forked from len0rd/rockbox
Some fixes to doom dehacked loading - make embedded dehacked files actually load, fix end of file detection in the string loader, fix ammo changes, fix bex code pointers. Also added the * flag to sscanf - still only tested against rockdoom sscanf calls.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13547 a1c6a512-1295-4272-9138-f99709370657
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7428b79de3
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4 changed files with 63 additions and 26 deletions
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@ -103,6 +103,7 @@ struct plugin_api* rb;
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bool noprintf=0; // Variable disables printf lcd updates to protect grayscale lib/direct lcd updates
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#ifndef SIMULATOR
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// Here is a hacked up printf command to get the output from the game.
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int printf(const char *fmt, ...)
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{
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@ -129,6 +130,7 @@ int printf(const char *fmt, ...)
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}
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return 1;
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}
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#endif
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char *my_strtok( char * s, const char * delim )
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{
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