forked from len0rd/rockbox
Bubbles adapted to archos recorder & Ondio. Gfx work by Marianne Arnold.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9699 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
cc8f80ad9b
commit
a5af06b580
6 changed files with 171 additions and 114 deletions
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@ -36,9 +36,7 @@ plasma.c
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#endif
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bounce.c
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#if ((LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110))
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bubbles.c
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#endif
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#if LCD_WIDTH != 128
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/* These need adjusting for the iRiver if'p screen */
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brickmania.c
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@ -1,7 +1,9 @@
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#ifdef HAVE_LCD_BITMAP
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/* Bubbles */
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#if (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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bubbles_bubble.112x64x1.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
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bubbles_bubble.160x128x1.bmp
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#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
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bubbles_bubble.160x128x1.bmp
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BIN
apps/plugins/bitmaps/mono/bubbles_bubble.112x64x1.bmp
Executable file
BIN
apps/plugins/bitmaps/mono/bubbles_bubble.112x64x1.bmp
Executable file
Binary file not shown.
After Width: | Height: | Size: 92 B |
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@ -1,10 +1,12 @@
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#ifdef HAVE_LCD_BITMAP
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/* Bubbles */
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#if (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
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bubbles_emblem.160x128x2.bmp
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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bubbles_emblem.112x64x1.bmp
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#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
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bubbles_emblem.138x110x2.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
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bubbles_emblem.160x128x2.bmp
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#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
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bubbles_emblem.160x128x16.bmp
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bubbles_left.160x128x16.bmp
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BIN
apps/plugins/bitmaps/native/bubbles_emblem.112x64x1.bmp
Executable file
BIN
apps/plugins/bitmaps/native/bubbles_emblem.112x64x1.bmp
Executable file
Binary file not shown.
After Width: | Height: | Size: 222 B |
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@ -94,75 +94,120 @@ PLUGIN_HEADER
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#define BUBBLES_SELECT BUTTON_SELECT
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#define BUBBLES_RESUME BUTTON_MENU
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#elif CONFIG_KEYPAD == RECORDER_PAD
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#define BUBBLES_LEFT BUTTON_LEFT
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#define BUBBLES_RIGHT BUTTON_RIGHT
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#define BUBBLES_UP BUTTON_UP
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#define BUBBLES_DOWN BUTTON_DOWN
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#define BUBBLES_QUIT BUTTON_OFF
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#define BUBBLES_START BUTTON_ON
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#define BUBBLES_SELECT BUTTON_PLAY
