forked from len0rd/rockbox
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
This commit is contained in:
parent
01c6dcf6c7
commit
a855d62025
994 changed files with 336924 additions and 15 deletions
681
apps/plugins/sdl/progs/duke3d/Game/src/sounds.c
Normal file
681
apps/plugins/sdl/progs/duke3d/Game/src/sounds.c
Normal file
|
|
@ -0,0 +1,681 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
||||
|
||||
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
||||
|
||||
Duke Nukem 3D is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
aint32_t with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
Original Source: 1996 - Todd Replogle
|
||||
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#if PLATFORM_DOS
|
||||
#include <conio.h>
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "../../Game/src/types.h"
|
||||
#include "util_lib.h"
|
||||
#include "duke3d.h"
|
||||
#include "global.h"
|
||||
#include "../../Engine/src/filesystem.h"
|
||||
|
||||
|
||||
#define LOUDESTVOLUME 150
|
||||
|
||||
int32_t backflag,numenvsnds;
|
||||
|
||||
/*
|
||||
===================
|
||||
=
|
||||
= SoundStartup
|
||||
=
|
||||
===================
|
||||
*/
|
||||
|
||||
void SoundStartup( void )
|
||||
{
|
||||
int32 status;
|
||||
|
||||
// if they chose None lets return
|
||||
if (FXDevice == NumSoundCards) return;
|
||||
|
||||
// Do special Sound Blaster, AWE32 stuff
|
||||
if (
|
||||
( FXDevice == SoundBlaster ) ||
|
||||
( FXDevice == Awe32 )
|
||||
)
|
||||
{
|
||||
int MaxVoices;
|
||||
int MaxBits;
|
||||
int MaxChannels;
|
||||
|
||||
status = FX_SetupSoundBlaster
|
||||
(
|
||||
BlasterConfig, (int *)&MaxVoices, (int *)&MaxBits, (int *)&MaxChannels
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
status = FX_Ok;
|
||||
}
|
||||
|
||||
if ( status == FX_Ok )
|
||||
{
|
||||
if ( eightytwofifty && numplayers > 1)
|
||||
{
|
||||
status = FX_Init( FXDevice, min( NumVoices,4 ), 1, 8, 8000 );
|
||||
}
|
||||
else
|
||||
{
|
||||
status = FX_Init( FXDevice, NumVoices, NumChannels, NumBits, MixRate );
|
||||
}
|
||||
if ( status == FX_Ok )
|
||||
{
|
||||
|
||||
FX_SetVolume( FXVolume );
|
||||
if (ReverseStereo == 1)
|
||||
{
|
||||
FX_SetReverseStereo(!FX_GetReverseStereo());
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( status != FX_Ok )
|
||||
{
|
||||
Error(EXIT_FAILURE, FX_ErrorString( FX_Error ));
|
||||
}
|
||||
|
||||
status = FX_SetCallBack( TestCallBack );
|
||||
|
||||
if ( status != FX_Ok )
|
||||
{
|
||||
Error(EXIT_FAILURE, FX_ErrorString( FX_Error ));
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
=
|
||||
= SoundShutdown
|
||||
=
|
||||
===================
|
||||
*/
|
||||
|
||||
void SoundShutdown( void )
|
||||
{
|
||||
int32 status;
|
||||
|
||||
// if they chose None lets return
|
||||
if (FXDevice == NumSoundCards)
|
||||
return;
|
||||
|
||||
status = FX_Shutdown();
|
||||
if ( status != FX_Ok )
|
||||
{
|
||||
Error(EXIT_FAILURE, FX_ErrorString( FX_Error ));
