forked from len0rd/rockbox
Patch by Jonas Häggqvist fixing keymap for star also add screenshot for star and pong
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10029 a1c6a512-1295-4272-9138-f99709370657
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2040a15873
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4 changed files with 25 additions and 13 deletions
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manual/plugins/images/ss-pong-160x128x16.png
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manual/plugins/images/ss-pong-160x128x16.png
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manual/plugins/images/ss-star-160x128x16.png
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manual/plugins/images/ss-star-160x128x16.png
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@ -58,7 +58,7 @@ will carry on playing whilst plugins are being run.
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\opt{HAVE_LCD_BITMAP}{\input{plugins/spacerocks.tex}}
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\opt{HAVE_LCD_BITMAP}{\input{plugins/spacerocks.tex}}
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\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/star.tex}}
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\opt{HAVE_LCD_BITMAP}{\input{plugins/star.tex}}
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\opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}}
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\opt{HAVE_LCD_BITMAP}{\input{plugins/tetrox.tex}}
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@ -5,7 +5,7 @@ This is a puzzle game. It is actually a rewrite of Star, a game written
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by CDK designed for the hp48 calculator.
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by CDK designed for the hp48 calculator.
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Rules: Take all of the ``o''s to go to the
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Rules: Take all of the ``o''s to go to the
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next level. The on key allows you to switch between the filled circle,
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next level. You can switch control between the filled circle,
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which can take ``o''s, and the filled square, which is used as a mobile
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which can take ``o''s, and the filled square, which is used as a mobile
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wall to allow your filled circle to get to places on the screen it
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wall to allow your filled circle to get to places on the screen it
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could not otherwise reach. The block cannot take ``o''s.
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could not otherwise reach. The block cannot take ``o''s.
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@ -13,19 +13,31 @@ could not otherwise reach. The block cannot take ``o''s.
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\begin{table}
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\begin{table}
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\begin{btnmap}{}{}
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\begin{btnmap}{}{}
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\opt{RECORDER_PAD}{\ButtonOn}
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\opt{RECORDER_PAD}{\ButtonOn}
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\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
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\opt{ONDIO_PAD}{\ButtonMenu}
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{\fixme{TBD}} & Toggle control \\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
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& Switch control\\
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
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\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
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{\fixme{TBD}} & Previous level \\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonLeft}
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\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft}
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\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown}
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& Previous level\\
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\opt{RECORDER_PAD}{\ButtonFTwo}
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\opt{RECORDER_PAD}{\ButtonFTwo}
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\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
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\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
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{\fixme{TBD}} & Reset level \\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonUp}
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\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
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\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
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& Reset level \\
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\opt{RECORDER_PAD}{\ButtonFThree}
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\opt{RECORDER_PAD}{\ButtonFThree}
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\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
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\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
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{\fixme{TBD}} & Next level \\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonRight}
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\opt{RECORDER_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonLeft}
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\opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IAUDIO_X5_PAD}%
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\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
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{\fixme{TBD}} & Exit the game \\
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& Next level \\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
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\opt{IAUDIO_X5_PAD}{\ButtonPower}
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& Exit the game \\
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\end{btnmap}
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\end{btnmap}
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\end{table}
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\end{table}
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