any _other_ deserialisation
|
||||
|
|
@ -693,13 +695,13 @@ static int midend_undo(midend *me)
|
|||
newgame_serialise_write(&me->newgame_redo, serbuf.buf, serbuf.len);
|
||||
|
||||
sfree(serbuf.buf);
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
} else
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static int midend_redo(midend *me)
|
||||
static bool midend_redo(midend *me)
|
||||
{
|
||||
const char *deserialise_error;
|
||||
|
||||
|
|
@ -710,7 +712,7 @@ static int midend_redo(midend *me)
|
|||
me->states[me->statepos].state);
|
||||
me->statepos++;
|
||||
me->dir = +1;
|
||||
return 1;
|
||||
return true;
|
||||
} else if (me->newgame_redo.len) {
|
||||
struct newgame_undo_deserialise_read_ctx rctx;
|
||||
struct newgame_undo_deserialise_check_ctx cctx;
|
||||
|
|
@ -728,7 +730,7 @@ static int midend_redo(midend *me)
|
|||
rctx.ser = &me->newgame_redo;
|
||||
rctx.len = me->newgame_redo.len; /* copy for reentrancy safety */
|
||||
rctx.pos = 0;
|
||||
cctx.refused = FALSE;
|
||||
cctx.refused = false;
|
||||
deserialise_error = midend_deserialise_internal(
|
||||
me, newgame_undo_deserialise_read, &rctx,
|
||||
newgame_undo_deserialise_check, &cctx);
|
||||
|
|
@ -740,7 +742,7 @@ static int midend_redo(midend *me)
|
|||
* function, which we ignore.)
|
||||
*/
|
||||
sfree(serbuf.buf);
|
||||
return 0;
|
||||
return false;
|
||||
} else {
|
||||
/*
|
||||
* There should never be any _other_ deserialisation
|
||||
|
|
@ -766,10 +768,10 @@ static int midend_redo(midend *me)
|
|||
newgame_serialise_write(&me->newgame_undo, serbuf.buf, serbuf.len);
|
||||
|
||||
sfree(serbuf.buf);
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
} else
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void midend_finish_move(midend *me)
|
||||
|
|
@ -850,11 +852,12 @@ void midend_restart_game(midend *me)
|
|||
midend_set_timer(me);
|
||||
}
|
||||
|
||||
static int midend_really_process_key(midend *me, int x, int y, int button)
|
||||
static bool midend_really_process_key(midend *me, int x, int y, int button)
|
||||
{
|
||||
game_state *oldstate =
|
||||
me->ourgame->dup_game(me->states[me->statepos - 1].state);
|
||||
int type = MOVE, gottype = FALSE, ret = 1;
|
||||
int type = MOVE;
|
||||
bool gottype = false, ret = true;
|
||||
float anim_time;
|
||||
game_state *s;
|
||||
char *movestr = NULL;
|
||||
|
|
@ -876,7 +879,7 @@ static int midend_really_process_key(midend *me, int x, int y, int button)
|
|||
button == UI_UNDO) {
|
||||
midend_stop_anim(me);
|
||||
type = me->states[me->statepos-1].movetype;
|
||||
gottype = TRUE;
|
||||
gottype = true;
|
||||
if (!midend_undo(me))
|
||||
goto done;
|
||||
} else if (button == 'r' || button == 'R' ||
|
||||
|
|
@ -891,7 +894,7 @@ static int midend_really_process_key(midend *me, int x, int y, int button)
|
|||
goto done;
|
||||
} else if (button == 'q' || button == 'Q' || button == '\x11' ||
|
||||
button == UI_QUIT) {
|
||||
ret = 0;
|
||||
ret = false;
|
||||
goto done;
|
||||
} else
|
||||
goto done;
|
||||
|
|
@ -965,9 +968,9 @@ static int midend_really_process_key(midend *me, int x, int y, int button)
|
|||
return ret;
|
||||
}
|
||||
|
||||
int midend_process_key(midend *me, int x, int y, int button)
|
||||
bool midend_process_key(midend *me, int x, int y, int button)
|
||||
{
|
||||
int ret = 1;
|
||||
bool ret = true;
|
||||
|
||||
/*
|
||||
* Harmonise mouse drag and release messages.
|
||||
|
|
@ -1159,7 +1162,7 @@ void midend_freeze_timer(midend *me, float tprop)
|
|||
|
||||
void midend_timer(midend *me, float tplus)
|
||||
{
|
||||
int need_redraw = (me->anim_time > 0 || me->flash_time > 0);
|
||||
bool need_redraw = (me->anim_time > 0 || me->flash_time > 0);
|
||||
|
||||
me->anim_pos += tplus;
|
||||
if (me->anim_pos >= me->anim_time ||
|
||||
|
|
@ -1281,7 +1284,7 @@ game_params *preset_menu_lookup_by_id(struct preset_menu *menu, int id)
|
|||
}
|
||||
|
||||
static char *preset_menu_add_from_user_env(
|
||||
midend *me, struct preset_menu *menu, char *p, int top_level)
|
||||
midend *me, struct preset_menu *menu, char *p, bool top_level)
|
||||
{
|
||||
while (*p) {
|
||||
char *name, *val;
|
||||
|
|
@ -1302,7 +1305,7 @@ static char *preset_menu_add_from_user_env(
|
|||
if (*name) {
|
||||
struct preset_menu *submenu =
|
||||
preset_menu_add_submenu(menu, dupstr(name));
|
||||
p = preset_menu_add_from_user_env(me, submenu, p, FALSE);
|
||||
p = preset_menu_add_from_user_env(me, submenu, p, false);
|
||||
} else {
|
||||
/*
|
||||
* If we get a 'close submenu' indication at the top
|
||||
|
|
@ -1318,7 +1321,7 @@ static char *preset_menu_add_from_user_env(
|
|||
preset = me->ourgame->default_params();
|
||||
me->ourgame->decode_params(preset, val);
|
||||
|
||||
if (me->ourgame->validate_params(preset, TRUE)) {
|
||||
if (me->ourgame->validate_params(preset, true)) {
|
||||
/* Drop this one from the list. */
|
||||
me->ourgame->free_params(preset);
|
||||
continue;
|
||||
|
|
@ -1349,7 +1352,7 @@ static void preset_menu_encode_params(midend *me, struct preset_menu *menu)
|
|||
for (i = 0; i < menu->n_entries; i++) {
|
||||
if (menu->entries[i].params) {
|
||||
me->encoded_presets[menu->entries[i].id] =
|
||||
me->ourgame->encode_params(menu->entries[i].params, TRUE);
|
||||
me->ourgame->encode_params(menu->entries[i].params, true);
|
||||
} else {
|
||||
preset_menu_encode_params(me, menu->entries[i].submenu);
|
||||
}
|
||||
|
|
@ -1404,7 +1407,7 @@ struct preset_menu *midend_get_presets(midend *me, int *id_limit)
|
|||
|
||||
if ((e = getenv(buf)) != NULL) {
|
||||
e = dupstr(e);
|
||||
preset_menu_add_from_user_env(me, me->preset_menu, e, TRUE);
|
||||
preset_menu_add_from_user_env(me, me->preset_menu, e, true);
|
||||
sfree(e);
|
||||
}
|
||||
}
|
||||
|
|
@ -1428,7 +1431,7 @@ struct preset_menu *midend_get_presets(midend *me, int *id_limit)
|
|||
|
||||
int midend_which_preset(midend *me)
|
||||
{
|
||||
char *encoding = me->ourgame->encode_params(me->params, TRUE);
|
||||
char *encoding = me->ourgame->encode_params(me->params, true);
|
||||
int i, ret;
|
||||
|
||||
ret = -1;
|
||||
|
|
@ -1443,7 +1446,7 @@ int midend_which_preset(midend *me)
|
|||
return ret;
|
||||
}
|
||||
|
||||
int midend_wants_statusbar(midend *me)
|
||||
bool midend_wants_statusbar(midend *me)
|
||||
{
|
||||
return me->ourgame->wants_statusbar;
|
||||
}
|
||||
|
|
@ -1535,7 +1538,7 @@ static const char *midend_game_id_int(midend *me, const char *id, int defmode)
|
|||
char *par = NULL;
|
||||
const char *desc, *seed;
|
||||
game_params *newcurparams, *newparams, *oldparams1, *oldparams2;
|
||||
int free_params;
|
||||
bool free_params;
|
||||
|
||||
seed = strchr(id, '#');
|
||||
desc = strchr(id, ':');
|
||||
|
|
@ -1650,18 +1653,18 @@ static const char *midend_game_id_int(midend *me, const char *id, int defmode)
|
|||
|
||||
newparams = me->ourgame->dup_params(me->params);
|
||||
|
||||
tmpstr = me->ourgame->encode_params(newcurparams, FALSE);
|
||||
tmpstr = me->ourgame->encode_params(newcurparams, false);
|
||||
me->ourgame->decode_params(newparams, tmpstr);
|
||||
|
||||
sfree(tmpstr);
|
||||
} else {
|
||||
newparams = me->ourgame->dup_params(newcurparams);
|
||||
}
|
||||
free_params = TRUE;
|
||||
free_params = true;
|
||||
} else {
|
||||
newcurparams = me->curparams;
|
||||
newparams = me->params;
|
||||
free_params = FALSE;
|
||||
free_params = false;
|
||||
}
|
||||
|
||||
if (desc) {
|
||||
|
|
@ -1708,7 +1711,7 @@ static const char *midend_game_id_int(midend *me, const char *id, int defmode)
|
|||
|
||||
sfree(par);
|
||||
|
||||
me->newgame_can_store_undo = FALSE;
|
||||
me->newgame_can_store_undo = false;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
|
@ -1722,7 +1725,7 @@ char *midend_get_game_id(midend *me)
|
|||
{
|
||||
char *parstr, *ret;
|
||||
|
||||
parstr = me->ourgame->encode_params(me->curparams, FALSE);
|
||||
parstr = me->ourgame->encode_params(me->curparams, false);
|
||||
assert(parstr);
|
||||
assert(me->desc);
|
||||
ret = snewn(strlen(parstr) + strlen(me->desc) + 2, char);
|
||||
|
|
@ -1738,7 +1741,7 @@ char *midend_get_random_seed(midend *me)
|
|||
if (!me->seedstr)
|
||||
return NULL;
|
||||
|
||||
parstr = me->ourgame->encode_params(me->curparams, TRUE);
|
||||
parstr = me->ourgame->encode_params(me->curparams, true);
|
||||
assert(parstr);
|
||||
ret = snewn(strlen(parstr) + strlen(me->seedstr) + 2, char);
|
||||
sprintf(ret, "%s#%s", parstr, me->seedstr);
|
||||
|
|
@ -1754,7 +1757,7 @@ const char *midend_set_config(midend *me, int which, config_item *cfg)
|
|||
switch (which) {
|
||||
case CFG_SETTINGS:
|
||||
params = me->ourgame->custom_params(cfg);
|
||||
error = me->ourgame->validate_params(params, TRUE);
|
||||
error = me->ourgame->validate_params(params, true);
|
||||
|
||||
if (error) {
|
||||
me->ourgame->free_params(params);
|
||||
|
|
@ -1777,12 +1780,12 @@ const char *midend_set_config(midend *me, int which, config_item *cfg)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
int midend_can_format_as_text_now(midend *me)
|
||||
bool midend_can_format_as_text_now(midend *me)
|
||||
{
|
||||
if (me->ourgame->can_format_as_text_ever)
|
||||
return me->ourgame->can_format_as_text_now(me->params);
|
||||
else
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
char *midend_text_format(midend *me)
|
||||
|
|
@ -1947,7 +1950,7 @@ void midend_serialise(midend *me,
|
|||
* The current long-term parameters structure, in full.
|
||||
*/
|
||||
if (me->params) {
|
||||
char *s = me->ourgame->encode_params(me->params, TRUE);
|
||||
char *s = me->ourgame->encode_params(me->params, true);
|
||||
wr("PARAMS", s);
|
||||
sfree(s);
|
||||
}
|
||||
|
|
@ -1956,7 +1959,7 @@ void midend_serialise(midend *me,
|
|||
* The current short-term parameters structure, in full.
|
||||
*/
|
||||
if (me->curparams) {
|
||||
char *s = me->ourgame->encode_params(me->curparams, TRUE);
|
||||
char *s = me->ourgame->encode_params(me->curparams, true);
|
||||
wr("CPARAMS", s);
|
||||
sfree(s);
|
||||
}
|
||||
|
|
@ -1985,7 +1988,7 @@ void midend_serialise(midend *me,
|
|||
len = strlen(me->aux_info);
|
||||
s1 = snewn(len, unsigned char);
|
||||
memcpy(s1, me->aux_info, len);
|
||||
obfuscate_bitmap(s1, len*8, FALSE);
|
||||
obfuscate_bitmap(s1, len*8, false);
|
||||
s2 = bin2hex(s1, len);
|
||||
|
||||
wr("AUXINFO", s2);
|
||||
|
|
@ -2058,13 +2061,13 @@ void midend_serialise(midend *me,
|
|||
* success, or an error message.
|
||||
*/
|
||||
static const char *midend_deserialise_internal(
|
||||
midend *me, int (*read)(void *ctx, void *buf, int len), void *rctx,
|
||||
midend *me, bool (*read)(void *ctx, void *buf, int len), void *rctx,
|
||||
const char *(*check)(void *ctx, midend *, const struct deserialise_data *),
|
||||
void *cctx)
|
||||
{
|
||||
struct deserialise_data data;
|
||||
int gotstates = 0;
|
||||
int started = FALSE;
|
||||
bool started = false;
|
||||
int i;
|
||||
|
||||
char *val = NULL;
|
||||
|
|
@ -2144,7 +2147,7 @@ static const char *midend_deserialise_internal(
|
|||
}
|
||||
/* Now most errors are this one, unless otherwise specified */
|
||||
ret = "Saved data ended unexpectedly";
|
||||
started = TRUE;
|
||||
started = true;
|
||||
} else {
|
||||
if (!strcmp(key, "VERSION")) {
|
||||
if (strcmp(val, SERIALISE_VERSION)) {
|
||||
|
|
@ -2181,7 +2184,7 @@ static const char *midend_deserialise_internal(
|
|||
unsigned char *tmp;
|
||||
int len = strlen(val) / 2; /* length in bytes */
|
||||
tmp = hex2bin(val, len);
|
||||
obfuscate_bitmap(tmp, len*8, TRUE);
|
||||
obfuscate_bitmap(tmp, len*8, true);
|
||||
|
||||
sfree(data.auxinfo);
|
||||
data.auxinfo = snewn(len + 1, char);
|
||||
|
|
@ -2236,17 +2239,17 @@ static const char *midend_deserialise_internal(
|
|||
|
||||
data.params = me->ourgame->default_params();
|
||||
me->ourgame->decode_params(data.params, data.parstr);
|
||||
if (me->ourgame->validate_params(data.params, TRUE)) {
|
||||
if (me->ourgame->validate_params(data.params, true)) {
|
||||
ret = "Long-term parameters in save file are invalid";
|
||||
goto cleanup;
|
||||
}
|
||||
data.cparams = me->ourgame->default_params();
|
||||
me->ourgame->decode_params(data.cparams, data.cparstr);
|
||||
if (me->ourgame->validate_params(data.cparams, FALSE)) {
|
||||
if (me->ourgame->validate_params(data.cparams, false)) {
|
||||
ret = "Short-term parameters in save file are invalid";
|
||||
goto cleanup;
|
||||
}
|
||||
if (data.seed && me->ourgame->validate_params(data.cparams, TRUE)) {
|
||||
if (data.seed && me->ourgame->validate_params(data.cparams, true)) {
|
||||
/*
|
||||
* The seed's no use with this version, but we can perfectly
|
||||
* well use the rest of the data.
|
||||
|
|
@ -2426,7 +2429,7 @@ static const char *midend_deserialise_internal(
|
|||
}
|
||||
|
||||
const char *midend_deserialise(
|
||||
midend *me, int (*read)(void *ctx, void *buf, int len), void *rctx)
|
||||
midend *me, bool (*read)(void *ctx, void *buf, int len), void *rctx)
|
||||
{
|
||||
return midend_deserialise_internal(me, read, rctx, NULL, NULL);
|
||||
}
|
||||
|
|
@ -2439,11 +2442,11 @@ const char *midend_deserialise(
|
|||
* failure.
|
||||
*/
|
||||
const char *identify_game(char **name,
|
||||
int (*read)(void *ctx, void *buf, int len),
|
||||
bool (*read)(void *ctx, void *buf, int len),
|
||||
void *rctx)
|
||||
{
|
||||
int nstates = 0, statepos = -1, gotstates = 0;
|
||||
int started = FALSE;
|
||||
bool started = false;
|
||||
|
||||
char *val = NULL;
|
||||
/* Initially all errors give the same report */
|
||||
|
|
@ -2513,7 +2516,7 @@ const char *identify_game(char **name,
|
|||
}
|
||||
/* Now most errors are this one, unless otherwise specified */
|
||||
ret = "Saved data ended unexpectedly";
|
||||
started = TRUE;
|
||||
started = true;
|
||||
} else {
|
||||
if (!strcmp(key, "VERSION")) {
|
||||
if (strcmp(val, SERIALISE_VERSION)) {
|
||||
|
|
@ -2537,7 +2540,7 @@ const char *identify_game(char **name,
|
|||
return ret;
|
||||
}
|
||||
|
||||
const char *midend_print_puzzle(midend *me, document *doc, int with_soln)
|
||||
const char *midend_print_puzzle(midend *me, document *doc, bool with_soln)
|
||||
{
|
||||
game_state *soln = NULL;
|
||||
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ enum {
|
|||
|
||||
struct game_params {
|
||||
int w, h, n;
|
||||
int unique;
|
||||
bool unique;
|
||||
};
|
||||
|
||||
struct mine_layout {
|
||||
|
|
@ -52,19 +52,20 @@ struct mine_layout {
|
|||
* given instance of the puzzle, so we reference-count it.
|
||||
*/
|
||||
int refcount;
|
||||
char *mines;
|
||||
bool *mines;
|
||||
/*
|
||||
* If we haven't yet actually generated the mine layout, here's
|
||||
* all the data we will need to do so.
|
||||
*/
|
||||
int n, unique;
|
||||
int n;
|
||||
bool unique;
|
||||
random_state *rs;
|
||||
midend *me; /* to give back the new game desc */
|
||||
};
|
||||
|
||||
struct game_state {
|
||||
int w, h, n, dead, won;
|
||||
int used_solve;
|
||||
int w, h, n;
|
||||
bool dead, won, used_solve;
|
||||
struct mine_layout *layout; /* real mine positions */
|
||||
signed char *grid; /* player knowledge */
|
||||
/*
|
||||
|
|
@ -97,29 +98,29 @@ static game_params *default_params(void)
|
|||
|
||||
ret->w = ret->h = 9;
|
||||
ret->n = 10;
|
||||
ret->unique = TRUE;
|
||||
ret->unique = true;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static const struct game_params mines_presets[] = {
|
||||
{9, 9, 10, TRUE},
|
||||
{9, 9, 35, TRUE},
|
||||
{16, 16, 40, TRUE},
|
||||
{16, 16, 99, TRUE},
|
||||
{9, 9, 10, true},
|
||||
{9, 9, 35, true},
|
||||
{16, 16, 40, true},
|
||||
{16, 16, 99, true},
|
||||
#ifndef SMALL_SCREEN
|
||||
{30, 16, 99, TRUE},
|
||||
{30, 16, 170, TRUE},
|
||||
{30, 16, 99, true},
|
||||
{30, 16, 170, true},
|
||||
#endif
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char str[80];
|
||||
|
||||
if (i < 0 || i >= lenof(mines_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = snew(game_params);
|
||||
*ret = mines_presets[i];
|
||||
|
|
@ -128,7 +129,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
*name = dupstr(str);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -167,13 +168,13 @@ static void decode_params(game_params *params, char const *string)
|
|||
while (*p) {
|
||||
if (*p == 'a') {
|
||||
p++;
|
||||
params->unique = FALSE;
|
||||
params->unique = false;
|
||||
} else
|
||||
p++; /* skip any other gunk */
|
||||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char ret[400];
|
||||
int len;
|
||||
|
|
@ -239,7 +240,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
/*
|
||||
* Lower limit on grid size: each dimension must be at least 3.
|
||||
|
|
@ -298,7 +299,7 @@ static int bitcount16(int inword)
|
|||
*/
|
||||
struct set {
|
||||
short x, y, mask, mines;
|
||||
int todo;
|
||||
bool todo;
|
||||
struct set *prev, *next;
|
||||
};
|
||||
|
||||
|
|
@ -342,7 +343,7 @@ static struct setstore *ss_new(void)
|
|||
* with the second. Return the new mask part of the first set.
|
||||
*/
|
||||
static int setmunge(int x1, int y1, int mask1, int x2, int y2, int mask2,
|
||||
int diff)
|
||||
bool diff)
|
||||
{
|
||||
/*
|
||||
* Adjust the second set so that it has the same x,y
|
||||
|
|
@ -403,7 +404,7 @@ static void ss_add_todo(struct setstore *ss, struct set *s)
|
|||
ss->todo_head = s;
|
||||
ss->todo_tail = s;
|
||||
s->next = NULL;
|
||||
s->todo = TRUE;
|
||||
s->todo = true;
|
||||
}
|
||||
|
||||
static void ss_add(struct setstore *ss, int x, int y, int mask, int mines)
|
||||
|
|
@ -429,7 +430,7 @@ static void ss_add(struct setstore *ss, int x, int y, int mask, int mines)
|
|||
s->y = y;
|
||||
s->mask = mask;
|
||||
s->mines = mines;
|
||||
s->todo = FALSE;
|
||||
s->todo = false;
|
||||
if (add234(ss->sets, s) != s) {
|
||||
/*
|
||||
* This set already existed! Free it and return.
|
||||
|
|
@ -465,7 +466,7 @@ static void ss_remove(struct setstore *ss, struct set *s)
|
|||
else if (s == ss->todo_tail)
|
||||
ss->todo_tail = prev;
|
||||
|
||||
s->todo = FALSE;
|
||||
s->todo = false;
|
||||
|
||||
/*
|
||||
* Remove s from the tree.
|
||||
|
|
@ -509,7 +510,7 @@ static struct set **ss_overlap(struct setstore *ss, int x, int y, int mask)
|
|||
* really overlap, and add it to the list if
|
||||
* so.
|
||||
*/
|
||||
if (setmunge(x, y, mask, s->x, s->y, s->mask, FALSE)) {
|
||||
if (setmunge(x, y, mask, s->x, s->y, s->mask, false)) {
|
||||
/*
|
||||
* There's an overlap.
|
||||
*/
|
||||
|
|
@ -544,7 +545,7 @@ static struct set *ss_todo(struct setstore *ss)
|
|||
else
|
||||
ss->todo_tail = NULL;
|
||||
ret->next = ret->prev = NULL;
|
||||
ret->todo = FALSE;
|
||||
ret->todo = false;
|
||||
return ret;
|
||||
} else {
|
||||
return NULL;
|
||||
|
|
@ -571,7 +572,7 @@ typedef int (*open_cb)(void *, int, int);
|
|||
static void known_squares(int w, int h, struct squaretodo *std,
|
||||
signed char *grid,
|
||||
open_cb open, void *openctx,
|
||||
int x, int y, int mask, int mine)
|
||||
int x, int y, int mask, bool mine)
|
||||
{
|
||||
int xx, yy, bit;
|
||||
|
||||
|
|
@ -673,7 +674,7 @@ static int minesolve(int w, int h, int n, signed char *grid,
|
|||
* Main deductive loop.
|
||||
*/
|
||||
while (1) {
|
||||
int done_something = FALSE;
|
||||
bool done_something = false;
|
||||
struct set *s;
|
||||
|
||||
/*
|
||||
|
|
@ -742,7 +743,7 @@ static int minesolve(int w, int h, int n, signed char *grid,
|
|||
* Compute the mask for this set minus the
|
||||
* newly known square.
|
||||
*/
|
||||
newmask = setmunge(s->x, s->y, s->mask, x, y, 1, TRUE);
|
||||
newmask = setmunge(s->x, s->y, s->mask, x, y, 1, true);
|
||||
|
||||
/*
|
||||
* Compute the new mine count.
|
||||
|
|
@ -770,7 +771,7 @@ static int minesolve(int w, int h, int n, signed char *grid,
|
|||
* Marking a fresh square as known certainly counts as
|
||||
* doing something.
|
||||
*/
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -827,9 +828,9 @@ static int minesolve(int w, int h, int n, signed char *grid,
|
|||
* s2-s.
|
||||
*/
|
||||
swing = setmunge(s->x, s->y, s->mask, s2->x, s2->y, s2->mask,
|
||||
TRUE);
|
||||
true);
|
||||
s2wing = setmunge(s2->x, s2->y, s2->mask, s->x, s->y, s->mask,
|
||||
TRUE);
|
||||
true);
|
||||
swc = bitcount16(swing);
|
||||
s2wc = bitcount16(s2wing);
|
||||
|
||||
|
|
@ -876,7 +877,7 @@ static int minesolve(int w, int h, int n, signed char *grid,
|
|||
* _something_, even if it's only reducing the size of
|
||||
* our to-do list.
|
||||
*/
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
} else if (n >= 0) {
|
||||
/*
|
||||
* We have nothing left on our todo list, which means
|
||||
|
|
@ -893,7 +894,8 @@ static int minesolve(int w, int h, int n, signed char *grid,
|
|||
*/
|
||||
|
||||
int minesleft, squaresleft;
|
||||
int nsets, setused[10], cursor;
|
||||
int nsets, cursor;
|
||||
bool setused[10];
|
||||
|
||||
/*
|
||||
* Start by scanning the current grid state to work out
|
||||
|
|
@ -974,10 +976,9 @@ static int minesolve(int w, int h, int n, signed char *grid,
|
|||
* I'm going to use a virtual recursion within this
|
||||
* function. The way this works is:
|
||||
*
|
||||
* - we have an array `setused', such that
|
||||
* setused[n] is 0 or 1 depending on whether set
|
||||
* n is currently in the union we are
|
||||
* considering.
|
||||
* - we have an array `setused', such that setused[n]
|
||||
* is true if set n is currently in the union we
|
||||
* are considering.
|
||||
*
|
||||
* - we have a value `cursor' which indicates how
|
||||
* much of `setused' we have so far filled in.
|
||||
|
|
@ -985,11 +986,10 @@ static int minesolve(int w, int h, int n, signed char *grid,
|
|||
*
|
||||
* We begin by setting `cursor' to zero. Then:
|
||||
*
|
||||
* - if cursor can advance, we advance it by one.
|
||||
* We set the value in `setused' that it went
|
||||
* past to 1 if that set is disjoint from
|
||||
* anything else currently in `setused', or to 0
|
||||
* otherwise.
|
||||
* - if cursor can advance, we advance it by one. We
|
||||
* set the value in `setused' that it went past to
|
||||
* true if that set is disjoint from anything else
|
||||
* currently in `setused', or to false otherwise.
|
||||
*
|
||||
* - If cursor cannot advance because it has
|
||||
* reached the end of the setused list, then we
|
||||
|
|
@ -998,10 +998,10 @@ static int minesolve(int w, int h, int n, signed char *grid,
|
|||
* properties. If so, mark all the squares not
|
||||
* in the union as known and terminate.
|
||||
*
|
||||
* - If cursor has reached the end of setused and
|
||||
* the algorithm _hasn't_ terminated, back
|
||||
* cursor up to the nearest 1, turn it into a 0
|
||||
* and advance cursor just past it.
|
||||
* - If cursor has reached the end of setused and the
|
||||
* algorithm _hasn't_ terminated, back cursor up to
|
||||
* the nearest true entry, reset it to false, and
|
||||
* advance cursor just past it.
|
||||
*
|
||||
* - If we attempt to back up to the nearest 1 and
|
||||
* there isn't one at all, then we have gone
|
||||
|
|
@ -1017,7 +1017,7 @@ static int minesolve(int w, int h, int n, signed char *grid,
|
|||
while (1) {
|
||||
|
||||
if (cursor < nsets) {
|
||||
int ok = TRUE;
|
||||
bool ok = true;
|
||||
|
||||
/* See if any existing set overlaps this one. */
|
||||
for (i = 0; i < cursor; i++)
|
||||
|
|
@ -1026,8 +1026,8 @@ static int minesolve(int w, int h, int n, signed char *grid,
|
|||
sets[cursor]->y,
|
||||
sets[cursor]->mask,
|
||||
sets[i]->x, sets[i]->y, sets[i]->mask,
|
||||
FALSE)) {
|
||||
ok = FALSE;
|
||||
false)) {
|
||||
ok = false;
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -1067,15 +1067,15 @@ static int minesolve(int w, int h, int n, signed char *grid,
|
|||
*/
|
||||
for (i = 0; i < w*h; i++)
|
||||
if (grid[i] == -2) {
|
||||
int outside = TRUE;
|
||||
bool outside = true;
|
||||
y = i / w;
|
||||
x = i % w;
|
||||
for (j = 0; j < nsets; j++)
|
||||
if (setused[j] &&
|
||||
setmunge(sets[j]->x, sets[j]->y,
|
||||
sets[j]->mask, x, y, 1,
|
||||
FALSE)) {
|
||||
outside = FALSE;
|
||||
false)) {
|
||||
outside = false;
|
||||
break;
|
||||
}
|
||||
if (outside)
|
||||
|
|
@ -1084,7 +1084,7 @@ static int minesolve(int w, int h, int n, signed char *grid,
|
|||
x, y, 1, minesleft != 0);
|
||||
}
|
||||
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
break; /* return to main deductive loop */
|
||||
}
|
||||
|
||||
|
|
@ -1106,7 +1106,7 @@ static int minesolve(int w, int h, int n, signed char *grid,
|
|||
minesleft += sets[cursor]->mines;
|
||||
squaresleft += bitcount16(sets[cursor]->mask);
|
||||
|
||||
setused[cursor++] = 0;
|
||||
setused[cursor++] = false;
|
||||
} else {
|
||||
/*
|
||||
* We've backtracked all the way to the
|
||||
|
|
@ -1301,10 +1301,10 @@ static int minesolve(int w, int h, int n, signed char *grid,
|
|||
*/
|
||||
|
||||
struct minectx {
|
||||
char *grid;
|
||||
bool *grid;
|
||||
int w, h;
|
||||
int sx, sy;
|
||||
int allow_big_perturbs;
|
||||
bool allow_big_perturbs;
|
||||
random_state *rs;
|
||||
};
|
||||
|
||||
|
|
@ -1722,15 +1722,15 @@ static struct perturbations *mineperturb(void *vctx, signed char *grid,
|
|||
return ret;
|
||||
}
|
||||
|
||||
static char *minegen(int w, int h, int n, int x, int y, int unique,
|
||||
static bool *minegen(int w, int h, int n, int x, int y, bool unique,
|
||||
random_state *rs)
|
||||
{
|
||||
char *ret = snewn(w*h, char);
|
||||
int success;
|
||||
bool *ret = snewn(w*h, bool);
|
||||
bool success;
|
||||
int ntries = 0;
|
||||
|
||||
do {
|
||||
success = FALSE;
|
||||
success = false;
|
||||
ntries++;
|
||||
|
||||
memset(ret, 0, w*h);
|
||||
|
|
@ -1758,7 +1758,7 @@ static char *minegen(int w, int h, int n, int x, int y, int unique,
|
|||
nn = n;
|
||||
while (nn-- > 0) {
|
||||
i = random_upto(rs, k);
|
||||
ret[tmp[i]] = 1;
|
||||
ret[tmp[i]] = true;
|
||||
tmp[i] = tmp[--k];
|
||||
}
|
||||
|
||||
|
|
@ -1816,17 +1816,17 @@ static char *minegen(int w, int h, int n, int x, int y, int unique,
|
|||
solveret =
|
||||
minesolve(w, h, n, solvegrid, mineopen, mineperturb, ctx, rs);
|
||||
if (solveret < 0 || (prevret >= 0 && solveret >= prevret)) {
|
||||
success = FALSE;
|
||||
success = false;
|
||||
break;
|
||||
} else if (solveret == 0) {
|
||||
success = TRUE;
|
||||
success = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
sfree(solvegrid);
|
||||
} else {
|
||||
success = TRUE;
|
||||
success = true;
|
||||
}
|
||||
|
||||
} while (!success);
|
||||
|
|
@ -1834,8 +1834,8 @@ static char *minegen(int w, int h, int n, int x, int y, int unique,
|
|||
return ret;
|
||||
}
|
||||
|
||||
static char *describe_layout(char *grid, int area, int x, int y,
|
||||
int obfuscate)
|
||||
static char *describe_layout(bool *grid, int area, int x, int y,
|
||||
bool obfuscate)
|
||||
{
|
||||
char *ret, *p;
|
||||
unsigned char *bmp;
|
||||
|
|
@ -1851,7 +1851,7 @@ static char *describe_layout(char *grid, int area, int x, int y,
|
|||
bmp[i / 8] |= 0x80 >> (i % 8);
|
||||
}
|
||||
if (obfuscate)
|
||||
obfuscate_bitmap(bmp, area, FALSE);
|
||||
obfuscate_bitmap(bmp, area, false);
|
||||
|
||||
/*
|
||||
* Now encode the resulting bitmap in hex. We can work to
|
||||
|
|
@ -1875,13 +1875,13 @@ static char *describe_layout(char *grid, int area, int x, int y,
|
|||
return ret;
|
||||
}
|
||||
|
||||
static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
|
||||
static bool *new_mine_layout(int w, int h, int n, int x, int y, bool unique,
|
||||
random_state *rs, char **game_desc)
|
||||
{
|
||||
char *grid;
|
||||
bool *grid;
|
||||
|
||||
#ifdef TEST_OBFUSCATION
|
||||
static int tested_obfuscation = FALSE;
|
||||
static int tested_obfuscation = false;
|
||||
if (!tested_obfuscation) {
|
||||
/*
|
||||
* A few simple test vectors for the obfuscator.
|
||||
|
|
@ -1897,10 +1897,10 @@ static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
|
|||
*/
|
||||
{
|
||||
unsigned char bmp1[] = "\x12\x34\x56\x70";
|
||||
obfuscate_bitmap(bmp1, 28, FALSE);
|
||||
obfuscate_bitmap(bmp1, 28, false);
|
||||
printf("test 1 encode: %s\n",
|
||||
memcmp(bmp1, "\x07\xfa\x65\x00", 4) ? "failed" : "passed");
|
||||
obfuscate_bitmap(bmp1, 28, TRUE);
|
||||
obfuscate_bitmap(bmp1, 28, true);
|
||||
printf("test 1 decode: %s\n",
|
||||
memcmp(bmp1, "\x12\x34\x56\x70", 4) ? "failed" : "passed");
|
||||
}
|
||||
|
|
@ -1914,7 +1914,7 @@ static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
|
|||
unsigned char bmp2a[50];
|
||||
memset(bmp2, 0, 50);
|
||||
memset(bmp2a, 0, 50);
|
||||
obfuscate_bitmap(bmp2, 50 * 8, FALSE);
|
||||
obfuscate_bitmap(bmp2, 50 * 8, false);
|
||||
/*
|
||||
* SHA of twenty-five zero bytes plus "0" is
|
||||
* b202c07b990c01f6ff2d544707f60e506019b671. SHA of
|
||||
|
|
@ -1936,7 +1936,7 @@ static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
|
|||
"\xb5\xa2\x10\xb0\xaf\x91\x3d\xb8\x5d\x37\xca\x27"
|
||||
"\xf5\x2a\x9f\x78\xbb\xa3\xa8\x00\x30\xdb\x3d\x01"
|
||||
"\xd8\xdf\x78", 50) ? "failed" : "passed");
|
||||
obfuscate_bitmap(bmp2, 50 * 8, TRUE);
|
||||
obfuscate_bitmap(bmp2, 50 * 8, true);
|
||||
printf("test 2 decode: %s\n",
|
||||
memcmp(bmp2, bmp2a, 50) ? "failed" : "passed");
|
||||
}
|
||||
|
|
@ -1946,13 +1946,13 @@ static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
|
|||
grid = minegen(w, h, n, x, y, unique, rs);
|
||||
|
||||
if (game_desc)
|
||||
*game_desc = describe_layout(grid, w * h, x, y, TRUE);
|
||||
*game_desc = describe_layout(grid, w * h, x, y, true);
|
||||
|
||||
return grid;
|
||||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
/*
|
||||
* We generate the coordinates of an initial click even if they
|
||||
|
|
@ -1972,7 +1972,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
|||
/*
|
||||
* For batch-generated grids, pre-open one square.
|
||||
*/
|
||||
char *grid;
|
||||
bool *grid;
|
||||
char *desc;
|
||||
|
||||
grid = new_mine_layout(params->w, params->h, params->n,
|
||||
|
|
@ -2081,7 +2081,7 @@ static int open_square(game_state *state, int x, int y)
|
|||
* mine that killed them, but not the rest (in case they
|
||||
* want to Undo and carry on playing).
|
||||
*/
|
||||
state->dead = TRUE;
|
||||
state->dead = true;
|
||||
state->grid[y*w+x] = 65;
|
||||
return -1;
|
||||
}
|
||||
|
|
@ -2101,7 +2101,7 @@ static int open_square(game_state *state, int x, int y)
|
|||
* using repeated N^2 scans of the grid.
|
||||
*/
|
||||
while (1) {
|
||||
int done_something = FALSE;
|
||||
bool done_something = false;
|
||||
|
||||
for (yy = 0; yy < h; yy++)
|
||||
for (xx = 0; xx < w; xx++)
|
||||
|
|
@ -2130,7 +2130,7 @@ static int open_square(game_state *state, int x, int y)
|
|||
state->grid[(yy+dy)*w+(xx+dx)] = -10;
|
||||
}
|
||||
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
|
||||
if (!done_something)
|
||||
|
|
@ -2157,7 +2157,7 @@ static int open_square(game_state *state, int x, int y)
|
|||
if (state->grid[yy*w+xx] < 0)
|
||||
state->grid[yy*w+xx] = -1;
|
||||
}
|
||||
state->won = TRUE;
|
||||
state->won = true;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
@ -2167,14 +2167,15 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
const char *desc)
|
||||
{
|
||||
game_state *state = snew(game_state);
|
||||
int i, wh, x, y, masked;
|
||||
int i, wh, x, y;
|
||||
bool masked;
|
||||
unsigned char *bmp;
|
||||
|
||||
state->w = params->w;
|
||||
state->h = params->h;
|
||||
state->n = params->n;
|
||||
state->dead = state->won = FALSE;
|
||||
state->used_solve = FALSE;
|
||||
state->dead = state->won = false;
|
||||
state->used_solve = false;
|
||||
|
||||
wh = state->w * state->h;
|
||||
|
||||
|
|
@ -2192,9 +2193,9 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
desc++; /* skip over mine count */
|
||||
if (*desc) desc++; /* eat comma */
|
||||
if (*desc == 'a')
|
||||
state->layout->unique = FALSE;
|
||||
state->layout->unique = false;
|
||||
else
|
||||
state->layout->unique = TRUE;
|
||||
state->layout->unique = true;
|
||||
desc++;
|
||||
if (*desc) desc++; /* eat comma */
|
||||
|
||||
|
|
@ -2205,7 +2206,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
} else {
|
||||
state->layout->rs = NULL;
|
||||
state->layout->me = NULL;
|
||||
state->layout->mines = snewn(wh, char);
|
||||
state->layout->mines = snewn(wh, bool);
|
||||
|
||||
if (*desc && isdigit((unsigned char)*desc)) {
|
||||
x = atoi(desc);
|
||||
|
|
@ -2221,7 +2222,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
}
|
||||
|
||||
if (*desc == 'm') {
|
||||
masked = TRUE;
|
||||
masked = true;
|
||||
desc++;
|
||||
} else {
|
||||
if (*desc == 'u')
|
||||
|
|
@ -2230,7 +2231,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
* We permit game IDs to be entered by hand without the
|
||||
* masking transformation.
|
||||
*/
|
||||
masked = FALSE;
|
||||
masked = false;
|
||||
}
|
||||
|
||||
bmp = snewn((wh + 7) / 8, unsigned char);
|
||||
|
|
@ -2253,12 +2254,12 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
}
|
||||
|
||||
if (masked)
|
||||
obfuscate_bitmap(bmp, wh, TRUE);
|
||||
obfuscate_bitmap(bmp, wh, true);
|
||||
|
||||
memset(state->layout->mines, 0, wh);
|
||||
memset(state->layout->mines, 0, wh * sizeof(bool));
|
||||
for (i = 0; i < wh; i++) {
|
||||
if (bmp[i / 8] & (0x80 >> (i % 8)))
|
||||
state->layout->mines[i] = 1;
|
||||
state->layout->mines[i] = true;
|
||||
}
|
||||
|
||||
if (x >= 0 && y >= 0)
|
||||
|
|
@ -2310,9 +2311,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return dupstr("S");
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -2346,9 +2347,11 @@ static char *game_text_format(const game_state *state)
|
|||
struct game_ui {
|
||||
int hx, hy, hradius; /* for mouse-down highlights */
|
||||
int validradius;
|
||||
int flash_is_death;
|
||||
int deaths, completed;
|
||||
int cur_x, cur_y, cur_visible;
|
||||
bool flash_is_death;
|
||||
int deaths;
|
||||
bool completed;
|
||||
int cur_x, cur_y;
|
||||
bool cur_visible;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
|
|
@ -2357,9 +2360,10 @@ static game_ui *new_ui(const game_state *state)
|
|||
ui->hx = ui->hy = -1;
|
||||
ui->hradius = ui->validradius = 0;
|
||||
ui->deaths = 0;
|
||||
ui->completed = FALSE;
|
||||
ui->flash_is_death = FALSE; /* *shrug* */
|
||||
ui->cur_x = ui->cur_y = ui->cur_visible = 0;
|
||||
ui->completed = false;
|
||||
ui->flash_is_death = false; /* *shrug* */
|
||||
ui->cur_x = ui->cur_y = 0;
|
||||
ui->cur_visible = false;
|
||||
return ui;
|
||||
}
|
||||
|
||||
|
|
@ -2386,18 +2390,19 @@ static void decode_ui(game_ui *ui, const char *encoding)
|
|||
int p= 0;
|
||||
sscanf(encoding, "D%d%n", &ui->deaths, &p);
|
||||
if (encoding[p] == 'C')
|
||||
ui->completed = TRUE;
|
||||
ui->completed = true;
|
||||
}
|
||||
|
||||
static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
||||
const game_state *newstate)
|
||||
{
|
||||
if (newstate->won)
|
||||
ui->completed = TRUE;
|
||||
ui->completed = true;
|
||||
}
|
||||
|
||||
struct game_drawstate {
|
||||
int w, h, started, tilesize, bg;
|
||||
int w, h, tilesize, bg;
|
||||
bool started;
|
||||
signed char *grid;
|
||||
/*
|
||||
* Items in this `grid' array have all the same values as in
|
||||
|
|
@ -2426,15 +2431,15 @@ static char *interpret_move(const game_state *from, game_ui *ui,
|
|||
cy = FROMCOORD(y);
|
||||
|
||||
if (IS_CURSOR_MOVE(button)) {
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, 0);
|
||||
ui->cur_visible = 1;
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, false);
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
if (IS_CURSOR_SELECT(button)) {
|
||||
int v = from->grid[ui->cur_y * from->w + ui->cur_x];
|
||||
|
||||
if (!ui->cur_visible) {
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
if (button == CURSOR_SELECT2) {
|
||||
|
|
@ -2474,7 +2479,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
|
|||
ui->validradius = ui->hradius;
|
||||
else if (button == MIDDLE_BUTTON)
|
||||
ui->validradius = 1;
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
|
||||
|
|
@ -2645,7 +2650,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
}
|
||||
}
|
||||
}
|
||||
ret->used_solve = TRUE;
|
||||
ret->used_solve = true;
|
||||
|
||||
return ret;
|
||||
} else {
|
||||
|
|
@ -2799,7 +2804,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
|
||||
ds->w = state->w;
|
||||
ds->h = state->h;
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->tilesize = 0; /* not decided yet */
|
||||
ds->grid = snewn(ds->w * ds->h, signed char);
|
||||
ds->bg = -1;
|
||||
|
|
@ -2958,7 +2963,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
{
|
||||
int x, y;
|
||||
int mines, markers, closed, bg;
|
||||
int cx = -1, cy = -1, cmoved;
|
||||
int cx = -1, cy = -1;
|
||||
bool cmoved;
|
||||
|
||||
if (flashtime) {
|
||||
int frame = (int)(flashtime / FLASH_FRAME);
|
||||
|
|
@ -2998,7 +3004,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
coords[0] = COORD(0) - OUTER_HIGHLIGHT_WIDTH;
|
||||
draw_polygon(dr, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
|
||||
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
if (ui->cur_visible) cx = ui->cur_x;
|
||||
|
|
@ -3012,7 +3018,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
mines = markers = closed = 0;
|
||||
for (y = 0; y < ds->h; y++)
|
||||
for (x = 0; x < ds->w; x++) {
|
||||
int v = state->grid[y*ds->w+x], cc = 0;
|
||||
int v = state->grid[y*ds->w+x];
|
||||
bool cc = false;
|
||||
|
||||
if (v < 0)
|
||||
closed++;
|
||||
|
|
@ -3047,7 +3054,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
|
||||
if (cmoved && /* if cursor has moved, force redraw of curr and prev pos */
|
||||
((x == cx && y == cy) || (x == ds->cur_x && y == ds->cur_y)))
|
||||
cc = 1;
|
||||
cc = true;
|
||||
|
||||
if (ds->grid[y*ds->w+x] != v || bg != ds->bg || cc) {
|
||||
draw_tile(dr, ds, COORD(x), COORD(y), v,
|
||||
|
|
@ -3132,11 +3139,11 @@ static float game_flash_length(const game_state *oldstate,
|
|||
|
||||
if (dir > 0 && !oldstate->dead && !oldstate->won) {
|
||||
if (newstate->dead) {
|
||||
ui->flash_is_death = TRUE;
|
||||
ui->flash_is_death = true;
|
||||
return 3 * FLASH_FRAME;
|
||||
}
|
||||
if (newstate->won) {
|
||||
ui->flash_is_death = FALSE;
|
||||
ui->flash_is_death = false;
|
||||
return 2 * FLASH_FRAME;
|
||||
}
|
||||
}
|
||||
|
|
@ -3153,11 +3160,11 @@ static int game_status(const game_state *state)
|
|||
return state->won ? (state->used_solve ? -1 : +1) : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
if (state->dead || state->won || ui->completed || !state->layout->mines)
|
||||
return FALSE;
|
||||
return TRUE;
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -3180,15 +3187,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -3205,9 +3212,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
FALSE, FALSE, game_print_size, game_print,
|
||||
TRUE, /* wants_statusbar */
|
||||
TRUE, game_timing_state,
|
||||
false, false, game_print_size, game_print,
|
||||
true, /* wants_statusbar */
|
||||
true, game_timing_state,
|
||||
BUTTON_BEATS(LEFT_BUTTON, RIGHT_BUTTON) | REQUIRE_RBUTTON,
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ void free_keys(key_label *keys, int nkeys)
|
|||
* keyless, reversible, but visually completely obfuscatory masking
|
||||
* function to the mine bitmap.
