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Brickmania: Use constants for number of bricks rows and columns, and for number of levels

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24766 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Tomer Shalev 2010-02-19 07:28:49 +00:00
parent 75919d5f3d
commit a745fab8ce

View file

@ -362,10 +362,12 @@ CONFIG_KEYPAD == SANSA_M200_PAD
#define PAD_POS_Y (GAMESCREEN_HEIGHT - PAD_HEIGHT - 1)
/* change to however many levels there are, i.e. how many arrays there are total */
int levels_num = 40;
#define NUM_LEVELS 40
#define NUM_BRICKS_ROWS 8
#define NUM_BRICKS_COLS 10
/* change the first number in [ ] to however many levels there are (levels_num) */
static unsigned char levels[40][8][10] =
/* change the first number in [ ] to however many levels there are */
static unsigned char levels[NUM_LEVELS][NUM_BRICKS_ROWS][NUM_BRICKS_COLS] =
/* You can set up new levels with the level editor
( http://plugbox.rockbox-lounge.com/brickmania.htm ).
With 0x1, it refers to the first brick in the bitmap, 0x2 would refer to the
@ -996,9 +998,9 @@ static void brickmania_init_game(bool new_game)
fire[i].top=-1;
}
for(i=0;i<=7;i++) {
for(j=0;j<=9;j++) {
int bnum = i*10+j;
for(i=0;i<NUM_BRICKS_ROWS;i++) {
for(j=0;j<NUM_BRICKS_COLS;j++) {
int bnum = i*NUM_BRICKS_COLS+j;
brick[bnum].poweruse = false;
if (new_game) {
brick[bnum].power=rb->rand()%25;
@ -1442,12 +1444,12 @@ static int brickmania_game_loop(void)
pad_line.p2.y = PAD_POS_Y;
/* handle all of the bricks/powerups */
for (i=0; i<=7; i++)
for (i=0; i<NUM_BRICKS_ROWS; i++)
{
for (j=0; j<=9 ;j++)
for (j=0; j<NUM_BRICKS_COLS ;j++)
{
int brickx;
int bnum = i*10+j;
int bnum = i*NUM_BRICKS_COLS+j;
/* This brick is not really a brick, it is a powerup if
* poweruse is set. Perform appropriate powerup checks.
@ -1986,7 +1988,7 @@ static int brickmania_game_loop(void)
if (brick_on_board < 0)
{
if (level+1<levels_num)
if (level+1<NUM_LEVELS)
{
level++;
if (difficulty==NORMAL)