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Set svn props and add Id to headers that were missing it.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17952 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Nils Wallménius 2008-07-06 08:44:58 +00:00
parent e721fbf5cc
commit a6aa62860a
15 changed files with 513 additions and 505 deletions

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@ -5,6 +5,7 @@
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/ * \/ \/ \/ \/ \/
* $Id$
* *
* Copyright (C) 2006 Antoine Cellerier <dionoea @t videolan d.t org> * Copyright (C) 2006 Antoine Cellerier <dionoea @t videolan d.t org>
* *

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apps/keymaps/keymap-c100.c Executable file → Normal file
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@ -5,6 +5,7 @@
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/ * \/ \/ \/ \/ \/
* $Id$
* *
* Copyright (C) 2007 Mark Arigo * Copyright (C) 2007 Mark Arigo
* *

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@ -5,7 +5,7 @@
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/ * \/ \/ \/ \/ \/
* $Id * $Id$
* *
* Copyright (C) 2008 Rob Purchase * Copyright (C) 2008 Rob Purchase
* *

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@ -1,256 +1,256 @@
/*************************************************************************** /***************************************************************************
* __________ __ ___. * __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/ * \/ \/ \/ \/ \/
* $Id$ * $Id$
* *
* Copyright (C) 2008 by Maurus Cuelenaere * Copyright (C) 2008 by Maurus Cuelenaere
* *
* This program is free software; you can redistribute it and/or * This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License * modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2 * as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. * of the License, or (at your option) any later version.
* *
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied. * KIND, either express or implied.
* *
****************************************************************************/ ****************************************************************************/
/* Button Code Definitions for the Creative Zen Vision target */ /* Button Code Definitions for the Creative Zen Vision target */
/* Copied from ZVM target for now... */ /* Copied from ZVM target for now... */
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <stdlib.h> #include <stdlib.h>
#include "config.h" #include "config.h"
#include "action.h" #include "action.h"
#include "button.h" #include "button.h"
#include "settings.h" #include "settings.h"
/* /*
* The format of the list is as follows * The format of the list is as follows
* { Action Code, Button code, Prereq button code } * { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE * if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping * Insert LAST_ITEM_IN_LIST at the end of each mapping
*/ */
/* CONTEXT_CUSTOM's used in this file... /* CONTEXT_CUSTOM's used in this file...
CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions) CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
i.e where up/down is inc/dec i.e where up/down is inc/dec
CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
*/ */
static const struct button_mapping button_context_standard[] = { static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_standard */ }; /* button_context_standard */
static const struct button_mapping button_context_wps[] = { static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
//{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_RIGHT, BUTTON_CUSTOM }, //{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_RIGHT, BUTTON_CUSTOM },
//{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_LEFT, BUTTON_CUSTOM }, //{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_LEFT, BUTTON_CUSTOM },
//{ ACTION_WPS_ABRESET, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE }, //{ ACTION_WPS_ABRESET, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK }, { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
{ ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE }, { ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE },
{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_REL, BUTTON_NONE }, { ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_BACK }, { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_BACK },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_wps */ }; /* button_context_wps */
static const struct button_mapping button_context_list[] = { static const struct button_mapping button_context_list[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */ }; /* button_context_list */
static const struct button_mapping button_context_tree[] = { static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE }, { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */ }; /* button_context_tree */
static const struct button_mapping button_context_listtree_scroll_without_combo[] = { static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; };
static const struct button_mapping button_context_settings[] = { static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE }, { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */ }; /* button_context_settings */
static const struct button_mapping button_context_settings_right_is_inc[] = { static const struct button_mapping button_context_settings_right_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE }, { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settingsgraphical */ }; /* button_context_settingsgraphical */
static const struct button_mapping button_context_yesno[] = { static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_yesno */ }; /* button_context_settings_yesno */
static const struct button_mapping button_context_colorchooser[] = { static const struct button_mapping button_context_colorchooser[] = {
{ ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_colorchooser */ }; /* button_context_colorchooser */
static const struct button_mapping button_context_eq[] = { static const struct button_mapping button_context_eq[] = {
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_eq */ }; /* button_context_eq */
/** Bookmark Screen **/ /** Bookmark Screen **/
static const struct button_mapping button_context_bmark[] = { static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE }, { ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */ }; /* button_context_bmark */
static const struct button_mapping button_context_time[] = { static const struct button_mapping button_context_time[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
}; /* button_context_time */ }; /* button_context_time */
static const struct button_mapping button_context_quickscreen[] = { static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_quickscreen */ }; /* button_context_quickscreen */
static const struct button_mapping button_context_pitchscreen[] = { static const struct button_mapping button_context_pitchscreen[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchcreen */ }; /* button_context_pitchcreen */
static const struct button_mapping button_context_keyboard[] = { static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE }, { ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, { ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
{ ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE }, { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_keyboard */ }; /* button_context_keyboard */
const struct button_mapping* get_context_mapping(int context) const struct button_mapping* get_context_mapping(int context)
{ {
switch (context&~CONTEXT_REMOTE) switch (context&~CONTEXT_REMOTE)
{ {
case CONTEXT_STD: case CONTEXT_STD:
return button_context_standard; return button_context_standard;
case CONTEXT_WPS: case CONTEXT_WPS:
return button_context_wps; return button_context_wps;
case CONTEXT_LIST: case CONTEXT_LIST:
return button_context_list; return button_context_list;
case CONTEXT_MAINMENU: case CONTEXT_MAINMENU:
case CONTEXT_TREE: case CONTEXT_TREE:
return button_context_listtree_scroll_without_combo; return button_context_listtree_scroll_without_combo;
case CONTEXT_CUSTOM|CONTEXT_TREE: case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree; return button_context_tree;
case CONTEXT_SETTINGS: case CONTEXT_SETTINGS:
return button_context_settings; return button_context_settings;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS: case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
return button_context_settings_right_is_inc; return button_context_settings_right_is_inc;
case CONTEXT_SETTINGS_COLOURCHOOSER: case CONTEXT_SETTINGS_COLOURCHOOSER:
return button_context_colorchooser; return button_context_colorchooser;
case CONTEXT_SETTINGS_EQ: case CONTEXT_SETTINGS_EQ:
return button_context_eq; return button_context_eq;
case CONTEXT_SETTINGS_TIME: case CONTEXT_SETTINGS_TIME:
return button_context_time; return button_context_time;
case CONTEXT_YESNOSCREEN: case CONTEXT_YESNOSCREEN:
return button_context_yesno; return button_context_yesno;
case CONTEXT_BOOKMARKSCREEN: case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark; return button_context_bmark;
case CONTEXT_QUICKSCREEN: case CONTEXT_QUICKSCREEN:
return button_context_quickscreen; return button_context_quickscreen;
case CONTEXT_PITCHSCREEN: case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen; return button_context_pitchscreen;
case CONTEXT_KEYBOARD: case CONTEXT_KEYBOARD:
return button_context_keyboard; return button_context_keyboard;
} }
return button_context_standard; return button_context_standard;
} }

