forked from len0rd/rockbox
brickmania: Use short Lvl %d level indicator if needed
Change-Id: Iecbf033f14aeab715f8d0a85131a97ff82943410 Reviewed-on: http://gerrit.rockbox.org/89 Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
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1 changed files with 14 additions and 10 deletions
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@ -1598,15 +1598,6 @@ static int brickmania_game_loop(void)
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}
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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rb->snprintf(s, sizeof(s), "L%d", level+1);
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#else
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rb->snprintf(s, sizeof(s), "Level %d", level+1);
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#endif
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rb->lcd_getstringsize(s, &sw, NULL);
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rb->lcd_putsxy(LCD_WIDTH-sw, 0, s);
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if (vscore<score) vscore++;
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rb->snprintf(s, sizeof(s), "%d", vscore);
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rb->lcd_getstringsize(s, &sw, NULL);
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@ -1615,13 +1606,26 @@ static int brickmania_game_loop(void)
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/* write life num */
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rb->snprintf(s, sizeof(s), "Life: %d", life);
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/* hijack i - it's reset to 0 in 17 lines */
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/* hijack i */
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i = sw;
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rb->lcd_getstringsize(s, &sw, NULL);
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if (sw >= (LCD_WIDTH/2-i/2))
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rb->snprintf(s, sizeof(s), "L: %d", life);
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rb->lcd_putsxy(0, 0, s);
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/* write level */
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rb->snprintf(s, sizeof(s), "Level %d", level+1);
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rb->lcd_getstringsize(s, &sw, NULL);
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if (LCD_WIDTH-sw <= (LCD_WIDTH/2+i/2)+1)
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{
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rb->snprintf(s, sizeof(s), "Lvl %d", level+1);
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rb->lcd_getstringsize(s, &sw, NULL);
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}
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rb->lcd_putsxy(LCD_WIDTH-sw, 0, s);
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i = 0;
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/* continue game */
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if (game_state == ST_PAUSE)
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{
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