forked from len0rd/rockbox
Various improvements and code re-organisation: Optimised assembler LCD rendering function for the iPod 5G by me and an optimisations to the sprite drawing routines courtesy of stripwax (these improvements make pacbox almost realtime on the iPod 5G). MENU+SELECT now brings up the menu on the iPod instead of the hold switch.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9018 a1c6a512-1295-4272-9138-f99709370657
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8 changed files with 422 additions and 191 deletions
130
apps/plugins/pacbox/pacbox_arm.S
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apps/plugins/pacbox/pacbox_arm.S
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Pacbox - a Pacman Emulator for Rockbox
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*
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* Based on PIE - Pacman Instructional Emulator
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*
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* Copyright (c) 1997-2003,2004 Alessandro Scotti
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "pacbox.h"
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.section .icode,"ax",%progbits
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.global blit_display
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/* void blit_display(fb_data* lcd_framebuffer, unsigned char* vbuf)
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next_dst=&lcd_framebuffer[YOFS*LCD_WIDTH+XOFS+ScreenHeight-1];
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for( y=ScreenHeight; y>0; y-- ) {
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dst = (next_dst--);
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for( x=ScreenWidth; x>0; x-- ) {
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*dst = palette[*(vbuf++)];
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dst+=LCD_WIDTH;
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}
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}
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*/
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#ifdef HAVE_LCD_COLOR
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#if (LCD_WIDTH >= 288) && (LCD_HEIGHT >= 224)
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blit_display:
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stmdb sp!, {r4-r12, lr}
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add r3, r0, #5696
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add r3, r3, #24 @ 5720 = (2*(YOFS*LCD_WIDTH+XOFS+ScreenHeight-4))
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ldr r0, =palette
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mov lr, #288 @ y = 288
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mov r12, #224*3
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loop_y: mov r2, r3 @ r2 = next_dst
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sub r3, r3, #8 @ next_dst-=4
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mov ip, #224 @ x = 224
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/* store 2 input bytes from the next four lines in r7-r10 */
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loop_x:
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ldrh r8, [r1, #224] @ r8 = vbuf[224]
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ldrh r7, [r1] @ r7 = vbuf[0] ; vbuf += 2;
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add r1, r1, #448
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ldrh r10, [r1, #224] @ r8 = vbuf[224]
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ldrh r9, [r1], #2 @ r7 = vbuf[0] ; vbuf += 2;
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sub r1, r1, #448
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/* Convert high bytes of r7-r10 into palette entries in r5 and r6 */
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mov r6, r7, lsr #8
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mov r6, r6, lsl #1
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ldrh r6, [r6, r0] @ r6 = palette[hi(r7]]
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mov r11, r8, lsr #8
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mov r11, r11, lsl #1
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ldrh r11, [r11, r0] @ r11 = palette[hi(r8]]
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orr r6, r11, r6, lsl #16 @ r6 = palette[hi(r8]]
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@ | (palette[hi(r7)] << 16)
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mov r5, r9, lsr #8
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mov r5, r5, lsl #1
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ldrh r5, [r5, r0] @ r5 = palette[hi(r9]]
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mov r11, r10, lsr #8
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mov r11, r11, lsl #1
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ldrh r11, [r11, r0] @ r11 = palette[hi(r10)]]
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orr r5, r11, r5, lsl #16 @ r5 = palette[hi(r10]]
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@ | (palette[hi(r9)] << 16)
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/* Convert low bytes of r7-r10 into palette entries in r7 and r8 */
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and r7, r7, #0xff
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mov r7, r7, lsl #1
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ldrh r7, [r7, r0]
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and r8, r8, #0xff
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mov r8, r8, lsl #1
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ldrh r8, [r8, r0]
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orr r8, r8, r7, lsl #16
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and r9, r9, #0xff
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mov r9, r9, lsl #1
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ldrh r9, [r9, r0]
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and r10, r10, #0xff
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mov r10, r10, lsl #1
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ldrh r10, [r10, r0]
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orr r7, r10, r9, lsl #16
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/* Now write the 8 pixels to the screen */
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stmia r2!, {r7, r8}
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add r2, r2, #(LCD_WIDTH*2)-8 @ dst += LCD_WIDTH
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stmia r2!, {r5, r6}
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add r2, r2, #(LCD_WIDTH*2)-8 @ dst += LCD_WIDTH
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/* end of x loop */
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subs ip, ip, #2 @ x-=2
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bne loop_x
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/* end of y loop */
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add r1, r1, #224*3 @ vbuf += 224*3
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subs lr, lr, #4 @ y-=4
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ldmeqia sp!, {r4-r12, pc}
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b loop_y
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#endif
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#endif
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