|
||||
*/
|
||||
void obfuscate_bitmap(unsigned char *bmp, int bits, int decode)
|
||||
void obfuscate_bitmap(unsigned char *bmp, int bits, bool decode)
|
||||
{
|
||||
int bytes, firsthalf, secondhalf;
|
||||
struct step {
|
||||
|
|
@ -288,7 +288,7 @@ void draw_rect_corners(drawing *dr, int cx, int cy, int r, int col)
|
|||
draw_line(dr, cx + r, cy + r, cx + r/2, cy + r, col);
|
||||
}
|
||||
|
||||
void move_cursor(int button, int *x, int *y, int maxw, int maxh, int wrap)
|
||||
void move_cursor(int button, int *x, int *y, int maxw, int maxh, bool wrap)
|
||||
{
|
||||
int dx = 0, dy = 0;
|
||||
switch (button) {
|
||||
|
|
|
|||
|
|
@ -1707,7 +1707,8 @@ if (defined $makefiles{'nestedvm'}) {
|
|||
if (defined $makefiles{'osx'}) {
|
||||
$mftyp = 'osx';
|
||||
$dirpfx = &dirpfx($makefiles{'osx'}, "/");
|
||||
@osxarchs = ('i386', 'x86_64');
|
||||
@osxarchs = ('x86_64');
|
||||
my $osxminver = "10.6";
|
||||
|
||||
##-- Mac OS X makefile
|
||||
open OUT, ">$makefiles{'osx'}"; select OUT;
|
||||
|
|
@ -1756,7 +1757,7 @@ if (defined $makefiles{'osx'}) {
|
|||
foreach $arch (@osxarchs) {
|
||||
$objstr = &objects($p, "X.${arch}.o", undef, undef);
|
||||
print &splitline("${prog}.${arch}.bin: " . $objstr), "\n";
|
||||
print &splitline("\t\$(CC) -arch ${arch} -mmacosx-version-min=10.4 \$(LDFLAGS) -o \$@ " .
|
||||
print &splitline("\t\$(CC) -arch ${arch} -mmacosx-version-min=${osxminver} \$(LDFLAGS) -o \$@ " .
|
||||
$objstr . " $libstr", 69), "\n\n";
|
||||
$archbins .= " ${prog}.${arch}.bin";
|
||||
}
|
||||
|
|
@ -1771,7 +1772,7 @@ if (defined $makefiles{'osx'}) {
|
|||
foreach $arch (@osxarchs) {
|
||||
$objstr = &objects($p, "X.${arch}.o", undef, undef);
|
||||
print &splitline("${prog}.${arch}: " . $objstr), "\n";
|
||||
print &splitline("\t\$(CC) -arch ${arch} -mmacosx-version-min=10.4 \$(ULDFLAGS) -o \$@ " .
|
||||
print &splitline("\t\$(CC) -arch ${arch} -mmacosx-version-min=${osxminver} \$(ULDFLAGS) -o \$@ " .
|
||||
$objstr . " $libstr", 69), "\n\n";
|
||||
$archbins .= " ${prog}.${arch}";
|
||||
}
|
||||
|
|
@ -1784,10 +1785,10 @@ if (defined $makefiles{'osx'}) {
|
|||
"\n";
|
||||
$deflist = join "", map { " -D$_" } @{$d->{defs}};
|
||||
if ($d->{deps}->[0] =~ /\.m$/) {
|
||||
print "\t\$(CC) -arch $arch -mmacosx-version-min=10.4 -x objective-c \$(COMPAT) \$(FWHACK) \$(CFLAGS)".
|
||||
print "\t\$(CC) -arch $arch -mmacosx-version-min=${osxminver} -x objective-c \$(COMPAT) \$(FWHACK) \$(CFLAGS)".
|
||||
" \$(XFLAGS)$deflist -c \$< -o \$\@\n";
|
||||
} else {
|
||||
print "\t\$(CC) -arch $arch -mmacosx-version-min=10.4 \$(COMPAT) \$(FWHACK) \$(CFLAGS) \$(XFLAGS)$deflist" .
|
||||
print "\t\$(CC) -arch $arch -mmacosx-version-min=${osxminver} \$(COMPAT) \$(FWHACK) \$(CFLAGS) \$(XFLAGS)$deflist" .
|
||||
" -c \$< -o \$\@\n";
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,10 +31,11 @@ void fatal(const char *fmt, ...)
|
|||
struct frontend {
|
||||
// TODO kill unneeded members!
|
||||
midend *me;
|
||||
int timer_active;
|
||||
bool timer_active;
|
||||
struct timeval last_time;
|
||||
config_item *cfg;
|
||||
int cfg_which, cfgret;
|
||||
int cfg_which;
|
||||
bool cfgret;
|
||||
int ox, oy, w, h;
|
||||
};
|
||||
|
||||
|
|
@ -216,7 +217,7 @@ int jcallback_resize(int width, int height)
|
|||
int x, y;
|
||||
x = width;
|
||||
y = height;
|
||||
midend_size(fe->me, &x, &y, TRUE);
|
||||
midend_size(fe->me, &x, &y, true);
|
||||
fe->ox = (width - x) / 2;
|
||||
fe->oy = (height - y) / 2;
|
||||
fe->w = x;
|
||||
|
|
@ -244,7 +245,7 @@ void deactivate_timer(frontend *fe)
|
|||
{
|
||||
if (fe->timer_active)
|
||||
_call_java(4, 13, 0, 0);
|
||||
fe->timer_active = FALSE;
|
||||
fe->timer_active = false;
|
||||
}
|
||||
|
||||
void activate_timer(frontend *fe)
|
||||
|
|
@ -253,7 +254,7 @@ void activate_timer(frontend *fe)
|
|||
_call_java(4, 12, 0, 0);
|
||||
gettimeofday(&fe->last_time, NULL);
|
||||
}
|
||||
fe->timer_active = TRUE;
|
||||
fe->timer_active = true;
|
||||
}
|
||||
|
||||
void jcallback_config_ok()
|
||||
|
|
@ -266,7 +267,7 @@ void jcallback_config_ok()
|
|||
if (err)
|
||||
_call_java(2, (int) "Error", (int)err, 1);
|
||||
else {
|
||||
fe->cfgret = TRUE;
|
||||
fe->cfgret = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -282,7 +283,7 @@ void jcallback_config_set_string(int item_ptr, int char_ptr) {
|
|||
void jcallback_config_set_boolean(int item_ptr, int selected) {
|
||||
config_item *i = (config_item *)item_ptr;
|
||||
assert(i->type == C_BOOLEAN);
|
||||
i->u.boolean.bval = selected != 0 ? TRUE : FALSE;
|
||||
i->u.boolean.bval = selected != 0 ? true : false;
|
||||
}
|
||||
|
||||
void jcallback_config_set_choice(int item_ptr, int selected) {
|
||||
|
|
@ -291,13 +292,13 @@ void jcallback_config_set_choice(int item_ptr, int selected) {
|
|||
i->u.choices.selected = selected;
|
||||
}
|
||||
|
||||
static int get_config(frontend *fe, int which)
|
||||
static bool get_config(frontend *fe, int which)
|
||||
{
|
||||
char *title;
|
||||
config_item *i;
|
||||
fe->cfg = midend_get_config(fe->me, which, &title);
|
||||
fe->cfg_which = which;
|
||||
fe->cfgret = FALSE;
|
||||
fe->cfgret = false;
|
||||
_call_java(10, (int)title, 0, 0);
|
||||
for (i = fe->cfg; i->type != C_END; i++) {
|
||||
_call_java(5, (int)i, i->type, (int)i->name);
|
||||
|
|
@ -357,7 +358,7 @@ static void resize_fe(frontend *fe)
|
|||
|
||||
x = INT_MAX;
|
||||
y = INT_MAX;
|
||||
midend_size(fe->me, &x, &y, FALSE);
|
||||
midend_size(fe->me, &x, &y, false);
|
||||
_call_java(3, x, y, 0);
|
||||
}
|
||||
|
||||
|
|
@ -443,7 +444,7 @@ int main(int argc, char **argv)
|
|||
float* colours;
|
||||
|
||||
_fe = snew(frontend);
|
||||
_fe->timer_active = FALSE;
|
||||
_fe->timer_active = false;
|
||||
_fe->me = midend_new(_fe, &thegame, &nestedvm_drawing, _fe);
|
||||
if (argc > 1)
|
||||
midend_game_id(_fe->me, argv[1]); /* ignore failure */
|
||||
|
|
|
|||
|
|
@ -34,11 +34,11 @@
|
|||
#define D 0x08
|
||||
#define LOCKED 0x10
|
||||
#define ACTIVE 0x20
|
||||
#define RLOOP (R << 6)
|
||||
#define ULOOP (U << 6)
|
||||
#define LLOOP (L << 6)
|
||||
#define DLOOP (D << 6)
|
||||
#define LOOP(dir) ((dir) << 6)
|
||||
#define RERR (R << 6)
|
||||
#define UERR (U << 6)
|
||||
#define LERR (L << 6)
|
||||
#define DERR (D << 6)
|
||||
#define ERR(dir) ((dir) << 6)
|
||||
|
||||
/* Rotations: Anticlockwise, Clockwise, Flip, general rotate */
|
||||
#define A(x) ( (((x) & 0x07) << 1) | (((x) & 0x08) >> 3) )
|
||||
|
|
@ -76,15 +76,15 @@ enum {
|
|||
COL_ENDPOINT,
|
||||
COL_POWERED,
|
||||
COL_BARRIER,
|
||||
COL_LOOP,
|
||||
COL_ERR,
|
||||
NCOLOURS
|
||||
};
|
||||
|
||||
struct game_params {
|
||||
int width;
|
||||
int height;
|
||||
int wrapping;
|
||||
int unique;
|
||||
bool wrapping;
|
||||
bool unique;
|
||||
float barrier_probability;
|
||||
};
|
||||
|
||||
|
|
@ -94,9 +94,10 @@ typedef struct game_immutable_state {
|
|||
} game_immutable_state;
|
||||
|
||||
struct game_state {
|
||||
int width, height, wrapping, completed;
|
||||
int width, height;
|
||||
bool wrapping, completed;
|
||||
int last_rotate_x, last_rotate_y, last_rotate_dir;
|
||||
int used_solve;
|
||||
bool used_solve;
|
||||
unsigned char *tiles;
|
||||
struct game_immutable_state *imm;
|
||||
};
|
||||
|
|
@ -154,37 +155,37 @@ static game_params *default_params(void)
|
|||
|
||||
ret->width = 5;
|
||||
ret->height = 5;
|
||||
ret->wrapping = FALSE;
|
||||
ret->unique = TRUE;
|
||||
ret->wrapping = false;
|
||||
ret->unique = true;
|
||||
ret->barrier_probability = 0.0;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static const struct game_params net_presets[] = {
|
||||
{5, 5, FALSE, TRUE, 0.0},
|
||||
{7, 7, FALSE, TRUE, 0.0},
|
||||
{9, 9, FALSE, TRUE, 0.0},
|
||||
{11, 11, FALSE, TRUE, 0.0},
|
||||
{5, 5, false, true, 0.0},
|
||||
{7, 7, false, true, 0.0},
|
||||
{9, 9, false, true, 0.0},
|
||||
{11, 11, false, true, 0.0},
|
||||
#ifndef SMALL_SCREEN
|
||||
{13, 11, FALSE, TRUE, 0.0},
|
||||
{13, 11, false, true, 0.0},
|
||||
#endif
|
||||
{5, 5, TRUE, TRUE, 0.0},
|
||||
{7, 7, TRUE, TRUE, 0.0},
|
||||
{9, 9, TRUE, TRUE, 0.0},
|
||||
{11, 11, TRUE, TRUE, 0.0},
|
||||
{5, 5, true, true, 0.0},
|
||||
{7, 7, true, true, 0.0},
|
||||
{9, 9, true, true, 0.0},
|
||||
{11, 11, true, true, 0.0},
|
||||
#ifndef SMALL_SCREEN
|
||||
{13, 11, TRUE, TRUE, 0.0},
|
||||
{13, 11, true, true, 0.0},
|
||||
#endif
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char str[80];
|
||||
|
||||
if (i < 0 || i >= lenof(net_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = snew(game_params);
|
||||
*ret = net_presets[i];
|
||||
|
|
@ -194,7 +195,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
*name = dupstr(str);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -226,20 +227,20 @@ static void decode_params(game_params *ret, char const *string)
|
|||
while (*p) {
|
||||
if (*p == 'w') {
|
||||
p++;
|
||||
ret->wrapping = TRUE;
|
||||
ret->wrapping = true;
|
||||
} else if (*p == 'b') {
|
||||
p++;
|
||||
ret->barrier_probability = (float)atof(p);
|
||||
while (*p && (*p == '.' || isdigit((unsigned char)*p))) p++;
|
||||
} else if (*p == 'a') {
|
||||
p++;
|
||||
ret->unique = FALSE;
|
||||
ret->unique = false;
|
||||
} else
|
||||
p++; /* skip any other gunk */
|
||||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char ret[400];
|
||||
int len;
|
||||
|
|
@ -309,7 +310,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->width <= 0 || params->height <= 0)
|
||||
return "Width and height must both be greater than zero";
|
||||
|
|
@ -399,7 +400,7 @@ static const char *validate_params(const game_params *params, int full)
|
|||
*/
|
||||
|
||||
struct todo {
|
||||
unsigned char *marked;
|
||||
bool *marked;
|
||||
int *buffer;
|
||||
int buflen;
|
||||
int head, tail;
|
||||
|
|
@ -408,7 +409,7 @@ struct todo {
|
|||
static struct todo *todo_new(int maxsize)
|
||||
{
|
||||
struct todo *todo = snew(struct todo);
|
||||
todo->marked = snewn(maxsize, unsigned char);
|
||||
todo->marked = snewn(maxsize, bool);
|
||||
memset(todo->marked, 0, maxsize);
|
||||
todo->buflen = maxsize + 1;
|
||||
todo->buffer = snewn(todo->buflen, int);
|
||||
|
|
@ -427,7 +428,7 @@ static void todo_add(struct todo *todo, int index)
|
|||
{
|
||||
if (todo->marked[index])
|
||||
return; /* already on the list */
|
||||
todo->marked[index] = TRUE;
|
||||
todo->marked[index] = true;
|
||||
todo->buffer[todo->tail++] = index;
|
||||
if (todo->tail == todo->buflen)
|
||||
todo->tail = 0;
|
||||
|
|
@ -441,7 +442,7 @@ static int todo_get(struct todo *todo) {
|
|||
ret = todo->buffer[todo->head++];
|
||||
if (todo->head == todo->buflen)
|
||||
todo->head = 0;
|
||||
todo->marked[ret] = FALSE;
|
||||
todo->marked[ret] = false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
@ -452,7 +453,7 @@ static int todo_get(struct todo *todo) {
|
|||
* fully.
|
||||
*/
|
||||
static int net_solver(int w, int h, unsigned char *tiles,
|
||||
unsigned char *barriers, int wrapping)
|
||||
unsigned char *barriers, bool wrapping)
|
||||
{
|
||||
unsigned char *tilestate;
|
||||
unsigned char *edgestate;
|
||||
|
|
@ -461,7 +462,7 @@ static int net_solver(int w, int h, unsigned char *tiles,
|
|||
struct todo *todo;
|
||||
int i, j, x, y;
|
||||
int area;
|
||||
int done_something;
|
||||
bool done_something;
|
||||
|
||||
/*
|
||||
* Set up the solver's data structures.
|
||||
|
|
@ -594,7 +595,7 @@ static int net_solver(int w, int h, unsigned char *tiles,
|
|||
/*
|
||||
* Main deductive loop.
|
||||
*/
|
||||
done_something = TRUE; /* prevent instant termination! */
|
||||
done_something = true; /* prevent instant termination! */
|
||||
while (1) {
|
||||
int index;
|
||||
|
||||
|
|
@ -608,8 +609,8 @@ static int net_solver(int w, int h, unsigned char *tiles,
|
|||
* have no choice but to scan the whole grid for
|
||||
* longer-range things we've missed. Hence, I now add
|
||||
* every square on the grid back on to the to-do list.
|
||||
* I also set `done_something' to FALSE at this point;
|
||||
* if we later come back here and find it still FALSE,
|
||||
* I also set `done_something' to false at this point;
|
||||
* if we later come back here and find it still false,
|
||||
* we will know we've scanned the entire grid without
|
||||
* finding anything new to do, and we can terminate.
|
||||
*/
|
||||
|
|
@ -617,7 +618,7 @@ static int net_solver(int w, int h, unsigned char *tiles,
|
|||
break;
|
||||
for (i = 0; i < w*h; i++)
|
||||
todo_add(todo, i);
|
||||
done_something = FALSE;
|
||||
done_something = false;
|
||||
|
||||
index = todo_get(todo);
|
||||
}
|
||||
|
|
@ -631,12 +632,12 @@ static int net_solver(int w, int h, unsigned char *tiles,
|
|||
deadendmax[1] = deadendmax[2] = deadendmax[4] = deadendmax[8] = 0;
|
||||
|
||||
for (i = j = 0; i < 4 && tilestate[(y*w+x) * 4 + i] != 255; i++) {
|
||||
int valid;
|
||||
bool valid;
|
||||
int nnondeadends, nondeadends[4], deadendtotal;
|
||||
int nequiv, equiv[5];
|
||||
int val = tilestate[(y*w+x) * 4 + i];
|
||||
|
||||
valid = TRUE;
|
||||
valid = true;
|
||||
nnondeadends = deadendtotal = 0;
|
||||
equiv[0] = ourclass;
|
||||
nequiv = 1;
|
||||
|
|
@ -647,7 +648,7 @@ static int net_solver(int w, int h, unsigned char *tiles,
|
|||
*/
|
||||
if ((edgestate[(y*w+x) * 5 + d] == 1 && !(val & d)) ||
|
||||
(edgestate[(y*w+x) * 5 + d] == 2 && (val & d)))
|
||||
valid = FALSE;
|
||||
valid = false;
|
||||
|
||||
if (val & d) {
|
||||
/*
|
||||
|
|
@ -675,7 +676,7 @@ static int net_solver(int w, int h, unsigned char *tiles,
|
|||
if (k == nequiv)
|
||||
equiv[nequiv++] = c;
|
||||
else
|
||||
valid = FALSE;
|
||||
valid = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -692,7 +693,7 @@ static int net_solver(int w, int h, unsigned char *tiles,
|
|||
* with a total area of 6, not 5.)
|
||||
*/
|
||||
if (deadendtotal > 0 && deadendtotal+1 < area)
|
||||
valid = FALSE;
|
||||
valid = false;
|
||||
} else if (nnondeadends == 1) {
|
||||
/*
|
||||
* If this orientation links together one or
|
||||
|
|
@ -732,7 +733,7 @@ static int net_solver(int w, int h, unsigned char *tiles,
|
|||
}
|
||||
|
||||
if (j < i) {
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
|
||||
/*
|
||||
* We have ruled out at least one tile orientation.
|
||||
|
|
@ -767,7 +768,7 @@ static int net_solver(int w, int h, unsigned char *tiles,
|
|||
edgestate[(y*w+x) * 5 + d] = 1;
|
||||
edgestate[(y2*w+x2) * 5 + d2] = 1;
|
||||
dsf_merge(equivalence, y*w+x, y2*w+x2);
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
todo_add(todo, y2*w+x2);
|
||||
} else if (!(o & d)) {
|
||||
/* This edge is closed in all orientations. */
|
||||
|
|
@ -776,7 +777,7 @@ static int net_solver(int w, int h, unsigned char *tiles,
|
|||
#endif
|
||||
edgestate[(y*w+x) * 5 + d] = 2;
|
||||
edgestate[(y2*w+x2) * 5 + d2] = 2;
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
todo_add(todo, y2*w+x2);
|
||||
}
|
||||
}
|
||||
|
|
@ -798,7 +799,7 @@ static int net_solver(int w, int h, unsigned char *tiles,
|
|||
x2, y2, d2, deadendmax[d]);
|
||||
#endif
|
||||
deadends[(y2*w+x2) * 5 + d2] = deadendmax[d];
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
todo_add(todo, y2*w+x2);
|
||||
}
|
||||
}
|
||||
|
|
@ -840,7 +841,7 @@ static int net_solver(int w, int h, unsigned char *tiles,
|
|||
* Function to randomly perturb an ambiguous section in a grid, to
|
||||
* attempt to ensure unique solvability.
|
||||
*/
|
||||
static void perturb(int w, int h, unsigned char *tiles, int wrapping,
|
||||
static void perturb(int w, int h, unsigned char *tiles, bool wrapping,
|
||||
random_state *rs, int startx, int starty, int startd)
|
||||
{
|
||||
struct xyd *perimeter, *perim2, *loop[2], looppos[2];
|
||||
|
|
@ -1128,12 +1129,12 @@ static void perturb(int w, int h, unsigned char *tiles, int wrapping,
|
|||
sfree(perimeter);
|
||||
}
|
||||
|
||||
static int *compute_loops_inner(int w, int h, int wrapping,
|
||||
static int *compute_loops_inner(int w, int h, bool wrapping,
|
||||
const unsigned char *tiles,
|
||||
const unsigned char *barriers);
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
tree234 *possibilities, *barriertree;
|
||||
int w, h, x, y, cx, cy, nbarriers;
|
||||
|
|
@ -1643,7 +1644,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
state->imm = snew(game_immutable_state);
|
||||
state->imm->refcount = 1;
|
||||
state->last_rotate_dir = state->last_rotate_x = state->last_rotate_y = 0;
|
||||
state->completed = state->used_solve = FALSE;
|
||||
state->completed = state->used_solve = false;
|
||||
state->tiles = snewn(state->width * state->height, unsigned char);
|
||||
memset(state->tiles, 0, state->width * state->height);
|
||||
state->imm->barriers = snewn(state->width * state->height, unsigned char);
|
||||
|
|
@ -1699,15 +1700,15 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
* description of a non-wrapping game. This is so that we
|
||||
* can change some aspects of the UI behaviour.
|
||||
*/
|
||||
state->wrapping = FALSE;
|
||||
state->wrapping = false;
|
||||
for (x = 0; x < state->width; x++)
|
||||
if (!(barrier(state, x, 0) & U) ||
|
||||
!(barrier(state, x, state->height-1) & D))
|
||||
state->wrapping = TRUE;
|
||||
state->wrapping = true;
|
||||
for (y = 0; y < state->height; y++)
|
||||
if (!(barrier(state, 0, y) & L) ||
|
||||
!(barrier(state, state->width-1, y) & R))
|
||||
state->wrapping = TRUE;
|
||||
state->wrapping = true;
|
||||
}
|
||||
|
||||
return state;
|
||||
|
|
@ -1847,9 +1848,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return ret;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -1953,7 +1954,7 @@ static int net_neighbour(int vertex, void *vctx)
|
|||
return -1;
|
||||
}
|
||||
|
||||
static int *compute_loops_inner(int w, int h, int wrapping,
|
||||
static int *compute_loops_inner(int w, int h, bool wrapping,
|
||||
const unsigned char *tiles,
|
||||
const unsigned char *barriers)
|
||||
{
|
||||
|
|
@ -1982,7 +1983,7 @@ static int *compute_loops_inner(int w, int h, int wrapping,
|
|||
OFFSETWH(x1, y1, x, y, dir, w, h);
|
||||
if ((tiles[y1*w+x1] & F(dir)) &&
|
||||
findloop_is_loop_edge(fls, y*w+x, y1*w+x1))
|
||||
flags |= LOOP(dir);
|
||||
flags |= ERR(dir);
|
||||
}
|
||||
}
|
||||
loops[y*w+x] = flags;
|
||||
|
|
@ -2003,10 +2004,11 @@ struct game_ui {
|
|||
int org_x, org_y; /* origin */
|
||||
int cx, cy; /* source tile (game coordinates) */
|
||||
int cur_x, cur_y;
|
||||
int cur_visible;
|
||||
bool cur_visible;
|
||||
random_state *rs; /* used for jumbling */
|
||||
#ifdef USE_DRAGGING
|
||||
int dragtilex, dragtiley, dragstartx, dragstarty, dragged;
|
||||
int dragtilex, dragtiley, dragstartx, dragstarty;
|
||||
bool dragged;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
|
@ -2018,7 +2020,7 @@ static game_ui *new_ui(const game_state *state)
|
|||
ui->org_x = ui->org_y = 0;
|
||||
ui->cur_x = ui->cx = state->width / 2;
|
||||
ui->cur_y = ui->cy = state->height / 2;
|
||||
ui->cur_visible = FALSE;
|
||||
ui->cur_visible = false;
|
||||
get_random_seed(&seed, &seedsize);
|
||||
ui->rs = random_new(seed, seedsize);
|
||||
sfree(seed);
|
||||
|
|
@ -2055,7 +2057,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
}
|
||||
|
||||
struct game_drawstate {
|
||||
int started;
|
||||
bool started;
|
||||
int width, height;
|
||||
int tilesize;
|
||||
unsigned long *visible, *to_draw;
|
||||
|
|
@ -2070,7 +2072,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
{
|
||||
char *nullret;
|
||||
int tx = -1, ty = -1, dir = 0;
|
||||
int shift = button & MOD_SHFT, ctrl = button & MOD_CTRL;
|
||||
bool shift = button & MOD_SHFT, ctrl = button & MOD_CTRL;
|
||||
enum {
|
||||
NONE, ROTATE_LEFT, ROTATE_180, ROTATE_RIGHT, TOGGLE_LOCK, JUMBLE,
|
||||
MOVE_ORIGIN, MOVE_SOURCE, MOVE_ORIGIN_AND_SOURCE, MOVE_CURSOR
|
||||
|
|
@ -2091,7 +2093,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
button == RIGHT_BUTTON) {
|
||||
|
||||
if (ui->cur_visible) {
|
||||
ui->cur_visible = FALSE;
|
||||
ui->cur_visible = false;
|
||||
nullret = UI_UPDATE;
|
||||
}
|
||||
|
||||
|
|
@ -2136,7 +2138,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
ui->dragtiley = ty;
|
||||
ui->dragstartx = x % TILE_SIZE;
|
||||
ui->dragstarty = y % TILE_SIZE;
|
||||
ui->dragged = FALSE;
|
||||
ui->dragged = false;
|
||||
return nullret; /* no actual action */
|
||||
} else if (button == LEFT_DRAG
|
||||
#ifndef STYLUS_BASED
|
||||
|
|
@ -2179,17 +2181,17 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
action = ROTATE_180;
|
||||
ui->dragstartx = xF;
|
||||
ui->dragstarty = yF;
|
||||
ui->dragged = TRUE;
|
||||
ui->dragged = true;
|
||||
} else if (dA == dmin) {
|
||||
action = ROTATE_LEFT;
|
||||
ui->dragstartx = xA;
|
||||
ui->dragstarty = yA;
|
||||
ui->dragged = TRUE;
|
||||
ui->dragged = true;
|
||||
} else /* dC == dmin */ {
|
||||
action = ROTATE_RIGHT;
|
||||
ui->dragstartx = xC;
|
||||
ui->dragstarty = yC;
|
||||
ui->dragged = TRUE;
|
||||
ui->dragged = true;
|
||||
}
|
||||
} else if (button == LEFT_RELEASE
|
||||
#ifndef STYLUS_BASED
|
||||
|
|
@ -2245,7 +2247,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
action = ROTATE_RIGHT;
|
||||
else if (button == 'f' || button == 'F')
|
||||
action = ROTATE_180;
|
||||
ui->cur_visible = TRUE;
|
||||
ui->cur_visible = true;
|
||||
} else if (button == 'j' || button == 'J') {
|
||||
/* XXX should we have some mouse control for this? */
|
||||
action = JUMBLE;
|
||||
|
|
@ -2330,7 +2332,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
}
|
||||
if (action == MOVE_CURSOR) {
|
||||
OFFSET(ui->cur_x, ui->cur_y, ui->cur_x, ui->cur_y, dir, state);
|
||||
ui->cur_visible = TRUE;
|
||||
ui->cur_visible = true;
|
||||
}
|
||||
return UI_UPDATE;
|
||||
} else {
|
||||
|
|
@ -2341,20 +2343,21 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
static game_state *execute_move(const game_state *from, const char *move)
|
||||
{
|
||||
game_state *ret;
|
||||
int tx = -1, ty = -1, n, noanim, orig;
|
||||
int tx = -1, ty = -1, n, orig;
|
||||
bool noanim;
|
||||
|
||||
ret = dup_game(from);
|
||||
|
||||
if (move[0] == 'J' || move[0] == 'S') {
|
||||
if (move[0] == 'S')
|
||||
ret->used_solve = TRUE;
|
||||
ret->used_solve = true;
|
||||
|
||||
move++;
|
||||
if (*move == ';')
|
||||
move++;
|
||||
noanim = TRUE;
|
||||
noanim = true;
|
||||
} else
|
||||
noanim = FALSE;
|
||||
noanim = false;
|
||||
|
||||
ret->last_rotate_dir = 0; /* suppress animation */
|
||||
ret->last_rotate_x = ret->last_rotate_y = 0;
|
||||
|
|
@ -2406,7 +2409,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
{
|
||||
unsigned char *active;
|
||||
int pos;
|
||||
int complete = TRUE;
|
||||
bool complete = true;
|
||||
|
||||
for (pos = 0; pos < ret->width * ret->height; pos++)
|
||||
if (ret->tiles[pos] & 0xF)
|
||||
|
|
@ -2417,7 +2420,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
|
||||
for (pos = 0; pos < ret->width * ret->height; pos++)
|
||||
if ((ret->tiles[pos] & 0xF) && !active[pos]) {
|
||||
complete = FALSE;
|
||||
complete = false;
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -2425,7 +2428,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
}
|
||||
|
||||
if (complete)
|
||||
ret->completed = TRUE;
|
||||
ret->completed = true;
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
|
@ -2441,7 +2444,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
game_drawstate *ds = snew(game_drawstate);
|
||||
int i, ncells;
|
||||
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->width = state->width;
|
||||
ds->height = state->height;
|
||||
ncells = (state->width+2) * (state->height+2);
|
||||
|
|
@ -2516,11 +2519,11 @@ static float *game_colours(frontend *fe, int *ncolours)
|
|||
ret[COL_BARRIER * 3 + 2] = 0.0F;
|
||||
|
||||
/*
|
||||
* Highlighted loops are red as well.
|
||||
* Highlighted errors are red as well.
|
||||
*/
|
||||
ret[COL_LOOP * 3 + 0] = 1.0F;
|
||||
ret[COL_LOOP * 3 + 1] = 0.0F;
|
||||
ret[COL_LOOP * 3 + 2] = 0.0F;
|
||||
ret[COL_ERR * 3 + 0] = 1.0F;
|
||||
ret[COL_ERR * 3 + 1] = 0.0F;
|
||||
ret[COL_ERR * 3 + 2] = 0.0F;
|
||||
|
||||
/*
|
||||
* Unpowered endpoints are blue.
|
||||
|
|
@ -2559,7 +2562,7 @@ static void rotated_coords(float *ox, float *oy, const float matrix[4],
|
|||
#define TILE_KEYBOARD_CURSOR (1<<8) /* 1 bit if cursor is here */
|
||||
#define TILE_WIRE_SHIFT 9 /* 8 bits: RR UU LL DD
|
||||
* Each pair: 0=no wire, 1=unpowered,
|
||||
* 2=powered, 3=loop err highlight */
|
||||
* 2=powered, 3=error highlight */
|
||||
#define TILE_ENDPOINT_SHIFT 17 /* 2 bits: 0=no endpoint, 1=unpowered,
|
||||
* 2=powered, 3=power-source square */
|
||||
#define TILE_WIRE_ON_EDGE_SHIFT 19 /* 8 bits: RR UU LL DD,
|
||||
|
|
@ -2574,7 +2577,7 @@ static void draw_wires(drawing *dr, int cx, int cy, int radius,
|
|||
float fpoints[12*2];
|
||||
int points[12*2];
|
||||
int npoints, d, dsh, i;
|
||||
int any_wire_this_colour = FALSE;
|
||||
bool any_wire_this_colour = false;
|
||||
float xf, yf;
|
||||
|
||||
npoints = 0;
|
||||
|
|
@ -2593,7 +2596,7 @@ static void draw_wires(drawing *dr, int cx, int cy, int radius,
|
|||
fpoints[2*npoints+1] = radius * Y(d) + halfwidth * Y(A(d));
|
||||
npoints++;
|
||||
|
||||
any_wire_this_colour = TRUE;
|
||||
any_wire_this_colour = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2708,7 +2711,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, int x, int y,
|
|||
for (pass = 0; pass < 2; pass++) {
|
||||
int x, y, w, h;
|
||||
int col = (pass == 0 || edgetype == 1 ? COL_WIRE :
|
||||
edgetype == 2 ? COL_POWERED : COL_LOOP);
|
||||
edgetype == 2 ? COL_POWERED : COL_ERR);
|
||||
int halfwidth = pass == 0 ? 2*LINE_THICK-1 : LINE_THICK-1;
|
||||
|
||||
if (X(d) < 0) {
|
||||
|
|
@ -2760,7 +2763,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, int x, int y,
|
|||
draw_wires(dr, cx, cy, radius, tile,
|
||||
0x4, COL_POWERED, LINE_THICK-1, matrix);
|
||||
draw_wires(dr, cx, cy, radius, tile,
|
||||
0x8, COL_LOOP, LINE_THICK-1, matrix);
|
||||
0x8, COL_ERR, LINE_THICK-1, matrix);
|
||||
|
||||
/*
|
||||
* Draw the central box.
|
||||
|
|
@ -2845,7 +2848,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
int w, h;
|
||||
game_params params;
|
||||
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
|
||||
params.width = ds->width;
|
||||
params.height = ds->height;
|
||||
|
|
@ -2918,7 +2921,25 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
}
|
||||
|
||||
if (t & d) {
|
||||
int edgeval = (t & LOOP(d) ? 3 : t & ACTIVE ? 2 : 1);
|
||||
int edgeval;
|
||||
|
||||
/* Highlight as an error any edge in a locked tile that
|
||||
* is adjacent to a lack-of-edge in another locked tile,
|
||||
* or to a barrier */
|
||||
if (t & LOCKED) {
|
||||
if (barrier(state, gx, gy) & d) {
|
||||
t |= ERR(d);
|
||||
} else {
|
||||
int ox, oy, t2;
|
||||
OFFSET(ox, oy, gx, gy, d, state);
|
||||
t2 = tile(state, ox, oy);
|
||||
if ((t2 & LOCKED) && !(t2 & F(d))) {
|
||||
t |= ERR(d);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
edgeval = (t & ERR(d) ? 3 : t & ACTIVE ? 2 : 1);
|
||||
todraw(ds, dx, dy) |= edgeval << (TILE_WIRE_SHIFT + dsh*2);
|
||||
if (!(gx == tx && gy == ty)) {
|
||||
todraw(ds, dx + X(d), dy + Y(d)) |=
|
||||
|
|
@ -2990,17 +3011,17 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
{
|
||||
char statusbuf[256], *p;
|
||||
int i, n, n2, a;
|
||||
int complete = FALSE;
|
||||
bool complete = false;
|
||||
|
||||
p = statusbuf;
|
||||
*p = '\0'; /* ensure even an empty status string is terminated */
|
||||
|
||||
if (state->used_solve) {
|
||||
p += sprintf(p, "Auto-solved. ");
|
||||
complete = TRUE;
|
||||
complete = true;
|
||||
} else if (state->completed) {
|
||||
p += sprintf(p, "COMPLETED! ");
|
||||
complete = TRUE;
|
||||
complete = true;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -3074,9 +3095,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -3092,7 +3113,7 @@ static void game_print_size(const game_params *params, float *x, float *y)
|
|||
}
|
||||
|
||||
static void draw_diagram(drawing *dr, game_drawstate *ds, int x, int y,
|
||||
int topleft, int v, int drawlines, int ink)
|
||||
bool topleft, int v, bool drawlines, int ink)
|
||||
{
|
||||
int tx, ty, cx, cy, r, br, k, thick;
|
||||
|
||||
|
|
@ -3205,12 +3226,12 @@ static void game_print(drawing *dr, const game_state *state, int tilesize)
|
|||
/*
|
||||
* Draw the top left corner diagram.
|
||||
*/
|
||||
draw_diagram(dr, ds, x, y, TRUE, vx, TRUE, ink);
|
||||
draw_diagram(dr, ds, x, y, true, vx, true, ink);
|
||||
|
||||
/*
|
||||
* Draw the real solution diagram, if we're doing so.