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#define BUBBLES_RESUME BUTTON_F1
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define BUBBLES_LEFT BUTTON_LEFT
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#define BUBBLES_RIGHT BUTTON_RIGHT
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#define BUBBLES_UP BUTTON_RIGHT
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#define BUBBLES_DOWN BUTTON_LEFT
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#define BUBBLES_QUIT BUTTON_OFF
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#define BUBBLES_START BUTTON_MENU
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#define BUBBLES_SELECT BUTTON_UP
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#define BUBBLES_RESUME BUTTON_DOWN
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#else
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#error BUBBLES: Unsupported keypad
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#endif
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/* bubbles will consume height of 10*ROW_HEIGHT+2*(BUBBLE_SZ-1)+BUBBLE_SZ/2 */
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/* bubbles will consume height of 10*ROW_HEIGHT+2*(BUBBLE_HEIGHT-1)+BUBBLE_HEIGHT/2 */
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/* 24x24 bubbles (iPod Video) */
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#if (LCD_HEIGHT == 240) && (LCD_WIDTH == 320)
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#define BUBBLE_SZ 22
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#define EMBLEM_SZ 16
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#define XOFS 72
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#define ROW_HEIGHT 18
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#define ROW_INDENT 11
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#define MAX_FPS 40
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#define BUBBLE_WIDTH 22
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#define BUBBLE_HEIGHT 22
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#define EMBLEM_WIDTH 16
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#define EMBLEM_HEIGHT 16
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#define XOFS 72
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#define ROW_HEIGHT 18
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#define ROW_INDENT 11
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#define MAX_FPS 40
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/* 16x16 bubbles (H300, iPod Color) */
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#elif (LCD_HEIGHT == 176) && (LCD_WIDTH == 220)
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#define BUBBLE_SZ 16
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#define EMBLEM_SZ 12
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#define XOFS 46
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#define ROW_HEIGHT 14
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#define ROW_INDENT 8
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#define MAX_FPS 30
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#define BUBBLE_WIDTH 16
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#define BUBBLE_HEIGHT 16
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#define EMBLEM_WIDTH 12
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#define EMBLEM_HEIGHT 12
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#define XOFS 46
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#define ROW_HEIGHT 14
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#define ROW_INDENT 8
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#define MAX_FPS 30
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/* 16x16 bubbles (Gigabeat) */
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#elif (LCD_HEIGHT == 320) && (LCD_WIDTH == 240)
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#define BUBBLE_SZ 16
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#define EMBLEM_SZ 12
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#define XOFS 56
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#define ROW_HEIGHT 14
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#define ROW_INDENT 8
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#define MAX_FPS 20
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#define BUBBLE_WIDTH 16
