forked from len0rd/rockbox
Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
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994 changed files with 336924 additions and 15 deletions
87
apps/plugins/sdl/SDL_mixer/dynamic_fluidsynth.c
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87
apps/plugins/sdl/SDL_mixer/dynamic_fluidsynth.c
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/*
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SDL_mixer: An audio mixer library based on the SDL library
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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James Le Cuirot
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chewi@aura-online.co.uk
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*/
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#ifdef USE_FLUIDSYNTH_MIDI
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#include "SDL_loadso.h"
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#include "dynamic_fluidsynth.h"
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fluidsynth_loader fluidsynth = {
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0, NULL
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};
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#ifdef FLUIDSYNTH_DYNAMIC
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#define FLUIDSYNTH_LOADER(FUNC, SIG) \
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fluidsynth.FUNC = (SIG) SDL_LoadFunction(fluidsynth.handle, #FUNC); \
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if (fluidsynth.FUNC == NULL) { SDL_UnloadObject(fluidsynth.handle); return -1; }
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#else
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#define FLUIDSYNTH_LOADER(FUNC, SIG) \
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fluidsynth.FUNC = FUNC;
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#endif
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int Mix_InitFluidSynth()
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{
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if ( fluidsynth.loaded == 0 ) {
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#ifdef FLUIDSYNTH_DYNAMIC
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fluidsynth.handle = SDL_LoadObject(FLUIDSYNTH_DYNAMIC);
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if ( fluidsynth.handle == NULL ) return -1;
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#endif
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FLUIDSYNTH_LOADER(delete_fluid_player, int (*)(fluid_player_t*));
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FLUIDSYNTH_LOADER(delete_fluid_settings, void (*)(fluid_settings_t*));
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FLUIDSYNTH_LOADER(delete_fluid_synth, int (*)(fluid_synth_t*));
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FLUIDSYNTH_LOADER(fluid_player_add, int (*)(fluid_player_t*, const char*));
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FLUIDSYNTH_LOADER(fluid_player_add_mem, int (*)(fluid_player_t*, const void*, size_t));
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FLUIDSYNTH_LOADER(fluid_player_get_status, int (*)(fluid_player_t*));
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FLUIDSYNTH_LOADER(fluid_player_play, int (*)(fluid_player_t*));
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FLUIDSYNTH_LOADER(fluid_player_set_loop, int (*)(fluid_player_t*, int));
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FLUIDSYNTH_LOADER(fluid_player_stop, int (*)(fluid_player_t*));
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FLUIDSYNTH_LOADER(fluid_settings_setnum, int (*)(fluid_settings_t*, const char*, double));
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FLUIDSYNTH_LOADER(fluid_synth_get_settings, fluid_settings_t* (*)(fluid_synth_t*));
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FLUIDSYNTH_LOADER(fluid_synth_set_gain, void (*)(fluid_synth_t*, float));
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FLUIDSYNTH_LOADER(fluid_synth_sfload, int(*)(fluid_synth_t*, const char*, int));
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FLUIDSYNTH_LOADER(fluid_synth_write_s16, int(*)(fluid_synth_t*, int, void*, int, int, void*, int, int));
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FLUIDSYNTH_LOADER(new_fluid_player, fluid_player_t* (*)(fluid_synth_t*));
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FLUIDSYNTH_LOADER(new_fluid_settings, fluid_settings_t* (*)(void));
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FLUIDSYNTH_LOADER(new_fluid_synth, fluid_synth_t* (*)(fluid_settings_t*));
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}
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++fluidsynth.loaded;
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return 0;
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}
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void Mix_QuitFluidSynth()
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{
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if ( fluidsynth.loaded == 0 ) {
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return;
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}
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if ( fluidsynth.loaded == 1 ) {
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#ifdef FLUIDSYNTH_DYNAMIC
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SDL_UnloadObject(fluidsynth.handle);
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#endif
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}
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--fluidsynth.loaded;
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}
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#endif /* USE_FLUIDSYNTH_MIDI */
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