forked from len0rd/rockbox
SWCODEC/IRAM: Save voice IRAM when a plugin initializes its IRAM. Defines two macros for declaring and initializing IRAM. Plugins should use these instead. See mp3_encoder, doom, etc. for details. Further tweaks in buffer restoration after other use. Hiding of some interfaces that should only be used by buffer management.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11544 a1c6a512-1295-4272-9138-f99709370657
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15 changed files with 204 additions and 125 deletions
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@ -29,14 +29,7 @@
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#include "lib/configfile.h"
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PLUGIN_HEADER
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#ifdef USE_IRAM
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extern char iramcopy[];
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extern char iramstart[];
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extern char iramend[];
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extern char iedata[];
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extern char iend[];
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#endif
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PLUGIN_IRAM_DECLARE
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struct plugin_api* rb;
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@ -370,21 +363,10 @@ static int gameProc( void )
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enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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{
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(void)parameter;
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#ifdef USE_IRAM
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void* audiobuf;
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int audiosize;
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#endif
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rb = api;
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#ifdef USE_IRAM
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/* We need to stop audio playback in order to use IRAM, so we grab
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the audio buffer - but we don't use it. */
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audiobuf = rb->plugin_get_audio_buffer(&audiosize);
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rb->memcpy(iramstart, iramcopy, iramend-iramstart);
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rb->memset(iedata, 0, iend - iedata);
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#endif
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PLUGIN_IRAM_INIT(rb)
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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rb->cpu_boost(true);
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