forked from len0rd/rockbox
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
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994 changed files with 336924 additions and 15 deletions
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apps/plugins/sdl/SDL_mixer/load_aiff.h
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apps/plugins/sdl/SDL_mixer/load_aiff.h
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/*
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SDL_mixer: An audio mixer library based on the SDL library
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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This is the source needed to decode an AIFF file into a waveform.
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It's pretty straightforward once you get going. The only
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externally-callable function is Mix_LoadAIFF_RW(), which is meant to
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act as identically to SDL_LoadWAV_RW() as possible.
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This file by Torbjörn Andersson (torbjorn.andersson@eurotime.se)
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*/
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/* $Id$ */
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/* Don't call this directly; use Mix_LoadWAV_RW() for now. */
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SDL_AudioSpec *Mix_LoadAIFF_RW (SDL_RWops *src, int freesrc,
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SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
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