|
||||
*/
|
||||
draw_diagram(dr, ds, x, y, FALSE, v, locked, ink);
|
||||
draw_diagram(dr, ds, x, y, false, v, locked, ink);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -3226,15 +3247,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
FALSE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
false, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -3251,8 +3272,8 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
TRUE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
true, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
|
|
|||
|
|
@ -77,14 +77,14 @@ enum {
|
|||
struct game_params {
|
||||
int width;
|
||||
int height;
|
||||
int wrapping;
|
||||
bool wrapping;
|
||||
float barrier_probability;
|
||||
int movetarget;
|
||||
};
|
||||
|
||||
struct game_state {
|
||||
int width, height, cx, cy, wrapping, completed;
|
||||
int used_solve;
|
||||
int width, height, cx, cy, completed;
|
||||
bool wrapping, used_solve;
|
||||
int move_count, movetarget;
|
||||
|
||||
/* position (row or col number, starting at 0) of last move. */
|
||||
|
|
@ -150,7 +150,7 @@ static game_params *default_params(void)
|
|||
|
||||
ret->width = 3;
|
||||
ret->height = 3;
|
||||
ret->wrapping = FALSE;
|
||||
ret->wrapping = false;
|
||||
ret->barrier_probability = 1.0;
|
||||
ret->movetarget = 0;
|
||||
|
||||
|
|
@ -159,24 +159,24 @@ static game_params *default_params(void)
|
|||
|
||||
static const struct { int x, y, wrap, bprob; const char* desc; }
|
||||
netslide_presets[] = {
|
||||
{3, 3, FALSE, 1, " easy"},
|
||||
{3, 3, FALSE, 0, " medium"},
|
||||
{3, 3, TRUE, 0, " hard"},
|
||||
{4, 4, FALSE, 1, " easy"},
|
||||
{4, 4, FALSE, 0, " medium"},
|
||||
{4, 4, TRUE, 0, " hard"},
|
||||
{5, 5, FALSE, 1, " easy"},
|
||||
{5, 5, FALSE, 0, " medium"},
|
||||
{5, 5, TRUE, 0, " hard"},
|
||||
{3, 3, false, 1, " easy"},
|
||||
{3, 3, false, 0, " medium"},
|
||||
{3, 3, true, 0, " hard"},
|
||||
{4, 4, false, 1, " easy"},
|
||||
{4, 4, false, 0, " medium"},
|
||||
{4, 4, true, 0, " hard"},
|
||||
{5, 5, false, 1, " easy"},
|
||||
{5, 5, false, 0, " medium"},
|
||||
{5, 5, true, 0, " hard"},
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char str[80];
|
||||
|
||||
if (i < 0 || i >= lenof(netslide_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = snew(game_params);
|
||||
ret->width = netslide_presets[i].x;
|
||||
|
|
@ -189,7 +189,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
*name = dupstr(str);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -208,7 +208,7 @@ static void decode_params(game_params *ret, char const *string)
|
|||
{
|
||||
char const *p = string;
|
||||
|
||||
ret->wrapping = FALSE;
|
||||
ret->wrapping = false;
|
||||
ret->barrier_probability = 0.0;
|
||||
ret->movetarget = 0;
|
||||
|
||||
|
|
@ -218,7 +218,8 @@ static void decode_params(game_params *ret, char const *string)
|
|||
p++;
|
||||
ret->height = atoi(p);
|
||||
while (*p && isdigit((unsigned char)*p)) p++;
|
||||
if ( (ret->wrapping = (*p == 'w')) != 0 )
|
||||
ret->wrapping = (*p == 'w');
|
||||
if (ret->wrapping)
|
||||
p++;
|
||||
if (*p == 'b') {
|
||||
ret->barrier_probability = (float)atof(++p);
|
||||
|
|
@ -232,7 +233,7 @@ static void decode_params(game_params *ret, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char ret[400];
|
||||
int len;
|
||||
|
|
@ -305,7 +306,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->width <= 1 || params->height <= 1)
|
||||
return "Width and height must both be greater than one";
|
||||
|
|
@ -323,7 +324,7 @@ static const char *validate_params(const game_params *params, int full)
|
|||
*/
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
tree234 *possibilities, *barriertree;
|
||||
int w, h, x, y, cx, cy, nbarriers;
|
||||
|
|
@ -744,7 +745,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
state->wrapping = params->wrapping;
|
||||
state->movetarget = params->movetarget;
|
||||
state->completed = 0;
|
||||
state->used_solve = FALSE;
|
||||
state->used_solve = false;
|
||||
state->move_count = 0;
|
||||
state->last_move_row = -1;
|
||||
state->last_move_col = -1;
|
||||
|
|
@ -811,25 +812,25 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
for (dir = 1; dir < 0x10; dir <<= 1) {
|
||||
int dir2 = A(dir);
|
||||
int x1, y1, x2, y2, x3, y3;
|
||||
int corner = FALSE;
|
||||
bool corner = false;
|
||||
|
||||
if (!(barrier(state, x, y) & dir))
|
||||
continue;
|
||||
|
||||
if (barrier(state, x, y) & dir2)
|
||||
corner = TRUE;
|
||||
corner = true;
|
||||
|
||||
x1 = x + X(dir), y1 = y + Y(dir);
|
||||
if (x1 >= 0 && x1 < state->width &&
|
||||
y1 >= 0 && y1 < state->height &&
|
||||
(barrier(state, x1, y1) & dir2))
|
||||
corner = TRUE;
|
||||
corner = true;
|
||||
|
||||
x2 = x + X(dir2), y2 = y + Y(dir2);
|
||||
if (x2 >= 0 && x2 < state->width &&
|
||||
y2 >= 0 && y2 < state->height &&
|
||||
(barrier(state, x2, y2) & dir))
|
||||
corner = TRUE;
|
||||
corner = true;
|
||||
|
||||
if (corner) {
|
||||
barrier(state, x, y) |= (dir << 4);
|
||||
|
|
@ -894,9 +895,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return dupstr(aux);
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -972,7 +973,7 @@ static unsigned char *compute_active(const game_state *state,
|
|||
|
||||
struct game_ui {
|
||||
int cur_x, cur_y;
|
||||
int cur_visible;
|
||||
bool cur_visible;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
|
|
@ -980,7 +981,7 @@ static game_ui *new_ui(const game_state *state)
|
|||
game_ui *ui = snew(game_ui);
|
||||
ui->cur_x = 0;
|
||||
ui->cur_y = -1;
|
||||
ui->cur_visible = FALSE;
|
||||
ui->cur_visible = false;
|
||||
|
||||
return ui;
|
||||
}
|
||||
|
|
@ -1047,7 +1048,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
}
|
||||
|
||||
struct game_drawstate {
|
||||
int started;
|
||||
bool started;
|
||||
int width, height;
|
||||
int tilesize;
|
||||
unsigned char *visible;
|
||||
|
|
@ -1076,21 +1077,21 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
} while (ui->cur_x == state->cx || ui->cur_y == state->cy);
|
||||
}
|
||||
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
|
||||
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
|
||||
cx = (x - (BORDER + WINDOW_OFFSET + TILE_BORDER) + 2*TILE_SIZE) / TILE_SIZE - 2;
|
||||
cy = (y - (BORDER + WINDOW_OFFSET + TILE_BORDER) + 2*TILE_SIZE) / TILE_SIZE - 2;
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
} else if (IS_CURSOR_SELECT(button)) {
|
||||
if (ui->cur_visible) {
|
||||
cx = ui->cur_x;
|
||||
cy = ui->cur_y;
|
||||
} else {
|
||||
/* 'click' when cursor is invisible just makes cursor visible. */
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
} else
|
||||
|
|
@ -1130,7 +1131,8 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
static game_state *execute_move(const game_state *from, const char *move)
|
||||
{
|
||||
game_state *ret;
|
||||
int c, d, col;
|
||||
int c, d;
|
||||
bool col;
|
||||
|
||||
if ((move[0] == 'C' || move[0] == 'R') &&
|
||||
sscanf(move+1, "%d,%d", &c, &d) == 2 &&
|
||||
|
|
@ -1140,7 +1142,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
strlen(move) == from->width * from->height + 1) {
|
||||
int i;
|
||||
ret = dup_game(from);
|
||||
ret->used_solve = TRUE;
|
||||
ret->used_solve = true;
|
||||
ret->completed = ret->move_count = 1;
|
||||
|
||||
for (i = 0; i < from->width * from->height; i++) {
|
||||
|
|
@ -1179,12 +1181,12 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
if (!ret->completed) {
|
||||
unsigned char *active = compute_active(ret, -1, -1);
|
||||
int x1, y1;
|
||||
int complete = TRUE;
|
||||
bool complete = true;
|
||||
|
||||
for (x1 = 0; x1 < ret->width; x1++)
|
||||
for (y1 = 0; y1 < ret->height; y1++)
|
||||
if (!index(ret, active, x1, y1)) {
|
||||
complete = FALSE;
|
||||
complete = false;
|
||||
goto break_label; /* break out of two loops at once */
|
||||
}
|
||||
break_label:
|
||||
|
|
@ -1206,7 +1208,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
{
|
||||
game_drawstate *ds = snew(game_drawstate);
|
||||
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->width = state->width;
|
||||
ds->height = state->height;
|
||||
ds->visible = snewn(state->width * state->height, unsigned char);
|
||||
|
|
@ -1535,7 +1537,7 @@ static void draw_tile_barriers(drawing *dr, game_drawstate *ds,
|
|||
}
|
||||
|
||||
static void draw_arrow(drawing *dr, game_drawstate *ds,
|
||||
int x, int y, int xdx, int xdy, int cur)
|
||||
int x, int y, int xdx, int xdy, bool cur)
|
||||
{
|
||||
int coords[14];
|
||||
int ydy = -xdx, ydx = xdy;
|
||||
|
|
@ -1559,7 +1561,7 @@ static void draw_arrow(drawing *dr, game_drawstate *ds,
|
|||
}
|
||||
|
||||
static void draw_arrow_for_cursor(drawing *dr, game_drawstate *ds,
|
||||
int cur_x, int cur_y, int cur)
|
||||
int cur_x, int cur_y, bool cur)
|
||||
{
|
||||
if (cur_x == -1 && cur_y == -1)
|
||||
return; /* 'no cursur here */
|
||||
|
|
@ -1598,7 +1600,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
if (!ds->started) {
|
||||
int phase;
|
||||
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
|
||||
draw_rect(dr, 0, 0,
|
||||
BORDER * 2 + WINDOW_OFFSET * 2 + TILE_SIZE * state->width + TILE_BORDER,
|
||||
|
|
@ -1646,13 +1648,13 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
*/
|
||||
for (x = 0; x < ds->width; x++) {
|
||||
if (x == state->cx) continue;
|
||||
draw_arrow(dr, ds, x, 0, +1, 0, 0);
|
||||
draw_arrow(dr, ds, x+1, ds->height, -1, 0, 0);
|
||||
draw_arrow(dr, ds, x, 0, +1, 0, false);
|
||||
draw_arrow(dr, ds, x+1, ds->height, -1, 0, false);
|
||||
}
|
||||
for (y = 0; y < ds->height; y++) {
|
||||
if (y == state->cy) continue;
|
||||
draw_arrow(dr, ds, ds->width, y, 0, +1, 0);
|
||||
draw_arrow(dr, ds, 0, y+1, 0, -1, 0);
|
||||
draw_arrow(dr, ds, ds->width, y, 0, +1, false);
|
||||
draw_arrow(dr, ds, 0, y+1, 0, -1, false);
|
||||
}
|
||||
}
|
||||
if (ui->cur_visible) {
|
||||
|
|
@ -1662,8 +1664,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
/* Cursor has changed; redraw two (prev and curr) arrows. */
|
||||
assert(cur_x != state->cx && cur_y != state->cy);
|
||||
|
||||
draw_arrow_for_cursor(dr, ds, cur_x, cur_y, 1);
|
||||
draw_arrow_for_cursor(dr, ds, ds->cur_x, ds->cur_y, 0);
|
||||
draw_arrow_for_cursor(dr, ds, cur_x, cur_y, true);
|
||||
draw_arrow_for_cursor(dr, ds, ds->cur_x, ds->cur_y, false);
|
||||
ds->cur_x = cur_x; ds->cur_y = cur_y;
|
||||
}
|
||||
|
||||
|
|
@ -1833,9 +1835,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -1858,15 +1860,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
FALSE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
false, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -1883,9 +1885,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
FALSE, FALSE, game_print_size, game_print,
|
||||
TRUE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
false, false, game_print_size, game_print,
|
||||
true, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -40,7 +40,7 @@ int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey)
|
|||
int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch)
|
||||
{ return 0; }
|
||||
void print_line_width(drawing *dr, int width) {}
|
||||
void print_line_dotted(drawing *dr, int dotted) {}
|
||||
void print_line_dotted(drawing *dr, bool dotted) {}
|
||||
void midend_supersede_game_desc(midend *me, const char *desc,
|
||||
const char *privdesc) {}
|
||||
void status_bar(drawing *dr, const char *text) {}
|
||||
|
|
|
|||
|
|
@ -42,9 +42,9 @@ static game_params *default_params(void)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -63,7 +63,7 @@ static void decode_params(game_params *params, char const *string)
|
|||
{
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
return dupstr("FIXME");
|
||||
}
|
||||
|
|
@ -78,13 +78,13 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
return dupstr("FIXME");
|
||||
}
|
||||
|
|
@ -124,9 +124,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -247,9 +247,9 @@ static int game_status(const game_state *state)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -272,15 +272,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
FALSE, game_configure, custom_params,
|
||||
false, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
FALSE, solve_game,
|
||||
FALSE, game_can_format_as_text_now, game_text_format,
|
||||
false, solve_game,
|
||||
false, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -297,8 +297,8 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
FALSE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
false, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
|
|
|||
|
|
@ -36,8 +36,8 @@ int main(int argc, char **argv)
|
|||
char *inhex = NULL;
|
||||
unsigned char *data;
|
||||
int datalen;
|
||||
int decode = -1;
|
||||
int doing_opts = TRUE;
|
||||
enum { UNKNOWN, DECODE, ENCODE } mode = UNKNOWN;
|
||||
bool doing_opts = true;
|
||||
|
||||
while (--argc > 0) {
|
||||
char *p = *++argv;
|
||||
|
|
@ -51,10 +51,10 @@ int main(int argc, char **argv)
|
|||
while (*p) {
|
||||
switch (*p) {
|
||||
case 'e':
|
||||
decode = 0;
|
||||
mode = ENCODE;
|
||||
break;
|
||||
case 'd':
|
||||
decode = 1;
|
||||
mode = DECODE;
|
||||
break;
|
||||
case 'b':
|
||||
outputmode = BINARY;
|
||||
|
|
@ -79,13 +79,13 @@ int main(int argc, char **argv)
|
|||
}
|
||||
}
|
||||
|
||||
if (decode < 0) {
|
||||
if (mode == UNKNOWN) {
|
||||
fprintf(stderr, "usage: obfusc < -e | -d > [ -b | -h ] [hex data]\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (outputmode == DEFAULT)
|
||||
outputmode = (decode ? BINARY : HEX);
|
||||
outputmode = (mode == DECODE ? BINARY : HEX);
|
||||
|
||||
if (inhex) {
|
||||
datalen = strlen(inhex) / 2;
|
||||
|
|
@ -111,7 +111,7 @@ int main(int argc, char **argv)
|
|||
}
|
||||
}
|
||||
|
||||
obfuscate_bitmap(data, datalen * 8, decode);
|
||||
obfuscate_bitmap(data, datalen * 8, mode == DECODE);
|
||||
|
||||
if (outputmode == BINARY) {
|
||||
int ret = fwrite(data, 1, datalen, stdout);
|
||||
|
|
|
|||
|
|
@ -158,7 +158,7 @@ static void savefile_write(void *wctx, const void *buf, int len)
|
|||
fwrite(buf, 1, len, fp);
|
||||
}
|
||||
|
||||
static int savefile_read(void *wctx, void *buf, int len)
|
||||
static bool savefile_read(void *wctx, void *buf, int len)
|
||||
{
|
||||
FILE *fp = (FILE *)wctx;
|
||||
int ret;
|
||||
|
|
@ -392,7 +392,7 @@ struct frontend {
|
|||
MyImageView *view;
|
||||
NSColor **colours;
|
||||
int ncolours;
|
||||
int clipped;
|
||||
bool clipped;
|
||||
int w, h;
|
||||
};
|
||||
|
||||
|
|
@ -522,7 +522,7 @@ struct frontend {
|
|||
frame.origin.x = 0;
|
||||
|
||||
w = h = INT_MAX;
|
||||
midend_size(me, &w, &h, FALSE);
|
||||
midend_size(me, &w, &h, false);
|
||||
frame.size.width = w;
|
||||
frame.size.height = h;
|
||||
fe.w = w;
|
||||
|
|
@ -557,7 +557,7 @@ struct frontend {
|
|||
*/
|
||||
midend_new_game(me);
|
||||
w = h = INT_MAX;
|
||||
midend_size(me, &w, &h, FALSE);
|
||||
midend_size(me, &w, &h, false);
|
||||
rect.size.width = w;
|
||||
rect.size.height = h;
|
||||
fe.w = w;
|
||||
|
|
@ -654,23 +654,23 @@ struct frontend {
|
|||
* function key codes.
|
||||
*/
|
||||
if (c >= 0x80) {
|
||||
int mods = FALSE;
|
||||
bool mods = false;
|
||||
switch (c) {
|
||||
case NSUpArrowFunctionKey:
|
||||
c = CURSOR_UP;
|
||||
mods = TRUE;
|
||||
mods = true;
|
||||
break;
|
||||
case NSDownArrowFunctionKey:
|
||||
c = CURSOR_DOWN;
|
||||
mods = TRUE;
|
||||
mods = true;
|
||||
break;
|
||||
case NSLeftArrowFunctionKey:
|
||||
c = CURSOR_LEFT;
|
||||
mods = TRUE;
|
||||
mods = true;
|
||||
break;
|
||||
case NSRightArrowFunctionKey:
|
||||
c = CURSOR_RIGHT;
|
||||
mods = TRUE;
|
||||
mods = true;
|
||||
break;
|
||||
default:
|
||||
continue;
|
||||
|
|
@ -750,7 +750,7 @@ struct frontend {
|
|||
NSSavePanel *sp = [NSSavePanel savePanel];
|
||||
|
||||
if ([sp runModal] == NSFileHandlingPanelOKButton) {
|
||||
const char *name = [[sp filename] UTF8String];
|
||||
const char *name = [[sp URL] fileSystemRepresentation];
|
||||
|
||||
FILE *fp = fopen(name, "w");
|
||||
|
||||
|
|
@ -770,25 +770,9 @@ struct frontend {
|
|||
|
||||
[op setAllowsMultipleSelection:NO];
|
||||
|
||||
if ([op runModalForTypes:nil] == NSOKButton) {
|
||||
/*
|
||||
* This used to be
|
||||
*
|
||||
* [[[op filenames] objectAtIndex:0] cString]
|
||||
*
|
||||
* but the plain cString method became deprecated and Xcode 7
|
||||
* started complaining about it. Since OS X 10.9 we can
|
||||
* apparently use the more modern API
|
||||
*
|
||||
* [[[op URLs] objectAtIndex:0] fileSystemRepresentation]
|
||||
*
|
||||
* but the alternative below still compiles with Xcode 7 and
|
||||
* is a bit more backwards compatible, so I'll try it for the
|
||||
* moment.
|
||||
*/
|
||||
const char *name = [[[op filenames] objectAtIndex:0]
|
||||
cStringUsingEncoding:
|
||||
[NSString defaultCStringEncoding]];
|
||||
if ([op runModal] == NSOKButton) {
|
||||
const char *name = [[[op URLs] objectAtIndex:0]
|
||||
fileSystemRepresentation];
|
||||
const char *err;
|
||||
|
||||
FILE *fp = fopen(name, "r");
|
||||
|
|
@ -973,7 +957,7 @@ struct frontend {
|
|||
int w, h;
|
||||
|
||||
w = h = INT_MAX;
|
||||
midend_size(me, &w, &h, FALSE);
|
||||
midend_size(me, &w, &h, false);
|
||||
size.width = w;
|
||||
size.height = h;
|
||||
fe.w = w;
|
||||
|
|
@ -1291,7 +1275,7 @@ struct frontend {
|
|||
[self startConfigureSheet:CFG_SETTINGS];
|
||||
}
|
||||
|
||||
- (void)sheetEndWithStatus:(BOOL)update
|
||||
- (void)sheetEndWithStatus:(bool)update
|
||||
{
|
||||
assert(sheet != NULL);
|
||||
[app endSheet:sheet];
|
||||
|
|
@ -1341,11 +1325,11 @@ struct frontend {
|
|||
}
|
||||
- (void)sheetOKButton:(id)sender
|
||||
{
|
||||
[self sheetEndWithStatus:YES];
|
||||
[self sheetEndWithStatus:true];
|
||||
}
|
||||
- (void)sheetCancelButton:(id)sender
|
||||
{
|
||||
[self sheetEndWithStatus:NO];
|
||||
[self sheetEndWithStatus:false];
|
||||
}
|
||||
|
||||
- (void)setStatusLine:(const char *)text
|
||||
|
|
@ -1593,20 +1577,20 @@ static void osx_clip(void *handle, int x, int y, int w, int h)
|
|||
if (!fe->clipped)
|
||||
[[NSGraphicsContext currentContext] saveGraphicsState];
|
||||
[NSBezierPath clipRect:r];
|
||||
fe->clipped = TRUE;
|
||||
fe->clipped = true;
|
||||
}
|
||||
static void osx_unclip(void *handle)
|
||||
{
|
||||
frontend *fe = (frontend *)handle;
|
||||
if (fe->clipped)
|
||||
[[NSGraphicsContext currentContext] restoreGraphicsState];
|
||||
fe->clipped = FALSE;
|
||||
fe->clipped = false;
|
||||
}
|
||||
static void osx_start_draw(void *handle)
|
||||
{
|
||||
frontend *fe = (frontend *)handle;
|
||||
[fe->image lockFocus];
|
||||
fe->clipped = FALSE;
|
||||
fe->clipped = false;
|
||||
}
|
||||
static void osx_end_draw(void *handle)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -59,8 +59,7 @@ struct game_state {
|
|||
shared_state *shared;
|
||||
borderflag *borders; /* length w*h */
|
||||
|
||||
unsigned int completed: 1;
|
||||
unsigned int cheated: 1;
|
||||
bool completed, cheated;
|
||||
};
|
||||
|
||||
#define DEFAULT_PRESET 0
|
||||
|
|
@ -75,15 +74,15 @@ static game_params *default_params(void)
|
|||
return clone(&presets[DEFAULT_PRESET]);
|
||||
}
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
if (i < 0 || i >= lenof(presets)) return FALSE;
|
||||
if (i < 0 || i >= lenof(presets)) return false;
|
||||
|
||||
*params = clone(&presets[i]);
|
||||
*name = string(60, "%d x %d, regions of size %d",
|
||||
presets[i].w, presets[i].h, presets[i].k);
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -107,7 +106,7 @@ static void decode_params(game_params *params, char const *string)
|
|||
if (*string == 'n') params->k = atoi(++string);
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
return string(40, "%dx%dn%d", params->w, params->h, params->k);
|
||||
}
|
||||
|
|
@ -155,7 +154,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
* +---+ the dominos is horizontal or vertical. +---+---+
|
||||
*/
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
int w = params->w, h = params->h, k = params->k, wh = w * h;
|
||||
|
||||
|
|
@ -268,7 +267,7 @@ static void connect(solver_ctx *ctx, int i, int j)
|
|||
dsf_merge(ctx->dsf, i, j);
|
||||
}
|
||||
|
||||
static int connected(solver_ctx *ctx, int i, int j, int dir)
|
||||
static bool connected(solver_ctx *ctx, int i, int j, int dir)
|
||||
{
|
||||
if (j == COMPUTE_J) j = i + dx[dir] + ctx->params->w*dy[dir];
|
||||
return dsf_canonify(ctx->dsf, i) == dsf_canonify(ctx->dsf, j);
|
||||
|
|
@ -281,13 +280,13 @@ static void disconnect(solver_ctx *ctx, int i, int j, int dir)
|
|||
ctx->borders[j] |= BORDER(FLIP(dir));
|
||||
}
|
||||
|
||||
static int disconnected(solver_ctx *ctx, int i, int j, int dir)
|
||||
static bool disconnected(solver_ctx *ctx, int i, int j, int dir)
|
||||
{
|
||||
assert (j == COMPUTE_J || j == i + dx[dir] + ctx->params->w*dy[dir]);
|
||||
return ctx->borders[i] & BORDER(dir);
|
||||
}
|
||||
|
||||
static int maybe(solver_ctx *ctx, int i, int j, int dir)
|
||||
static bool maybe(solver_ctx *ctx, int i, int j, int dir)
|
||||
{
|
||||
assert (j == COMPUTE_J || j == i + dx[dir] + ctx->params->w*dy[dir]);
|
||||
return !disconnected(ctx, i, j, dir) && !connected(ctx, i, j, dir);
|
||||
|
|
@ -315,16 +314,16 @@ static void solver_connected_clues_versus_region_size(solver_ctx *ctx)
|
|||
ctx->params->k != 2))
|
||||
{
|
||||
disconnect(ctx, i, j, dir);
|
||||
/* changed = TRUE, but this is a one-shot... */
|
||||
/* changed = true, but this is a one-shot... */
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int solver_number_exhausted(solver_ctx *ctx)
|
||||
static bool solver_number_exhausted(solver_ctx *ctx)
|
||||
{
|
||||
int w = ctx->params->w, h = ctx->params->h, wh = w*h, i, dir, off;
|
||||
int changed = FALSE;
|
||||
bool changed = false;
|
||||
|
||||
for (i = 0; i < wh; ++i) {
|
||||
if (ctx->clues[i] == EMPTY) continue;
|
||||
|
|
@ -334,7 +333,7 @@ static int solver_number_exhausted(solver_ctx *ctx)
|
|||
int j = i + dx[dir] + w*dy[dir];
|
||||
if (!maybe(ctx, i, j, dir)) continue;
|
||||
connect(ctx, i, j);
|
||||
changed = TRUE;
|
||||
changed = true;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
|
@ -350,17 +349,17 @@ static int solver_number_exhausted(solver_ctx *ctx)
|
|||
int j = i + dx[dir] + w*dy[dir];
|
||||
if (!maybe(ctx, i, j, dir)) continue;
|
||||
disconnect(ctx, i, j, dir);
|
||||
changed = TRUE;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
static int solver_not_too_big(solver_ctx *ctx)
|
||||
static bool solver_not_too_big(solver_ctx *ctx)
|
||||
{
|
||||
int w = ctx->params->w, h = ctx->params->h, wh = w*h, i, dir;
|
||||
int changed = FALSE;
|
||||
bool changed = false;
|
||||
|
||||
for (i = 0; i < wh; ++i) {
|
||||
int size = dsf_size(ctx->dsf, i);
|
||||
|
|
@ -369,17 +368,18 @@ static int solver_not_too_big(solver_ctx *ctx)
|
|||
if (!maybe(ctx, i, j, dir)) continue;
|
||||
if (size + dsf_size(ctx->dsf, j) <= ctx->params->k) continue;
|
||||
disconnect(ctx, i, j, dir);
|
||||
changed = TRUE;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
static int solver_not_too_small(solver_ctx *ctx)
|
||||
static bool solver_not_too_small(solver_ctx *ctx)
|
||||
{
|
||||
int w = ctx->params->w, h = ctx->params->h, wh = w*h, i, dir;
|
||||
int *outs, k = ctx->params->k, ci, changed = FALSE;
|
||||
int *outs, k = ctx->params->k, ci;
|
||||
bool changed = false;
|
||||
|
||||
snewa(outs, wh);
|
||||
setmem(outs, -1, wh);
|
||||
|
|
@ -400,17 +400,17 @@ static int solver_not_too_small(solver_ctx *ctx)
|
|||
if (i != dsf_canonify(ctx->dsf, i)) continue;
|
||||
if (j < 0) continue;
|
||||
connect(ctx, i, j); /* only one place for i to grow */
|
||||
changed = TRUE;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
sfree(outs);
|
||||
return changed;
|
||||
}
|
||||
|
||||
static int solver_no_dangling_edges(solver_ctx *ctx)
|
||||
static bool solver_no_dangling_edges(solver_ctx *ctx)
|
||||
{
|
||||
int w = ctx->params->w, h = ctx->params->h, r, c;
|
||||
int changed = FALSE;
|
||||
bool changed = false;
|
||||
|
||||
/* for each vertex */
|
||||
for (r = 1; r < h; ++r)
|
||||
|
|
@ -435,7 +435,7 @@ static int solver_no_dangling_edges(solver_ctx *ctx)
|
|||
if (4 - noline == 1) {
|
||||
assert (e != -1);
|
||||
disconnect(ctx, e, COMPUTE_J, de);
|
||||
changed = TRUE;
|
||||
changed = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
@ -447,21 +447,21 @@ static int solver_no_dangling_edges(solver_ctx *ctx)
|
|||
if (ctx->borders[e] & BORDER(de)) {
|
||||
if (!(ctx->borders[f] & BORDER(df))) {
|
||||
disconnect(ctx, f, COMPUTE_J, df);
|
||||
changed = TRUE;
|
||||
changed = true;
|
||||
}
|
||||
} else if (ctx->borders[f] & BORDER(df)) {
|
||||
disconnect(ctx, e, COMPUTE_J, de);
|
||||
changed = TRUE;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
static int solver_equivalent_edges(solver_ctx *ctx)
|
||||
static bool solver_equivalent_edges(solver_ctx *ctx)
|
||||
{
|
||||
int w = ctx->params->w, h = ctx->params->h, wh = w*h, i, dirj;
|
||||
int changed = FALSE;
|
||||
bool changed = false;
|
||||
|
||||
/* if a square is adjacent to two connected squares, the two
|
||||
* borders (i,j) and (i,k) are either both on or both off. */
|
||||
|
|
@ -489,11 +489,11 @@ static int solver_equivalent_edges(solver_ctx *ctx)
|
|||
if (n_on + 2 > ctx->clues[i]) {
|
||||
connect(ctx, i, j);
|
||||
connect(ctx, i, k);
|
||||
changed = TRUE;
|
||||
changed = true;
|
||||
} else if (n_off + 2 > 4 - ctx->clues[i]) {
|
||||
disconnect(ctx, i, j, dirj);
|
||||
disconnect(ctx, i, k, dirk);
|
||||
changed = TRUE;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -505,7 +505,7 @@ static int solver_equivalent_edges(solver_ctx *ctx)
|
|||
#define UNVISITED 6
|
||||
|
||||
/* build connected components in `dsf', along the lines of `borders'. */
|
||||
static void dfs_dsf(int i, int w, borderflag *border, int *dsf, int black)
|
||||
static void dfs_dsf(int i, int w, borderflag *border, int *dsf, bool black)
|
||||
{
|
||||
int dir;
|
||||
for (dir = 0; dir < 4; ++dir) {
|
||||
|
|
@ -518,8 +518,8 @@ static void dfs_dsf(int i, int w, borderflag *border, int *dsf, int black)
|
|||
}
|
||||
}
|
||||
|
||||
static int is_solved(const game_params *params, clue *clues,
|
||||
borderflag *border)
|
||||
static bool is_solved(const game_params *params, clue *clues,
|
||||
borderflag *border)
|
||||
{
|
||||
int w = params->w, h = params->h, wh = w*h, k = params->k;
|
||||
int i, x, y;
|
||||
|
|
@ -536,7 +536,7 @@ static int is_solved(const game_params *params, clue *clues,
|
|||
* - the borders also satisfy the clue set
|
||||
*/
|
||||
for (i = 0; i < wh; ++i) {
|
||||
if (dsf[i] == UNVISITED) dfs_dsf(i, params->w, border, dsf, TRUE);
|
||||
if (dsf[i] == UNVISITED) dfs_dsf(i, params->w, border, dsf, true);
|
||||
if (dsf_size(dsf, i) != k) goto error;
|
||||
if (clues[i] == EMPTY) continue;
|
||||
if (clues[i] != bitcount[border[i] & BORDER_MASK]) goto error;
|
||||
|
|
@ -563,16 +563,17 @@ static int is_solved(const game_params *params, clue *clues,
|
|||
}
|
||||
|
||||
sfree(dsf);
|
||||
return TRUE;
|
||||
return true;
|
||||
|
||||
error:
|
||||
sfree(dsf);
|
||||
return FALSE;
|
||||
return false;
|
||||
}
|
||||
|
||||
static int solver(const game_params *params, clue *clues, borderflag *borders)
|
||||
static bool solver(const game_params *params, clue *clues, borderflag *borders)
|
||||
{
|
||||
int w = params->w, h = params->h, wh = w*h, changed;
|
||||
int w = params->w, h = params->h, wh = w*h;
|
||||
bool changed;
|
||||
solver_ctx ctx;
|
||||
|
||||
ctx.params = params;
|
||||
|
|
@ -582,7 +583,7 @@ static int solver(const game_params *params, clue *clues, borderflag *borders)
|
|||
|
||||
solver_connected_clues_versus_region_size(&ctx); /* idempotent */
|
||||
do {
|
||||
changed = FALSE;
|
||||
changed = false;
|
||||
changed |= solver_number_exhausted(&ctx);
|
||||
changed |= solver_not_too_big(&ctx);
|
||||
changed |= solver_not_too_small(&ctx);
|
||||
|
|
@ -617,7 +618,7 @@ static void init_borders(int w, int h, borderflag *borders)
|
|||
#define xshuffle(ptr, len, rs) shuffle((ptr), (len), sizeof (ptr)[0], (rs))
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
int w = params->w, h = params->h, wh = w*h, k = params->k;
|
||||
|
||||
|
|
@ -750,7 +751,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
init_borders(w, h, state->borders);
|
||||
|
||||
state->completed = (params->k == wh);
|
||||
state->cheated = FALSE;
|
||||
state->cheated = false;
|
||||
|
||||
return state;
|
||||
}
|
||||
|
|
@ -819,9 +820,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
}
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -865,16 +866,15 @@ static char *game_text_format(const game_state *state)
|
|||
|
||||
struct game_ui {
|
||||
int x, y;
|
||||
unsigned int show: 1;
|
||||
unsigned int fake_ctrl: 1;
|
||||
unsigned int fake_shift: 1;
|
||||
bool show;
|
||||
bool fake_ctrl, fake_shift;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
{
|
||||
game_ui *ui = snew(game_ui);
|
||||
ui->x = ui->y = 0;
|
||||
ui->show = ui->fake_ctrl = ui->fake_shift = FALSE;
|
||||
ui->show = ui->fake_ctrl = ui->fake_shift = false;
|
||||
return ui;
|
||||
}
|
||||
|
||||
|
|
@ -918,10 +918,10 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
const game_drawstate *ds, int x, int y, int button)
|
||||
{
|
||||
int w = state->shared->params.w, h = state->shared->params.h;
|
||||
int control = (button & MOD_CTRL) | ui->fake_ctrl, shift = (button & MOD_SHFT) | ui->fake_shift;
|
||||
bool control = (button & MOD_CTRL) | ui->fake_ctrl, shift = (button & MOD_SHFT) | ui->fake_shift;
|
||||
|
||||
/* reset */
|
||||
ui->fake_ctrl = ui->fake_shift = FALSE;
|
||||
ui->fake_ctrl = ui->fake_shift = false;
|
||||
|
||||
button &= ~MOD_MASK;
|
||||
|
||||
|
|
@ -950,7 +950,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
|
||||
if (OUT_OF_BOUNDS(hx, hy, w, h)) return NULL;
|
||||
|
||||
ui->show = FALSE;
|
||||
ui->show = false;
|
||||
|
||||
i = gy * w + gx;
|
||||
switch ((button == RIGHT_BUTTON) |
|
||||
|
|
@ -974,13 +974,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
}
|
||||
|
||||
if (IS_CURSOR_MOVE(button)) {
|
||||
ui->show = TRUE;
|
||||
ui->show = true;
|
||||
if (control || shift) {
|
||||
borderflag flag = 0, newflag;
|
||||
int dir, i = ui->y * w + ui->x;
|
||||
x = ui->x;
|
||||
y = ui->y;
|
||||
move_cursor(button, &x, &y, w, h, FALSE);
|
||||
move_cursor(button, &x, &y, w, h, false);
|
||||
if (OUT_OF_BOUNDS(x, y, w, h)) return NULL;
|
||||
|
||||
for (dir = 0; dir < 4; ++dir)
|
||||
|
|
@ -1000,7 +1000,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
return string(80, "F%d,%d,%dF%d,%d,%d",
|
||||
ui->x, ui->y, flag, x, y, newflag);
|
||||
} else {
|
||||
move_cursor(button, &ui->x, &ui->y, w, h, FALSE);
|
||||
move_cursor(button, &ui->x, &ui->y, w, h, false);
|
||||
return UI_UPDATE;
|
||||
}
|
||||
}
|
||||
|
|
@ -1008,7 +1008,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
/* CURSOR_SELECT or CURSOR_SELECT2 tells us to toggle whether
|
||||
* the button press should be interpreted as having CTRL or
|
||||
* shift pressed along with it, respectively. */
|
||||
ui->show = TRUE;
|
||||
ui->show = true;
|
||||
if(button == CURSOR_SELECT2)
|
||||
ui->fake_shift = !ui->fake_shift;
|
||||
else
|
||||
|
|
@ -1031,7 +1031,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
ret->borders[i] =
|
||||
(move[i] & BORDER_MASK) | DISABLED(~move[i] & BORDER_MASK);
|
||||
if (i < wh || move[i]) return NULL; /* leaks `ret', then we die */
|
||||
ret->cheated = ret->completed = TRUE;
|
||||
ret->cheated = ret->completed = true;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
|
@ -1205,9 +1205,9 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
|
||||
for (i = 0; i < wh; ++i) {
|
||||
if (black_border_dsf[i] == UNVISITED)
|
||||
dfs_dsf(i, w, state->borders, black_border_dsf, TRUE);
|
||||
dfs_dsf(i, w, state->borders, black_border_dsf, true);
|
||||
if (yellow_border_dsf[i] == UNVISITED)
|
||||
dfs_dsf(i, w, state->borders, yellow_border_dsf, FALSE);
|
||||
dfs_dsf(i, w, state->borders, yellow_border_dsf, false);
|
||||
}
|
||||
|
||||
for (r = 0; r < h; ++r)
|
||||
|
|
@ -1293,10 +1293,10 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
assert (!"this shouldn't get called");
|
||||
return 0; /* placate optimiser */
|
||||
return false; /* placate optimiser */
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -1310,7 +1310,7 @@ static void game_print_size(const game_params *params, float *x, float *y)
|
|||
}
|
||||
|
||||
static void print_line(drawing *dr, int x1, int y1, int x2, int y2,
|
||||
int colour, int full)
|
||||
int colour, bool full)
|
||||
{
|
||||
if (!full) {
|
||||
int i, subdivisions = 8;
|
||||
|
|
@ -1377,15 +1377,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -1402,8 +1402,8 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
TRUE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
true, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
|
|
|||
|
|
@ -50,14 +50,14 @@ typedef struct game_state_common {
|
|||
int w, h;
|
||||
int rowsize;
|
||||
int *rowdata, *rowlen;
|
||||
unsigned char *immutable;
|
||||
bool *immutable;
|
||||
int refcount;
|
||||
} game_state_common;
|
||||
|
||||
struct game_state {
|
||||
game_state_common *common;
|
||||
unsigned char *grid;
|
||||
int completed, cheated;
|
||||
bool completed, cheated;
|
||||
};
|
||||
|
||||
#define FLASH_TIME 0.13F
|
||||
|
|
@ -81,13 +81,13 @@ static const struct game_params pattern_presets[] = {
|
|||
#endif
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char str[80];
|
||||
|
||||
if (i < 0 || i >= lenof(pattern_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = snew(game_params);
|
||||
*ret = pattern_presets[i];
|
||||
|
|
@ -96,7 +96,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
*name = dupstr(str);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -126,7 +126,7 @@ static void decode_params(game_params *ret, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char ret[400];
|
||||
int len;
|
||||
|
|
@ -171,7 +171,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w <= 0 || params->h <= 0)
|
||||
return "Width and height must both be greater than zero";
|
||||
|
|
@ -359,10 +359,10 @@ static int compute_rowdata(int *ret, unsigned char *start, int len, int step)
|
|||
#define STILL_UNKNOWN 3
|
||||
|
||||
#ifdef STANDALONE_SOLVER
|
||||
int verbose = FALSE;
|
||||
bool verbose = false;
|
||||
#endif
|
||||
|
||||
static int do_recurse(unsigned char *known, unsigned char *deduced,
|
||||
static bool do_recurse(unsigned char *known, unsigned char *deduced,
|
||||
unsigned char *row,
|
||||
unsigned char *minpos_done, unsigned char *maxpos_done,
|
||||
unsigned char *minpos_ok, unsigned char *maxpos_ok,
|
||||
|
|
@ -416,28 +416,29 @@ static int do_recurse(unsigned char *known, unsigned char *deduced,
|
|||
return lowest >= minpos_ok[ndone] && lowest <= maxpos_ok[ndone];
|
||||
} else {
|
||||
for (i=lowest; i<len; i++) {
|
||||
if (known[i] == BLOCK) return FALSE;
|
||||
if (known[i] == BLOCK) return false;
|
||||
row[i] = DOT;
|
||||
}
|
||||
for (i=0; i<len; i++)
|
||||
deduced[i] |= row[i];
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static int do_row(unsigned char *known, unsigned char *deduced,
|
||||
unsigned char *row,
|
||||
unsigned char *minpos_done, unsigned char *maxpos_done,
|
||||
unsigned char *minpos_ok, unsigned char *maxpos_ok,
|
||||
unsigned char *start, int len, int step, int *data,
|
||||
unsigned int *changed
|
||||
static bool do_row(unsigned char *known, unsigned char *deduced,
|
||||
unsigned char *row,
|
||||
unsigned char *minpos_done, unsigned char *maxpos_done,
|
||||
unsigned char *minpos_ok, unsigned char *maxpos_ok,
|
||||
unsigned char *start, int len, int step, int *data,
|
||||
unsigned int *changed
|
||||
#ifdef STANDALONE_SOLVER
|
||||
, const char *rowcol, int index, int cluewid
|
||||
, const char *rowcol, int index, int cluewid
|
||||
#endif
|
||||
)
|
||||
)
|
||||
{
|
||||
int rowlen, i, freespace, done_any;
|
||||
int rowlen, i, freespace;
|
||||
bool done_any;
|
||||
|
||||
freespace = len+1;
|
||||
for (rowlen = 0; data[rowlen]; rowlen++) {
|
||||
|
|
@ -462,12 +463,12 @@ static int do_row(unsigned char *known, unsigned char *deduced,
|
|||
maxpos_ok, data, len, freespace, 0, 0);
|
||||
}
|
||||
|
||||
done_any = FALSE;
|
||||
done_any = false;
|
||||
for (i=0; i<len; i++)
|
||||
if (deduced[i] && deduced[i] != STILL_UNKNOWN && !known[i]) {
|
||||
start[i*step] = deduced[i];
|
||||
if (changed) changed[i]++;
|
||||
done_any = TRUE;
|
||||
done_any = true;
|
||||
}
|
||||
#ifdef STANDALONE_SOLVER
|
||||
if (verbose && done_any) {
|
||||
|
|
@ -493,19 +494,20 @@ static int do_row(unsigned char *known, unsigned char *deduced,
|
|||
return done_any;
|
||||
}
|
||||
|
||||
static int solve_puzzle(const game_state *state, unsigned char *grid,
|
||||
int w, int h,
|
||||
unsigned char *matrix, unsigned char *workspace,
|
||||
unsigned int *changed_h, unsigned int *changed_w,
|
||||
int *rowdata
|
||||
static bool solve_puzzle(const game_state *state, unsigned char *grid,
|
||||
int w, int h,
|
||||
unsigned char *matrix, unsigned char *workspace,
|
||||
unsigned int *changed_h, unsigned int *changed_w,
|
||||
int *rowdata
|
||||
#ifdef STANDALONE_SOLVER
|
||||
, int cluewid
|
||||
, int cluewid
|
||||
#else
|
||||
, int dummy
|
||||
, int dummy
|
||||
#endif
|
||||
)
|
||||
)
|
||||
{
|
||||
int i, j, ok, max;
|
||||
int i, j, max;
|
||||
bool ok;
|
||||
int max_h, max_w;
|
||||
|
||||
assert((state!=NULL && state->common->rowdata!=NULL) ^ (grid!=NULL));
|
||||
|
|
@ -637,11 +639,11 @@ static int solve_puzzle(const game_state *state, unsigned char *grid,
|
|||
}
|
||||
} while (max_h>0 || max_w>0);
|
||||
|
||||
ok = TRUE;
|
||||
ok = true;
|
||||
for (i=0; i<h; i++) {
|
||||
for (j=0; j<w; j++) {
|
||||
if (matrix[i*w+j] == UNKNOWN)
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -651,7 +653,8 @@ static int solve_puzzle(const game_state *state, unsigned char *grid,
|
|||
#ifndef STANDALONE_PICTURE_GENERATOR
|
||||
static unsigned char *generate_soluble(random_state *rs, int w, int h)
|
||||
{
|
||||
int i, j, ok, ntries, max;
|
||||
int i, j, ntries, max;
|
||||
bool ok;
|
||||
unsigned char *grid, *matrix, *workspace;
|
||||
unsigned int *changed_h, *changed_w;
|
||||
int *rowdata;
|
||||
|
|
@ -679,14 +682,14 @@ static unsigned char *generate_soluble(random_state *rs, int w, int h)
|
|||
* made for rows/columns that are under 3 squares,
|
||||
* otherwise nothing will ever be successfully generated.