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#define BUBBLE_HEIGHT 16
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#define EMBLEM_WIDTH 12
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#define EMBLEM_HEIGHT 12
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#define XOFS 56
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#define ROW_HEIGHT 14
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#define ROW_INDENT 8
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#define MAX_FPS 20
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/* 12x12 bubbles (iPod Nano) */
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#elif (LCD_HEIGHT == 132) && (LCD_WIDTH == 176)
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#define BUBBLE_SZ 12
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#define EMBLEM_SZ 8
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#define XOFS 40
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#define ROW_HEIGHT 10
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#define ROW_INDENT 6
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#define MAX_FPS 40
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#define BUBBLE_WIDTH 12
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#define BUBBLE_HEIGHT 12
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#define EMBLEM_WIDTH 8
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#define EMBLEM_HEIGHT 8
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#define XOFS 40
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#define ROW_HEIGHT 10
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#define ROW_INDENT 6
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#define MAX_FPS 40
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/* 12x12 bubbles (H100, iAudio X5, iPod 3G, iPod 4G grayscale) */
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#elif (LCD_HEIGHT == 128) && (LCD_WIDTH == 160)
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#define BUBBLE_SZ 12
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#define EMBLEM_SZ 8
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#define XOFS 33
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#define ROW_HEIGHT 10
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#define ROW_INDENT 6
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#define MAX_FPS 30
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#define BUBBLE_WIDTH 12
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#define BUBBLE_HEIGHT 12
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#define EMBLEM_WIDTH 8
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#define EMBLEM_HEIGHT 8
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#define XOFS 33
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#define ROW_HEIGHT 10
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#define ROW_INDENT 6
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#define MAX_FPS 30
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/* 10x10 bubbles (iPod Mini) */
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#elif (LCD_HEIGHT == 110) && (LCD_WIDTH == 138)
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#define BUBBLE_SZ 10
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#define EMBLEM_SZ 6
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#define XOFS 33
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#define ROW_HEIGHT 8
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#define ROW_INDENT 6
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#define MAX_FPS 30
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#define BUBBLE_WIDTH 10
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#define BUBBLE_HEIGHT 10
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#define EMBLEM_WIDTH 6
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#define EMBLEM_HEIGHT 6
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#define XOFS 33
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#define ROW_HEIGHT 8
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#define ROW_INDENT 6
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#define MAX_FPS 30
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/* 8x7 bubbles (Archos recorder, Ondio) */
