forked from len0rd/rockbox
pacbox - a Pacman arcade machine emulator. Currently working for all colour targets and the iriver H1x0. Requires the Pacman arcade machine ROMs in /.rockbox/pacman/
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9001 a1c6a512-1295-4272-9138-f99709370657
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13 changed files with 11079 additions and 1 deletions
197
apps/plugins/pacbox/hardware.c
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197
apps/plugins/pacbox/hardware.c
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Pacbox - a Pacman Emulator for Rockbox
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*
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* Based on PIE - Pacman Instructional Emulator
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*
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* Copyright (c) 1997-2003,2004 Alessandro Scotti
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* http://www.ascotti.org/
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "hardware.h"
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extern struct plugin_api* rb;
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/* The main data for Pacman */
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unsigned char ram_[20*1024] IBSS_ATTR; // ROM (16K) and RAM (4K)
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unsigned char charset_rom_[4*1024] IBSS_ATTR; // Character set ROM (4K)
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unsigned char spriteset_rom_[4*1024] IBSS_ATTR; // Sprite set ROM (4K)
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unsigned char dirty_[1024] IBSS_ATTR;
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unsigned char video_mem_[1024] IBSS_ATTR; // Video memory (1K)
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unsigned char color_mem_[1024] IBSS_ATTR; // Color memory (1K)
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unsigned char charmap_[256*8*8]; /* Character data for 256 8x8 characters */
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unsigned char spritemap_[64*16*16]; /* Sprite data for 64 16x16 sprites */
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unsigned char output_devices_ IBSS_ATTR; /* Output flip-flops set by the game program */
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unsigned char interrupt_vector_ IBSS_ATTR;
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unsigned coin_counter_ IBSS_ATTR;
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unsigned char port1_ IBSS_ATTR;
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unsigned char port2_ IBSS_ATTR;
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unsigned char dip_switches_ IBSS_ATTR;
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/* Internal tables and structures for faster access to data */
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struct PacmanSprite sprites_[8]; /* Sprites */
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short vchar_to_i_[1024];
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/*
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For Z80 Environment: write a byte to memory.
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*/
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void writeByte( unsigned addr, unsigned char b )
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{
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addr &= 0x7FFF;
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if( addr < 0x4000 ) {
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// This is a ROM address, do not write into it!
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}
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else if( addr < 0x4400 ) {
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// Video memory
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if (ram_[addr] != b) {
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int x = vchar_to_i_[addr-0x4000];
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ram_[addr] = b;
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dirty_[x] = 1;
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video_mem_[x] = b;
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}
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}
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else if( addr < 0x4800 ) {
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// Color memory
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if (ram_[addr] != b) {
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int x = vchar_to_i_[addr-0x4400];
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ram_[addr] = b;
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dirty_[x] = 1;
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color_mem_[x] = b;
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}
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}
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else if( addr < 0x4FF0 ) {
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// Standard memory
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ram_[addr] = b;
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}
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else if( addr < 0x5000 ) {
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// Sprites
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ram_[addr] = b;
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unsigned idx = (addr - 0x4FF0) / 2;
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if( addr & 1 ) {
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sprites_[ idx ].color = b;
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}
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else {
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sprites_[ idx ].n = b >> 2;
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sprites_[ idx ].mode = b & 0x03;
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}
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}
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else {
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// Memory mapped ports
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switch( addr ) {
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case 0x5000:
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// Interrupt enable
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setOutputFlipFlop( InterruptEnabled, b & 0x01 );
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break;
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case 0x5001:
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// Sound enable
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setOutputFlipFlop( SoundEnabled, b & 0x01 );
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break;
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case 0x5002:
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// Aux board enable?
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break;
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case 0x5003:
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// Flip screen
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setOutputFlipFlop( FlipScreen, b & 0x01 );
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break;
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case 0x5004:
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// Player 1 start light
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setOutputFlipFlop( PlayerOneLight, b & 0x01 );
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break;
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case 0x5005:
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// Player 2 start light
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setOutputFlipFlop( PlayerTwoLight, b & 0x01 );
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break;
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case 0x5006:
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// Coin lockout: bit 0 is used to enable/disable the coin insert slots
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// (0=disable).
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// The coin slot is enabled at startup and (temporarily) disabled when
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// the maximum number of credits (99) is inserted.
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setOutputFlipFlop( CoinLockout, b & 0x01 );
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break;
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case 0x5007:
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// Coin meter (coin counter incremented on 0/1 edge)
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if( (output_devices_ & CoinMeter) == 0 && (b & 0x01) != 0 )
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coin_counter_++;
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setOutputFlipFlop( CoinMeter, b & 0x01 );
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break;
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case 0x50c0:
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// Watchdog reset
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break;
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default:
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if( addr >= 0x5040 && addr < 0x5060 ) {
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// Sound registers
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//SOUND sound_chip_.setRegister( addr-0x5040, b );
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}
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else if( addr >= 0x5060 && addr < 0x5070 ) {
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// Sprite coordinates, x/y pairs for 8 sprites
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unsigned idx = (addr-0x5060) / 2;
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if( addr & 1 ) {
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sprites_[ idx ].y = 272 - b + 1;
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}
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else {
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sprites_[ idx ].x = 240 - b - 1;
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if( idx <= 2 ) {
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// In Pacman the first few sprites must be further offset
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// to the left to get a correct display (is this a hack?)
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sprites_[ idx ].x -= 1;
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}
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}
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}
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break;
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}
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}
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}
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/*
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For Z80 Environment: read from a port.
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Note: all ports in Pacman are memory mapped so they are read with readByte().
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*/
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unsigned char readPort( unsigned port )
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{
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(void)port;
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return 0;
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}
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/*
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For Z80 Environment: write to a port.
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*/
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void writePort( unsigned addr, unsigned char b )
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{
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if( addr == 0 ) {
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// Sets the interrupt vector for the next CPU interrupt
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interrupt_vector_ = b;
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}
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}
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void setOutputFlipFlop( unsigned char bit, unsigned char value )
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{
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if( value ) {
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output_devices_ |= bit;
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}
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else {
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output_devices_ &= ~bit;
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}
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}
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