1
0
Fork 0
forked from len0rd/rockbox

Fix viewport "UI area" to work based on what was agreed on last week in the mailing lists and IRC:

* viewport_set_defaults() will always set the viewport to the intersection of the user setting and any sbs set user viewport
* viewport_set_fullscreen() will always set the viewport to the full display, take care to disable the statusbars if you use this!

This patch is from FS#10709 and contains code which will be removed once the current inbuilt statusbar is finally removed. This *may* break themes which dont use the %we or %wd token.. follow up commit to fix this coming...


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23507 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jonathan Gordon 2009-11-04 05:10:53 +00:00
parent 5ce8e2cb0d
commit a7d784b1d5
3 changed files with 79 additions and 28 deletions

View file

@ -108,7 +108,7 @@ void skin_statusbar_changed(struct gui_wps *skin)
const int screen = display->screen_type;
struct viewport *vp = &find_viewport(VP_DEFAULT_LABEL, data)->vp;
viewport_set_fullscreen(vp, screen);
viewport_set_defaults(vp, screen);
if (data->wps_sb_tag)
{ /* fix up the default viewport */

View file

@ -77,15 +77,49 @@ void sb_skin_data_load(enum screen_type screen, const char *buf, bool isfile)
loaded_ok[screen] = success;
}
/* temporary viewport structs while the non-skinned bar is in the build */
static struct viewport inbuilt[NB_SCREENS];
struct viewport *sb_skin_get_info_vp(enum screen_type screen)
{
return &find_viewport(VP_INFO_LABEL, sb_skin[screen].data)->vp;
int bar_setting = global_settings.statusbar;
#if NB_SCREENS > 1
if (screen == SCREEN_REMOTE)
bar_setting = global_settings.remote_statusbar;
#endif
if (bar_setting == STATUSBAR_CUSTOM)
return &find_viewport(VP_INFO_LABEL, sb_skin[screen].data)->vp;
else if (bar_setting == STATUSBAR_OFF)
return NULL;
else
{
viewport_set_fullscreen(&inbuilt[screen], screen);
/* WE need to return the UI area.. NOT the statusbar area! */
if (bar_setting == STATUSBAR_TOP)
inbuilt[screen].y = STATUSBAR_HEIGHT;
inbuilt[screen].height -= STATUSBAR_HEIGHT;
return &inbuilt[screen];
}
}
inline bool sb_skin_get_state(enum screen_type screen)
{
int skinbars = sb_skin[screen].sync_data->statusbars;
return loaded_ok[screen] && (skinbars & VP_SB_ONSCREEN(screen));
/* Temp fix untill the hardcoded bar is removed */
int bar_setting = global_settings.statusbar;
#if NB_SCREENS > 1
if (screen == SCREEN_REMOTE)
bar_setting = global_settings.remote_statusbar;
#endif
switch (bar_setting)
{
case STATUSBAR_CUSTOM:
return loaded_ok[screen] && (skinbars & VP_SB_ONSCREEN(screen));
case STATUSBAR_TOP:
case STATUSBAR_BOTTOM:
case STATUSBAR_OFF:
return (VP_SB_ONSCREEN(screen));
}
return false; /* Should never actually get here */
}

View file

@ -102,28 +102,9 @@ void viewport_set_fullscreen(struct viewport *vp,
const enum screen_type screen)
{
vp->x = 0;
vp->y = 0;
vp->width = screens[screen].lcdwidth;
#ifdef HAVE_LCD_BITMAP
struct viewport *sb_skin_vp = sb_skin_get_info_vp(screen);
if (sb_skin_vp && sb_skin_get_state(screen)
&& statusbar_enabled & VP_SB_ONSCREEN(screen))
{
*vp = *sb_skin_vp;
}
else
{
if (statusbar_position(screen) != STATUSBAR_BOTTOM && showing_bars(screen))
vp->y = STATUSBAR_HEIGHT;
else
vp->y = 0;
#else
{
vp->y = 0;
#endif
vp->height = screens[screen].lcdheight
- (showing_bars(screen)?STATUSBAR_HEIGHT:0);
}
vp->height = screens[screen].lcdheight;
#ifdef HAVE_LCD_BITMAP
set_default_align_flags(vp);
@ -158,13 +139,49 @@ void viewport_set_fullscreen(struct viewport *vp,
void viewport_set_defaults(struct viewport *vp,
const enum screen_type screen)
{
/* Reposition:
1) If the "ui viewport" setting is set, and a sbs is loaded which specifies a %Vi
return the intersection of those two viewports
2) If only one of the "ui viewport" setting, or sbs %Vi is set
return it
3) No user viewports set
return the full display
*/
#ifdef HAVE_LCD_BITMAP
struct viewport *sbs_area = NULL, *user_setting = NULL;
/* get the two viewports */
if (ui_vp_info.active[screen])
*vp = ui_vp_info.vp[screen];
user_setting = &ui_vp_info.vp[screen];
if (sb_skin_get_state(screen))
sbs_area = sb_skin_get_info_vp(screen);
/* have both? get their intersection */
if (sbs_area && user_setting)
{
struct viewport *a = sbs_area, *b = user_setting;
/* make sure they do actually overlap,
* if they dont its user error, so use the full display
* and live with redraw problems */
if (a->x < b->x + b->width &&
a->x + a->width > b->x &&
a->y < b->y + b->height &&
a->y + a->height > b->y)
{
vp->x = MAX(a->x, b->x);
vp->y = MAX(a->y, b->y);
vp->width = MIN(a->x + a->width, b->x + b->width) - vp->x;
vp->height = MIN(a->y + a->height, b->y + b->height) - vp->y;
}
}
/* only one so use it */
else if (sbs_area)
*vp = *sbs_area;
else if (user_setting)
*vp = *user_setting;
/* have neither so its fullscreen which was fixed at the beginning */
else
#endif
viewport_set_fullscreen(vp, screen);
viewport_set_fullscreen(vp, screen);
#endif /* HAVE_LCD_BITMAP */
}
void viewportmanager_init(void)