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#elif (LCD_HEIGHT == 64) && (LCD_WIDTH == 112)
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#define BUBBLE_WIDTH 8
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#define BUBBLE_HEIGHT 7
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#define EMBLEM_WIDTH 7
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#define EMBLEM_HEIGHT 5
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#define XOFS 33
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#define ROW_HEIGHT 5
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#define ROW_INDENT 4
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#define MAX_FPS 20
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#else
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#error BUBBLES: Unsupported LCD type
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#endif
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#define TEXT_LINES (LCD_HEIGHT/8)
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/* shot position */
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#define SHOTX XOFS+ROW_INDENT+BUBBLE_SZ*3
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#define SHOTY ROW_HEIGHT*(BB_HEIGHT-1)+BUBBLE_SZ/2
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#define SHOTX XOFS+ROW_INDENT+BUBBLE_WIDTH*3
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#define SHOTY ROW_HEIGHT*(BB_HEIGHT-1)+BUBBLE_HEIGHT/2
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/* collision distance squared */
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#define MIN_DISTANCE ((BUBBLE_SZ*8)/10)*((BUBBLE_SZ*8)/10)
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#define MIN_DISTANCE ((BUBBLE_WIDTH*8)/10)*((BUBBLE_HEIGHT*8)/10)
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/* external bitmaps */
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extern const fb_data bubbles_bubble[];
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@ -1449,8 +1494,8 @@ static void bubbles_drawboard(struct game_context* bb) {
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/* draw sidebars */
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#ifdef HAVE_LCD_COLOR
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rb->lcd_bitmap(bubbles_left, 0, 0, XOFS, LCD_HEIGHT);
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rb->lcd_bitmap(bubbles_right, XOFS-1+BB_WIDTH*BUBBLE_SZ, 0,
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LCD_WIDTH-(XOFS-1+BB_WIDTH*BUBBLE_SZ), LCD_HEIGHT);
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rb->lcd_bitmap(bubbles_right, XOFS-1+BB_WIDTH*BUBBLE_WIDTH, 0,
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LCD_WIDTH-(XOFS-1+BB_WIDTH*BUBBLE_WIDTH), LCD_HEIGHT);
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#endif
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/* display play board */
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for(j=0; j<colmax; j++) {
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if(bb->playboard[i][j].type >= 0 && !bb->playboard[i][j].delete) {
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rb->lcd_bitmap_part(bubbles_emblem,
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0, EMBLEM_SZ*bb->playboard[i][j].type, EMBLEM_SZ,
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XOFS+indent+BUBBLE_SZ*j+(BUBBLE_SZ-EMBLEM_SZ)/2,
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ROW_HEIGHT*i+(BUBBLE_SZ-EMBLEM_SZ)/2+bb->compress*ROW_HEIGHT,
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EMBLEM_SZ, EMBLEM_SZ);
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0, EMBLEM_HEIGHT*bb->playboard[i][j].type, EMBLEM_WIDTH,
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XOFS+indent+BUBBLE_WIDTH*j+(BUBBLE_WIDTH-EMBLEM_WIDTH)/2,
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ROW_HEIGHT*i+(BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2+bb->compress*ROW_HEIGHT,
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EMBLEM_WIDTH, EMBLEM_HEIGHT);
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rb->lcd_set_drawmode(DRMODE_FG);
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rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble,
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XOFS+indent+BUBBLE_SZ*j,
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XOFS+indent+BUBBLE_WIDTH*j,