|
||||
*/
|
||||
ok = TRUE;
|
||||
ok = true;
|
||||
if (w > 2) {
|
||||
for (i = 0; i < h; i++) {
|
||||
int colours = 0;
|
||||
for (j = 0; j < w; j++)
|
||||
colours |= (grid[i*w+j] == GRID_FULL ? 2 : 1);
|
||||
if (colours != 3)
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
if (h > 2) {
|
||||
|
|
@ -695,7 +698,7 @@ static unsigned char *generate_soluble(random_state *rs, int w, int h)
|
|||
for (i = 0; i < h; i++)
|
||||
colours |= (grid[i*w+j] == GRID_FULL ? 2 : 1);
|
||||
if (colours != 3)
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
}
|
||||
}
|
||||
if (!ok)
|
||||
|
|
@ -719,7 +722,7 @@ unsigned char *picture;
|
|||
#endif
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
unsigned char *grid;
|
||||
int i, j, max, rowlen, *rowdata;
|
||||
|
|
@ -746,8 +749,9 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
|||
state->grid = grid;
|
||||
state->common = snew(game_state_common);
|
||||
state->common->rowdata = NULL;
|
||||
state->common->immutable = snewn(params->w * params->h, unsigned char);
|
||||
memset(state->common->immutable, 1, params->w * params->h);
|
||||
state->common->immutable = snewn(params->w * params->h, bool);
|
||||
for (i = 0; i < params->w * params->h; i++)
|
||||
state->common->immutable[i] = true;
|
||||
|
||||
index = snewn(params->w * params->h, int);
|
||||
for (i = 0; i < params->w * params->h; i++)
|
||||
|
|
@ -761,11 +765,11 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
|||
unsigned int *changed_w = snewn(max+1, unsigned int);
|
||||
int *rowdata = snewn(max+1, int);
|
||||
for (i = 0; i < params->w * params->h; i++) {
|
||||
state->common->immutable[index[i]] = 0;
|
||||
state->common->immutable[index[i]] = false;
|
||||
if (!solve_puzzle(state, grid, params->w, params->h,
|
||||
matrix, workspace, changed_h, changed_w,
|
||||
rowdata, 0))
|
||||
state->common->immutable[index[i]] = 1;
|
||||
state->common->immutable[index[i]] = true;
|
||||
}
|
||||
sfree(workspace);
|
||||
sfree(changed_h);
|
||||
|
|
@ -974,14 +978,15 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
memset(state->grid, GRID_UNKNOWN, state->common->w * state->common->h);
|
||||
|
||||
state->common->immutable = snewn(state->common->w * state->common->h,
|
||||
unsigned char);
|
||||
memset(state->common->immutable, 0, state->common->w * state->common->h);
|
||||
bool);
|
||||
memset(state->common->immutable, 0,
|
||||
state->common->w * state->common->h * sizeof(bool));
|
||||
|
||||
state->common->rowsize = max(state->common->w, state->common->h);
|
||||
state->common->rowdata = snewn(state->common->rowsize * (state->common->w + state->common->h), int);
|
||||
state->common->rowlen = snewn(state->common->w + state->common->h, int);
|
||||
|
||||
state->completed = state->cheated = FALSE;
|
||||
state->completed = state->cheated = false;
|
||||
|
||||
for (i = 0; i < params->w + params->h; i++) {
|
||||
state->common->rowlen[i] = 0;
|
||||
|
|
@ -1005,11 +1010,12 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
i = 0;
|
||||
while (i < params->w * params->h) {
|
||||
int c = (unsigned char)*desc++;
|
||||
int full = isupper(c), len = tolower(c) - 'a';
|
||||
bool full = isupper(c);
|
||||
int len = tolower(c) - 'a';
|
||||
i += len;
|
||||
if (len < 25 && i < params->w*params->h) {
|
||||
state->grid[i] = full ? GRID_FULL : GRID_EMPTY;
|
||||
state->common->immutable[i] = TRUE;
|
||||
state->common->immutable[i] = true;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
|
@ -1053,7 +1059,8 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
int w = state->common->w, h = state->common->h;
|
||||
int i;
|
||||
char *ret;
|
||||
int max, ok;
|
||||
int max;
|
||||
bool ok;
|
||||
unsigned char *workspace;
|
||||
unsigned int *changed_h, *changed_w;
|
||||
int *rowdata;
|
||||
|
|
@ -1098,9 +1105,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return ret;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -1120,11 +1127,12 @@ static char *game_text_format(const game_state *state)
|
|||
}
|
||||
}
|
||||
for (i = 0; i < h; ++i) {
|
||||
int rowlen = 0, predecessors = FALSE;
|
||||
int rowlen = 0;
|
||||
bool predecessors = false;
|
||||
for (j = 0; j < state->common->rowlen[i+w]; ++j) {
|
||||
int copy = state->common->rowdata[(i+w)*state->common->rowsize + j];
|
||||
rowlen += predecessors;
|
||||
predecessors = TRUE;
|
||||
predecessors = true;
|
||||
do ++rowlen; while (copy /= 10);
|
||||
}
|
||||
left_gap = max(left_gap, rowlen);
|
||||
|
|
@ -1172,7 +1180,7 @@ static char *game_text_format(const game_state *state)
|
|||
int cell = topleft + i*cw + j*ch*lw;
|
||||
int center = cell + cw/2 + (ch/2)*lw;
|
||||
int dx, dy;
|
||||
board[cell] = 0 ? center : '+';
|
||||
board[cell] = false ? center : '+';
|
||||
for (dx = 1; dx < cw; ++dx) board[cell + dx] = '-';
|
||||
for (dy = 1; dy < ch; ++dy) board[cell + dy*lw] = '|';
|
||||
if (state->grid[i*w+j] == GRID_UNKNOWN) continue;
|
||||
|
|
@ -1191,13 +1199,14 @@ static char *game_text_format(const game_state *state)
|
|||
}
|
||||
|
||||
struct game_ui {
|
||||
int dragging;
|
||||
bool dragging;
|
||||
int drag_start_x;
|
||||
int drag_start_y;
|
||||
int drag_end_x;
|
||||
int drag_end_y;
|
||||
int drag, release, state;
|
||||
int cur_x, cur_y, cur_visible;
|
||||
int cur_x, cur_y;
|
||||
bool cur_visible;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
|
|
@ -1205,8 +1214,9 @@ static game_ui *new_ui(const game_state *state)
|
|||
game_ui *ret;
|
||||
|
||||
ret = snew(game_ui);
|
||||
ret->dragging = FALSE;
|
||||
ret->cur_x = ret->cur_y = ret->cur_visible = 0;
|
||||
ret->dragging = false;
|
||||
ret->cur_x = ret->cur_y = 0;
|
||||
ret->cur_visible = false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
@ -1231,7 +1241,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
}
|
||||
|
||||
struct game_drawstate {
|
||||
int started;
|
||||
bool started;
|
||||
int w, h;
|
||||
int tilesize;
|
||||
unsigned char *visible, *numcolours;
|
||||
|
|
@ -1242,7 +1252,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
const game_drawstate *ds,
|
||||
int x, int y, int button)
|
||||
{
|
||||
int control = button & MOD_CTRL, shift = button & MOD_SHFT;
|
||||
bool control = button & MOD_CTRL, shift = button & MOD_SHFT;
|
||||
button &= ~MOD_MASK;
|
||||
|
||||
x = FROMCOORD(state->common->w, x);
|
||||
|
|
@ -1255,7 +1265,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
int currstate = state->grid[y * state->common->w + x];
|
||||
#endif
|
||||
|
||||
ui->dragging = TRUE;
|
||||
ui->dragging = true;
|
||||
|
||||
if (button == LEFT_BUTTON) {
|
||||
ui->drag = LEFT_DRAG;
|
||||
|
|
@ -1281,7 +1291,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
|
||||
ui->drag_start_x = ui->drag_end_x = x;
|
||||
ui->drag_start_y = ui->drag_end_y = y;
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
|
||||
return UI_UPDATE;
|
||||
}
|
||||
|
|
@ -1317,7 +1327,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
|
||||
if (ui->dragging && button == ui->release) {
|
||||
int x1, x2, y1, y2, xx, yy;
|
||||
int move_needed = FALSE;
|
||||
bool move_needed = false;
|
||||
|
||||
x1 = min(ui->drag_start_x, ui->drag_end_x);
|
||||
x2 = max(ui->drag_start_x, ui->drag_end_x);
|
||||
|
|
@ -1328,9 +1338,9 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
for (xx = x1; xx <= x2; xx++)
|
||||
if (!state->common->immutable[yy * state->common->w + xx] &&
|
||||
state->grid[yy * state->common->w + xx] != ui->state)
|
||||
move_needed = TRUE;
|
||||
move_needed = true;
|
||||
|
||||
ui->dragging = FALSE;
|
||||
ui->dragging = false;
|
||||
|
||||
if (move_needed) {
|
||||
char buf[80];
|
||||
|
|
@ -1346,8 +1356,8 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
if (IS_CURSOR_MOVE(button)) {
|
||||
int x = ui->cur_x, y = ui->cur_y, newstate;
|
||||
char buf[80];
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, state->common->w, state->common->h, 0);
|
||||
ui->cur_visible = 1;
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, state->common->w, state->common->h, false);
|
||||
ui->cur_visible = true;
|
||||
if (!control && !shift) return UI_UPDATE;
|
||||
|
||||
newstate = control ? shift ? GRID_UNKNOWN : GRID_FULL : GRID_EMPTY;
|
||||
|
|
@ -1367,7 +1377,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
char buf[80];
|
||||
|
||||
if (!ui->cur_visible) {
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
|
||||
|
|
@ -1403,7 +1413,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
for (i = 0; i < ret->common->w * ret->common->h; i++)
|
||||
ret->grid[i] = (move[i+1] == '1' ? GRID_FULL : GRID_EMPTY);
|
||||
|
||||
ret->completed = ret->cheated = TRUE;
|
||||
ret->completed = ret->cheated = true;
|
||||
|
||||
return ret;
|
||||
} else if ((move[0] == 'F' || move[0] == 'E' || move[0] == 'U') &&
|
||||
|
|
@ -1430,7 +1440,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
int *rowdata = snewn(ret->common->rowsize, int);
|
||||
int i, len;
|
||||
|
||||
ret->completed = TRUE;
|
||||
ret->completed = true;
|
||||
|
||||
for (i=0; i<ret->common->w; i++) {
|
||||
len = compute_rowdata(rowdata, ret->grid+i,
|
||||
|
|
@ -1438,7 +1448,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
if (len != ret->common->rowlen[i] ||
|
||||
memcmp(ret->common->rowdata+i*ret->common->rowsize,
|
||||
rowdata, len * sizeof(int))) {
|
||||
ret->completed = FALSE;
|
||||
ret->completed = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -1449,7 +1459,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
memcmp(ret->common->rowdata +
|
||||
(i+ret->common->w)*ret->common->rowsize,
|
||||
rowdata, len * sizeof(int))) {
|
||||
ret->completed = FALSE;
|
||||
ret->completed = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -1537,7 +1547,7 @@ struct errcheck_state {
|
|||
int ncontig;
|
||||
};
|
||||
|
||||
static int errcheck_found_run(struct errcheck_state *es, int r)
|
||||
static bool errcheck_found_run(struct errcheck_state *es, int r)
|
||||
{
|
||||
/* Macro to handle the pretence that rowdata has a 0 at each end */
|
||||
#define ROWDATA(k) ((k)<0 || (k)>=es->rowlen ? 0 : es->rowdata[(k)])
|
||||
|
|
@ -1558,17 +1568,17 @@ static int errcheck_found_run(struct errcheck_state *es, int r)
|
|||
|
||||
es->rowpos = newpos+1;
|
||||
es->ncontig++;
|
||||
return TRUE;
|
||||
return true;
|
||||
|
||||
notfound:;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
#undef ROWDATA
|
||||
}
|
||||
|
||||
static int check_errors(const game_state *state, int i)
|
||||
static bool check_errors(const game_state *state, int i)
|
||||
{
|
||||
int start, step, end, j;
|
||||
int val, runlen;
|
||||
|
|
@ -1606,7 +1616,7 @@ static int check_errors(const game_state *state, int i)
|
|||
} else if (val == GRID_EMPTY) {
|
||||
if (runlen > 0) {
|
||||
if (!errcheck_found_run(es, runlen))
|
||||
return TRUE; /* error! */
|
||||
return true; /* error! */
|
||||
}
|
||||
runlen = 0;
|
||||
}
|
||||
|
|
@ -1616,9 +1626,9 @@ static int check_errors(const game_state *state, int i)
|
|||
* zero run, which will be marked as contiguous with the previous
|
||||
* run if and only if there hasn't been a GRID_UNKNOWN before. */
|
||||
if (!errcheck_found_run(es, 0))
|
||||
return TRUE; /* error at the last minute! */
|
||||
return true; /* error at the last minute! */
|
||||
|
||||
return FALSE; /* no error */
|
||||
return false; /* no error */
|
||||
}
|
||||
|
||||
/* ----------------------------------------------------------------------
|
||||
|
|
@ -1671,7 +1681,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
{
|
||||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->w = state->common->w;
|
||||
ds->h = state->common->h;
|
||||
ds->visible = snewn(ds->w * ds->h, unsigned char);
|
||||
|
|
@ -1691,7 +1701,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
|||
}
|
||||
|
||||
static void grid_square(drawing *dr, game_drawstate *ds,
|
||||
int y, int x, int state, int cur)
|
||||
int y, int x, int state, bool cur)
|
||||
{
|
||||
int xl, xr, yt, yb, dx, dy, dw, dh;
|
||||
|
||||
|
|
@ -1723,8 +1733,9 @@ static void grid_square(drawing *dr, game_drawstate *ds,
|
|||
/*
|
||||
* Draw the numbers for a single row or column.
|
||||
*/
|
||||
static void draw_numbers(drawing *dr, game_drawstate *ds,
|
||||
const game_state *state, int i, int erase, int colour)
|
||||
static void draw_numbers(
|
||||
drawing *dr, game_drawstate *ds, const game_state *state,
|
||||
int i, bool erase, int colour)
|
||||
{
|
||||
int rowlen = state->common->rowlen[i];
|
||||
int *rowdata = state->common->rowdata + state->common->rowsize * i;
|
||||
|
|
@ -1790,7 +1801,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
{
|
||||
int i, j;
|
||||
int x1, x2, y1, y2;
|
||||
int cx, cy, cmoved;
|
||||
int cx, cy;
|
||||
bool cmoved;
|
||||
|
||||
if (!ds->started) {
|
||||
/*
|
||||
|
|
@ -1808,7 +1820,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
ds->w * TILE_SIZE + 3, ds->h * TILE_SIZE + 3,
|
||||
COL_GRID);
|
||||
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
|
||||
draw_update(dr, 0, 0, SIZE(ds->w), SIZE(ds->h));
|
||||
}
|
||||
|
|
@ -1835,7 +1847,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
*/
|
||||
for (i = 0; i < ds->h; i++) {
|
||||
for (j = 0; j < ds->w; j++) {
|
||||
int val, cc = 0;
|
||||
int val;
|
||||
bool cc = false;
|
||||
|
||||
/*
|
||||
* Work out what state this square should be drawn in,
|
||||
|
|
@ -1850,8 +1863,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
if (cmoved) {
|
||||
/* the cursor has moved; if we were the old or
|
||||
* the new cursor position we need to redraw. */
|
||||
if (j == cx && i == cy) cc = 1;
|
||||
if (j == ds->cur_x && i == ds->cur_y) cc = 1;
|
||||
if (j == cx && i == cy) cc = true;
|
||||
if (j == ds->cur_x && i == ds->cur_y) cc = true;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -1879,7 +1892,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
for (i = 0; i < state->common->w + state->common->h; i++) {
|
||||
int colour = check_errors(state, i) ? COL_ERROR : COL_TEXT;
|
||||
if (ds->numcolours[i] != colour) {
|
||||
draw_numbers(dr, ds, state, i, TRUE, colour);
|
||||
draw_numbers(dr, ds, state, i, true, colour);
|
||||
ds->numcolours[i] = colour;
|
||||
}
|
||||
}
|
||||
|
|
@ -1905,9 +1918,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -1957,7 +1970,7 @@ static void game_print(drawing *dr, const game_state *state, int tilesize)
|
|||
* Clues.
|
||||
*/
|
||||
for (i = 0; i < state->common->w + state->common->h; i++)
|
||||
draw_numbers(dr, ds, state, i, FALSE, ink);
|
||||
draw_numbers(dr, ds, state, i, false, ink);
|
||||
|
||||
/*
|
||||
* Solution.
|
||||
|
|
@ -1987,15 +2000,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -2012,9 +2025,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
REQUIRE_RBUTTON, /* flags */
|
||||
};
|
||||
|
||||
|
|
@ -2031,7 +2044,7 @@ int main(int argc, char **argv)
|
|||
char *p = *++argv;
|
||||
if (*p == '-') {
|
||||
if (!strcmp(p, "-v")) {
|
||||
verbose = TRUE;
|
||||
verbose = true;
|
||||
} else {
|
||||
fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);
|
||||
return 1;
|
||||
|
|
@ -2251,8 +2264,8 @@ int main(int argc, char **argv)
|
|||
|
||||
rs = random_new((void*)&seed, sizeof(time_t));
|
||||
|
||||
desc = new_game_desc(par, rs, NULL, FALSE);
|
||||
params = encode_params(par, FALSE);
|
||||
desc = new_game_desc(par, rs, NULL, false);
|
||||
params = encode_params(par, false);
|
||||
printf("%s:%s\n", params, desc);
|
||||
|
||||
sfree(desc);
|
||||
|
|
|
|||
|
|
@ -113,7 +113,7 @@ static char const pearl_diffchars[] = DIFFLIST(ENCODE);
|
|||
struct game_params {
|
||||
int w, h;
|
||||
int difficulty;
|
||||
int nosolve; /* XXX remove me! */
|
||||
bool nosolve; /* XXX remove me! */
|
||||
};
|
||||
|
||||
struct shared_state {
|
||||
|
|
@ -129,7 +129,7 @@ struct game_state {
|
|||
char *lines; /* size w*h: lines placed */
|
||||
char *errors; /* size w*h: errors detected */
|
||||
char *marks; /* size w*h: 'no line here' marks placed. */
|
||||
int completed, used_solve;
|
||||
bool completed, used_solve;
|
||||
};
|
||||
|
||||
#define DEFAULT_PRESET 3
|
||||
|
|
@ -150,17 +150,17 @@ static game_params *default_params(void)
|
|||
game_params *ret = snew(game_params);
|
||||
|
||||
*ret = pearl_presets[DEFAULT_PRESET];
|
||||
ret->nosolve = FALSE;
|
||||
ret->nosolve = false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char buf[64];
|
||||
|
||||
if (i < 0 || i >= lenof(pearl_presets)) return FALSE;
|
||||
if (i < 0 || i >= lenof(pearl_presets)) return false;
|
||||
|
||||
ret = default_params();
|
||||
*ret = pearl_presets[i]; /* struct copy */
|
||||
|
|
@ -171,7 +171,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
pearl_diffnames[pearl_presets[i].difficulty]);
|
||||
*name = dupstr(buf);
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -206,14 +206,14 @@ static void decode_params(game_params *ret, char const *string)
|
|||
if (*string) string++;
|
||||
}
|
||||
|
||||
ret->nosolve = FALSE;
|
||||
ret->nosolve = false;
|
||||
if (*string == 'n') {
|
||||
ret->nosolve = TRUE;
|
||||
ret->nosolve = true;
|
||||
string++;
|
||||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char buf[256];
|
||||
sprintf(buf, "%dx%d", params->w, params->h);
|
||||
|
|
@ -268,7 +268,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w < 5) return "Width must be at least five";
|
||||
if (params->h < 5) return "Height must be at least five";
|
||||
|
|
@ -282,8 +282,8 @@ static const char *validate_params(const game_params *params, int full)
|
|||
* Solver.
|
||||
*/
|
||||
|
||||
int pearl_solve(int w, int h, char *clues, char *result,
|
||||
int difficulty, int partial)
|
||||
static int pearl_solve(int w, int h, char *clues, char *result,
|
||||
int difficulty, bool partial)
|
||||
{
|
||||
int W = 2*w+1, H = 2*h+1;
|
||||
short *workspace;
|
||||
|
|
@ -347,7 +347,7 @@ int pearl_solve(int w, int h, char *clues, char *result,
|
|||
* Now repeatedly try to find something we can do.
|
||||
*/
|
||||
while (1) {
|
||||
int done_something = FALSE;
|
||||
bool done_something = false;
|
||||
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
for (y = 0; y < H; y++) {
|
||||
|
|
@ -383,7 +383,7 @@ int pearl_solve(int w, int h, char *clues, char *result,
|
|||
ex/2, ey/2, (ex+1)/2, (ey+1)/2,
|
||||
b, x, y);
|
||||
#endif
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -437,7 +437,7 @@ int pearl_solve(int w, int h, char *clues, char *result,
|
|||
|
||||
if (!(edgeor & d) && workspace[ey*W+ex] == 3) {
|
||||
workspace[ey*W+ex] = 2;
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
printf("possible states of square (%d,%d) force edge"
|
||||
" (%d,%d)-(%d,%d) to be disconnected\n",
|
||||
|
|
@ -445,7 +445,7 @@ int pearl_solve(int w, int h, char *clues, char *result,
|
|||
#endif
|
||||
} else if ((edgeand & d) && workspace[ey*W+ex] == 3) {
|
||||
workspace[ey*W+ex] = 1;
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
printf("possible states of square (%d,%d) force edge"
|
||||
" (%d,%d)-(%d,%d) to be connected\n",
|
||||
|
|
@ -483,7 +483,7 @@ int pearl_solve(int w, int h, char *clues, char *result,
|
|||
*/
|
||||
if (workspace[fy*W+fx] != (1<<type)) {
|
||||
workspace[fy*W+fx] = (1<<type);
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
printf("corner clue at (%d,%d) forces square "
|
||||
"(%d,%d) into state %d\n", x, y,
|
||||
|
|
@ -501,7 +501,7 @@ int pearl_solve(int w, int h, char *clues, char *result,
|
|||
*/
|
||||
if (!(workspace[fy*W+fx] & (1<<type))) {
|
||||
workspace[ey*W+ex] = 2;
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
printf("corner clue at (%d,%d), plus square "
|
||||
"(%d,%d) not being state %d, "
|
||||
|
|
@ -535,7 +535,7 @@ int pearl_solve(int w, int h, char *clues, char *result,
|
|||
!(workspace[gy*W+gx] & ((1<<( d |A(d))) |
|
||||
(1<<( d |C(d)))))) {
|
||||
workspace[(2*y+1)*W+(2*x+1)] &= ~(1<<type);
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
printf("straight clue at (%d,%d) cannot corner at "
|
||||
"(%d,%d) or (%d,%d) so is not state %d\n",
|
||||
|
|
@ -561,7 +561,7 @@ int pearl_solve(int w, int h, char *clues, char *result,
|
|||
if (!(workspace[fy*W+fx] &~ (bLR|bUD)) &&
|
||||
(workspace[gy*W+gx] &~ (bLU|bLD|bRU|bRD))) {
|
||||
workspace[gy*W+gx] &= (bLU|bLD|bRU|bRD);
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
printf("straight clue at (%d,%d) connecting to "
|
||||
"straight at (%d,%d) makes (%d,%d) a "
|
||||
|
|
@ -743,7 +743,7 @@ int pearl_solve(int w, int h, char *clues, char *result,
|
|||
* Yes! Mark this edge disconnected.
|
||||
*/
|
||||
workspace[y*W+x] = 2;
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
printf("edge (%d,%d)-(%d,%d) would create"
|
||||
" a shortcut loop, hence must be"
|
||||
|
|
@ -804,7 +804,7 @@ int pearl_solve(int w, int h, char *clues, char *result,
|
|||
* state invalid.
|
||||
*/
|
||||
workspace[y*W+x] &= ~(1<<b);
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
printf("square (%d,%d) would create a "
|
||||
"shortcut loop in state %d, "
|
||||
|
|
@ -900,7 +900,7 @@ struct pearl_loopgen_bias_ctx {
|
|||
struct pearl_loopgen_bias_ctx_boundary {
|
||||
int colour; /* FACE_WHITE or FACE_BLACK */
|
||||
|
||||
char *edges; /* is each edge part of the loop? */
|
||||
bool *edges; /* is each edge part of the loop? */
|
||||
tdq *edges_todo;
|
||||
|
||||
char *vertextypes; /* bits 0-3 == outgoing edge bitmap;
|
||||
|
|
@ -921,7 +921,7 @@ struct pearl_loopgen_bias_ctx {
|
|||
|
||||
grid *g;
|
||||
};
|
||||
int pearl_loopgen_bias(void *vctx, char *board, int face)
|
||||
static int pearl_loopgen_bias(void *vctx, char *board, int face)
|
||||
{
|
||||
struct pearl_loopgen_bias_ctx *ctx = (struct pearl_loopgen_bias_ctx *)vctx;
|
||||
grid *g = ctx->g;
|
||||
|
|
@ -962,8 +962,8 @@ int pearl_loopgen_bias(void *vctx, char *board, int face)
|
|||
grid_edge *e = &g->edges[j];
|
||||
int fc1 = e->face1 ? board[e->face1 - g->faces] : FACE_BLACK;
|
||||
int fc2 = e->face2 ? board[e->face2 - g->faces] : FACE_BLACK;
|
||||
int oldedge = b->edges[j];
|
||||
int newedge = (fc1==c) ^ (fc2==c);
|
||||
bool oldedge = b->edges[j];
|
||||
bool newedge = (fc1==c) ^ (fc2==c);
|
||||
if (oldedge != newedge) {
|
||||
b->edges[j] = newedge;
|
||||
tdq_add(b->vertextypes_todo, e->dot1 - g->dots);
|
||||
|
|
@ -1048,7 +1048,7 @@ int pearl_loopgen_bias(void *vctx, char *board, int face)
|
|||
return ctx->score;
|
||||
}
|
||||
|
||||
void pearl_loopgen(int w, int h, char *lines, random_state *rs)
|
||||
static void pearl_loopgen(int w, int h, char *lines, random_state *rs)
|
||||
{
|
||||
grid *g = grid_new(GRID_SQUARE, w-1, h-1, NULL);
|
||||
char *board = snewn(g->num_faces, char);
|
||||
|
|
@ -1070,8 +1070,8 @@ void pearl_loopgen(int w, int h, char *lines, random_state *rs)
|
|||
biasctx.score = 0;
|
||||
memset(biasctx.faces, FACE_GREY, g->num_faces);
|
||||
for (i = 0; i < 2; i++) {
|
||||
biasctx.boundaries[i].edges = snewn(g->num_edges, char);
|
||||
memset(biasctx.boundaries[i].edges, 0, g->num_edges);
|
||||
biasctx.boundaries[i].edges = snewn(g->num_edges, bool);
|
||||
memset(biasctx.boundaries[i].edges, 0, g->num_edges * sizeof(bool));
|
||||
biasctx.boundaries[i].edges_todo = tdq_new(g->num_edges);
|
||||
tdq_fill(biasctx.boundaries[i].edges_todo);
|
||||
biasctx.boundaries[i].vertextypes = snewn(g->num_dots, char);
|
||||
|
|
@ -1247,7 +1247,7 @@ static int new_clues(const game_params *params, random_state *rs,
|
|||
/*
|
||||
* See if we can solve the puzzle just like this.
|
||||
*/
|
||||
ret = pearl_solve(w, h, clues, grid, diff, FALSE);
|
||||
ret = pearl_solve(w, h, clues, grid, diff, false);
|
||||
assert(ret > 0); /* shouldn't be inconsistent! */
|
||||
if (ret != 1)
|
||||
continue; /* go round and try again */
|
||||
|
|
@ -1256,7 +1256,7 @@ static int new_clues(const game_params *params, random_state *rs,
|
|||
* Check this puzzle isn't too easy.
|
||||
*/
|
||||
if (diff > DIFF_EASY) {
|
||||
ret = pearl_solve(w, h, clues, grid, diff-1, FALSE);
|
||||
ret = pearl_solve(w, h, clues, grid, diff-1, false);
|
||||
assert(ret > 0);
|
||||
if (ret == 1)
|
||||
continue; /* too easy: try again */
|
||||
|
|
@ -1323,7 +1323,7 @@ static int new_clues(const game_params *params, random_state *rs,
|
|||
clue = clues[y*w+x];
|
||||
clues[y*w+x] = 0; /* try removing this clue */
|
||||
|
||||
ret = pearl_solve(w, h, clues, grid, diff, FALSE);
|
||||
ret = pearl_solve(w, h, clues, grid, diff, false);
|
||||
assert(ret > 0);
|
||||
if (ret != 1)
|
||||
clues[y*w+x] = clue; /* oops, put it back again */
|
||||
|
|
@ -1351,7 +1351,7 @@ static int new_clues(const game_params *params, random_state *rs,
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
char *grid, *clues;
|
||||
char *desc;
|
||||
|
|
@ -1416,7 +1416,8 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
game_state *state = snew(game_state);
|
||||
int i, j, sz = params->w*params->h;
|
||||
|
||||
state->completed = state->used_solve = FALSE;
|
||||
state->completed = false;
|
||||
state->used_solve = false;
|
||||
state->shared = snew(struct shared_state);
|
||||
|
||||
state->shared->w = params->w;
|
||||
|
|
@ -1508,10 +1509,10 @@ static void dsf_update_completion(game_state *state, int ax, int ay, char dir,
|
|||
dsf_merge(dsf, ac, bc);
|
||||
}
|
||||
|
||||
static void check_completion(game_state *state, int mark)
|
||||
static void check_completion(game_state *state, bool mark)
|
||||
{
|
||||
int w = state->shared->w, h = state->shared->h, x, y, i, d;
|
||||
int had_error = FALSE;
|
||||
bool had_error = false;
|
||||
int *dsf, *component_state;
|
||||
int nsilly, nloop, npath, largest_comp, largest_size, total_pathsize;
|
||||
enum { COMP_NONE, COMP_LOOP, COMP_PATH, COMP_SILLY, COMP_EMPTY };
|
||||
|
|
@ -1522,7 +1523,7 @@ static void check_completion(game_state *state, int mark)
|
|||
}
|
||||
}
|
||||
|
||||
#define ERROR(x,y,e) do { had_error = TRUE; if (mark) state->errors[(y)*w+(x)] |= (e); } while(0)
|
||||
#define ERROR(x,y,e) do { had_error = true; if (mark) state->errors[(y)*w+(x)] |= (e); } while(0)
|
||||
|
||||
/*
|
||||
* Analyse the solution into loops, paths and stranger things.
|
||||
|
|
@ -1690,7 +1691,7 @@ static void check_completion(game_state *state, int mark)
|
|||
* But if not, then we're done!
|
||||
*/
|
||||
if (!had_error)
|
||||
state->completed = TRUE;
|
||||
state->completed = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1745,11 +1746,11 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
* solution from there go back to original state. */
|
||||
ret = pearl_solve(currstate->shared->w, currstate->shared->h,
|
||||
currstate->shared->clues, solved->lines,
|
||||
DIFFCOUNT, FALSE);
|
||||
DIFFCOUNT, false);
|
||||
if (ret < 1)
|
||||
ret = pearl_solve(state->shared->w, state->shared->h,
|
||||
state->shared->clues, solved->lines,
|
||||
DIFFCOUNT, FALSE);
|
||||
DIFFCOUNT, false);
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -1765,9 +1766,9 @@ done:
|
|||
return move;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -1808,7 +1809,7 @@ struct game_ui {
|
|||
int clickx, clicky; /* pixel position of initial click */
|
||||
|
||||
int curx, cury; /* grid position of keyboard cursor */
|
||||
int cursor_active; /* TRUE iff cursor is shown */
|
||||
bool cursor_active; /* true iff cursor is shown */
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
|
|
@ -1818,7 +1819,7 @@ static game_ui *new_ui(const game_state *state)
|
|||
|
||||
ui->ndragcoords = -1;
|
||||
ui->dragcoords = snewn(sz, int);
|
||||
ui->cursor_active = FALSE;
|
||||
ui->cursor_active = false;
|
||||
ui->curx = ui->cury = 0;
|
||||
|
||||
return ui;
|
||||
|
|
@ -1882,7 +1883,7 @@ static int get_gui_style(void)
|
|||
|
||||
struct game_drawstate {
|
||||
int halfsz;
|
||||
int started;
|
||||
bool started;
|
||||
|
||||
int w, h, sz;
|
||||
unsigned int *lflags; /* size w*h */
|
||||
|
|
@ -1963,7 +1964,7 @@ static void update_ui_drag(const game_state *state, game_ui *ui,
|
|||
*
|
||||
* Call it in a loop, like this:
|
||||
*
|
||||
* int clearing = TRUE;
|
||||
* bool clearing = true;
|
||||
* for (i = 0; i < ui->ndragcoords - 1; i++) {
|
||||
* int sx, sy, dx, dy, dir, oldstate, newstate;
|
||||
* interpret_ui_drag(state, ui, &clearing, i, &sx, &sy, &dx, &dy,
|
||||
|
|
@ -1976,7 +1977,7 @@ static void update_ui_drag(const game_state *state, game_ui *ui,
|
|||
* }
|
||||
*/
|
||||
static void interpret_ui_drag(const game_state *state, const game_ui *ui,
|
||||
int *clearing, int i, int *sx, int *sy,
|
||||
bool *clearing, int i, int *sx, int *sy,
|
||||
int *dx, int *dy, int *dir,
|
||||
int *oldstate, int *newstate)
|
||||
{
|
||||
|
|
@ -2003,12 +2004,12 @@ static void interpret_ui_drag(const game_state *state, const game_ui *ui,
|
|||
* the drag are set rather than cleared.
|
||||
*/
|
||||
*newstate = *dir;
|
||||
*clearing = FALSE;
|
||||
*clearing = false;
|
||||
}
|
||||
}
|
||||
|
||||
static char *mark_in_direction(const game_state *state, int x, int y, int dir,
|
||||
int primary, char *buf)
|
||||
bool primary, char *buf)
|
||||
{
|
||||
int w = state->shared->w /*, h = state->shared->h, sz = state->shared->sz */;
|
||||
int x2 = x + DX(dir);
|
||||
|
|
@ -2037,14 +2038,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
{
|
||||
int w = state->shared->w, h = state->shared->h /*, sz = state->shared->sz */;
|
||||
int gx = FROMCOORD(x), gy = FROMCOORD(y), i;
|
||||
int release = FALSE;
|
||||
bool release = false;
|
||||
char tmpbuf[80];
|
||||
|
||||
int shift = button & MOD_SHFT, control = button & MOD_CTRL;
|
||||
bool shift = button & MOD_SHFT, control = button & MOD_CTRL;
|
||||
button &= ~MOD_MASK;
|
||||
|
||||
if (IS_MOUSE_DOWN(button)) {
|
||||
ui->cursor_active = FALSE;
|
||||
ui->cursor_active = false;
|
||||
|
||||
if (!INGRID(state, gx, gy)) {
|
||||
ui->ndragcoords = -1;
|
||||
|
|
@ -2063,22 +2064,22 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
return UI_UPDATE;
|
||||
}
|
||||
|
||||
if (IS_MOUSE_RELEASE(button)) release = TRUE;
|
||||
if (IS_MOUSE_RELEASE(button)) release = true;
|
||||
|
||||
if (IS_CURSOR_MOVE(button)) {
|
||||
if (!ui->cursor_active) {
|
||||
ui->cursor_active = TRUE;
|
||||
} else if (control | shift) {
|
||||
ui->cursor_active = true;
|
||||
} else if (control || shift) {
|
||||
char *move;
|
||||
if (ui->ndragcoords > 0) return NULL;
|
||||
ui->ndragcoords = -1;
|
||||
move = mark_in_direction(state, ui->curx, ui->cury,
|
||||
KEY_DIRECTION(button), control, tmpbuf);
|
||||
if (control && !shift && *move)
|
||||
move_cursor(button, &ui->curx, &ui->cury, w, h, FALSE);
|
||||
move_cursor(button, &ui->curx, &ui->cury, w, h, false);
|
||||
return move;
|
||||
} else {
|
||||
move_cursor(button, &ui->curx, &ui->cury, w, h, FALSE);
|
||||
move_cursor(button, &ui->curx, &ui->cury, w, h, false);
|
||||
if (ui->ndragcoords >= 0)
|
||||
update_ui_drag(state, ui, ui->curx, ui->cury);
|
||||
}
|
||||
|
|
@ -2087,7 +2088,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
|
||||
if (IS_CURSOR_SELECT(button)) {
|
||||
if (!ui->cursor_active) {
|
||||
ui->cursor_active = TRUE;
|
||||
ui->cursor_active = true;
|
||||
return UI_UPDATE;
|
||||
} else if (button == CURSOR_SELECT) {
|
||||
if (ui->ndragcoords == -1) {
|
||||
|
|
@ -2096,7 +2097,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
ui->clickx = CENTERED_COORD(ui->curx);
|
||||
ui->clicky = CENTERED_COORD(ui->cury);
|
||||
return UI_UPDATE;
|
||||
} else release = TRUE;
|
||||
} else release = true;
|
||||
} else if (button == CURSOR_SELECT2 && ui->ndragcoords >= 0) {
|
||||
ui->ndragcoords = -1;
|
||||
return UI_UPDATE;
|
||||
|
|
@ -2114,7 +2115,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
int buflen = 0, bufsize = 256, tmplen;
|
||||
char *buf = NULL;
|
||||
const char *sep = "";
|
||||
int clearing = TRUE;
|
||||
bool clearing = true;
|
||||
|
||||
for (i = 0; i < ui->ndragcoords - 1; i++) {
|
||||
int sx, sy, dx, dy, dir, oldstate, newstate;
|
||||
|
|
@ -2197,7 +2198,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
while (*move) {
|
||||
c = *move;
|
||||
if (c == 'S') {
|
||||
ret->used_solve = TRUE;
|
||||
ret->used_solve = true;
|
||||
move++;
|
||||
} else if (c == 'L' || c == 'N' || c == 'R' || c == 'F' || c == 'M') {
|
||||
/* 'line' or 'noline' or 'replace' or 'flip' or 'mark' */
|
||||
|
|
@ -2232,7 +2233,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
move += n;
|
||||
} else if (strcmp(move, "H") == 0) {
|
||||
pearl_solve(ret->shared->w, ret->shared->h,
|
||||
ret->shared->clues, ret->lines, DIFFCOUNT, TRUE);
|
||||
ret->shared->clues, ret->lines, DIFFCOUNT, true);
|
||||
for (n = 0; n < w*h; n++)
|
||||
ret->marks[n] &= ~ret->lines[n]; /* erase marks too */
|
||||
move++;
|
||||
|
|
@ -2245,7 +2246,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
goto badmove;
|
||||
}
|
||||
|
||||
check_completion(ret, TRUE);
|
||||
check_completion(ret, true);
|
||||
|
||||
return ret;
|
||||
|
||||
|
|
@ -2317,7 +2318,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
int i;
|
||||
|
||||
ds->halfsz = 0;
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
|
||||
ds->w = state->shared->w;
|
||||
ds->h = state->shared->h;
|
||||
|
|
@ -2453,7 +2454,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
float animtime, float flashtime)
|
||||
{
|
||||
int w = state->shared->w, h = state->shared->h, sz = state->shared->sz;
|
||||
int x, y, force = 0, flashing = 0;
|
||||
int x, y, flashing = 0;
|
||||
bool force = false;
|
||||
|
||||
if (!ds->started) {
|
||||
/*
|
||||
|
|
@ -2477,8 +2479,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
|
||||
draw_update(dr, 0, 0, w*TILE_SIZE + 2*BORDER, h*TILE_SIZE + 2*BORDER);
|
||||
|
||||
ds->started = TRUE;
|
||||
force = 1;
|
||||
ds->started = true;
|
||||
force = true;
|
||||
}
|
||||
|
||||
if (flashtime > 0 &&
|
||||
|
|
@ -2488,7 +2490,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
|
||||
memset(ds->draglines, 0, sz);
|
||||
if (ui->ndragcoords > 0) {
|
||||
int i, clearing = TRUE;
|
||||
int i;
|
||||
bool clearing = true;
|
||||
for (i = 0; i < ui->ndragcoords - 1; i++) {
|
||||
int sx, sy, dx, dy, dir, oldstate, newstate;
|
||||
interpret_ui_drag(state, ui, &clearing, i, &sx, &sy, &dx, &dy,
|
||||
|
|
@ -2544,9 +2547,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -2608,15 +2611,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -2633,9 +2636,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
||||
|
|
@ -2669,7 +2672,7 @@ static void start_soak(game_params *p, random_state *rs, int nsecs)
|
|||
if (nsecs > 0) printf(" for %d seconds", nsecs);
|
||||
printf(".\n");
|
||||
|
||||
p->nosolve = TRUE;
|
||||
p->nosolve = true;
|
||||
|
||||
grid = snewn(p->w*p->h, char);
|
||||
clues = snewn(p->w*p->h, char);
|
||||
|
|
@ -2677,7 +2680,7 @@ static void start_soak(game_params *p, random_state *rs, int nsecs)
|
|||
while (1) {
|
||||
n += new_clues(p, rs, clues, grid); /* should be 1, with nosolve */
|
||||
|
||||
ret = pearl_solve(p->w, p->h, clues, grid, DIFF_TRICKY, FALSE);
|
||||
ret = pearl_solve(p->w, p->h, clues, grid, DIFF_TRICKY, false);
|
||||
if (ret <= 0) nimpossible++;
|
||||
if (ret == 1) nsolved++;
|
||||
|
||||
|
|
@ -2739,7 +2742,7 @@ int main(int argc, const char *argv[])
|
|||
}
|
||||
|
||||
decode_params(p, id);
|
||||
err = validate_params(p, 1);
|
||||
err = validate_params(p, true);
|
||||
if (err) {
|
||||
fprintf(stderr, "%s: %s", argv[0], err);
|
||||
goto done;
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ struct game_params {
|
|||
|
||||
struct game_state {
|
||||
int w, h;
|
||||
int completed;
|
||||
bool completed;
|
||||
unsigned char *grid;
|
||||
};
|
||||
|
||||
|
|
@ -77,13 +77,13 @@ static const struct game_params pegs_presets[] = {
|
|||
{9, 9, TYPE_RANDOM},
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char str[80];
|
||||
|
||||
if (i < 0 || i >= lenof(pegs_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = snew(game_params);
|
||||
*ret = pegs_presets[i];
|
||||
|
|
@ -94,7 +94,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
*name = dupstr(str);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -129,7 +129,7 @@ static void decode_params(game_params *params, char const *string)
|
|||
params->type = i;
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char str[80];
|
||||
|
||||
|
|
@ -178,7 +178,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (full && (params->w <= 3 || params->h <= 3))
|
||||
return "Width and height must both be greater than three";
|
||||
|
|
@ -500,7 +500,7 @@ static void pegs_generate(unsigned char *grid, int w, int h, random_state *rs)
|
|||
*/
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
int w = params->w, h = params->h;
|
||||
unsigned char *grid;
|
||||
|
|
@ -677,7 +677,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
|
||||
state->w = w;
|
||||
state->h = h;
|
||||
state->completed = 0;
|
||||
state->completed = false;
|
||||
state->grid = snewn(w*h, unsigned char);
|
||||
for (i = 0; i < w*h; i++)
|
||||
state->grid[i] = (desc[i] == 'P' ? GRID_PEG :
|
||||
|
|
@ -712,9 +712,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -737,10 +737,11 @@ static char *game_text_format(const game_state *state)
|
|||
}
|
||||
|
||||
struct game_ui {
|
||||
int dragging; /* boolean: is a drag in progress? */
|
||||
bool dragging; /* is a drag in progress? */
|
||||
int sx, sy; /* grid coords of drag start cell */
|
||||
int dx, dy; /* pixel coords of current drag posn */
|
||||
int cur_x, cur_y, cur_visible, cur_jumping;
|
||||
int cur_x, cur_y;
|
||||
bool cur_visible, cur_jumping;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
|
|
@ -749,8 +750,9 @@ static game_ui *new_ui(const game_state *state)
|
|||
int x, y, v;
|
||||
|
||||
ui->sx = ui->sy = ui->dx = ui->dy = 0;
|
||||
ui->dragging = FALSE;
|
||||
ui->cur_visible = ui->cur_jumping = 0;
|
||||
ui->dragging = false;
|
||||
ui->cur_visible = false;
|
||||
ui->cur_jumping = false;
|
||||
|
||||
/* make sure we start the cursor somewhere on the grid. */
|
||||
for (x = 0; x < state->w; x++) {
|
||||
|
|
@ -789,7 +791,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
* Cancel a drag, in case the source square has become
|
||||
* unoccupied.
|
||||
*/
|
||||
ui->dragging = FALSE;
|
||||
ui->dragging = false;
|
||||
}
|
||||
|
||||
#define PREFERRED_TILE_SIZE 33
|
||||
|
|
@ -804,10 +806,11 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
struct game_drawstate {
|
||||
int tilesize;
|
||||
blitter *drag_background;
|
||||
int dragging, dragx, dragy;
|
||||
bool dragging;
|
||||
int dragx, dragy;
|
||||
int w, h;
|
||||
unsigned char *grid;
|
||||
int started;
|
||||
bool started;
|
||||
int bgcolour;
|
||||
};
|
||||
|
||||
|
|
@ -838,12 +841,13 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
ty = FROMCOORD(y);
|
||||
if (tx >= 0 && tx < w && ty >= 0 && ty < h &&
|
||||
state->grid[ty*w+tx] == GRID_PEG) {
|
||||
ui->dragging = TRUE;
|
||||
ui->dragging = true;
|
||||
ui->sx = tx;
|
||||
ui->sy = ty;
|
||||
ui->dx = x;
|
||||
ui->dy = y;
|
||||
ui->cur_visible = ui->cur_jumping = 0;
|
||||
ui->cur_visible = false;
|
||||
ui->cur_jumping = false;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
} else if (button == LEFT_DRAG && ui->dragging) {
|
||||
|
|
@ -860,7 +864,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
* Button released. Identify the target square of the drag,
|
||||
* see if it represents a valid move, and if so make it.
