forked from len0rd/rockbox
More distinct grayscales in the H1x0 SDl simulator
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8315 a1c6a512-1295-4272-9138-f99709370657
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@ -94,7 +94,7 @@ void lcd_update_rect(int x_start, int y_start,
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points[p].y = y + MARGIN_Y;
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colors[p] = ((lcd_framebuffer[y/8][x] >> (y & 7)) & 1) ? sdl_black : sdl_white;
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#elif LCD_DEPTH == 2
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unsigned gray = ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3) << 6;
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unsigned gray = ((lcd_framebuffer[y/4][x] >> (2 * (y & 3))) & 3) * 85;
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points[p].x = x + MARGIN_X;
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points[p].y = y + MARGIN_Y;
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colors[p] = SDL_MapRGB(surface->format, 255-gray, 255-gray, 255-gray);
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