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ROW_HEIGHT*i+bb->compress*ROW_HEIGHT,
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BUBBLE_SZ, BUBBLE_SZ);
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BUBBLE_WIDTH, BUBBLE_HEIGHT);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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}
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}
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@ -1483,49 +1528,49 @@ static void bubbles_drawboard(struct game_context* bb) {
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/* display bubble to be shot */
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rb->lcd_bitmap_part(bubbles_emblem,
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0, EMBLEM_SZ*bb->queue[bb->nextinq], EMBLEM_SZ,
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SHOTX+(BUBBLE_SZ-EMBLEM_SZ)/2,
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SHOTY+(BUBBLE_SZ-EMBLEM_SZ)/2,
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EMBLEM_SZ, EMBLEM_SZ);
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0, EMBLEM_HEIGHT*bb->queue[bb->nextinq], EMBLEM_WIDTH,
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SHOTX+(BUBBLE_WIDTH-EMBLEM_WIDTH)/2,
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SHOTY+(BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2,
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EMBLEM_WIDTH, EMBLEM_HEIGHT);
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rb->lcd_set_drawmode(DRMODE_FG);
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rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble,
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SHOTX, SHOTY,
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BUBBLE_SZ, BUBBLE_SZ);
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BUBBLE_WIDTH, BUBBLE_HEIGHT);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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/* display next bubble to be shot */
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rb->lcd_bitmap_part(bubbles_emblem,
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0, EMBLEM_SZ*bb->queue[(bb->nextinq+1)%NUM_QUEUE], EMBLEM_SZ,
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XOFS/2-BUBBLE_SZ/2+(BUBBLE_SZ-EMBLEM_SZ)/2,
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SHOTY+(BUBBLE_SZ-EMBLEM_SZ)/2,
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EMBLEM_SZ, EMBLEM_SZ);
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0, EMBLEM_HEIGHT*bb->queue[(bb->nextinq+1)%NUM_QUEUE], EMBLEM_WIDTH,
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XOFS/2-BUBBLE_WIDTH/2+(BUBBLE_WIDTH-EMBLEM_WIDTH)/2,
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SHOTY+(BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2,
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EMBLEM_WIDTH, EMBLEM_HEIGHT);
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rb->lcd_set_drawmode(DRMODE_FG);
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rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble,
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XOFS/2-BUBBLE_SZ/2, SHOTY,
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BUBBLE_SZ, BUBBLE_SZ);
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XOFS/2-BUBBLE_WIDTH/2, SHOTY,
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BUBBLE_WIDTH, BUBBLE_HEIGHT);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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/* draw bounding lines */
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#ifndef HAVE_LCD_COLOR
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rb->lcd_vline(XOFS-1, 0, LCD_HEIGHT);
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rb->lcd_vline(XOFS+BUBBLE_SZ*BB_WIDTH, 0, LCD_HEIGHT);
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rb->lcd_vline(XOFS+BUBBLE_WIDTH*BB_WIDTH, 0, LCD_HEIGHT);
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#endif
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rb->lcd_hline(XOFS, XOFS+BUBBLE_SZ*BB_WIDTH-1, bb->compress*ROW_HEIGHT-1);
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rb->lcd_hline(XOFS, XOFS+BUBBLE_SZ*BB_WIDTH-1,
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ROW_HEIGHT*(BB_HEIGHT-2)+BUBBLE_SZ);
