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First step of charcell LCD code rework: * Make it fully unicode aware so that adding non-ISO8859-1 scripts becomes possible (limited by the LCD capabilities of course). * Make the API more similar to the bitmap LCD code's API. * Moved hardware dependent parts to target tree. * Simplified code. * Jumpscroll temporarily non-functional.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12916 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2007-03-26 07:52:13 +00:00
parent 165f62d0cd
commit ad4e3d6657
26 changed files with 1652 additions and 1806 deletions

View file

@ -4,10 +4,11 @@
/* define this if you would like tagcache to build on this target */
#define HAVE_TAGCACHE
/* LCD dimensions (for the simulator) */
#define LCD_WIDTH 132 /* Display width in pixels */
#define LCD_HEIGHT 64 /* Display height in pixels */
#define LCD_DEPTH 1
#define LCD_WIDTH 11
#define LCD_HEIGHT 2
#define LCD_DEPTH 1
#define SIM_LCD_WIDTH 132 /* pixels */
#define SIM_LCD_HEIGHT 64 /* pixels */
/* define this if you have the Player's keyboard */
#define CONFIG_KEYPAD PLAYER_PAD