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
=
|
||||
= MusicStartup
|
||||
=
|
||||
===================
|
||||
*/
|
||||
|
||||
void MusicStartup( void )
|
||||
{
|
||||
int32 status;
|
||||
|
||||
// if they chose None lets return
|
||||
if ((MusicDevice == NumSoundCards) || (eightytwofifty && numplayers > 1) )
|
||||
return;
|
||||
|
||||
// satisfy AWE32 and WAVEBLASTER stuff
|
||||
BlasterConfig.Midi = MidiPort;
|
||||
|
||||
// Do special Sound Blaster, AWE32 stuff
|
||||
if (
|
||||
( FXDevice == SoundBlaster ) ||
|
||||
( FXDevice == Awe32 )
|
||||
)
|
||||
{
|
||||
int MaxVoices;
|
||||
int MaxBits;
|
||||
int MaxChannels;
|
||||
|
||||
FX_SetupSoundBlaster
|
||||
(
|
||||
BlasterConfig, (int *)&MaxVoices, (int *)&MaxBits, (int *)&MaxChannels
|
||||
);
|
||||
}
|
||||
status = MUSIC_Init( MusicDevice, MidiPort );
|
||||
|
||||
if ( status == MUSIC_Ok )
|
||||
{
|
||||
MUSIC_SetVolume( MusicVolume );
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundShutdown();
|
||||
uninittimer();
|
||||
uninitengine();
|
||||
CONTROL_Shutdown();
|
||||
CONFIG_WriteSetup();
|
||||
KB_Shutdown();
|
||||
uninitgroupfile();
|
||||
unlink("duke3d.tmp");
|
||||
Error(EXIT_FAILURE, "Couldn't find selected sound card, or, error w/ sound card itself\n");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
=
|
||||
= MusicShutdown
|
||||
=
|
||||
===================
|
||||
*/
|
||||
|
||||
void MusicShutdown( void )
|
||||
{
|
||||
int32 status;
|
||||
|
||||
// if they chose None lets return
|
||||
if ((MusicDevice == NumSoundCards) || (eightytwofifty && numplayers > 1) )
|
||||
return;
|
||||
|
||||
status = MUSIC_Shutdown();
|
||||
if ( status != MUSIC_Ok )
|
||||
{
|
||||
//Error( MUSIC_ErrorString( MUSIC_ErrorCode ));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
int USRHOOKS_GetMem(void **ptr, uint32_t size )
|
||||
{
|
||||
*ptr = malloc(size);
|
||||
|
||||
if (*ptr == NULL)
|
||||
return(USRHOOKS_Error);
|
||||
|
||||
return( USRHOOKS_Ok);
|
||||
|
||||
}
|
||||
|
||||
int USRHOOKS_FreeMem(void *ptr)
|
||||
{
|
||||
free(ptr);
|
||||
return( USRHOOKS_Ok);
|
||||
}
|
||||
#endif
|
||||
|
||||
uint8_t menunum=0;
|
||||
|
||||
void intomenusounds(void)
|
||||
{
|
||||
static const short menusnds[] =
|
||||
{
|
||||
LASERTRIP_EXPLODE,
|
||||
DUKE_GRUNT,
|
||||
DUKE_LAND_HURT,
|
||||
CHAINGUN_FIRE,
|
||||
SQUISHED,
|
||||
KICK_HIT,
|
||||
PISTOL_RICOCHET,
|
||||
PISTOL_BODYHIT,
|
||||
PISTOL_FIRE,
|
||||
SHOTGUN_FIRE,
|
||||
BOS1_WALK,
|
||||
RPG_EXPLODE,
|
||||
PIPEBOMB_BOUNCE,
|
||||
PIPEBOMB_EXPLODE,
|
||||
NITEVISION_ONOFF,
|
||||
RPG_SHOOT,
|
||||
SELECT_WEAPON
|
||||
};
|
||||
sound(menusnds[(int)menunum++]);
|
||||
menunum %= 17;
|
||||
}
|
||||
|
||||
void playmusic(char *fn)
|
||||
{
|
||||
if(MusicToggle == 0) return;
|
||||
if(MusicDevice == NumSoundCards) return;
|
||||
|
||||
// the SDL_mixer version does more or less this same thing. --ryan.