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rb->lcd_hline(XOFS, XOFS+BUBBLE_WIDTH*BB_WIDTH-1, bb->compress*ROW_HEIGHT-1);
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rb->lcd_hline(XOFS, XOFS+BUBBLE_WIDTH*BB_WIDTH-1,
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ROW_HEIGHT*(BB_HEIGHT-2)+BUBBLE_HEIGHT);
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/* draw arrow */
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tipx = SHOTX+BUBBLE_SZ/2+(((sin(bb->angle)>>4)*BUBBLE_SZ*3/2)>>10);
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tipy = SHOTY+BUBBLE_SZ/2-(((cos(bb->angle)>>4)*BUBBLE_SZ*3/2)>>10);
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tipx = SHOTX+BUBBLE_WIDTH/2+(((sin(bb->angle)>>4)*BUBBLE_WIDTH*3/2)>>10);
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tipy = SHOTY+BUBBLE_HEIGHT/2-(((cos(bb->angle)>>4)*BUBBLE_HEIGHT*3/2)>>10);
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rb->lcd_drawline(SHOTX+BUBBLE_SZ/2+(((sin(bb->angle)>>4)*BUBBLE_SZ/2)>>10),
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SHOTY+BUBBLE_SZ/2-(((cos(bb->angle)>>4)*BUBBLE_SZ/2)>>10),
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rb->lcd_drawline(SHOTX+BUBBLE_WIDTH/2+(((sin(bb->angle)>>4)*BUBBLE_WIDTH/2)>>10),
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SHOTY+BUBBLE_HEIGHT/2-(((cos(bb->angle)>>4)*BUBBLE_HEIGHT/2)>>10),
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tipx, tipy);
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xlcd_filltriangle(tipx, tipy,
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tipx+(((sin(bb->angle-135)>>4)*BUBBLE_SZ/3)>>10),
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tipy-(((cos(bb->angle-135)>>4)*BUBBLE_SZ/3)>>10),
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tipx+(((sin(bb->angle+135)>>4)*BUBBLE_SZ/3)>>10),
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tipy-(((cos(bb->angle+135)>>4)*BUBBLE_SZ/3)>>10));
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tipx+(((sin(bb->angle-135)>>4)*BUBBLE_WIDTH/3)>>10),
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tipy-(((cos(bb->angle-135)>>4)*BUBBLE_HEIGHT/3)>>10),
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tipx+(((sin(bb->angle+135)>>4)*BUBBLE_WIDTH/3)>>10),
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tipy-(((cos(bb->angle+135)>>4)*BUBBLE_HEIGHT/3)>>10));
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/* draw text */
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rb->lcd_getstringsize(level, &w, &h);
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@ -1570,8 +1615,8 @@ static int bubbles_fire(struct game_context* bb) {
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/* get current bubble */
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bubblecur = bb->queue[bb->nextinq];
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shotxinc = ((sin(bb->angle)>>4)*BUBBLE_SZ)/3;
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shotyinc = ((-1*(cos(bb->angle)>>4))*BUBBLE_SZ)/3;
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shotxinc = ((sin(bb->angle)>>4)*BUBBLE_WIDTH)/3;
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shotyinc = ((-1*(cos(bb->angle)>>4))*BUBBLE_HEIGHT)/3;
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shotxofs = shotyofs = 0;
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/* advance the queue */
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@ -1592,9 +1637,9 @@ static int bubbles_fire(struct game_context* bb) {
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if(SHOTX+(shotxofs>>10) < XOFS) {
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shotxofs += 2*((XOFS<<10)-(((SHOTX)<<10)+shotxofs));
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shotxdirec *= -1;
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} else if(SHOTX+(shotxofs>>10) > XOFS+(BB_WIDTH-1)*BUBBLE_SZ) {
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} else if(SHOTX+(shotxofs>>10) > XOFS+(BB_WIDTH-1)*BUBBLE_WIDTH) {
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shotxofs -= 2*((((SHOTX)<<10)+shotxofs)-
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((XOFS<<10)+(((BB_WIDTH-1)*BUBBLE_SZ)<<10)));
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((XOFS<<10)+(((BB_WIDTH-1)*BUBBLE_WIDTH)<<10)));
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shotxdirec *= -1;
