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Patch by Jonas Häggqvist fixing keymap for star also add screenshot for star and pong

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10029 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Nils Wallménius 2006-05-31 14:18:24 +00:00
parent 2040a15873
commit aca5c8044d
4 changed files with 25 additions and 13 deletions

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@ -58,7 +58,7 @@ will carry on playing whilst plugins are being run.
\opt{HAVE_LCD_BITMAP}{\input{plugins/spacerocks.tex}} \opt{HAVE_LCD_BITMAP}{\input{plugins/spacerocks.tex}}
\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/star.tex}} \opt{HAVE_LCD_BITMAP}{\input{plugins/star.tex}}
\opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}} \opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}}

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@ -5,7 +5,7 @@ This is a puzzle game. It is actually a rewrite of Star, a game written
by CDK designed for the hp48 calculator. by CDK designed for the hp48 calculator.
Rules: Take all of the ``o''s to go to the Rules: Take all of the ``o''s to go to the
next level. The on key allows you to switch between the filled circle, next level. You can switch control between the filled circle,
which can take ``o''s, and the filled square, which is used as a mobile which can take ``o''s, and the filled square, which is used as a mobile
wall to allow your filled circle to get to places on the screen it wall to allow your filled circle to get to places on the screen it
could not otherwise reach. The block cannot take ``o''s. could not otherwise reach. The block cannot take ``o''s.
@ -13,19 +13,31 @@ could not otherwise reach. The block cannot take ``o''s.
\begin{table} \begin{table}
\begin{btnmap}{}{} \begin{btnmap}{}{}
\opt{RECORDER_PAD}{\ButtonOn} \opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% \opt{ONDIO_PAD}{\ButtonMenu}
{\fixme{TBD}} & Toggle control \\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
& Switch control\\
\opt{RECORDER_PAD}{\ButtonFOne} \opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% \opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
{\fixme{TBD}} & Previous level \\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonLeft}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown}
& Previous level\\
\opt{RECORDER_PAD}{\ButtonFTwo} \opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% \opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
{\fixme{TBD}} & Reset level \\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonUp}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
& Reset level \\
\opt{RECORDER_PAD}{\ButtonFThree} \opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% \opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
{\fixme{TBD}} & Next level \\ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonRight}
\opt{RECORDER_PAD}{\ButtonOff} \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}% \opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
{\fixme{TBD}} & Exit the game \\ & Next level \\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
& Exit the game \\
\end{btnmap} \end{btnmap}
\end{table} \end{table}