|
||||
PlayMusic(fn);
|
||||
}
|
||||
|
||||
uint8_t loadsound(uint16_t num)
|
||||
{
|
||||
int32_t fp, l;
|
||||
|
||||
if(num >= NUM_SOUNDS || SoundToggle == 0) return 0;
|
||||
if (FXDevice == NumSoundCards) return 0;
|
||||
|
||||
fp = TCkopen4load(sounds[num],0);
|
||||
if(fp == -1)
|
||||
{
|
||||
sprintf(&fta_quotes[113][0],"Sound %s(#%d) not found.",sounds[num],num);
|
||||
FTA(113,&ps[myconnectindex],1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
l = kfilelength( fp );
|
||||
soundsiz[num] = l;
|
||||
|
||||
Sound[num].lock = 200;
|
||||
|
||||
allocache(&Sound[num].ptr,l,(uint8_t *)&Sound[num].lock);
|
||||
kread( fp, Sound[num].ptr , l);
|
||||
kclose( fp );
|
||||
return 1;
|
||||
}
|
||||
|
||||
int xyzsound(short num,short i,int32_t x,int32_t y,int32_t z)
|
||||
{
|
||||
int32_t sndist, cx, cy, cz, j,k;
|
||||
short pitche,pitchs,cs;
|
||||
int voice, sndang, ca, pitch;
|
||||
|
||||
/*
|
||||
rb->splashf(HZ * 3, "%d %d %d %d %d %d %d %d", num >= NUM_SOUNDS,
|
||||
FXDevice == NumSoundCards,
|
||||
( (soundm[num]&8) && ud.lockout ),
|
||||
SoundToggle == 0,
|
||||
Sound[num].num > 3,
|
||||
FX_VoiceAvailable(soundpr[num]) == 0,
|
||||
(ps[myconnectindex].timebeforeexit > 0 && ps[myconnectindex].timebeforeexit <= 26*3),
|
||||
ps[myconnectindex].gm&MODE_MENU);
|
||||
*/
|
||||
|
||||
if( num >= NUM_SOUNDS ||
|
||||
FXDevice == NumSoundCards ||
|
||||
( (soundm[num]&8) && ud.lockout ) ||
|
||||
SoundToggle == 0 ||
|
||||
Sound[num].num > 3 ||
|
||||
FX_VoiceAvailable(soundpr[num]) == 0 ||
|
||||
(ps[myconnectindex].timebeforeexit > 0 && ps[myconnectindex].timebeforeexit <= 26*3) ||
|
||||
ps[myconnectindex].gm&MODE_MENU) return -1;
|
||||
|
||||
if( soundm[num]&128 )
|
||||
{
|
||||
sound(num);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if( soundm[num]&4 )
|
||||
{
|
||||
// FIX_00041: Toggle to hear the opponent sound in DM (like it used to be in v1.3d)
|
||||
if(VoiceToggle==0 || (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && /*ud.coop!=1 &&*/ !OpponentSoundToggle) ) return -1; //xduke : 1.3d Style: makes opponent sound in DM as in COOP
|
||||
|
||||
for(j=0;j<NUM_SOUNDS;j++)
|
||||
for(k=0;k<Sound[j].num;k++)
|
||||
if( (Sound[j].num > 0) && (soundm[j]&4) )
|
||||
return -1;
|
||||
}
|
||||
|
||||
cx = ps[screenpeek].oposx;
|
||||
cy = ps[screenpeek].oposy;
|
||||
cz = ps[screenpeek].oposz;
|
||||
cs = ps[screenpeek].cursectnum;
|
||||
ca = ps[screenpeek].ang+ps[screenpeek].look_ang;
|
||||
|
||||
sndist = FindDistance3D((cx-x),(cy-y),(cz-z)>>4);
|
||||
|
||||
if( i >= 0 && (soundm[num]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9 )
|
||||
sndist = divscale14(sndist,(SHT+1));
|
||||
|
||||
pitchs = soundps[num];
|
||||
pitche = soundpe[num];
|
||||
cx = klabs(pitche-pitchs);
|
||||
|
||||
if(cx)
|
||||
{
|
||||
if( pitchs < pitche )
|
||||
pitch = pitchs + ( rand()%cx );