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}
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@ -1603,16 +1648,16 @@ static int bubbles_fire(struct game_context* bb) {
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/* display shot */
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bubbles_drawboard(bb);
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rb->lcd_bitmap_part(bubbles_emblem, 0, EMBLEM_SZ*bubblecur, EMBLEM_SZ,
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SHOTX+tempxofs+(BUBBLE_SZ-EMBLEM_SZ)/2,
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SHOTY+tempyofs+(BUBBLE_SZ-EMBLEM_SZ)/2,
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EMBLEM_SZ, EMBLEM_SZ);
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rb->lcd_bitmap_part(bubbles_emblem, 0, EMBLEM_HEIGHT*bubblecur, EMBLEM_WIDTH,
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SHOTX+tempxofs+(BUBBLE_WIDTH-EMBLEM_WIDTH)/2,
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SHOTY+tempyofs+(BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2,
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EMBLEM_WIDTH, EMBLEM_HEIGHT);
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rb->lcd_set_drawmode(DRMODE_FG);
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rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble,
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SHOTX+tempxofs, SHOTY+tempyofs,
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BUBBLE_SZ, BUBBLE_SZ);
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BUBBLE_WIDTH, BUBBLE_HEIGHT);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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rb->lcd_update_rect(XOFS, 0, BB_WIDTH*BUBBLE_SZ, LCD_HEIGHT);
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rb->lcd_update_rect(XOFS, 0, BB_WIDTH*BUBBLE_WIDTH, LCD_HEIGHT);
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/* find nearest position */
|
||||
nearrow = ((SHOTY+tempyofs)-
|
||||
|
@ -1623,10 +1668,10 @@ static int bubbles_fire(struct game_context* bb) {
|
|||
if(nearrow%2) { /* odd row */
|
||||
nearcol = ((SHOTX+tempxofs)-
|
||||
(XOFS+ROW_INDENT)+
|
||||
(BUBBLE_SZ/2))/BUBBLE_SZ;
|
||||
(BUBBLE_WIDTH/2))/BUBBLE_WIDTH;
|
||||
if(nearcol >= BB_WIDTH-1) nearcol = BB_WIDTH-2;
|
||||
} else { /* even row */
|
||||
nearcol = ((SHOTX+tempxofs)-XOFS+(BUBBLE_SZ/2))/BUBBLE_SZ;
|
||||
nearcol = ((SHOTX+tempxofs)-XOFS+(BUBBLE_WIDTH/2))/BUBBLE_WIDTH;
|
||||
if(nearcol >= BB_WIDTH) nearcol = BB_WIDTH-1;
|
||||
}
|
||||
if(nearcol < 0) nearcol = 0;
|
||||
|
@ -1699,7 +1744,7 @@ static bool bubbles_collision(struct game_context* bb, int y, int x,
|
|||
/* check neighbors */
|
||||
if(nearcol-1 >= 0) {
|
||||
if(bb->playboard[nearrow][nearcol-1].type >= 0) {
|
||||
nx = XOFS+(nearrow%2 ? ROW_INDENT : 0)+BUBBLE_SZ*(nearcol-1);
|
||||
nx = XOFS+(nearrow%2 ? ROW_INDENT : 0)+BUBBLE_WIDTH*(nearcol-1);
|
||||
ny = ROW_HEIGHT*nearrow+bb->compress*ROW_HEIGHT;
|
||||
if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true;
|
||||
}
|
||||
|
@ -1709,7 +1754,7 @@ static bool bubbles_collision(struct game_context* bb, int y, int x,
|
|||
if(nearrow-1 >= 0) {
|
||||
if(bb->playboard[nearrow-1][nearcol-1+adj].type >= 0) {
|
||||
nx = XOFS+((nearrow-1)%2 ? ROW_INDENT : 0)+
|
||||
BUBBLE_SZ*(nearcol-1+adj);
|
||||
BUBBLE_WIDTH*(nearcol-1+adj);
|
||||
ny = ROW_HEIGHT*(nearrow-1)+bb->compress*ROW_HEIGHT;
|
||||
if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true;
|
||||
}
|
||||
|
@ -1718,7 +1763,7 @@ static bool bubbles_collision(struct game_context* bb, int y, int x,
|
|||
if(nearrow+1 < BB_HEIGHT) {
|
||||
if(bb->playboard[nearrow+1][nearcol-1+adj].type >= 0) {
|
||||
nx = XOFS+((nearrow+1)%2 ? ROW_INDENT : 0)+
|
||||
BUBBLE_SZ*(nearcol-1+adj);
|
||||
BUBBLE_WIDTH*(nearcol-1+adj);
|
||||
ny = ROW_HEIGHT*(nearrow+1)+bb->compress*ROW_HEIGHT;
|
||||
if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true;
|
||||
}
|
||||
|
@ -1729,7 +1774,7 @@ static bool bubbles_collision(struct game_context* bb, int y, int x,
|
|||
if(nearrow-1 >= 0) {
|
||||
if(bb->playboard[nearrow-1][nearcol+adj].type >= 0) {
|
||||
nx = XOFS+((nearrow-1)%2 ? ROW_INDENT : 0)+
|
||||
BUBBLE_SZ*(nearcol+adj);
|
||||
BUBBLE_WIDTH*(nearcol+adj);
|
||||
ny = ROW_HEIGHT*(nearrow-1)+bb->compress*ROW_HEIGHT;
|
||||
if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true;