|
||||
*/
|
||||
ui->dragging = FALSE; /* cancel the drag no matter what */
|
||||
ui->dragging = false; /* cancel the drag no matter what */
|
||||
tx = FROMCOORD(x);
|
||||
ty = FROMCOORD(y);
|
||||
if (tx < 0 || tx >= w || ty < 0 || ty >= h)
|
||||
|
|
@ -888,8 +892,8 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
/* Not jumping; move cursor as usual, making sure we don't
|
||||
* leave the gameboard (which may be an irregular shape) */
|
||||
int cx = ui->cur_x, cy = ui->cur_y;
|
||||
move_cursor(button, &cx, &cy, w, h, 0);
|
||||
ui->cur_visible = 1;
|
||||
move_cursor(button, &cx, &cy, w, h, false);
|
||||
ui->cur_visible = true;
|
||||
if (state->grid[cy*w+cx] == GRID_HOLE ||
|
||||
state->grid[cy*w+cx] == GRID_PEG) {
|
||||
ui->cur_x = cx;
|
||||
|
|
@ -908,7 +912,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
mx = ui->cur_x+dx; my = ui->cur_y+dy;
|
||||
jx = mx+dx; jy = my+dy;
|
||||
|
||||
ui->cur_jumping = 0; /* reset, whatever. */
|
||||
ui->cur_jumping = false; /* reset, whatever. */
|
||||
if (jx >= 0 && jy >= 0 && jx < w && jy < h &&
|
||||
state->grid[my*w+mx] == GRID_PEG &&
|
||||
state->grid[jy*w+jx] == GRID_HOLE) {
|
||||
|
|
@ -922,16 +926,16 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
}
|
||||
} else if (IS_CURSOR_SELECT(button)) {
|
||||
if (!ui->cur_visible) {
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
if (ui->cur_jumping) {
|
||||
ui->cur_jumping = 0;
|
||||
ui->cur_jumping = false;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
if (state->grid[ui->cur_y*w+ui->cur_x] == GRID_PEG) {
|
||||
/* cursor is on peg: next arrow-move wil jump. */
|
||||
ui->cur_jumping = 1;
|
||||
ui->cur_jumping = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
return NULL;
|
||||
|
|
@ -983,7 +987,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
if (ret->grid[i] == GRID_PEG)
|
||||
count++;
|
||||
if (count == 1)
|
||||
ret->completed = 1;
|
||||
ret->completed = true;
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
|
@ -1045,14 +1049,14 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
/* We can't allocate the blitter rectangle for the drag background
|
||||
* until we know what size to make it. */
|
||||
ds->drag_background = NULL;
|
||||
ds->dragging = FALSE;
|
||||
ds->dragging = false;
|
||||
|
||||
ds->w = w;
|
||||
ds->h = h;
|
||||
ds->grid = snewn(w*h, unsigned char);
|
||||
memset(ds->grid, 255, w*h);
|
||||
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->bgcolour = -1;
|
||||
|
||||
return ds;
|
||||
|
|
@ -1069,16 +1073,17 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
|||
static void draw_tile(drawing *dr, game_drawstate *ds,
|
||||
int x, int y, int v, int bgcolour)
|
||||
{
|
||||
int cursor = 0, jumping = 0, bg;
|
||||
bool cursor = false, jumping = false;
|
||||
int bg;
|
||||
|
||||
if (bgcolour >= 0) {
|
||||
draw_rect(dr, x, y, TILESIZE, TILESIZE, bgcolour);
|
||||
}
|
||||
if (v >= GRID_JUMPING) {
|
||||
jumping = 1; v -= GRID_JUMPING;
|
||||
jumping = true; v -= GRID_JUMPING;
|
||||
}
|
||||
if (v >= GRID_CURSOR) {
|
||||
cursor = 1; v -= GRID_CURSOR;
|
||||
cursor = true; v -= GRID_CURSOR;
|
||||
}
|
||||
|
||||
if (v == GRID_HOLE) {
|
||||
|
|
@ -1120,7 +1125,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
assert(ds->drag_background);
|
||||
blitter_load(dr, ds->drag_background, ds->dragx, ds->dragy);
|
||||
draw_update(dr, ds->dragx, ds->dragy, TILESIZE, TILESIZE);
|
||||
ds->dragging = FALSE;
|
||||
ds->dragging = false;
|
||||
}
|
||||
|
||||
if (!ds->started) {
|
||||
|
|
@ -1206,7 +1211,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
TILESIZE, COL_BACKGROUND);
|
||||
}
|
||||
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
|
||||
draw_update(dr, 0, 0,
|
||||
TILESIZE * state->w + 2 * BORDER,
|
||||
|
|
@ -1244,7 +1249,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
* Draw the dragging sprite if any.
|
||||
*/
|
||||
if (ui->dragging) {
|
||||
ds->dragging = TRUE;
|
||||
ds->dragging = true;
|
||||
ds->dragx = ui->dx - TILESIZE/2;
|
||||
ds->dragy = ui->dy - TILESIZE/2;
|
||||
blitter_save(dr, ds->drag_background, ds->dragx, ds->dragy);
|
||||
|
|
@ -1278,9 +1283,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -1303,15 +1308,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
FALSE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
false, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -1328,9 +1333,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
FALSE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
false, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ struct document {
|
|||
int npuzzles;
|
||||
struct puzzle *puzzles;
|
||||
int puzzlesize;
|
||||
int got_solns;
|
||||
bool got_solns;
|
||||
float *colwid, *rowht;
|
||||
float userscale;
|
||||
};
|
||||
|
|
@ -35,7 +35,7 @@ document *document_new(int pw, int ph, float userscale)
|
|||
doc->ph = ph;
|
||||
doc->puzzles = NULL;
|
||||
doc->puzzlesize = doc->npuzzles = 0;
|
||||
doc->got_solns = FALSE;
|
||||
doc->got_solns = false;
|
||||
|
||||
doc->colwid = snewn(pw, float);
|
||||
doc->rowht = snewn(ph, float);
|
||||
|
|
@ -85,7 +85,7 @@ void document_add_puzzle(document *doc, const game *game, game_params *par,
|
|||
doc->puzzles[doc->npuzzles].st2 = st2;
|
||||
doc->npuzzles++;
|
||||
if (st2)
|
||||
doc->got_solns = TRUE;
|
||||
doc->got_solns = true;
|
||||
}
|
||||
|
||||
static void get_puzzle_size(document *doc, struct puzzle *pz,
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@
|
|||
|
||||
struct psdata {
|
||||
FILE *fp;
|
||||
int colour;
|
||||
bool colour;
|
||||
int ytop;
|
||||
int clipped;
|
||||
bool clipped;
|
||||
float hatchthick, hatchspace;
|
||||
int gamewidth, gameheight;
|
||||
drawing *drawing;
|
||||
|
|
@ -204,7 +204,7 @@ static void ps_unclip(void *handle)
|
|||
|
||||
assert(ps->clipped);
|
||||
ps_printf(ps, "grestore\n");
|
||||
ps->clipped = FALSE;
|
||||
ps->clipped = false;
|
||||
}
|
||||
|
||||
static void ps_clip(void *handle, int x, int y, int w, int h)
|
||||
|
|
@ -222,7 +222,7 @@ static void ps_clip(void *handle, int x, int y, int w, int h)
|
|||
ps_printf(ps, "newpath %g %g moveto %d 0 rlineto 0 %d rlineto"
|
||||
" %d 0 rlineto closepath\n", x - 0.5, y + 0.5, w, -h, -w);
|
||||
ps_printf(ps, "clip\n");
|
||||
ps->clipped = TRUE;
|
||||
ps->clipped = true;
|
||||
}
|
||||
|
||||
static void ps_line_width(void *handle, float width)
|
||||
|
|
@ -232,7 +232,7 @@ static void ps_line_width(void *handle, float width)
|
|||
ps_printf(ps, "%g setlinewidth\n", width);
|
||||
}
|
||||
|
||||
static void ps_line_dotted(void *handle, int dotted)
|
||||
static void ps_line_dotted(void *handle, bool dotted)
|
||||
{
|
||||
psdata *ps = (psdata *)handle;
|
||||
|
||||
|
|
@ -353,7 +353,7 @@ static void ps_begin_puzzle(void *handle, float xm, float xc,
|
|||
"%g dup scale\n"
|
||||
"0 -%d translate\n", xm, xc, ym, yc, wmm/pw, ph);
|
||||
ps->ytop = ph;
|
||||
ps->clipped = FALSE;
|
||||
ps->clipped = false;
|
||||
ps->gamewidth = pw;
|
||||
ps->gameheight = ph;
|
||||
ps->hatchthick = 0.2 * pw / wmm;
|
||||
|
|
@ -408,14 +408,14 @@ static const struct drawing_api ps_drawing = {
|
|||
ps_text_fallback,
|
||||
};
|
||||
|
||||
psdata *ps_init(FILE *outfile, int colour)
|
||||
psdata *ps_init(FILE *outfile, bool colour)
|
||||
{
|
||||
psdata *ps = snew(psdata);
|
||||
|
||||
ps->fp = outfile;
|
||||
ps->colour = colour;
|
||||
ps->ytop = 0;
|
||||
ps->clipped = FALSE;
|
||||
ps->clipped = false;
|
||||
ps->hatchthick = ps->hatchspace = ps->gamewidth = ps->gameheight = 0;
|
||||
ps->drawing = drawing_new(&ps_drawing, NULL, ps);
|
||||
|
||||
|
|
|
|||
|
|
@ -8,13 +8,7 @@
|
|||
#include <stdio.h> /* for FILE */
|
||||
#include <stdlib.h> /* for size_t */
|
||||
#include <limits.h> /* for UINT_MAX */
|
||||
|
||||
#ifndef TRUE
|
||||
#define TRUE 1
|
||||
#endif
|
||||
#ifndef FALSE
|
||||
#define FALSE 0
|
||||
#endif
|
||||
#include <stdbool.h>
|
||||
|
||||
#define PI 3.141592653589793238462643383279502884197169399
|
||||
|
||||
|
|
@ -163,8 +157,7 @@ struct config_item {
|
|||
int selected;
|
||||
} choices;
|
||||
struct {
|
||||
/* just TRUE or FALSE */
|
||||
int bval;
|
||||
bool bval;
|
||||
} boolean;
|
||||
} u;
|
||||
};
|
||||
|
|
@ -292,7 +285,7 @@ void print_begin_puzzle(drawing *dr, float xm, float xc,
|
|||
void print_end_puzzle(drawing *dr);
|
||||
void print_end_page(drawing *dr, int number);
|
||||
void print_end_doc(drawing *dr);
|
||||
void print_get_colour(drawing *dr, int colour, int printing_in_colour,
|
||||
void print_get_colour(drawing *dr, int colour, bool printing_in_colour,
|
||||
int *hatch, float *r, float *g, float *b);
|
||||
int print_mono_colour(drawing *dr, int grey); /* 0==black, 1==white */
|
||||
int print_grey_colour(drawing *dr, float grey);
|
||||
|
|
@ -302,7 +295,7 @@ int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey);
|
|||
int print_rgb_hatched_colour(drawing *dr, float r, float g, float b,
|
||||
int hatch);
|
||||
void print_line_width(drawing *dr, int width);
|
||||
void print_line_dotted(drawing *dr, int dotted);
|
||||
void print_line_dotted(drawing *dr, bool dotted);
|
||||
|
||||
/*
|
||||
* midend.c
|
||||
|
|
@ -313,12 +306,12 @@ void midend_free(midend *me);
|
|||
const game *midend_which_game(midend *me);
|
||||
void midend_set_params(midend *me, game_params *params);
|
||||
game_params *midend_get_params(midend *me);
|
||||
void midend_size(midend *me, int *x, int *y, int user_size);
|
||||
void midend_size(midend *me, int *x, int *y, bool user_size);
|
||||
void midend_reset_tilesize(midend *me);
|
||||
void midend_new_game(midend *me);
|
||||
void midend_restart_game(midend *me);
|
||||
void midend_stop_anim(midend *me);
|
||||
int midend_process_key(midend *me, int x, int y, int button);
|
||||
bool midend_process_key(midend *me, int x, int y, int button);
|
||||
key_label *midend_request_keys(midend *me, int *nkeys);
|
||||
void midend_force_redraw(midend *me);
|
||||
void midend_redraw(midend *me);
|
||||
|
|
@ -327,19 +320,19 @@ void midend_freeze_timer(midend *me, float tprop);
|
|||
void midend_timer(midend *me, float tplus);
|
||||
struct preset_menu *midend_get_presets(midend *me, int *id_limit);
|
||||
int midend_which_preset(midend *me);
|
||||
int midend_wants_statusbar(midend *me);
|
||||
bool midend_wants_statusbar(midend *me);
|
||||
enum { CFG_SETTINGS, CFG_SEED, CFG_DESC, CFG_FRONTEND_SPECIFIC };
|
||||
config_item *midend_get_config(midend *me, int which, char **wintitle);
|
||||
const char *midend_set_config(midend *me, int which, config_item *cfg);
|
||||
const char *midend_game_id(midend *me, const char *id);
|
||||
char *midend_get_game_id(midend *me);
|
||||
char *midend_get_random_seed(midend *me);
|
||||
int midend_can_format_as_text_now(midend *me);
|
||||
bool midend_can_format_as_text_now(midend *me);
|
||||
char *midend_text_format(midend *me);
|
||||
const char *midend_solve(midend *me);
|
||||
int midend_status(midend *me);
|
||||
int midend_can_undo(midend *me);
|
||||
int midend_can_redo(midend *me);
|
||||
bool midend_can_undo(midend *me);
|
||||
bool midend_can_redo(midend *me);
|
||||
void midend_supersede_game_desc(midend *me, const char *desc,
|
||||
const char *privdesc);
|
||||
char *midend_rewrite_statusbar(midend *me, const char *text);
|
||||
|
|
@ -347,14 +340,14 @@ void midend_serialise(midend *me,
|
|||
void (*write)(void *ctx, const void *buf, int len),
|
||||
void *wctx);
|
||||
const char *midend_deserialise(midend *me,
|
||||
int (*read)(void *ctx, void *buf, int len),
|
||||
bool (*read)(void *ctx, void *buf, int len),
|
||||
void *rctx);
|
||||
const char *identify_game(char **name,
|
||||
int (*read)(void *ctx, void *buf, int len),
|
||||
bool (*read)(void *ctx, void *buf, int len),
|
||||
void *rctx);
|
||||
void midend_request_id_changes(midend *me, void (*notify)(void *), void *ctx);
|
||||
/* Printing functions supplied by the mid-end */
|
||||
const char *midend_print_puzzle(midend *me, document *doc, int with_soln);
|
||||
const char *midend_print_puzzle(midend *me, document *doc, bool with_soln);
|
||||
int midend_tilesize(midend *me);
|
||||
|
||||
/*
|
||||
|
|
@ -376,7 +369,7 @@ char *dupstr(const char *s);
|
|||
*/
|
||||
void free_cfg(config_item *cfg);
|
||||
void free_keys(key_label *keys, int nkeys);
|
||||
void obfuscate_bitmap(unsigned char *bmp, int bits, int decode);
|
||||
void obfuscate_bitmap(unsigned char *bmp, int bits, bool decode);
|
||||
char *fgetline(FILE *fp);
|
||||
|
||||
/* allocates output each time. len is always in bytes of binary data.
|
||||
|
|
@ -403,7 +396,7 @@ void draw_rect_outline(drawing *dr, int x, int y, int w, int h,
|
|||
/* Draw a set of rectangle corners (e.g. for a cursor display). */
|
||||
void draw_rect_corners(drawing *dr, int cx, int cy, int r, int col);
|
||||
|
||||
void move_cursor(int button, int *x, int *y, int maxw, int maxh, int wrap);
|
||||
void move_cursor(int button, int *x, int *y, int maxw, int maxh, bool wrap);
|
||||
|
||||
/* Used in netslide.c and sixteen.c for cursor movement around edge. */
|
||||
int c2pos(int w, int h, int cx, int cy);
|
||||
|
|
@ -439,16 +432,16 @@ void print_dsf(int *dsf, int size);
|
|||
/* Return the canonical element of the equivalence class containing element
|
||||
* val. If 'inverse' is non-NULL, this function will put into it a flag
|
||||
* indicating whether the canonical element is inverse to val. */
|
||||
int edsf_canonify(int *dsf, int val, int *inverse);
|
||||
int edsf_canonify(int *dsf, int val, bool *inverse);
|
||||
int dsf_canonify(int *dsf, int val);
|
||||
int dsf_size(int *dsf, int val);
|
||||
|
||||
/* Allow the caller to specify that two elements should be in the same
|
||||
* equivalence class. If 'inverse' is TRUE, the elements are actually opposite
|
||||
* equivalence class. If 'inverse' is true, the elements are actually opposite
|
||||
* to one another in some sense. This function will fail an assertion if the
|
||||
* caller gives it self-contradictory data, ie if two elements are claimed to
|
||||
* be both opposite and non-opposite. */
|
||||
void edsf_merge(int *dsf, int v1, int v2, int inverse);
|
||||
void edsf_merge(int *dsf, int v1, int v2, bool inverse);
|
||||
void dsf_merge(int *dsf, int v1, int v2);
|
||||
void dsf_init(int *dsf, int len);
|
||||
|
||||
|
|
@ -542,7 +535,7 @@ void document_print(document *doc, drawing *dr);
|
|||
/*
|
||||
* ps.c
|
||||
*/
|
||||
psdata *ps_init(FILE *outfile, int colour);
|
||||
psdata *ps_init(FILE *outfile, bool colour);
|
||||
void ps_free(psdata *ps);
|
||||
drawing *ps_drawing_api(psdata *ps);
|
||||
|
||||
|
|
@ -584,22 +577,22 @@ void findloop_free_state(struct findloopstate *);
|
|||
typedef int (*neighbour_fn_t)(int vertex, void *ctx);
|
||||
/*
|
||||
* Actual function to find loops. 'ctx' will be passed unchanged to
|
||||
* the 'neighbour' function to query graph edges. Returns FALSE if no
|
||||
* loop was found, or TRUE if one was.
|
||||
* the 'neighbour' function to query graph edges. Returns false if no
|
||||
* loop was found, or true if one was.
|
||||
*/
|
||||
int findloop_run(struct findloopstate *state, int nvertices,
|
||||
neighbour_fn_t neighbour, void *ctx);
|
||||
bool findloop_run(struct findloopstate *state, int nvertices,
|
||||
neighbour_fn_t neighbour, void *ctx);
|
||||
/*
|
||||
* Query whether an edge is part of a loop, in the output of
|
||||
* find_loops.
|
||||
*
|
||||
* Due to the internal storage format, if you pass u,v which are not
|
||||
* connected at all, the output will be TRUE. (The algorithm actually
|
||||
* connected at all, the output will be true. (The algorithm actually
|
||||
* stores an exhaustive list of *non*-loop edges, because there are
|
||||
* fewer of those, so really it's querying whether the edge is on that
|
||||
* list.)
|
||||
*/
|
||||
int findloop_is_loop_edge(struct findloopstate *state, int u, int v);
|
||||
bool findloop_is_loop_edge(struct findloopstate *state, int u, int v);
|
||||
|
||||
/*
|
||||
* Data structure containing the function calls and data specific
|
||||
|
|
@ -612,28 +605,28 @@ struct game {
|
|||
const char *name;
|
||||
const char *winhelp_topic, *htmlhelp_topic;
|
||||
game_params *(*default_params)(void);
|
||||
int (*fetch_preset)(int i, char **name, game_params **params);
|
||||
bool (*fetch_preset)(int i, char **name, game_params **params);
|
||||
struct preset_menu *(*preset_menu)(void);
|
||||
void (*decode_params)(game_params *, char const *string);
|
||||
char *(*encode_params)(const game_params *, int full);
|
||||
char *(*encode_params)(const game_params *, bool full);
|
||||
void (*free_params)(game_params *params);
|
||||
game_params *(*dup_params)(const game_params *params);
|
||||
int can_configure;
|
||||
bool can_configure;
|
||||
config_item *(*configure)(const game_params *params);
|
||||
game_params *(*custom_params)(const config_item *cfg);
|
||||
const char *(*validate_params)(const game_params *params, int full);
|
||||
const char *(*validate_params)(const game_params *params, bool full);
|
||||
char *(*new_desc)(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive);
|
||||
char **aux, bool interactive);
|
||||
const char *(*validate_desc)(const game_params *params, const char *desc);
|
||||
game_state *(*new_game)(midend *me, const game_params *params,
|
||||
const char *desc);
|
||||
game_state *(*dup_game)(const game_state *state);
|
||||
void (*free_game)(game_state *state);
|
||||
int can_solve;
|
||||
bool can_solve;
|
||||
char *(*solve)(const game_state *orig, const game_state *curr,
|
||||
const char *aux, const char **error);
|
||||
int can_format_as_text_ever;
|
||||
int (*can_format_as_text_now)(const game_params *params);
|
||||
bool can_format_as_text_ever;
|
||||
bool (*can_format_as_text_now)(const game_params *params);
|
||||
char *(*text_format)(const game_state *state);
|
||||
game_ui *(*new_ui)(const game_state *state);
|
||||
void (*free_ui)(game_ui *ui);
|
||||
|
|
@ -661,12 +654,12 @@ struct game {
|
|||
float (*flash_length)(const game_state *oldstate,
|
||||
const game_state *newstate, int dir, game_ui *ui);
|
||||
int (*status)(const game_state *state);
|
||||
int can_print, can_print_in_colour;
|
||||
bool can_print, can_print_in_colour;
|
||||
void (*print_size)(const game_params *params, float *x, float *y);
|
||||
void (*print)(drawing *dr, const game_state *state, int tilesize);
|
||||
int wants_statusbar;
|
||||
int is_timed;
|
||||
int (*timing_state)(const game_state *state, game_ui *ui);
|
||||
bool wants_statusbar;
|
||||
bool is_timed;
|
||||
bool (*timing_state)(const game_state *state, game_ui *ui);
|
||||
int flags;
|
||||
};
|
||||
|
||||
|
|
@ -703,7 +696,7 @@ struct drawing_api {
|
|||
void (*end_page)(void *handle, int number);
|
||||
void (*end_doc)(void *handle);
|
||||
void (*line_width)(void *handle, float width);
|
||||
void (*line_dotted)(void *handle, int dotted);
|
||||
void (*line_dotted)(void *handle, bool dotted);
|
||||
char *(*text_fallback)(void *handle, const char *const *strings,
|
||||
int nstrings);
|
||||
void (*draw_thick_line)(void *handle, float thickness,
|
||||
|
|
|
|||
|
|
@ -94,8 +94,7 @@ struct game_params {
|
|||
|
||||
struct game_state {
|
||||
struct game_params params;
|
||||
unsigned int has_cheated: 1;
|
||||
unsigned int was_solved: 1;
|
||||
bool has_cheated, was_solved;
|
||||
puzzle_size *grid;
|
||||
};
|
||||
|
||||
|
|
@ -123,11 +122,11 @@ static game_params *dup_params(const game_params *params)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
|
||||
if (i < 0 || i >= lenof(range_presets)) return FALSE;
|
||||
if (i < 0 || i >= lenof(range_presets)) return false;
|
||||
|
||||
ret = default_params();
|
||||
*ret = range_presets[i]; /* struct copy */
|
||||
|
|
@ -135,7 +134,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
*name = nfmtstr(40, "%d x %d", range_presets[i].w, range_presets[i].h);
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -155,7 +154,7 @@ static void decode_params(game_params *params, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char str[80];
|
||||
sprintf(str, "%dx%d", params->w, params->h);
|
||||
|
|
@ -388,7 +387,7 @@ static int runlength(puzzle_size r, puzzle_size c,
|
|||
{
|
||||
int const w = state->params.w, h = state->params.h;
|
||||
int sz = 0;
|
||||
while (TRUE) {
|
||||
while (true) {
|
||||
int cell = idx(r, c, w);
|
||||
if (out_of_bounds(r, c, w, h)) break;
|
||||
if (state->grid[cell] > 0) {
|
||||
|
|
@ -687,7 +686,7 @@ static int newdesc_strip_clues(game_state *state, int *shuffle_1toN);
|
|||
static char *newdesc_encode_game_description(int n, puzzle_size *grid);
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
int const w = params->w, h = params->h, n = w * h;
|
||||
|
||||
|
|
@ -702,11 +701,11 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
|||
state.params = *params;
|
||||
state.grid = grid;
|
||||
|
||||
interactive = 0; /* I don't need it, I shouldn't use it*/
|
||||
interactive = false; /* I don't need it, I shouldn't use it*/
|
||||
|
||||
for (i = 0; i < n; ++i) shuffle_1toN[i] = i;
|
||||
|
||||
while (TRUE) {
|
||||
while (true) {
|
||||
shuffle(shuffle_1toN, n, sizeof (int), rs);
|
||||
newdesc_choose_black_squares(&state, shuffle_1toN);
|
||||
|
||||
|
|
@ -907,7 +906,7 @@ static int dfs_count_white(game_state *state, int cell)
|
|||
return k;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
int const w = params->w, h = params->h;
|
||||
if (w < 1) return "Error: width is less than 1";
|
||||
|
|
@ -1139,8 +1138,8 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
}
|
||||
}
|
||||
assert(i == n);
|
||||
state->has_cheated = FALSE;
|
||||
state->was_solved = FALSE;
|
||||
state->has_cheated = false;
|
||||
state->was_solved = false;
|
||||
|
||||
return state;
|
||||
}
|
||||
|
|
@ -1149,9 +1148,9 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
* User interface: ascii
|
||||
*/
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -1221,14 +1220,14 @@ static char *game_text_format(const game_state *state)
|
|||
|
||||
struct game_ui {
|
||||
puzzle_size r, c; /* cursor position */
|
||||
unsigned int cursor_show: 1;
|
||||
bool cursor_show;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
{
|
||||
struct game_ui *ui = snew(game_ui);
|
||||
ui->r = ui->c = 0;
|
||||
ui->cursor_show = FALSE;
|
||||
ui->cursor_show = false;
|
||||
return ui;
|
||||
}
|
||||
|
||||
|
|
@ -1248,15 +1247,13 @@ static void decode_ui(game_ui *ui, const char *encoding)
|
|||
|
||||
typedef struct drawcell {
|
||||
puzzle_size value;
|
||||
unsigned int error: 1;
|
||||
unsigned int cursor: 1;
|
||||
unsigned int flash: 1;
|
||||
bool error, cursor, flash;
|
||||
} drawcell;
|
||||
|
||||
struct game_drawstate {
|
||||
int tilesize;
|
||||
drawcell *grid;
|
||||
unsigned int started: 1;
|
||||
bool started;
|
||||
};
|
||||
|
||||
#define TILESIZE (ds->tilesize)
|
||||
|
|
@ -1271,8 +1268,8 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
enum {none, forwards, backwards, hint};
|
||||
int const w = state->params.w, h = state->params.h;
|
||||
int r = ui->r, c = ui->c, action = none, cell;
|
||||
int shift = button & MOD_SHFT;
|
||||
button &= ~shift;
|
||||
bool shift = button & MOD_SHFT;
|
||||
button &= ~MOD_SHFT;
|
||||
|
||||
if (IS_CURSOR_SELECT(button) && !ui->cursor_show) return NULL;
|
||||
|
||||
|
|
@ -1282,7 +1279,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
if (out_of_bounds(r, c, w, h)) return NULL;
|
||||
ui->r = r;
|
||||
ui->c = c;
|
||||
ui->cursor_show = FALSE;
|
||||
ui->cursor_show = false;
|
||||
}
|
||||
|
||||
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
|
||||
|
|
@ -1331,7 +1328,8 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
for (i = 0; i < 4 && cursors[i] != button; ++i);
|
||||
assert (i < 4);
|
||||
if (shift) {
|
||||
int pre_r = r, pre_c = c, do_pre, do_post;
|
||||
int pre_r = r, pre_c = c;
|
||||
bool do_pre, do_post;
|
||||
cell = state->grid[idx(r, c, state->params.w)];
|
||||
do_pre = (cell == EMPTY);
|
||||
|
||||
|
|
@ -1363,7 +1361,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
ui->r += dr[i];
|
||||
ui->c += dc[i];
|
||||
}
|
||||
} else ui->cursor_show = TRUE;
|
||||
} else ui->cursor_show = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
|
||||
|
|
@ -1407,7 +1405,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int find_errors(const game_state *state, int *report)
|
||||
static bool find_errors(const game_state *state, bool *report)
|
||||
{
|
||||
int const w = state->params.w, h = state->params.h, n = w * h;
|
||||
int *dsf;
|
||||
|
|
@ -1430,7 +1428,7 @@ static int find_errors(const game_state *state, int *report)
|
|||
if (out_of_bounds(rr, cc, w, h)) continue;
|
||||
if (state->grid[idx(rr, cc, w)] != BLACK) continue;
|
||||
if (!report) goto found_error;
|
||||
report[i] = TRUE;
|
||||
report[i] = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -1445,14 +1443,14 @@ static int find_errors(const game_state *state, int *report)
|
|||
}
|
||||
if (!report) {
|
||||
if (runs != state->grid[i]) goto found_error;
|
||||
} else if (runs < state->grid[i]) report[i] = TRUE;
|
||||
} else if (runs < state->grid[i]) report[i] = true;
|
||||
else {
|
||||
for (runs = 1, j = 0; j < 4; ++j) {
|
||||
int const rr = r + dr[j], cc = c + dc[j];
|
||||
runs += runlength(rr, cc, dr[j], dc[j], state,
|
||||
~(MASK(BLACK) | MASK(EMPTY)));
|
||||
}
|
||||
if (runs > state->grid[i]) report[i] = TRUE;
|
||||
if (runs > state->grid[i]) report[i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1503,16 +1501,16 @@ static int find_errors(const game_state *state, int *report)
|
|||
|
||||
for (i = 0; i < n; ++i)
|
||||
if (state->grid[i] != BLACK && dsf_canonify(dsf, i) != canonical)
|
||||
report[i] = TRUE;
|
||||
report[i] = true;
|
||||
}
|
||||
sfree(dsf);
|
||||
|
||||
free_game(dup);
|
||||
return FALSE; /* if report != NULL, this is ignored */
|
||||
return false; /* if report != NULL, this is ignored */
|
||||
|
||||
found_error:
|
||||
free_game(dup);
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static game_state *execute_move(const game_state *state, const char *move)
|
||||
|
|
@ -1527,7 +1525,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
|
||||
if (*move == 'S') {
|
||||
++move;
|
||||
ret->has_cheated = ret->was_solved = TRUE;
|
||||
ret->has_cheated = ret->was_solved = true;
|
||||
}
|
||||
|
||||
for (; *move; move += nchars) {
|
||||
|
|
@ -1543,7 +1541,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
ret->grid[idx(r, c, ret->params.w)] = value;
|
||||
}
|
||||
|
||||
if (ret->was_solved == FALSE)
|
||||
if (!ret->was_solved)
|
||||
ret->was_solved = !find_errors(ret, NULL);
|
||||
|
||||
return ret;
|
||||
|
|
@ -1626,7 +1624,8 @@ static float *game_colours(frontend *fe, int *ncolours)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static drawcell makecell(puzzle_size value, int error, int cursor, int flash)
|
||||
static drawcell makecell(puzzle_size value,
|
||||
bool error, bool cursor, bool flash)
|
||||
{
|
||||
drawcell ret;
|
||||
setmember(ret, value);
|
||||
|
|
@ -1643,11 +1642,11 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
int i;
|
||||
|
||||
ds->tilesize = 0;
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
|
||||
ds->grid = snewn(n, drawcell);
|
||||
for (i = 0; i < n; ++i)
|
||||
ds->grid[i] = makecell(w + h, FALSE, FALSE, FALSE);
|
||||
ds->grid[i] = makecell(w + h, false, false, false);
|
||||
|
||||
return ds;
|
||||
}
|
||||
|
|
@ -1660,7 +1659,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
|||
|
||||
#define cmpmember(a, b, field) ((a) . field == (b) . field)
|
||||
|
||||
static int cell_eq(drawcell a, drawcell b)
|
||||
static bool cell_eq(drawcell a, drawcell b)
|
||||
{
|
||||
return
|
||||
cmpmember(a, b, value) &&
|
||||
|
|
@ -1683,23 +1682,23 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
|
||||
int r, c, i;
|
||||
|
||||
int *errors = snewn(n, int);
|
||||
memset(errors, FALSE, n * sizeof (int));
|
||||
bool *errors = snewn(n, bool);
|
||||
memset(errors, 0, n * sizeof (bool));
|
||||
find_errors(state, errors);
|
||||
|
||||
assert (oldstate == NULL); /* only happens if animating moves */
|
||||
|
||||
if (!ds->started) {
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
draw_rect(dr, 0, 0, wpx, hpx, COL_BACKGROUND);
|
||||
draw_update(dr, 0, 0, wpx, hpx);
|
||||
}
|
||||
|
||||
for (i = r = 0; r < h; ++r) {
|
||||
for (c = 0; c < w; ++c, ++i) {
|
||||
drawcell cell = makecell(state->grid[i], errors[i], FALSE, flash);
|
||||
drawcell cell = makecell(state->grid[i], errors[i], false, flash);
|
||||
if (r == ui->r && c == ui->c && ui->cursor_show)
|
||||
cell.cursor = TRUE;
|
||||
cell.cursor = true;
|
||||
if (!cell_eq(cell, ds->grid[i])) {
|
||||
draw_cell(dr, ds, r, c, cell);
|
||||
ds->grid[i] = cell;
|
||||
|
|
@ -1745,10 +1744,10 @@ static void draw_cell(drawing *draw, game_drawstate *ds, int r, int c,
|
|||
draw_update(draw, x, y, ts + 1, ts + 1);
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
puts("warning: game_timing_state was called (this shouldn't happen)");
|
||||
return FALSE; /* the (non-existing) timer should not be running */
|
||||
return false; /* the (non-existing) timer should not be running */
|
||||
}
|
||||
|
||||
/* ----------------------------------------------------------------------
|
||||
|
|
@ -1780,7 +1779,7 @@ static void game_print(drawing *dr, const game_state *state, int tilesize)
|
|||
for (i = r = 0; r < h; ++r)
|
||||
for (c = 0; c < w; ++c, ++i)
|
||||
draw_cell(dr, ds, r, c,
|
||||
makecell(state->grid[i], FALSE, FALSE, FALSE));
|
||||
makecell(state->grid[i], false, false, false));
|
||||
|
||||
print_line_width(dr, 3 * tilesize / 40);
|
||||
draw_rect_outline(dr, BORDER, BORDER, w*TILESIZE, h*TILESIZE, COL_GRID);
|
||||
|
|
@ -1800,15 +1799,15 @@ struct game const thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -1825,8 +1824,8 @@ struct game const thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
|
|
|||
|
|
@ -44,7 +44,7 @@ enum {
|
|||
struct game_params {
|
||||
int w, h;
|
||||
float expandfactor;
|
||||
int unique;
|
||||
bool unique;
|
||||
};
|
||||
|
||||
#define INDEX(state, x, y) (((y) * (state)->w) + (x))
|
||||
|
|
@ -80,7 +80,7 @@ struct game_state {
|
|||
int *grid; /* contains the numbers */
|
||||
unsigned char *vedge; /* (w+1) x h */
|
||||
unsigned char *hedge; /* w x (h+1) */
|
||||
int completed, cheated;
|
||||
bool completed, cheated;
|
||||
unsigned char *correct;
|
||||
};
|
||||
|
||||
|
|
@ -90,12 +90,12 @@ static game_params *default_params(void)
|
|||
|
||||
ret->w = ret->h = 7;
|
||||
ret->expandfactor = 0.0F;
|
||||
ret->unique = TRUE;
|
||||
ret->unique = true;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
int w, h;
|
||||
|
|
@ -111,7 +111,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
case 5: w = 17, h = 17; break;
|
||||
case 6: w = 19, h = 19; break;
|
||||
#endif
|
||||
default: return FALSE;
|
||||
default: return false;
|
||||
}
|
||||
|
||||
sprintf(buf, "%dx%d", w, h);
|
||||
|
|
@ -120,8 +120,8 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
ret->w = w;
|
||||
ret->h = h;
|
||||
ret->expandfactor = 0.0F;
|
||||
ret->unique = TRUE;
|
||||
return TRUE;
|
||||
ret->unique = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -153,11 +153,11 @@ static void decode_params(game_params *ret, char const *string)
|
|||
}
|
||||
if (*string == 'a') {
|
||||
string++;
|
||||
ret->unique = FALSE;
|
||||
ret->unique = false;
|
||||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char data[256];
|
||||
|
||||
|
|
@ -217,7 +217,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w <= 0 || params->h <= 0)
|
||||
return "Width and height must both be greater than zero";
|
||||
|
|
@ -496,7 +496,7 @@ static int rect_solver(int w, int h, int nrects, struct numberdata *numbers,
|
|||
* Now run the actual deduction loop.
|
||||
*/
|
||||
while (1) {
|
||||
int done_something = FALSE;
|
||||
bool done_something = false;
|
||||
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
printf("starting deduction loop\n");
|
||||
|
|
@ -609,7 +609,7 @@ static int rect_solver(int w, int h, int nrects, struct numberdata *numbers,
|
|||
|
||||
for (j = 0; j < rectpositions[i].n; j++) {
|
||||
int xx, yy, k;
|
||||
int del = FALSE;
|
||||
bool del = false;
|
||||
|
||||
for (k = 0; k < nrects; k++)
|
||||
workspace[k] = 0;
|
||||
|
|
@ -635,7 +635,7 @@ static int rect_solver(int w, int h, int nrects, struct numberdata *numbers,
|
|||
rectpositions[i].rects[j].h,
|
||||
x, y);
|
||||
#endif
|
||||
del = TRUE;
|
||||
del = true;
|
||||
}
|
||||
|
||||
if (rectbyplace[y * w + x] != -1) {
|
||||
|
|
@ -668,7 +668,7 @@ static int rect_solver(int w, int h, int nrects, struct numberdata *numbers,
|
|||
rectpositions[i].rects[j].h,
|
||||
k);
|
||||
#endif
|
||||
del = TRUE;
|
||||
del = true;
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -689,7 +689,7 @@ static int rect_solver(int w, int h, int nrects, struct numberdata *numbers,
|
|||
rectpositions[i].rects[j].w,
|
||||
rectpositions[i].rects[j].h);
|
||||
#endif
|
||||
del = TRUE;
|
||||
del = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -698,7 +698,7 @@ static int rect_solver(int w, int h, int nrects, struct numberdata *numbers,
|
|||
|
||||
j--; /* don't skip over next placement */
|
||||
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -742,7 +742,7 @@ static int rect_solver(int w, int h, int nrects, struct numberdata *numbers,
|
|||
remove_rect_placement(w, h, rectpositions, overlaps,
|
||||
index, j);
|
||||
j--; /* don't skip over next placement */
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -850,7 +850,7 @@ static int rect_solver(int w, int h, int nrects, struct numberdata *numbers,
|
|||
remove_number_placement(w, h, &numbers[k],
|
||||
m, rectbyplace);
|
||||
m--; /* don't skip the next one */
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1144,7 +1144,7 @@ static void display_grid(game_params *params, int *grid, int *numbers, int all)
|
|||
#endif
|
||||
|
||||
static char *new_game_desc(const game_params *params_in, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
game_params params_copy = *params_in; /* structure copy */
|
||||
game_params *params = ¶ms_copy;
|
||||
|
|
@ -1270,7 +1270,7 @@ static char *new_game_desc(const game_params *params_in, random_state *rs,
|
|||
int dirs[4], ndirs;
|
||||
|
||||
#ifdef GENERATION_DIAGNOSTICS
|
||||
display_grid(params2, grid, NULL, FALSE);
|
||||
display_grid(params2, grid, NULL, false);
|
||||
printf("singleton at %d,%d\n", x, y);
|
||||
#endif
|
||||
|
||||
|
|
@ -1448,7 +1448,7 @@ static char *new_game_desc(const game_params *params_in, random_state *rs,
|
|||
|
||||
#ifdef GENERATION_DIAGNOSTICS
|
||||
printf("before expansion:\n");
|
||||
display_grid(params2, grid, NULL, TRUE);
|
||||
display_grid(params2, grid, NULL, true);
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
|
@ -1576,7 +1576,7 @@ static char *new_game_desc(const game_params *params_in, random_state *rs,
|
|||
|
||||
#ifdef GENERATION_DIAGNOSTICS
|
||||
printf("after expansion:\n");
|
||||
display_grid(params3, grid2, NULL, TRUE);
|
||||
display_grid(params3, grid2, NULL, true);
|
||||
#endif
|
||||
/*
|
||||
* Transpose.
|
||||
|
|
@ -1607,7 +1607,7 @@ static char *new_game_desc(const game_params *params_in, random_state *rs,
|
|||
|
||||
#ifdef GENERATION_DIAGNOSTICS
|
||||
printf("after transposition:\n");
|
||||
display_grid(params2, grid, NULL, TRUE);
|
||||
display_grid(params2, grid, NULL, true);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
@ -1734,7 +1734,7 @@ static char *new_game_desc(const game_params *params_in, random_state *rs,
|
|||
}
|
||||
|
||||
#ifdef GENERATION_DIAGNOSTICS
|
||||
display_grid(params, grid, numbers, FALSE);
|
||||
display_grid(params, grid, numbers, false);
|
||||
#endif
|
||||
|
||||
desc = snewn(11 * params->w * params->h, char);
|
||||
|
|
@ -1817,7 +1817,8 @@ static unsigned char *get_correct(game_state *state)
|
|||
if (index(state,ret,x,y) == 0xFF) {
|
||||
int rw, rh;
|
||||
int xx, yy;
|
||||
int num, area, valid;
|
||||
int num, area;
|
||||
bool valid;
|
||||
|
||||
/*
|
||||
* Find a rectangle starting at this point.
|
||||
|
|
@ -1834,14 +1835,14 @@ static unsigned char *get_correct(game_state *state)
|
|||
* should be if it's there at all. Find out if we
|
||||
* really have a valid rectangle.
|
||||
*/
|
||||
valid = TRUE;
|
||||
valid = true;
|
||||
/* Check the horizontal edges. */
|
||||
for (xx = x; xx < x+rw; xx++) {
|
||||
for (yy = y; yy <= y+rh; yy++) {
|
||||
int e = !HRANGE(state,xx,yy) || hedge(state,xx,yy);
|
||||
int ec = (yy == y || yy == y+rh);
|
||||
if (e != ec)
|
||||
valid = FALSE;
|
||||
valid = false;
|
||||
}
|
||||
}
|
||||
/* Check the vertical edges. */
|
||||
|
|
@ -1850,7 +1851,7 @@ static unsigned char *get_correct(game_state *state)
|
|||
int e = !VRANGE(state,xx,yy) || vedge(state,xx,yy);
|
||||
int ec = (xx == x || xx == x+rw);
|
||||
if (e != ec)
|
||||
valid = FALSE;
|
||||
valid = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1875,13 +1876,13 @@ static unsigned char *get_correct(game_state *state)
|
|||
area++;
|
||||
if (grid(state,xx,yy)) {
|
||||
if (num > 0)
|
||||
valid = FALSE; /* two numbers */
|
||||
valid = false; /* two numbers */
|
||||
num = grid(state,xx,yy);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (num != area)
|
||||
valid = FALSE;
|
||||
valid = false;
|
||||
|
||||
/*
|
||||
* Now fill in the whole rectangle based on the
|
||||
|
|
@ -1911,7 +1912,8 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
state->grid = snewn(area, int);
|
||||
state->vedge = snewn(area, unsigned char);
|
||||
state->hedge = snewn(area, unsigned char);
|
||||
state->completed = state->cheated = FALSE;
|
||||
state->completed = false;
|
||||
state->cheated = false;
|
||||
|
||||
i = 0;
|
||||
while (*desc) {
|
||||
|
|
@ -2045,9 +2047,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return ret;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -2164,12 +2166,12 @@ struct game_ui {
|
|||
* the pointer _returns_ to its starting point the action is
|
||||
* treated as a small drag rather than a click.
|
||||
*/
|
||||
int dragged;
|
||||
bool dragged;
|
||||
/* This flag is set if we're doing an erase operation (i.e.
|
||||
* removing edges in the centre of the rectangle without altering
|
||||
* the outlines).
|
||||
*/
|
||||
int erasing;
|
||||
bool erasing;
|
||||
/*
|
||||
* These are the co-ordinates of the top-left and bottom-right squares
|
||||
* in the drag box, respectively, or -1 otherwise.
|
||||
|
|
@ -2182,7 +2184,8 @@ struct game_ui {
|
|||
* These are the coordinates of a cursor, whether it's visible, and
|
||||
* whether it was used to start a drag.
|
||||
*/
|
||||
int cur_x, cur_y, cur_visible, cur_dragging;
|
||||
int cur_x, cur_y;
|
||||
bool cur_visible, cur_dragging;
|
||||
};
|
||||
|
||||
static void reset_ui(game_ui *ui)
|
||||
|
|
@ -2195,15 +2198,17 @@ static void reset_ui(game_ui *ui)
|
|||
ui->y1 = -1;
|
||||
ui->x2 = -1;
|
||||
ui->y2 = -1;
|
||||
ui->dragged = FALSE;
|
||||
ui->dragged = false;
|
||||
}
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
{
|
||||
game_ui *ui = snew(game_ui);
|
||||
reset_ui(ui);
|
||||
ui->erasing = FALSE;
|
||||
ui->cur_x = ui->cur_y = ui->cur_visible = ui->cur_dragging = 0;
|
||||
ui->erasing = false;
|
||||
ui->cur_x = ui->cur_y = 0;
|
||||
ui->cur_visible = false;
|
||||
ui->cur_dragging = false;
|
||||
return ui;
|
||||
}
|
||||
|
||||
|
|
@ -2306,15 +2311,15 @@ static void coord_round(float x, float y, int *xr, int *yr)
|
|||
}
|
||||
|
||||
/*
|
||||
* Returns TRUE if it has made any change to the grid.
|
||||
* Returns true if it has made any change to the grid.
|
||||
*/
|
||||
static int grid_draw_rect(const game_state *state,
|
||||
static bool grid_draw_rect(const game_state *state,
|
||||
unsigned char *hedge, unsigned char *vedge,
|
||||
int c, int really, int outline,
|
||||
int c, bool really, bool outline,
|
||||
int x1, int y1, int x2, int y2)
|
||||
{
|
||||
int x, y;
|
||||
int changed = FALSE;
|
||||
bool changed = false;
|
||||
|
||||
/*
|
||||
* Draw horizontal edges of rectangles.
|
||||
|
|
@ -2353,9 +2358,9 @@ static int grid_draw_rect(const game_state *state,
|
|||
return changed;
|
||||
}
|
||||
|
||||
static int ui_draw_rect(const game_state *state, const game_ui *ui,
|
||||
static bool ui_draw_rect(const game_state *state, const game_ui *ui,
|
||||
unsigned char *hedge, unsigned char *vedge, int c,
|
||||
int really, int outline)
|
||||
bool really, bool outline)
|
||||
{
|
||||
return grid_draw_rect(state, hedge, vedge, c, really, outline,
|
||||
ui->x1, ui->y1, ui->x2, ui->y2);
|
||||
|
|
@ -2367,7 +2372,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
}
|
||||
|
||||
struct game_drawstate {
|
||||
int started;
|
||||
bool started;
|
||||
int w, h, tilesize;
|
||||
unsigned long *visible;
|
||||
};
|
||||
|
|
@ -2377,7 +2382,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
|
|||
int x, int y, int button)
|
||||
{
|
||||
int xc, yc;
|
||||
int startdrag = FALSE, enddrag = FALSE, active = FALSE, erasing = FALSE;
|
||||
bool startdrag = false, enddrag = false, active = false, erasing = false;
|
||||
char buf[80], *ret;
|
||||
|
||||
button &= ~MOD_MASK;
|
||||
|
|
@ -2387,23 +2392,23 @@ static char *interpret_move(const game_state *from, game_ui *ui,
|
|||
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
|
||||
if (ui->drag_start_x >= 0 && ui->cur_dragging)
|
||||
reset_ui(ui); /* cancel keyboard dragging */
|
||||
startdrag = TRUE;
|
||||
ui->cur_visible = ui->cur_dragging = FALSE;
|
||||
active = TRUE;
|
||||
startdrag = true;
|
||||
ui->cur_visible = ui->cur_dragging = false;
|
||||
active = true;
|
||||
erasing = (button == RIGHT_BUTTON);
|
||||
} else if (button == LEFT_RELEASE || button == RIGHT_RELEASE) {
|
||||
/* We assert we should have had a LEFT_BUTTON first. */
|
||||
if (ui->cur_visible) {
|
||||
ui->cur_visible = FALSE;
|
||||
active = TRUE;
|
||||
ui->cur_visible = false;
|
||||
active = true;
|
||||
}
|
||||
assert(!ui->cur_dragging);
|
||||
enddrag = TRUE;
|
||||
enddrag = true;
|
||||
erasing = (button == RIGHT_RELEASE);
|
||||
} else if (IS_CURSOR_MOVE(button)) {
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, 0);
|
||||
ui->cur_visible = TRUE;
|
||||
active = TRUE;
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, false);
|
||||
ui->cur_visible = true;
|
||||
active = true;
|
||||
if (!ui->cur_dragging) return UI_UPDATE;
|
||||
coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc);
|
||||
} else if (IS_CURSOR_SELECT(button)) {
|
||||
|
|
@ -2416,27 +2421,27 @@ static char *interpret_move(const game_state *from, game_ui *ui,
|
|||
}
|
||||
if (!ui->cur_visible) {
|
||||
assert(!ui->cur_dragging);
|
||||
ui->cur_visible = TRUE;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
coord_round((float)ui->cur_x + 0.5F, (float)ui->cur_y + 0.5F, &xc, &yc);
|
||||
erasing = (button == CURSOR_SELECT2);
|
||||
if (ui->cur_dragging) {
|
||||
ui->cur_dragging = FALSE;
|
||||
enddrag = TRUE;
|
||||
active = TRUE;
|
||||
ui->cur_dragging = false;
|
||||
enddrag = true;
|
||||
active = true;
|
||||
} else {
|
||||
ui->cur_dragging = TRUE;
|
||||
startdrag = TRUE;
|
||||
active = TRUE;
|
||||
ui->cur_dragging = true;
|
||||
startdrag = true;
|
||||
active = true;
|
||||
}
|
||||
} else if (button == '\b' || button == 27) {
|
||||
if (!ui->cur_dragging) {
|
||||
ui->cur_visible = FALSE;
|
||||
ui->cur_visible = false;
|
||||
} else {
|
||||
assert(ui->cur_visible);
|
||||
reset_ui(ui); /* cancel keyboard dragging */
|
||||
ui->cur_dragging = FALSE;
|
||||
ui->cur_dragging = false;
|
||||
}
|
||||
return UI_UPDATE;
|
||||
} else if (button != LEFT_DRAG && button != RIGHT_DRAG) {
|
||||
|
|
@ -2451,9 +2456,9 @@ static char *interpret_move(const game_state *from, game_ui *ui,
|
|||
ui->drag_start_y = yc;
|
||||
ui->drag_end_x = -1;
|
||||
ui->drag_end_y = -1;
|
||||
ui->dragged = FALSE;
|
||||
ui->dragged = false;
|
||||
ui->erasing = erasing;
|
||||
active = TRUE;
|
||||
active = true;
|
||||
}
|
||||
|
||||
if (ui->drag_start_x >= 0 &&
|
||||
|
|
@ -2461,10 +2466,10 @@ static char *interpret_move(const game_state *from, game_ui *ui,
|
|||
int t;
|
||||
|
||||
if (ui->drag_end_x != -1 && ui->drag_end_y != -1)
|
||||
ui->dragged = TRUE;
|
||||
ui->dragged = true;
|
||||
ui->drag_end_x = xc;
|
||||
ui->drag_end_y = yc;
|
||||
active = TRUE;
|
||||
active = true;
|
||||
|
||||
if (xc >= 0 && xc <= 2*from->w &&
|
||||
yc >= 0 && yc <= 2*from->h) {
|
||||
|
|
@ -2497,7 +2502,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
|
|||
|
||||
if (ui->dragged) {
|
||||
if (ui_draw_rect(from, ui, from->hedge,
|
||||
from->vedge, 1, FALSE, !ui->erasing)) {
|
||||
from->vedge, 1, false, !ui->erasing)) {
|
||||
sprintf(buf, "%c%d,%d,%d,%d",
|
||||
(int)(ui->erasing ? 'E' : 'R'),
|
||||
ui->x1, ui->y1, ui->x2 - ui->x1, ui->y2 - ui->y1);
|
||||
|
|
@ -2516,7 +2521,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
|
|||
}
|
||||
|
||||
reset_ui(ui);
|
||||
active = TRUE;
|
||||
active = true;
|
||||
}
|
||||
|
||||
if (ret)
|
||||
|
|
@ -2537,7 +2542,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
int x, y;
|
||||
|
||||
ret = dup_game(from);
|
||||
ret->cheated = TRUE;
|
||||
ret->cheated = true;
|
||||
|
||||
for (y = 0; y < ret->h; y++)
|
||||
for (x = 1; x < ret->w; x++) {
|
||||
|
|
@ -2573,7 +2578,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
ret = dup_game(from);
|
||||
|
||||
if (mode == 'R' || mode == 'E') {
|
||||
grid_draw_rect(ret, ret->hedge, ret->vedge, 1, TRUE,
|
||||
grid_draw_rect(ret, ret->hedge, ret->vedge, 1, true,
|
||||
mode == 'R', x1, y1, x2, y2);
|
||||
} else if (mode == 'H') {
|
||||
hedge(ret,x1,y1) = !hedge(ret,x1,y1);
|
||||
|
|
@ -2589,16 +2594,17 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
* if the game has been completed.
|
||||
*/
|
||||
if (!ret->completed) {
|
||||
int x, y, ok;
|
||||
int x, y;
|
||||
bool ok;
|
||||
|
||||
ok = TRUE;
|
||||
ok = true;
|
||||
for (x = 0; x < ret->w; x++)
|
||||
for (y = 0; y < ret->h; y++)
|
||||
if (!index(ret, ret->correct, x, y))
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
|
||||
if (ok)
|
||||
ret->completed = TRUE;
|
||||
ret->completed = true;
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
|
@ -2674,7 +2680,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
int i;
|
||||
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->w = state->w;
|
||||
ds->h = state->h;
|
||||
ds->visible = snewn(ds->w * ds->h, unsigned long);
|
||||
|
|
@ -2761,7 +2767,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
vedge = snewn(state->w*state->h, unsigned char);
|
||||
memcpy(hedge, state->hedge, state->w*state->h);
|
||||
memcpy(vedge, state->vedge, state->w*state->h);
|
||||
ui_draw_rect(state, ui, hedge, vedge, ui->erasing ? 3 : 2, TRUE, TRUE);
|
||||
ui_draw_rect(state, ui, hedge, vedge, ui->erasing ? 3 : 2, true, true);
|
||||
} else {
|
||||
hedge = state->hedge;
|
||||
vedge = state->vedge;
|
||||
|
|
@ -2795,7 +2801,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
state->h * TILE_SIZE + 2*BORDER + 1, COL_BACKGROUND);
|
||||
draw_rect(dr, COORD(0)-1, COORD(0)-1,
|
||||
ds->w*TILE_SIZE+3, ds->h*TILE_SIZE+3, COL_LINE);
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
draw_update(dr, 0, 0,
|
||||
state->w * TILE_SIZE + 2*BORDER + 1,
|
||||
state->h * TILE_SIZE + 2*BORDER + 1);
|
||||
|
|
@ -2882,9 +2888,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -2964,15 +2970,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -2989,9 +2995,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
TRUE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
true, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@ enum {
|
|||
/* scoresub is 1 or 2 (for (n-1)^2 or (n-2)^2) */
|
||||
struct game_params {
|
||||
int w, h, ncols, scoresub;
|
||||
int soluble; /* choose generation algorithm */
|
||||
bool soluble; /* choose generation algorithm */
|
||||
};
|
||||
|
||||
/* These flags must be unique across all uses; in the game_state,
|
||||
|
|
@ -132,7 +132,7 @@ struct game_state {
|
|||
int n;
|
||||
int *tiles; /* colour only */
|
||||
int score;
|
||||
int complete, impossible;
|
||||
bool complete, impossible;
|
||||
};
|
||||
|
||||
static game_params *default_params(void)
|
||||
|
|
@ -142,29 +142,29 @@ static game_params *default_params(void)
|
|||
ret->h = 5;
|
||||
ret->ncols = 3;
|
||||
ret->scoresub = 2;
|
||||
ret->soluble = TRUE;
|
||||
ret->soluble = true;
|
||||
return ret;
|
||||
}
|
||||
|
||||
static const struct game_params samegame_presets[] = {
|
||||
{ 5, 5, 3, 2, TRUE },
|
||||
{ 10, 5, 3, 2, TRUE },
|
||||
{ 5, 5, 3, 2, true },
|
||||
{ 10, 5, 3, 2, true },
|
||||
#ifdef SLOW_SYSTEM
|
||||
{ 10, 10, 3, 2, TRUE },
|
||||
{ 10, 10, 3, 2, true },
|
||||
#else
|
||||
{ 15, 10, 3, 2, TRUE },
|
||||
{ 15, 10, 3, 2, true },
|
||||
#endif
|
||||
{ 15, 10, 4, 2, TRUE },
|
||||
{ 20, 15, 4, 2, TRUE }
|
||||
{ 15, 10, 4, 2, true },
|
||||
{ 20, 15, 4, 2, true }
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char str[80];
|
||||
|
||||
if (i < 0 || i >= lenof(samegame_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = snew(game_params);
|
||||
*ret = samegame_presets[i];
|
||||
|
|
@ -173,7 +173,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
*name = dupstr(str);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -217,11 +217,11 @@ static void decode_params(game_params *params, char const *string)
|
|||
}
|
||||
if (*p == 'r') {
|
||||
p++;
|
||||
params->soluble = FALSE;
|
||||
params->soluble = false;
|
||||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char ret[80];
|
||||
|
||||
|
|
@ -281,7 +281,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w < 1 || params->h < 1)
|
||||
return "Width and height must both be positive";
|
||||
|
|
@ -317,7 +317,8 @@ static void gen_grid(int w, int h, int nc, int *grid, random_state *rs)
|
|||
int wh = w*h, tc = nc+1;
|
||||
int i, j, k, c, x, y, pos, n;
|
||||
int *list, *grid2;
|
||||
int ok, failures = 0;
|
||||
bool ok;
|
||||
int failures = 0;
|
||||
|
||||
/*
|
||||
* We'll use `list' to track the possible places to put our
|
||||
|
|
@ -662,7 +663,7 @@ static void gen_grid(int w, int h, int nc, int *grid, random_state *rs)
|
|||
*/
|
||||
{
|
||||
int x1, x2, y1, y2;
|
||||
int ok = TRUE;
|
||||
bool ok = true;
|
||||
int fillstart = -1, ntc = 0;
|
||||
|
||||
#ifdef GENERATION_DIAGNOSTICS
|
||||
|
|
@ -691,7 +692,7 @@ static void gen_grid(int w, int h, int nc, int *grid, random_state *rs)
|
|||
#endif
|
||||
|
||||
for (x1 = x2 = 0; x2 < w; x2++) {
|
||||
int usedcol = FALSE;
|
||||
bool usedcol = false;
|
||||
|
||||
for (y1 = y2 = h-1; y2 >= 0; y2--) {
|
||||
if (grid2[y2*w+x2] == tc) {
|
||||
|
|
@ -706,19 +707,19 @@ static void gen_grid(int w, int h, int nc, int *grid, random_state *rs)
|
|||
printf("adjacency failure at %d,%d\n",
|
||||
x2, y2);
|
||||
#endif
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (grid2[y2*w+x2] == 0)
|
||||
break;
|
||||
usedcol = TRUE;
|
||||
usedcol = true;
|
||||
if (grid2[y2*w+x2] != grid[y1*w+x1]) {
|
||||
#ifdef GENERATION_DIAGNOSTICS
|
||||
printf("matching failure at %d,%d vs %d,%d\n",
|
||||
x2, y2, x1, y1);
|
||||
#endif
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
}
|
||||
y1--;
|
||||
}
|
||||
|
|
@ -735,7 +736,7 @@ static void gen_grid(int w, int h, int nc, int *grid, random_state *rs)
|
|||
printf("junk at column top (%d,%d)\n",
|
||||
x1, y1);
|
||||
#endif
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
}
|
||||
y1--;
|
||||
}
|
||||
|
|
@ -830,10 +831,10 @@ static void gen_grid(int w, int h, int nc, int *grid, random_state *rs)
|
|||
break;
|
||||
}
|
||||
|
||||
ok = TRUE;
|
||||
ok = true;
|
||||
for (i = 0; i < wh; i++)
|
||||
if (grid[i] == 0) {
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
failures++;
|
||||
#if defined GENERATION_DIAGNOSTICS || defined SHOW_INCOMPLETE
|
||||
{
|
||||
|
|
@ -912,7 +913,7 @@ static void gen_grid_random(int w, int h, int nc, int *grid, random_state *rs)
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
char *ret;
|
||||
int n, i, retlen, *tiles;
|
||||
|
|
@ -987,7 +988,8 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
p++;
|
||||
if (*p) p++; /* eat comma */
|
||||
}
|
||||
state->complete = state->impossible = 0;
|
||||
state->complete = false;
|
||||
state->impossible = false;
|
||||
state->score = 0;
|
||||
|
||||
return state;
|
||||
|
|
@ -1017,9 +1019,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -1049,7 +1051,8 @@ struct game_ui {
|
|||
struct game_params params;
|
||||
int *tiles; /* selected-ness only */
|
||||
int nselected;
|
||||
int xsel, ysel, displaysel;
|
||||
int xsel, ysel;
|
||||
bool displaysel;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
|
|
@ -1061,7 +1064,8 @@ static game_ui *new_ui(const game_state *state)
|
|||
memset(ui->tiles, 0, state->n*sizeof(int));
|
||||
ui->nselected = 0;
|
||||
|
||||
ui->xsel = ui->ysel = ui->displaysel = 0;
|
||||
ui->xsel = ui->ysel = 0;
|
||||
ui->displaysel = false;
|
||||
|
||||
return ui;
|
||||
}
|
||||
|
|
@ -1102,7 +1106,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
* control cursor.
|
||||
*/
|
||||
if (newstate->complete || newstate->impossible)
|
||||
ui->displaysel = 0;
|
||||
ui->displaysel = false;
|
||||
}
|
||||
|
||||
static char *sel_movedesc(game_ui *ui, const game_state *state)
|
||||
|
|
@ -1192,13 +1196,13 @@ static void sel_expand(game_ui *ui, const game_state *state, int tx, int ty)
|
|||
}
|
||||
}
|
||||
|
||||
static int sg_emptycol(game_state *ret, int x)
|
||||
static bool sg_emptycol(game_state *ret, int x)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < ret->params.h; y++) {
|
||||
if (COL(ret,x,y)) return 0;
|
||||
if (COL(ret,x,y)) return false;
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1236,20 +1240,21 @@ static void sg_snuggle(game_state *ret)
|
|||
|
||||
static void sg_check(game_state *ret)
|
||||
{
|
||||
int x,y, complete = 1, impossible = 1;
|
||||
int x,y;
|
||||
bool complete = true, impossible = true;
|
||||
|
||||
for (x = 0; x < ret->params.w; x++) {
|
||||
for (y = 0; y < ret->params.h; y++) {
|
||||
if (COL(ret,x,y) == 0)
|
||||
continue;
|
||||
complete = 0;
|
||||
complete = false;
|
||||
if (x+1 < ret->params.w) {
|
||||
if (COL(ret,x,y) == COL(ret,x+1,y))
|
||||
impossible = 0;
|
||||
impossible = false;
|
||||
}
|
||||
if (y+1 < ret->params.h) {
|
||||
if (COL(ret,x,y) == COL(ret,x,y+1))
|
||||
impossible = 0;
|
||||
impossible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1258,7 +1263,8 @@ static void sg_check(game_state *ret)
|
|||
}
|
||||
|
||||
struct game_drawstate {
|
||||
int started, bgcolour;
|
||||
bool started;
|
||||
int bgcolour;
|
||||
int tileinner, tilegap;
|
||||
int *tiles; /* contains colour and SELECTED. */
|
||||
};
|
||||
|
|
@ -1270,20 +1276,20 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
int tx, ty;
|
||||
char *ret = UI_UPDATE;
|
||||
|
||||
ui->displaysel = 0;
|
||||
ui->displaysel = false;
|
||||
|
||||
if (button == RIGHT_BUTTON || button == LEFT_BUTTON) {
|
||||
tx = FROMCOORD(x); ty= FROMCOORD(y);
|
||||
} else if (IS_CURSOR_MOVE(button)) {
|
||||
int dx = 0, dy = 0;
|
||||
ui->displaysel = 1;
|
||||
ui->displaysel = true;
|
||||
dx = (button == CURSOR_LEFT) ? -1 : ((button == CURSOR_RIGHT) ? +1 : 0);
|
||||
dy = (button == CURSOR_DOWN) ? +1 : ((button == CURSOR_UP) ? -1 : 0);
|
||||
ui->xsel = (ui->xsel + state->params.w + dx) % state->params.w;
|
||||
ui->ysel = (ui->ysel + state->params.h + dy) % state->params.h;
|
||||
return ret;
|
||||
} else if (IS_CURSOR_SELECT(button)) {
|
||||
ui->displaysel = 1;
|
||||
ui->displaysel = true;
|
||||
tx = ui->xsel;
|
||||
ty = ui->ysel;
|
||||
} else
|
||||
|
|
@ -1429,7 +1435,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
int i;
|
||||
|
||||
ds->started = 0;
|
||||
ds->started = false;
|
||||
ds->tileinner = ds->tilegap = 0; /* not decided yet */
|
||||
ds->tiles = snewn(state->n, int);
|
||||
ds->bgcolour = -1;
|
||||
|
|
@ -1452,7 +1458,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
|||
*/
|
||||
|
||||
static void tile_redraw(drawing *dr, game_drawstate *ds,
|
||||
int x, int y, int dright, int dbelow,
|
||||
int x, int y, bool dright, bool dbelow,
|
||||
int tile, int bgcolour)
|
||||
{
|
||||
int outer = bgcolour, inner = outer, col = tile & TILE_COLMASK;
|
||||
|
|
@ -1532,7 +1538,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
|
||||
draw_polygon(dr, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
|
||||
|
||||
ds->started = 1;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
if (flashtime > 0.0) {
|
||||
|
|
@ -1545,8 +1551,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
for (y = 0; y < state->params.h; y++) {
|
||||
int i = (state->params.w * y) + x;
|
||||
int col = COL(state,x,y), tile = col;
|
||||
int dright = (x+1 < state->params.w);
|
||||
int dbelow = (y+1 < state->params.h);
|
||||
bool dright = (x+1 < state->params.w);
|
||||
bool dbelow = (y+1 < state->params.h);
|
||||
|
||||
tile |= ISSEL(ui,x,y);
|
||||
if (state->impossible)
|
||||
|
|
@ -1618,9 +1624,9 @@ static int game_status(const game_state *state)
|
|||
return state->complete ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -1643,15 +1649,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
FALSE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
false, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -1668,8 +1674,8 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
FALSE, FALSE, game_print_size, game_print,
|
||||
TRUE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
false, false, game_print_size, game_print,
|
||||
true, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@ enum {
|
|||
|
||||
struct game_params {
|
||||
int w, h;
|
||||
int force_corner_start;
|
||||
bool force_corner_start;
|
||||
};
|
||||
|
||||
enum { DIR_N = 0, DIR_NE, DIR_E, DIR_SE, DIR_S, DIR_SW, DIR_W, DIR_NW, DIR_MAX };
|
||||
|
|
@ -52,7 +52,7 @@ static const int dys[DIR_MAX] = { -1, -1, 0, 1, 1, 1, 0, -1 };
|
|||
|
||||
struct game_state {
|
||||
int w, h, n;
|
||||
int completed, used_solve, impossible;
|
||||
bool completed, used_solve, impossible;
|
||||
int *dirs; /* direction enums, size n */
|
||||
int *nums; /* numbers, size n */
|
||||
unsigned int *flags; /* flags, size n */
|
||||
|
|
@ -92,35 +92,36 @@ static int whichdiri(game_state *state, int fromi, int toi)
|
|||
return whichdir(fromi%w, fromi/w, toi%w, toi/w);
|
||||
}
|
||||
|
||||
static int ispointing(const game_state *state, int fromx, int fromy,
|
||||
int tox, int toy)
|
||||
static bool ispointing(const game_state *state, int fromx, int fromy,
|
||||
int tox, int toy)
|
||||
{
|
||||
int w = state->w, dir = state->dirs[fromy*w+fromx];
|
||||
|
||||
/* (by convention) squares do not point to themselves. */
|
||||
if (fromx == tox && fromy == toy) return 0;
|
||||
if (fromx == tox && fromy == toy) return false;
|
||||
|
||||
/* the final number points to nothing. */
|
||||
if (state->nums[fromy*w + fromx] == state->n) return 0;
|
||||
if (state->nums[fromy*w + fromx] == state->n) return false;
|
||||
|
||||
while (1) {
|
||||
if (!INGRID(state, fromx, fromy)) return 0;
|
||||
if (fromx == tox && fromy == toy) return 1;
|
||||
if (!INGRID(state, fromx, fromy)) return false;
|
||||
if (fromx == tox && fromy == toy) return true;
|
||||
fromx += dxs[dir]; fromy += dys[dir];
|
||||
}
|
||||
return 0; /* not reached */
|
||||
return false; /* not reached */
|
||||
}
|
||||
|
||||
static int ispointingi(game_state *state, int fromi, int toi)
|
||||
static bool ispointingi(game_state *state, int fromi, int toi)
|
||||
{
|
||||
int w = state->w;
|
||||
return ispointing(state, fromi%w, fromi/w, toi%w, toi/w);
|
||||
}
|
||||
|
||||
/* Taking the number 'num', work out the gap between it and the next
|
||||
* available number up or down (depending on d). Return 1 if the region
|
||||
* at (x,y) will fit in that gap, or 0 otherwise. */
|
||||
static int move_couldfit(const game_state *state, int num, int d, int x, int y)
|
||||
* available number up or down (depending on d). Return true if the
|
||||
* region at (x,y) will fit in that gap. */
|
||||
static bool move_couldfit(
|
||||
const game_state *state, int num, int d, int x, int y)
|
||||
{
|
||||
int n, gap, i = y*state->w+x, sz;
|
||||
|
||||
|
|
@ -136,54 +137,54 @@ static int move_couldfit(const game_state *state, int num, int d, int x, int y)
|
|||
/* no gap, so the only allowable move is that that directly
|
||||
* links the two numbers. */
|
||||
n = state->nums[i];
|
||||
return (n == num+d) ? 0 : 1;
|
||||
return n != num+d;
|
||||
}
|
||||
if (state->prev[i] == -1 && state->next[i] == -1)
|
||||
return 1; /* single unconnected square, always OK */
|
||||
return true; /* single unconnected square, always OK */
|
||||
|
||||
sz = dsf_size(state->dsf, i);
|
||||
return (sz > gap) ? 0 : 1;
|
||||
return sz <= gap;
|
||||
}
|
||||
|
||||
static int isvalidmove(const game_state *state, int clever,
|
||||
int fromx, int fromy, int tox, int toy)
|
||||
static bool isvalidmove(const game_state *state, bool clever,
|
||||
int fromx, int fromy, int tox, int toy)
|
||||
{
|
||||
int w = state->w, from = fromy*w+fromx, to = toy*w+tox;
|
||||
int nfrom, nto;
|
||||
|
||||
if (!INGRID(state, fromx, fromy) || !INGRID(state, tox, toy))
|
||||
return 0;
|
||||
return false;
|
||||
|
||||
/* can only move where we point */
|
||||
if (!ispointing(state, fromx, fromy, tox, toy))
|
||||
return 0;
|
||||
return false;
|
||||
|
||||
nfrom = state->nums[from]; nto = state->nums[to];
|
||||
|
||||
/* can't move _from_ the preset final number, or _to_ the preset 1. */
|
||||
if (((nfrom == state->n) && (state->flags[from] & FLAG_IMMUTABLE)) ||
|
||||
((nto == 1) && (state->flags[to] & FLAG_IMMUTABLE)))
|
||||
return 0;
|
||||
return false;
|
||||
|
||||
/* can't create a new connection between cells in the same region
|
||||
* as that would create a loop. */
|
||||
if (dsf_canonify(state->dsf, from) == dsf_canonify(state->dsf, to))
|
||||
return 0;
|
||||
return false;
|
||||
|
||||
/* if both cells are actual numbers, can't drag if we're not
|
||||
* one digit apart. */
|
||||
if (ISREALNUM(state, nfrom) && ISREALNUM(state, nto)) {
|
||||
if (nfrom != nto-1)
|
||||
return 0;
|
||||
return false;
|
||||
} else if (clever && ISREALNUM(state, nfrom)) {
|
||||
if (!move_couldfit(state, nfrom, +1, tox, toy))
|
||||
return 0;
|
||||
return false;
|
||||
} else if (clever && ISREALNUM(state, nto)) {
|
||||
if (!move_couldfit(state, nto, -1, fromx, fromy))
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void makelink(game_state *state, int from, int to)
|
||||
|
|
@ -197,10 +198,10 @@ static void makelink(game_state *state, int from, int to)
|
|||
state->prev[to] = from;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
if (params->w * params->h >= 100) return 0;
|
||||
return 1;
|
||||
if (params->w * params->h >= 100) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -279,9 +280,10 @@ static void strip_nums(game_state *state) {
|
|||
dsf_init(state->dsf, state->n);
|
||||
}
|
||||
|
||||
static int check_nums(game_state *orig, game_state *copy, int only_immutable)
|
||||
static bool check_nums(game_state *orig, game_state *copy, bool only_immutable)
|
||||
{
|
||||
int i, ret = 1;
|
||||
int i;
|
||||
bool ret = true;
|
||||
assert(copy->n == orig->n);
|
||||
for (i = 0; i < copy->n; i++) {
|
||||
if (only_immutable && !(copy->flags[i] & FLAG_IMMUTABLE)) continue;
|
||||
|
|
@ -290,7 +292,7 @@ static int check_nums(game_state *orig, game_state *copy, int only_immutable)
|
|||
if (copy->nums[i] != orig->nums[i]) {
|
||||
debug(("check_nums: (%d,%d) copy=%d, orig=%d.",
|
||||
i%orig->w, i/orig->w, copy->nums[i], orig->nums[i]));
|
||||
ret = 0;
|
||||
ret = false;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
|
|
@ -302,7 +304,7 @@ static game_params *default_params(void)
|
|||
{
|
||||
game_params *ret = snew(game_params);
|
||||
ret->w = ret->h = 4;
|
||||
ret->force_corner_start = 1;
|
||||
ret->force_corner_start = true;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
@ -316,13 +318,13 @@ static const struct game_params signpost_presets[] = {
|
|||
{ 7, 7, 1 }
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char buf[80];
|
||||
|
||||
if (i < 0 || i >= lenof(signpost_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = default_params();
|
||||
*ret = signpost_presets[i];
|
||||
|
|
@ -332,7 +334,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
ret->force_corner_start ? "" : ", free ends");
|
||||
*name = dupstr(buf);
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -356,15 +358,15 @@ static void decode_params(game_params *ret, char const *string)
|
|||
ret->h = atoi(string);
|
||||
while (*string && isdigit((unsigned char)*string)) string++;
|
||||
}
|
||||
ret->force_corner_start = 0;
|
||||
ret->force_corner_start = false;
|
||||
if (*string == 'c') {
|
||||
string++;
|
||||
ret->force_corner_start = 1;
|
||||
ret->force_corner_start = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char data[256];
|
||||
|
||||
|
|
@ -415,7 +417,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w < 1) return "Width must be at least one";
|
||||
if (params->h < 1) return "Height must be at least one";
|
||||
|
|
@ -549,7 +551,7 @@ done:
|
|||
}
|
||||
}
|
||||
|
||||
static char *generate_desc(game_state *state, int issolve)
|
||||
static char *generate_desc(game_state *state, bool issolve)
|
||||
{
|
||||
char *ret, buf[80];
|
||||
int retlen, i, k;
|
||||
|
|
@ -602,10 +604,11 @@ static int cell_adj(game_state *state, int i, int *ai, int *ad)
|
|||
return n;
|
||||
}
|
||||
|
||||
static int new_game_fill(game_state *state, random_state *rs,
|
||||
int headi, int taili)
|
||||
static bool new_game_fill(game_state *state, random_state *rs,
|
||||
int headi, int taili)
|
||||
{
|
||||
int nfilled, an, ret = 0, j;
|
||||
int nfilled, an, j;
|
||||
bool ret = false;
|
||||
int *aidx, *adir;
|
||||
|
||||
aidx = snewn(state->n, int);
|
||||
|
|
@ -658,7 +661,7 @@ static int new_game_fill(game_state *state, random_state *rs,
|
|||
|
||||
/* it could happen that our last two weren't in line; if that's the
|
||||
* case, we have to start again. */
|
||||
if (state->dirs[headi] != -1) ret = 1;
|
||||
if (state->dirs[headi] != -1) ret = true;
|
||||
|
||||
done:
|
||||
sfree(aidx);
|
||||
|
|
@ -713,11 +716,12 @@ static void debug_desc(const char *what, game_state *state)
|
|||
|
||||
/* Expects a fully-numbered game_state on input, and makes sure
|
||||
* FLAG_IMMUTABLE is only set on those numbers we need to solve
|
||||
* (as for a real new-game); returns 1 if it managed
|
||||
* this (such that it could solve it), or 0 if not. */
|
||||
static int new_game_strip(game_state *state, random_state *rs)
|
||||
* (as for a real new-game); returns true if it managed
|
||||
* this (such that it could solve it), or false if not. */
|
||||
static bool new_game_strip(game_state *state, random_state *rs)
|
||||
{
|
||||
int *scratch, i, j, ret = 1;
|
||||
int *scratch, i, j;
|
||||
bool ret = true;
|
||||
game_state *copy = dup_game(state);
|
||||
|
||||
debug(("new_game_strip."));
|
||||
|
|
@ -728,7 +732,7 @@ static int new_game_strip(game_state *state, random_state *rs)
|
|||
if (solve_state(copy) > 0) {
|
||||
debug(("new_game_strip: soluble immediately after strip."));
|
||||
free_game(copy);
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
scratch = snewn(state->n, int);
|
||||
|
|
@ -755,9 +759,9 @@ static int new_game_strip(game_state *state, random_state *rs)
|
|||
debug_state("Copy of state: ", copy);
|
||||
strip_nums(copy);
|
||||
if (solve_state(copy) > 0) goto solved;
|
||||
assert(check_nums(state, copy, 1));
|
||||
assert(check_nums(state, copy, true));
|
||||
}
|
||||
ret = 0;
|
||||
ret = false;
|
||||
goto done;
|
||||
|
||||
solved:
|
||||
|
|
@ -776,7 +780,7 @@ solved:
|
|||
dup_game_to(copy, state);
|
||||
strip_nums(copy);
|
||||
if (solve_state(copy) > 0) {
|
||||
assert(check_nums(state, copy, 0));
|
||||
assert(check_nums(state, copy, false));
|
||||
debug(("new_game_strip: OK, removing number"));
|
||||
} else {
|
||||
assert(state->nums[j] <= state->n);
|
||||
|
|
@ -795,7 +799,7 @@ done:
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
game_state *state = blank_game(params->w, params->h);
|
||||
char *ret;
|
||||
|
|
@ -839,7 +843,7 @@ generate:
|
|||
assert(solve_state(tosolve) > 0);
|
||||
free_game(tosolve);
|
||||
}
|
||||
ret = generate_desc(state, 0);
|
||||
ret = generate_desc(state, false);
|
||||
free_game(state);
|
||||
return ret;
|
||||
}
|
||||
|
|
@ -909,7 +913,7 @@ static void head_number(game_state *state, int i, struct head_meta *head)
|
|||
head->why = "contains cell with immutable number";
|
||||
} else if (head->start != ss) {
|
||||
debug(("head_number: chain with non-sequential numbers!"));
|
||||
state->impossible = 1;
|
||||
state->impossible = true;
|
||||
}
|
||||
}
|
||||
off++;
|
||||
|
|
@ -1015,7 +1019,7 @@ static void connect_numbers(game_state *state)
|
|||
dni = dsf_canonify(state->dsf, state->next[i]);
|
||||
if (di == dni) {
|
||||
debug(("connect_numbers: chain forms a loop."));
|
||||
state->impossible = 1;
|
||||
state->impossible = true;
|
||||
}
|
||||
dsf_merge(state->dsf, di, dni);
|
||||
}
|
||||
|
|
@ -1142,9 +1146,10 @@ static void update_numbers(game_state *state)
|
|||
sfree(heads);
|
||||
}
|
||||
|
||||
static int check_completion(game_state *state, int mark_errors)
|
||||
static bool check_completion(game_state *state, bool mark_errors)
|
||||
{
|
||||
int n, j, k, error = 0, complete;
|
||||
int n, j, k;
|
||||
bool error = false, complete;
|
||||
|
||||
/* NB This only marks errors that are possible to perpetrate with
|
||||
* the current UI in interpret_move. Things like forming loops in
|
||||
|
|
@ -1165,7 +1170,7 @@ static int check_completion(game_state *state, int mark_errors)
|
|||
state->flags[j] |= FLAG_ERROR;
|
||||
state->flags[k] |= FLAG_ERROR;
|
||||
}
|
||||
error = 1;
|
||||
error = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1173,16 +1178,16 @@ static int check_completion(game_state *state, int mark_errors)
|
|||
|
||||
/* Search and mark numbers n not pointing to n+1; if any numbers
|
||||
* are missing we know we've not completed. */
|
||||
complete = 1;
|
||||
complete = true;
|
||||
for (n = 1; n < state->n; n++) {
|
||||
if (state->numsi[n] == -1 || state->numsi[n+1] == -1)
|
||||
complete = 0;
|
||||
complete = false;
|
||||
else if (!ispointingi(state, state->numsi[n], state->numsi[n+1])) {
|
||||
if (mark_errors) {
|
||||
state->flags[state->numsi[n]] |= FLAG_ERROR;
|
||||
state->flags[state->numsi[n+1]] |= FLAG_ERROR;
|
||||
}
|
||||
error = 1;
|
||||
error = true;
|
||||
} else {
|
||||
/* make sure the link is explicitly made here; for instance, this
|
||||
* is nice if the user drags from 2 out (making 3) and a 4 is also
|
||||
|
|
@ -1197,13 +1202,13 @@ static int check_completion(game_state *state, int mark_errors)
|
|||
if ((state->nums[n] < 0) ||
|
||||
(state->nums[n] == 0 &&
|
||||
(state->next[n] != -1 || state->prev[n] != -1))) {
|
||||
error = 1;
|
||||
error = true;
|
||||
if (mark_errors)
|
||||
state->flags[n] |= FLAG_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
if (error) return 0;
|
||||
if (error) return false;
|
||||
return complete;
|
||||
}
|
||||
static game_state *new_game(midend *me, const game_params *params,
|
||||
|
|
@ -1215,7 +1220,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
if (!state) assert(!"new_game failed to unpick");
|
||||
|
||||
update_numbers(state);
|
||||
check_completion(state, 1); /* update any auto-links */
|
||||
check_completion(state, true); /* update any auto-links */
|
||||
|
||||
return state;
|
||||
}
|
||||
|
|
@ -1247,7 +1252,7 @@ static int solve_single(game_state *state, game_state *copy, int *from)
|
|||
while (1) {
|
||||
x += dxs[d]; y += dys[d];
|
||||
if (!INGRID(state, x, y)) break;
|
||||
if (!isvalidmove(state, 1, sx, sy, x, y)) continue;
|
||||
if (!isvalidmove(state, true, sx, sy, x, y)) continue;
|
||||
|
||||
/* can't link to somewhere with a back-link we would have to
|
||||
* break (the solver just doesn't work like this). */
|
||||
|
|
@ -1276,7 +1281,7 @@ static int solve_single(game_state *state, game_state *copy, int *from)
|
|||
;
|
||||
} else if (poss == -1) {
|
||||
debug(("Solver: nowhere possible for (%d,%d) to link to.", sx, sy));
|
||||
copy->impossible = 1;
|
||||
copy->impossible = true;
|
||||
return -1;
|
||||
} else {
|
||||
debug(("Solver: linking (%d,%d) to only possible next (%d,%d).",
|
||||
|
|
@ -1293,7 +1298,7 @@ static int solve_single(game_state *state, game_state *copy, int *from)
|
|||
x = i%w; y = i/w;
|
||||
if (from[i] == -1) {
|
||||
debug(("Solver: nowhere possible to link to (%d,%d)", x, y));
|
||||
copy->impossible = 1;
|
||||
copy->impossible = true;
|
||||
return -1;
|
||||
} else if (from[i] == -2) {
|
||||
/*debug(("Solver: (%d,%d) has multiple possible prev squares.", x, y));*/
|
||||
|
|
@ -1330,7 +1335,7 @@ static int solve_state(game_state *state)
|
|||
sfree(scratch);
|
||||
|
||||
update_numbers(state);
|
||||
ret = state->impossible ? -1 : check_completion(state, 0);
|
||||
ret = state->impossible ? -1 : check_completion(state, false);
|
||||
debug(("Solver finished: %s",
|
||||
ret < 0 ? "impossible" : ret > 0 ? "solved" : "not solved"));
|
||||
debug_state("After solver: ", state);
|
||||
|
|
@ -1347,7 +1352,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
tosolve = dup_game(currstate);
|
||||
result = solve_state(tosolve);
|
||||
if (result > 0)
|
||||
ret = generate_desc(tosolve, 1);
|
||||
ret = generate_desc(tosolve, true);
|
||||
free_game(tosolve);
|
||||
if (ret) return ret;
|
||||
|
||||
|
|
@ -1358,7 +1363,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
else if (result == 0)
|
||||
*error = "Unable to solve puzzle.";
|
||||
else
|
||||
ret = generate_desc(tosolve, 1);
|
||||
ret = generate_desc(tosolve, true);
|
||||
|
||||
free_game(tosolve);
|
||||
|
||||
|
|
@ -1369,9 +1374,10 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
|
||||
|
||||
struct game_ui {
|
||||
int cx, cy, cshow;
|
||||
int cx, cy;
|
||||
bool cshow;
|
||||
|
||||
int dragging, drag_is_from;
|
||||
bool dragging, drag_is_from;
|
||||
int sx, sy; /* grid coords of start cell */
|
||||
int dx, dy; /* pixel coords of drag posn */
|
||||
};
|
||||
|
|
@ -1383,9 +1389,10 @@ static game_ui *new_ui(const game_state *state)
|
|||
/* NB: if this is ever changed to as to require more than a structure
|
||||
* copy to clone, there's code that needs fixing in game_redraw too. */
|
||||
|
||||
ui->cx = ui->cy = ui->cshow = 0;
|
||||
ui->cx = ui->cy = 0;
|
||||
ui->cshow = false;
|
||||
|
||||
ui->dragging = 0;
|
||||
ui->dragging = false;
|
||||
ui->sx = ui->sy = ui->dx = ui->dy = 0;
|
||||
|
||||
return ui;
|
||||
|
|
@ -1408,18 +1415,22 @@ static void decode_ui(game_ui *ui, const char *encoding)
|
|||