|
||||
else pitch = pitche + ( rand()%cx );
|
||||
}
|
||||
else pitch = pitchs;
|
||||
|
||||
sndist += soundvo[num];
|
||||
if(sndist < 0) sndist = 0;
|
||||
if( sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT) )
|
||||
sndist += sndist>>5;
|
||||
|
||||
switch(num)
|
||||
{
|
||||
case PIPEBOMB_EXPLODE:
|
||||
case LASERTRIP_EXPLODE:
|
||||
case RPG_EXPLODE:
|
||||
if(sndist > (6144) )
|
||||
sndist = 6144;
|
||||
if(sector[ps[screenpeek].cursectnum].lotag == 2)
|
||||
pitch -= 1024;
|
||||
break;
|
||||
default:
|
||||
if(sector[ps[screenpeek].cursectnum].lotag == 2 && (soundm[num]&4) == 0)
|
||||
pitch = -768;
|
||||
if( sndist > 31444 && PN != MUSICANDSFX)
|
||||
return -1;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if( Sound[num].num > 0 && PN != MUSICANDSFX )
|
||||
{
|
||||
if( SoundOwner[num][0].i == i ) stopsound(num);
|
||||
else if( Sound[num].num > 1 ) stopsound(num);
|
||||
else if( badguy(&sprite[i]) && sprite[i].extra <= 0 ) stopsound(num);
|
||||
}
|
||||
|
||||
if( PN == APLAYER && sprite[i].yvel == screenpeek )
|
||||
{
|
||||
sndang = 0;
|
||||
sndist = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sndang = 2048 + ca - getangle(cx-x,cy-y);
|
||||
sndang &= 2047;
|
||||
}
|
||||
|
||||
if(Sound[num].ptr == 0) { if( loadsound(num) == 0 ) return 0; }
|
||||
else
|
||||
{
|
||||
if (Sound[num].lock < 200)
|
||||
Sound[num].lock = 200;
|
||||
else Sound[num].lock++;
|
||||
}
|
||||
|
||||
if( soundm[num]&16 ) sndist = 0;
|
||||
|
||||
if(sndist < ((255-LOUDESTVOLUME)<<6) )
|
||||
sndist = ((255-LOUDESTVOLUME)<<6);
|
||||
|
||||
if( soundm[num]&1 )
|
||||
{
|
||||
uint16_t start;
|
||||
|
||||
if(Sound[num].num > 0) return -1;
|
||||
|
||||
start = readLE16(Sound[num].ptr + 0x14);
|
||||
|
||||
if(*Sound[num].ptr == 'C')
|
||||
voice = FX_PlayLoopedVOC( Sound[num].ptr, start, start + soundsiz[num],
|
||||
pitch,sndist>>6,sndist>>6,0,soundpr[num],num);
|
||||
else
|
||||
voice = FX_PlayLoopedWAV( Sound[num].ptr, start, start + soundsiz[num],
|
||||
pitch,sndist>>6,sndist>>6,0,soundpr[num],num);
|
||||
}
|
||||
else
|
||||
{
|
||||
if( *Sound[num].ptr == 'C')
|
||||
voice = FX_PlayVOC3D( Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num );
|
||||
else voice = FX_PlayWAV3D( Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num );
|
||||
}
|
||||
|
||||
if ( voice > FX_Ok )
|
||||
{
|
||||
SoundOwner[num][Sound[num].num].i = i;
|
||||
SoundOwner[num][Sound[num].num].voice = voice;
|
||||
Sound[num].num++;
|
||||
}
|
||||
else Sound[num].lock--;
|
||||
return (voice);
|
||||
}
|
||||
|
||||
void sound(short num)
|
||||
{
|
||||
short pitch,pitche,pitchs,cx;
|
||||
int voice;
|
||||
int32_t start;
|
||||
|
||||
if (FXDevice == NumSoundCards) return;
|
||||
if(SoundToggle==0) return;
|
||||
if(VoiceToggle==0 && (soundm[num]&4) ) return;
|
||||