|
||||
}
|
||||
|
@ -1738,7 +1783,7 @@ static bool bubbles_collision(struct game_context* bb, int y, int x,
|
|||
if(nearrow+1 < BB_HEIGHT) {
|
||||
if(bb->playboard[nearrow+1][nearcol+adj].type >= 0) {
|
||||
nx = XOFS+((nearrow+1)%2 ? ROW_INDENT : 0)+
|
||||
BUBBLE_SZ*(nearcol+adj);
|
||||
BUBBLE_WIDTH*(nearcol+adj);
|
||||
ny = ROW_HEIGHT*(nearrow+1)+bb->compress*ROW_HEIGHT;
|
||||
if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true;
|
||||
}
|
||||
|
@ -1747,7 +1792,7 @@ static bool bubbles_collision(struct game_context* bb, int y, int x,
|
|||
|
||||
if(nearcol+1 < BB_WIDTH-adj) {
|
||||
if(bb->playboard[nearrow][nearcol+1].type >= 0) {
|
||||
nx = XOFS+(nearrow%2 ? ROW_INDENT : 0)+BUBBLE_SZ*(nearcol+1);
|
||||
nx = XOFS+(nearrow%2 ? ROW_INDENT : 0)+BUBBLE_WIDTH*(nearcol+1);
|
||||
ny = ROW_HEIGHT*nearrow+bb->compress*ROW_HEIGHT;
|
||||
if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true;
|
||||
}
|
||||
|
@ -2055,9 +2100,9 @@ static int bubbles_fall(struct game_context* bb) {
|
|||
for(j=0; j<BB_WIDTH; j++) {
|
||||
if(bb->playboard[i][j].delete) {
|
||||
indent = (i%2 ? ROW_INDENT : 0);
|
||||
xofs = ((bb->playboard[i][j].fallx*count)*BUBBLE_SZ)/48;
|
||||
xofs = ((bb->playboard[i][j].fallx*count)*BUBBLE_WIDTH)/48;
|
||||
yofs = ((count*count - bb->playboard[i][j].fallvel*count)*
|
||||
BUBBLE_SZ)/20;
|
||||
BUBBLE_HEIGHT)/20;
|
||||
|
||||
/* draw bubble if it is still on the screen */
|
||||
if(ROW_HEIGHT*i+bb->compress*ROW_HEIGHT+yofs
|
||||
|
@ -2065,18 +2110,18 @@ static int bubbles_fall(struct game_context* bb) {
|
|||
onscreen = true;
|
||||
|
||||
rb->lcd_bitmap_part(bubbles_emblem, 0,
|
||||
EMBLEM_SZ*bb->playboard[i][j].type, EMBLEM_SZ,
|
||||
XOFS+indent+BUBBLE_SZ*j+
|
||||
(BUBBLE_SZ-EMBLEM_SZ)/2+xofs,
|
||||
ROW_HEIGHT*i+(BUBBLE_SZ-EMBLEM_SZ)/2+
|
||||
EMBLEM_HEIGHT*bb->playboard[i][j].type, EMBLEM_WIDTH,
|
||||
XOFS+indent+BUBBLE_WIDTH*j+
|
||||
(BUBBLE_WIDTH-EMBLEM_WIDTH)/2+xofs,
|
||||
ROW_HEIGHT*i+(BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2+
|
||||
bb->compress*ROW_HEIGHT+yofs,
|
||||
EMBLEM_SZ, EMBLEM_SZ);
|
||||
EMBLEM_WIDTH, EMBLEM_HEIGHT);
|
||||
rb->lcd_set_drawmode(DRMODE_FG);
|
||||
rb->lcd_mono_bitmap(
|
||||
(const unsigned char *)bubbles_bubble,
|
||||
XOFS+indent+BUBBLE_SZ*j+xofs,
|
||||
XOFS+indent+BUBBLE_WIDTH*j+xofs,
|
||||
ROW_HEIGHT*i+bb->compress*ROW_HEIGHT+yofs,
|
||||
BUBBLE_SZ, BUBBLE_SZ);
|
||||
BUBBLE_WIDTH, BUBBLE_HEIGHT);
|
||||
rb->lcd_set_drawmode(DRMODE_SOLID);
|
||||
}
|
||||
}
|
||||
|
@ -2441,25 +2486,35 @@ static int bubbles(struct game_context* bb) {
|
|||
rb->lcd_puts(0, 6, " and show high scores");
|
||||
rb->lcd_puts(0, 7, "LEFT/RIGHT to aim");
|
||||
rb->lcd_puts(0, 8, "UP/DOWN to change level");
|
||||
#elif CONFIG_KEYPAD == RECORDER_PAD
|
||||
rb->lcd_puts_scroll(0, 2, "ON to start/pause, "
|
||||
"F1 to save/resume, "
|
||||
"OFF to exit, "
|
||||
"PLAY to fire and show high scores, "
|
||||
"LEFT/RIGHT to aim, "
|
||||
"UP/DOWN to change level.");
|
||||
#elif CONFIG_KEYPAD == ONDIO_PAD
|
||||
rb->lcd_puts_scroll(0, 2, "MODE to start/pause, "
|
||||
"DOWN to save/resume, "
|
||||
"OFF to exit, "
|
||||
"UP to fire and show high scores, "
|
||||
"LEFT/RIGHT to aim and to change level.");
|
||||
#endif
|
||||
#if LCD_WIDTH >= 138
|
||||
rb->snprintf(str, 28, "Start on level %d of %d", startlevel+1,
|
||||
bb->highlevel+1);
|
||||
rb->lcd_puts(0, 10, str);
|
||||
#if LCD_HEIGHT > 110
|
||||
rb->lcd_puts(0, 12, "High Score:");
|
||||
#else
|
||||
rb->lcd_puts(0, 11, "High Score:");
|
||||
#else
|
||||
rb->snprintf(str, 28, "Start on lvl %d/%d", startlevel+1,
|
||||
bb->highlevel+1);
|
||||
#endif
|
||||
rb->lcd_puts(0, MIN(TEXT_LINES-3,10), str);
|
||||
rb->lcd_puts(0, MIN(TEXT_LINES-2,12), "High Score:");
|
||||
rb->snprintf(str, 30, "%d, Lvl %d",
|
||||
bb->highscores[0].score, bb->highscores[0].level);
|
||||
#if LCD_HEIGHT > 110
|
||||
rb->lcd_puts(2, 13, str);
|
||||
#else
|
||||
rb->lcd_puts(2, 12, str);
|
||||
#endif
|
||||
rb->lcd_puts(2, MIN(TEXT_LINES-1,13), str);
|
||||
} else {
|
||||
/* show high scores */
|
||||
rb->snprintf(str, 12, "%s", "High Scores");
|
||||
rb->snprintf(str, 12, "High Scores");
|
||||
rb->lcd_getstringsize(str, &w, &h);
|
||||
rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, str);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue