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Patch by Jonas Häggqvist fixing keymap for star also add screenshot for star and pong

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10029 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Nils Wallménius 2006-05-31 14:18:24 +00:00
parent 2040a15873
commit aca5c8044d
4 changed files with 25 additions and 13 deletions

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@ -58,7 +58,7 @@ will carry on playing whilst plugins are being run.
\opt{HAVE_LCD_BITMAP}{\input{plugins/spacerocks.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/star.tex}}
\opt{HAVE_LCD_BITMAP}{\input{plugins/star.tex}}
\opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}}

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@ -5,7 +5,7 @@ This is a puzzle game. It is actually a rewrite of Star, a game written
by CDK designed for the hp48 calculator.
Rules: Take all of the ``o''s to go to the
next level. The on key allows you to switch between the filled circle,
next level. You can switch control between the filled circle,
which can take ``o''s, and the filled square, which is used as a mobile
wall to allow your filled circle to get to places on the screen it
could not otherwise reach. The block cannot take ``o''s.
@ -13,19 +13,31 @@ could not otherwise reach. The block cannot take ``o''s.
\begin{table}
\begin{btnmap}{}{}
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
{\fixme{TBD}} & Toggle control \\
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
& Switch control\\
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
{\fixme{TBD}} & Previous level \\
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonLeft}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown}
& Previous level\\
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
{\fixme{TBD}} & Reset level \\
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonUp}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
& Reset level \\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
{\fixme{TBD}} & Next level \\
\opt{RECORDER_PAD}{\ButtonOff}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
{\fixme{TBD}} & Exit the game \\
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonRight}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
& Next level \\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
& Exit the game \\
\end{btnmap}
\end{table}