forked from len0rd/rockbox
Change (and hopefully simplify) the iPod button mappings and correct some comments. iPod mappings are now: Clickwheel for cursor movement, next/prev to increment/decrement number under cursor, MENU to bring up the menu, and PLAY to add a number to the scratchpad.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9415 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
3a3304fa31
commit
a698c3e43e
2 changed files with 79 additions and 16 deletions
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@ -66,6 +66,10 @@ Example ".ss" file, and one with a saved state:
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PLUGIN_HEADER
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/* here is a global api struct pointer. while not strictly necessary,
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it's nice not to have to pass the api pointer in all function calls
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in the plugin */
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struct plugin_api* rb;
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/* The bitmaps */
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@ -887,7 +891,7 @@ bool sudoku_menu(struct sudoku_state_t* state)
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result=rb->menu_show(m);
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switch (result) {
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case 0: /* Save state */
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case 0: /* Audio playback */
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playback_control(rb);
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break;
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@ -991,10 +995,12 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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button = rb->button_get(true);
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switch(button){
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#ifdef SUDOKU_BUTTON_QUIT
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/* Exit game */
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case SUDOKU_BUTTON_QUIT:
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exit=1;
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break;
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#endif
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/* Increment digit */
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#ifdef SUDOKU_BUTTON_ALTTOGGLE
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@ -1037,26 +1043,74 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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update_cell(&state,state.y,state.x);
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break;
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#ifdef SUDOKU_BUTTON_TOGGLEBACK
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case SUDOKU_BUTTON_TOGGLEBACK | BUTTON_REPEAT:
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/* Slow down the repeat speed to 1/3 second */
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if ((*rb->current_tick-ticks) < (HZ/3)) {
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break;
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}
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case SUDOKU_BUTTON_TOGGLEBACK:
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/* Decrement digit */
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ticks=*rb->current_tick;
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if (state.editmode) {
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if (state.startboard[state.y][state.x]=='0') {
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state.startboard[state.y][state.x]='9';
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state.currentboard[state.y][state.x]='9';
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} else {
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state.startboard[state.y][state.x]--;
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state.currentboard[state.y][state.x]--;
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}
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} else {
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if (state.startboard[state.y][state.x]=='0') {
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if (state.currentboard[state.y][state.x]=='0') {
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state.currentboard[state.y][state.x]='9';
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} else {
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state.currentboard[state.y][state.x]--;
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}
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}
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}
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update_cell(&state,state.y,state.x);
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break;
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#endif
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/* move cursor left */
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case BUTTON_LEFT:
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case (BUTTON_LEFT | BUTTON_REPEAT):
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case SUDOKU_BUTTON_LEFT:
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case (SUDOKU_BUTTON_LEFT | BUTTON_REPEAT):
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if (state.x==0) {
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#ifndef SUDOKU_BUTTON_UP
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if (state.y==0) {
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move_cursor(&state,8,8);
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} else {
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move_cursor(&state,8,state.y-1);
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}
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#else
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move_cursor(&state,8,state.y);
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#endif
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} else {
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move_cursor(&state,state.x-1,state.y);
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}
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break;
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/* move cursor right */
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case BUTTON_RIGHT:
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case (BUTTON_RIGHT | BUTTON_REPEAT):
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case SUDOKU_BUTTON_RIGHT:
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case (SUDOKU_BUTTON_RIGHT | BUTTON_REPEAT):
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if (state.x==8) {
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#ifndef SUDOKU_BUTTON_DOWN
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if (state.y==8) {
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move_cursor(&state,0,0);
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} else {
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move_cursor(&state,0,state.y+1);
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}
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#else
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move_cursor(&state,0,state.y);
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#endif
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} else {
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move_cursor(&state,state.x+1,state.y);
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}
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break;
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#ifdef SUDOKU_BUTTON_UP
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/* move cursor up */
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case SUDOKU_BUTTON_UP:
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case (SUDOKU_BUTTON_UP | BUTTON_REPEAT):
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@ -1066,7 +1120,9 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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move_cursor(&state,state.x,state.y-1);
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}
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break;
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#endif
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#ifdef SUDOKU_BUTTON_DOWN
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/* move cursor down */
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case SUDOKU_BUTTON_DOWN:
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case (SUDOKU_BUTTON_DOWN | BUTTON_REPEAT):
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@ -1076,6 +1132,7 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
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move_cursor(&state,state.x,state.y+1);
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}
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break;
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#endif
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case SUDOKU_BUTTON_MENU:
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#ifdef SUDOKU_BUTTON_MENU_PRE
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@ -22,11 +22,6 @@
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#include "plugin.h"
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/* here is a global api struct pointer. while not strictly necessary,
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it's nice not to have to pass the api pointer in all function calls
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in the plugin */
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#define STATE_FILE PLUGIN_DIR "/sudoku.state"
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#define GAME_FILE PLUGIN_DIR "/sudoku.ss"
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/* variable button definitions */
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@ -34,6 +29,8 @@
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_MENU BUTTON_F1
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
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@ -42,6 +39,8 @@
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_MENU | BUTTON_DOWN)
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#define SUDOKU_BUTTON_TOGGLE_PRE BUTTON_MENU
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#define SUDOKU_BUTTON_TOGGLE (BUTTON_MENU | BUTTON_REL)
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@ -54,6 +53,8 @@
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_ON
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MODE
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@ -61,17 +62,20 @@
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD)
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#define SUDOKU_BUTTON_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#define SUDOKU_BUTTON_UP BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_DOWN BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_SELECT | BUTTON_LEFT)
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_LEFT BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_RIGHT BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_LEFT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == IAUDIO_X5_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_PLAY
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#define SUDOKU_BUTTON_QUIT BUTTON_A
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_POWER
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