View file

@ -1,255 +1,255 @@
/*************************************************************************** /***************************************************************************
* __________ __ ___. * __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/ * \/ \/ \/ \/ \/
* $Id$ * $Id$
* *
* Copyright (C) 2008 by Maurus Cuelenaere * Copyright (C) 2008 by Maurus Cuelenaere
* *
* This program is free software; you can redistribute it and/or * This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License * modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2 * as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. * of the License, or (at your option) any later version.
* *
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied. * KIND, either express or implied.
* *
****************************************************************************/ ****************************************************************************/
/* Button Code Definitions for the Creative Zen Vision:M target */ /* Button Code Definitions for the Creative Zen Vision:M target */
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <stdlib.h> #include <stdlib.h>
#include "config.h" #include "config.h"
#include "action.h" #include "action.h"
#include "button.h" #include "button.h"
#include "settings.h" #include "settings.h"
/* /*
* The format of the list is as follows * The format of the list is as follows
* { Action Code, Button code, Prereq button code } * { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE * if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping * Insert LAST_ITEM_IN_LIST at the end of each mapping
*/ */
/* CONTEXT_CUSTOM's used in this file... /* CONTEXT_CUSTOM's used in this file...
CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions) CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
i.e where up/down is inc/dec i.e where up/down is inc/dec
CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
*/ */
static const struct button_mapping button_context_standard[] = { static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_standard */ }; /* button_context_standard */
static const struct button_mapping button_context_wps[] = { static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
//{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_RIGHT, BUTTON_CUSTOM }, //{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_RIGHT, BUTTON_CUSTOM },
//{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_LEFT, BUTTON_CUSTOM }, //{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_LEFT, BUTTON_CUSTOM },
//{ ACTION_WPS_ABRESET, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE }, //{ ACTION_WPS_ABRESET, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK }, { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
{ ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE }, { ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE },
{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_REL, BUTTON_NONE }, { ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_BACK }, { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_BACK },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_wps */ }; /* button_context_wps */
static const struct button_mapping button_context_list[] = { static const struct button_mapping button_context_list[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */ }; /* button_context_list */
static const struct button_mapping button_context_tree[] = { static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE }, { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */ }; /* button_context_tree */
static const struct button_mapping button_context_listtree_scroll_without_combo[] = { static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; };
static const struct button_mapping button_context_settings[] = { static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE }, { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */ }; /* button_context_settings */
static const struct button_mapping button_context_settings_right_is_inc[] = { static const struct button_mapping button_context_settings_right_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE }, { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settingsgraphical */ }; /* button_context_settingsgraphical */
static const struct button_mapping button_context_yesno[] = { static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_yesno */ }; /* button_context_settings_yesno */
static const struct button_mapping button_context_colorchooser[] = { static const struct button_mapping button_context_colorchooser[] = {
{ ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_colorchooser */ }; /* button_context_colorchooser */
static const struct button_mapping button_context_eq[] = { static const struct button_mapping button_context_eq[] = {
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_eq */ }; /* button_context_eq */
/** Bookmark Screen **/ /** Bookmark Screen **/
static const struct button_mapping button_context_bmark[] = { static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE }, { ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */ }; /* button_context_bmark */
