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Some fixes to doom dehacked loading - make embedded dehacked files actually load, fix end of file detection in the string loader, fix ammo changes, fix bex code pointers. Also added the * flag to sscanf - still only tested against rockdoom sscanf calls.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13547 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Karl Kurbjun 2007-06-03 22:03:36 +00:00
parent 7428b79de3
commit aec5814d43
4 changed files with 63 additions and 26 deletions

View file

@ -82,7 +82,7 @@ boolean clfastparm; // checkparm of -fast
boolean nomonsters; // working -nomonsters
boolean respawnparm; // working -respawn
boolean fastparm; // working -fast
boolean dehout=false;
boolean dehout=true;
boolean singletics = false; // debug flag to cancel adaptiveness
@ -731,7 +731,7 @@ void D_DoomMainSetup(void)
W_Init();
if ((p = W_CheckNumForName("DEHACKED")) != -1) // cph - add dehacked-in-a-wad support
ProcessDehFile(NULL, dehout ? NULL : "/dehlog.txt", p);
ProcessDehFile(NULL, dehout ? "/dehlog.txt" : NULL, p);
V_InitColorTranslation(); //jff 4/24/98 load color translation lumps