if( (soundm[num]&8) && ud.lockout ) return;
|
||||
if(FX_VoiceAvailable(soundpr[num]) == 0) return;
|
||||
|
||||
printf("sound %s (%d)\n", sounds[num], num);
|
||||
|
||||
pitchs = soundps[num];
|
||||
pitche = soundpe[num];
|
||||
cx = klabs(pitche-pitchs);
|
||||
|
||||
if(cx)
|
||||
{
|
||||
if( pitchs < pitche )
|
||||
pitch = pitchs + ( rand()%cx );
|
||||
else pitch = pitche + ( rand()%cx );
|
||||
}
|
||||
else pitch = pitchs;
|
||||
|
||||
if(Sound[num].ptr == 0) { if( loadsound(num) == 0 ) return; }
|
||||
else
|
||||
{
|
||||
if (Sound[num].lock < 200)
|
||||
Sound[num].lock = 200;
|
||||
else Sound[num].lock++;
|
||||
}
|
||||
|
||||
if( soundm[num]&1 )
|
||||
{
|
||||
if(*Sound[num].ptr == 'C')
|
||||
{
|
||||
start = (int32_t)readLE16(Sound[num].ptr + 0x14);
|
||||
voice = FX_PlayLoopedVOC( Sound[num].ptr, start, start + soundsiz[num],
|
||||
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,soundpr[num],num);
|
||||
}
|
||||
else
|
||||
{
|
||||
start = (int32_t)readLE16(Sound[num].ptr + 0x14);
|
||||
voice = FX_PlayLoopedWAV( Sound[num].ptr, start, start + soundsiz[num],
|
||||
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,soundpr[num],num);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(*Sound[num].ptr == 'C')
|
||||
voice = FX_PlayVOC3D( Sound[ num ].ptr, pitch,0,255-LOUDESTVOLUME,soundpr[num], num );
|
||||
else
|
||||
voice = FX_PlayWAV3D( Sound[ num ].ptr, pitch,0,255-LOUDESTVOLUME,soundpr[num], num );
|
||||
}
|
||||
|
||||
if(voice > FX_Ok) return;
|
||||
Sound[num].lock--;
|
||||
}
|
||||
|
||||
int spritesound(uint16_t num, short i)
|
||||
{
|
||||
if(num >= NUM_SOUNDS) return -1;
|
||||
return xyzsound(num,i,SX,SY,SZ);
|
||||
}
|
||||
|
||||
void stopsound(short num)
|
||||
{
|
||||
if(Sound[num].num > 0)
|
||||
{
|
||||
FX_StopSound(SoundOwner[num][Sound[num].num-1].voice);
|
||||
testcallback(num);
|
||||
}
|
||||
}
|
||||
|
||||
void stopenvsound(short num,short i)
|
||||
{
|
||||
short j, k;
|
||||
|
||||
if(Sound[num].num > 0)
|
||||
{
|
||||
k = Sound[num].num;
|
||||
for(j=0;j<k;j++)
|
||||
if(SoundOwner[num][j].i == i)
|
||||
{
|
||||
FX_StopSound(SoundOwner[num][j].voice);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void pan3dsound(void)
|
||||
{
|
||||
int32_t sndist, sx, sy, sz, cx, cy, cz;
|
||||
short sndang,ca,j,k,i,cs;
|
||||
|
||||
numenvsnds = 0;
|
||||
|
||||
if(ud.camerasprite == -1)
|
||||
{
|
||||
cx = ps[screenpeek].oposx;
|
||||
cy = ps[screenpeek].oposy;
|
||||
cz = ps[screenpeek].oposz;
|
||||
cs = ps[screenpeek].cursectnum;
|
||||
ca = ps[screenpeek].ang+ps[screenpeek].look_ang;
|
||||
}
|
||||
else
|
||||
{
|
||||
cx = sprite[ud.camerasprite].x;
|
||||
cy = sprite[ud.camerasprite].y;
|
||||
cz = sprite[ud.camerasprite].z;
|
||||
cs = sprite[ud.camerasprite].sectnum;
|
||||
ca = sprite[ud.camerasprite].ang;
|
||||
}
|
||||
|
||||
