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Move to a proper sdl key config instead of using the d2 pad. make the mouse wheel work, middle click is "select" and right click is "back"

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27891 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jonathan Gordon 2010-08-26 11:43:51 +00:00
parent 1d613bee0f
commit aaa1636a8b
11 changed files with 335 additions and 29 deletions

View file

@ -20,10 +20,62 @@
***************************************************9*************************/
#include <stdio.h>
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_key)
{
(void)keyboard_key;
return BUTTON_NONE;
int new_btn = BUTTON_NONE;
switch (keyboard_key)
{
case SDLK_KP7:
new_btn = BUTTON_TOPLEFT;
break;
case SDLK_KP8:
new_btn = BUTTON_TOPMIDDLE;
break;
case SDLK_KP9:
new_btn = BUTTON_TOPRIGHT;
break;
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_MIDLEFT;
break;
case SDLK_KP5:
new_btn = BUTTON_CENTER;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_MIDRIGHT;
break;
case SDLK_KP1:
new_btn = BUTTON_BOTTOMLEFT;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_BOTTOMMIDDLE;
break;
case SDLK_KP3:
new_btn = BUTTON_BOTTOMRIGHT;
break;
#ifdef HAVE_SCROLLWHEEL
case SDL_BUTTON_WHEELUP:
new_btn = BUTTON_SCROLL_BACK;
break;
case SDL_BUTTON_WHEELDOWN:
new_btn = BUTTON_SCROLL_FWD;
break;
#endif
case SDL_BUTTON_RIGHT:
new_btn = BUTTON_MIDLEFT;
break;
case SDL_BUTTON_MIDDLE:
new_btn = BUTTON_MIDRIGHT;
break;
default:
break;
}
return new_btn;
}

View file

@ -34,27 +34,26 @@ void button_init_device(void);
int button_read_device(int *data);
/* Main unit's buttons */
#define BUTTON_POWER 0x00000001
#define BUTTON_PLUS 0x00000002
#define BUTTON_MINUS 0x00000004
#define BUTTON_MENU 0x00000008
/* Compatibility hacks for flipping. Needs a somewhat better fix. */
#define BUTTON_LEFT BUTTON_MIDLEFT
#define BUTTON_RIGHT BUTTON_MIDRIGHT
#define BUTTON_UP BUTTON_TOPMIDDLE
#define BUTTON_DOWN BUTTON_BOTTOMMIDDLE
#define BUTTON_UP 0x00000001
#define BUTTON_DOWN 0x00000002
#define BUTTON_LEFT 0x00000004
#define BUTTON_RIGHT 0x00000008
#define BUTTON_SELECT 0x00000010
#define BUTTON_MENU 0x00000020
#define BUTTON_BACK 0x00000040
#define BUTTON_SCROLL_FWD 0x00000100
#define BUTTON_SCROLL_BACK 0x00000200
/* Touch Screen Area Buttons */
#define BUTTON_TOPLEFT 0x00000010
#define BUTTON_TOPMIDDLE 0x00000020
#define BUTTON_TOPRIGHT 0x00000040
#define BUTTON_MIDLEFT 0x00000080
#define BUTTON_CENTER 0x00000100
#define BUTTON_MIDRIGHT 0x00000200
#define BUTTON_BOTTOMLEFT 0x00000400
#define BUTTON_BOTTOMMIDDLE 0x00000800
#define BUTTON_BOTTOMRIGHT 0x00001000
#define BUTTON_TOPLEFT 0x00001000
#define BUTTON_TOPMIDDLE 0x00002000
#define BUTTON_TOPRIGHT 0x00004000
#define BUTTON_MIDLEFT 0x00008000
#define BUTTON_CENTER 0x00010000
#define BUTTON_MIDRIGHT 0x00020000
#define BUTTON_BOTTOMLEFT 0x00040000
#define BUTTON_BOTTOMMIDDLE 0x00080000
#define BUTTON_BOTTOMRIGHT 0x00100000
#define BUTTON_MAIN 0x1FFF

View file

@ -112,9 +112,16 @@ static void mouse_event(SDL_MouseButtonEvent *event, bool button_up)
if(button_up) {
switch ( event->button )
{
#ifdef HAVE_SCROLLWHEEL
case SDL_BUTTON_WHEELUP:
case SDL_BUTTON_WHEELDOWN:
#endif
case SDL_BUTTON_MIDDLE:
case SDL_BUTTON_RIGHT:
button_event( event->button, false );
break;
/* The scrollwheel button up events are ignored as they are queued immediately */
case SDL_BUTTON_LEFT:
case SDL_BUTTON_MIDDLE:
if ( mapping && background ) {
printf(" { SDLK_, %d, %d, %d, \"\" },\n", x, y,
(int)sqrt( SQUARE(x-(int)event->x) + SQUARE(y-(int)event->y))
@ -137,14 +144,13 @@ static void mouse_event(SDL_MouseButtonEvent *event, bool button_up)
{
#ifdef HAVE_SCROLLWHEEL
case SDL_BUTTON_WHEELUP:
button_event( SDLK_UP, true );
break;
case SDL_BUTTON_WHEELDOWN:
button_event( SDLK_DOWN, true );
break;
#endif
case SDL_BUTTON_LEFT:
case SDL_BUTTON_MIDDLE:
case SDL_BUTTON_RIGHT:
button_event( event->button, true );
break;
case SDL_BUTTON_LEFT:
if ( mapping && background ) {
x = event->x;
y = event->y;

View file

@ -51,6 +51,7 @@ int key_to_touch(int keyboard_button, unsigned int mouse_coords)
}
}
break;
#ifndef CONFIG_PLATFORM
case SDLK_KP7:
case SDLK_7:
new_btn = BUTTON_TOPLEFT;
@ -58,6 +59,9 @@ int key_to_touch(int keyboard_button, unsigned int mouse_coords)
case SDLK_KP8:
case SDLK_8:
case SDLK_UP:
#ifdef HAVE_SCROLLWHEEL
case SDL_BUTTON_WHEELDOWN:
#endif
new_btn = BUTTON_TOPMIDDLE;
break;
case SDLK_KP9:
@ -71,6 +75,7 @@ int key_to_touch(int keyboard_button, unsigned int mouse_coords)
break;
case SDLK_KP5:
case SDLK_i:
case SDL_BUTTON_MIDDLE:
new_btn = BUTTON_CENTER;
break;
case SDLK_KP6:
@ -84,6 +89,9 @@ int key_to_touch(int keyboard_button, unsigned int mouse_coords)
break;
case SDLK_KP2:
case SDLK_k:
#ifdef HAVE_SCROLLWHEEL
case SDL_BUTTON_WHEELDOWN:
#endif
case SDLK_DOWN:
new_btn = BUTTON_BOTTOMMIDDLE;
break;
@ -91,6 +99,7 @@ int key_to_touch(int keyboard_button, unsigned int mouse_coords)
case SDLK_l:
new_btn = BUTTON_BOTTOMRIGHT;
break;
#endif
}
return new_btn;
}