forked from len0rd/rockbox
Brickmania: Use constants for number of bricks rows and columns, and for number of levels
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24766 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 12 additions and 10 deletions
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@ -362,10 +362,12 @@ CONFIG_KEYPAD == SANSA_M200_PAD
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#define PAD_POS_Y (GAMESCREEN_HEIGHT - PAD_HEIGHT - 1)
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/* change to however many levels there are, i.e. how many arrays there are total */
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int levels_num = 40;
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#define NUM_LEVELS 40
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#define NUM_BRICKS_ROWS 8
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#define NUM_BRICKS_COLS 10
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/* change the first number in [ ] to however many levels there are (levels_num) */
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static unsigned char levels[40][8][10] =
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/* change the first number in [ ] to however many levels there are */
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static unsigned char levels[NUM_LEVELS][NUM_BRICKS_ROWS][NUM_BRICKS_COLS] =
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/* You can set up new levels with the level editor
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( http://plugbox.rockbox-lounge.com/brickmania.htm ).
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With 0x1, it refers to the first brick in the bitmap, 0x2 would refer to the
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@ -996,9 +998,9 @@ static void brickmania_init_game(bool new_game)
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fire[i].top=-1;
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}
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for(i=0;i<=7;i++) {
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for(j=0;j<=9;j++) {
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int bnum = i*10+j;
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for(i=0;i<NUM_BRICKS_ROWS;i++) {
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for(j=0;j<NUM_BRICKS_COLS;j++) {
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int bnum = i*NUM_BRICKS_COLS+j;
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brick[bnum].poweruse = false;
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if (new_game) {
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brick[bnum].power=rb->rand()%25;
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@ -1442,12 +1444,12 @@ static int brickmania_game_loop(void)
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pad_line.p2.y = PAD_POS_Y;
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/* handle all of the bricks/powerups */
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for (i=0; i<=7; i++)
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for (i=0; i<NUM_BRICKS_ROWS; i++)
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{
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for (j=0; j<=9 ;j++)
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for (j=0; j<NUM_BRICKS_COLS ;j++)
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{
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int brickx;
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int bnum = i*10+j;
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int bnum = i*NUM_BRICKS_COLS+j;
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/* This brick is not really a brick, it is a powerup if
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* poweruse is set. Perform appropriate powerup checks.
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@ -1986,7 +1988,7 @@ static int brickmania_game_loop(void)
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if (brick_on_board < 0)
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{
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if (level+1<levels_num)
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if (level+1<NUM_LEVELS)
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{
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level++;
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if (difficulty==NORMAL)
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