for(j=0;j<NUM_SOUNDS;j++) for(k=0;k<Sound[j].num;k++)
|
||||
{
|
||||
i = SoundOwner[j][k].i;
|
||||
|
||||
sx = sprite[i].x;
|
||||
sy = sprite[i].y;
|
||||
sz = sprite[i].z;
|
||||
|
||||
if( PN == APLAYER && sprite[i].yvel == screenpeek)
|
||||
{
|
||||
sndang = 0;
|
||||
sndist = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
sndang = 2048 + ca - getangle(cx-sx,cy-sy);
|
||||
sndang &= 2047;
|
||||
sndist = FindDistance3D((cx-sx),(cy-sy),(cz-sz)>>4);
|
||||
if( i >= 0 && (soundm[j]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9 )
|
||||
sndist = divscale14(sndist,(SHT+1));
|
||||
}
|
||||
|
||||
sndist += soundvo[j];
|
||||
if(sndist < 0) sndist = 0;
|
||||
|
||||
if( sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,sx,sy,sz-(24<<8),SECT) )
|
||||
sndist += sndist>>5;
|
||||
|
||||
if(PN == MUSICANDSFX && SLT < 999)
|
||||
numenvsnds++;
|
||||
|
||||
switch(j)
|
||||
{
|
||||
case PIPEBOMB_EXPLODE:
|
||||
case LASERTRIP_EXPLODE:
|
||||
case RPG_EXPLODE:
|
||||
if(sndist > (6144)) sndist = (6144);
|
||||
break;
|
||||
default:
|
||||
if( sndist > 31444 && PN != MUSICANDSFX)
|
||||
{
|
||||
stopsound(j);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if(Sound[j].ptr == 0 && loadsound(j) == 0 ) continue;
|
||||
if( soundm[j]&16 ) sndist = 0;
|
||||
|
||||
if(sndist < ((255-LOUDESTVOLUME)<<6) )
|
||||
sndist = ((255-LOUDESTVOLUME)<<6);
|
||||
|
||||
FX_Pan3D(SoundOwner[j][k].voice,sndang>>6,sndist>>6);
|
||||
}
|
||||
}
|
||||
|
||||
void TestCallBack(int32_t num)
|
||||
{
|
||||
short tempi,tempj,tempk;
|
||||
|
||||
if(num < 0)
|
||||
{
|
||||
if(lumplockbyte[-num] >= 200)
|
||||
lumplockbyte[-num]--;
|
||||
return;
|
||||
}
|
||||
|
||||
tempk = Sound[num].num;
|
||||
|
||||
if(tempk > 0)
|
||||
{
|
||||
if( (soundm[num]&16) == 0)
|
||||
for(tempj=0;tempj<tempk;tempj++)
|
||||
{
|
||||
tempi = SoundOwner[num][tempj].i;
|
||||
if(sprite[tempi].picnum == MUSICANDSFX && sector[sprite[tempi].sectnum].lotag < 3 && sprite[tempi].lotag < 999)
|
||||
{
|
||||
hittype[tempi].temp_data[0] = 0;
|
||||
if( (tempj + 1) < tempk )
|
||||
{
|
||||
SoundOwner[num][tempj].voice = SoundOwner[num][tempk-1].voice;
|
||||
SoundOwner[num][tempj].i = SoundOwner[num][tempk-1].i;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Sound[num].num--;
|
||||
SoundOwner[num][tempk-1].i = -1;
|
||||
}
|
||||
|
||||
Sound[num].lock--;
|
||||
}
|
||||
|
||||
|
||||
// no idea if this is right. I added this function. --ryan.
|
||||
void testcallback(uint32_t num)
|
||||
{
|
||||
// STUBBED("wtf?");
|
||||
TestCallBack(num);
|
||||
}
|
||||
|
||||
|
||||
void clearsoundlocks(void)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
|
||||
|
||||
for(i=0;i<NUM_SOUNDS;i++)
|
||||
|
||||
Sound[i].lock = 199;
|
||||
|
||||
for(i=0;i<11;i++)
|
||||
|
||||
lumplockbyte[i] = 199;
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue