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Some fixes to doom dehacked loading - make embedded dehacked files actually load, fix end of file detection in the string loader, fix ammo changes, fix bex code pointers. Also added the * flag to sscanf - still only tested against rockdoom sscanf calls.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13547 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Karl Kurbjun 2007-06-03 22:03:36 +00:00
parent 7428b79de3
commit aec5814d43
4 changed files with 63 additions and 26 deletions

View file

@ -103,6 +103,7 @@ struct plugin_api* rb;
bool noprintf=0; // Variable disables printf lcd updates to protect grayscale lib/direct lcd updates
#ifndef SIMULATOR
// Here is a hacked up printf command to get the output from the game.
int printf(const char *fmt, ...)
{
@ -129,6 +130,7 @@ int printf(const char *fmt, ...)
}
return 1;
}
#endif
char *my_strtok( char * s, const char * delim )
{