static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
||||
const game_state *newstate)
|
||||
{
|
||||
if (!oldstate->completed && newstate->completed)
|
||||
ui->cshow = ui->dragging = 0;
|
||||
if (!oldstate->completed && newstate->completed) {
|
||||
ui->cshow = false;
|
||||
ui->dragging = false;
|
||||
}
|
||||
}
|
||||
|
||||
struct game_drawstate {
|
||||
int tilesize, started, solved;
|
||||
int tilesize;
|
||||
bool started, solved;
|
||||
int w, h, n;
|
||||
int *nums, *dirp;
|
||||
unsigned int *f;
|
||||
double angle_offset;
|
||||
|
||||
int dragging, dx, dy;
|
||||
bool dragging;
|
||||
int dx, dy;
|
||||
blitter *dragb;
|
||||
};
|
||||
|
||||
|
|
@ -1431,8 +1442,8 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
char buf[80];
|
||||
|
||||
if (IS_CURSOR_MOVE(button)) {
|
||||
move_cursor(button, &ui->cx, &ui->cy, state->w, state->h, 0);
|
||||
ui->cshow = 1;
|
||||
move_cursor(button, &ui->cx, &ui->cy, state->w, state->h, false);
|
||||
ui->cshow = true;
|
||||
if (ui->dragging) {
|
||||
ui->dx = COORD(ui->cx) + TILE_SIZE/2;
|
||||
ui->dy = COORD(ui->cy) + TILE_SIZE/2;
|
||||
|
|
@ -1440,33 +1451,34 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
return UI_UPDATE;
|
||||
} else if (IS_CURSOR_SELECT(button)) {
|
||||
if (!ui->cshow)
|
||||
ui->cshow = 1;
|
||||
ui->cshow = true;
|
||||
else if (ui->dragging) {
|
||||
ui->dragging = FALSE;
|
||||
ui->dragging = false;
|
||||
if (ui->sx == ui->cx && ui->sy == ui->cy) return UI_UPDATE;
|
||||
if (ui->drag_is_from) {
|
||||
if (!isvalidmove(state, 0, ui->sx, ui->sy, ui->cx, ui->cy))
|
||||
if (!isvalidmove(state, false, ui->sx, ui->sy, ui->cx, ui->cy))
|
||||
return UI_UPDATE;
|
||||
sprintf(buf, "L%d,%d-%d,%d", ui->sx, ui->sy, ui->cx, ui->cy);
|
||||
} else {
|
||||
if (!isvalidmove(state, 0, ui->cx, ui->cy, ui->sx, ui->sy))
|
||||
if (!isvalidmove(state, false, ui->cx, ui->cy, ui->sx, ui->sy))
|
||||
return UI_UPDATE;
|
||||
sprintf(buf, "L%d,%d-%d,%d", ui->cx, ui->cy, ui->sx, ui->sy);
|
||||
}
|
||||
return dupstr(buf);
|
||||
} else {
|
||||
ui->dragging = TRUE;
|
||||
ui->dragging = true;
|
||||
ui->sx = ui->cx;
|
||||
ui->sy = ui->cy;
|
||||
ui->dx = COORD(ui->cx) + TILE_SIZE/2;
|
||||
ui->dy = COORD(ui->cy) + TILE_SIZE/2;
|
||||
ui->drag_is_from = (button == CURSOR_SELECT) ? 1 : 0;
|
||||
ui->drag_is_from = (button == CURSOR_SELECT);
|
||||
}
|
||||
return UI_UPDATE;
|
||||
}
|
||||
if (IS_MOUSE_DOWN(button)) {
|
||||
if (ui->cshow) {
|
||||
ui->cshow = ui->dragging = 0;
|
||||
ui->cshow = false;
|
||||
ui->dragging = false;
|
||||
}
|
||||
assert(!ui->dragging);
|
||||
if (!INGRID(state, x, y)) return NULL;
|
||||
|
|
@ -1483,20 +1495,20 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
return NULL;
|
||||
}
|
||||
|
||||
ui->dragging = TRUE;
|
||||
ui->drag_is_from = (button == LEFT_BUTTON) ? 1 : 0;
|
||||
ui->dragging = true;
|
||||
ui->drag_is_from = (button == LEFT_BUTTON);
|
||||
ui->sx = x;
|
||||
ui->sy = y;
|
||||
ui->dx = mx;
|
||||
ui->dy = my;
|
||||
ui->cshow = 0;
|
||||
ui->cshow = false;
|
||||
return UI_UPDATE;
|
||||
} else if (IS_MOUSE_DRAG(button) && ui->dragging) {
|
||||
ui->dx = mx;
|
||||
ui->dy = my;
|
||||
return UI_UPDATE;
|
||||
} else if (IS_MOUSE_RELEASE(button) && ui->dragging) {
|
||||
ui->dragging = FALSE;
|
||||
ui->dragging = false;
|
||||
if (ui->sx == x && ui->sy == y) return UI_UPDATE; /* single click */
|
||||
|
||||
if (!INGRID(state, x, y)) {
|
||||
|
|
@ -1509,11 +1521,11 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
}
|
||||
|
||||
if (ui->drag_is_from) {
|
||||
if (!isvalidmove(state, 0, ui->sx, ui->sy, x, y))
|
||||
if (!isvalidmove(state, false, ui->sx, ui->sy, x, y))
|
||||
return UI_UPDATE;
|
||||
sprintf(buf, "L%d,%d-%d,%d", ui->sx, ui->sy, x, y);
|
||||
} else {
|
||||
if (!isvalidmove(state, 0, x, y, ui->sx, ui->sy))
|
||||
if (!isvalidmove(state, false, x, y, ui->sx, ui->sy))
|
||||
return UI_UPDATE;
|
||||
sprintf(buf, "L%d,%d-%d,%d", x, y, ui->sx, ui->sy);
|
||||
}
|
||||
|
|
@ -1576,9 +1588,9 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
ret->next[i] = tmp->next[i];
|
||||
}
|
||||
free_game(tmp);
|
||||
ret->used_solve = 1;
|
||||
ret->used_solve = true;
|
||||
} else if (sscanf(move, "L%d,%d-%d,%d", &sx, &sy, &ex, &ey) == 4) {
|
||||
if (!isvalidmove(state, 0, sx, sy, ex, ey)) return NULL;
|
||||
if (!isvalidmove(state, false, sx, sy, ex, ey)) return NULL;
|
||||
|
||||
ret = dup_game(state);
|
||||
|
||||
|
|
@ -1618,7 +1630,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
}
|
||||
if (ret) {
|
||||
update_numbers(ret);
|
||||
if (check_completion(ret, 1)) ret->completed = 1;
|
||||
if (check_completion(ret, true)) ret->completed = true;
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
|
@ -1724,7 +1736,9 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
int i;
|
||||
|
||||
ds->tilesize = ds->started = ds->solved = 0;
|
||||
ds->tilesize = 0;
|
||||
ds->started = false;
|
||||
ds->solved = false;
|
||||
ds->w = state->w;
|
||||
ds->h = state->h;
|
||||
ds->n = state->n;
|
||||
|
|
@ -1740,7 +1754,8 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
|
||||
ds->angle_offset = 0.0F;
|
||||
|
||||
ds->dragging = ds->dx = ds->dy = 0;
|
||||
ds->dragging = false;
|
||||
ds->dx = ds->dy = 0;
|
||||
ds->dragb = NULL;
|
||||
|
||||
return ds;
|
||||
|
|
@ -1847,10 +1862,11 @@ static void tile_redraw(drawing *dr, game_drawstate *ds, int tx, int ty,
|
|||
int cb = TILE_SIZE / 16, textsz;
|
||||
char buf[20];
|
||||
int arrowcol, sarrowcol, setcol, textcol;
|
||||
int acx, acy, asz, empty = 0;
|
||||
int acx, acy, asz;
|
||||
bool empty = false;
|
||||
|
||||
if (num == 0 && !(f & F_ARROW_POINT) && !(f & F_ARROW_INPOINT)) {
|
||||
empty = 1;
|
||||
empty = true;
|
||||
/*
|
||||
* We don't display text in empty cells: typically these are
|
||||
* signified by num=0. However, in some cases a cell could
|
||||
|
|
@ -1978,7 +1994,7 @@ static void tile_redraw(drawing *dr, game_drawstate *ds, int tx, int ty,
|
|||
|
||||
static void draw_drag_indicator(drawing *dr, game_drawstate *ds,
|
||||
const game_state *state, const game_ui *ui,
|
||||
int validdrag)
|
||||
bool validdrag)
|
||||
{
|
||||
int dir, w = ds->w, acol = COL_ARROW;
|
||||
int fx = FROMCOORD(ui->dx), fy = FROMCOORD(ui->dy);
|
||||
|
|
@ -2027,7 +2043,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
int dir, const game_ui *ui,
|
||||
float animtime, float flashtime)
|
||||
{
|
||||
int x, y, i, w = ds->w, dirp, force = 0;
|
||||
int x, y, i, w = ds->w, dirp;
|
||||
bool force = false;
|
||||
unsigned int f;
|
||||
double angle_offset = 0.0;
|
||||
game_state *postdrop = NULL;
|
||||
|
|
@ -2036,14 +2053,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
angle_offset = 2.0 * PI * (flashtime / FLASH_SPIN);
|
||||
if (angle_offset != ds->angle_offset) {
|
||||
ds->angle_offset = angle_offset;
|
||||
force = 1;
|
||||
force = true;
|
||||
}
|
||||
|
||||
if (ds->dragging) {
|
||||
assert(ds->dragb);
|
||||
blitter_load(dr, ds->dragb, ds->dx, ds->dy);
|
||||
draw_update(dr, ds->dx, ds->dy, BLITTER_SIZE, BLITTER_SIZE);
|
||||
ds->dragging = FALSE;
|
||||
ds->dragging = false;
|
||||
}
|
||||
|
||||
/* If an in-progress drag would make a valid move if finished, we
|
||||
|
|
@ -2144,15 +2161,15 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
}
|
||||
}
|
||||
if (ui->dragging) {
|
||||
ds->dragging = TRUE;
|
||||
ds->dragging = true;
|
||||
ds->dx = ui->dx - BLITTER_SIZE/2;
|
||||
ds->dy = ui->dy - BLITTER_SIZE/2;
|
||||
blitter_save(dr, ds->dragb, ds->dx, ds->dy);
|
||||
|
||||
draw_drag_indicator(dr, ds, state, ui, postdrop ? 1 : 0);
|
||||
draw_drag_indicator(dr, ds, state, ui, postdrop != NULL);
|
||||
}
|
||||
if (postdrop) free_game(postdrop);
|
||||
if (!ds->started) ds->started = TRUE;
|
||||
if (!ds->started) ds->started = true;
|
||||
}
|
||||
|
||||
static float game_anim_length(const game_state *oldstate,
|
||||
|
|
@ -2176,9 +2193,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -2234,15 +2251,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -2259,9 +2276,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
REQUIRE_RBUTTON, /* flags */
|
||||
};
|
||||
|
||||
|
|
@ -2378,7 +2395,8 @@ int main(int argc, const char *argv[])
|
|||
{
|
||||
char *id = NULL, *desc, *aux = NULL;
|
||||
const char *err;
|
||||
int soak = 0, verbose = 0, stdin_desc = 0, n = 1, i;
|
||||
bool soak = false, verbose = false, stdin_desc = false;
|
||||
int n = 1, i;
|
||||
char *seedstr = NULL, newseed[16];
|
||||
|
||||
setvbuf(stdout, NULL, _IONBF, 0);
|
||||
|
|
@ -2387,9 +2405,9 @@ int main(int argc, const char *argv[])
|
|||
while (--argc > 0) {
|
||||
char *p = (char*)(*++argv);
|
||||
if (!strcmp(p, "-v") || !strcmp(p, "--verbose"))
|
||||
verbose = 1;
|
||||
verbose = true;
|
||||
else if (!strcmp(p, "--stdin"))
|
||||
stdin_desc = 1;
|
||||
stdin_desc = true;
|
||||
else if (!strcmp(p, "-e") || !strcmp(p, "--seed")) {
|
||||
seedstr = dupstr(*++argv);
|
||||
argc--;
|
||||
|
|
@ -2397,7 +2415,7 @@ int main(int argc, const char *argv[])
|
|||
n = atoi(*++argv);
|
||||
argc--;
|
||||
} else if (!strcmp(p, "-s") || !strcmp(p, "--soak")) {
|
||||
soak = 1;
|
||||
soak = true;
|
||||
} else if (*p == '-') {
|
||||
fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);
|
||||
usage(stderr);
|
||||
|
|
|
|||
|
|
@ -64,7 +64,7 @@
|
|||
#include "latin.h"
|
||||
|
||||
#ifdef STANDALONE_SOLVER
|
||||
int verbose = 0;
|
||||
bool verbose = false;
|
||||
#endif
|
||||
|
||||
#define PREFERRED_TILE_SIZE 32
|
||||
|
|
@ -99,7 +99,7 @@ struct game_params {
|
|||
|
||||
struct game_state {
|
||||
int w, h, n, o; /* n = w*h; o = max(w, h) */
|
||||
int completed, used_solve, impossible;
|
||||
bool completed, used_solve, impossible;
|
||||
int *nums; /* size w*h */
|
||||
unsigned int *flags; /* size w*h */
|
||||
};
|
||||
|
|
@ -147,13 +147,13 @@ static const struct game_params singles_presets[] = {
|
|||
{ 12, 12, DIFF_TRICKY }
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char buf[80];
|
||||
|
||||
if (i < 0 || i >= lenof(singles_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = default_params();
|
||||
*ret = singles_presets[i];
|
||||
|
|
@ -162,7 +162,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
sprintf(buf, "%dx%d %s", ret->w, ret->h, singles_diffnames[ret->diff]);
|
||||
*name = dupstr(buf);
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -200,7 +200,7 @@ static void decode_params(game_params *ret, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char data[256];
|
||||
|
||||
|
|
@ -251,7 +251,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w < 2 || params->h < 2)
|
||||
return "Width and neight must be at least two";
|
||||
|
|
@ -277,7 +277,9 @@ static game_state *blank_game(int w, int h)
|
|||
state->n = w*h;
|
||||
state->o = max(w,h);
|
||||
|
||||
state->completed = state->used_solve = state->impossible = 0;
|
||||
state->completed = false;
|
||||
state->used_solve = false;
|
||||
state->impossible = false;
|
||||
|
||||
state->nums = snewn(state->n, int);
|
||||
state->flags = snewn(state->n, unsigned int);
|
||||
|
|
@ -359,7 +361,7 @@ done:
|
|||
}
|
||||
}
|
||||
|
||||
static char *generate_desc(game_state *state, int issolve)
|
||||
static char *generate_desc(game_state *state, bool issolve)
|
||||
{
|
||||
char *ret = snewn(state->n+1+(issolve?1:0), char);
|
||||
int i, p=0;
|
||||
|
|
@ -374,9 +376,9 @@ static char *generate_desc(game_state *state, int issolve)
|
|||
|
||||
/* --- Useful game functions (completion, etc.) --- */
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -490,7 +492,7 @@ static int check_rowcol(game_state *state, int starti, int di, int sz, unsigned
|
|||
return nerr;
|
||||
}
|
||||
|
||||
static int check_complete(game_state *state, unsigned flags)
|
||||
static bool check_complete(game_state *state, unsigned flags)
|
||||
{
|
||||
int *dsf = snewn(state->n, int);
|
||||
int x, y, i, error = 0, nwhite, w = state->w, h = state->h;
|
||||
|
|
@ -557,11 +559,11 @@ static int check_complete(game_state *state, unsigned flags)
|
|||
}
|
||||
|
||||
sfree(dsf);
|
||||
return (error > 0) ? 0 : 1;
|
||||
return !(error > 0);
|
||||
}
|
||||
|
||||
static char *game_state_diff(const game_state *src, const game_state *dst,
|
||||
int issolve)
|
||||
bool issolve)
|
||||
{
|
||||
char *ret = NULL, buf[80], c;
|
||||
int retlen = 0, x, y, i, k;
|
||||
|
|
@ -651,7 +653,7 @@ static void solver_op_circle(game_state *state, struct solver_state *ss,
|
|||
if (!INGRID(state, x, y)) return;
|
||||
if (state->flags[i] & F_BLACK) {
|
||||
debug(("... solver wants to add auto-circle on black (%d,%d)\n", x, y));
|
||||
state->impossible = 1;
|
||||
state->impossible = true;
|
||||
return;
|
||||
}
|
||||
/* Only add circle op if it's not already circled. */
|
||||
|
|
@ -669,7 +671,7 @@ static void solver_op_blacken(game_state *state, struct solver_state *ss,
|
|||
if (state->nums[i] != num) return;
|
||||
if (state->flags[i] & F_CIRCLE) {
|
||||
debug(("... solver wants to add auto-black on circled(%d,%d)\n", x, y));
|
||||
state->impossible = 1;
|
||||
state->impossible = true;
|
||||
return;
|
||||
}
|
||||
/* Only add black op if it's not already black. */
|
||||
|
|
@ -693,7 +695,7 @@ static int solver_ops_do(game_state *state, struct solver_state *ss)
|
|||
if (op.op == BLACK) {
|
||||
if (state->flags[i] & F_CIRCLE) {
|
||||
debug(("Solver wants to blacken circled square (%d,%d)!\n", op.x, op.y));
|
||||
state->impossible = 1;
|
||||
state->impossible = true;
|
||||
return n_ops;
|
||||
}
|
||||
if (!(state->flags[i] & F_BLACK)) {
|
||||
|
|
@ -713,7 +715,7 @@ static int solver_ops_do(game_state *state, struct solver_state *ss)
|
|||
} else {
|
||||
if (state->flags[i] & F_BLACK) {
|
||||
debug(("Solver wants to circle blackened square (%d,%d)!\n", op.x, op.y));
|
||||
state->impossible = 1;
|
||||
state->impossible = true;
|
||||
return n_ops;
|
||||
}
|
||||
if (!(state->flags[i] & F_CIRCLE)) {
|
||||
|
|
@ -845,7 +847,7 @@ static int solve_allblackbutone(game_state *state, struct solver_state *ss)
|
|||
"CC/CE/QM: white cell with single non-black around it");
|
||||
else {
|
||||
debug(("White cell with no escape at (%d,%d)\n", x, y));
|
||||
state->impossible = 1;
|
||||
state->impossible = true;
|
||||
return 0;
|
||||
}
|
||||
skip: ;
|
||||
|
|
@ -994,7 +996,8 @@ static int solve_offsetpair(game_state *state, struct solver_state *ss)
|
|||
return ss->n_ops - n_ops;
|
||||
}
|
||||
|
||||
static int solve_hassinglewhiteregion(game_state *state, struct solver_state *ss)
|
||||
static bool solve_hassinglewhiteregion(
|
||||
game_state *state, struct solver_state *ss)
|
||||
{
|
||||
int i, j, nwhite = 0, lwhite = -1, szwhite, start, end, next, a, d, x, y;
|
||||
|
||||
|
|
@ -1007,8 +1010,8 @@ static int solve_hassinglewhiteregion(game_state *state, struct solver_state *ss
|
|||
}
|
||||
if (lwhite == -1) {
|
||||
debug(("solve_hassinglewhite: no white squares found!\n"));
|
||||
state->impossible = 1;
|
||||
return 0;
|
||||
state->impossible = true;
|
||||
return false;
|
||||
}
|
||||
/* We don't use connect_dsf here; it's too slow, and there's a quicker
|
||||
* algorithm if all we want is the size of one region. */
|
||||
|
|
@ -1034,13 +1037,14 @@ static int solve_hassinglewhiteregion(game_state *state, struct solver_state *ss
|
|||
start = end; end = next;
|
||||
}
|
||||
szwhite = next;
|
||||
return (szwhite == nwhite) ? 1 : 0;
|
||||
return (szwhite == nwhite);
|
||||
}
|
||||
|
||||
static void solve_removesplits_check(game_state *state, struct solver_state *ss,
|
||||
int x, int y)
|
||||
{
|
||||
int i = y*state->w + x, issingle;
|
||||
int i = y*state->w + x;
|
||||
bool issingle;
|
||||
|
||||
if (!INGRID(state, x, y)) return;
|
||||
if ((state->flags[i] & F_CIRCLE) || (state->flags[i] & F_BLACK))
|
||||
|
|
@ -1066,7 +1070,7 @@ static int solve_removesplits(game_state *state, struct solver_state *ss)
|
|||
|
||||
if (!solve_hassinglewhiteregion(state, ss)) {
|
||||
debug(("solve_removesplits: white region is not contiguous at start!\n"));
|
||||
state->impossible = 1;
|
||||
state->impossible = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -1144,7 +1148,7 @@ static int solve_sneaky(game_state *state, struct solver_state *ss)
|
|||
return nunique;
|
||||
}
|
||||
|
||||
static int solve_specific(game_state *state, int diff, int sneaky)
|
||||
static int solve_specific(game_state *state, int diff, bool sneaky)
|
||||
{
|
||||
struct solver_state *ss = solver_state_new(state);
|
||||
|
||||
|
|
@ -1186,18 +1190,18 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
game_state *solved = dup_game(currstate);
|
||||
char *move = NULL;
|
||||
|
||||
if (solve_specific(solved, DIFF_ANY, 0) > 0) goto solved;
|
||||
if (solve_specific(solved, DIFF_ANY, false) > 0) goto solved;
|
||||
free_game(solved);
|
||||
|
||||
solved = dup_game(state);
|
||||
if (solve_specific(solved, DIFF_ANY, 0) > 0) goto solved;
|
||||
if (solve_specific(solved, DIFF_ANY, false) > 0) goto solved;
|
||||
free_game(solved);
|
||||
|
||||
*error = "Unable to solve puzzle.";
|
||||
return NULL;
|
||||
|
||||
solved:
|
||||
move = game_state_diff(currstate, solved, 1);
|
||||
move = game_state_diff(currstate, solved, true);
|
||||
free_game(solved);
|
||||
return move;
|
||||
}
|
||||
|
|
@ -1216,14 +1220,15 @@ solved:
|
|||
the solver gets a headstart working out where they are.
|
||||
*/
|
||||
|
||||
static int new_game_is_good(const game_params *params,
|
||||
game_state *state, game_state *tosolve)
|
||||
static bool new_game_is_good(const game_params *params,
|
||||
game_state *state, game_state *tosolve)
|
||||
{
|
||||
int sret, sret_easy = 0;
|
||||
|
||||
memcpy(tosolve->nums, state->nums, state->n * sizeof(int));
|
||||
memset(tosolve->flags, 0, state->n * sizeof(unsigned int));
|
||||
tosolve->completed = tosolve->impossible = 0;
|
||||
tosolve->completed = false;
|
||||
tosolve->impossible = false;
|
||||
|
||||
/*
|
||||
* We try and solve it twice, once at our requested difficulty level
|
||||
|
|
@ -1241,22 +1246,23 @@ static int new_game_is_good(const game_params *params,
|
|||
*/
|
||||
|
||||
assert(params->diff < DIFF_MAX);
|
||||
sret = solve_specific(tosolve, params->diff, 0);
|
||||
sret = solve_specific(tosolve, params->diff, false);
|
||||
if (params->diff > DIFF_EASY) {
|
||||
memset(tosolve->flags, 0, state->n * sizeof(unsigned int));
|
||||
tosolve->completed = tosolve->impossible = 0;
|
||||
tosolve->completed = false;
|
||||
tosolve->impossible = false;
|
||||
|
||||
/* this is the only time the 'sneaky' flag is set to 1. */
|
||||
sret_easy = solve_specific(tosolve, params->diff-1, 1);
|
||||
/* this is the only time the 'sneaky' flag is set. */
|
||||
sret_easy = solve_specific(tosolve, params->diff-1, true);
|
||||
}
|
||||
|
||||
if (sret <= 0 || sret_easy > 0) {
|
||||
debug(("Generated puzzle %s at chosen difficulty %s\n",
|
||||
sret <= 0 ? "insoluble" : "too easy",
|
||||
singles_diffnames[params->diff]));
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
|
||||
#define MAXTRIES 20
|
||||
|
|
@ -1299,7 +1305,7 @@ found:
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
game_state *state = blank_game(params->w, params->h);
|
||||
game_state *tosolve = blank_game(params->w, params->h);
|
||||
|
|
@ -1398,7 +1404,7 @@ randomise:
|
|||
goto randomise;
|
||||
}
|
||||
|
||||
ret = generate_desc(state, 0);
|
||||
ret = generate_desc(state, false);
|
||||
|
||||
free_game(tosolve);
|
||||
free_game(state);
|
||||
|
|
@ -1431,16 +1437,17 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
/* --- Game UI and move routines --- */
|
||||
|
||||
struct game_ui {
|
||||
int cx, cy, cshow;
|
||||
int show_black_nums;
|
||||
int cx, cy;
|
||||
bool cshow, show_black_nums;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
{
|
||||
game_ui *ui = snew(game_ui);
|
||||
|
||||
ui->cx = ui->cy = ui->cshow = 0;
|
||||
ui->show_black_nums = 0;
|
||||
ui->cx = ui->cy = 0;
|
||||
ui->cshow = false;
|
||||
ui->show_black_nums = false;
|
||||
|
||||
return ui;
|
||||
}
|
||||
|
|
@ -1463,7 +1470,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
const game_state *newstate)
|
||||
{
|
||||
if (!oldstate->completed && newstate->completed)
|
||||
ui->cshow = 0;
|
||||
ui->cshow = false;
|
||||
}
|
||||
|
||||
#define DS_BLACK 0x1
|
||||
|
|
@ -1475,7 +1482,8 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
#define DS_IMPOSSIBLE 0x40
|
||||
|
||||
struct game_drawstate {
|
||||
int tilesize, started, solved;
|
||||
int tilesize;
|
||||
bool started, solved;
|
||||
int w, h, n;
|
||||
|
||||
unsigned int *flags;
|
||||
|
|
@ -1490,14 +1498,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
enum { NONE, TOGGLE_BLACK, TOGGLE_CIRCLE, UI } action = NONE;
|
||||
|
||||
if (IS_CURSOR_MOVE(button)) {
|
||||
move_cursor(button, &ui->cx, &ui->cy, state->w, state->h, 1);
|
||||
ui->cshow = 1;
|
||||
move_cursor(button, &ui->cx, &ui->cy, state->w, state->h, true);
|
||||
ui->cshow = true;
|
||||
action = UI;
|
||||
} else if (IS_CURSOR_SELECT(button)) {
|
||||
x = ui->cx; y = ui->cy;
|
||||
if (!ui->cshow) {
|
||||
action = UI;
|
||||
ui->cshow = 1;
|
||||
ui->cshow = true;
|
||||
}
|
||||
if (button == CURSOR_SELECT) {
|
||||
action = TOGGLE_BLACK;
|
||||
|
|
@ -1506,11 +1514,11 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
}
|
||||
} else if (IS_MOUSE_DOWN(button)) {
|
||||
if (ui->cshow) {
|
||||
ui->cshow = 0;
|
||||
ui->cshow = false;
|
||||
action = UI;
|
||||
}
|
||||
if (!INGRID(state, x, y)) {
|
||||
ui->show_black_nums = 1 - ui->show_black_nums;
|
||||
ui->show_black_nums = !ui->show_black_nums;
|
||||
action = UI; /* this wants to be a per-game option. */
|
||||
} else if (button == LEFT_BUTTON) {
|
||||
action = TOGGLE_BLACK;
|
||||
|
|
@ -1557,7 +1565,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
move += n;
|
||||
} else if (c == 'S') {
|
||||
move++;
|
||||
ret->used_solve = 1;
|
||||
ret->used_solve = true;
|
||||
} else
|
||||
goto badmove;
|
||||
|
||||
|
|
@ -1566,7 +1574,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
else if (*move)
|
||||
goto badmove;
|
||||
}
|
||||
if (check_complete(ret, CC_MARK_ERRORS)) ret->completed = 1;
|
||||
if (check_complete(ret, CC_MARK_ERRORS)) ret->completed = true;
|
||||
return ret;
|
||||
|
||||
badmove:
|
||||
|
|
@ -1623,7 +1631,9 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
{
|
||||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
|
||||
ds->tilesize = ds->started = ds->solved = 0;
|
||||
ds->tilesize = 0;
|
||||
ds->started = false;
|
||||
ds->solved = false;
|
||||
ds->w = state->w;
|
||||
ds->h = state->h;
|
||||
ds->n = state->n;
|
||||
|
|
@ -1644,17 +1654,18 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
|||
static void tile_redraw(drawing *dr, game_drawstate *ds, int x, int y,
|
||||
int num, unsigned int f)
|
||||
{
|
||||
int tcol, bg, dnum, cx, cy, tsz;
|
||||
int tcol, bg, cx, cy, tsz;
|
||||
bool dnum;
|
||||
char buf[32];
|
||||
|
||||
if (f & DS_BLACK) {
|
||||
bg = (f & DS_ERROR) ? COL_ERROR : COL_BLACK;
|
||||
tcol = COL_BLACKNUM;
|
||||
dnum = (f & DS_BLACK_NUM) ? 1 : 0;
|
||||
dnum = (f & DS_BLACK_NUM);
|
||||
} else {
|
||||
bg = (f & DS_FLASH) ? COL_LOWLIGHT : COL_BACKGROUND;
|
||||
tcol = (f & DS_ERROR) ? COL_ERROR : COL_BLACK;
|
||||
dnum = 1;
|
||||
dnum = true;
|
||||
}
|
||||
|
||||
cx = x + TILE_SIZE/2; cy = y + TILE_SIZE/2;
|
||||
|
|
@ -1729,7 +1740,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
}
|
||||
}
|
||||
}
|
||||
ds->started = 1;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
static float game_anim_length(const game_state *oldstate,
|
||||
|
|
@ -1752,9 +1763,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -1815,15 +1826,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -1840,9 +1851,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
REQUIRE_RBUTTON, /* flags */
|
||||
};
|
||||
|
||||
|
|
@ -1867,14 +1878,15 @@ static void start_soak(game_params *p, random_state *rs)
|
|||
|
||||
while (1) {
|
||||
n++;
|
||||
desc = new_game_desc(p, rs, &aux, 0);
|
||||
desc = new_game_desc(p, rs, &aux, false);
|
||||
s = new_game(NULL, p, desc);
|
||||
nsneaky += solve_sneaky(s, NULL);
|
||||
|
||||
for (diff = 0; diff < DIFF_MAX; diff++) {
|
||||
memset(s->flags, 0, s->n * sizeof(unsigned int));
|
||||
s->completed = s->impossible = 0;
|
||||
sret = solve_specific(s, diff, 0);
|
||||
s->completed = false;
|
||||
s->impossible = false;
|
||||
sret = solve_specific(s, diff, false);
|
||||
if (sret > 0) {
|
||||
ndiff[diff]++;
|
||||
break;
|
||||
|
|
@ -1911,7 +1923,8 @@ int main(int argc, char **argv)
|
|||
const char *err;
|
||||
game_state *s = NULL;
|
||||
game_params *p = NULL;
|
||||
int soln, soak = 0, ret = 1;
|
||||
int soln, ret = 1;
|
||||
bool soak = false;
|
||||
time_t seed = time(NULL);
|
||||
random_state *rs = NULL;
|
||||
|
||||
|
|
@ -1920,9 +1933,9 @@ int main(int argc, char **argv)
|
|||
while (--argc > 0) {
|
||||
char *p = *++argv;
|
||||
if (!strcmp(p, "-v")) {
|
||||
verbose = 1;
|
||||
verbose = true;
|
||||
} else if (!strcmp(p, "--soak")) {
|
||||
soak = 1;
|
||||
soak = true;
|
||||
} else if (!strcmp(p, "--seed")) {
|
||||
if (argc == 0) {
|
||||
fprintf(stderr, "%s: --seed needs an argument", argv[0]);
|
||||
|
|
@ -1949,7 +1962,7 @@ int main(int argc, char **argv)
|
|||
|
||||
p = default_params();
|
||||
decode_params(p, id);
|
||||
err = validate_params(p, 1);
|
||||
err = validate_params(p, true);
|
||||
if (err) {
|
||||
fprintf(stderr, "%s: %s", argv[0], err);
|
||||
goto done;
|
||||
|
|
@ -1962,7 +1975,7 @@ int main(int argc, char **argv)
|
|||
}
|
||||
start_soak(p, rs);
|
||||
} else {
|
||||
if (!desc) desc = desc_gen = new_game_desc(p, rs, &aux, 0);
|
||||
if (!desc) desc = desc_gen = new_game_desc(p, rs, &aux, false);
|
||||
|
||||
err = validate_desc(p, desc);
|
||||
if (err) {
|
||||
|
|
@ -1978,7 +1991,7 @@ int main(int argc, char **argv)
|
|||
sfree(tgame);
|
||||
}
|
||||
|
||||
soln = solve_specific(s, DIFF_ANY, 0);
|
||||
soln = solve_specific(s, DIFF_ANY, false);
|
||||
tgame = game_text_format(s);
|
||||
fputs(tgame, stdout);
|
||||
sfree(tgame);
|
||||
|
|
|
|||
|
|
@ -47,7 +47,7 @@ struct game_state {
|
|||
int w, h, n;
|
||||
int *tiles;
|
||||
int completed;
|
||||
int used_solve; /* used to suppress completion flash */
|
||||
bool used_solve; /* used to suppress completion flash */
|
||||
int movecount, movetarget;
|
||||
int last_movement_sense;
|
||||
};
|
||||
|
|
@ -62,7 +62,7 @@ static game_params *default_params(void)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
int w, h;
|
||||
|
|
@ -74,7 +74,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
case 2: w = 4, h = 4; break;
|
||||
case 3: w = 5, h = 4; break;
|
||||
case 4: w = 5, h = 5; break;
|
||||
default: return FALSE;
|
||||
default: return false;
|
||||
}
|
||||
|
||||
sprintf(buf, "%dx%d", w, h);
|
||||
|
|
@ -83,7 +83,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
ret->w = w;
|
||||
ret->h = h;
|
||||
ret->movetarget = 0;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -117,7 +117,7 @@ static void decode_params(game_params *ret, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char data[256];
|
||||
|
||||
|
|
@ -169,7 +169,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
if (params->w < 2 || params->h < 2)
|
||||
return "Width and height must both be at least two";
|
||||
|
|
@ -193,11 +193,12 @@ static int perm_parity(int *perm, int n)
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
int stop, n, i, x;
|
||||
int x1, x2, p1, p2;
|
||||
int *tiles, *used;
|
||||
int *tiles;
|
||||
bool *used;
|
||||
char *ret;
|
||||
int retlen;
|
||||
|
||||
|
|
@ -297,11 +298,11 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
|||
|
||||
} else {
|
||||
|
||||
used = snewn(n, int);
|
||||
used = snewn(n, bool);
|
||||
|
||||
for (i = 0; i < n; i++) {
|
||||
tiles[i] = -1;
|
||||
used[i] = FALSE;
|
||||
used[i] = false;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -325,7 +326,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
|||
break;
|
||||
|
||||
assert(j < n && !used[j]);
|
||||
used[j] = TRUE;
|
||||
used[j] = true;
|
||||
|
||||
while (tiles[x] >= 0)
|
||||
x++;
|
||||
|
|
@ -401,15 +402,15 @@ static const char *validate_desc(const game_params *params, const char *desc)
|
|||
{
|
||||
const char *p, *err;
|
||||
int i, area;
|
||||
int *used;
|
||||
bool *used;
|
||||
|
||||
area = params->w * params->h;
|
||||
p = desc;
|
||||
err = NULL;
|
||||
|
||||
used = snewn(area, int);
|
||||
used = snewn(area, bool);
|
||||
for (i = 0; i < area; i++)
|
||||
used[i] = FALSE;
|
||||
used[i] = false;
|
||||
|
||||
for (i = 0; i < area; i++) {
|
||||
const char *q = p;
|
||||
|
|
@ -438,7 +439,7 @@ static const char *validate_desc(const game_params *params, const char *desc)
|
|||
err = "Number used twice";
|
||||
goto leave;
|
||||
}
|
||||
used[n-1] = TRUE;
|
||||
used[n-1] = true;
|
||||
|
||||
if (*p) p++; /* eat comma */
|
||||
}
|
||||
|
|
@ -473,7 +474,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
|
||||
state->completed = state->movecount = 0;
|
||||
state->movetarget = params->movetarget;
|
||||
state->used_solve = FALSE;
|
||||
state->used_solve = false;
|
||||
state->last_movement_sense = 0;
|
||||
|
||||
return state;
|
||||
|
|
@ -509,9 +510,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return dupstr("S");
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -557,7 +558,7 @@ enum cursor_mode { unlocked, lock_tile, lock_position };
|
|||
|
||||
struct game_ui {
|
||||
int cur_x, cur_y;
|
||||
int cur_visible;
|
||||
bool cur_visible;
|
||||
enum cursor_mode cur_mode;
|
||||
};
|
||||
|
||||
|
|
@ -566,7 +567,7 @@ static game_ui *new_ui(const game_state *state)
|
|||
game_ui *ui = snew(game_ui);
|
||||
ui->cur_x = 0;
|
||||
ui->cur_y = 0;
|
||||
ui->cur_visible = FALSE;
|
||||
ui->cur_visible = false;
|
||||
ui->cur_mode = unlocked;
|
||||
|
||||
return ui;
|
||||
|
|
@ -592,7 +593,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
}
|
||||
|
||||
struct game_drawstate {
|
||||
int started;
|
||||
bool started;
|
||||
int w, h, bgcolour;
|
||||
int *tiles;
|
||||
int tilesize;
|
||||
|
|
@ -605,14 +606,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
{
|
||||
int cx = -1, cy = -1, dx, dy;
|
||||
char buf[80];
|
||||
int shift = button & MOD_SHFT, control = button & MOD_CTRL,
|
||||
pad = button & MOD_NUM_KEYPAD;
|
||||
bool shift = button & MOD_SHFT, control = button & MOD_CTRL;
|
||||
int pad = button & MOD_NUM_KEYPAD;
|
||||
|
||||
button &= ~MOD_MASK;
|
||||
|
||||
if (IS_CURSOR_MOVE(button) || pad) {
|
||||
if (!ui->cur_visible) {
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
|
||||
|
|
@ -621,9 +622,9 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
if (x < 0 || x >= state->w || y < 0 || y >= state->h)
|
||||
return NULL;
|
||||
move_cursor(button | pad, &x, &y,
|
||||
state->w, state->h, FALSE);
|
||||
state->w, state->h, false);
|
||||
move_cursor(button | pad, &xwrap, &ywrap,
|
||||
state->w, state->h, TRUE);
|
||||
state->w, state->h, true);
|
||||
|
||||
if (x != xwrap) {
|
||||
sprintf(buf, "R%d,%c1", y, x ? '+' : '-');
|
||||
|
|
@ -644,7 +645,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
int x = ui->cur_x + 1, y = ui->cur_y + 1;
|
||||
|
||||
move_cursor(button | pad, &x, &y,
|
||||
state->w + 2, state->h + 2, FALSE);
|
||||
state->w + 2, state->h + 2, false);
|
||||
|
||||
if (x == 0 && y == 0) {
|
||||
int t = ui->cur_x;
|
||||
|
|
@ -667,7 +668,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
ui->cur_y = y - 1;
|
||||
}
|
||||
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
}
|
||||
|
|
@ -675,7 +676,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
|
||||
cx = FROMCOORD(x);
|
||||
cy = FROMCOORD(y);
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
} else if (IS_CURSOR_SELECT(button)) {
|
||||
if (ui->cur_visible) {
|
||||
if (ui->cur_x == -1 || ui->cur_x == state->w ||
|
||||
|
|
@ -689,7 +690,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
return UI_UPDATE;
|
||||
}
|
||||
} else {
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
} else {
|
||||
|
|
@ -740,7 +741,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
*/
|
||||
for (i = 0; i < ret->n; i++)
|
||||
ret->tiles[i] = i+1;
|
||||
ret->used_solve = TRUE;
|
||||
ret->used_solve = true;
|
||||
ret->completed = ret->movecount = 1;
|
||||
|
||||
return ret;
|
||||
|
|
@ -778,7 +779,7 @@ static game_state *execute_move(const game_state *from, const char *move)
|
|||
ret->completed = ret->movecount;
|
||||
for (n = 0; n < ret->n; n++)
|
||||
if (ret->tiles[n] != n+1)
|
||||
ret->completed = FALSE;
|
||||
ret->completed = 0;
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
|
@ -824,7 +825,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
int i;
|
||||
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->w = state->w;
|
||||
ds->h = state->h;
|
||||
ds->bgcolour = COL_BACKGROUND;
|
||||
|
|
@ -879,7 +880,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds,
|
|||
}
|
||||
|
||||
static void draw_arrow(drawing *dr, game_drawstate *ds,
|
||||
int x, int y, int xdx, int xdy, int cur)
|
||||
int x, int y, int xdx, int xdy, bool cur)
|
||||
{
|
||||
int coords[14];
|
||||
int ydy = -xdx, ydx = xdy;
|
||||
|
|
@ -900,7 +901,7 @@ static void draw_arrow(drawing *dr, game_drawstate *ds,
|
|||
}
|
||||
|
||||
static void draw_arrow_for_cursor(drawing *dr, game_drawstate *ds,
|
||||
int cur_x, int cur_y, int cur)
|
||||
int cur_x, int cur_y, bool cur)
|
||||
{
|
||||
if (cur_x == -1 && cur_y == -1)
|
||||
return; /* 'no cursur here */
|
||||
|
|
@ -966,15 +967,15 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
* Arrows for making moves.
|
||||
*/
|
||||
for (i = 0; i < state->w; i++) {
|
||||
draw_arrow(dr, ds, COORD(i), COORD(0), +1, 0, 0);
|
||||
draw_arrow(dr, ds, COORD(i+1), COORD(state->h), -1, 0, 0);
|
||||
draw_arrow(dr, ds, COORD(i), COORD(0), +1, 0, false);
|
||||
draw_arrow(dr, ds, COORD(i+1), COORD(state->h), -1, 0, false);
|
||||
}
|
||||
for (i = 0; i < state->h; i++) {
|
||||
draw_arrow(dr, ds, COORD(state->w), COORD(i), 0, +1, 0);
|
||||
draw_arrow(dr, ds, COORD(0), COORD(i+1), 0, -1, 0);
|
||||
draw_arrow(dr, ds, COORD(state->w), COORD(i), 0, +1, false);
|
||||
draw_arrow(dr, ds, COORD(0), COORD(i+1), 0, -1, false);
|
||||
}
|
||||
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
}
|
||||
/*
|
||||
* Cursor (highlighted arrow around edge)
|
||||
|
|
@ -985,8 +986,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
|
||||
if (cur_x != ds->cur_x || cur_y != ds->cur_y) {
|
||||
/* Cursor has changed; redraw two (prev and curr) arrows. */
|
||||
draw_arrow_for_cursor(dr, ds, cur_x, cur_y, 1);
|
||||
draw_arrow_for_cursor(dr, ds, ds->cur_x, ds->cur_y, 0);
|
||||
draw_arrow_for_cursor(dr, ds, cur_x, cur_y, true);
|
||||
draw_arrow_for_cursor(dr, ds, ds->cur_x, ds->cur_y, false);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -1151,9 +1152,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -1176,15 +1177,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -1201,9 +1202,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
FALSE, FALSE, game_print_size, game_print,
|
||||
TRUE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
false, false, game_print_size, game_print,
|
||||
true, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -51,9 +51,9 @@ enum {
|
|||
*/
|
||||
#if defined STANDALONE_SOLVER
|
||||
#define SOLVER_DIAGNOSTICS
|
||||
int verbose = FALSE;
|
||||
bool verbose = false;
|
||||
#elif defined SOLVER_DIAGNOSTICS
|
||||
#define verbose TRUE
|
||||
#define verbose true
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
|
@ -91,8 +91,8 @@ struct game_state {
|
|||
game_clues *clues;
|
||||
signed char *soln;
|
||||
unsigned char *errors;
|
||||
int completed;
|
||||
int used_solve; /* used to suppress completion flash */
|
||||
bool completed;
|
||||
bool used_solve; /* used to suppress completion flash */
|
||||
};
|
||||
|
||||
static game_params *default_params(void)
|
||||
|
|
@ -114,13 +114,13 @@ static const struct game_params slant_presets[] = {
|
|||
{12, 10, DIFF_HARD},
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char str[80];
|
||||
|
||||
if (i < 0 || i >= lenof(slant_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = snew(game_params);
|
||||
*ret = slant_presets[i];
|
||||
|
|
@ -129,7 +129,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
*name = dupstr(str);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -163,7 +163,7 @@ static void decode_params(game_params *ret, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char data[256];
|
||||
|
||||
|
|
@ -213,7 +213,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
/*
|
||||
* (At least at the time of writing this comment) The grid
|
||||
|
|
@ -253,7 +253,7 @@ struct solver_scratch {
|
|||
* Tracks whether each connected set of points includes a
|
||||
* border point.
