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Accept FS#10094 by Teruaki Kawashima:

Replace the old menu API with the "new" one (a very long time overdue so huge thanks for the work.)


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21306 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jonathan Gordon 2009-06-16 04:25:21 +00:00
parent cb57a568e8
commit af9f405651
22 changed files with 729 additions and 1569 deletions

View file

@ -60,7 +60,6 @@ Example ".ss" file, and one with a saved state:
#include "plugin.h"
#include "lib/configfile.h"
#include "lib/oldmenuapi.h"
#ifdef HAVE_LCD_BITMAP
@ -1167,30 +1166,20 @@ enum {
bool sudoku_menu(struct sudoku_state_t* state)
{
int m;
int result;
static const struct menu_item items[] = {
[SM_AUDIO_PLAYBACK] = { "Audio Playback", NULL },
MENUITEM_STRINGLIST(menu, "Sudoku Menu", NULL,
"Audio Playback",
#ifdef HAVE_LCD_COLOR
[SM_NUMBER_DISPLAY] = { "Number Display", NULL },
"Number Display",
#endif
#ifdef SUDOKU_BUTTON_POSSIBLE
[SM_SHOW_MARKINGS] = { "Show Markings", NULL },
"Show Markings",
#endif
[SM_SAVE] = { "Save", NULL },
[SM_RELOAD] = { "Reload", NULL },
[SM_CLEAR] = { "Clear", NULL },
[SM_SOLVE] = { "Solve", NULL },
[SM_GENERATE] = { "Generate", NULL },
[SM_NEW] = { "New", NULL },
[SM_QUIT] = { "Quit", NULL },
};
m = menu_init(items, sizeof(items) / sizeof(*items),
NULL, NULL, NULL, NULL);
"Save", "Reload", "Clear", "Solve",
"Generate", "New", "Quit");
result=menu_show(m);
result = rb->do_menu(&menu, NULL, NULL, false);
switch (result) {
case SM_AUDIO_PLAYBACK:
@ -1235,7 +1224,6 @@ bool sudoku_menu(struct sudoku_state_t* state)
case SM_QUIT:
save_sudoku(state);
menu_exit(m);
return true;
break;
@ -1243,26 +1231,18 @@ bool sudoku_menu(struct sudoku_state_t* state)
break;
}
menu_exit(m);
return (result==MENU_ATTACHED_USB);
}
/* Menu used when user is in edit mode - i.e. creating a new game manually */
int sudoku_edit_menu(struct sudoku_state_t* state)
{
int m;
int result;
static const struct menu_item items[] = {
{ "Save as", NULL },
{ "Quit", NULL },
};
m = menu_init(items, sizeof(items) / sizeof(*items),
NULL, NULL, NULL, NULL);
MENUITEM_STRINGLIST(menu, "Edit Menu", NULL,
"Save as", "Quit");
result=menu_show(m);
result = rb->do_menu(&menu, NULL, NULL, false);
switch (result) {
case 0: /* Save new game */
@ -1281,8 +1261,6 @@ int sudoku_edit_menu(struct sudoku_state_t* state)
break;
}
menu_exit(m);
return result;
}