static const struct button_mapping button_context_time[] = { static const struct button_mapping button_context_time[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
}; /* button_context_time */ }; /* button_context_time */
static const struct button_mapping button_context_quickscreen[] = { static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_quickscreen */ }; /* button_context_quickscreen */
static const struct button_mapping button_context_pitchscreen[] = { static const struct button_mapping button_context_pitchscreen[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchcreen */ }; /* button_context_pitchcreen */
static const struct button_mapping button_context_keyboard[] = { static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE }, { ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, { ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
{ ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE }, { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_keyboard */ }; /* button_context_keyboard */
const struct button_mapping* get_context_mapping(int context) const struct button_mapping* get_context_mapping(int context)
{ {
switch (context&~CONTEXT_REMOTE) switch (context&~CONTEXT_REMOTE)
{ {
case CONTEXT_STD: case CONTEXT_STD:
return button_context_standard; return button_context_standard;
case CONTEXT_WPS: case CONTEXT_WPS:
return button_context_wps; return button_context_wps;
case CONTEXT_LIST: case CONTEXT_LIST:
return button_context_list; return button_context_list;
case CONTEXT_MAINMENU: case CONTEXT_MAINMENU:
case CONTEXT_TREE: case CONTEXT_TREE:
return button_context_listtree_scroll_without_combo; return button_context_listtree_scroll_without_combo;
case CONTEXT_CUSTOM|CONTEXT_TREE: case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree; return button_context_tree;
case CONTEXT_SETTINGS: case CONTEXT_SETTINGS:
return button_context_settings; return button_context_settings;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS: case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
return button_context_settings_right_is_inc; return button_context_settings_right_is_inc;
case CONTEXT_SETTINGS_COLOURCHOOSER: case CONTEXT_SETTINGS_COLOURCHOOSER:
return button_context_colorchooser; return button_context_colorchooser;
case CONTEXT_SETTINGS_EQ: case CONTEXT_SETTINGS_EQ:
return button_context_eq; return button_context_eq;
case CONTEXT_SETTINGS_TIME: case CONTEXT_SETTINGS_TIME:
return button_context_time; return button_context_time;
case CONTEXT_YESNOSCREEN: case CONTEXT_YESNOSCREEN:
return button_context_yesno; return button_context_yesno;
case CONTEXT_BOOKMARKSCREEN: case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark; return button_context_bmark;
case CONTEXT_QUICKSCREEN: case CONTEXT_QUICKSCREEN:
return button_context_quickscreen; return button_context_quickscreen;
case CONTEXT_PITCHSCREEN: case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen; return button_context_pitchscreen;
case CONTEXT_KEYBOARD: case CONTEXT_KEYBOARD:
return button_context_keyboard; return button_context_keyboard;
} }
return button_context_standard; return button_context_standard;
} }

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@ -5,6 +5,7 @@
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/ * \/ \/ \/ \/ \/
* $Id$
* *
* Copyright (C) Barry Wardell 2006 * Copyright (C) Barry Wardell 2006
* *

0
apps/keymaps/keymap-hdd1630.c Executable file → Normal file
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@ -5,6 +5,7 @@
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/ * \/ \/ \/ \/ \/
* $Id$
* *
* Copyright (C) 2006 Tomasz Malesinski * Copyright (C) 2006 Tomasz Malesinski
* *

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@ -5,7 +5,7 @@
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/ * \/ \/ \/ \/ \/
* $Id $ * $Id$
* *
* Copyright (C) 2006 Jonathan Gordon * Copyright (C) 2006 Jonathan Gordon
* *

0
apps/keymaps/keymap-mr500.c Executable file → Normal file
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@ -5,6 +5,7 @@
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/ * \/ \/ \/ \/ \/
* $Id$
* *
* Copyright (C) 200 * Copyright (C) 200
* *

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@ -5,6 +5,7 @@
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/ * \/ \/ \/ \/ \/
* $Id$
* *
* Copyright (C) 2006 Jonathan Gordon * Copyright (C) 2006 Jonathan Gordon
* *

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@ -5,6 +5,7 @@
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/ * \/ \/ \/ \/ \/
* $Id$
* *
* Copyright (C) 2006 Jonathan Gordon * Copyright (C) 2006 Jonathan Gordon
* *

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@ -5,6 +5,7 @@
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/ * \/ \/ \/ \/ \/
* $Id$
* *
* Copyright (C) 2006 Antoine Cellerier <dionoea @t videolan d.t org> * Copyright (C) 2006 Antoine Cellerier <dionoea @t videolan d.t org>
* *

0
apps/keymaps/keymap-sa9200.c Executable file → Normal file
View file