|
||||
*/
|
||||
unsigned char *border;
|
||||
bool *border;
|
||||
|
||||
/*
|
||||
* Another disjoint set forest. This one tracks _squares_ which
|
||||
|
|
@ -308,7 +308,7 @@ static struct solver_scratch *new_scratch(int w, int h)
|
|||
struct solver_scratch *ret = snew(struct solver_scratch);
|
||||
ret->connected = snewn(W*H, int);
|
||||
ret->exits = snewn(W*H, int);
|
||||
ret->border = snewn(W*H, unsigned char);
|
||||
ret->border = snewn(W*H, bool);
|
||||
ret->equiv = snewn(w*h, int);
|
||||
ret->slashval = snewn(w*h, signed char);
|
||||
ret->vbitmap = snewn(w*h, unsigned char);
|
||||
|
|
@ -333,7 +333,8 @@ static void free_scratch(struct solver_scratch *sc)
|
|||
static void merge_vertices(int *connected,
|
||||
struct solver_scratch *sc, int i, int j)
|
||||
{
|
||||
int exits = -1, border = FALSE; /* initialise to placate optimiser */
|
||||
int exits = -1;
|
||||
bool border = false; /* initialise to placate optimiser */
|
||||
|
||||
if (sc) {
|
||||
i = dsf_canonify(connected, i);
|
||||
|
|
@ -412,15 +413,15 @@ static void fill_square(int w, int h, int x, int y, int v,
|
|||
}
|
||||
}
|
||||
|
||||
static int vbitmap_clear(int w, int h, struct solver_scratch *sc,
|
||||
int x, int y, int vbits, const char *reason, ...)
|
||||
static bool vbitmap_clear(int w, int h, struct solver_scratch *sc,
|
||||
int x, int y, int vbits, const char *reason, ...)
|
||||
{
|
||||
int done_something = FALSE;
|
||||
bool done_something = false;
|
||||
int vbit;
|
||||
|
||||
for (vbit = 1; vbit <= 8; vbit <<= 1)
|
||||
if (vbits & sc->vbitmap[y*w+x] & vbit) {
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
if (verbose) {
|
||||
va_list ap;
|
||||
|
|
@ -452,7 +453,7 @@ static int slant_solve(int w, int h, const signed char *clues,
|
|||
{
|
||||
int W = w+1, H = h+1;
|
||||
int x, y, i, j;
|
||||
int done_something;
|
||||
bool done_something;
|
||||
|
||||
/*
|
||||
* Clear the output.
|
||||
|
|
@ -500,9 +501,9 @@ static int slant_solve(int w, int h, const signed char *clues,
|
|||
for (y = 0; y < H; y++)
|
||||
for (x = 0; x < W; x++) {
|
||||
if (y == 0 || y == H-1 || x == 0 || x == W-1)
|
||||
sc->border[y*W+x] = TRUE;
|
||||
sc->border[y*W+x] = true;
|
||||
else
|
||||
sc->border[y*W+x] = FALSE;
|
||||
sc->border[y*W+x] = false;
|
||||
|
||||
if (clues[y*W+x] < 0)
|
||||
sc->exits[y*W+x] = 4;
|
||||
|
|
@ -514,7 +515,7 @@ static int slant_solve(int w, int h, const signed char *clues,
|
|||
* Repeatedly try to deduce something until we can't.
|
||||
*/
|
||||
do {
|
||||
done_something = FALSE;
|
||||
done_something = false;
|
||||
|
||||
/*
|
||||
* Any clue point with the number of remaining lines equal
|
||||
|
|
@ -645,7 +646,7 @@ static int slant_solve(int w, int h, const signed char *clues,
|
|||
sc->connected, sc);
|
||||
}
|
||||
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
} else if (nu == 2 && nl == 1 && difficulty > DIFF_EASY) {
|
||||
/*
|
||||
* If we have precisely two undecided squares
|
||||
|
|
@ -731,8 +732,8 @@ static int slant_solve(int w, int h, const signed char *clues,
|
|||
*/
|
||||
for (y = 0; y < h; y++)
|
||||
for (x = 0; x < w; x++) {
|
||||
int fs, bs, v;
|
||||
int c1, c2;
|
||||
bool fs, bs;
|
||||
int v, c1, c2;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
const char *reason = "<internal error>";
|
||||
#endif
|
||||
|
|
@ -740,8 +741,8 @@ static int slant_solve(int w, int h, const signed char *clues,
|
|||
if (soln[y*w+x])
|
||||
continue; /* got this one already */
|
||||
|
||||
fs = FALSE;
|
||||
bs = FALSE;
|
||||
fs = false;
|
||||
bs = false;
|
||||
|
||||
if (difficulty > DIFF_EASY)
|
||||
v = sc->slashval[dsf_canonify(sc->equiv, y*w+x)];
|
||||
|
|
@ -756,7 +757,7 @@ static int slant_solve(int w, int h, const signed char *clues,
|
|||
c1 = dsf_canonify(sc->connected, y*W+x);
|
||||
c2 = dsf_canonify(sc->connected, (y+1)*W+(x+1));
|
||||
if (c1 == c2) {
|
||||
fs = TRUE;
|
||||
fs = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
reason = "simple loop avoidance";
|
||||
#endif
|
||||
|
|
@ -764,13 +765,13 @@ static int slant_solve(int w, int h, const signed char *clues,
|
|||
if (difficulty > DIFF_EASY &&
|
||||
!sc->border[c1] && !sc->border[c2] &&
|
||||
sc->exits[c1] <= 1 && sc->exits[c2] <= 1) {
|
||||
fs = TRUE;
|
||||
fs = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
reason = "dead end avoidance";
|
||||
#endif
|
||||
}
|
||||
if (v == +1) {
|
||||
fs = TRUE;
|
||||
fs = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
reason = "equivalence to an already filled square";
|
||||
#endif
|
||||
|
|
@ -783,7 +784,7 @@ static int slant_solve(int w, int h, const signed char *clues,
|
|||
c1 = dsf_canonify(sc->connected, y*W+(x+1));
|
||||
c2 = dsf_canonify(sc->connected, (y+1)*W+x);
|
||||
if (c1 == c2) {
|
||||
bs = TRUE;
|
||||
bs = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
reason = "simple loop avoidance";
|
||||
#endif
|
||||
|
|
@ -791,13 +792,13 @@ static int slant_solve(int w, int h, const signed char *clues,
|
|||
if (difficulty > DIFF_EASY &&
|
||||
!sc->border[c1] && !sc->border[c2] &&
|
||||
sc->exits[c1] <= 1 && sc->exits[c2] <= 1) {
|
||||
bs = TRUE;
|
||||
bs = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
reason = "dead end avoidance";
|
||||
#endif
|
||||
}
|
||||
if (v == -1) {
|
||||
bs = TRUE;
|
||||
bs = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
reason = "equivalence to an already filled square";
|
||||
#endif
|
||||
|
|
@ -820,14 +821,14 @@ static int slant_solve(int w, int h, const signed char *clues,
|
|||
printf("employing %s\n", reason);
|
||||
#endif
|
||||
fill_square(w, h, x, y, +1, soln, sc->connected, sc);
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
} else if (bs) {
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
if (verbose)
|
||||
printf("employing %s\n", reason);
|
||||
#endif
|
||||
fill_square(w, h, x, y, -1, soln, sc->connected, sc);
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -877,7 +878,7 @@ static int slant_solve(int w, int h, const signed char *clues,
|
|||
if (dsf_canonify(sc->equiv, n1) !=
|
||||
dsf_canonify(sc->equiv, n2)) {
|
||||
dsf_merge(sc->equiv, n1, n2);
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
if (verbose)
|
||||
printf("(%d,%d) and (%d,%d) must be equivalent"
|
||||
|
|
@ -891,7 +892,7 @@ static int slant_solve(int w, int h, const signed char *clues,
|
|||
if (dsf_canonify(sc->equiv, n1) !=
|
||||
dsf_canonify(sc->equiv, n2)) {
|
||||
dsf_merge(sc->equiv, n1, n2);
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
#ifdef SOLVER_DIAGNOSTICS
|
||||
if (verbose)
|
||||
printf("(%d,%d) and (%d,%d) must be equivalent"
|
||||
|
|
@ -1016,7 +1017,8 @@ static void slant_generate(int w, int h, signed char *soln, random_state *rs)
|
|||
* Fill in each one in turn.
|
||||
*/
|
||||
for (i = 0; i < w*h; i++) {
|
||||
int fs, bs, v;
|
||||
bool fs, bs;
|
||||
int v;
|
||||
|
||||
y = indices[i] / w;
|
||||
x = indices[i] % w;
|
||||
|
|
@ -1060,7 +1062,7 @@ static void slant_generate(int w, int h, signed char *soln, random_state *rs)
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
int w = params->w, h = params->h, W = w+1, H = h+1;
|
||||
signed char *soln, *tmpsoln, *clues;
|
||||
|
|
@ -1119,7 +1121,8 @@ static char *new_game_desc(const game_params *params, random_state *rs,
|
|||
shuffle(clueindices, W*H, sizeof(*clueindices), rs);
|
||||
for (j = 0; j < 2; j++) {
|
||||
for (i = 0; i < W*H; i++) {
|
||||
int pass, yb, xb;
|
||||
int pass;
|
||||
bool yb, xb;
|
||||
|
||||
y = clueindices[i] / W;
|
||||
x = clueindices[i] % W;
|
||||
|
|
@ -1248,7 +1251,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
state->p = *params;
|
||||
state->soln = snewn(w*h, signed char);
|
||||
memset(state->soln, 0, w*h);
|
||||
state->completed = state->used_solve = FALSE;
|
||||
state->completed = state->used_solve = false;
|
||||
state->errors = snewn(W*H, unsigned char);
|
||||
memset(state->errors, 0, W*H);
|
||||
|
||||
|
|
@ -1319,7 +1322,7 @@ static void free_game(game_state *state)
|
|||
* squares that contributed to it.
|
||||
*/
|
||||
static int vertex_degree(int w, int h, signed char *soln, int x, int y,
|
||||
int anti, int *sx, int *sy)
|
||||
bool anti, int *sx, int *sy)
|
||||
{
|
||||
int ret = 0;
|
||||
|
||||
|
|
@ -1376,10 +1379,11 @@ static int slant_neighbour(int vertex, void *vctx)
|
|||
return -1;
|
||||
}
|
||||
|
||||
static int check_completion(game_state *state)
|
||||
static bool check_completion(game_state *state)
|
||||
{
|
||||
int w = state->p.w, h = state->p.h, W = w+1, H = h+1;
|
||||
int x, y, err = FALSE;
|
||||
int x, y;
|
||||
bool err = false;
|
||||
|
||||
memset(state->errors, 0, W*H);
|
||||
|
||||
|
|
@ -1392,7 +1396,7 @@ static int check_completion(game_state *state)
|
|||
ctx.state = state;
|
||||
|
||||
if (findloop_run(fls, W*H, slant_neighbour, &ctx))
|
||||
err = TRUE;
|
||||
err = true;
|
||||
for (y = 0; y < h; y++) {
|
||||
for (x = 0; x < w; x++) {
|
||||
int u, v;
|
||||
|
|
@ -1430,11 +1434,11 @@ static int check_completion(game_state *state)
|
|||
* grounds for marking the vertex as erroneous.
|
||||
*/
|
||||
if (vertex_degree(w, h, state->soln, x, y,
|
||||
FALSE, NULL, NULL) > c ||
|
||||
false, NULL, NULL) > c ||
|
||||
vertex_degree(w, h, state->soln, x, y,
|
||||
TRUE, NULL, NULL) > 4-c) {
|
||||
true, NULL, NULL) > 4-c) {
|
||||
state->errors[y*W+x] |= ERR_VERTEX;
|
||||
err = TRUE;
|
||||
err = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1445,14 +1449,14 @@ static int check_completion(game_state *state)
|
|||
*/
|
||||
|
||||
if (err)
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
for (y = 0; y < h; y++)
|
||||
for (x = 0; x < w; x++)
|
||||
if (state->soln[y*w+x] == 0)
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *solve_game(const game_state *state, const game_state *currstate,
|
||||
|
|
@ -1461,7 +1465,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
int w = state->p.w, h = state->p.h;
|
||||
signed char *soln;
|
||||
int bs, ret;
|
||||
int free_soln = FALSE;
|
||||
bool free_soln = false;
|
||||
char *move, buf[80];
|
||||
int movelen, movesize;
|
||||
int x, y;
|
||||
|
|
@ -1473,7 +1477,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
*/
|
||||
soln = (signed char *)aux;
|
||||
bs = (signed char)'\\';
|
||||
free_soln = FALSE;
|
||||
free_soln = false;
|
||||
} else {
|
||||
struct solver_scratch *sc = new_scratch(w, h);
|
||||
soln = snewn(w*h, signed char);
|
||||
|
|
@ -1488,7 +1492,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
*error = "Unable to find a unique solution for this puzzle";
|
||||
return NULL;
|
||||
}
|
||||
free_soln = TRUE;
|
||||
free_soln = true;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -1520,9 +1524,9 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
return move;
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static char *game_text_format(const game_state *state)
|
||||
|
|
@ -1568,13 +1572,15 @@ static char *game_text_format(const game_state *state)
|
|||
}
|
||||
|
||||
struct game_ui {
|
||||
int cur_x, cur_y, cur_visible;
|
||||
int cur_x, cur_y;
|
||||
bool cur_visible;
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
{
|
||||
game_ui *ui = snew(game_ui);
|
||||
ui->cur_x = ui->cur_y = ui->cur_visible = 0;
|
||||
ui->cur_x = ui->cur_y = 0;
|
||||
ui->cur_visible = false;
|
||||
return ui;
|
||||
}
|
||||
|
||||
|
|
@ -1632,7 +1638,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
|
||||
struct game_drawstate {
|
||||
int tilesize;
|
||||
int started;
|
||||
bool started;
|
||||
long *grid;
|
||||
long *todraw;
|
||||
};
|
||||
|
|
@ -1675,10 +1681,10 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
y = FROMCOORD(y);
|
||||
if (x < 0 || y < 0 || x >= w || y >= h)
|
||||
return NULL;
|
||||
ui->cur_visible = 0;
|
||||
ui->cur_visible = false;
|
||||
} else if (IS_CURSOR_SELECT(button)) {
|
||||
if (!ui->cur_visible) {
|
||||
ui->cur_visible = 1;
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
x = ui->cur_x;
|
||||
|
|
@ -1686,8 +1692,8 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
|
||||
action = (button == CURSOR_SELECT2) ? ANTICLOCKWISE : CLOCKWISE;
|
||||
} else if (IS_CURSOR_MOVE(button)) {
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, 0);
|
||||
ui->cur_visible = 1;
|
||||
move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, false);
|
||||
ui->cur_visible = true;
|
||||
return UI_UPDATE;
|
||||
} else if (button == '\\' || button == '\b' || button == '/') {
|
||||
int x = ui->cur_x, y = ui->cur_y;
|
||||
|
|
@ -1730,7 +1736,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
while (*move) {
|
||||
c = *move;
|
||||
if (c == 'S') {
|
||||
ret->used_solve = TRUE;
|
||||
ret->used_solve = true;
|
||||
move++;
|
||||
} else if (c == '\\' || c == '/' || c == 'C') {
|
||||
move++;
|
||||
|
|
@ -1826,7 +1832,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
struct game_drawstate *ds = snew(struct game_drawstate);
|
||||
|
||||
ds->tilesize = 0;
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->grid = snewn((w+2)*(h+2), long);
|
||||
ds->todraw = snewn((w+2)*(h+2), long);
|
||||
for (i = 0; i < (w+2)*(h+2); i++)
|
||||
|
|
@ -1843,7 +1849,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
|||
}
|
||||
|
||||
static void draw_clue(drawing *dr, game_drawstate *ds,
|
||||
int x, int y, long v, long err, int bg, int colour)
|
||||
int x, int y, long v, bool err, int bg, int colour)
|
||||
{
|
||||
char p[2];
|
||||
int ccol = colour >= 0 ? colour : ((x ^ y) & 1) ? COL_SLANT1 : COL_SLANT2;
|
||||
|
|
@ -1959,19 +1965,19 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
{
|
||||
int w = state->p.w, h = state->p.h, W = w+1, H = h+1;
|
||||
int x, y;
|
||||
int flashing;
|
||||
bool flashing;
|
||||
|
||||
if (flashtime > 0)
|
||||
flashing = (int)(flashtime * 3 / FLASH_TIME) != 1;
|
||||
else
|
||||
flashing = FALSE;
|
||||
flashing = false;
|
||||
|
||||
if (!ds->started) {
|
||||
int ww, wh;
|
||||
game_compute_size(&state->p, TILESIZE, &ww, &wh);
|
||||
draw_rect(dr, 0, 0, ww, wh, COL_BACKGROUND);
|
||||
draw_update(dr, 0, 0, ww, wh);
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
@ -1989,7 +1995,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
|
||||
for (y = 0; y < h; y++) {
|
||||
for (x = 0; x < w; x++) {
|
||||
int err = state->errors[y*W+x] & ERR_SQUARE;
|
||||
bool err = state->errors[y*W+x] & ERR_SQUARE;
|
||||
|
||||
if (state->soln[y*w+x] < 0) {
|
||||
ds->todraw[(y+1)*(w+2)+(x+1)] |= BACKSLASH;
|
||||
|
|
@ -2063,9 +2069,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -2136,7 +2142,7 @@ static void game_print(drawing *dr, const game_state *state, int tilesize)
|
|||
for (y = 0; y <= h; y++)
|
||||
for (x = 0; x <= w; x++)
|
||||
draw_clue(dr, ds, x, y, state->clues->clues[y*W+x],
|
||||
FALSE, paper, ink);
|
||||
false, paper, ink);
|
||||
}
|
||||
|
||||
#ifdef COMBINED
|
||||
|
|
@ -2151,15 +2157,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -2176,9 +2182,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
0, /* flags */
|
||||
};
|
||||
|
||||
|
|
@ -2192,16 +2198,17 @@ int main(int argc, char **argv)
|
|||
game_state *s;
|
||||
char *id = NULL, *desc;
|
||||
const char *err;
|
||||
int grade = FALSE;
|
||||
int ret, diff, really_verbose = FALSE;
|
||||
bool grade = false;
|
||||
int ret, diff;
|
||||
bool really_verbose = false;
|
||||
struct solver_scratch *sc;
|
||||
|
||||
while (--argc > 0) {
|
||||
char *p = *++argv;
|
||||
if (!strcmp(p, "-v")) {
|
||||
really_verbose = TRUE;
|
||||
really_verbose = true;
|
||||
} else if (!strcmp(p, "-g")) {
|
||||
grade = TRUE;
|
||||
grade = true;
|
||||
} else if (*p == '-') {
|
||||
fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);
|
||||
return 1;
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -30,7 +30,7 @@ struct tdq {
|
|||
int n;
|
||||
int *queue;
|
||||
int ip, op; /* in pointer, out pointer */
|
||||
char *flags;
|
||||
bool *flags;
|
||||
};
|
||||
|
||||
tdq *tdq_new(int n)
|
||||
|
|
@ -38,10 +38,10 @@ tdq *tdq_new(int n)
|
|||
int i;
|
||||
tdq *tdq = snew(struct tdq);
|
||||
tdq->queue = snewn(n, int);
|
||||
tdq->flags = snewn(n, char);
|
||||
tdq->flags = snewn(n, bool);
|
||||
for (i = 0; i < n; i++) {
|
||||
tdq->queue[i] = 0;
|
||||
tdq->flags[i] = 0;
|
||||
tdq->flags[i] = false;
|
||||
}
|
||||
tdq->n = n;
|
||||
tdq->ip = tdq->op = 0;
|
||||
|
|
@ -60,7 +60,7 @@ void tdq_add(tdq *tdq, int k)
|
|||
assert((unsigned)k < (unsigned)tdq->n);
|
||||
if (!tdq->flags[k]) {
|
||||
tdq->queue[tdq->ip] = k;
|
||||
tdq->flags[k] = 1;
|
||||
tdq->flags[k] = true;
|
||||
if (++tdq->ip == tdq->n)
|
||||
tdq->ip = 0;
|
||||
}
|
||||
|
|
@ -73,7 +73,7 @@ int tdq_remove(tdq *tdq)
|
|||
if (!tdq->flags[ret])
|
||||
return -1;
|
||||
|
||||
tdq->flags[ret] = 0;
|
||||
tdq->flags[ret] = false;
|
||||
if (++tdq->op == tdq->n)
|
||||
tdq->op = 0;
|
||||
|
||||
|
|
|
|||
|
|
@ -229,9 +229,9 @@
|
|||
*/
|
||||
#if defined STANDALONE_SOLVER
|
||||
#define SOLVER_DIAGNOSTICS
|
||||
int verbose = FALSE;
|
||||
bool verbose = false;
|
||||
#elif defined SOLVER_DIAGNOSTICS
|
||||
#define verbose TRUE
|
||||
#define verbose true
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
|
@ -279,7 +279,7 @@ struct game_state {
|
|||
game_params p;
|
||||
char *grid;
|
||||
struct numbers *numbers;
|
||||
int completed, used_solve;
|
||||
bool completed, used_solve;
|
||||
};
|
||||
|
||||
static game_params *default_params(void)
|
||||
|
|
@ -301,13 +301,13 @@ static const struct game_params tents_presets[] = {
|
|||
{15, 15, DIFF_TRICKY},
|
||||
};
|
||||
|
||||
static int game_fetch_preset(int i, char **name, game_params **params)
|
||||
static bool game_fetch_preset(int i, char **name, game_params **params)
|
||||
{
|
||||
game_params *ret;
|
||||
char str[80];
|
||||
|
||||
if (i < 0 || i >= lenof(tents_presets))
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
ret = snew(game_params);
|
||||
*ret = tents_presets[i];
|
||||
|
|
@ -316,7 +316,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
|
|||
|
||||
*name = dupstr(str);
|
||||
*params = ret;
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void free_params(game_params *params)
|
||||
|
|
@ -350,7 +350,7 @@ static void decode_params(game_params *params, char const *string)
|
|||
}
|
||||
}
|
||||
|
||||
static char *encode_params(const game_params *params, int full)
|
||||
static char *encode_params(const game_params *params, bool full)
|
||||
{
|
||||
char buf[120];
|
||||
|
||||
|
|
@ -400,7 +400,7 @@ static game_params *custom_params(const config_item *cfg)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static const char *validate_params(const game_params *params, int full)
|
||||
static const char *validate_params(const game_params *params, bool full)
|
||||
{
|
||||
/*
|
||||
* Generating anything under 4x4 runs into trouble of one kind
|
||||
|
|
@ -471,7 +471,7 @@ static int tents_solve(int w, int h, const char *grid, int *numbers,
|
|||
* Main solver loop.
|
||||
*/
|
||||
while (1) {
|
||||
int done_something = FALSE;
|
||||
bool done_something = false;
|
||||
|
||||
/*
|
||||
* Any tent which has only one unattached tree adjacent to
|
||||
|
|
@ -512,7 +512,7 @@ static int tents_solve(int w, int h, const char *grid, int *numbers,
|
|||
|
||||
sc->links[y*w+x] = linkd;
|
||||
sc->links[y2*w+x2] = F(linkd);
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -528,14 +528,14 @@ static int tents_solve(int w, int h, const char *grid, int *numbers,
|
|||
for (y = 0; y < h; y++)
|
||||
for (x = 0; x < w; x++)
|
||||
if (soln[y*w+x] == BLANK) {
|
||||
int can_be_tent = FALSE;
|
||||
bool can_be_tent = false;
|
||||
|
||||
for (d = 1; d < MAXDIR; d++) {
|
||||
int x2 = x + dx(d), y2 = y + dy(d);
|
||||
if (x2 >= 0 && x2 < w && y2 >= 0 && y2 < h &&
|
||||
soln[y2*w+x2] == TREE &&
|
||||
!sc->links[y2*w+x2])
|
||||
can_be_tent = TRUE;
|
||||
can_be_tent = true;
|
||||
}
|
||||
|
||||
if (!can_be_tent) {
|
||||
|
|
@ -545,7 +545,7 @@ static int tents_solve(int w, int h, const char *grid, int *numbers,
|
|||
" unmatched tree)\n", x, y);
|
||||
#endif
|
||||
soln[y*w+x] = NONTENT;
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -559,7 +559,8 @@ static int tents_solve(int w, int h, const char *grid, int *numbers,
|
|||
for (y = 0; y < h; y++)
|
||||
for (x = 0; x < w; x++)
|
||||
if (soln[y*w+x] == BLANK) {
|
||||
int dx, dy, imposs = FALSE;
|
||||
int dx, dy;
|
||||
bool imposs = false;
|
||||
|
||||
for (dy = -1; dy <= +1; dy++)
|
||||
for (dx = -1; dx <= +1; dx++)
|
||||
|
|
@ -567,7 +568,7 @@ static int tents_solve(int w, int h, const char *grid, int *numbers,
|
|||
int x2 = x + dx, y2 = y + dy;
|
||||
if (x2 >= 0 && x2 < w && y2 >= 0 && y2 < h &&
|
||||
soln[y2*w+x2] == TENT)
|
||||
imposs = TRUE;
|
||||
imposs = true;
|
||||
}
|
||||
|
||||
if (imposs) {
|
||||
|
|
@ -577,7 +578,7 @@ static int tents_solve(int w, int h, const char *grid, int *numbers,
|
|||
x, y);
|
||||
#endif
|
||||
soln[y*w+x] = NONTENT;
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -625,7 +626,7 @@ static int tents_solve(int w, int h, const char *grid, int *numbers,
|
|||
soln[y2*w+x2] = TENT;
|
||||
sc->links[y*w+x] = linkd;
|
||||
sc->links[y2*w+x2] = F(linkd);
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
} else if (nd == 2 && (!dx(linkd) != !dx(linkd2)) &&
|
||||
diff >= DIFF_TRICKY) {
|
||||
/*
|
||||
|
|
@ -648,7 +649,7 @@ static int tents_solve(int w, int h, const char *grid, int *numbers,
|
|||
x, y, x2, y2);
|
||||
#endif
|
||||
soln[y2*w+x2] = NONTENT;
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -751,7 +752,8 @@ static int tents_solve(int w, int h, const char *grid, int *numbers,
|
|||
* And iterate over all possibilities.
|
||||
*/
|
||||
while (1) {
|
||||
int p, valid;
|
||||
int p;
|
||||
bool valid;
|
||||
|
||||
/*
|
||||
* See if this possibility is valid. The only way
|
||||
|
|
@ -761,12 +763,12 @@ static int tents_solve(int w, int h, const char *grid, int *numbers,
|
|||
* placed, will have been dealt with already by
|
||||
* other parts of the solver.)
|
||||
*/
|
||||
valid = TRUE;
|
||||
valid = true;
|
||||
for (j = 0; j+1 < n; j++)
|
||||
if (sc->place[j] == TENT &&
|
||||
sc->place[j+1] == TENT &&
|
||||
sc->locs[j+1] == sc->locs[j]+1) {
|
||||
valid = FALSE;
|
||||
valid = false;
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
@ -868,7 +870,7 @@ static int tents_solve(int w, int h, const char *grid, int *numbers,
|
|||
pos % w, pos / w);
|
||||
#endif
|
||||
soln[pos] = mthis[j];
|
||||
done_something = TRUE;
|
||||
done_something = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -897,7 +899,7 @@ static int tents_solve(int w, int h, const char *grid, int *numbers,
|
|||
}
|
||||
|
||||
static char *new_game_desc(const game_params *params_in, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
char **aux, bool interactive)
|
||||
{
|
||||
game_params params_copy = *params_in; /* structure copy */
|
||||
game_params *params = ¶ms_copy;
|
||||
|
|
@ -993,7 +995,8 @@ static char *new_game_desc(const game_params *params_in, random_state *rs,
|
|||
* is too few to fit the remaining tents into. */
|
||||
for (i = 0; j > 0 && i+j <= w*h; i++) {
|
||||
int which, x, y, d, tmp;
|
||||
int dy, dx, ok = TRUE;
|
||||
int dy, dx;
|
||||
bool ok = true;
|
||||
|
||||
which = i + random_upto(rs, j);
|
||||
tmp = order[which];
|
||||
|
|
@ -1008,7 +1011,7 @@ static char *new_game_desc(const game_params *params_in, random_state *rs,
|
|||
if (x+dx >= 0 && x+dx < w &&
|
||||
y+dy >= 0 && y+dy < h &&
|
||||
grid[(y+dy)*w+(x+dx)] == TENT)
|
||||
ok = FALSE;
|
||||
ok = false;
|
||||
|
||||
if (ok) {
|
||||
grid[order[i]] = TENT;
|
||||
|
|
@ -1141,7 +1144,7 @@ static char *new_game_desc(const game_params *params_in, random_state *rs,
|
|||
p = ret;
|
||||
j = 0;
|
||||
for (i = 0; i <= w*h; i++) {
|
||||
int c = (i < w*h ? grid[i] == TREE : 1);
|
||||
bool c = (i < w*h ? grid[i] == TREE : true);
|
||||
if (c) {
|
||||
*p++ = (j == 0 ? '_' : j-1 + 'a');
|
||||
j = 0;
|
||||
|
|
@ -1236,7 +1239,7 @@ static game_state *new_game(midend *me, const game_params *params,
|
|||
state->numbers = snew(struct numbers);
|
||||
state->numbers->refcount = 1;
|
||||
state->numbers->numbers = snewn(w+h, int);
|
||||
state->completed = state->used_solve = FALSE;
|
||||
state->completed = state->used_solve = false;
|
||||
|
||||
i = 0;
|
||||
memset(state->grid, BLANK, w*h);
|
||||
|
|
@ -1360,7 +1363,7 @@ static char *solve_game(const game_state *state, const game_state *currstate,
|
|||
}
|
||||
}
|
||||
|
||||
static int game_can_format_as_text_now(const game_params *params)
|
||||
static bool game_can_format_as_text_now(const game_params *params)
|
||||
{
|
||||
return params->w <= 1998 && params->h <= 1998; /* 999 tents */
|
||||
}
|
||||
|
|
@ -1419,9 +1422,10 @@ struct game_ui {
|
|||
int dsx, dsy; /* coords of drag start */
|
||||
int dex, dey; /* coords of drag end */
|
||||
int drag_button; /* -1 for none, or a button code */
|
||||
int drag_ok; /* dragged off the window, to cancel */
|
||||
bool drag_ok; /* dragged off the window, to cancel */
|
||||
|
||||
int cx, cy, cdisp; /* cursor position, and ?display. */
|
||||
int cx, cy; /* cursor position. */
|
||||
bool cdisp; /* is cursor displayed? */
|
||||
};
|
||||
|
||||
static game_ui *new_ui(const game_state *state)
|
||||
|
|
@ -1430,8 +1434,9 @@ static game_ui *new_ui(const game_state *state)
|
|||
ui->dsx = ui->dsy = -1;
|
||||
ui->dex = ui->dey = -1;
|
||||
ui->drag_button = -1;
|
||||
ui->drag_ok = FALSE;
|
||||
ui->cx = ui->cy = ui->cdisp = 0;
|
||||
ui->drag_ok = false;
|
||||
ui->cx = ui->cy = 0;
|
||||
ui->cdisp = false;
|
||||
return ui;
|
||||
}
|
||||
|
||||
|
|
@ -1456,7 +1461,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate,
|
|||
|
||||
struct game_drawstate {
|
||||
int tilesize;
|
||||
int started;
|
||||
bool started;
|
||||
game_params p;
|
||||
int *drawn, *numbersdrawn;
|
||||
int cx, cy; /* last-drawn cursor pos, or (-1,-1) if absent. */
|
||||
|
|
@ -1539,7 +1544,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
{
|
||||
int w = state->p.w, h = state->p.h;
|
||||
char tmpbuf[80];
|
||||
int shift = button & MOD_SHFT, control = button & MOD_CTRL;
|
||||
bool shift = button & MOD_SHFT, control = button & MOD_CTRL;
|
||||
|
||||
button &= ~MOD_MASK;
|
||||
|
||||
|
|
@ -1552,8 +1557,8 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
ui->drag_button = button;
|
||||
ui->dsx = ui->dex = x;
|
||||
ui->dsy = ui->dey = y;
|
||||
ui->drag_ok = TRUE;
|
||||
ui->cdisp = 0;
|
||||
ui->drag_ok = true;
|
||||
ui->cdisp = false;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
|
||||
|
|
@ -1567,7 +1572,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
x = FROMCOORD(x);
|
||||
y = FROMCOORD(y);
|
||||
if (x < 0 || y < 0 || x >= w || y >= h) {
|
||||
ui->drag_ok = FALSE;
|
||||
ui->drag_ok = false;
|
||||
} else {
|
||||
/*
|
||||
* Drags are limited to one row or column. Hence, we
|
||||
|
|
@ -1582,7 +1587,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
ui->dex = x;
|
||||
ui->dey = y;
|
||||
|
||||
ui->drag_ok = TRUE;
|
||||
ui->drag_ok = true;
|
||||
}
|
||||
|
||||
if (IS_MOUSE_DRAG(button))
|
||||
|
|
@ -1639,11 +1644,11 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
}
|
||||
|
||||
if (IS_CURSOR_MOVE(button)) {
|
||||
ui->cdisp = 1;
|
||||
ui->cdisp = true;
|
||||
if (shift || control) {
|
||||
int len = 0, i, indices[2];
|
||||
indices[0] = ui->cx + w * ui->cy;
|
||||
move_cursor(button, &ui->cx, &ui->cy, w, h, 0);
|
||||
move_cursor(button, &ui->cx, &ui->cy, w, h, false);
|
||||
indices[1] = ui->cx + w * ui->cy;
|
||||
|
||||
/* NONTENTify all unique traversed eligible squares */
|
||||
|
|
@ -1658,7 +1663,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
tmpbuf[len] = '\0';
|
||||
if (len) return dupstr(tmpbuf);
|
||||
} else
|
||||
move_cursor(button, &ui->cx, &ui->cy, w, h, 0);
|
||||
move_cursor(button, &ui->cx, &ui->cy, w, h, false);
|
||||
return UI_UPDATE;
|
||||
}
|
||||
if (ui->cdisp) {
|
||||
|
|
@ -1685,7 +1690,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
|
|||
return dupstr(tmpbuf);
|
||||
}
|
||||
} else if (IS_CURSOR_SELECT(button)) {
|
||||
ui->cdisp = 1;
|
||||
ui->cdisp = true;
|
||||
return UI_UPDATE;
|
||||
}
|
||||
|
||||
|
|
@ -1703,7 +1708,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
c = *move;
|
||||
if (c == 'S') {
|
||||
int i;
|
||||
ret->used_solve = TRUE;
|
||||
ret->used_solve = true;
|
||||
/*
|
||||
* Set all non-tree squares to NONTENT. The rest of the
|
||||
* solve move will fill the tents in over the top.
|
||||
|
|
@ -1858,7 +1863,7 @@ static game_state *execute_move(const game_state *state, const char *move)
|
|||
/*
|
||||
* We haven't managed to fault the grid on any count. Score!
|
||||
*/
|
||||
ret->completed = TRUE;
|
||||
ret->completed = true;
|
||||
}
|
||||
completion_check_done:
|
||||
|
||||
|
|
@ -1935,7 +1940,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
|
|||
int i;
|
||||
|
||||
ds->tilesize = 0;
|
||||
ds->started = FALSE;
|
||||
ds->started = false;
|
||||
ds->p = state->p; /* structure copy */
|
||||
ds->drawn = snewn(w*h, int);
|
||||
for (i = 0; i < w*h; i++)
|
||||
|
|
@ -2302,7 +2307,7 @@ static void draw_err_adj(drawing *dr, game_drawstate *ds, int x, int y)
|
|||
}
|
||||
|
||||
static void draw_tile(drawing *dr, game_drawstate *ds,
|
||||
int x, int y, int v, int cur, int printing)
|
||||
int x, int y, int v, bool cur, bool printing)
|
||||
{
|
||||
int err;
|
||||
int tx = COORD(x), ty = COORD(y);
|
||||
|
|
@ -2390,18 +2395,19 @@ static void draw_tile(drawing *dr, game_drawstate *ds,
|
|||
static void int_redraw(drawing *dr, game_drawstate *ds,
|
||||
const game_state *oldstate, const game_state *state,
|
||||
int dir, const game_ui *ui,
|
||||
float animtime, float flashtime, int printing)
|
||||
float animtime, float flashtime, bool printing)
|
||||
{
|
||||
int w = state->p.w, h = state->p.h;
|
||||
int x, y, flashing;
|
||||
int x, y;
|
||||
bool flashing;
|
||||
int cx = -1, cy = -1;
|
||||
int cmoved = 0;
|
||||
bool cmoved = false;
|
||||
char *tmpgrid;
|
||||
int *errors;
|
||||
|
||||
if (ui) {
|
||||
if (ui->cdisp) { cx = ui->cx; cy = ui->cy; }
|
||||
if (cx != ds->cx || cy != ds->cy) cmoved = 1;
|
||||
if (cx != ds->cx || cy != ds->cy) cmoved = true;
|
||||
}
|
||||
|
||||
if (printing || !ds->started) {
|
||||
|
|
@ -2410,7 +2416,7 @@ static void int_redraw(drawing *dr, game_drawstate *ds,
|
|||
game_compute_size(&state->p, TILESIZE, &ww, &wh);
|
||||
draw_rect(dr, 0, 0, ww, wh, COL_BACKGROUND);
|
||||
draw_update(dr, 0, 0, ww, wh);
|
||||
ds->started = TRUE;
|
||||
ds->started = true;
|
||||
}
|
||||
|
||||
if (printing)
|
||||
|
|
@ -2428,7 +2434,7 @@ static void int_redraw(drawing *dr, game_drawstate *ds,
|
|||
if (flashtime > 0)
|
||||
flashing = (int)(flashtime * 3 / FLASH_TIME) != 1;
|
||||
else
|
||||
flashing = FALSE;
|
||||
flashing = false;
|
||||
|
||||
/*
|
||||
* Find errors. For this we use _part_ of the information from a
|
||||
|
|
@ -2454,7 +2460,7 @@ static void int_redraw(drawing *dr, game_drawstate *ds,
|
|||
for (y = 0; y < h; y++) {
|
||||
for (x = 0; x < w; x++) {
|
||||
int v = state->grid[y*w+x];
|
||||
int credraw = 0;
|
||||
bool credraw = false;
|
||||
|
||||
/*
|
||||
* We deliberately do not take drag_ok into account
|
||||
|
|
@ -2470,7 +2476,7 @@ static void int_redraw(drawing *dr, game_drawstate *ds,
|
|||
|
||||
if (cmoved) {
|
||||
if ((x == cx && y == cy) ||
|
||||
(x == ds->cx && y == ds->cy)) credraw = 1;
|
||||
(x == ds->cx && y == ds->cy)) credraw = true;
|
||||
}
|
||||
|
||||
v |= errors[y*w+x];
|
||||
|
|
@ -2529,7 +2535,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
|
|||
int dir, const game_ui *ui,
|
||||
float animtime, float flashtime)
|
||||
{
|
||||
int_redraw(dr, ds, oldstate, state, dir, ui, animtime, flashtime, FALSE);
|
||||
int_redraw(dr, ds, oldstate, state, dir, ui, animtime, flashtime, false);
|
||||
}
|
||||
|
||||
static float game_anim_length(const game_state *oldstate,
|
||||
|
|
@ -2553,9 +2559,9 @@ static int game_status(const game_state *state)
|
|||
return state->completed ? +1 : 0;
|
||||
}
|
||||
|
||||
static int game_timing_state(const game_state *state, game_ui *ui)
|
||||
static bool game_timing_state(const game_state *state, game_ui *ui)
|
||||
{
|
||||
return TRUE;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void game_print_size(const game_params *params, float *x, float *y)
|
||||
|
|
@ -2585,7 +2591,7 @@ static void game_print(drawing *dr, const game_state *state, int tilesize)
|
|||
c = print_mono_colour(dr, 0); assert(c == COL_TREELEAF);
|
||||
c = print_mono_colour(dr, 0); assert(c == COL_TENT);
|
||||
|
||||
int_redraw(dr, ds, NULL, state, +1, NULL, 0.0F, 0.0F, TRUE);
|
||||
int_redraw(dr, ds, NULL, state, +1, NULL, 0.0F, 0.0F, true);
|
||||
}
|
||||
|
||||
#ifdef COMBINED
|
||||
|
|
@ -2600,15 +2606,15 @@ const struct game thegame = {
|
|||
encode_params,
|
||||
free_params,
|
||||
dup_params,
|
||||
TRUE, game_configure, custom_params,
|
||||
true, game_configure, custom_params,
|
||||
validate_params,
|
||||
new_game_desc,
|
||||
validate_desc,
|
||||
new_game,
|
||||
dup_game,
|
||||
free_game,
|
||||
TRUE, solve_game,
|
||||
TRUE, game_can_format_as_text_now, game_text_format,
|
||||
true, solve_game,
|
||||
true, game_can_format_as_text_now, game_text_format,
|
||||
new_ui,
|
||||
free_ui,
|
||||
encode_ui,
|
||||
|
|
@ -2625,9 +2631,9 @@ const struct game thegame = {
|
|||
game_anim_length,
|
||||
game_flash_length,
|
||||
game_status,
|
||||
TRUE, FALSE, game_print_size, game_print,
|
||||
FALSE, /* wants_statusbar */
|
||||
FALSE, game_timing_state,
|
||||
true, false, game_print_size, game_print,
|
||||
false, /* wants_statusbar */
|
||||
false, game_timing_state,
|
||||
REQUIRE_RBUTTON, /* flags */
|
||||
};
|
||||
|
||||
|
|
@ -2641,16 +2647,17 @@ int main(int argc, char **argv)
|
|||
game_state *s, *s2;
|
||||
char *id = NULL, *desc;
|
||||
const char *err;
|
||||
int grade = FALSE;
|
||||
int ret, diff, really_verbose = FALSE;
|
||||
bool grade = false;
|
||||
int ret, diff;
|
||||
bool really_verbose = false;
|
||||
struct solver_scratch *sc;
|
||||
|
||||
while (--argc > 0) {
|
||||
char *p = *++argv;
|
||||
if (!strcmp(p, "-v")) {
|
||||
really_verbose = TRUE;
|
||||
really_verbose = true;
|
||||
} else if (!strcmp(p, "-g")) {
|
||||
grade = TRUE;
|
||||
grade = true;
|
||||
} else if (*p == '-') {
|
||||
fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p);
|
||||
return 1;
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue